From 270b4b97fcdebde188d20275b73917adb272cc6d Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Wed, 4 Nov 2015 02:26:02 -0800 Subject: [PATCH] remove a left-over kludge that was causing the appearence of frame-lag in held objects --- interface/src/avatar/AvatarActionHold.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/interface/src/avatar/AvatarActionHold.cpp b/interface/src/avatar/AvatarActionHold.cpp index e7d030e17a..70216eca11 100644 --- a/interface/src/avatar/AvatarActionHold.cpp +++ b/interface/src/avatar/AvatarActionHold.cpp @@ -109,8 +109,6 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) { if (_previousSet) { glm::vec3 positionalVelocity = (_positionalTarget - _previousPositionalTarget) / deltaTimeStep; rigidBody->setLinearVelocity(glmToBullet(positionalVelocity)); - // back up along velocity a bit in order to smooth out a "vibrating" appearance - _positionalTarget -= positionalVelocity * deltaTimeStep / 2.0f; } }