Remove shortcut on ground plane 'G', was conflicting with turning gravity on/off

This commit is contained in:
Philip Rosedale 2013-06-12 12:58:45 -07:00
parent 6164e6cd7e
commit 26ca1a9a1d

View file

@ -1245,7 +1245,6 @@ void Application::initMenu() {
_renderAtmosphereOn->setShortcut(Qt::SHIFT | Qt::Key_A);
(_renderGroundPlaneOn = renderMenu->addAction("Ground Plane"))->setCheckable(true);
_renderGroundPlaneOn->setChecked(true);
_renderGroundPlaneOn->setShortcut(Qt::SHIFT | Qt::Key_G);
(_renderAvatarsOn = renderMenu->addAction("Avatars"))->setCheckable(true);
_renderAvatarsOn->setChecked(true);
(_renderAvatarBalls = renderMenu->addAction("Avatar as Balls"))->setCheckable(true);
@ -1446,11 +1445,12 @@ void Application::update(float deltaTime) {
if (_mousePressed && (_mouseVoxel.s != 0)) {
glm::vec2 mouseDrag(_mouseX - _mouseDragStartedX, _mouseY - _mouseDragStartedY);
glm::quat orientation = _myAvatar.getOrientation();
//glm::vec3 front = orientation * IDENTITY_FRONT;
//glm::vec3 right = orientation * IDENTITY_RIGHT;
glm::vec3 front = orientation * IDENTITY_FRONT;
glm::vec3 right = orientation * IDENTITY_RIGHT;
glm::vec3 up = orientation * IDENTITY_UP;
glm::vec3 towardVoxel = getMouseVoxelWorldCoordinates(_mouseVoxelDragging)
- _myAvatar.getCameraPosition();
towardVoxel = front * glm::length(towardVoxel);
glm::vec3 lateralToVoxel = glm::cross(up, glm::normalize(towardVoxel)) * glm::length(towardVoxel);
_voxelThrust = glm::vec3(0, 0, 0);
_voxelThrust += towardVoxel * VOXEL_GRAB_THRUST * deltaTime * mouseDrag.y;