This commit is contained in:
Stephen Birarda 2015-12-28 10:46:51 -08:00
commit 2799123b55
86 changed files with 3493 additions and 891 deletions

View file

@ -197,6 +197,10 @@ if (WIN32)
add_paths_to_fixup_libs("${QT_DIR}/bin")
endif ()
if (NOT DEFINED SERVER_ONLY)
set(SERVER_ONLY 0)
endif()
# add subdirectories for all targets
if (NOT ANDROID)
add_subdirectory(assignment-client)
@ -205,14 +209,16 @@ if (NOT ANDROID)
set_target_properties(domain-server PROPERTIES FOLDER "Apps")
add_subdirectory(ice-server)
set_target_properties(ice-server PROPERTIES FOLDER "Apps")
add_subdirectory(interface)
set_target_properties(interface PROPERTIES FOLDER "Apps")
add_subdirectory(stack-manager)
set_target_properties(stack-manager PROPERTIES FOLDER "Apps")
add_subdirectory(tests)
add_subdirectory(plugins)
if (NOT SERVER_ONLY)
add_subdirectory(interface)
set_target_properties(interface PROPERTIES FOLDER "Apps")
add_subdirectory(tests)
add_subdirectory(plugins)
endif()
add_subdirectory(tools)
endif ()
endif()
if (ANDROID OR DESKTOP_GVR)
add_subdirectory(gvr-interface)

View file

@ -1,77 +0,0 @@
set(EXTERNAL_NAME qxmpp)
# we need to find qmake inside QT_DIR
find_program(QMAKE_COMMAND NAME qmake PATHS ${QT_DIR}/bin $ENV{QTTOOLDIR} NO_DEFAULT_PATH)
if (NOT QMAKE_COMMAND)
message(FATAL_ERROR "Could not find qmake. Qxmpp cannot be compiled without qmake.")
endif ()
if (ANDROID)
set(ANDROID_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
endif ()
if (WIN32)
find_program(PLATFORM_BUILD_COMMAND nmake PATHS "C:/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin")
if (NOT PLATFORM_BUILD_COMMAND)
message(FATAL_ERROR "You asked CMake to grap QXmpp and build it, but nmake was not found. Please make sure the folder containing nmake.exe is in your PATH.")
endif ()
else ()
find_program(PLATFORM_BUILD_COMMAND make)
endif ()
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://qxmpp.googlecode.com/files/qxmpp-0.7.6.tar.gz
URL_MD5 ee45a97313306ded2ff0f6618a3ed1e1
BUILD_IN_SOURCE 1
PATCH_COMMAND patch -p2 -t -N --verbose < ${CMAKE_CURRENT_SOURCE_DIR}/qxmpp.patch
CONFIGURE_COMMAND ${QMAKE_COMMAND} PREFIX=<INSTALL_DIR>
BUILD_COMMAND ${PLATFORM_BUILD_COMMAND}
INSTALL_COMMAND ${PLATFORM_BUILD_COMMAND} install
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
if (CMAKE_GENERATOR STREQUAL Xcode)
find_program(DITTO_COMMAND ditto)
ExternalProject_Add_Step(
${EXTERNAL_NAME}
copy-from-xcode-install
COMMENT "Copying from /tmp/hifi.dst${INSTALL_DIR} to move install to proper location"
COMMAND ${DITTO_COMMAND} /tmp/hifi.dst${INSTALL_DIR} ${INSTALL_DIR}
DEPENDEES install
LOG 1
)
endif ()
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE FILEPATH "Path to Qxmpp include directory")
set(_LIB_DIR ${INSTALL_DIR}/lib)
if (WIN32)
set(_LIB_EXT "0.lib")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${_LIB_DIR} CACHE PATH "Location of QXmpp DLL")
else ()
if (APPLE)
set(_LIB_EXT ".dylib")
else ()
set(_LIB_EXT ".so")
endif ()
set(_LIB_PREFIX "lib")
endif ()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${_LIB_DIR}/${_LIB_PREFIX}qxmpp${_LIB_EXT} CACHE FILEPATH "Path to QXmpp release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "Path to QXmpp debug library")

View file

@ -0,0 +1,72 @@
//
// triggeredRecordingOnAC.js
// examples/acScripts
//
// Created by Thijs Wenker on 12/21/15.
// Copyright 2015 High Fidelity, Inc.
//
// This is the triggered rocording script used in the winterSmashUp target practice game.
// Change the CLIP_URL to your asset,
// the RECORDING_CHANNEL and RECORDING_CHANNEL_MESSAGE are used to trigger it i.e.:
// Messages.sendMessage("PlayBackOnAssignment", "BowShootingGameWelcome");
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
const CLIP_URL = "atp:3fbe82f2153c443f12f9a2b14ce2d7fa2fff81977263746d9e0885ea5aabed62.hfr";
const RECORDING_CHANNEL = 'PlayBackOnAssignment';
const RECORDING_CHANNEL_MESSAGE = 'BowShootingGameWelcome'; // For each different assignment add a different message here.
const PLAY_FROM_CURRENT_LOCATION = true;
const USE_DISPLAY_NAME = true;
const USE_ATTACHMENTS = true;
const USE_AVATAR_MODEL = true;
const AUDIO_OFFSET = 0.0;
const STARTING_TIME = 0.0;
const COOLDOWN_PERIOD = 0; // The period in ms that no animations can be played after one has been played already
var isPlaying = false;
var isPlayable = true;
var playRecording = function() {
if (!isPlayable || isPlaying) {
return;
}
Agent.isAvatar = true;
Recording.setPlayFromCurrentLocation(PLAY_FROM_CURRENT_LOCATION);
Recording.setPlayerUseDisplayName(USE_DISPLAY_NAME);
Recording.setPlayerUseAttachments(USE_ATTACHMENTS);
Recording.setPlayerUseHeadModel(false);
Recording.setPlayerUseSkeletonModel(USE_AVATAR_MODEL);
Recording.setPlayerLoop(false);
Recording.setPlayerTime(STARTING_TIME);
Recording.setPlayerAudioOffset(AUDIO_OFFSET);
Recording.loadRecording(CLIP_URL);
Recording.startPlaying();
isPlaying = true;
isPlayable = false; // Set this true again after the cooldown period
};
Script.update.connect(function(deltaTime) {
if (isPlaying && !Recording.isPlaying()) {
print('Reached the end of the recording. Resetting.');
isPlaying = false;
Agent.isAvatar = false;
if (COOLDOWN_PERIOD === 0) {
isPlayable = true;
return;
}
Script.setTimeout(function () {
isPlayable;
}, COOLDOWN_PERIOD);
}
});
Messages.subscribe(RECORDING_CHANNEL);
Messages.messageReceived.connect(function (channel, message, senderID) {
if (channel === RECORDING_CHANNEL && message === RECORDING_CHANNEL_MESSAGE) {
playRecording();
}
});

View file

@ -0,0 +1,54 @@
//
// getHUDLookAtPositionTest.js
// examples/controllers
//
// Created by Brad Hefta-Gaub on 2015/12/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// This script demonstrates the testing of the HMD.getHUDLookAtPosition--() functions.
// If these functions are working correctly, we'd expect to see a 3D cube and a 2D square
// follow around the center of the HMD view.
var cubePosition = { x: 0, y: 0, z: 0 };
var cubeSize = 0.03;
var cube = Overlays.addOverlay("cube", {
position: cubePosition,
size: cubeSize,
color: { red: 255, green: 0, blue: 0},
alpha: 1,
solid: false
});
var square = Overlays.addOverlay("text", {
x: 0,
y: 0,
width: 20,
height: 20,
color: { red: 255, green: 255, blue: 0},
backgroundColor: { red: 255, green: 255, blue: 0},
alpha: 1
});
Script.update.connect(function(deltaTime) {
if (!HMD.active) {
return;
}
var lookAt3D = HMD.getHUDLookAtPosition3D();
Overlays.editOverlay(cube, { position: lookAt3D });
var lookAt2D = HMD.getHUDLookAtPosition2D();
Overlays.editOverlay(square, { x: lookAt2D.x, y: lookAt2D.y });
});
Script.scriptEnding.connect(function(){
Overlays.deleteOverlay(cube);
Overlays.deleteOverlay(square);
});

View file

@ -1,5 +1,4 @@
// handControllerGrab.js
// examples
//
// Created by Eric Levin on 9/2/15
// Additions by James B. Pollack @imgntn on 9/24/2015
@ -7,6 +6,7 @@
// Copyright 2015 High Fidelity, Inc.
//
// Grabs physically moveable entities with hydra-like controllers; it works for either near or far objects.
// Also supports touch and equipping objects.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -14,7 +14,6 @@
Script.include("../libraries/utils.js");
//
// add lines where the hand ray picking is happening
//
@ -54,6 +53,7 @@ var LINE_ENTITY_DIMENSIONS = {
y: 1000,
z: 1000
};
var LINE_LENGTH = 500;
var PICK_MAX_DISTANCE = 500; // max length of pick-ray
@ -116,6 +116,17 @@ var DEFAULT_GRABBABLE_DATA = {
invertSolidWhileHeld: false
};
//we've created various ways of visualizing looking for and moving distant objects
var USE_ENTITY_LINES_FOR_SEARCHING = false;
var USE_OVERLAY_LINES_FOR_SEARCHING = false;
var USE_PARTICLE_BEAM_FOR_SEARCHING = true;
var USE_ENTITY_LINES_FOR_MOVING = false;
var USE_OVERLAY_LINES_FOR_MOVING = false;
var USE_PARTICLE_BEAM_FOR_MOVING = true;
var USE_SPOTLIGHT = false;
var USE_POINTLIGHT = false;
// states for the state machine
var STATE_OFF = 0;
@ -137,6 +148,7 @@ var STATE_WAITING_FOR_BUMPER_RELEASE = 15;
var STATE_EQUIP_SPRING = 16;
function stateToName(state) {
switch (state) {
case STATE_OFF:
@ -218,6 +230,7 @@ function getSpatialOffsetPosition(hand, spatialKey) {
}
var yFlip = Quat.angleAxis(180, Vec3.UNIT_Y);
function getSpatialOffsetRotation(hand, spatialKey) {
var rotation = Quat.IDENTITY;
@ -261,7 +274,13 @@ function MyController(hand) {
this.triggerValue = 0; // rolling average of trigger value
this.rawTriggerValue = 0;
this.rawBumperValue = 0;
//for visualizations
this.overlayLine = null;
this.particleBeam = null;
//for lights
this.spotlight = null;
this.pointlight = null;
this.overlayLine = null;
this.ignoreIK = false;
@ -329,7 +348,7 @@ function MyController(hand) {
print("STATE: " + stateToName(this.state) + " --> " + stateToName(newState) + ", hand: " + this.hand);
}
this.state = newState;
}
};
this.debugLine = function(closePoint, farPoint, color) {
Entities.addEntity({
@ -349,7 +368,38 @@ function MyController(hand) {
}
})
});
};
this.lineOn = function(closePoint, farPoint, color) {
// draw a line
if (this.pointer === null) {
this.pointer = Entities.addEntity({
type: "Line",
name: "grab pointer",
dimensions: LINE_ENTITY_DIMENSIONS,
visible: true,
position: closePoint,
linePoints: [ZERO_VEC, farPoint],
color: color,
lifetime: LIFETIME,
collisionsWillMove: false,
ignoreForCollisions: true,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
});
} else {
var age = Entities.getEntityProperties(this.pointer, "age").age;
this.pointer = Entities.editEntity(this.pointer, {
position: closePoint,
linePoints: [ZERO_VEC, farPoint],
color: color,
lifetime: age + LIFETIME
});
}
};
this.overlayLineOn = function(closePoint, farPoint, color) {
if (this.overlayLine === null) {
@ -376,36 +426,209 @@ function MyController(hand) {
alpha: 1
});
}
}
};
this.lineOn = function(closePoint, farPoint, color) {
// draw a line
if (this.pointer === null) {
this.pointer = Entities.addEntity({
type: "Line",
name: "grab pointer",
dimensions: LINE_ENTITY_DIMENSIONS,
visible: true,
position: closePoint,
linePoints: [ZERO_VEC, farPoint],
color: color,
lifetime: LIFETIME,
collisionsWillMove: false,
ignoreForCollisions: true,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
});
this.handleParticleBeam = function(position, orientation, color) {
var rotation = Quat.angleAxis(0, {
x: 1,
y: 0,
z: 0
});
var finalRotation = Quat.multiply(orientation, rotation);
var lifespan = LINE_LENGTH / 10;
var speed = 5;
var spread = 2;
if (this.particleBeam === null) {
this.createParticleBeam(position, finalRotation, color, speed, spread, lifespan);
} else {
var age = Entities.getEntityProperties(this.pointer, "age").age;
this.pointer = Entities.editEntity(this.pointer, {
position: closePoint,
linePoints: [ZERO_VEC, farPoint],
this.updateParticleBeam(position, finalRotation, color, speed, spread, lifespan);
}
};
this.handleDistantParticleBeam = function(handPosition, objectPosition, color) {
var handToObject = Vec3.subtract(objectPosition, handPosition);
var finalRotation = Quat.rotationBetween(Vec3.multiply(-1, Vec3.UP), handToObject);
var distance = Vec3.distance(handPosition, objectPosition);
var speed = 5;
var spread = 0;
var lifespan = distance / speed;
if (this.particleBeam === null) {
this.createParticleBeam(objectPosition, finalRotation, color, speed, spread, lifespan);
} else {
this.updateParticleBeam(objectPosition, finalRotation, color, speed, spread, lifespan);
}
};
this.createParticleBeam = function(position, orientation, color, speed, spread, lifespan) {
var particleBeamProperties = {
type: "ParticleEffect",
isEmitting: true,
position: position,
visible: false,
"name": "Particle Beam",
"color": color,
"maxParticles": 2000,
"lifespan": lifespan,
"emitRate": 50,
"emitSpeed": speed,
"speedSpread": spread,
"emitOrientation": {
"x": -1,
"y": 0,
"z": 0,
"w": 1
},
"emitDimensions": {
"x": 0,
"y": 0,
"z": 0
},
"emitRadiusStart": 0.5,
"polarStart": 0,
"polarFinish": 0,
"azimuthStart": -3.1415927410125732,
"azimuthFinish": 3.1415927410125732,
"emitAcceleration": {
x: 0,
y: 0,
z: 0
},
"accelerationSpread": {
"x": 0,
"y": 0,
"z": 0
},
"particleRadius": 0.015,
"radiusSpread": 0.005,
// "radiusStart": 0.01,
// "radiusFinish": 0.01,
// "colorSpread": {
// "red": 0,
// "green": 0,
// "blue": 0
// },
// "colorStart": color,
// "colorFinish": color,
"alpha": 1,
"alphaSpread": 0,
"alphaStart": 1,
"alphaFinish": 1,
"additiveBlending": 0,
"textures": "https://hifi-content.s3.amazonaws.com/alan/dev/textures/grabsprite-3.png"
}
this.particleBeam = Entities.addEntity(particleBeamProperties);
};
this.updateParticleBeam = function(position, orientation, color, speed, spread, lifespan) {
Entities.editEntity(this.particleBeam, {
rotation: orientation,
position: position,
visible: true,
color: color,
lifetime: age + LIFETIME
emitSpeed: speed,
speedSpread: spread,
lifespan: lifespan
})
};
this.evalLightWorldTransform = function(modelPos, modelRot) {
var MODEL_LIGHT_POSITION = {
x: 0,
y: -0.3,
z: 0
};
var MODEL_LIGHT_ROTATION = Quat.angleAxis(-90, {
x: 1,
y: 0,
z: 0
});
return {
p: Vec3.sum(modelPos, Vec3.multiplyQbyV(modelRot, MODEL_LIGHT_POSITION)),
q: Quat.multiply(modelRot, MODEL_LIGHT_ROTATION)
};
};
this.handleSpotlight = function(parentID, position) {
var LIFETIME = 100;
var modelProperties = Entities.getEntityProperties(parentID, ['position', 'rotation']);
var lightTransform = this.evalLightWorldTransform(modelProperties.position, modelProperties.rotation);
var lightProperties = {
type: "Light",
isSpotlight: true,
dimensions: {
x: 2,
y: 2,
z: 20
},
parentID: parentID,
color: {
red: 255,
green: 255,
blue: 255
},
intensity: 2,
exponent: 0.3,
cutoff: 20,
lifetime: LIFETIME,
position: lightTransform.p,
};
if (this.spotlight === null) {
this.spotlight = Entities.addEntity(lightProperties);
} else {
Entities.editEntity(this.spotlight, {
//without this, this light would maintain rotation with its parent
rotation: Quat.fromPitchYawRollDegrees(-90, 0, 0),
})
}
};
this.handlePointLight = function(parentID, position) {
var LIFETIME = 100;
var modelProperties = Entities.getEntityProperties(parentID, ['position', 'rotation']);
var lightTransform = this.evalLightWorldTransform(modelProperties.position, modelProperties.rotation);
var lightProperties = {
type: "Light",
isSpotlight: false,
dimensions: {
x: 2,
y: 2,
z: 20
},
parentID: parentID,
color: {
red: 255,
green: 255,
blue: 255
},
intensity: 2,
exponent: 0.3,
cutoff: 20,
lifetime: LIFETIME,
position: lightTransform.p,
};
if (this.pointlight === null) {
this.pointlight = Entities.addEntity(lightProperties);
} else {
}
};
@ -423,6 +646,41 @@ function MyController(hand) {
this.overlayLine = null;
};
this.particleBeamOff = function() {
if (this.particleBeam !== null) {
Entities.editEntity(this.particleBeam, {
visible: false
})
}
}
this.turnLightsOff = function() {
if (this.spotlight !== null) {
Entities.deleteEntity(this.spotlight);
this.spotlight = null;
}
if (this.pointlight !== null) {
Entities.deleteEntity(this.pointlight);
this.pointlight = null;
}
};
this.turnOffVisualizations = function() {
if (USE_ENTITY_LINES_FOR_SEARCHING === true || USE_ENTITY_LINES_FOR_MOVING === true) {
this.lineOff();
}
if (USE_OVERLAY_LINES_FOR_SEARCHING === true || USE_OVERLAY_LINES_FOR_MOVING === true) {
this.overlayLineOff();
}
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true || USE_PARTICLE_BEAM_FOR_MOVING === true) {
this.particleBeamOff();
}
};
this.triggerPress = function(value) {
_this.rawTriggerValue = value;
};
@ -431,7 +689,6 @@ function MyController(hand) {
_this.rawBumperValue = value;
};
this.updateSmoothedTrigger = function() {
var triggerValue = this.rawTriggerValue;
// smooth out trigger value
@ -454,12 +711,11 @@ function MyController(hand) {
this.bumperSqueezed = function() {
return _this.rawBumperValue > BUMPER_ON_VALUE;
}
};
this.bumperReleased = function() {
return _this.rawBumperValue < BUMPER_ON_VALUE;
}
};
this.off = function() {
if (this.triggerSmoothedSqueezed()) {
@ -472,7 +728,7 @@ function MyController(hand) {
this.setState(STATE_EQUIP_SEARCHING);
return;
}
}
};
this.search = function() {
this.grabbedEntity = null;
@ -671,8 +927,19 @@ function MyController(hand) {
}
}
//this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
//search line visualizations
if (USE_ENTITY_LINES_FOR_SEARCHING === true) {
this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
}
if (USE_OVERLAY_LINES_FOR_SEARCHING === true) {
this.overlayLineOn(distantPickRay.origin, Vec3.sum(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
}
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true) {
this.handleParticleBeam(distantPickRay.origin, this.getHandRotation(), NO_INTERSECT_COLOR);
}
};
this.distanceHolding = function() {
@ -725,7 +992,7 @@ function MyController(hand) {
this.currentAvatarPosition = MyAvatar.position;
this.currentAvatarOrientation = MyAvatar.orientation;
this.overlayLineOff();
this.turnOffVisualizations();
};
this.continueDistanceHolding = function() {
@ -751,7 +1018,6 @@ function MyController(hand) {
return;
}
this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR);
// the action was set up on a previous call. update the targets.
var radius = Vec3.distance(this.currentObjectPosition, handControllerPosition) *
@ -815,17 +1081,43 @@ function MyController(hand) {
this.currentObjectRotation = Quat.multiply(handChange, this.currentObjectRotation);
Entities.callEntityMethod(this.grabbedEntity, "continueDistantGrab");
// mix in head motion
if (MOVE_WITH_HEAD) {
var objDistance = Vec3.length(objectToAvatar);
var before = Vec3.multiplyQbyV(this.currentCameraOrientation, { x: 0.0, y: 0.0, z: objDistance });
var after = Vec3.multiplyQbyV(Camera.orientation, { x: 0.0, y: 0.0, z: objDistance });
var before = Vec3.multiplyQbyV(this.currentCameraOrientation, {
x: 0.0,
y: 0.0,
z: objDistance
});
var after = Vec3.multiplyQbyV(Camera.orientation, {
x: 0.0,
y: 0.0,
z: objDistance
});
var change = Vec3.subtract(before, after);
this.currentCameraOrientation = Camera.orientation;
this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, change);
}
//visualizations
if (USE_ENTITY_LINES_FOR_MOVING === true) {
this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR);
}
if (USE_OVERLAY_LINES_FOR_MOVING === true) {
this.overlayLineOn(handPosition, grabbedProperties.position, INTERSECT_COLOR);
}
if (USE_PARTICLE_BEAM_FOR_MOVING === true) {
this.handleDistantParticleBeam(handPosition, grabbedProperties.position, INTERSECT_COLOR)
// this.handleDistantParticleBeam(handPosition, this.currentObjectPosition, INTERSECT_COLOR)
}
if (USE_POINTLIGHT === true) {
this.handlePointLight(this.grabbedEntity);
}
if (USE_SPOTLIGHT === true) {
this.handleSpotlight(this.grabbedEntity);
}
Entities.updateAction(this.grabbedEntity, this.actionID, {
targetPosition: this.currentObjectPosition,
linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
@ -833,6 +1125,7 @@ function MyController(hand) {
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
ttl: ACTION_TTL
});
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
};
@ -846,8 +1139,7 @@ function MyController(hand) {
return;
}
this.lineOff();
this.overlayLineOff();
this.turnOffVisualizations();
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
this.activateEntity(this.grabbedEntity, grabbedProperties);
@ -861,20 +1153,25 @@ function MyController(hand) {
var handPosition = this.getHandPosition();
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
var objectRotation = grabbedProperties.rotation;
var currentObjectPosition = grabbedProperties.position;
var offset = Vec3.subtract(currentObjectPosition, handPosition);
if (this.state != STATE_NEAR_GRABBING && grabbableData.spatialKey) {
// if an object is "equipped" and has a spatialKey, use it.
this.ignoreIK = grabbableData.spatialKey.ignoreIK ? grabbableData.spatialKey.ignoreIK : false;
if (grabbableData.spatialKey.relativePosition) {
this.offsetPosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
} else {
this.offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, this.offsetRotation)), offset);
}
if (grabbableData.spatialKey.relativeRotation) {
this.offsetRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
} else {
this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
}
} else {
this.ignoreIK = false;
var objectRotation = grabbedProperties.rotation;
this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
var currentObjectPosition = grabbedProperties.position;
var offset = Vec3.subtract(currentObjectPosition, handPosition);
this.offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, this.offsetRotation)), offset);
}
@ -984,13 +1281,12 @@ function MyController(hand) {
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
Entities.callEntityMethod(this.grabbedEntity, "unequip");
this.endHandGrasp();
}
};
this.pullTowardEquipPosition = function() {
this.lineOff();
this.overlayLineOff();
this.turnOffVisualizations();
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
@ -1108,11 +1404,15 @@ function MyController(hand) {
}
}
if (USE_ENTITY_LINES_FOR_MOVING === true) {
this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
}
Entities.callEntityMethod(this.grabbedEntity, "continueFarTrigger");
};
_this.allTouchedIDs = {};
this.touchTest = function() {
var maxDistance = 0.05;
var leftHandPosition = MyAvatar.getLeftPalmPosition();
@ -1181,8 +1481,9 @@ function MyController(hand) {
this.release = function() {
this.lineOff();
this.overlayLineOff();
this.turnLightsOff();
this.turnOffVisualizations();
if (this.grabbedEntity !== null) {
if (this.actionID !== null) {
Entities.deleteAction(this.grabbedEntity, this.actionID);
@ -1199,6 +1500,9 @@ function MyController(hand) {
this.cleanup = function() {
this.release();
this.endHandGrasp();
Entities.deleteEntity(this.particleBeam);
Entities.deleteEntity(this.spotLight);
Entities.deleteEntity(this.pointLight);
};
this.activateEntity = function(entityID, grabbedProperties) {
@ -1269,27 +1573,34 @@ function MyController(hand) {
}
//return an object with our updated settings
return result;
}
};
this.graspHandler = null
this.startHandGrasp = function() {
if (this.hand === RIGHT_HAND) {
this.graspHandler = MyAvatar.addAnimationStateHandler(this.graspHand, ['isRightHandGrab']);
} else if (this.hand === LEFT_HAND) {
this.graspHandler = MyAvatar.addAnimationStateHandler(this.graspHand, ['isLeftHandGrab']);
}
}
};
this.endHandGrasp = function() {
// Tell the animation system we don't need any more callbacks.
MyAvatar.removeAnimationStateHandler(this.graspHandler);
}
};
}
};
var rightController = new MyController(RIGHT_HAND);
var leftController = new MyController(LEFT_HAND);
//preload the particle beams so that they are full length when you start searching
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true || USE_PARTICLE_BEAM_FOR_MOVING === true) {
rightController.createParticleBeam();
leftController.createParticleBeam();
}
var MAPPING_NAME = "com.highfidelity.handControllerGrab";
var mapping = Controller.newMapping(MAPPING_NAME);
@ -1301,39 +1612,47 @@ mapping.from([Controller.Standard.LB]).peek().to(leftController.bumperPress);
Controller.enableMapping(MAPPING_NAME);
//the section below allows the grab script to listen for messages that disable either one or both hands. useful for two handed items
var handToDisable = 'none';
function update() {
if (handToDisable !== LEFT_HAND && handToDisable!=='both') {
leftController.update();
}
if (handToDisable !== RIGHT_HAND && handToDisable!=='both') {
if (handToDisable !== RIGHT_HAND && handToDisable !== 'both') {
rightController.update();
}
}
Messages.subscribe('Hifi-Hand-Disabler');
Messages.subscribe('Hifi-Hand-Grab');
handleHandDisablerMessages = function(channel, message, sender) {
handleHandMessages = function(channel, message, sender) {
if (sender === MyAvatar.sessionUUID) {
if (message === 'left') {
handToDisable = LEFT_HAND;
}
if (message === 'right') {
handToDisable = RIGHT_HAND;
}
if(message==='both'){
handToDisable='both';
}
if(message==='none'){
handToDisable='none';
if (channel === 'Hifi-Hand-Disabler') {
if (message === 'left') {
handToDisable = LEFT_HAND;
}
if (message === 'right') {
handToDisable = RIGHT_HAND;
}
if (message === 'both' || message === 'none') {
handToDisable = message;
}
} else if (channel === 'Hifi-Hand-Grab') {
try {
var data = JSON.parse(message);
var selectedController = (data.hand === 'left') ? leftController : rightController;
selectedController.release();
selectedController.setState(STATE_EQUIP);
selectedController.grabbedEntity = data.entityID;
} catch (e) { }
}
}
}
Messages.messageReceived.connect(handleHandDisablerMessages);
Messages.messageReceived.connect(handleHandMessages);
function cleanup() {
rightController.cleanup();
@ -1342,4 +1661,4 @@ function cleanup() {
}
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
Script.update.connect(update);

