first cut at wiring up new entity specific UI/UX events

This commit is contained in:
ZappoMan 2014-10-31 10:23:45 -07:00
parent 8c013a84ff
commit 277da5a24f
5 changed files with 193 additions and 0 deletions

View file

@ -1248,6 +1248,8 @@ void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
if (_lastMouseMoveWasSimulated) {
showMouse = false;
}
_entities.mouseMoveEvent(event, deviceID);
_controllerScriptingInterface.emitMouseMoveEvent(event, deviceID); // send events to any registered scripts
@ -1269,6 +1271,9 @@ void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
}
void Application::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
_entities.mousePressEvent(event, deviceID);
_controllerScriptingInterface.emitMousePressEvent(event); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
@ -1306,6 +1311,9 @@ void Application::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
}
void Application::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
_entities.mouseReleaseEvent(event, deviceID);
_controllerScriptingInterface.emitMouseReleaseEvent(event); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
@ -1940,6 +1948,10 @@ void Application::init() {
connect(&_entityCollisionSystem, &EntityCollisionSystem::entityCollisionWithEntity,
ScriptEngine::getEntityScriptingInterface(), &EntityScriptingInterface::entityCollisionWithEntity);
// connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing
// of events related clicking, hovering over, and entering entities
_entities.connectSignalsToSlots(ScriptEngine::getEntityScriptingInterface());
_entityClipboardRenderer.init();
_entityClipboardRenderer.setViewFrustum(getViewFrustum());
_entityClipboardRenderer.setTree(&_entityClipboard);

