Merge pull request #3833 from AndrewMeadows/thermonuclear

flag EntityItem when changed by update
This commit is contained in:
Brad Hefta-Gaub 2014-11-19 16:40:40 -08:00
commit 270939dee4
5 changed files with 174 additions and 22 deletions

View file

@ -90,6 +90,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) {
_lastEditedFromRemoteInRemoteTime = 0;
_lastUpdated = 0;
_created = 0;
_updateFlags = 0;
_changedOnServer = 0;
initFromEntityItemID(entityItemID);
_simulationState = EntityItem::Static;
@ -102,6 +103,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemPropert
_lastEditedFromRemoteInRemoteTime = 0;
_lastUpdated = 0;
_created = properties.getCreated();
_updateFlags = 0;
_changedOnServer = 0;
initFromEntityItemID(entityItemID);
setProperties(properties, true); // force copy
@ -465,7 +467,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
dataAt += propertyFlags.getEncodedLength();
bytesRead += propertyFlags.getEncodedLength();
READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, _position);
READ_ENTITY_PROPERTY_SETTER(PROP_POSITION, glm::vec3, updatePosition);
// Old bitstreams had PROP_RADIUS, new bitstreams have PROP_DIMENSIONS
if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_DIMENSIONS) {
@ -484,7 +486,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
}
} else {
READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, _dimensions);
READ_ENTITY_PROPERTY_SETTER(PROP_DIMENSIONS, glm::vec3, setDimensions);
if (wantDebug) {
qDebug() << " readEntityDataFromBuffer() NEW FORMAT... look for PROP_DIMENSIONS";
}
@ -494,19 +496,19 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
qDebug() << " readEntityDataFromBuffer() _dimensions:" << getDimensionsInMeters() << " in meters";
}
READ_ENTITY_PROPERTY_QUAT(PROP_ROTATION, _rotation);
READ_ENTITY_PROPERTY(PROP_MASS, float, _mass);
READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, _velocity);
READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, _gravity);
READ_ENTITY_PROPERTY_QUAT_SETTER(PROP_ROTATION, updateRotation);
READ_ENTITY_PROPERTY_SETTER(PROP_MASS, float, updateMass);
READ_ENTITY_PROPERTY_SETTER(PROP_VELOCITY, glm::vec3, updateVelocity);
READ_ENTITY_PROPERTY_SETTER(PROP_GRAVITY, glm::vec3, updateGravity);
READ_ENTITY_PROPERTY(PROP_DAMPING, float, _damping);
READ_ENTITY_PROPERTY(PROP_LIFETIME, float, _lifetime);
READ_ENTITY_PROPERTY_SETTER(PROP_LIFETIME, float, updateLifetime);
READ_ENTITY_PROPERTY_STRING(PROP_SCRIPT,setScript);
READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, _registrationPoint);
READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, _angularVelocity);
READ_ENTITY_PROPERTY_SETTER(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
READ_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, float, _angularDamping);
READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, _visible);
READ_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, bool, _ignoreForCollisions);
READ_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, bool, _collisionsWillMove);
READ_ENTITY_PROPERTY_SETTER(PROP_IGNORE_FOR_COLLISIONS, bool, updateIgnoreForCollisions);
READ_ENTITY_PROPERTY_SETTER(PROP_COLLISIONS_WILL_MOVE, bool, updateCollisionsWillMove);
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, _locked);
READ_ENTITY_PROPERTY_STRING(PROP_USER_DATA,setUserData);
@ -731,11 +733,6 @@ bool EntityItem::lifetimeHasExpired() const {
return isMortal() && (getAge() > getLifetime());
}
void EntityItem::copyChangedProperties(const EntityItem& other) {
*this = other;
}
EntityItemProperties EntityItem::getProperties() const {
EntityItemProperties properties;
properties._id = getID();
@ -947,4 +944,111 @@ void EntityItem::recalculateCollisionShape() {
_collisionShape.setScale(entityAACube.getScale());
}
void EntityItem::updatePosition(const glm::vec3& value) {
if (_position != value) {
_position = value;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_POSITION;
}
}
void EntityItem::updatePositionInMeters(const glm::vec3& value) {
glm::vec3 position = glm::clamp(value / (float) TREE_SCALE, 0.0f, 1.0f);
if (_position != position) {
_position = position;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_POSITION;
}
}
void EntityItem::updateDimensions(const glm::vec3& value) {
if (_dimensions != value) {
_dimensions = value;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_SHAPE;
}
}
void EntityItem::updateDimensionsInMeters(const glm::vec3& value) {
glm::vec3 dimensions = value / (float) TREE_SCALE;
if (_dimensions != dimensions) {
_dimensions = dimensions;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_SHAPE;
}
}
void EntityItem::updateRotation(const glm::quat& rotation) {
if (_rotation != rotation) {
_rotation = rotation;
recalculateCollisionShape();
_updateFlags |= EntityItem::UPDATE_POSITION;
}
}
void EntityItem::updateMass(float value) {
if (_mass != value) {
_mass = value;
_updateFlags |= EntityItem::UPDATE_MASS;
}
}
void EntityItem::updateVelocity(const glm::vec3& value) {
if (_velocity != value) {
_velocity = value;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateVelocityInMeters(const glm::vec3& value) {
glm::vec3 velocity = value / (float) TREE_SCALE;
if (_velocity != velocity) {
_velocity = velocity;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateGravity(const glm::vec3& value) {
if (_gravity != value) {
_gravity = value;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateGravityInMeters(const glm::vec3& value) {
glm::vec3 gravity = value / (float) TREE_SCALE;
if (_gravity != gravity) {
_gravity = gravity;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateAngularVelocity(const glm::vec3& value) {
if (_angularVelocity != value) {
_angularVelocity = value;
_updateFlags |= EntityItem::UPDATE_VELOCITY;
}
}
void EntityItem::updateIgnoreForCollisions(bool value) {
if (_ignoreForCollisions != value) {
_ignoreForCollisions = value;
_updateFlags |= EntityItem::UPDATE_COLLISION_GROUP;
}
}
void EntityItem::updateCollisionsWillMove(bool value) {
if (_collisionsWillMove != value) {
_collisionsWillMove = value;
_updateFlags |= EntityItem::UPDATE_MOTION_TYPE;
}
}
void EntityItem::updateLifetime(float value) {
if (_lifetime != value) {
_lifetime = value;
_updateFlags |= EntityItem::UPDATE_LIFETIME;
}
}