View file

@ -9,13 +9,12 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var DEBUGGING = false;
Math.clamp=function(a,b,c) {
return Math.max(b,Math.min(c,a));
}
var whichHand = Controller.Standard.RightHand;
var whichTrigger = Controller.Standard.RT;
function length(posA, posB) {
var dx = posA.x - posB.x;
var dy = posA.y - posB.y;
@ -33,14 +32,14 @@ function moveReticleAbsolute(x, y) {
// some debugging to see if position is jumping around on us...
var distanceSinceLastMove = length(lastPos, globalPos);
if (distanceSinceLastMove > EXPECTED_CHANGE) {
print("------------------ distanceSinceLastMove:" + distanceSinceLastMove + "----------------------------");
debugPrint("------------------ distanceSinceLastMove:" + distanceSinceLastMove + "----------------------------");
}
if (Math.abs(dX) > EXPECTED_CHANGE) {
print("surpressing unexpectedly large change dX:" + dX + "----------------------------");
debugPrint("surpressing unexpectedly large change dX:" + dX + "----------------------------");
}
if (Math.abs(dY) > EXPECTED_CHANGE) {
print("surpressing unexpectedly large change dY:" + dY + "----------------------------");
debugPrint("surpressing unexpectedly large change dY:" + dY + "----------------------------");
}
globalPos.x = x;
@ -52,49 +51,201 @@ function moveReticleAbsolute(x, y) {
var MAPPING_NAME = "com.highfidelity.testing.reticleWithHandRotation";
var mapping = Controller.newMapping(MAPPING_NAME);
mapping.from(whichTrigger).peek().constrainToInteger().to(Controller.Actions.ReticleClick);
mapping.from(whichHand).peek().to(function(pose) {
mapping.from(Controller.Standard.LT).peek().constrainToInteger().to(Controller.Actions.ReticleClick);
mapping.from(Controller.Standard.RT).peek().constrainToInteger().to(Controller.Actions.ReticleClick);
mapping.enable();
var lastRotatedLeft = Vec3.UNIT_NEG_Y;
var lastRotatedRight = Vec3.UNIT_NEG_Y;
function debugPrint(message) {
if (DEBUGGING) {
print(message);
}
}
var MAX_WAKE_UP_DISTANCE = 0.005;
var MIN_WAKE_UP_DISTANCE = 0.001;
var INITIAL_WAKE_UP_DISTANCE = MIN_WAKE_UP_DISTANCE;
var INCREMENTAL_WAKE_UP_DISTANCE = 0.001;
var MAX_SLEEP_DISTANCE = 0.0004;
var MIN_SLEEP_DISTANCE = 0.00001; //0.00002;
var INITIAL_SLEEP_DISTANCE = MIN_SLEEP_DISTANCE;
var INCREMENTAL_SLEEP_DISTANCE = 0.000002; // 0.00002;
var leftAsleep = true;
var rightAsleep = true;
var leftWakeUpDistance = INITIAL_WAKE_UP_DISTANCE;
var rightWakeUpDistance = INITIAL_WAKE_UP_DISTANCE;
var leftSleepDistance = INITIAL_SLEEP_DISTANCE;
var rightSleepDistance = INITIAL_SLEEP_DISTANCE;
Script.update.connect(function(deltaTime) {
var poseRight = Controller.getPoseValue(Controller.Standard.RightHand);
var poseLeft = Controller.getPoseValue(Controller.Standard.LeftHand);
// NOTE: hack for now
var screenSizeX = 1920;
var screenSizeY = 1080;
var rotated = Vec3.multiplyQbyV(pose.rotation, Vec3.UNIT_NEG_Y); //
var rotatedRight = Vec3.multiplyQbyV(poseRight.rotation, Vec3.UNIT_NEG_Y);
var rotatedLeft = Vec3.multiplyQbyV(poseLeft.rotation, Vec3.UNIT_NEG_Y);
var suppressRight = false;
var suppressLeft = false;
// What I really want to do is to slowly increase the epsilon you have to move it
// to wake up, the longer you go without moving it
var leftDistance = Vec3.distance(rotatedLeft, lastRotatedLeft);
var rightDistance = Vec3.distance(rotatedRight, lastRotatedRight);
// check to see if hand should wakeup or sleep
if (leftAsleep) {
if (leftDistance > leftWakeUpDistance) {
leftAsleep = false;
leftSleepDistance = INITIAL_SLEEP_DISTANCE;
leftWakeUpDistance = INITIAL_WAKE_UP_DISTANCE;
} else {
// grow the wake up distance to make it harder to wake up
leftWakeUpDistance = Math.min(leftWakeUpDistance + INCREMENTAL_WAKE_UP_DISTANCE, MAX_WAKE_UP_DISTANCE);
}
} else {
// we are awake, determine if we should fall asleep, if we haven't moved
// at least as much as our sleep distance then we sleep
if (leftDistance < leftSleepDistance) {
leftAsleep = true;
leftSleepDistance = INITIAL_SLEEP_DISTANCE;
leftWakeUpDistance = INITIAL_WAKE_UP_DISTANCE;
} else {
// if we moved more than the sleep amount, but we moved less than the max sleep
// amount, then increase our liklihood of sleep.
if (leftDistance < MAX_SLEEP_DISTANCE) {
print("growing sleep....");
leftSleepDistance = Math.max(leftSleepDistance + INCREMENTAL_SLEEP_DISTANCE, MAX_SLEEP_DISTANCE);
} else {
// otherwise reset it to initial
leftSleepDistance = INITIAL_SLEEP_DISTANCE;
}
}
}
if (leftAsleep) {
suppressLeft = true;
debugPrint("suppressing left not moving enough");
}
// check to see if hand should wakeup or sleep
if (rightAsleep) {
if (rightDistance > rightWakeUpDistance) {
rightAsleep = false;
rightSleepDistance = INITIAL_SLEEP_DISTANCE;
rightWakeUpDistance = INITIAL_WAKE_UP_DISTANCE;
} else {
// grow the wake up distance to make it harder to wake up
rightWakeUpDistance = Math.min(rightWakeUpDistance + INCREMENTAL_WAKE_UP_DISTANCE, MAX_WAKE_UP_DISTANCE);
}
} else {
// we are awake, determine if we should fall asleep, if we haven't moved
// at least as much as our sleep distance then we sleep
if (rightDistance < rightSleepDistance) {
rightAsleep = true;
rightSleepDistance = INITIAL_SLEEP_DISTANCE;
rightWakeUpDistance = INITIAL_WAKE_UP_DISTANCE;
} else {
// if we moved more than the sleep amount, but we moved less than the max sleep
// amount, then increase our liklihood of sleep.
if (rightDistance < MAX_SLEEP_DISTANCE) {
print("growing sleep....");
rightSleepDistance = Math.max(rightSleepDistance + INCREMENTAL_SLEEP_DISTANCE, MAX_SLEEP_DISTANCE);
} else {
// otherwise reset it to initial
rightSleepDistance = INITIAL_SLEEP_DISTANCE;
}
}
}
if (rightAsleep) {
suppressRight = true;
debugPrint("suppressing right not moving enough");
}
// check to see if hand is on base station
if (Vec3.equal(rotatedLeft, Vec3.UNIT_NEG_Y)) {
suppressLeft = true;
debugPrint("suppressing left on base station");
}
if (Vec3.equal(rotatedRight, Vec3.UNIT_NEG_Y)) {
suppressRight = true;
debugPrint("suppressing right on base station");
}
// Keep track of last rotations, to detect resting (but not on base station hands) in the future
lastRotatedLeft = rotatedLeft;
lastRotatedRight = rotatedRight;
if (suppressLeft && suppressRight) {
debugPrint("both hands suppressed bail out early");
return;
}
if (suppressLeft) {
debugPrint("right only");
rotatedLeft = rotatedRight;
}
if (suppressRight) {
debugPrint("left only");
rotatedRight = rotatedLeft;
}
// Average the two hand positions, if either hand is on base station, the
// other hand becomes the only used hand and the average is the hand in use
var rotated = Vec3.multiply(Vec3.sum(rotatedRight,rotatedLeft), 0.5);
if (DEBUGGING) {
Vec3.print("rotatedRight:", rotatedRight);
Vec3.print("rotatedLeft:", rotatedLeft);
Vec3.print("rotated:", rotated);
}
var absolutePitch = rotated.y; // from 1 down to -1 up ... but note: if you rotate down "too far" it starts to go up again...
var absoluteYaw = rotated.z; // from -1 left to 1 right
//print("absolutePitch:" + absolutePitch);
//print("absoluteYaw:" + absoluteYaw);
//Vec3.print("rotated:", rotated);
var absoluteYaw = -rotated.x; // from -1 left to 1 right
if (DEBUGGING) {
print("absolutePitch:" + absolutePitch);
print("absoluteYaw:" + absoluteYaw);
Vec3.print("rotated:", rotated);
}
var ROTATION_BOUND = 0.6;
var clampYaw = Math.clamp(absoluteYaw, -ROTATION_BOUND, ROTATION_BOUND);
var clampPitch = Math.clamp(absolutePitch, -ROTATION_BOUND, ROTATION_BOUND);
//var clampYaw = absoluteYaw;
//print("clampYaw:" + clampYaw);
//print("clampPitch:" + clampPitch);
if (DEBUGGING) {
print("clampYaw:" + clampYaw);
print("clampPitch:" + clampPitch);
}
// if using entire span...
//var xRatio = (absoluteYaw + 1) / 2;
//var yRatio = (absolutePitch + 1) / 2;
// if using only from -0.5 to 0.5
// using only from -ROTATION_BOUND to ROTATION_BOUND
var xRatio = (clampYaw + ROTATION_BOUND) / (2 * ROTATION_BOUND);
var yRatio = (clampPitch + ROTATION_BOUND) / (2 * ROTATION_BOUND);
//print("xRatio:" + xRatio);
//print("yRatio:" + yRatio);
//print("ratio x:" + xRatio + " y:" + yRatio);
if (DEBUGGING) {
print("xRatio:" + xRatio);
print("yRatio:" + yRatio);
}
var x = screenSizeX * xRatio;
var y = screenSizeY * yRatio;
//print("position x:" + x + " y:" + y);
if (DEBUGGING) {
print("position x:" + x + " y:" + y);
}
if (!(xRatio == 0.5 && yRatio == 0)) {
moveReticleAbsolute(x, y);
}
});
mapping.enable();
Script.scriptEnding.connect(function(){
mapping.disable();

View file

@ -140,9 +140,33 @@ var importingSVOTextOverlay = Overlays.addOverlay("text", {
});
var MARKETPLACE_URL = "https://metaverse.highfidelity.com/marketplace";
var marketplaceWindow = new WebWindow('Marketplace', MARKETPLACE_URL, 900, 700, false);
var marketplaceWindow = new OverlayWebWindow('Marketplace', "about:blank", 900, 700, false);
marketplaceWindow.setVisible(false);
function showMarketplace(marketplaceID) {
var url = MARKETPLACE_URL;
if (marketplaceID) {
url = url + "/items/" + marketplaceID;
}
print("setting marketplace URL to " + url);
marketplaceWindow.setURL(url);
marketplaceWindow.setVisible(true);
marketplaceWindow.raise();
}
function hideMarketplace() {
marketplaceWindow.setVisible(false);
marketplaceWindow.setURL("about:blank");
}
function toggleMarketplace() {
if (marketplaceWindow.visible) {
hideMarketplace();
} else {
showMarketplace();
}
}
var toolBar = (function() {
var that = {},
toolBar,
@ -413,12 +437,9 @@ var toolBar = (function() {
newModelButtonDown = true;
return true;
}
if (browseMarketplaceButton === toolBar.clicked(clickedOverlay)) {
if (marketplaceWindow.url != MARKETPLACE_URL) {
marketplaceWindow.setURL(MARKETPLACE_URL);
}
marketplaceWindow.setVisible(true);
marketplaceWindow.raise();
toggleMarketplace();
return true;
}
@ -1336,6 +1357,7 @@ function getPositionToCreateEntity() {
}
function importSVO(importURL) {
print("Import URL requested: " + importURL)
if (!Entities.canAdjustLocks()) {
Window.alert(INSUFFICIENT_PERMISSIONS_IMPORT_ERROR_MSG);
return;
@ -1574,11 +1596,7 @@ PropertiesTool = function(opts) {
pushCommandForSelections();
selectionManager._update();
} else if (data.type == "showMarketplace") {
if (marketplaceWindow.url != data.url) {
marketplaceWindow.setURL(data.url);
}
marketplaceWindow.setVisible(true);
marketplaceWindow.raise();
showMarketplace();
} else if (data.type == "action") {
if (data.action == "moveSelectionToGrid") {
if (selectionManager.hasSelection()) {
@ -1859,12 +1877,7 @@ var propertyMenu = PopupMenu();
propertyMenu.onSelectMenuItem = function(name) {
if (propertyMenu.marketplaceID) {
var url = MARKETPLACE_URL + "/items/" + propertyMenu.marketplaceID;
if (marketplaceWindow.url != url) {
marketplaceWindow.setURL(url);
}
marketplaceWindow.setVisible(true);
marketplaceWindow.raise();
showMarketplace(propertyMenu.marketplaceID);
}
};

View file

@ -0,0 +1,145 @@
//
// arcBall.js
// examples/arcBall
//
// Created by Eric Levin on 12/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// This script creats a particle light ball which makes particle trails as you move it.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/utils.js");
var scriptURL = Script.resolvePath("arcBallEntityScript.js?v1" + Math.random());
ArcBall = function(spawnPosition) {
var colorPalette = [{
red: 25,
green: 20,
blue: 162
}];
var containerBall = Entities.addEntity({
type: "Sphere",
name: "Arc Ball",
script: scriptURL,
position: Vec3.sum(spawnPosition, {
x: 0,
y: .7,
z: 0
}),
dimensions: {
x: .05,
y: .05,
z: .05
},
color: {
red: 100,
green: 10,
blue: 150
},
ignoreForCollisions: true,
damping: 0.8,
collisionsWillMove: true,
userData: JSON.stringify({
grabbableKey: {
spatialKey: {
// relativePosition: {
// x: 0,
// y: -0.5,
// z: 0.0
// },
},
// invertSolidWhileHeld: true
}
})
});
var light = Entities.addEntity({
type: 'Light',
name: "ballLight",
parentID: containerBall,
dimensions: {
x: 30,
y: 30,
z: 30
},
color: colorPalette[randInt(0, colorPalette.length)],
intensity: 5
});
var arcBall = Entities.addEntity({
type: "ParticleEffect",
parentID: containerBall,
isEmitting: true,
name: "Arc Ball Particle Effect",
colorStart: {
red: 200,
green: 20,
blue: 40
},
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: {
red: 25,
green: 20,
blue: 255
},
maxParticles: 100000,
lifespan: 2,
emitRate: 400,
emitSpeed: .1,
lifetime: -1,
speedSpread: 0.0,
emitDimensions: {
x: 0,
y: 0,
z: 0
},
polarStart: 0,
polarFinish: Math.PI,
azimuthStart: -Math.PI,
azimuthFinish: Math.PI,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: .00,
y: .00,
z: .00
},
particleRadius: 0.02,
radiusSpread: 0,
radiusStart: 0.03,
radiusFinish: 0.0003,
alpha: 0,
alphaSpread: .5,
alphaStart: 0,
alphaFinish: 0.5,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
emitterShouldTrail: true
})
function cleanup() {
Entities.deleteEntity(arcBall);
Entities.deleteEntity(containerBall);
Entities.deleteEntity(light);
}
this.cleanup = cleanup;
}

View file

@ -0,0 +1,155 @@
// arcBallEntityScript.js
//
// Script Type: Entity
// Created by Eric Levin on 12/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// This entity script handles the logic for the arcBall rave toy
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("../../libraries/utils.js");
var _this;
var ArcBall = function() {
_this = this;
this.colorPalette = [{
red: 25,
green: 20,
blue: 162
}, {
red: 200,
green: 10,
blue: 10
}];
this.searchRadius = 10;
};
ArcBall.prototype = {
isGrabbed: false,
startDistantGrab: function() {
this.searchForNearbyArcBalls();
},
startNearGrab: function() {
this.searchForNearbyArcBalls();
},
searchForNearbyArcBalls: function() {
//Search for nearby balls and create an arc to it if one is found
var position = Entities.getEntityProperties(this.entityID, "position").position
var entities = Entities.findEntities(position, this.searchRadius);
entities.forEach(function(entity) {
var props = Entities.getEntityProperties(entity, ["position", "name"]);
if (props.name === "Arc Ball" && JSON.stringify(_this.entityID) !== JSON.stringify(entity)) {
_this.target = entity;
_this.createBeam(position, props.position);
}
});
},
createBeam: function(startPosition, endPosition) {
// Creates particle arc from start position to end position
var rotation = Entities.getEntityProperties(this.entityID, "rotation").rotation;
var sourceToTargetVec = Vec3.subtract(endPosition, startPosition);
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_Z, sourceToTargetVec);
emitOrientation = Quat.multiply(Quat.inverse(rotation), emitOrientation);
var color = this.colorPalette[randInt(0, this.colorPalette.length)];
var props = {
type: "ParticleEffect",
name: "Particle Arc",
parentID: this.entityID,
parentJointIndex: -1,
// position: startPosition,
isEmitting: true,
colorStart: color,
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: color,
maxParticles: 100000,
lifespan: 1,
emitRate: 1000,
emitOrientation: emitOrientation,
emitSpeed: 1,
speedSpread: 0.02,
emitDimensions: {
x: .01,
y: .01,
z: .01
},
polarStart: 0,
polarFinish: 0,
azimuthStart: 0.02,
azimuthFinish: .01,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: 0,
y: 0,
z: 0
},
radiusStart: 0.01,
radiusFinish: 0.005,
radiusSpread: 0.005,
alpha: 0.5,
alphaSpread: 0.1,
alphaStart: 0.5,
alphaFinish: 0.5,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
emitterShouldTrail: true
}
this.particleArc = Entities.addEntity(props);
},
updateBeam: function() {
if(!this.target) {
return;
}
var startPosition = Entities.getEntityProperties(this.entityID, "position").position;
var targetPosition = Entities.getEntityProperties(this.target, "position").position;
var rotation = Entities.getEntityProperties(this.entityID, "rotation").rotation;
var sourceToTargetVec = Vec3.subtract(targetPosition, startPosition);
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_Z, sourceToTargetVec);
Entities.editEntity(this.particleArc, {
emitOrientation: emitOrientation
});
},
continueNearGrab: function() {
this.updateBeam();
},
continueDistantGrab: function() {
this.updateBeam();
},
releaseGrab: function() {
Entities.editEntity(this.particleArc, {
isEmitting: false
});
this.target = null;
},
unload: function() {
if (this.particleArc) {
Entities.deleteEntity(this.particleArc);
}
},
preload: function(entityID) {
this.entityID = entityID;
},
};
return new ArcBall();
});

View file

@ -0,0 +1,91 @@
//
// flowArtsHutSpawner.js
// examples/flowArts
//
// Created by Eric Levin on 12/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// This script creates a special flow arts hut with a bunch of flow art toys people can go in and play with
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/utils.js");
Script.include("lightBall/lightBall.js");
Script.include("raveStick/raveStick.js");
Script.include("lightSaber/lightSaber.js");
Script.include("arcBall/arcBall.js");
var basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(Camera.getOrientation())));
basePosition.y = MyAvatar.position.y + 1;
// RAVE ITEMS
// var lightBall = new LightBall(basePosition);
var arcBall = new ArcBall(basePosition);
var arcBall2 = new ArcBall(Vec3.sum(basePosition, {x: -1, y: 0, z: 0}));
var raveStick = new RaveStick(Vec3.sum(basePosition, {x: 1, y: 0.5, z: 1}));
var lightSaber = new LightSaber(Vec3.sum(basePosition, {x: 3, y: 0.5, z: 1}));
var modelURL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/RaveRoom.fbx";
var roomDimensions = {x: 30.58, y: 15.29, z: 30.58};
var raveRoom = Entities.addEntity({
type: "Model",
name: "Rave Hut Room",
modelURL: modelURL,
position: basePosition,
dimensions:roomDimensions,
visible: true
});
var floor = Entities.addEntity({
type: "Box",
name: "Rave Floor",
position: Vec3.sum(basePosition, {x: 0, y: -1.2, z: 0}),
dimensions: {x: roomDimensions.x, y: 0.6, z: roomDimensions.z},
color: {red: 50, green: 10, blue: 100},
shapeType: 'box'
});
var lightZone = Entities.addEntity({
type: "Zone",
name: "Rave Hut Zone",
shapeType: 'box',
keyLightIntensity: 0.4,
keyLightColor: {
red: 50,
green: 0,
blue: 50
},
keyLightAmbientIntensity: .2,
position: MyAvatar.position,
dimensions: {
x: 100,
y: 100,
z: 100
}
});
function cleanup() {
Entities.deleteEntity(raveRoom);
Entities.deleteEntity(lightZone);
Entities.deleteEntity(floor);
// lightBall.cleanup();
arcBall.cleanup();
arcBall2.cleanup();
raveStick.cleanup();
lightSaber.cleanup();
}
Script.scriptEnding.connect(cleanup);

View file

@ -0,0 +1,145 @@
//
// LightBall.js
// examples/lightBall
//
// Created by Eric Levin on 12/17/15.
// Copyright 2014 High Fidelity, Inc.
//
// This script creats a particle light ball which makes particle trails as you move it.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/utils.js");
LightBall = function(spawnPosition) {
var colorPalette = [{
red: 25,
green: 20,
blue: 162
}];
var containerBall = Entities.addEntity({
type: "Sphere",
name: "containerBall",
position: Vec3.sum(spawnPosition, {
x: 0,
y: 0.5,
z: 0
}),
dimensions: {
x: 0.1,
y: 0.1,
z: 0.1
},
color: {
red: 15,
green: 10,
blue: 150
},
collisionsWillMove: true,
// gravity: {
// x: 0,
// y: -0.5,
// z: 0
// },
userData: JSON.stringify({
grabbableKey: {
spatialKey: {
relativePosition: {
x: 0,
y: 0.1,
z: 0
}
},
invertSolidWhileHeld: true
}
})
});
var light = Entities.addEntity({
type: 'Light',
name: "ballLight",
parentID: containerBall,
dimensions: {
x: 30,
y: 30,
z: 30
},
color: colorPalette[randInt(0, colorPalette.length)],
intensity: 5
});
var lightBall = Entities.addEntity({
type: "ParticleEffect",
parentID: containerBall,
isEmitting: true,
name: "particleBall",
colorStart: {
red: 200,
green: 20,
blue: 40
},
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: {
red: 25,
green: 20,
blue: 255
},
maxParticles: 100000,
lifespan: 2,
emitRate: 10000,
emitSpeed: 0.1,
lifetime: -1,
speedSpread: 0.0,
emitDimensions: {
x: 0,
y: 0,
z: 0
},
polarStart: 0,
polarFinish: Math.PI,
azimuthStart: -Math.PI,
azimuthFinish: Math.PI,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: 0.00,
y: 0.00,
z: 0.00
},
particleRadius: 0.02,
radiusSpread: 0,
radiusStart: 0.03,
radiusFinish: 0.0003,
alpha: 0,
alphaSpread: 0.5,
alphaStart: 0,
alphaFinish: 0.5,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
emitterShouldTrail: true
})
function cleanup() {
Entities.deleteEntity(lightBall);
Entities.deleteEntity(containerBall);
Entities.deleteEntity(light);
}
this.cleanup = cleanup;
}