View file

@ -17,6 +17,7 @@
#include <BoxEntityItem.h>
#include <ModelEntityItem.h>
#include <MouseEvent.h>
#include <PerfStat.h>
#include <RenderArgs.h>
@ -24,6 +25,8 @@
#include "Menu.h"
#include "EntityTreeRenderer.h"
#include "devices/OculusManager.h"
#include "RenderableBoxEntityItem.h"
#include "RenderableLightEntityItem.h"
#include "RenderableModelEntityItem.h"
@ -42,6 +45,9 @@ EntityTreeRenderer::EntityTreeRenderer() :
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Light, RenderableLightEntityItem::factory)
_currentHoverOverEntityID = EntityItemID::createInvalidEntityID(); // makes it the unknown ID
_currentClickingOnEntityID = EntityItemID::createInvalidEntityID(); // makes it the unknown ID
}
EntityTreeRenderer::~EntityTreeRenderer() {
@ -382,4 +388,130 @@ void EntityTreeRenderer::deleteReleasedModels() {
}
}
PickRay EntityTreeRenderer::computePickRay(float x, float y) {
float screenWidth = Application::getInstance()->getGLWidget()->width();
float screenHeight = Application::getInstance()->getGLWidget()->height();
PickRay result;
if (OculusManager::isConnected()) {
Camera* camera = Application::getInstance()->getCamera();
result.origin = camera->getPosition();
Application::getInstance()->getApplicationOverlay().computeOculusPickRay(x / screenWidth, y / screenHeight, result.direction);
} else {
ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
viewFrustum->computePickRay(x / screenWidth, y / screenHeight, result.origin, result.direction);
}
return result;
}
RayToEntityIntersectionResult EntityTreeRenderer::findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType) {
RayToEntityIntersectionResult result;
if (_tree) {
EntityTree* entityTree = static_cast<EntityTree*>(_tree);
OctreeElement* element;
EntityItem* intersectedEntity = NULL;
result.intersects = entityTree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face,
(void**)&intersectedEntity, lockType, &result.accurate);
if (result.intersects && intersectedEntity) {
result.entityID = intersectedEntity->getEntityItemID();
result.properties = intersectedEntity->getProperties();
result.intersection = ray.origin + (ray.direction * result.distance);
}
}
return result;
}
void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityScriptingInterface) {
connect(this, &EntityTreeRenderer::mousePressOnEntity, entityScriptingInterface, &EntityScriptingInterface::mousePressOnEntity);
connect(this, &EntityTreeRenderer::mouseMoveOnEntity, entityScriptingInterface, &EntityScriptingInterface::mouseMoveOnEntity);
connect(this, &EntityTreeRenderer::mouseReleaseOnEntity, entityScriptingInterface, &EntityScriptingInterface::mouseReleaseOnEntity);
connect(this, &EntityTreeRenderer::clickDownOnEntity, entityScriptingInterface, &EntityScriptingInterface::clickDownOnEntity);
connect(this, &EntityTreeRenderer::holdingClickOnEntity, entityScriptingInterface, &EntityScriptingInterface::holdingClickOnEntity);
connect(this, &EntityTreeRenderer::clickReleaseOnEntity, entityScriptingInterface, &EntityScriptingInterface::clickReleaseOnEntity);
connect(this, &EntityTreeRenderer::hoverEnterEntity, entityScriptingInterface, &EntityScriptingInterface::hoverEnterEntity);
connect(this, &EntityTreeRenderer::hoverOverEntity, entityScriptingInterface, &EntityScriptingInterface::hoverOverEntity);
connect(this, &EntityTreeRenderer::hoverLeaveEntity, entityScriptingInterface, &EntityScriptingInterface::hoverLeaveEntity);
}
void EntityTreeRenderer::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
PerformanceTimer perfTimer("EntityTreeRenderer::mousePressEvent");
PickRay ray = computePickRay(event->x(), event->y());
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::Lock);
if (rayPickResult.intersects) {
//qDebug() << "mousePressEvent over entity:" << rayPickResult.entityID;
emit mousePressOnEntity(rayPickResult.entityID, MouseEvent(*event, deviceID));
_currentClickingOnEntityID = rayPickResult.entityID;
emit clickDownOnEntity(_currentClickingOnEntityID, MouseEvent(*event, deviceID));
}
}
void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
PerformanceTimer perfTimer("EntityTreeRenderer::mouseReleaseEvent");
PickRay ray = computePickRay(event->x(), event->y());
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::Lock);
if (rayPickResult.intersects) {
//qDebug() << "mouseReleaseEvent over entity:" << rayPickResult.entityID;
emit mouseReleaseOnEntity(rayPickResult.entityID, MouseEvent(*event, deviceID));
}
// Even if we're no longer intersecting with an entity, if we started clicking on it, and now
// we're releasing the button, then this is considered a clickOn event
if (!_currentClickingOnEntityID.isInvalidID()) {
emit clickReleaseOnEntity(_currentClickingOnEntityID, MouseEvent(*event, deviceID));
}
// makes it the unknown ID, we just released so we can't be clicking on anything
_currentClickingOnEntityID = EntityItemID::createInvalidEntityID();
}
void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
PerformanceTimer perfTimer("EntityTreeRenderer::mouseMoveEvent");
PickRay ray = computePickRay(event->x(), event->y());
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock);
if (rayPickResult.intersects) {
//qDebug() << "mouseMoveEvent over entity:" << rayPickResult.entityID;
emit mouseMoveOnEntity(rayPickResult.entityID, MouseEvent(*event, deviceID));
// handle the hover logic...
// if we were previously hovering over an entity, and this new entity is not the same as our previous entity
// then we need to send the hover leave.
if (!_currentHoverOverEntityID.isInvalidID() && rayPickResult.entityID != _currentHoverOverEntityID) {
emit hoverLeaveEntity(_currentHoverOverEntityID, MouseEvent(*event, deviceID));
}
// If the new hover entity does not match the previous hover entity then we are entering the new one
// this is true if the _currentHoverOverEntityID is known or unknown
if (rayPickResult.entityID != _currentHoverOverEntityID) {
emit hoverEnterEntity(rayPickResult.entityID, MouseEvent(*event, deviceID));
}
// and finally, no matter what, if we're intersecting an entity then we're definitely hovering over it, and
// we should send our hover over event
emit hoverOverEntity(rayPickResult.entityID, MouseEvent(*event, deviceID));
// remember what we're hovering over
_currentHoverOverEntityID = rayPickResult.entityID;
} else {
// handle the hover logic...
// if we were previously hovering over an entity, and we're no longer hovering over any entity then we need to
// send the hover leave for our previous entity
if (!_currentHoverOverEntityID.isInvalidID()) {
emit hoverLeaveEntity(_currentHoverOverEntityID, MouseEvent(*event, deviceID));
_currentHoverOverEntityID = EntityItemID::createInvalidEntityID(); // makes it the unknown ID
}
}
// Even if we're no longer intersecting with an entity, if we started clicking on an entity and we have
// not yet released the hold then this is still considered a holdingClickOnEntity event
if (!_currentClickingOnEntityID.isInvalidID()) {
emit holdingClickOnEntity(_currentClickingOnEntityID, MouseEvent(*event, deviceID));
}
}