View file

@ -35,13 +35,23 @@ class EntityTreeElementExtraEncodeData;
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() { };
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
class EntityItem {
public:
enum EntityUpdateFlags {
UPDATE_POSITION = 0x0001,
UPDATE_VELOCITY = 0x0002,
UPDATE_MASS = 0x0004,
UPDATE_COLLISION_GROUP = 0x0008,
UPDATE_MOTION_TYPE = 0x0010,
UPDATE_SHAPE = 0x0020,
UPDATE_LIFETIME = 0x0040
//UPDATE_APPEARANCE = 0x8000,
};
DONT_ALLOW_INSTANTIATION // This class can not be instantiated directly
EntityItem(const EntityItemID& entityItemID);
@ -125,9 +135,6 @@ public:
virtual void debugDump() const;
// similar to assignment/copy, but it handles keeping lifetime accurate
void copyChangedProperties(const EntityItem& other);
// attributes applicable to all entity types
EntityTypes::EntityType getType() const { return _type; }
const glm::vec3& getPosition() const { return _position; } /// get position in domain scale units (0.0 - 1.0)
@ -266,6 +273,30 @@ public:
virtual const Shape& getCollisionShapeInMeters() const { return _collisionShape; }
virtual bool contains(const glm::vec3& point) const { return getAABox().contains(point); }
// updateFoo() methods to be used when changes need to be accumulated in the _updateFlags
void updatePosition(const glm::vec3& value);
void updatePositionInMeters(const glm::vec3& value);
void updateDimensions(const glm::vec3& value);
void updateDimensionsInMeters(const glm::vec3& value);
void updateRotation(const glm::quat& rotation);
void updateMass(float value);
void updateVelocity(const glm::vec3& value);
void updateVelocityInMeters(const glm::vec3& value);
void updateGravity(const glm::vec3& value);
void updateGravityInMeters(const glm::vec3& value);
void updateAngularVelocity(const glm::vec3& value);
void updateIgnoreForCollisions(bool value);
void updateCollisionsWillMove(bool value);
void updateLifetime(float value);
uint32_t getUpdateFlags() const { return _updateFlags; }
void clearUpdateFlags() { _updateFlags = 0; }
#ifdef USE_BULLET_PHYSICS
EntityMotionState* getMotionState() const { return _motionState; }
virtual EntityMotionState* createMotionState() { return NULL; }
void destroyMotionState();
#endif // USE_BULLET_PHYSICS
SimulationState getSimulationState() const { return _simulationState; }
protected:
@ -314,6 +345,10 @@ protected:
AACubeShape _collisionShape;
SimulationState _simulationState; // only set by EntityTree
// UpdateFlags are set whenever a property changes that requires the change to be communicated to other
// data structures. It is the responsibility of the EntityTree to relay changes entity and clear flags.
uint32_t _updateFlags;
};

View file

@ -63,6 +63,17 @@
} \
}
#define READ_ENTITY_PROPERTY_QUAT_SETTER(P,M) \
if (propertyFlags.getHasProperty(P)) { \
glm::quat fromBuffer; \
int bytes = unpackOrientationQuatFromBytes(dataAt, fromBuffer); \
dataAt += bytes; \
bytesRead += bytes; \
if (overwriteLocalData) { \
M(fromBuffer); \
} \
}
#define READ_ENTITY_PROPERTY_STRING(P,O) \
if (propertyFlags.getHasProperty(P)) { \
uint16_t length; \

View file

@ -657,12 +657,13 @@ void EntityTree::updateChangedEntities(quint64 now, QSet<EntityItemID>& entities
foreach (EntityItem* thisEntity, _changedEntities) {
// check to see if the lifetime has expired, for immortal entities this is always false
if (thisEntity->lifetimeHasExpired()) {
qDebug() << "Lifetime has expired for thisEntity:" << thisEntity->getEntityItemID();
qDebug() << "Lifetime has expired for entity:" << thisEntity->getEntityItemID();
entitiesToDelete << thisEntity->getEntityItemID();
clearEntityState(thisEntity);
} else {
updateEntityState(thisEntity);
}
thisEntity->clearUpdateFlags();
}
_changedEntities.clear();
}

View file

@ -739,8 +739,9 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
EntityTreeElement* currentContainingElement = _myTree->getContainingElement(entityItemID);
bytesForThisEntity = entityItem->readEntityDataFromBuffer(dataAt, bytesLeftToRead, args);
// TODO: Andrew to only set changed if something has actually changed
_myTree->entityChanged(entityItem);
if (entityItem->getUpdateFlags()) {
_myTree->entityChanged(entityItem);
}
bool bestFitAfter = bestFitEntityBounds(entityItem);
if (bestFitBefore != bestFitAfter) {