View file

@ -0,0 +1,67 @@
//
// LightSaber.js
// examples
//
// Created by Eric Levin on 12/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// This script creates a lightsaber which activates on grab
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/utils.js");
var modelURL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/lightSaber.fbx";
var scriptURL = Script.resolvePath("lightSaberEntityScript.js");
LightSaber = function(spawnPosition) {
var saberHandle = Entities.addEntity({
type: "Model",
name: "LightSaber Handle",
modelURL: modelURL,
position: spawnPosition,
shapeType: 'box',
collisionsWillMove: true,
script: scriptURL,
dimensions: {
x: 0.06,
y: 0.06,
z: 0.31
},
userData: JSON.stringify({
grabbableKey: {
spatialKey: {
relativePosition: {
x: 0,
y: 0,
z: -0.1
},
relativeRotation: Quat.fromPitchYawRollDegrees(180, 90, 0)
},
invertSolidWhileHeld: true
}
})
});
var light = Entities.addEntity({
type: 'Light',
name: "raveLight",
parentID: saberHandle,
dimensions: {
x: 30,
y: 30,
z: 30
},
color: {red: 200, green: 10, blue: 200},
intensity: 5
});
function cleanup() {
Entities.deleteEntity(saberHandle);
}
this.cleanup = cleanup;
}

View file

@ -0,0 +1,116 @@
// lightSaberEntityScript.js
//
// Script Type: Entity
// Created by Eric Levin on 12/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// This entity script creates the logic for displaying the lightsaber beam.
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("../../libraries/utils.js");
var _this;
// this is the "constructor" for the entity as a JS object we don't do much here
var LightSaber = function() {
_this = this;
this.colorPalette = [{
red: 0,
green: 200,
blue: 40
}, {
red: 200,
green: 10,
blue: 40
}];
};
LightSaber.prototype = {
isGrabbed: false,
startNearGrab: function() {
Entities.editEntity(this.beam, {
isEmitting: true,
visible: true
});
},
releaseGrab: function() {
Entities.editEntity(this.beam, {
visible: false,
isEmitting: false
});
},
preload: function(entityID) {
this.entityID = entityID;
this.createBeam();
},
unload: function() {
Entities.deleteEntity(this.beam);
},
createBeam: function() {
this.props = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
var forwardVec = Quat.getFront(Quat.multiply(this.props.rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0)));
var forwardQuat = Quat.rotationBetween(Vec3.UNIT_Z, forwardVec);
var position = this.props.position;
var color = this.colorPalette[randInt(0, this.colorPalette.length)];
var props = {
type: "ParticleEffect",
name: "LightSaber Beam",
position: position,
parentID: this.entityID,
isEmitting: false,
colorStart: color,
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: color,
maxParticles: 100000,
lifespan: 2,
emitRate: 1000,
emitOrientation: forwardQuat,
emitSpeed: 0.7,
speedSpread: 0.0,
emitDimensions: {
x: 0,
y: 0,
z: 0
},
polarStart: 0,
polarFinish: 0,
azimuthStart: 0.1,
azimuthFinish: 0.01,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: .00,
y: .00,
z: .00
},
radiusStart: 0.03,
adiusFinish: 0.025,
alpha: 0.7,
alphaSpread: 0.1,
alphaStart: 0.5,
alphaFinish: 0.5,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
emitterShouldTrail: false
}
this.beam = Entities.addEntity(props);
}
};
// entity scripts always need to return a newly constructed object of our type
return new LightSaber();
});

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@ -0,0 +1,191 @@
//
// lightTrails.js
// examples
//
// Created by Eric Levin on 5/14/15.
// Copyright 2015 High Fidelity, Inc.
//
// This script creates light trails as you move your hydra hands
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../libraries/utils.js");
var eraseTrail = true;
var ugLSD = 25;
// var eraseTrail = false;
var LEFT = 0;
var RIGHT = 1;
var MAX_POINTS_PER_LINE = 50;
var LIFETIME = 6000;
var DRAWING_DEPTH = 0.8;
var LINE_DIMENSIONS = 100;
var MIN_POINT_DISTANCE = 0.02;
var colorPalette = [{
red: 250,
green: 137,
blue: 162
}, {
red: 204,
green: 244,
blue: 249
}, {
red: 146,
green: 206,
blue: 116
}, {
red: 240,
green: 87,
blue: 129
}];
var STROKE_WIDTH = 0.04;
function controller(side, triggerAction) {
this.triggerHeld = false;
this.triggerThreshold = 0.9;
this.side = side;
this.triggerAction = triggerAction;
var texture = "https://s3.amazonaws.com/hifi-public/eric/textures/paintStrokes/trails.png";
this.light = Entities.addEntity({
type: 'Light',
position: MyAvatar.position,
dimensions: {
x: 30,
y: 30,
z: 30
},
color: colorPalette[randInt(0, colorPalette.length)],
intensity: 5
});
this.trail = Entities.addEntity({
type: "PolyLine",
dimensions: {
x: LINE_DIMENSIONS,
y: LINE_DIMENSIONS,
z: LINE_DIMENSIONS
},
color: {red: 255, green: 255, blue: 255},
textures: texture,
lifetime: LIFETIME
});
this.points = [];
this.normals = [];
this.strokeWidths = [];
var self = this;
this.trailEraseInterval = Script.setInterval(function() {
if (self.points.length > 0 && eraseTrail) {
self.points.shift();
self.normals.shift();
self.strokeWidths.shift();
Entities.editEntity(self.trail, {
linePoints: self.points,
strokeWidths: self.strokeWidths,
normals: self.normals
});
}
}, ugLSD);
this.setTrailPosition = function(position) {
this.trailPosition = position;
Entities.editEntity(this.trail, {
position: this.trailPosition
});
}
this.update = function(deltaTime) {
this.updateControllerState();
var newTrailPosOffset = Vec3.multiply(Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition)), DRAWING_DEPTH);
var newTrailPos = Vec3.sum(this.palmPosition, newTrailPosOffset);
Entities.editEntity(this.light, {
position: newTrailPos
});
if (!this.drawing) {
this.setTrailPosition(newTrailPos);
this.drawing = true;
}
if (this.drawing) {
var localPoint = Vec3.subtract(newTrailPos, this.trailPosition);
if (Vec3.distance(localPoint, this.points[this.points.length - 1]) < MIN_POINT_DISTANCE) {
//Need a minimum distance to avoid binormal NANs
return;
}
if (this.points.length === MAX_POINTS_PER_LINE) {
this.points.shift();
this.normals.shift();
this.strokeWidths.shift();
}
this.points.push(localPoint);
var normal = computeNormal(newTrailPos, Camera.getPosition());
this.normals.push(normal);
this.strokeWidths.push(STROKE_WIDTH + Math.random() * 0.01);
Entities.editEntity(this.trail, {
linePoints: this.points,
normals: this.normals,
strokeWidths: this.strokeWidths,
});
}
}
this.updateControllerState = function() {
this.palmPosition = this.side == RIGHT ? MyAvatar.rightHandPose.translation : MyAvatar.leftHandPose.translation;
this.tipPosition = this.side == RIGHT ? MyAvatar.rightHandTipPose.translation : MyAvatar.leftHandTipPose.translation;
this.triggerValue = Controller.getActionValue(this.triggerAction);
}
this.cleanup = function() {
Entities.deleteEntity(this.trail);
Entities.deleteEntity(this.light);
Script.clearInterval(this.trailEraseInterval);
}
}
function computeNormal(p1, p2) {
return Vec3.normalize(Vec3.subtract(p2, p1));
}
function update(deltaTime) {
leftController.update(deltaTime);
rightController.update(deltaTime);
}
function scriptEnding() {
leftController.cleanup();
rightController.cleanup();
}
function vectorIsZero(v) {
return v.x === 0 && v.y === 0 && v.z === 0;
}
var rightController = new controller(RIGHT, Controller.findAction("RIGHT_HAND_CLICK"));
var leftController = new controller(LEFT, Controller.findAction("LEFT_HAND_CLICK"));
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);
function map(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}

View file

@ -0,0 +1,90 @@
//
// RaveStick.js
// examples/flowArats/raveStick
//
// Created by Eric Levin on 12/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// This script creates a rave stick which makes pretty light trails as you paint
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/utils.js");
var modelURL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/raveStick.fbx";
var scriptURL = Script.resolvePath("raveStickEntityScript.js");
RaveStick = function(spawnPosition) {
var colorPalette = [{
red: 0,
green: 200,
blue: 40
}, {
red: 200,
green: 10,
blue: 40
}];
var stick = Entities.addEntity({
type: "Model",
name: "raveStick",
modelURL: modelURL,
position: spawnPosition,
shapeType: 'box',
collisionsWillMove: true,
script: scriptURL,
dimensions: {
x: 0.06,
y: 0.06,
z: 0.31
},
userData: JSON.stringify({
grabbableKey: {
spatialKey: {
relativePosition: {
x: 0,
y: 0,
z: -0.1
},
relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
},
invertSolidWhileHeld: true
}
})
});
var light = Entities.addEntity({
type: 'Light',
name: "raveLight",
parentID: stick,
dimensions: {
x: 30,
y: 30,
z: 30
},
color: colorPalette[randInt(0, colorPalette.length)],
intensity: 5
});
var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0)
var forwardVec = Quat.getFront(Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0)));
forwardVec = Vec3.normalize(forwardVec);
var forwardQuat = orientationOf(forwardVec);
var position = Vec3.sum(spawnPosition, Vec3.multiply(Quat.getFront(rotation), 0.1));
position.z += 0.1;
position.x += -0.035;
var color = {
red: 0,
green: 200,
blue: 40
};
function cleanup() {
Entities.deleteEntity(stick);
Entities.deleteEntity(light);
}
this.cleanup = cleanup;
}

View file

@ -0,0 +1,141 @@
// raveStickEntityScript.js
//
// Script Type: Entity
// Created by Eric Levin on 12/16/15.
// Copyright 2015 High Fidelity, Inc.
//
// This entity script create light trails on a given object as it moves.
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("../../libraries/utils.js");
var _this;
var LIFETIME = 6000;
var DRAWING_DEPTH = 0.8;
var LINE_DIMENSIONS = 100;
var MAX_POINTS_PER_LINE = 50;
var MIN_POINT_DISTANCE = 0.02;
var STROKE_WIDTH = 0.05
var ugLSD = 35;
var RaveStick = function() {
_this = this;
this.colorPalette = [{
red: 0,
green: 200,
blue: 40
}, {
red: 200,
green: 10,
blue: 40
}];
var texture = "https://s3.amazonaws.com/hifi-public/eric/textures/paintStrokes/trails.png";
this.trail = Entities.addEntity({
type: "PolyLine",
dimensions: {
x: LINE_DIMENSIONS,
y: LINE_DIMENSIONS,
z: LINE_DIMENSIONS
},
color: {
red: 255,
green: 255,
blue: 255
},
textures: texture,
lifetime: LIFETIME
});
this.points = [];
this.normals = [];
this.strokeWidths = [];
};
RaveStick.prototype = {
isGrabbed: false,
startNearGrab: function() {
this.trailBasePosition = Entities.getEntityProperties(this.entityID, "position").position;
Entities.editEntity(this.trail, {
position: this.trailBasePosition
});
this.points = [];
this.normals = [];
this.strokeWidths = [];
this.setupEraseInterval();
},
continueNearGrab: function() {
var props = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
var forwardVec = Quat.getFront(Quat.multiply(props.rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0)));
forwardVec = Vec3.normalize(forwardVec);
var forwardQuat = orientationOf(forwardVec);
var position = Vec3.sum(props.position, Vec3.multiply(Quat.getFront(props.rotation), 0.04));
var localPoint = Vec3.subtract(position, this.trailBasePosition);
if (this.points.length >= 1 && Vec3.distance(localPoint, this.points[this.points.length - 1]) < MIN_POINT_DISTANCE) {
//Need a minimum distance to avoid binormal NANs
return;
}
if (this.points.length === MAX_POINTS_PER_LINE) {
this.points.shift();
this.normals.shift();
this.strokeWidths.shift();
}
this.points.push(localPoint);
var normal = Quat.getUp(props.rotation);
this.normals.push(normal);
this.strokeWidths.push(STROKE_WIDTH);
Entities.editEntity(this.trail, {
linePoints: this.points,
normals: this.normals,
strokeWidths: this.strokeWidths
});
},
setupEraseInterval: function() {
this.trailEraseInterval = Script.setInterval(function() {
if (_this.points.length > 0) {
_this.points.shift();
_this.normals.shift();
_this.strokeWidths.shift();
Entities.editEntity(_this.trail, {
linePoints: _this.points,
strokeWidths: _this.strokeWidths,
normals: _this.normals
});
}
}, ugLSD);
},
releaseGrab: function() {
if(!this.trailEraseInterval) {
return;
}
Script.setTimeout(function() {
Script.clearInterval(_this.trailEraseInterval);
_this.trailEraseInterval = null;
}, 3000);
},
preload: function(entityID) {
this.entityID = entityID;
},
unload: function() {
Entities.deleteEntity(this.beam);
Entities.deleteEntity(this.trail);
if (this.trailEraseInterval) {
Script.clearInterval(this.trailEraseInterval);
}
}
};
return new RaveStick();
function computeNormal(p1, p2) {
return Vec3.normalize(Vec3.subtract(p2, p1));
}
});

View file

@ -43,6 +43,8 @@ var MAX_STROKE_WIDTH = 0.04;
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getFront(Camera.getOrientation())));
var textureURL = "https://s3.amazonaws.com/hifi-public/eric/textures/paintStrokes/paintStroke.png";
function MyController(hand, triggerAction) {
@ -148,7 +150,8 @@ function MyController(hand, triggerAction) {
y: 50,
z: 50
},
lifetime: 200
lifetime: 200,
textures: textureURL
});
this.strokePoints = [];
this.strokeNormals = [];

View file

@ -29,6 +29,8 @@
var MIN_STROKE_WIDTH = 0.0005;
var MAX_STROKE_WIDTH = 0.03;
var textureURL = "https://s3.amazonaws.com/hifi-public/eric/textures/paintStrokes/paintStroke.png";
var TRIGGER_CONTROLS = [
Controller.Standard.LT,
Controller.Standard.RT,
@ -168,6 +170,7 @@
type: "PolyLine",
name: "paintStroke",
color: this.strokeColor,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/paintStrokes/paintStroke.png",
dimensions: {
x: 50,
y: 50,

View file

@ -247,4 +247,4 @@ function cleanup() {
// Uncomment this line to delete whiteboard and all associated entity on script close
//Script.scriptEnding.connect(cleanup);
// Script.scriptEnding.connect(cleanup);

View file

@ -0,0 +1,73 @@
//
// rayPickingFilterExample.js
// examples
//
// Created by Eric Levin on 12/24/2015
// Copyright 2015 High Fidelity, Inc.
//
// This is an example script that demonstrates the use of filtering entities for ray picking
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(Camera.getOrientation())));
var whiteListBox = Entities.addEntity({
type: "Box",
color: {
red: 10,
green: 200,
blue: 10
},
dimensions: {
x: 0.2,
y: 0.2,
z: 0.2
},
position: center
});
var blackListBox = Entities.addEntity({
type: "Box",
color: {
red: 100,
green: 10,
blue: 10
},
dimensions: {
x: 0.2,
y: 0.2,
z: 0.2
},
position: Vec3.sum(center, {
x: 0,
y: 0.3,
z: 0
})
});
function castRay(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
// In this example every entity will be pickable except the entities in the blacklist array
// the third argument is the whitelist array,and the fourth and final is the blacklist array
var pickResults = Entities.findRayIntersection(pickRay, true, [], [blackListBox]);
// With below example, only entities added to whitelist will be pickable
// var pickResults = Entities.findRayIntersection(pickRay, true, [whiteListBox], []);
if (pickResults.intersects) {
print("INTERSECTION!");
}
}
function cleanup() {
Entities.deleteEntity(whiteListBox);
Entities.deleteEntity(blackListBox);
}
Script.scriptEnding.connect(cleanup);
Controller.mousePressEvent.connect(castRay);

View file

@ -241,9 +241,9 @@
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
},
creatorSessionUUID: MyAvatar.sessionUUID
})
});
var makeArrowStick = function(entityA, entityB, collision) {

View file

@ -38,6 +38,14 @@ var pingPongGun = Entities.addEntity({
collisionSoundURL: COLLISION_SOUND_URL,
userData: JSON.stringify({
grabbableKey: {
spatialKey: {
relativePosition: {
x: -0.05,
y: 0,
z: 0.0
},
relativeRotation: Quat.fromPitchYawRollDegrees(0, -90, -90)
},
invertSolidWhileHeld: true
}
})

View file

@ -814,12 +814,14 @@ var CHECK_MARK_COLOR = {
});
};
CollapsablePanelItem.prototype.destroy = function() {
Overlays.deleteOverlay(this.title);
Overlays.deleteOverlay(this.thumb);
};
CollapsablePanelItem.prototype.editTitle = function(opts) {
Overlays.editOverlay(this.title, opts);
};
CollapsablePanelItem.prototype.hide = function() {
Overlays.editOverlay(this.title, {
@ -1531,4 +1533,4 @@ Controller.captureKeyEvents({
});
Controller.captureKeyEvents({
text: "right"
});
});

View file

@ -21,75 +21,55 @@ Number.prototype.clamp = function(min, max) {
var panel = new Panel(10, 100);
function CounterWidget(parentPanel, name, feedGetter, drawGetter, capSetter, capGetter) {
this.subPanel = panel.newSubPanel(name);
function CounterWidget(parentPanel, name, counter) {
var subPanel = parentPanel.newSubPanel(name);
var widget = parentPanel.items[name];
widget.editTitle({ width: 270 });
this.subPanel.newSlider("Num Feed", 0, 1,
function(value) { },
feedGetter,
function(value) { return (value); });
this.subPanel.newSlider("Num Drawn", 0, 1,
function(value) { },
drawGetter,
function(value) { return (value); });
this.subPanel.newSlider("Max Drawn", -1, 1,
capSetter,
capGetter,
function(value) { return (value); });
subPanel.newSlider('Max Drawn', -1, 1,
function(value) { counter.maxDrawn = value; }, // setter
function() { return counter.maxDrawn; }, // getter
function(value) { return value; });
this.update = function () {
var numFeed = this.subPanel.get("Num Feed");
this.subPanel.set("Num Feed", numFeed);
this.subPanel.set("Num Drawn", this.subPanel.get("Num Drawn"));
var slider = subPanel.getWidget('Max Drawn');
var numMax = Math.max(numFeed, 1);
this.subPanel.getWidget("Num Feed").setMaxValue(numMax);
this.subPanel.getWidget("Num Drawn").setMaxValue(numMax);
this.subPanel.getWidget("Max Drawn").setMaxValue(numMax);
this.update = function () {
var numDrawn = counter.numDrawn; // avoid double polling
var numMax = Math.max(numDrawn, 1);
var title = [
' ' + name,
numDrawn + ' / ' + counter.numFeed
].join('\t');
widget.editTitle({ text: title });
slider.setMaxValue(numMax);
};
};
var opaquesCounter = new CounterWidget(panel, "Opaques",
function () { return Render.getEngineNumFeedOpaqueItems(); },
function () { return Render.getEngineNumDrawnOpaqueItems(); },
function(value) { Render.setEngineMaxDrawnOpaqueItems(value); },
function () { return Render.getEngineMaxDrawnOpaqueItems(); }
);
var transparentsCounter = new CounterWidget(panel, "Transparents",
function () { return Render.getEngineNumFeedTransparentItems(); },
function () { return Render.getEngineNumDrawnTransparentItems(); },
function(value) { Render.setEngineMaxDrawnTransparentItems(value); },
function () { return Render.getEngineMaxDrawnTransparentItems(); }
);
var overlaysCounter = new CounterWidget(panel, "Overlays",
function () { return Render.getEngineNumFeedOverlay3DItems(); },
function () { return Render.getEngineNumDrawnOverlay3DItems(); },
function(value) { Render.setEngineMaxDrawnOverlay3DItems(value); },
function () { return Render.getEngineMaxDrawnOverlay3DItems(); }
);
var opaquesCounter = new CounterWidget(panel, "Opaques", Render.opaque);
var transparentsCounter = new CounterWidget(panel, "Transparents", Render.transparent);
var overlaysCounter = new CounterWidget(panel, "Overlays", Render.overlay3D);
var resizing = false;
var previousMode = Settings.getValue(SETTINGS_KEY, -1);
Menu.addActionGroup(MENU, ACTIONS, ACTIONS[previousMode + 1]);
Render.setEngineDeferredDebugMode(previousMode);
Render.setEngineDeferredDebugSize({ x: 0.0, y: -1.0, z: 1.0, w: 1.0 }); // Reset to default size
Render.deferredDebugMode = previousMode;
Render.deferredDebugSize = { x: 0.0, y: -1.0, z: 1.0, w: 1.0 }; // Reset to default size
function setEngineDeferredDebugSize(eventX) {
var scaledX = (2.0 * (eventX / Window.innerWidth) - 1.0).clamp(-1.0, 1.0);
Render.setEngineDeferredDebugSize({ x: scaledX, y: -1.0, z: 1.0, w: 1.0 });
Render.deferredDebugSize = { x: scaledX, y: -1.0, z: 1.0, w: 1.0 };
}
function shouldStartResizing(eventX) {
var x = Math.abs(eventX - Window.innerWidth * (1.0 + Render.getEngineDeferredDebugSize().x) / 2.0);
var mode = Render.getEngineDeferredDebugMode();
var x = Math.abs(eventX - Window.innerWidth * (1.0 + Render.deferredDebugSize.x) / 2.0);
var mode = Render.deferredDebugMode;
return mode !== -1 && x < 20;
}
function menuItemEvent(menuItem) {
var index = ACTIONS.indexOf(menuItem);
if (index >= 0) {
Render.setEngineDeferredDebugMode(index - 1);
Render.deferredDebugMode = (index - 1);
}
}
@ -98,24 +78,24 @@ var showDisplayStatusFlag = 1;
var showNetworkStatusFlag = 2;
panel.newCheckbox("Display status",
function(value) { Render.setEngineDisplayItemStatus(value ?
Render.doEngineDisplayItemStatus() | showDisplayStatusFlag :
Render.doEngineDisplayItemStatus() & ~showDisplayStatusFlag); },
function() { return (Render.doEngineDisplayItemStatus() & showDisplayStatusFlag) > 0; },
function(value) { Render.displayItemStatus = (value ?
Render.displayItemStatus | showDisplayStatusFlag :
Render.displayItemStatus & ~showDisplayStatusFlag); },
function() { return (Render.displayItemStatus & showDisplayStatusFlag) > 0; },
function(value) { return (value & showDisplayStatusFlag) > 0; }
);
panel.newCheckbox("Network/Physics status",
function(value) { Render.setEngineDisplayItemStatus(value ?
Render.doEngineDisplayItemStatus() | showNetworkStatusFlag :
Render.doEngineDisplayItemStatus() & ~showNetworkStatusFlag); },
function() { return (Render.doEngineDisplayItemStatus() & showNetworkStatusFlag) > 0; },
function(value) { Render.displayItemStatus = (value ?
Render.displayItemStatus | showNetworkStatusFlag :
Render.displayItemStatus & ~showNetworkStatusFlag); },
function() { return (Render.displayItemStatus & showNetworkStatusFlag) > 0; },
function(value) { return (value & showNetworkStatusFlag) > 0; }
);
panel.newSlider("Tone Mapping Exposure", -10, 10,
function (value) { Render.setEngineToneMappingExposure(value); },
function() { return Render.getEngineToneMappingExposure(); },
function (value) { Render.tone.exposure = value; },
function() { return Render.tone.exposure; },
function (value) { return (value); });
var tickTackPeriod = 500;
@ -160,9 +140,13 @@ Menu.menuItemEvent.connect(menuItemEvent);
function scriptEnding() {
panel.destroy();
Menu.removeActionGroup(MENU);
Settings.setValue(SETTINGS_KEY, Render.getEngineDeferredDebugMode());
Render.setEngineDeferredDebugMode(-1);
Render.setEngineDeferredDebugSize({ x: 0.0, y: -1.0, z: 1.0, w: 1.0 }); // Reset to default size
// Reset
Settings.setValue(SETTINGS_KEY, Render.deferredDebugMode);
Render.deferredDebugMode = -1;
Render.deferredDebugSize = { x: 0.0, y: -1.0, z: 1.0, w: 1.0 };
Render.opaque.maxDrawn = -1;
Render.transparent.maxDrawn = -1;
Render.overlay3D.maxDrawn = -1;
}
Script.scriptEnding.connect(scriptEnding);

View file

@ -0,0 +1,73 @@
//
// shooterPlatform.js
// examples/winterSmashUp/targetPractice
//
// Created by Thijs Wenker on 12/21/15.
// Copyright 2015 High Fidelity, Inc.
//
// The Winter Smash Up Target Practice Game using a bow.
// This is the platform that spawns the bow and attaches it to the avatars hand,
// then de-rez the bow on leaving to prevent walking up to the targets with the bow.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var _this = this;
const GAME_CHANNEL = 'winterSmashUpGame';
const SCRIPT_URL = Script.resolvePath('../../toybox/bow/bow.js');
const MODEL_URL = "https://hifi-public.s3.amazonaws.com/models/bow/new/bow-deadly.fbx";
const COLLISION_HULL_URL = "https://hifi-public.s3.amazonaws.com/models/bow/new/bow_collision_hull.obj";
const RIGHT_HAND = 1;
const LEFT_HAND = 0;
var bowEntity = undefined;
_this.enterEntity = function(entityID) {
print('entered bow game entity');
// Triggers a recording on an assignment client:
Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameExplaination');
bowEntity = Entities.addEntity({
name: 'Hifi-Bow-For-Game',
type: 'Model',
modelURL: MODEL_URL,
position: MyAvatar.position,
dimensions: {x: 0.04, y: 1.3, z: 0.21},
collisionsWillMove: true,
gravity: {x: 0, y: 0, z: 0},
shapeType: 'compound',
compoundShapeURL: COLLISION_HULL_URL,
script: SCRIPT_URL,
userData: JSON.stringify({
grabbableKey: {
invertSolidWhileHeld: true,
spatialKey: {
leftRelativePosition: {
x: 0.05,
y: 0.06,
z: -0.05
},
rightRelativePosition: {
x: -0.05,
y: 0.06,
z: -0.05
},
relativeRotation: Quat.fromPitchYawRollDegrees(0, 90, -90)
}
}
})
});
Messages.sendMessage('Hifi-Hand-Grab', JSON.stringify({hand: 'left', entityID: bowEntity}));
};
_this.leaveEntity = function(entityID) {
if (bowEntity !== undefined) {
Entities.deleteEntity(bowEntity);
bowEntity = undefined;
}
};
});