View file

@ -16,6 +16,7 @@
#include <stdint.h>
#include <EntityTree.h>
#include <EntityScriptingInterface.h> // for RayToEntityIntersectionResult
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
@ -75,9 +76,37 @@ public:
void releaseModel(Model* model);
void deleteReleasedModels();
// event handles which may generate entity related events
void mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID);
void mousePressEvent(QMouseEvent* event, unsigned int deviceID);
void mouseMoveEvent(QMouseEvent* event, unsigned int deviceID);
/// connect our signals to anEntityScriptingInterface for firing of events related clicking,
/// hovering over, and entering entities
void connectSignalsToSlots(EntityScriptingInterface* entityScriptingInterface);
signals:
void mousePressOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void mouseMoveOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void mouseReleaseOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void clickDownOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void holdingClickOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void clickReleaseOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void hoverEnterEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void hoverOverEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void hoverLeaveEntity(const EntityItemID& entityItemID, const MouseEvent& event);
private:
QList<Model*> _releasedModels;
void renderProxies(const EntityItem* entity, RenderArgs* args);
PickRay computePickRay(float x, float y);
RayToEntityIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType);
EntityItemID _currentHoverOverEntityID;
EntityItemID _currentClickingOnEntityID;
};
#endif // hifi_EntityTreeRenderer_h

View file

@ -49,7 +49,10 @@ public:
EntityItemID convertToKnownIDVersion() const;
EntityItemID convertToCreatorTokenVersion() const;
bool isInvalidID() const { return id == UNKNOWN_ENTITY_ID && creatorTokenID == UNKNOWN_ENTITY_TOKEN && isKnownID == false; }
// these methods allow you to create models, and later edit them.
static EntityItemID createInvalidEntityID() { return EntityItemID(UNKNOWN_ENTITY_ID, UNKNOWN_ENTITY_TOKEN, false); }
static EntityItemID getIDfromCreatorTokenID(uint32_t creatorTokenID);
static uint32_t getNextCreatorTokenID();
static void handleAddEntityResponse(const QByteArray& packet);
@ -74,6 +77,10 @@ inline bool operator==(const EntityItemID& a, const EntityItemID& b) {
return a.id == b.id;
}
inline bool operator!=(const EntityItemID& a, const EntityItemID& b) {
return !(a == b);
}
inline uint qHash(const EntityItemID& a, uint seed) {
QUuid temp;
if (a.id == UNKNOWN_ENTITY_ID) {

View file

@ -25,6 +25,7 @@
class EntityTree;
class MouseEvent;
class RayToEntityIntersectionResult {
@ -101,6 +102,18 @@ signals:
void entityCollisionWithVoxel(const EntityItemID& entityID, const VoxelDetail& voxel, const CollisionInfo& collision);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& collision);
void mousePressOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void mouseMoveOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void mouseReleaseOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void clickDownOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void holdingClickOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void clickReleaseOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void hoverEnterEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void hoverOverEntity(const EntityItemID& entityItemID, const MouseEvent& event);
void hoverLeaveEntity(const EntityItemID& entityItemID, const MouseEvent& event);
private:
void queueEntityMessage(PacketType packetType, EntityItemID entityID, const EntityItemProperties& properties);