View file

@ -0,0 +1,93 @@
//
// startTargetPractice.js
// examples/winterSmashUp/targetPractice
//
// Created by Thijs Wenker on 12/21/15.
// Copyright 2015 High Fidelity, Inc.
//
// The Winter Smash Up Target Practice Game using a bow.
// This script starts the game, when the entity that contains the script gets shot.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var _this = this;
var waitForScriptLoad = false;
const MAX_GAME_TIME = 60; //seconds
const SCRIPT_URL = 'http://s3.amazonaws.com/hifi-public/scripts/winterSmashUp/targetPractice/targetPracticeGame.js';
const GAME_CHANNEL = 'winterSmashUpGame';
var isScriptRunning = function(script) {
script = script.toLowerCase().trim();
var runningScripts = ScriptDiscoveryService.getRunning();
for (i in runningScripts) {
if (runningScripts[i].url.toLowerCase().trim() == script) {
return true;
}
}
return false;
};
var sendStartSignal = function() {
Messages.sendMessage(GAME_CHANNEL, JSON.stringify({
action: 'start',
gameEntityID: _this.entityID,
playerSessionUUID: MyAvatar.sessionUUID
}));
}
var startGame = function() {
//TODO: check here if someone is already playing this game instance by verifying the userData for playerSessionID
// and startTime with a maximum timeout of X seconds (30?)
if (!isScriptRunning(SCRIPT_URL)) {
// Loads the script for the player if this isn't yet loaded
Script.load(SCRIPT_URL);
waitForScriptLoad = true;
return;
}
sendStartSignal();
};
Messages.messageReceived.connect(function (channel, message, senderID) {
if (channel == GAME_CHANNEL) {
var data = JSON.parse(message);
switch (data.action) {
case 'scriptLoaded':
if (waitForPing) {
sendStartSignal();
waitForPing = false;
}
break;
}
}
});
_this.preload = function(entityID) {
_this.entityID = entityID;
};
_this.collisionWithEntity = function(entityA, entityB, collisionInfo) {
if (entityA == _this.entityID) {
try {
var data = JSON.parse(Entities.getEntityProperties(entityB).userData);
if (data.creatorSessionUUID === MyAvatar.sessionUUID) {
print('attempting to startGame by collisionWithEntity.');
startGame();
}
} catch(e) {
}
}
};
_this.onShot = function(forceDirection) {
print('attempting to startGame by onShot.');
startGame();
};
Messages.subscribe(GAME_CHANNEL);
});

View file

@ -0,0 +1,227 @@
//
// targetPracticeGame.js
// examples/winterSmashUp/targetPractice
//
// Created by Thijs Wenker on 12/21/15.
// Copyright 2015 High Fidelity, Inc.
//
// The Winter Smash Up Target Practice Game using a bow.
// This script runs on the client side (it is loaded through the platform trigger entity)
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
const GAME_CHANNEL = 'winterSmashUpGame';
const SCORE_POST_URL = 'https://script.google.com/macros/s/AKfycbwZAMx6cMBx6-8NGEhR8ELUA-dldtpa_4P55z38Q4vYHW6kneg/exec';
const MODEL_URL = 'http://cdn.highfidelity.com/chris/production/winter/game/';
const MAX_GAME_TIME = 120; //seconds
const TARGET_CLOSE_OFFSET = 0.5;
const MILLISECS_IN_SEC = 1000;
const HIT_SOUND_URL = 'http://hifi-public.s3.amazonaws.com/sounds/Clay_Pigeon_02.L.wav';
const GRAVITY = -9.8;
const MESSAGE_WIDTH = 100;
const MESSAGE_HEIGHT = 50;
const TARGETS = [
{pitch: -1, yaw: -20, maxDistance: 17},
{pitch: -1, yaw: -15, maxDistance: 17},
{pitch: -1, yaw: -10, maxDistance: 17},
{pitch: -2, yaw: -5, maxDistance: 17},
{pitch: -1, yaw: 0, maxDistance: 17},
{pitch: 3, yaw: 10, maxDistance: 17},
{pitch: -1, yaw: 15, maxDistance: 17},
{pitch: -1, yaw: 20, maxDistance: 17},
{pitch: 2, yaw: 25, maxDistance: 17},
{pitch: 0, yaw: 30, maxDistance: 17}
];
var gameRunning = false;
var gameStartTime;
var gameEntityID;
var gameTimeoutTimer;
var targetEntities = [];
var hitSound = SoundCache.getSound(HIT_SOUND_URL);
var messageOverlay = undefined;
var messageExpire = 0;
var clearMessage = function() {
if (messageOverlay !== undefined) {
Overlays.deleteOverlay(messageOverlay);
messageOverlay = undefined;
}
};
var displayMessage = function(message, timeout) {
clearMessage();
messageExpire = Date.now() + timeout;
messageOverlay = Overlays.addOverlay('text', {
text: message,
x: (Window.innerWidth / 2) - (MESSAGE_WIDTH / 2),
y: (Window.innerHeight / 2) - (MESSAGE_HEIGHT / 2),
width: MESSAGE_WIDTH,
height: MESSAGE_HEIGHT,
alpha: 1,
backgroundAlpha: 0.0,
font: {size: 20}
});
};
var getStatsText = function() {
var timeLeft = MAX_GAME_TIME - ((Date.now() - gameStartTime) / MILLISECS_IN_SEC);
return 'Time remaining: ' + timeLeft.toFixed(1) + 's\nTargets hit: ' + (TARGETS.length - targetEntities.length) + '/' + TARGETS.length;
};
const timerOverlayWidth = 50;
var timerOverlay = Overlays.addOverlay('text', {
text: '',
x: Window.innerWidth / 2 - (timerOverlayWidth / 2),
y: 100,
width: timerOverlayWidth,
alpha: 1,
backgroundAlpha: 0.0,
visible: false,
font: {size: 20}
});
var cleanRemainingTargets = function() {
while (targetEntities.length > 0) {
Entities.deleteEntity(targetEntities.pop());
}
};
var createTarget = function(position, rotation, scale) {
var initialDimensions = {x: 1.8437, y: 0.1614, z: 1.8438};
var dimensions = Vec3.multiply(initialDimensions, scale);
return Entities.addEntity({
type: 'Model',
rotation: Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(90, 0, 0)),
lifetime: MAX_GAME_TIME,
modelURL: MODEL_URL + 'target.fbx',
shapeType: 'compound',
compoundShapeURL: MODEL_URL + 'targetCollision.obj',
dimensions: dimensions,
position: position
});
};
var createTargetInDirection = function(startPosition, startRotation, pitch, yaw, maxDistance, scale) {
var directionQuat = Quat.multiply(startRotation, Quat.fromPitchYawRollDegrees(pitch, yaw, 0.0));
var directionVec = Vec3.multiplyQbyV(directionQuat, Vec3.FRONT);
var intersection = Entities.findRayIntersection({direction: directionVec, origin: startPosition}, true);
var distance = maxDistance;
if (intersection.intersects && intersection.distance <= maxDistance) {
distance = intersection.distance - TARGET_CLOSE_OFFSET;
}
return createTarget(Vec3.sum(startPosition, Vec3.multiplyQbyV(directionQuat, Vec3.multiply(Vec3.FRONT, distance))), startRotation, scale);
};
var killTimer = function() {
if (gameTimeoutTimer !== undefined) {
Script.clearTimeout(gameTimeoutTimer);
gameTimeoutTimer = undefined;
}
};
var submitScore = function() {
gameRunning = false;
killTimer();
Overlays.editOverlay(timerOverlay, {visible: false});
if (!GlobalServices.username) {
displayMessage('Could not submit score, you are not logged in.', 5000);
return;
}
var timeItTook = Date.now() - gameStartTime;
var req = new XMLHttpRequest();
req.open('POST', SCORE_POST_URL, false);
req.send(JSON.stringify({
username: GlobalServices.username,
time: timeItTook / MILLISECS_IN_SEC
}));
displayMessage('Your score has been submitted!', 5000);
};
var onTargetHit = function(targetEntity, projectileEntity, collision) {
var targetIndex = targetEntities.indexOf(targetEntity);
if (targetIndex !== -1) {
try {
var data = JSON.parse(Entities.getEntityProperties(projectileEntity).userData);
if (data.creatorSessionUUID === MyAvatar.sessionUUID) {
this.audioInjector = Audio.playSound(hitSound, {
position: collision.contactPoint,
volume: 0.5
});
// Attach arrow to target for the nice effect
Entities.editEntity(projectileEntity, {
ignoreForCollisions: true,
parentID: targetEntity
});
Entities.editEntity(targetEntity, {
collisionsWillMove: true,
gravity: {x: 0, y: GRAVITY, z: 0},
velocity: {x: 0, y: -0.01, z: 0}
});
targetEntities.splice(targetIndex, 1);
if (targetEntities.length === 0) {
submitScore();
}
}
} catch(e) {
}
}
};
var startGame = function(entityID) {
cleanRemainingTargets();
killTimer();
gameEntityID = entityID;
targetEntities = [];
var parentEntity = Entities.getEntityProperties(gameEntityID);
for (var i in TARGETS) {
var target = TARGETS[i];
var targetEntity = createTargetInDirection(parentEntity.position, parentEntity.rotation, target.pitch, target.yaw, target.maxDistance, 0.67);
Script.addEventHandler(targetEntity, 'collisionWithEntity', onTargetHit);
targetEntities.push(targetEntity);
}
gameStartTime = Date.now();
gameTimeoutTimer = Script.setTimeout(function() {
cleanRemainingTargets();
Overlays.editOverlay(timerOverlay, {visible: false});
gameRunning = false;
displayMessage('Game timed out.', 5000);
}, MAX_GAME_TIME * MILLISECS_IN_SEC);
gameRunning = true;
Overlays.editOverlay(timerOverlay, {visible: true, text: getStatsText()});
displayMessage('Game started! GO GO GO!', 3000);
};
Messages.messageReceived.connect(function (channel, message, senderID) {
if (channel == GAME_CHANNEL) {
var data = JSON.parse(message);
switch (data.action) {
case 'start':
if (data.playerSessionUUID === MyAvatar.sessionUUID) {
startGame(data.gameEntityID);
}
break;
}
}
});
Messages.subscribe(GAME_CHANNEL);
Messages.sendMessage(GAME_CHANNEL, JSON.stringify({action: 'scriptLoaded'}));
Script.update.connect(function(deltaTime) {
if (gameRunning) {
Overlays.editOverlay(timerOverlay, {text: getStatsText()});
}
if (messageOverlay !== undefined && Date.now() > messageExpire) {
clearMessage();
}
});
Script.scriptEnding.connect(function() {
Overlays.deleteOverlay(timerOverlay);
cleanRemainingTargets();
clearMessage();
});

View file

@ -13,12 +13,18 @@ VrDialog {
HifiConstants { id: hifi }
title: "WebWindow"
resizable: true
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer
destroyOnCloseButton: false
contentImplicitWidth: clientArea.implicitWidth
contentImplicitHeight: clientArea.implicitHeight
backgroundColor: "#7f000000"
property url source: "about:blank"
signal navigating(string url)
function stop() {
webview.stop();
}
Component.onCompleted: {
enabled = true
@ -26,18 +32,14 @@ VrDialog {
webview.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
console.log("Web Window JS message: " + sourceID + " " + lineNumber + " " + message);
});
webview.loadingChanged.connect(handleWebviewLoading)
}
function handleWebviewLoading(loadRequest) {
var HIFI_URL_PATTERN = /^hifi:\/\//;
if (WebEngineView.LoadStartedStatus == loadRequest.status) {
var newUrl = loadRequest.url.toString();
if (newUrl.match(HIFI_URL_PATTERN)) {
root.navigating(newUrl);
}
root.navigating(newUrl)
}
}
@ -54,9 +56,18 @@ VrDialog {
id: webview
url: root.source
anchors.fill: parent
profile: WebEngineProfile {
httpUserAgent: "Mozilla/5.0 (HighFidelityInterface)"
onUrlChanged: {
var currentUrl = url.toString();
var newUrl = urlFixer.fixupUrl(currentUrl);
if (newUrl != currentUrl) {
url = newUrl;
}
}
profile: WebEngineProfile {
id: webviewProfile
httpUserAgent: "Mozilla/5.0 (HighFidelityInterface)"
storageName: "qmlWebEngine"
}
}
} // item
} // dialog

View file

@ -1207,23 +1207,12 @@ void Application::paintGL() {
auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebuffer();
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
renderArgs._blitFramebuffer = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
renderRearViewMirror(&renderArgs, _mirrorViewRect);
renderArgs._blitFramebuffer.reset();
renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
{
float ratio = ((float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale());
// Flip the src and destination rect horizontally to do the mirror
auto mirrorRect = glm::ivec4(0, 0, _mirrorViewRect.width() * ratio, _mirrorViewRect.height() * ratio);
auto mirrorRectDest = glm::ivec4(mirrorRect.z, mirrorRect.y, mirrorRect.x, mirrorRect.w);
auto selfieFbo = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
gpu::doInBatch(renderArgs._context, [=](gpu::Batch& batch) {
batch.setFramebuffer(selfieFbo);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(0.0f, 0.0f, 0.0f, 0.0f));
batch.blit(primaryFbo, mirrorRect, selfieFbo, mirrorRectDest);
batch.setFramebuffer(nullptr);
});
}
}
{
@ -1394,65 +1383,11 @@ void Application::paintGL() {
renderArgs._context->setStereoProjections(eyeProjections);
renderArgs._context->setStereoViews(eyeOffsets);
}
renderArgs._blitFramebuffer = finalFramebuffer;
displaySide(&renderArgs, _myCamera);
renderArgs._blitFramebuffer.reset();
renderArgs._context->enableStereo(false);
// Blit primary to final FBO
auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
if (renderArgs._renderMode == RenderArgs::MIRROR_RENDER_MODE) {
if (displayPlugin->isStereo()) {
gpu::doInBatch(renderArgs._context, [=](gpu::Batch& batch) {
gpu::Vec4i srcRectLeft;
srcRectLeft.z = size.width() / 2;
srcRectLeft.w = size.height();
gpu::Vec4i srcRectRight;
srcRectRight.x = size.width() / 2;
srcRectRight.z = size.width();
srcRectRight.w = size.height();
gpu::Vec4i destRectLeft;
destRectLeft.x = srcRectLeft.z;
destRectLeft.z = srcRectLeft.x;
destRectLeft.y = srcRectLeft.y;
destRectLeft.w = srcRectLeft.w;
gpu::Vec4i destRectRight;
destRectRight.x = srcRectRight.z;
destRectRight.z = srcRectRight.x;
destRectRight.y = srcRectRight.y;
destRectRight.w = srcRectRight.w;
batch.setFramebuffer(finalFramebuffer);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(0.0f, 0.0f, 1.0f, 0.0f));
// BLit left to right and right to left in stereo
batch.blit(primaryFbo, srcRectRight, finalFramebuffer, destRectLeft);
batch.blit(primaryFbo, srcRectLeft, finalFramebuffer, destRectRight);
});
} else {
gpu::doInBatch(renderArgs._context, [=](gpu::Batch& batch) {
gpu::Vec4i srcRect;
srcRect.z = size.width();
srcRect.w = size.height();
gpu::Vec4i destRect;
destRect.x = size.width();
destRect.y = 0;
destRect.z = 0;
destRect.w = size.height();
batch.setFramebuffer(finalFramebuffer);
batch.blit(primaryFbo, srcRect, finalFramebuffer, destRect);
});
}
} else {
gpu::doInBatch(renderArgs._context, [=](gpu::Batch& batch) {
gpu::Vec4i rect;
rect.z = size.width();
rect.w = size.height();
batch.setFramebuffer(finalFramebuffer);
batch.blit(primaryFbo, rect, finalFramebuffer, rect);
});
}
}
// Overlay Composition, needs to occur after screen space effects have completed
@ -3721,21 +3656,18 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
{
PerformanceTimer perfTimer("EngineRun");
auto renderInterface = DependencyManager::get<RenderScriptingInterface>();
auto renderContext = renderInterface->getRenderContext();
renderArgs->_shouldRender = LODManager::shouldRender;
renderArgs->_viewFrustum = getDisplayViewFrustum();
auto renderInterface = DependencyManager::get<RenderScriptingInterface>();
auto renderItemsConfig = renderInterface->getItemsConfig();
auto renderTone = renderInterface->getTone();
int drawStatus = renderInterface->getDrawStatus();
bool drawHitEffect = renderInterface->getDrawHitEffect();
renderContext.setArgs(renderArgs);
bool occlusionStatus = Menu::getInstance()->isOptionChecked(MenuOption::DebugAmbientOcclusion);
bool antialiasingStatus = Menu::getInstance()->isOptionChecked(MenuOption::Antialiasing);
bool showOwnedStatus = Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned);
renderContext.setOptions(occlusionStatus, antialiasingStatus, showOwnedStatus);
render::RenderContext renderContext{renderArgs, renderItemsConfig, renderTone};
renderContext.setOptions(drawStatus, drawHitEffect, occlusionStatus, antialiasingStatus, showOwnedStatus);
_renderEngine->setRenderContext(renderContext);
// Before the deferred pass, let's try to use the render engine
@ -4204,7 +4136,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("ScriptDiscoveryService", this->getRunningScriptsWidget());
}
bool Application::canAcceptURL(const QString& urlString) {
bool Application::canAcceptURL(const QString& urlString) const {
QUrl url(urlString);
if (urlString.startsWith(HIFI_URL_SCHEME)) {
return true;

View file

@ -38,6 +38,7 @@
#include <SimpleMovingAverage.h>
#include <StDev.h>
#include <ViewFrustum.h>
#include <AbstractUriHandler.h>
#include "avatar/AvatarUpdate.h"
#include "avatar/MyAvatar.h"
@ -88,7 +89,7 @@ class Application;
#endif
#define qApp (static_cast<Application*>(QCoreApplication::instance()))
class Application : public QApplication, public AbstractViewStateInterface, public AbstractScriptingServicesInterface {
class Application : public QApplication, public AbstractViewStateInterface, public AbstractScriptingServicesInterface, public AbstractUriHandler {
Q_OBJECT
// TODO? Get rid of those
@ -219,8 +220,8 @@ public:
QString getScriptsLocation();
void setScriptsLocation(const QString& scriptsLocation);
bool canAcceptURL(const QString& url);
bool acceptURL(const QString& url, bool defaultUpload = false);
virtual bool canAcceptURL(const QString& url) const override;
virtual bool acceptURL(const QString& url, bool defaultUpload = false) override;
void setMaxOctreePacketsPerSecond(int maxOctreePPS);
int getMaxOctreePacketsPerSecond();

View file

@ -289,7 +289,6 @@ uint64_t AudioInjector::injectNextFrame() {
_currentSendOffset = 0;
} else {
// we weren't to loop, say that we're done now
qDebug() << "AudioInjector::injectNextFrame has sent all data and was not asked to loop - calling finish().";
finish();
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
}

View file

@ -256,33 +256,38 @@ void EntityTreeRenderer::forceRecheckEntities() {
void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityItem> zone) {
QSharedPointer<SceneScriptingInterface> scene = DependencyManager::get<SceneScriptingInterface>();
auto sceneStage = scene->getStage();
auto sceneKeyLight = sceneStage->getKeyLight();
auto sceneLocation = sceneStage->getLocation();
auto sceneTime = sceneStage->getTime();
if (zone) {
if (!_hasPreviousZone) {
_previousKeyLightColor = scene->getKeyLightColor();
_previousKeyLightIntensity = scene->getKeyLightIntensity();
_previousKeyLightAmbientIntensity = scene->getKeyLightAmbientIntensity();
_previousKeyLightDirection = scene->getKeyLightDirection();
_previousStageSunModelEnabled = scene->isStageSunModelEnabled();
_previousStageLongitude = scene->getStageLocationLongitude();
_previousStageLatitude = scene->getStageLocationLatitude();
_previousStageAltitude = scene->getStageLocationAltitude();
_previousStageHour = scene->getStageDayTime();
_previousStageDay = scene->getStageYearTime();
_previousKeyLightColor = sceneKeyLight->getColor();
_previousKeyLightIntensity = sceneKeyLight->getIntensity();
_previousKeyLightAmbientIntensity = sceneKeyLight->getAmbientIntensity();
_previousKeyLightDirection = sceneKeyLight->getDirection();
_previousStageSunModelEnabled = sceneStage->isSunModelEnabled();
_previousStageLongitude = sceneLocation->getLongitude();
_previousStageLatitude = sceneLocation->getLatitude();
_previousStageAltitude = sceneLocation->getAltitude();
_previousStageHour = sceneTime->getHour();
_previousStageDay = sceneTime->getDay();
_hasPreviousZone = true;
}
scene->setKeyLightColor(ColorUtils::toVec3(zone->getKeyLightProperties().getColor()));
scene->setKeyLightIntensity(zone->getKeyLightProperties().getIntensity());
scene->setKeyLightAmbientIntensity(zone->getKeyLightProperties().getAmbientIntensity());
scene->setKeyLightDirection(zone->getKeyLightProperties().getDirection());
scene->setStageSunModelEnable(zone->getStageProperties().getSunModelEnabled());
scene->setStageLocation(zone->getStageProperties().getLongitude(), zone->getStageProperties().getLatitude(),
sceneKeyLight->setColor(ColorUtils::toVec3(zone->getKeyLightProperties().getColor()));
sceneKeyLight->setIntensity(zone->getKeyLightProperties().getIntensity());
sceneKeyLight->setAmbientIntensity(zone->getKeyLightProperties().getAmbientIntensity());
sceneKeyLight->setDirection(zone->getKeyLightProperties().getDirection());
sceneStage->setSunModelEnable(zone->getStageProperties().getSunModelEnabled());
sceneStage->setLocation(zone->getStageProperties().getLongitude(), zone->getStageProperties().getLatitude(),
zone->getStageProperties().getAltitude());
scene->setStageDayTime(zone->getStageProperties().calculateHour());
scene->setStageYearTime(zone->getStageProperties().calculateDay());
sceneTime->setHour(zone->getStageProperties().calculateHour());
sceneTime->setDay(zone->getStageProperties().calculateDay());
if (zone->getBackgroundMode() == BACKGROUND_MODE_ATMOSPHERE) {
EnvironmentData data = zone->getEnvironmentData();
glm::vec3 keyLightDirection = scene->getKeyLightDirection();
glm::vec3 keyLightDirection = sceneKeyLight->getDirection();
glm::vec3 inverseKeyLightDirection = keyLightDirection * -1.0f;
// NOTE: is this right? It seems like the "sun" should be based on the center of the
@ -293,7 +298,7 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
data.setSunLocation(keyLightLocation);
const float KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO = 20.0f;
float sunBrightness = scene->getKeyLightIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO;
float sunBrightness = sceneKeyLight->getIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO;
data.setSunBrightness(sunBrightness);
_viewState->overrideEnvironmentData(data);
@ -339,15 +344,15 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
} else {
_pendingSkyboxTextureDownload = false;
if (_hasPreviousZone) {
scene->setKeyLightColor(_previousKeyLightColor);
scene->setKeyLightIntensity(_previousKeyLightIntensity);
scene->setKeyLightAmbientIntensity(_previousKeyLightAmbientIntensity);
scene->setKeyLightDirection(_previousKeyLightDirection);
scene->setStageSunModelEnable(_previousStageSunModelEnabled);
scene->setStageLocation(_previousStageLongitude, _previousStageLatitude,
sceneKeyLight->setColor(_previousKeyLightColor);
sceneKeyLight->setIntensity(_previousKeyLightIntensity);
sceneKeyLight->setAmbientIntensity(_previousKeyLightAmbientIntensity);
sceneKeyLight->setDirection(_previousKeyLightDirection);
sceneStage->setSunModelEnable(_previousStageSunModelEnabled);
sceneStage->setLocation(_previousStageLongitude, _previousStageLatitude,
_previousStageAltitude);
scene->setStageDayTime(_previousStageHour);
scene->setStageYearTime(_previousStageDay);
sceneTime->setHour(_previousStageHour);
sceneTime->setDay(_previousStageDay);
_hasPreviousZone = false;
}
_viewState->endOverrideEnvironmentData();
@ -482,7 +487,8 @@ void EntityTreeRenderer::deleteReleasedModels() {
}
RayToEntityIntersectionResult EntityTreeRenderer::findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude) {
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude,
const QVector<EntityItemID>& entityIdsToDiscard) {
RayToEntityIntersectionResult result;
if (_tree) {
EntityTreePointer entityTree = std::static_pointer_cast<EntityTree>(_tree);
@ -490,7 +496,7 @@ RayToEntityIntersectionResult EntityTreeRenderer::findRayIntersectionWorker(cons
OctreeElementPointer element;
EntityItemPointer intersectedEntity = NULL;
result.intersects = entityTree->findRayIntersection(ray.origin, ray.direction, element, result.distance,
result.face, result.surfaceNormal, entityIdsToInclude,
result.face, result.surfaceNormal, entityIdsToInclude, entityIdsToDiscard,
(void**)&intersectedEntity, lockType, &result.accurate,
precisionPicking);
if (result.intersects && intersectedEntity) {

View file

@ -130,7 +130,8 @@ private:
QList<Model*> _releasedModels;
RayToEntityIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude = QVector<EntityItemID>());
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude = QVector<EntityItemID>(),
const QVector<EntityItemID>& entityIdsToDiscard = QVector<EntityItemID>());
EntityItemID _currentHoverOverEntityID;
EntityItemID _currentClickingOnEntityID;

View file

@ -240,8 +240,11 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
auto position = getPosition();
auto rotation = getRotation();
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
if (!getEmitterShouldTrail()) {
transform.setTranslation(position);
transform.setRotation(rotation);
}
render::PendingChanges pendingChanges;
pendingChanges.updateItem<ParticlePayloadData>(_renderItemId, [=](ParticlePayloadData& payload) {

View file

@ -23,6 +23,13 @@
#include "paintStroke_frag.h"
struct PolyLineUniforms {
glm::vec3 color;
};
EntityItemPointer RenderablePolyLineEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity{ new RenderablePolyLineEntityItem(entityID) };
entity->setProperties(properties);
@ -30,9 +37,12 @@ EntityItemPointer RenderablePolyLineEntityItem::factory(const EntityItemID& enti
}
RenderablePolyLineEntityItem::RenderablePolyLineEntityItem(const EntityItemID& entityItemID) :
PolyLineEntityItem(entityItemID) {
_numVertices = 0;
PolyLineEntityItem(entityItemID),
_numVertices(0)
{
_vertices = QVector<glm::vec3>(0.0f);
PolyLineUniforms uniforms;
_uniformBuffer = std::make_shared<gpu::Buffer>(sizeof(PolyLineUniforms), (const gpu::Byte*) &uniforms);
}
gpu::PipelinePointer RenderablePolyLineEntityItem::_pipeline;
@ -41,13 +51,11 @@ int32_t RenderablePolyLineEntityItem::PAINTSTROKE_GPU_SLOT;
void RenderablePolyLineEntityItem::createPipeline() {
static const int NORMAL_OFFSET = 12;
static const int COLOR_OFFSET = 24;
static const int TEXTURE_OFFSET = 28;
static const int TEXTURE_OFFSET = 24;
_format.reset(new gpu::Stream::Format());
_format->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
_format->setAttribute(gpu::Stream::NORMAL, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), NORMAL_OFFSET);
_format->setAttribute(gpu::Stream::COLOR, 0, gpu::Element::COLOR_RGBA_32, COLOR_OFFSET);
_format->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), TEXTURE_OFFSET);
auto VS = gpu::Shader::createVertex(std::string(paintStroke_vert));
@ -72,47 +80,28 @@ void RenderablePolyLineEntityItem::updateGeometry() {
_verticesBuffer.reset(new gpu::Buffer());
int vertexIndex = 0;
vec2 uv;
float tailStart = 0.0f;
float tailEnd = 0.25f;
float tailLength = tailEnd - tailStart;
float headStart = 0.76f;
float headEnd = 1.0f;
float headLength = headEnd - headStart;
float uCoord, vCoord;
int numTailStrips = 5;
int numHeadStrips = 10;
int startHeadIndex = _vertices.size() / 2 - numHeadStrips;
uCoord = 0.0f;
float uCoordInc = 1.0 / (_vertices.size() / 2);
for (int i = 0; i < _vertices.size() / 2; i++) {
uCoord = 0.26f;
vCoord = 0.0f;
//tail
if (i < numTailStrips) {
uCoord = float(i) / numTailStrips * tailLength + tailStart;
}
//head
if (i > startHeadIndex) {
uCoord = float((i + 1) - startHeadIndex) / numHeadStrips * headLength + headStart;
}
uv = vec2(uCoord, vCoord);
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_vertices.at(vertexIndex));
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_normals.at(i));
_verticesBuffer->append(sizeof(int), (gpu::Byte*)&_color);
_verticesBuffer->append(sizeof(glm::vec2), (gpu::Byte*)&uv);
vertexIndex++;
uv.y = 1.0f;
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_vertices.at(vertexIndex));
_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_normals.at(i));
_verticesBuffer->append(sizeof(int), (gpu::Byte*)_color);
_verticesBuffer->append(sizeof(glm::vec2), (const gpu::Byte*)&uv);
vertexIndex++;
_numVertices += 2;
uCoord += uCoordInc;
}
_pointsChanged = false;
_normalsChanged = false;
@ -161,6 +150,16 @@ void RenderablePolyLineEntityItem::updateVertices() {
}
void RenderablePolyLineEntityItem::update(const quint64& now) {
PolyLineUniforms uniforms;
uniforms.color = toGlm(getXColor());
memcpy(&_uniformBuffer.edit<PolyLineUniforms>(), &uniforms, sizeof(PolyLineUniforms));
if (_pointsChanged || _strokeWidthsChanged || _normalsChanged) {
updateVertices();
updateGeometry();
}
}
void RenderablePolyLineEntityItem::render(RenderArgs* args) {
QWriteLocker lock(&_quadReadWriteLock);
@ -181,17 +180,13 @@ void RenderablePolyLineEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyLineEntityItem::render");
Q_ASSERT(getType() == EntityTypes::PolyLine);
Q_ASSERT(args->_batch);
if (_pointsChanged || _strokeWidthsChanged || _normalsChanged) {
updateVertices();
updateGeometry();
}
gpu::Batch& batch = *args->_batch;
Transform transform = Transform();
transform.setTranslation(getPosition());
transform.setRotation(getRotation());
batch.setUniformBuffer(0, _uniformBuffer);
batch.setModelTransform(transform);
batch.setPipeline(_pipeline);
@ -200,7 +195,7 @@ void RenderablePolyLineEntityItem::render(RenderArgs* args) {
} else {
batch.setResourceTexture(PAINTSTROKE_GPU_SLOT, args->_whiteTexture);
}
batch.setInputFormat(_format);
batch.setInputBuffer(0, _verticesBuffer, 0, _format->getChannels().at(0)._stride);

View file

@ -29,6 +29,8 @@ public:
RenderablePolyLineEntityItem(const EntityItemID& entityItemID);
virtual void render(RenderArgs* args);
virtual void update(const quint64& now) override;
virtual bool needsToCallUpdate() const { return true; };
SIMPLE_RENDERABLE();
@ -42,6 +44,7 @@ protected:
void updateGeometry();
void updateVertices();
gpu::BufferPointer _verticesBuffer;
gpu::BufferView _uniformBuffer;
unsigned int _numVertices;
QVector<glm::vec3> _vertices;

View file

@ -23,8 +23,6 @@ layout(location = 0) out vec4 _fragColor0;
layout(location = 1) out vec4 _fragColor1;
layout(location = 2) out vec4 _fragColor2;
// the glow intensity
uniform float glowIntensity;
// the alpha threshold
uniform float alphaThreshold;
uniform sampler2D normalFittingMap;
@ -318,8 +316,8 @@ const QString SHADER_TEMPLATE_V1 = SHADER_COMMON + R"SCRIBE(
void main(void) {
vec4 emissive = getProceduralColor();
float alpha = glowIntensity * emissive.a;
if (alpha != glowIntensity) {
float alpha = emissive.a;
if (alpha != 1.0) {
discard;
}

View file

@ -23,23 +23,24 @@ in vec3 interpolatedNormal;
in vec2 varTexcoord;
in vec4 varColor;
float rand(vec2 point){
return fract(sin(dot(point.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
struct PolyLineUniforms {
vec3 color;
};
uniform polyLineBuffer {
PolyLineUniforms polyline;
};
void main(void) {
vec4 texel = texture(originalTexture, varTexcoord);
int frontCondition = 1 -int(gl_FrontFacing) * 2;
vec3 color = varColor.rgb;
//vec3 normal, float alpha, vec3 diffuse, vec3 specular, float shininess
vec3 color = varColor.rgb;
packDeferredFragmentTranslucent(
interpolatedNormal * frontCondition,
texel.a,
color *texel.rgb,
polyline.color * texel.rgb,
vec3(0.01, 0.01, 0.01),
10.0);
}

View file

@ -32,6 +32,7 @@ void main(void) {
// pass along the diffuse color
varColor = colorToLinearRGBA(inColor);
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();

View file

@ -195,7 +195,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_ALPHA_SPREAD, alphaSpread);
CHECK_PROPERTY_CHANGE(PROP_ALPHA_START, alphaStart);
CHECK_PROPERTY_CHANGE(PROP_ALPHA_FINISH, alphaFinish);
CHECK_PROPERTY_CHANGE(PROP_ADDITIVE_BLENDING, additiveBlending);
CHECK_PROPERTY_CHANGE(PROP_EMITTER_SHOULD_TRAIL, emitterShouldTrail);
CHECK_PROPERTY_CHANGE(PROP_MODEL_URL, modelURL);
CHECK_PROPERTY_CHANGE(PROP_COMPOUND_SHAPE_URL, compoundShapeURL);
CHECK_PROPERTY_CHANGE(PROP_VISIBLE, visible);
@ -354,7 +354,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_ALPHA_SPREAD, alphaSpread);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_ALPHA_START, alphaStart);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_ALPHA_FINISH, alphaFinish);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_ADDITIVE_BLENDING, additiveBlending);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_EMITTER_SHOULD_TRAIL, emitterShouldTrail);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LOCAL_POSITION, localPosition);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LOCAL_ROTATION, localRotation);
}
@ -515,7 +515,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(alphaSpread, float, setAlphaSpread);
COPY_PROPERTY_FROM_QSCRIPTVALUE(alphaStart, float, setAlphaStart);
COPY_PROPERTY_FROM_QSCRIPTVALUE(alphaFinish, float, setAlphaFinish);
COPY_PROPERTY_FROM_QSCRIPTVALUE(additiveBlending, bool, setAdditiveBlending);
COPY_PROPERTY_FROM_QSCRIPTVALUE(emitterShouldTrail , bool, setEmitterShouldTrail);
COPY_PROPERTY_FROM_QSCRIPTVALUE(modelURL, QString, setModelURL);
COPY_PROPERTY_FROM_QSCRIPTVALUE(compoundShapeURL, QString, setCompoundShapeURL);
COPY_PROPERTY_FROM_QSCRIPTVALUE(glowLevel, float, setGlowLevel);
@ -670,7 +670,7 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_PROPERTY_TO_MAP(PROP_ALPHA_SPREAD, AlphaSpread, alphaSpread, float);
ADD_PROPERTY_TO_MAP(PROP_ALPHA_START, AlphaStart, alphaStart, float);
ADD_PROPERTY_TO_MAP(PROP_ALPHA_FINISH, AlphaFinish, alphaFinish, float);
ADD_PROPERTY_TO_MAP(PROP_ADDITIVE_BLENDING, AdditiveBlending, additiveBlending, bool);
ADD_PROPERTY_TO_MAP(PROP_EMITTER_SHOULD_TRAIL, EmitterShouldTrail, emitterShouldTrail, bool);
ADD_PROPERTY_TO_MAP(PROP_MODEL_URL, ModelURL, modelURL, QString);
ADD_PROPERTY_TO_MAP(PROP_COMPOUND_SHAPE_URL, CompoundShapeURL, compoundShapeURL, QString);
ADD_PROPERTY_TO_MAP(PROP_REGISTRATION_POINT, RegistrationPoint, registrationPoint, glm::vec3);
@ -980,7 +980,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_ALPHA_SPREAD, properties.getAlphaSpread());
APPEND_ENTITY_PROPERTY(PROP_ALPHA_START, properties.getAlphaStart());
APPEND_ENTITY_PROPERTY(PROP_ALPHA_FINISH, properties.getAlphaFinish());
APPEND_ENTITY_PROPERTY(PROP_ADDITIVE_BLENDING, properties.getAdditiveBlending());
APPEND_ENTITY_PROPERTY(PROP_EMITTER_SHOULD_TRAIL, properties.getEmitterShouldTrail());
}
if (properties.getType() == EntityTypes::Zone) {
@ -1265,7 +1265,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ALPHA_SPREAD, float, setAlphaSpread);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ALPHA_START, float, setAlphaStart);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ALPHA_FINISH, float, setAlphaFinish);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ADDITIVE_BLENDING, bool, setAdditiveBlending);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMITTER_SHOULD_TRAIL, bool, setEmitterShouldTrail);
}
if (properties.getType() == EntityTypes::Zone) {
@ -1608,8 +1608,8 @@ QList<QString> EntityItemProperties::listChangedProperties() {
if (alphaFinishChanged()) {
out += "alphaFinish";
}
if (additiveBlendingChanged()) {
out += "additiveBlending";
if (emitterShouldTrailChanged()) {
out += "emitterShouldTrail";
}
if (modelURLChanged()) {
out += "modelURL";

View file

@ -161,7 +161,7 @@ public:
DEFINE_PROPERTY(PROP_RADIUS_SPREAD, RadiusSpread, radiusSpread, float, ParticleEffectEntityItem::DEFAULT_RADIUS_SPREAD);
DEFINE_PROPERTY(PROP_RADIUS_START, RadiusStart, radiusStart, float, ParticleEffectEntityItem::DEFAULT_RADIUS_START);
DEFINE_PROPERTY(PROP_RADIUS_FINISH, RadiusFinish, radiusFinish, float, ParticleEffectEntityItem::DEFAULT_RADIUS_FINISH);
DEFINE_PROPERTY(PROP_ADDITIVE_BLENDING, AdditiveBlending, additiveBlending, bool, ParticleEffectEntityItem::DEFAULT_ADDITIVE_BLENDING);
DEFINE_PROPERTY(PROP_EMITTER_SHOULD_TRAIL, EmitterShouldTrail, emitterShouldTrail, bool, ParticleEffectEntityItem::DEFAULT_EMITTER_SHOULD_TRAIL);
DEFINE_PROPERTY_REF(PROP_MARKETPLACE_ID, MarketplaceID, marketplaceID, QString, ENTITY_ITEM_DEFAULT_MARKETPLACE_ID);
DEFINE_PROPERTY_GROUP(KeyLight, keyLight, KeyLightPropertyGroup);
DEFINE_PROPERTY_REF(PROP_VOXEL_VOLUME_SIZE, VoxelVolumeSize, voxelVolumeSize, glm::vec3, PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE);

View file

@ -149,7 +149,7 @@ enum EntityPropertyList {
PROP_ANIMATION_HOLD,
PROP_ANIMATION_START_AUTOMATICALLY,
PROP_ADDITIVE_BLENDING,
PROP_EMITTER_SHOULD_TRAIL,
PROP_PARENT_ID,
PROP_PARENT_JOINT_INDEX,

View file

@ -357,19 +357,21 @@ QVector<QUuid> EntityScriptingInterface::findEntitiesInBox(const glm::vec3& corn
return result;
}
RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersection(const PickRay& ray, bool precisionPicking, const QScriptValue& entityIdsToInclude) {
QVector<EntityItemID> entities = qVectorEntityItemIDFromScriptValue(entityIdsToInclude);
return findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking, entities);
RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersection(const PickRay& ray, bool precisionPicking, const QScriptValue& entityIdsToInclude, const QScriptValue& entityIdsToDiscard) {
QVector<EntityItemID> entitiesToInclude = qVectorEntityItemIDFromScriptValue(entityIdsToInclude);
QVector<EntityItemID> entitiesToDiscard = qVectorEntityItemIDFromScriptValue(entityIdsToDiscard);
return findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking, entitiesToInclude, entitiesToDiscard);
}
RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionBlocking(const PickRay& ray, bool precisionPicking, const QScriptValue& entityIdsToInclude) {
const QVector<EntityItemID>& entities = qVectorEntityItemIDFromScriptValue(entityIdsToInclude);
return findRayIntersectionWorker(ray, Octree::Lock, precisionPicking, entities);
RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionBlocking(const PickRay& ray, bool precisionPicking, const QScriptValue& entityIdsToInclude, const QScriptValue& entityIdsToDiscard) {
const QVector<EntityItemID>& entitiesToInclude = qVectorEntityItemIDFromScriptValue(entityIdsToInclude);
const QVector<EntityItemID> entitiesToDiscard = qVectorEntityItemIDFromScriptValue(entityIdsToDiscard);
return findRayIntersectionWorker(ray, Octree::Lock, precisionPicking, entitiesToInclude, entitiesToDiscard);
}
RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionWorker(const PickRay& ray,
Octree::lockType lockType,
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude) {
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude, const QVector<EntityItemID>& entityIdsToDiscard) {
RayToEntityIntersectionResult result;
@ -377,7 +379,7 @@ RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionWorke
OctreeElementPointer element;
EntityItemPointer intersectedEntity = NULL;
result.intersects = _entityTree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face,
result.surfaceNormal, entityIdsToInclude, (void**)&intersectedEntity, lockType, &result.accurate,
result.surfaceNormal, entityIdsToInclude, entityIdsToDiscard, (void**)&intersectedEntity, lockType, &result.accurate,
precisionPicking);
if (result.intersects && intersectedEntity) {
result.entityID = intersectedEntity->getEntityItemID();

View file

@ -112,11 +112,11 @@ public slots:
/// If the scripting context has visible entities, this will determine a ray intersection, the results
/// may be inaccurate if the engine is unable to access the visible entities, in which case result.accurate
/// will be false.
Q_INVOKABLE RayToEntityIntersectionResult findRayIntersection(const PickRay& ray, bool precisionPicking = false, const QScriptValue& entityIdsToInclude = QScriptValue());
Q_INVOKABLE RayToEntityIntersectionResult findRayIntersection(const PickRay& ray, bool precisionPicking = false, const QScriptValue& entityIdsToInclude = QScriptValue(), const QScriptValue& entityIdsToDiscard = QScriptValue());
/// If the scripting context has visible entities, this will determine a ray intersection, and will block in
/// order to return an accurate result
Q_INVOKABLE RayToEntityIntersectionResult findRayIntersectionBlocking(const PickRay& ray, bool precisionPicking = false, const QScriptValue& entityIdsToInclude = QScriptValue());
Q_INVOKABLE RayToEntityIntersectionResult findRayIntersectionBlocking(const PickRay& ray, bool precisionPicking = false, const QScriptValue& entityIdsToInclude = QScriptValue(), const QScriptValue& entityIdsToDiscard = QScriptValue());
Q_INVOKABLE void setLightsArePickable(bool value);
Q_INVOKABLE bool getLightsArePickable() const;
@ -189,7 +189,7 @@ private:
/// actually does the work of finding the ray intersection, can be called in locking mode or tryLock mode
RayToEntityIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude);
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude, const QVector<EntityItemID>& entityIdsToDiscard);
EntityTreePointer _entityTree;
EntitiesScriptEngineProvider* _entitiesScriptEngine = nullptr;

View file

@ -498,6 +498,7 @@ public:
BoxFace& face;
glm::vec3& surfaceNormal;
const QVector<EntityItemID>& entityIdsToInclude;
const QVector<EntityItemID>& entityIdsToDiscard;
void** intersectedObject;
bool found;
bool precisionPicking;
@ -510,7 +511,7 @@ bool findRayIntersectionOp(OctreeElementPointer element, void* extraData) {
EntityTreeElementPointer entityTreeElementPointer = std::dynamic_pointer_cast<EntityTreeElement>(element);
if (entityTreeElementPointer ->findRayIntersection(args->origin, args->direction, keepSearching,
args->element, args->distance, args->face, args->surfaceNormal, args->entityIdsToInclude,
args->intersectedObject, args->precisionPicking)) {
args->entityIdsToDiscard, args->intersectedObject, args->precisionPicking)) {
args->found = true;
}
return keepSearching;
@ -518,9 +519,9 @@ bool findRayIntersectionOp(OctreeElementPointer element, void* extraData) {
bool EntityTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal, const QVector<EntityItemID>& entityIdsToInclude, void** intersectedObject,
BoxFace& face, glm::vec3& surfaceNormal, const QVector<EntityItemID>& entityIdsToInclude, const QVector<EntityItemID>& entityIdsToDiscard, void** intersectedObject,
Octree::lockType lockType, bool* accurateResult, bool precisionPicking) {
RayArgs args = { origin, direction, element, distance, face, surfaceNormal, entityIdsToInclude, intersectedObject, false, precisionPicking };
RayArgs args = { origin, direction, element, distance, face, surfaceNormal, entityIdsToInclude, entityIdsToDiscard, intersectedObject, false, precisionPicking };
distance = FLT_MAX;
bool requireLock = lockType == Octree::Lock;

View file

@ -84,6 +84,7 @@ public:
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
OctreeElementPointer& node, float& distance, BoxFace& face, glm::vec3& surfaceNormal,
const QVector<EntityItemID>& entityIdsToInclude = QVector<EntityItemID>(),
const QVector<EntityItemID>& entityIdsToDiscard = QVector<EntityItemID>(),
void** intersectedObject = NULL,
Octree::lockType lockType = Octree::TryLock,
bool* accurateResult = NULL,

View file

@ -475,8 +475,8 @@ bool EntityTreeElement::bestFitBounds(const glm::vec3& minPoint, const glm::vec3
bool EntityTreeElement::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal, const QVector<EntityItemID>& entityIdsToInclude,
void** intersectedObject, bool precisionPicking) {
BoxFace& face, glm::vec3& surfaceNormal, const QVector<EntityItemID>& entityIdsToInclude,
const QVector<EntityItemID>& entityIdsToDiscard, void** intersectedObject, bool precisionPicking) {
keepSearching = true; // assume that we will continue searching after this.
@ -501,7 +501,7 @@ bool EntityTreeElement::findRayIntersection(const glm::vec3& origin, const glm::
if (_cube.contains(origin) || distanceToElementCube < distance) {
if (findDetailedRayIntersection(origin, direction, keepSearching, element, distanceToElementDetails,
face, localSurfaceNormal, entityIdsToInclude, intersectedObject, precisionPicking, distanceToElementCube)) {
face, localSurfaceNormal, entityIdsToInclude, entityIdsToDiscard, intersectedObject, precisionPicking, distanceToElementCube)) {
if (distanceToElementDetails < distance) {
distance = distanceToElementDetails;
@ -516,13 +516,13 @@ bool EntityTreeElement::findRayIntersection(const glm::vec3& origin, const glm::
bool EntityTreeElement::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction, bool& keepSearching,
OctreeElementPointer& element, float& distance, BoxFace& face, glm::vec3& surfaceNormal,
const QVector<EntityItemID>& entityIdsToInclude, void** intersectedObject, bool precisionPicking, float distanceToElementCube) {
const QVector<EntityItemID>& entityIdsToInclude, const QVector<EntityItemID>& entityIDsToDiscard, void** intersectedObject, bool precisionPicking, float distanceToElementCube) {
// only called if we do intersect our bounding cube, but find if we actually intersect with entities...
int entityNumber = 0;
bool somethingIntersected = false;
forEachEntity([&](EntityItemPointer entity) {
if (entityIdsToInclude.size() > 0 && !entityIdsToInclude.contains(entity->getID())) {
if ( (entityIdsToInclude.size() > 0 && !entityIdsToInclude.contains(entity->getID())) || (entityIDsToDiscard.size() > 0 && entityIDsToDiscard.contains(entity->getID())) ) {
return;
}

View file

@ -144,11 +144,13 @@ public:
virtual bool canRayIntersect() const { return hasEntities(); }
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& node, float& distance,
BoxFace& face, glm::vec3& surfaceNormal, const QVector<EntityItemID>& entityIdsToInclude,
BoxFace& face, glm::vec3& surfaceNormal, const QVector<EntityItemID>& entityIdsToInclude,
const QVector<EntityItemID>& entityIdsToDiscard,
void** intersectedObject = NULL, bool precisionPicking = false);
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal, const QVector<EntityItemID>& entityIdsToInclude,
const QVector<EntityItemID>& entityIdsToDiscard,
void** intersectedObject, bool precisionPicking, float distanceToElementCube);
virtual bool findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const;

View file

@ -52,13 +52,13 @@ const float ParticleEffectEntityItem::MINIMUM_ALPHA = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_ALPHA = 1.0f;
const quint32 ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES = 1000;
const quint32 ParticleEffectEntityItem::MINIMUM_MAX_PARTICLES = 1;
const quint32 ParticleEffectEntityItem::MAXIMUM_MAX_PARTICLES = 10000;
const quint32 ParticleEffectEntityItem::MAXIMUM_MAX_PARTICLES = 100000;
const float ParticleEffectEntityItem::DEFAULT_LIFESPAN = 3.0f;
const float ParticleEffectEntityItem::MINIMUM_LIFESPAN = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_LIFESPAN = 86400.0f; // 1 day
const float ParticleEffectEntityItem::DEFAULT_EMIT_RATE = 15.0f;
const float ParticleEffectEntityItem::MINIMUM_EMIT_RATE = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_EMIT_RATE = 1000.0f;
const float ParticleEffectEntityItem::MAXIMUM_EMIT_RATE = 100000.0f;
const float ParticleEffectEntityItem::DEFAULT_EMIT_SPEED = 5.0f;
const float ParticleEffectEntityItem::MINIMUM_EMIT_SPEED = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_EMIT_SPEED = 1000.0f; // Approx mach 3
@ -91,7 +91,7 @@ const float ParticleEffectEntityItem::DEFAULT_RADIUS_SPREAD = 0.0f;
const float ParticleEffectEntityItem::DEFAULT_RADIUS_START = DEFAULT_PARTICLE_RADIUS;
const float ParticleEffectEntityItem::DEFAULT_RADIUS_FINISH = DEFAULT_PARTICLE_RADIUS;
const QString ParticleEffectEntityItem::DEFAULT_TEXTURES = "";
const bool ParticleEffectEntityItem::DEFAULT_ADDITIVE_BLENDING = false;
const bool ParticleEffectEntityItem::DEFAULT_EMITTER_SHOULD_TRAIL = false;
EntityItemPointer ParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
@ -331,7 +331,7 @@ EntityItemProperties ParticleEffectEntityItem::getProperties(EntityPropertyFlags
COPY_ENTITY_PROPERTY_TO_PROPERTIES(alphaStart, getAlphaStart);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(alphaFinish, getAlphaFinish);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(additiveBlending, getAdditiveBlending);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitterShouldTrail, getEmitterShouldTrail);
return properties;
@ -370,7 +370,7 @@ bool ParticleEffectEntityItem::setProperties(const EntityItemProperties& propert
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alphaStart, setAlphaStart);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alphaFinish, setAlphaFinish);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(additiveBlending, setAdditiveBlending);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitterShouldTrail, setEmitterShouldTrail);
if (somethingChanged) {
bool wantDebug = false;
@ -463,7 +463,7 @@ int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
}
if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLES_ADDITIVE_BLENDING) {
READ_ENTITY_PROPERTY(PROP_ADDITIVE_BLENDING, bool, setAdditiveBlending);
READ_ENTITY_PROPERTY(PROP_EMITTER_SHOULD_TRAIL, bool, setEmitterShouldTrail);
}
return bytesRead;
@ -503,7 +503,7 @@ EntityPropertyFlags ParticleEffectEntityItem::getEntityProperties(EncodeBitstrea
requestedProperties += PROP_POLAR_FINISH;
requestedProperties += PROP_AZIMUTH_START;
requestedProperties += PROP_AZIMUTH_FINISH;
requestedProperties += PROP_ADDITIVE_BLENDING;
requestedProperties += PROP_EMITTER_SHOULD_TRAIL;
return requestedProperties;
}
@ -546,7 +546,7 @@ void ParticleEffectEntityItem::appendSubclassData(OctreePacketData* packetData,
APPEND_ENTITY_PROPERTY(PROP_POLAR_FINISH, getPolarFinish());
APPEND_ENTITY_PROPERTY(PROP_AZIMUTH_START, getAzimuthStart());
APPEND_ENTITY_PROPERTY(PROP_AZIMUTH_FINISH, getAzimuthFinish());
APPEND_ENTITY_PROPERTY(PROP_ADDITIVE_BLENDING, getAdditiveBlending());
APPEND_ENTITY_PROPERTY(PROP_EMITTER_SHOULD_TRAIL, getEmitterShouldTrail());
}
bool ParticleEffectEntityItem::isEmittingParticles() const {
@ -641,13 +641,17 @@ void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
ParticleEffectEntityItem::Particle ParticleEffectEntityItem::createParticle() {
Particle particle;
particle.seed = randFloatInRange(0.0f, 1.0f);
particle.seed = randFloatInRange(-1.0f, 1.0f);
if (getEmitterShouldTrail()) {
particle.position = getPosition();
}
// Position, velocity, and acceleration
if (_polarStart == 0.0f && _polarFinish == 0.0f && _emitDimensions.z == 0.0f) {
// Emit along z-axis from position
particle.velocity = (_emitSpeed + randFloatInRange(-1.0f, 1.0f) * _speedSpread) * (_emitOrientation * Vectors::UNIT_Z);
particle.velocity = (_emitSpeed + 0.2f * _speedSpread) * (_emitOrientation * Vectors::UNIT_Z);
particle.acceleration = _emitAcceleration + randFloatInRange(-1.0f, 1.0f) * _accelerationSpread;
} else {
@ -658,11 +662,12 @@ ParticleEffectEntityItem::Particle ParticleEffectEntityItem::createParticle() {
float elevationMinZ = sin(PI_OVER_TWO - _polarFinish);
float elevationMaxZ = sin(PI_OVER_TWO - _polarStart);
float elevation = asin(elevationMinZ + (elevationMaxZ - elevationMinZ) * randFloat());
// float elevation = asin(elevationMinZ + (elevationMaxZ - elevationMinZ) * randFloat());
float elevation = asin(elevationMinZ + (elevationMaxZ - elevationMinZ) *randFloat());
float azimuth;
if (_azimuthFinish >= _azimuthStart) {
azimuth = _azimuthStart + (_azimuthFinish - _azimuthStart) * randFloat();
azimuth = _azimuthStart + (_azimuthFinish - _azimuthStart) * randFloat();
} else {
azimuth = _azimuthStart + (TWO_PI + _azimuthFinish - _azimuthStart) * randFloat();
}
@ -693,7 +698,12 @@ ParticleEffectEntityItem::Particle ParticleEffectEntityItem::createParticle() {
radii.z > 0.0f ? z / (radii.z * radii.z) : 0.0f
));
particle.position = _emitOrientation * emitPosition;
if (getEmitterShouldTrail()) {
particle.position += _emitOrientation * emitPosition;
}
else {
particle.position = _emitOrientation * emitPosition;
}
}
particle.velocity = (_emitSpeed + randFloatInRange(-1.0f, 1.0f) * _speedSpread) * (_emitOrientation * emitDirection);

View file

@ -213,10 +213,10 @@ public:
}
}
static const bool DEFAULT_ADDITIVE_BLENDING;
bool getAdditiveBlending() const { return _additiveBlending; }
void setAdditiveBlending(bool additiveBlending) {
_additiveBlending = additiveBlending;
static const bool DEFAULT_EMITTER_SHOULD_TRAIL;
bool getEmitterShouldTrail() const { return _emitterShouldTrail; }
void setEmitterShouldTrail(bool emitterShouldTrail) {
_emitterShouldTrail = emitterShouldTrail;
}
virtual bool supportsDetailedRayIntersection() const { return false; }
@ -286,7 +286,7 @@ protected:
float _timeUntilNextEmit { 0.0f };
bool _additiveBlending { DEFAULT_ADDITIVE_BLENDING };
bool _emitterShouldTrail { DEFAULT_EMITTER_SHOULD_TRAIL };
};
#endif // hifi_ParticleEffectEntityItem_h

View file

@ -89,6 +89,7 @@ bool PolyLineEntityItem::setProperties(const EntityItemProperties& properties) {
return somethingChanged;
}
bool PolyLineEntityItem::appendPoint(const glm::vec3& point) {
if (_points.size() > MAX_POINTS_PER_LINE - 1) {
qDebug() << "MAX POINTS REACHED!";
@ -104,6 +105,7 @@ bool PolyLineEntityItem::appendPoint(const glm::vec3& point) {
return true;
}
bool PolyLineEntityItem::setStrokeWidths(const QVector<float>& strokeWidths) {
_strokeWidths = strokeWidths;
_strokeWidthsChanged = true;

View file

@ -49,7 +49,7 @@ class PolyLineEntityItem : public EntityItem {
memcpy(_color, value, sizeof(_color));
}
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
@ -75,7 +75,9 @@ class PolyLineEntityItem : public EntityItem {
_texturesChangedFlag = true;
}
}
virtual bool needsToCallUpdate() const { return true; }
virtual ShapeType getShapeType() const { return SHAPE_TYPE_LINE; }
// never have a ray intersection pick a PolyLineEntityItem.

View file

@ -225,6 +225,21 @@ void SunSkyStage::setOriginOrientation(const Quat& orientation) {
invalidate();
}
void SunSkyStage::setOriginLongitude(float longitude) {
_earthSunModel.setLongitude(longitude);
invalidate();
}
void SunSkyStage::setOriginLatitude(float latitude) {
_earthSunModel.setLatitude(latitude);
invalidate();
}
void SunSkyStage::setOriginSurfaceAltitude(float altitude) {
_earthSunModel.setAltitude(altitude);
invalidate();
}
void SunSkyStage::setOriginLocation(float longitude, float latitude, float altitude) {
_earthSunModel.setLongitude(longitude);
_earthSunModel.setLatitude(latitude);

View file

@ -184,6 +184,9 @@ public:
const Quat& getOriginOrientation() const { return _earthSunModel.getSurfaceOrientation(); }
// Location used to define the sun & sky is a longitude and latitude [rad] and a earth surface altitude [km]
void setOriginLatitude(float latitude);
void setOriginLongitude(float longitude);
void setOriginSurfaceAltitude(float surfaceAltitude);
void setOriginLocation(float longitude, float latitude, float surfaceAltitude);
float getOriginLatitude() const { return _earthSunModel.getLatitude(); }
float getOriginLongitude() const { return _earthSunModel.getLongitude(); }

View file

@ -0,0 +1,19 @@
//
// Created by Bradley Austin Davis on 2015/12/17
// Copyright 2013-2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_network_AbstractUriHandler_h
#define hifi_network_AbstractUriHandler_h
class AbstractUriHandler {
public:
virtual bool canAcceptURL(const QString& url) const = 0;
virtual bool acceptURL(const QString& url, bool defaultUpload = false) = 0;
};
#endif

View file

@ -1867,7 +1867,7 @@ bool Octree::readJSONFromStream(unsigned long streamLength, QDataStream& inputSt
QByteArray jsonBuffer;
char* rawData = new char[READ_JSON_BUFFER_SIZE];
while (true) {
while (!inputStream.atEnd()) {
int got = inputStream.readRawData(rawData, READ_JSON_BUFFER_SIZE - 1);
if (got < 0) {
qCritical() << "error while reading from json stream";

View file

@ -56,7 +56,7 @@ static const std::string DEEFAULT_ROUGHNESS_SHADER {
};
static const std::string DEEFAULT_NORMAL_SHADER {
"vec4 getFragmentColor() {"
" return vec4(texture(normalMap, uv).xyz, 1.0);"
" return vec4(normalize(texture(normalMap, uv).xyz), 1.0);"
" }"
};
static const std::string DEEFAULT_DEPTH_SHADER {

View file

@ -15,12 +15,6 @@ layout(location = 0) out vec4 _fragColor0;
layout(location = 1) out vec4 _fragColor1;
layout(location = 2) out vec4 _fragColor2;
// the glow intensity
uniform float glowIntensity;
// the alpha threshold
uniform float alphaThreshold;
uniform sampler2D normalFittingMap;
vec3 bestFitNormal(vec3 normal) {
@ -39,15 +33,18 @@ vec3 bestFitNormal(vec3 normal) {
return (cN * 0.5 + 0.5);
}
// the alpha threshold
const float alphaThreshold = 0.5;
float evalOpaqueFinalAlpha(float alpha, float mapAlpha) {
return mix(alpha * glowIntensity, 1.0 - alpha * glowIntensity, step(mapAlpha, alphaThreshold));
return mix(alpha, 1.0 - alpha, step(mapAlpha, alphaThreshold));
}
const vec3 DEFAULT_SPECULAR = vec3(0.1);
const float DEFAULT_SHININESS = 10;
void packDeferredFragment(vec3 normal, float alpha, vec3 diffuse, vec3 specular, float shininess) {
if (alpha != glowIntensity) {
if (alpha != 1.0) {
discard;
}
@ -57,7 +54,7 @@ void packDeferredFragment(vec3 normal, float alpha, vec3 diffuse, vec3 specular,
}
void packDeferredFragmentLightmap(vec3 normal, float alpha, vec3 diffuse, vec3 specular, float shininess, vec3 emissive) {
if (alpha != glowIntensity) {
if (alpha != 1.0) {
discard;
}
@ -67,7 +64,7 @@ void packDeferredFragmentLightmap(vec3 normal, float alpha, vec3 diffuse, vec3 s
}
void packDeferredFragmentTranslucent(vec3 normal, float alpha, vec3 diffuse, vec3 specular, float shininess) {
if (alpha <= alphaThreshold) {
if (alpha <= 0.0) {
discard;
}

View file

@ -40,8 +40,6 @@
#include "point_light_frag.h"
#include "spot_light_frag.h"
static const std::string glowIntensityShaderHandle = "glowIntensity";
struct LightLocations {
int radius;
int ambientSphere;
@ -134,8 +132,6 @@ gpu::PipelinePointer DeferredLightingEffect::bindSimpleProgram(gpu::Batch& batch
batch.setPipeline(pipeline);
gpu::ShaderPointer program = (config.isEmissive()) ? _emissiveShader : _simpleShader;
int glowIntensity = program->getUniforms().findLocation("glowIntensity");
batch._glUniform1f(glowIntensity, 1.0f);
if (!config.isTextured()) {
// If it is not textured, bind white texture and keep using textured pipeline

View file

@ -199,8 +199,6 @@ void MeshPartPayload::render(RenderArgs* args) const {
gpu::Batch& batch = *(args->_batch);
auto mode = args->_renderMode;
auto alphaThreshold = args->_alphaThreshold; //translucent ? TRANSPARENT_ALPHA_THRESHOLD : OPAQUE_ALPHA_THRESHOLD; // FIX ME
model::MaterialKey drawMaterialKey;
if (_drawMaterial) {
drawMaterialKey = _drawMaterial->getKey();
@ -217,7 +215,7 @@ void MeshPartPayload::render(RenderArgs* args) const {
}
ModelRender::Locations* locations = nullptr;
ModelRender::pickPrograms(batch, mode, translucentMesh, alphaThreshold, hasLightmap, hasTangents, hasSpecular, isSkinned, wireframe,
ModelRender::pickPrograms(batch, mode, translucentMesh, hasLightmap, hasTangents, hasSpecular, isSkinned, wireframe,
args, locations);
@ -395,9 +393,7 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
gpu::Batch& batch = *(args->_batch);
auto mode = args->_renderMode;
auto alphaThreshold = args->_alphaThreshold; //translucent ? TRANSPARENT_ALPHA_THRESHOLD : OPAQUE_ALPHA_THRESHOLD; // FIX ME
const FBXGeometry& geometry = _model->_geometry->getFBXGeometry();
const std::vector<std::unique_ptr<NetworkMesh>>& networkMeshes = _model->_geometry->getMeshes();
@ -467,7 +463,7 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
}
ModelRender::Locations* locations = nullptr;
ModelRender::pickPrograms(batch, mode, translucentMesh, alphaThreshold, hasLightmap, hasTangents, hasSpecular, isSkinned, wireframe,
ModelRender::pickPrograms(batch, mode, translucentMesh, hasLightmap, hasTangents, hasSpecular, isSkinned, wireframe,
args, locations);
if (!locations) { // the pipeline could not be found

View file

@ -228,10 +228,8 @@ void ModelRender::RenderPipelineLib::addRenderPipeline(ModelRender::RenderKey ke
void ModelRender::RenderPipelineLib::initLocations(gpu::ShaderPointer& program, ModelRender::Locations& locations) {
locations.alphaThreshold = program->getUniforms().findLocation("alphaThreshold");
locations.texcoordMatrices = program->getUniforms().findLocation("texcoordMatrices");
locations.emissiveParams = program->getUniforms().findLocation("emissiveParams");
locations.glowIntensity = program->getUniforms().findLocation("glowIntensity");
locations.normalFittingMapUnit = program->getTextures().findLocation("normalFittingMap");
locations.diffuseTextureUnit = program->getTextures().findLocation("diffuseMap");
locations.normalTextureUnit = program->getTextures().findLocation("normalMap");
@ -244,14 +242,14 @@ void ModelRender::RenderPipelineLib::initLocations(gpu::ShaderPointer& program,
}
void ModelRender::pickPrograms(gpu::Batch& batch, RenderArgs::RenderMode mode, bool translucent, float alphaThreshold,
void ModelRender::pickPrograms(gpu::Batch& batch, RenderArgs::RenderMode mode, bool translucent,
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, bool isWireframe, RenderArgs* args,
Locations*& locations) {
PerformanceTimer perfTimer("Model::pickPrograms");
getRenderPipelineLib();
RenderKey key(mode, translucent, alphaThreshold, hasLightmap, hasTangents, hasSpecular, isSkinned, isWireframe);
RenderKey key(mode, translucent, hasLightmap, hasTangents, hasSpecular, isSkinned, isWireframe);
auto pipeline = _renderPipelineLib.find(key.getRaw());
if (pipeline == _renderPipelineLib.end()) {
qDebug() << "No good, couldn't find a pipeline from the key ?" << key.getRaw();
@ -266,15 +264,6 @@ void ModelRender::pickPrograms(gpu::Batch& batch, RenderArgs::RenderMode mode, b
// Setup the One pipeline
batch.setPipeline((*pipeline).second._pipeline);
if ((locations->alphaThreshold > -1) && (mode != RenderArgs::SHADOW_RENDER_MODE)) {
batch._glUniform1f(locations->alphaThreshold, alphaThreshold);
}
if ((locations->glowIntensity > -1) && (mode != RenderArgs::SHADOW_RENDER_MODE)) {
const float DEFAULT_GLOW_INTENSITY = 1.0f; // FIXME - glow is removed
batch._glUniform1f(locations->glowIntensity, DEFAULT_GLOW_INTENSITY);
}
if ((locations->normalFittingMapUnit > -1)) {
batch.setResourceTexture(locations->normalFittingMapUnit,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());

View file

@ -29,21 +29,19 @@ public:
class Locations {
public:
int alphaThreshold;
int texcoordMatrices;
int diffuseTextureUnit;
int normalTextureUnit;
int specularTextureUnit;
int emissiveTextureUnit;
int emissiveParams;
int glowIntensity;
int normalFittingMapUnit;
int skinClusterBufferUnit;
int materialBufferUnit;
int lightBufferUnit;
};
static void pickPrograms(gpu::Batch& batch, RenderArgs::RenderMode mode, bool translucent, float alphaThreshold,
static void pickPrograms(gpu::Batch& batch, RenderArgs::RenderMode mode, bool translucent,
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, bool isWireframe, RenderArgs* args,
Locations*& locations);
@ -111,9 +109,9 @@ public:
) {}
RenderKey(RenderArgs::RenderMode mode,
bool translucent, float alphaThreshold, bool hasLightmap,
bool translucent, bool hasLightmap,
bool hasTangents, bool hasSpecular, bool isSkinned, bool isWireframe) :
RenderKey(((translucent && (alphaThreshold == 0.0f) && (mode != RenderArgs::SHADOW_RENDER_MODE)) ? IS_TRANSLUCENT : 0)
RenderKey(((translucent && (mode != RenderArgs::SHADOW_RENDER_MODE)) ? IS_TRANSLUCENT : 0)
| (hasLightmap && (mode != RenderArgs::SHADOW_RENDER_MODE) ? HAS_LIGHTMAP : 0) // Lightmap, tangents and specular don't matter for depthOnly
| (hasTangents && (mode != RenderArgs::SHADOW_RENDER_MODE) ? HAS_TANGENTS : 0)
| (hasSpecular && (mode != RenderArgs::SHADOW_RENDER_MODE) ? HAS_SPECULAR : 0)

View file

@ -127,11 +127,7 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
_jobs.back().setEnabled(false);
_drawHitEffectJobIndex = (int)_jobs.size() -1;
// Give ourselves 3 frmaes of timer queries
_timerQueries.push_back(std::make_shared<gpu::Query>());
_timerQueries.push_back(std::make_shared<gpu::Query>());
_timerQueries.push_back(std::make_shared<gpu::Query>());
_currentTimerQueryIndex = 0;
_jobs.push_back(Job(new Blit::JobModel("Blit")));
}
RenderDeferredTask::~RenderDeferredTask() {
@ -197,10 +193,6 @@ void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const Rend
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
{
const float OPAQUE_ALPHA_THRESHOLD = 0.5f;
args->_alphaThreshold = OPAQUE_ALPHA_THRESHOLD;
}
renderItems(sceneContext, renderContext, inItems, opaque.maxDrawn);
args->_batch = nullptr;
});
@ -226,10 +218,7 @@ void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
const float TRANSPARENT_ALPHA_THRESHOLD = 0.0f;
args->_alphaThreshold = TRANSPARENT_ALPHA_THRESHOLD;
renderItems(sceneContext, renderContext, inItems, transparent.maxDrawn);
args->_batch = nullptr;
});
@ -398,6 +387,76 @@ void DrawBackgroundDeferred::run(const SceneContextPointer& sceneContext, const
args->_batch = nullptr;
}
void Blit::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
assert(renderContext->getArgs());
assert(renderContext->getArgs()->_context);
RenderArgs* renderArgs = renderContext->getArgs();
auto blitFbo = renderArgs->_blitFramebuffer;
if (!blitFbo) {
return;
}
// Determine size from viewport
int width = renderArgs->_viewport.z;
int height = renderArgs->_viewport.w;
// Blit primary to blit FBO
auto framebufferCache = DependencyManager::get<FramebufferCache>();
auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
gpu::doInBatch(renderArgs->_context, [=](gpu::Batch& batch) {
batch.setFramebuffer(blitFbo);
if (renderArgs->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
if (renderArgs->_context->isStereo()) {
gpu::Vec4i srcRectLeft;
srcRectLeft.z = width / 2;
srcRectLeft.w = height;
gpu::Vec4i srcRectRight;
srcRectRight.x = width / 2;
srcRectRight.z = width;
srcRectRight.w = height;
gpu::Vec4i destRectLeft;
destRectLeft.x = srcRectLeft.z;
destRectLeft.z = srcRectLeft.x;
destRectLeft.y = srcRectLeft.y;
destRectLeft.w = srcRectLeft.w;
gpu::Vec4i destRectRight;
destRectRight.x = srcRectRight.z;
destRectRight.z = srcRectRight.x;
destRectRight.y = srcRectRight.y;
destRectRight.w = srcRectRight.w;
// Blit left to right and right to left in stereo
batch.blit(primaryFbo, srcRectRight, blitFbo, destRectLeft);
batch.blit(primaryFbo, srcRectLeft, blitFbo, destRectRight);
} else {
gpu::Vec4i srcRect;
srcRect.z = width;
srcRect.w = height;
gpu::Vec4i destRect;
destRect.x = width;
destRect.y = 0;
destRect.z = 0;
destRect.w = height;
batch.blit(primaryFbo, srcRect, blitFbo, destRect);
}
} else {
gpu::Vec4i rect;
rect.z = width;
rect.w = height;
batch.blit(primaryFbo, rect, blitFbo, rect);
}
});
}
void RenderDeferredTask::setToneMappingExposure(float exposure) {
if (_toneMappingJobIndex >= 0) {

View file

@ -90,6 +90,13 @@ public:
typedef render::Job::Model<DrawOverlay3D> JobModel;
};
class Blit {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<Blit> JobModel;
};
class RenderDeferredTask : public render::Task {
public:

View file

@ -13,20 +13,20 @@
RenderScriptingInterface::RenderScriptingInterface() {};
void RenderScriptingInterface::setEngineToneMappingToneCurve(const QString& toneCurve) {
if (toneCurve == QString("None")) {
_tone.toneCurve = 0;
} else if (toneCurve == QString("Gamma22")) {
_tone.toneCurve = 1;
} else if (toneCurve == QString("Reinhard")) {
_tone.toneCurve = 2;
} else if (toneCurve == QString("Filmic")) {
_tone.toneCurve = 3;
void RenderScripting::Tone::setCurve(const QString& curve) {
if (curve == QString("None")) {
toneCurve = 0;
} else if (curve == QString("Gamma22")) {
toneCurve = 1;
} else if (curve == QString("Reinhard")) {
toneCurve = 2;
} else if (curve == QString("Filmic")) {
toneCurve = 3;
}
}
QString RenderScriptingInterface::getEngineToneMappingToneCurve() const {
switch (_tone.toneCurve) {
QString RenderScripting::Tone::getCurve() const {
switch (toneCurve) {
case 0:
return QString("None");
case 1:
@ -38,4 +38,15 @@ QString RenderScriptingInterface::getEngineToneMappingToneCurve() const {
default:
return QString("Filmic");
};
}
render::RenderContext RenderScriptingInterface::getRenderContext() {
render::RenderContext::ItemsConfig items{ *_opaque, *_transparent, *_overlay3D };
return render::RenderContext{ items, *_tone, _drawStatus, _drawHitEffect, _deferredDebugSize, _deferredDebugMode };
}
void RenderScriptingInterface::setItemCounts(const render::RenderContext::ItemsConfig& items) {
_opaque->setCounts(items.opaque);
_transparent->setCounts(items.transparent);
_overlay3D->setCounts(items.overlay3D);
}

View file

@ -17,71 +17,91 @@
#include "render/Engine.h"
namespace RenderScripting {
using State = render::RenderContext::ItemsConfig::State;
using Counter = render::RenderContext::ItemsConfig::Counter;
class ItemCounter : public QObject, public Counter {
Q_OBJECT
public:
Q_PROPERTY(int numFeed READ getNumFeed)
Q_PROPERTY(int numDrawn READ getNumDrawn)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn)
protected:
int getNumFeed() const { return numFeed; }
int getNumDrawn() const { return numDrawn; }
};
using ItemCounterPointer = std::unique_ptr<ItemCounter>;
class ItemState : public QObject, public State {
Q_OBJECT
public:
Q_PROPERTY(bool render MEMBER render)
Q_PROPERTY(bool cull MEMBER cull)
Q_PROPERTY(bool sort MEMBER sort)
Q_PROPERTY(int numFeed READ getNumFeed)
Q_PROPERTY(int numDrawn READ getNumDrawn)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn)
protected:
int getNumFeed() const { return numFeed; }
int getNumDrawn() const { return numDrawn; }
};
using ItemStatePointer = std::unique_ptr<ItemState>;
class Tone : public QObject, public render::RenderContext::Tone {
Q_OBJECT
public:
Q_PROPERTY(float exposure MEMBER exposure)
Q_PROPERTY(QString curve READ getCurve WRITE setCurve)
QString getCurve() const;
int getCurveValue() const { return toneCurve; }
void setCurve(const QString& curve);
};
using TonePointer = std::unique_ptr<Tone>;
};
class RenderScriptingInterface : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
Q_INVOKABLE void setEngineRenderOpaque(bool renderOpaque) { _items.opaque.render = renderOpaque; };
Q_INVOKABLE bool doEngineRenderOpaque() const { return _items.opaque.render; }
Q_INVOKABLE void setEngineRenderTransparent(bool renderTransparent) { _items.transparent.render = renderTransparent; };
Q_INVOKABLE bool doEngineRenderTransparent() const { return _items.transparent.render; }
Q_INVOKABLE void setEngineCullOpaque(bool cullOpaque) { _items.opaque.cull = cullOpaque; };
Q_INVOKABLE bool doEngineCullOpaque() const { return _items.opaque.cull; }
Q_INVOKABLE void setEngineCullTransparent(bool cullTransparent) { _items.transparent.cull = cullTransparent; };
Q_INVOKABLE bool doEngineCullTransparent() const { return _items.transparent.cull; }
Q_PROPERTY(RenderScripting::ItemState* opaque READ getOpaque)
Q_PROPERTY(RenderScripting::ItemState* transparent READ getTransparent)
Q_PROPERTY(RenderScripting::ItemCounter* overlay3D READ getOverlay3D)
Q_INVOKABLE void setEngineSortOpaque(bool sortOpaque) { _items.opaque.sort = sortOpaque; };
Q_INVOKABLE bool doEngineSortOpaque() const { return _items.opaque.sort; }
Q_INVOKABLE void setEngineSortTransparent(bool sortTransparent) { _items.transparent.sort = sortTransparent; };
Q_INVOKABLE bool doEngineSortTransparent() const { return _items.transparent.sort; }
Q_PROPERTY(RenderScripting::Tone* tone READ getTone)
Q_INVOKABLE int getEngineNumDrawnOpaqueItems() { return _items.opaque.numDrawn; }
Q_INVOKABLE int getEngineNumDrawnTransparentItems() { return _items.transparent.numDrawn; }
Q_INVOKABLE int getEngineNumDrawnOverlay3DItems() { return _items.overlay3D.numDrawn; }
Q_PROPERTY(int displayItemStatus MEMBER _drawStatus)
Q_PROPERTY(bool displayHitEffect MEMBER _drawHitEffect)
Q_INVOKABLE int getEngineNumFeedOpaqueItems() { return _items.opaque.numFeed; }
Q_INVOKABLE int getEngineNumFeedTransparentItems() { return _items.transparent.numFeed; }
Q_INVOKABLE int getEngineNumFeedOverlay3DItems() { return _items.overlay3D.numFeed; }
Q_PROPERTY(int deferredDebugMode MEMBER _deferredDebugMode)
Q_PROPERTY(glm::vec4 deferredDebugSize MEMBER _deferredDebugSize)
Q_INVOKABLE void setEngineMaxDrawnOpaqueItems(int count) { _items.opaque.maxDrawn = count; }
Q_INVOKABLE int getEngineMaxDrawnOpaqueItems() { return _items.opaque.maxDrawn; }
Q_INVOKABLE void setEngineMaxDrawnTransparentItems(int count) { _items.transparent.maxDrawn = count; }
Q_INVOKABLE int getEngineMaxDrawnTransparentItems() { return _items.transparent.maxDrawn; }
Q_INVOKABLE void setEngineMaxDrawnOverlay3DItems(int count) { _items.overlay3D.maxDrawn = count; }
Q_INVOKABLE int getEngineMaxDrawnOverlay3DItems() { return _items.overlay3D.maxDrawn; }
Q_INVOKABLE void setEngineDeferredDebugMode(int mode) { _deferredDebugMode = mode; }
Q_INVOKABLE int getEngineDeferredDebugMode() { return _deferredDebugMode; }
Q_INVOKABLE void setEngineDeferredDebugSize(glm::vec4 size) { _deferredDebugSize = size; }
Q_INVOKABLE glm::vec4 getEngineDeferredDebugSize() { return _deferredDebugSize; }
Q_INVOKABLE void setEngineDisplayItemStatus(int display) { _drawStatus = display; }
Q_INVOKABLE int doEngineDisplayItemStatus() { return _drawStatus; }
Q_INVOKABLE void setEngineDisplayHitEffect(bool display) { _drawHitEffect = display; }
Q_INVOKABLE bool doEngineDisplayHitEffect() { return _drawHitEffect; }
Q_INVOKABLE void setEngineToneMappingExposure(float exposure) { _tone.exposure = exposure; }
Q_INVOKABLE float getEngineToneMappingExposure() const { return _tone.exposure; }
Q_INVOKABLE void setEngineToneMappingToneCurve(const QString& curve);
Q_INVOKABLE QString getEngineToneMappingToneCurve() const;
int getEngineToneMappingToneCurveValue() const { return _tone.toneCurve; }
inline int getDrawStatus() { return _drawStatus; }
inline bool getDrawHitEffect() { return _drawHitEffect; }
inline const render::RenderContext::ItemsConfig& getItemsConfig() { return _items; }
inline const render::RenderContext::Tone& getTone() { return _tone; }
void setItemCounts(const render::RenderContext::ItemsConfig& items) { _items.setCounts(items); };
render::RenderContext getRenderContext();
void setItemCounts(const render::RenderContext::ItemsConfig& items);
protected:
RenderScriptingInterface();
~RenderScriptingInterface() {};
render::RenderContext::ItemsConfig _items;
render::RenderContext::Tone _tone;
RenderScripting::ItemState* getOpaque() const { return _opaque.get(); }
RenderScripting::ItemState* getTransparent() const { return _transparent.get(); }
RenderScripting::ItemCounter* getOverlay3D() const { return _overlay3D.get(); }
RenderScripting::Tone* getTone() const { return _tone.get(); }
RenderScripting::ItemStatePointer _opaque = RenderScripting::ItemStatePointer{new RenderScripting::ItemState{}};
RenderScripting::ItemStatePointer _transparent = RenderScripting::ItemStatePointer{new RenderScripting::ItemState{}};
RenderScripting::ItemCounterPointer _overlay3D = RenderScripting::ItemCounterPointer{new RenderScripting::ItemCounter{}};
RenderScripting::TonePointer _tone = RenderScripting::TonePointer{ new RenderScripting::Tone{} };
// Options
int _drawStatus = 0;

View file

@ -114,5 +114,6 @@ void main (void)
vec3 finalColor = color + fMiePhase * secondaryColor;
outFragColor.a = finalColor.b;
outFragColor.rgb = pow(finalColor.rgb, vec3(1.0/2.2));
// outFragColor.rgb = pow(finalColor.rgb, vec3(1.0/2.2));
outFragColor.rgb = finalColor.rgb;
}

View file

@ -51,9 +51,9 @@ void main(void) {
if (emissiveAmount > 0.0) {
packDeferredFragmentLightmap(
normal, glowIntensity, diffuse, specular, shininess, specular);
normal, 1.0, diffuse, specular, shininess, specular);
} else {
packDeferredFragment(
normal, glowIntensity, diffuse, specular, shininess);
normal, 1.0, diffuse, specular, shininess);
}
}

View file

@ -29,7 +29,7 @@ void main(void) {
packDeferredFragment(
normalize(_normal.xyz),
glowIntensity * texel.a,
texel.a,
_color.rgb * texel.rgb,
DEFAULT_SPECULAR, DEFAULT_SHININESS);
}

View file

@ -27,7 +27,7 @@ void main(void) {
packDeferredFragmentLightmap(
normalize(_normal),
glowIntensity * texel.a,
texel.a,
_color.rgb,
DEFAULT_SPECULAR, DEFAULT_SHININESS,
texel.rgb);

View file

@ -13,11 +13,15 @@
#include "DrawTask.h"
using namespace render;
void RenderContext::setOptions(int drawStatus, bool drawHitEffect, bool occlusion, bool fxaa, bool showOwned) {
_drawStatus = drawStatus;
RenderContext::RenderContext(ItemsConfig items, Tone tone, int drawStatus, bool drawHitEffect, glm::vec4 deferredDebugSize, int deferredDebugMode)
: _deferredDebugMode{ deferredDebugMode }, _deferredDebugSize{ deferredDebugSize },
_args{ nullptr },
_drawStatus{ drawStatus }, _drawHitEffect{ drawHitEffect },
_items{ items }, _tone{ tone } {}
void RenderContext::setOptions(bool occlusion, bool fxaa, bool showOwned) {
_occlusionStatus = occlusion;
_fxaaStatus = fxaa;
_drawHitEffect = drawHitEffect;
if (showOwned) {
_drawStatus |= render::showNetworkStatusFlag;

View file

@ -34,12 +34,6 @@ class RenderContext {
public:
class ItemsConfig {
public:
inline void setCounts(const ItemsConfig& items) {
opaque.setCounts(items.opaque);
transparent.setCounts(items.transparent);
overlay3D.setCounts(items.overlay3D);
};
class Counter {
public:
Counter() {};
@ -48,7 +42,7 @@ public:
maxDrawn = counter.maxDrawn;
};
inline void setCounts(const Counter& counter) {
void setCounts(const Counter& counter) {
numFeed = counter.numFeed;
numDrawn = counter.numDrawn;
};
@ -67,6 +61,10 @@ public:
Counter counter{};
};
ItemsConfig(State opaqueState, State transparentState, Counter overlay3DCounter)
: opaque{ opaqueState }, transparent{ transparentState }, overlay3D{ overlay3DCounter } {}
ItemsConfig() : ItemsConfig{ {}, {}, {} } {}
// TODO: If member count increases, store counters in a map instead of multiple members
State opaque{};
State transparent{};
@ -79,9 +77,10 @@ public:
float exposure = 0.0;
};
RenderContext(RenderArgs* args, ItemsConfig items, Tone tone) : _args{args}, _items{items}, _tone{tone} {};
RenderContext() : RenderContext(nullptr, {}, {}) {};
RenderContext(ItemsConfig items, Tone tone, int drawStatus, bool drawHitEffect, glm::vec4 deferredDebugSize, int deferredDebugMode);
RenderContext() : RenderContext({}, {}, {}, {}, {}, {}) {};
void setArgs(RenderArgs* args) { _args = args; }
inline RenderArgs* getArgs() { return _args; }
inline ItemsConfig& getItemsConfig() { return _items; }
inline Tone& getTone() { return _tone; }
@ -89,18 +88,18 @@ public:
inline bool getDrawHitEffect() { return _drawHitEffect; }
inline bool getOcclusionStatus() { return _occlusionStatus; }
inline bool getFxaaStatus() { return _fxaaStatus; }
void setOptions(int drawStatus, bool drawHitEffect, bool occlusion, bool fxaa, bool showOwned);
void setOptions(bool occlusion, bool fxaa, bool showOwned);
// Debugging
int _deferredDebugMode = -1;
glm::vec4 _deferredDebugSize { 0.0f, -1.0f, 1.0f, 1.0f };
int _deferredDebugMode;
glm::vec4 _deferredDebugSize;
protected:
RenderArgs* _args;
// Options
int _drawStatus = 0; // bitflag
bool _drawHitEffect = false;
int _drawStatus; // bitflag
bool _drawHitEffect;
bool _occlusionStatus = false;
bool _fxaaStatus = false;

View file

@ -13,7 +13,118 @@
#include <procedural/ProceduralSkybox.h>
SceneScriptingInterface::SceneScriptingInterface() {
float SceneScripting::Location::getLongitude() const {
return _skyStage->getOriginLongitude();
}
float SceneScripting::Location::getLatitude() const {
return _skyStage->getOriginLatitude();
}
float SceneScripting::Location::getAltitude() const {
return _skyStage->getOriginSurfaceAltitude();
}
void SceneScripting::Location::setLongitude(float longitude) {
_skyStage->setOriginLongitude(longitude);
}
void SceneScripting::Location::setLatitude(float latitude) {
_skyStage->setOriginLatitude(latitude);
}
void SceneScripting::Location::setAltitude(float altitude) {
_skyStage->setOriginSurfaceAltitude(altitude);
}
void SceneScripting::Time::setHour(float hour) {
_skyStage->setDayTime(hour);
}
float SceneScripting::Time::getHour() const {
return _skyStage->getDayTime();
}
void SceneScripting::Time::setDay(int day) {
_skyStage->setYearTime(day);
}
int SceneScripting::Time::getDay() const {
return _skyStage->getYearTime();
}
glm::vec3 SceneScripting::KeyLight::getColor() const {
return _skyStage->getSunColor();
}
void SceneScripting::KeyLight::setColor(const glm::vec3& color) {
_skyStage->setSunColor(color);
}
float SceneScripting::KeyLight::getIntensity() const {
return _skyStage->getSunIntensity();
}
void SceneScripting::KeyLight::setIntensity(float intensity) {
_skyStage->setSunIntensity(intensity);
}
float SceneScripting::KeyLight::getAmbientIntensity() const {
return _skyStage->getSunAmbientIntensity();
}
void SceneScripting::KeyLight::setAmbientIntensity(float intensity) {
_skyStage->setSunAmbientIntensity(intensity);
}
glm::vec3 SceneScripting::KeyLight::getDirection() const {
return _skyStage->getSunDirection();
}
void SceneScripting::KeyLight::setDirection(const glm::vec3& direction) {
_skyStage->setSunDirection(direction);
}
void SceneScripting::Stage::setOrientation(const glm::quat& orientation) const {
_skyStage->setOriginOrientation(orientation);
}
void SceneScripting::Stage::setLocation(float longitude, float latitude, float altitude) {
_skyStage->setOriginLocation(longitude, latitude, altitude);
}
void SceneScripting::Stage::setSunModelEnable(bool isEnabled) {
_skyStage->setSunModelEnable(isEnabled);
}
bool SceneScripting::Stage::isSunModelEnabled() const {
return _skyStage->isSunModelEnabled();
}
void SceneScripting::Stage::setBackgroundMode(const QString& mode) {
if (mode == QString("inherit")) {
_skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND);
} else if (mode == QString("atmosphere")) {
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
} else if (mode == QString("skybox")) {
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_BOX);
}
}
QString SceneScripting::Stage::getBackgroundMode() const {
switch (_skyStage->getBackgroundMode()) {
case model::SunSkyStage::NO_BACKGROUND:
return QString("inherit");
case model::SunSkyStage::SKY_DOME:
return QString("atmosphere");
case model::SunSkyStage::SKY_BOX:
return QString("skybox");
default:
return QString("inherit");
};
}
SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {
// Let's make sure the sunSkyStage is using a proceduralSkybox
_skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));
}
@ -32,102 +143,6 @@ void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities)
}
}
void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) {
_skyStage->setOriginOrientation(orientation);
}
void SceneScriptingInterface::setStageLocation(float longitude, float latitude, float altitude) {
_skyStage->setOriginLocation(longitude, latitude, altitude);
}
float SceneScriptingInterface::getStageLocationLongitude() const {
return _skyStage->getOriginLongitude();
}
float SceneScriptingInterface::getStageLocationLatitude() const {
return _skyStage->getOriginLatitude();
}
float SceneScriptingInterface::getStageLocationAltitude() const {
return _skyStage->getOriginSurfaceAltitude();
}
void SceneScriptingInterface::setStageDayTime(float hour) {
_skyStage->setDayTime(hour);
}
float SceneScriptingInterface::getStageDayTime() const {
return _skyStage->getDayTime();
}
void SceneScriptingInterface::setStageYearTime(int day) {
_skyStage->setYearTime(day);
}
int SceneScriptingInterface::getStageYearTime() const {
return _skyStage->getYearTime();
}
void SceneScriptingInterface::setKeyLightColor(const glm::vec3& color) {
_skyStage->setSunColor(color);
}
glm::vec3 SceneScriptingInterface::getKeyLightColor() const {
return _skyStage->getSunColor();
}
void SceneScriptingInterface::setKeyLightIntensity(float intensity) {
_skyStage->setSunIntensity(intensity);
}
float SceneScriptingInterface::getKeyLightIntensity() const {
return _skyStage->getSunIntensity();
}
void SceneScriptingInterface::setKeyLightAmbientIntensity(float intensity) {
_skyStage->setSunAmbientIntensity(intensity);
}
float SceneScriptingInterface::getKeyLightAmbientIntensity() const {
return _skyStage->getSunAmbientIntensity();
}
void SceneScriptingInterface::setKeyLightDirection(const glm::vec3& direction) {
_skyStage->setSunDirection(direction);
}
glm::vec3 SceneScriptingInterface::getKeyLightDirection() const {
return _skyStage->getSunDirection();
}
void SceneScriptingInterface::setStageSunModelEnable(bool isEnabled) {
_skyStage->setSunModelEnable(isEnabled);
}
bool SceneScriptingInterface::isStageSunModelEnabled() const {
return _skyStage->isSunModelEnabled();
}
void SceneScriptingInterface::setBackgroundMode(const QString& mode) {
if (mode == QString("inherit")) {
_skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND);
} else if (mode == QString("atmosphere")) {
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
} else if (mode == QString("skybox")) {
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_BOX);
}
}
QString SceneScriptingInterface::getBackgroundMode() const {
switch (_skyStage->getBackgroundMode()) {
case model::SunSkyStage::NO_BACKGROUND:
return QString("inherit");
case model::SunSkyStage::SKY_DOME:
return QString("atmosphere");
case model::SunSkyStage::SKY_BOX:
return QString("skybox");
default:
return QString("inherit");
};
}
model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {
return _skyStage;
}

View file

@ -17,6 +17,114 @@
#include "model/Stage.h"
// TODO: if QT moc ever supports nested classes, subclass these to the interface instead of namespacing
namespace SceneScripting {
class Location : public QObject {
Q_OBJECT
public:
Location(model::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {}
Q_PROPERTY(float longitude READ getLongitude WRITE setLongitude)
Q_PROPERTY(float latitude READ getLatitude WRITE setLatitude)
Q_PROPERTY(float altitude READ getAltitude WRITE setAltitude)
float getLongitude() const;
float getLatitude() const;
float getAltitude() const;
void setLongitude(float longitude);
void setLatitude(float latitude);
void setAltitude(float altitude);
protected:
model::SunSkyStagePointer _skyStage;
};
using LocationPointer = std::unique_ptr<Location>;
class Time : public QObject {
Q_OBJECT
public:
Time(model::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {}
Q_PROPERTY(float hour READ getHour WRITE setHour)
Q_PROPERTY(int day READ getDay WRITE setDay)
float getHour() const;
void setHour(float hour);
int getDay() const;
void setDay(int day);
protected:
model::SunSkyStagePointer _skyStage;
};
using TimePointer = std::unique_ptr<Time>;
class KeyLight : public QObject {
Q_OBJECT
public:
KeyLight(model::SunSkyStagePointer skyStage) : _skyStage{ skyStage } {}
Q_PROPERTY(glm::vec3 color READ getColor WRITE setColor)
Q_PROPERTY(float intensity READ getIntensity WRITE setIntensity)
Q_PROPERTY(float ambientIntensity READ getAmbientIntensity WRITE setAmbientIntensity)
Q_PROPERTY(glm::vec3 direction READ getDirection WRITE setDirection)
glm::vec3 getColor() const;
void setColor(const glm::vec3& color);
float getIntensity() const;
void setIntensity(float intensity);
float getAmbientIntensity() const;
void setAmbientIntensity(float intensity);
glm::vec3 getDirection() const;
// setDirection is only effective if stage Sun model is disabled
void setDirection(const glm::vec3& direction);
protected:
model::SunSkyStagePointer _skyStage;
};
using KeyLightPointer = std::unique_ptr<KeyLight>;
class Stage : public QObject {
Q_OBJECT
public:
Stage(model::SunSkyStagePointer skyStage)
: _skyStage{ skyStage },
_location{ new Location{ skyStage } }, _time{ new Time{ skyStage } }, _keyLight{ new KeyLight{ skyStage } }{}
Q_INVOKABLE void setOrientation(const glm::quat& orientation) const;
Q_PROPERTY(Location* location READ getLocation)
Location* getLocation() const { return _location.get(); }
Q_INVOKABLE void setLocation(float longitude, float latitude, float altitude);
Q_PROPERTY(Time* time READ getTime)
Time* getTime() const { return _time.get(); }
Q_PROPERTY(KeyLight* keyLight READ getKeyLight)
KeyLight* getKeyLight() const { return _keyLight.get(); }
// Enable/disable the stage sun model which uses the key light to simulate
// the sun light based on the location of the stage relative to earth and the current time
Q_PROPERTY(bool sunModel READ isSunModelEnabled WRITE setSunModelEnable)
void setSunModelEnable(bool isEnabled);
bool isSunModelEnabled() const;
Q_PROPERTY(QString backgroundMode READ getBackgroundMode WRITE setBackgroundMode)
void setBackgroundMode(const QString& mode);
QString getBackgroundMode() const;
protected:
model::SunSkyStagePointer _skyStage;
LocationPointer _location;
TimePointer _time;
KeyLightPointer _keyLight;
};
using StagePointer = std::unique_ptr<Stage>;
};
class SceneScriptingInterface : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
@ -24,46 +132,14 @@ class SceneScriptingInterface : public QObject, public Dependency {
public:
Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars)
Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities)
bool shouldRenderAvatars() const { return _shouldRenderAvatars; }
bool shouldRenderEntities() const { return _shouldRenderEntities; }
void setShouldRenderAvatars(bool shouldRenderAvatars);
void setShouldRenderEntities(bool shouldRenderEntities);
Q_INVOKABLE void setShouldRenderAvatars(bool shouldRenderAvatars);
Q_INVOKABLE bool shouldRenderAvatars() const { return _shouldRenderAvatars; }
Q_INVOKABLE void setShouldRenderEntities(bool shouldRenderEntities);
Q_INVOKABLE bool shouldRenderEntities() const { return _shouldRenderEntities; }
Q_INVOKABLE void setStageOrientation(const glm::quat& orientation);
Q_INVOKABLE void setStageLocation(float longitude, float latitude, float altitude);
Q_INVOKABLE float getStageLocationLongitude() const;
Q_INVOKABLE float getStageLocationLatitude() const;
Q_INVOKABLE float getStageLocationAltitude() const;
Q_INVOKABLE void setStageDayTime(float hour);
Q_INVOKABLE float getStageDayTime() const;
Q_INVOKABLE void setStageYearTime(int day);
Q_INVOKABLE int getStageYearTime() const;
// Enable/disable the stage sun model which uses the key light to simulate
// the sun light based on the location of the stage trelative to earth and the current time
Q_INVOKABLE void setStageSunModelEnable(bool isEnabled);
Q_INVOKABLE bool isStageSunModelEnabled() const;
Q_INVOKABLE void setKeyLightColor(const glm::vec3& color);
Q_INVOKABLE glm::vec3 getKeyLightColor() const;
Q_INVOKABLE void setKeyLightIntensity(float intensity);
Q_INVOKABLE float getKeyLightIntensity() const;
Q_INVOKABLE void setKeyLightAmbientIntensity(float intensity);
Q_INVOKABLE float getKeyLightAmbientIntensity() const;
// setKeyLightDIrection is only effective if stage Sun model is disabled
Q_INVOKABLE void setKeyLightDirection(const glm::vec3& direction);
Q_INVOKABLE glm::vec3 getKeyLightDirection() const;
Q_INVOKABLE void setBackgroundMode(const QString& mode);
Q_INVOKABLE QString getBackgroundMode() const;
Q_PROPERTY(SceneScripting::Stage* stage READ getStage)
SceneScripting::Stage* getStage() const { return _stage.get(); }
model::SunSkyStagePointer getSkyStage() const;
signals:
@ -75,9 +151,10 @@ protected:
~SceneScriptingInterface() {};
model::SunSkyStagePointer _skyStage = std::make_shared<model::SunSkyStage>();
SceneScripting::StagePointer _stage;
bool _shouldRenderAvatars = true;
bool _shouldRenderEntities = true;
};
#endif // hifi_SceneScriptingInterface_h
#endif // hifi_SceneScriptingInterface_h

View file

@ -24,6 +24,7 @@ namespace gpu {
class Batch;
class Context;
class Texture;
class Framebuffer;
}
class RenderDetails {
@ -101,6 +102,7 @@ public:
}
std::shared_ptr<gpu::Context> _context = nullptr;
std::shared_ptr<gpu::Framebuffer> _blitFramebuffer = nullptr;
OctreeRenderer* _renderer = nullptr;
ViewFrustum* _viewFrustum = nullptr;
glm::ivec4 _viewport{ 0, 0, 1, 1 };
@ -115,8 +117,6 @@ public:
std::shared_ptr<gpu::Texture> _whiteTexture;
RenderDetails _details;
float _alphaThreshold = 0.5f;
};
#endif // hifi_RenderArgs_h

View file

@ -10,18 +10,20 @@
#include <mutex>
#include <QtCore/QThread>
#include <QtScript/QScriptContext>
#include <QtScript/QScriptEngine>
#include <QtQuick/QQuickItem>
#include <QtWebSockets/QWebSocketServer>
#include <QtWebSockets/QWebSocket>
#include <QtWebChannel/QWebChannel>
#include <QtCore/QCoreApplication>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonObject>
#include <QtCore/QUrl>
#include <QtCore/QUrlQuery>
#include <QtCore/QThread>
#include <QtQml/QQmlContext>
#include <QtScript/QScriptContext>
#include <QtScript/QScriptEngine>
#include <QtWebChannel/QWebChannel>
#include <QtWebSockets/QWebSocketServer>
#include <QtWebSockets/QWebSocket>
#include <AbstractUriHandler.h>
#include <AddressManager.h>
#include <DependencyManager.h>
@ -83,17 +85,41 @@ void QmlWebWindowClass::setupServer() {
}
}
class UrlFixer : public QObject {
Q_OBJECT
public:
Q_INVOKABLE QString fixupUrl(const QString& originalUrl) {
static const QString ACCESS_TOKEN_PARAMETER = "access_token";
static const QString ALLOWED_HOST = "metaverse.highfidelity.com";
QString result = originalUrl;
QUrl url(originalUrl);
QUrlQuery query(url);
if (url.host() == ALLOWED_HOST && query.allQueryItemValues(ACCESS_TOKEN_PARAMETER).empty()) {
qDebug() << "Updating URL with auth token";
AccountManager& accountManager = AccountManager::getInstance();
query.addQueryItem(ACCESS_TOKEN_PARAMETER, accountManager.getAccountInfo().getAccessToken().token);
url.setQuery(query.query());
result = url.toString();
}
return result;
}
};
static UrlFixer URL_FIXER;
// Method called by Qt scripts to create a new web window in the overlay
QScriptValue QmlWebWindowClass::constructor(QScriptContext* context, QScriptEngine* engine) {
QmlWebWindowClass* retVal { nullptr };
const QString title = context->argument(0).toString();
QString url = context->argument(1).toString();
if (!url.startsWith("http") && !url.startsWith("file://")) {
if (!url.startsWith("http") && !url.startsWith("file://") && !url.startsWith("about:")) {
url = QUrl::fromLocalFile(url).toString();
}
const int width = std::max(100, std::min(1280, context->argument(2).toInt32()));;
const int height = std::max(100, std::min(720, context->argument(3).toInt32()));;
// Build the event bridge and wrapper on the main thread
QMetaObject::invokeMethod(DependencyManager::get<OffscreenUi>().data(), "load", Qt::BlockingQueuedConnection,
Q_ARG(const QString&, "QmlWebWindow.qml"),
@ -101,6 +127,7 @@ QScriptValue QmlWebWindowClass::constructor(QScriptContext* context, QScriptEngi
setupServer();
retVal = new QmlWebWindowClass(object);
webChannel.registerObject(url.toLower(), retVal);
context->setContextProperty("urlFixer", &URL_FIXER);
retVal->setTitle(title);
retVal->setURL(url);
retVal->setSize(width, height);
@ -119,7 +146,23 @@ QmlWebWindowClass::QmlWebWindowClass(QObject* qmlWindow)
}
void QmlWebWindowClass::handleNavigation(const QString& url) {
DependencyManager::get<AddressManager>()->handleLookupString(url);
bool handled = false;
if (url.contains(HIFI_URL_PATTERN)) {
DependencyManager::get<AddressManager>()->handleLookupString(url);
handled = true;
} else {
static auto handler = dynamic_cast<AbstractUriHandler*>(qApp);
if (handler) {
if (handler->canAcceptURL(url)) {
handled = handler->acceptURL(url);
}
}
}
if (handled) {
QMetaObject::invokeMethod(_qmlWindow, "stop", Qt::AutoConnection);
}
}
void QmlWebWindowClass::setVisible(bool visible) {
@ -202,6 +245,7 @@ QString QmlWebWindowClass::getURL() const {
QMetaObject::invokeMethod(const_cast<QmlWebWindowClass*>(this), "getURL", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QString, result));
return result;
}
return _qmlWindow->property(URL_PROPERTY).toString();
}

View file

@ -10,11 +10,12 @@
#define hifi_ui_QmlWebWindowClass_h
#include <QtCore/QObject>
#include <GLMHelpers.h>
#include <QtScript/QScriptValue>
#include <QtQuick/QQuickItem>
#include <QtWebChannel/QWebChannelAbstractTransport>
#include <GLMHelpers.h>
class QScriptEngine;
class QScriptContext;
class QmlWebWindowClass;

View file

@ -13,6 +13,9 @@
#ifdef HAVE_SIXENSE
#include <sixense.h>
#else
#define SIXENSE_FAILURE -1
#define SIXENSE_SUCCESS 0
#endif
#include <QCoreApplication>
@ -43,6 +46,14 @@ static const unsigned int BUTTON_TRIGGER = 1U << 8;
const glm::vec3 SixenseManager::DEFAULT_AVATAR_POSITION { -0.25f, -0.35f, -0.3f }; // in hydra frame
const float SixenseManager::CONTROLLER_THRESHOLD { 0.35f };
bool SixenseManager::_sixenseLoaded = false;
#define BAIL_IF_NOT_LOADED \
if (!_sixenseLoaded) { \
return; \
}
const QString SixenseManager::NAME = "Sixense";
const QString SixenseManager::HYDRA_ID_STRING = "Razer Hydra";
@ -89,11 +100,12 @@ void SixenseManager::activate() {
userInputMapper->registerDevice(_inputDevice);
loadSettings();
sixenseInit();
_sixenseLoaded = (sixenseInit() == SIXENSE_SUCCESS);
#endif
}
void SixenseManager::deactivate() {
BAIL_IF_NOT_LOADED
InputPlugin::deactivate();
#ifdef HAVE_SIXENSE
@ -114,12 +126,14 @@ void SixenseManager::deactivate() {
}
void SixenseManager::setSixenseFilter(bool filter) {
BAIL_IF_NOT_LOADED
#ifdef HAVE_SIXENSE
sixenseSetFilterEnabled(filter ? 1 : 0);
#endif
}
void SixenseManager::pluginUpdate(float deltaTime, bool jointsCaptured) {
BAIL_IF_NOT_LOADED
_inputDevice->update(deltaTime, jointsCaptured);
if (_inputDevice->_requestReset) {
_container->requestReset();
@ -128,6 +142,7 @@ void SixenseManager::pluginUpdate(float deltaTime, bool jointsCaptured) {
}
void SixenseManager::InputDevice::update(float deltaTime, bool jointsCaptured) {
BAIL_IF_NOT_LOADED
#ifdef HAVE_SIXENSE
_buttonPressedMap.clear();
@ -246,6 +261,7 @@ void SixenseManager::InputDevice::update(float deltaTime, bool jointsCaptured) {
}
void SixenseManager::InputDevice::setDebugDrawRaw(bool flag) {
BAIL_IF_NOT_LOADED
_debugDrawRaw = flag;
if (!flag) {
DebugDraw::getInstance().removeMyAvatarMarker("SIXENSE_RAW_LEFT");
@ -254,6 +270,7 @@ void SixenseManager::InputDevice::setDebugDrawRaw(bool flag) {
}
void SixenseManager::InputDevice::setDebugDrawCalibrated(bool flag) {
BAIL_IF_NOT_LOADED
_debugDrawCalibrated = flag;
if (!flag) {
DebugDraw::getInstance().removeMyAvatarMarker("SIXENSE_CALIBRATED_LEFT");
@ -281,6 +298,7 @@ static bool calibrationRequested(SixenseControllerData* controllers) {
}
void SixenseManager::InputDevice::updateCalibration(SixenseControllerData* controllers) {
BAIL_IF_NOT_LOADED
const SixenseControllerData* dataLeft = controllers;
const SixenseControllerData* dataRight = controllers + 1;
@ -365,11 +383,13 @@ void SixenseManager::InputDevice::updateCalibration(SixenseControllerData* contr
#endif // HAVE_SIXENSE
void SixenseManager::InputDevice::focusOutEvent() {
BAIL_IF_NOT_LOADED
_axisStateMap.clear();
_buttonPressedMap.clear();
};
void SixenseManager::InputDevice::handleButtonEvent(unsigned int buttons, bool left) {
BAIL_IF_NOT_LOADED
using namespace controller;
if (buttons & BUTTON_0) {
_buttonPressedMap.insert(left ? BACK : START);
@ -395,6 +415,7 @@ void SixenseManager::InputDevice::handleButtonEvent(unsigned int buttons, bool l
}
void SixenseManager::InputDevice::handlePoseEvent(float deltaTime, glm::vec3 position, glm::quat rotation, bool left) {
BAIL_IF_NOT_LOADED
#ifdef HAVE_SIXENSE
auto hand = left ? controller::StandardPoseChannel::LEFT_HAND : controller::StandardPoseChannel::RIGHT_HAND;

View file

@ -98,6 +98,8 @@ private:
static const QString NAME;
static const QString HYDRA_ID_STRING;
static bool _sixenseLoaded;
};
#endif // hifi_SixenseManager_h

View file

@ -63,6 +63,9 @@ void unloadSixense() {
// sixense.h wrapper for OSX dynamic linking
int sixenseInit() {
loadSixense();
if (!SIXENSE || !SIXENSE->isLoaded()) {
return SIXENSE_FAILURE;
}
return FORWARD();
}
int sixenseExit() {

View file

@ -6,8 +6,7 @@
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
#if (NOT WIN32)
if (FALSE)
if (NOT WIN32)
set(TARGET_NAME oculusLegacy)
setup_hifi_plugin()

View file

@ -26,7 +26,7 @@
using namespace oglplus;
const QString OculusLegacyDisplayPlugin::NAME("Oculus Rift (0.5)");
const QString OculusLegacyDisplayPlugin::NAME("Oculus Rift (0.5) (Simulated)");
const QString & OculusLegacyDisplayPlugin::getName() const {
return NAME;
@ -39,12 +39,6 @@ uvec2 OculusLegacyDisplayPlugin::getRecommendedRenderSize() const {
return _desiredFramebufferSize;
}
void OculusLegacyDisplayPlugin::preRender() {
ovrHmd_GetEyePoses(_hmd, _frameIndex, _eyeOffsets, _eyePoses, &_trackingState);
ovrHmd_BeginFrame(_hmd, _frameIndex);
WindowOpenGLDisplayPlugin::preRender();
}
glm::mat4 OculusLegacyDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
return _eyeProjections[eye];
}
@ -57,13 +51,18 @@ glm::mat4 OculusLegacyDisplayPlugin::getEyeToHeadTransform(Eye eye) const {
return toGlm(_eyePoses[eye]);
}
// Should NOT be used for rendering as this will mess up timewarp. Use the getModelview() method above for
// any use of head poses for rendering, ensuring you use the correct eye
glm::mat4 OculusLegacyDisplayPlugin::getHeadPose() const {
glm::mat4 OculusLegacyDisplayPlugin::getHeadPose(uint32_t frameIndex) const {
static uint32_t lastFrameSeen = 0;
if (frameIndex > lastFrameSeen) {
Lock lock(_mutex);
_trackingState = ovrHmd_GetTrackingState(_hmd, ovr_GetTimeInSeconds());
ovrHmd_GetEyePoses(_hmd, frameIndex, _eyeOffsets, _eyePoses, &_trackingState);
lastFrameSeen = frameIndex;
}
return toGlm(_trackingState.HeadPose.ThePose);
}
bool OculusLegacyDisplayPlugin::isSupported() const {
if (!ovr_Initialize(nullptr)) {
return false;
@ -92,10 +91,13 @@ bool OculusLegacyDisplayPlugin::isSupported() const {
}
void OculusLegacyDisplayPlugin::activate() {
WindowOpenGLDisplayPlugin::activate();
if (!(ovr_Initialize(nullptr))) {
Q_ASSERT(false);
qFatal("Failed to Initialize SDK");
}
_hswDismissed = false;
_hmd = ovrHmd_Create(0);
if (!_hmd) {
@ -107,13 +109,13 @@ void OculusLegacyDisplayPlugin::activate() {
_eyeFovs[eye] = _hmd->MaxEyeFov[eye];
ovrEyeRenderDesc erd = _eyeRenderDescs[eye] = ovrHmd_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
ovrMatrix4f ovrPerspectiveProjection =
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
ovrPerspectiveProjection =
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
eyeSizes[eye] = toGlm(ovrHmd_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
});
@ -121,38 +123,43 @@ void OculusLegacyDisplayPlugin::activate() {
combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
ovrMatrix4f ovrPerspectiveProjection =
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
_desiredFramebufferSize = uvec2(
eyeSizes[0].x + eyeSizes[1].x,
std::max(eyeSizes[0].y, eyeSizes[1].y));
_frameIndex = 0;
_desiredFramebufferSize = uvec2(eyeSizes[0].x + eyeSizes[1].x,
std::max(eyeSizes[0].y, eyeSizes[1].y));
if (!ovrHmd_ConfigureTracking(_hmd,
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0)) {
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0)) {
qFatal("Could not attach to sensor device");
}
}
WindowOpenGLDisplayPlugin::activate();
void OculusLegacyDisplayPlugin::deactivate() {
WindowOpenGLDisplayPlugin::deactivate();
ovrHmd_Destroy(_hmd);
_hmd = nullptr;
ovr_Shutdown();
}
int screen = getHmdScreen();
if (screen != -1) {
_container->setFullscreen(qApp->screens()[screen]);
}
_window->installEventFilter(this);
_window->makeCurrent();
// DLL based display plugins MUST initialize GLEW inside the DLL code.
void OculusLegacyDisplayPlugin::customizeContext() {
static std::once_flag once;
std::call_once(once, []{
glewExperimental = true;
glewInit();
glGetError();
});
WindowOpenGLDisplayPlugin::customizeContext();
#if 0
ovrGLConfig config; memset(&config, 0, sizeof(ovrRenderAPIConfig));
auto& header = config.Config.Header;
header.API = ovrRenderAPI_OpenGL;
header.BackBufferSize = _hmd->Resolution;
header.Multisample = 1;
int distortionCaps = 0
| ovrDistortionCap_TimeWarp
;
int distortionCaps = ovrDistortionCap_TimeWarp;
memset(_eyeTextures, 0, sizeof(ovrTexture) * 2);
ovr_for_each_eye([&](ovrEyeType eye) {
auto& header = _eyeTextures[eye].Header;
@ -164,74 +171,36 @@ void OculusLegacyDisplayPlugin::activate() {
header.RenderViewport.Pos.x = header.RenderViewport.Size.w;
}
});
#ifndef NDEBUG
#ifndef NDEBUG
ovrBool result =
#endif
ovrHmd_ConfigureRendering(_hmd, &config.Config, distortionCaps, _eyeFovs, _eyeRenderDescs);
#endif
ovrHmd_ConfigureRendering(_hmd, &config.Config, distortionCaps, _eyeFovs, _eyeRenderDescs);
assert(result);
}
void OculusLegacyDisplayPlugin::deactivate() {
_window->removeEventFilter(this);
WindowOpenGLDisplayPlugin::deactivate();
#endif
QScreen* riftScreen = nullptr;
if (_hmdScreen >= 0) {
riftScreen = qApp->screens()[_hmdScreen];
}
_container->unsetFullscreen(riftScreen);
ovrHmd_Destroy(_hmd);
_hmd = nullptr;
ovr_Shutdown();
}
// DLL based display plugins MUST initialize GLEW inside the DLL code.
void OculusLegacyDisplayPlugin::customizeContext() {
glewExperimental = true;
glewInit();
glGetError();
WindowOpenGLDisplayPlugin::customizeContext();
#if 0
void OculusLegacyDisplayPlugin::uncustomizeContext() {
WindowOpenGLDisplayPlugin::uncustomizeContext();
}
void OculusLegacyDisplayPlugin::preDisplay() {
_window->makeCurrent();
}
void OculusLegacyDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
++_frameIndex;
void OculusLegacyDisplayPlugin::internalPresent() {
ovrHmd_BeginFrame(_hmd, 0);
ovr_for_each_eye([&](ovrEyeType eye) {
reinterpret_cast<ovrGLTexture&>(_eyeTextures[eye]).OGL.TexId = finalTexture;
reinterpret_cast<ovrGLTexture&>(_eyeTextures[eye]).OGL.TexId = _currentSceneTexture;
});
ovrHmd_EndFrame(_hmd, _eyePoses, _eyeTextures);
}
// Pass input events on to the application
bool OculusLegacyDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
if (!_hswDismissed && (event->type() == QEvent::KeyPress)) {
static ovrHSWDisplayState hswState;
ovrHmd_GetHSWDisplayState(_hmd, &hswState);
if (hswState.Displayed) {
ovrHmd_DismissHSWDisplay(_hmd);
} else {
_hswDismissed = true;
}
}
return WindowOpenGLDisplayPlugin::eventFilter(receiver, event);
}
// FIXME mirroring tot he main window is diffucult on OSX because it requires that we
// trigger a swap, which causes the client to wait for the v-sync of the main screen running
// at 60 Hz. This would introduce judder. Perhaps we can push mirroring to a separate
// thread
// FIXME If we move to the 'batch rendering on a different thread' we can possibly do this.
// however, we need to make sure it doesn't block the event handling.
void OculusLegacyDisplayPlugin::finishFrame() {
_window->doneCurrent();
};
#endif
int OculusLegacyDisplayPlugin::getHmdScreen() const {
return _hmdScreen;
}
float OculusLegacyDisplayPlugin::getTargetFrameRate() {
return TARGET_RATE_OculusLegacy;
}

View file

@ -24,11 +24,8 @@ public:
virtual void activate() override;
virtual void deactivate() override;
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
virtual int getHmdScreen() const override;
virtual float getTargetFrameRate() override { return TARGET_RATE_OculusLegacy; }
// Stereo specific methods
virtual bool isHmd() const override { return true; }
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
@ -36,31 +33,32 @@ public:
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
virtual void resetSensors() override;
virtual glm::mat4 getEyeToHeadTransform(Eye eye) const override;
virtual glm::mat4 getHeadPose() const override;
virtual glm::mat4 getHeadPose(uint32_t frameIndex) const override;
virtual float getTargetFrameRate() override;
protected:
virtual void customizeContext() override;
virtual void preRender() override;
virtual void preDisplay() override;
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
// Do not perform swap in finish
virtual void finishFrame() override;
#if 0
virtual void uncustomizeContext() override;
virtual void internalPresent() override;
#endif
private:
static const QString NAME;
ovrHmd _hmd;
ovrTrackingState _trackingState;
mutable ovrTrackingState _trackingState;
ovrEyeRenderDesc _eyeRenderDescs[2];
ovrPosef _eyePoses[2];
mutable ovrPosef _eyePoses[2];
ovrVector3f _eyeOffsets[2];
ovrFovPort _eyeFovs[2];
mat4 _eyeProjections[3];
mat4 _compositeEyeProjections[2];
uvec2 _desiredFramebufferSize;
ovrTexture _eyeTextures[2];
mutable int _hmdScreen{ -1 };
bool _hswDismissed{ false };
//ovrTexture _eyeTextures[2]; // FIXME - not currently in use
mutable int _hmdScreen { -1 };
bool _hswDismissed { false };
};

View file

@ -22,7 +22,7 @@ in vec3 _color;
void main(void) {
packDeferredFragment(
normalize(_normal.xyz),
glowIntensity,
1.0,
_color.rgb,
DEFAULT_SPECULAR, DEFAULT_SHININESS);
}

View file

@ -24,6 +24,7 @@
var lightsScriptURL = Script.resolvePath("../examples/toybox/lights/lightSwitch.js");
var targetsScriptURL = Script.resolvePath('../examples/toybox/ping_pong_gun/wallTarget.js');
var bowScriptURL = Script.resolvePath('../examples/toybox/bow/bow.js');
var raveStickEntityScriptURL = Script.resolvePath("../examples/flowArts/raveStick/raveStickEntityScript.js");
var basketballResetterScriptURL = Script.resolvePath('basketballsResetter.js');
var targetsResetterScriptURL = Script.resolvePath('targetsResetter.js');
@ -106,6 +107,13 @@
z: 505.78
});
createRaveStick({
x: 547.4,
y: 495.4,
z: 504.5
});
createCombinedArmChair({
x: 549.29,
y: 494.9,
@ -160,6 +168,111 @@
});
}
function createRaveStick(position) {
var modelURL = "https://s3.amazonaws.com/hifi-public/eric/models/rave/raveStick.fbx";
var stick = Entities.addEntity({
type: "Model",
name: "raveStick",
modelURL: modelURL,
position: position,
shapeType: 'box',
collisionsWillMove: true,
script: raveStickEntityScriptURL,
dimensions: {
x: 0.06,
y: 0.06,
z: 0.31
},
gravity: {
x: 0,
y: -3,
z: 0
},
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
spatialKey: {
relativePosition: {
x: 0,
y: 0,
z: -0.1
},
relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
},
invertSolidWhileHeld: true
}
})
});
var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0)
var forwardVec = Quat.getFront(Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0)));
forwardVec = Vec3.normalize(forwardVec);
var forwardQuat = orientationOf(forwardVec);
position = Vec3.sum(position, Vec3.multiply(Quat.getFront(rotation), 0.1));
position.z += 0.1;
position.x += -0.035;
var color = {
red: 0,
green: 200,
blue: 40
};
var props = {
type: "ParticleEffect",
position: position,
parentID: stick,
isEmitting: true,
name: "raveBeam",
colorStart: color,
colorSpread: {
red: 200,
green: 10,
blue: 10
},
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: color,
maxParticles: 100000,
lifespan: 1,
emitRate: 1000,
emitOrientation: forwardQuat,
emitSpeed: 0.2,
speedSpread: 0.0,
polarStart: 0,
polarFinish: 0.0,
azimuthStart: 0.1,
azimuthFinish: 0.01,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: 0.00,
y: 0.00,
z: 0.00
},
radiusStart: 0.03,
radiusFinish: 0.025,
alpha: 0.7,
alphaSpread:0.1,
alphaStart: 0.5,
alphaFinish: 0.5,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
emitterShouldTrail: false,
userData: JSON.stringify({
resetMe: {
resetMe: true
}
})
}
var beam = Entities.addEntity(props);
}
function createGun(position) {
var modelURL = "https://s3.amazonaws.com/hifi-public/eric/models/gun.fbx";
@ -1012,7 +1125,7 @@
z: 503.39
};
var rotation = Quat.fromPitchYawRollDegrees(0, 36, 0);
var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
var pingPongGun = Entities.addEntity({
type: "Model",
@ -1040,6 +1153,14 @@
resetMe: true
},
grabbableKey: {
spatialKey: {
relativePosition: {
x: -0.05,
y: 0,
z: 0.0
},
relativeRotation: Quat.fromPitchYawRollDegrees(0, -90, -90)
},
invertSolidWhileHeld: true
}

View file

@ -23,10 +23,12 @@ var wandScriptURL = Script.resolvePath("../examples/toybox/bubblewand/wand.js");
var dollScriptURL = Script.resolvePath("../examples/toybox/doll/doll.js");
var lightsScriptURL = Script.resolvePath("../examples/toybox/lights/lightSwitch.js");
var bowScriptURL = Script.resolvePath("../examples/toybox/bow/bow.js");
var raveStickEntityScriptURL = Script.resolvePath("../examples/flowArts/raveStick/raveStickEntityScript.js");
var targetsScriptURL = Script.resolvePath('../examples/toybox/ping_pong_gun/wallTarget.js');
var basketballResetterScriptURL = Script.resolvePath('basketballsResetter.js');
var targetsResetterScriptURL = Script.resolvePath('targetsResetter.js');
MasterReset = function() {
var resetKey = "resetMe";
@ -80,6 +82,12 @@ MasterReset = function() {
z: 505.78
});
createRaveStick({
x: 547.4,
y: 495.4,
z: 504.5
});
createCombinedArmChair({
@ -94,6 +102,8 @@ MasterReset = function() {
z: 504.53
});
createPingPongBallGun();
createTargets();
createTargetResetter();
@ -137,6 +147,110 @@ MasterReset = function() {
});
}
function createRaveStick(position) {
var modelURL = "https://s3.amazonaws.com/hifi-public/eric/models/rave/raveStick.fbx";
var stick = Entities.addEntity({
type: "Model",
name: "raveStick",
modelURL: modelURL,
position: position,
shapeType: 'box',
collisionsWillMove: true,
script: raveStickEntityScriptURL,
dimensions: {
x: 0.06,
y: 0.06,
z: 0.31
},
gravity: {
x: 0,
y: -3,
z: 0
},
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
spatialKey: {
relativePosition: {
x: 0,
y: 0,
z: -0.1
},
relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
},
invertSolidWhileHeld: true
}
})
});
var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0)
var forwardVec = Quat.getFront(Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0)));
forwardVec = Vec3.normalize(forwardVec);
var forwardQuat = orientationOf(forwardVec);
position = Vec3.sum(position, Vec3.multiply(Quat.getFront(rotation), 0.1));
position.z += 0.1;
position.x += -0.035;
var color = {
red: 0,
green: 200,
blue: 40
};
var props = {
type: "ParticleEffect",
position: position,
parentID: stick,
isEmitting: true,
name: "raveBeam",
colorStart: color,
colorSpread: {
red: 200,
green: 10,
blue: 10
},
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: color,
maxParticles: 100000,
lifespan: 1,
emitRate: 1000,
emitOrientation: forwardQuat,
emitSpeed: 0.2,
speedSpread: 0.0,
polarStart: 0,
polarFinish: 0.0,
azimuthStart: 0.1,
azimuthFinish: 0.01,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: 0.00,
y: 0.00,
z: 0.00
},
radiusStart: 0.03,
radiusFinish: 0.025,
alpha: 0.7,
alphaSpread: 0.1,
alphaStart: 0.5,
alphaFinish: 0.5,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
emitterShouldTrail: false,
userData: JSON.stringify({
resetMe: {
resetMe: true
}
})
}
var beam = Entities.addEntity(props);
}
function createGun(position) {
var modelURL = "https://s3.amazonaws.com/hifi-public/eric/models/gun.fbx";
@ -992,7 +1106,7 @@ MasterReset = function() {
z: 503.39
};
var rotation = Quat.fromPitchYawRollDegrees(0, 36, 0);
var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
var pingPongGun = Entities.addEntity({
type: "Model",
@ -1020,6 +1134,14 @@ MasterReset = function() {
resetMe: true
},
grabbableKey: {
spatialKey: {
relativePosition: {
x: -0.05,
y: 0,
z: 0.0
},
relativeRotation: Quat.fromPitchYawRollDegrees(0,-90, -90)
},
invertSolidWhileHeld: true
}
@ -1349,7 +1471,7 @@ MasterReset = function() {
resetMe: true
},
grabbableKey: {
invertSolidWhileHeld: true
invertSolidWhileHeld: true
}
})
});