Refactor CollisionPickResult::toVariantMap

This commit is contained in:
sabrina-shanman 2018-08-09 17:11:32 -07:00
parent ad36e23c34
commit 26ae688d59

View file

@ -23,19 +23,27 @@ QVariantMap CollisionPickResult::toVariantMap() const {
std::unordered_map<QUuid, QVariantMap> intersections;
std::unordered_map<QUuid, QVariantList> collisionPointPairs;
IntersectionType intersectionTypesToCheck[] = { ENTITY, AVATAR };
for (int i = 0; i < 2; i++) {
IntersectionType intersectionType = intersectionTypesToCheck[i];
buildObjectIntersectionsMap(ENTITY, entityIntersections, intersections, collisionPointPairs);
buildObjectIntersectionsMap(AVATAR, avatarIntersections, intersections, collisionPointPairs);
const std::vector<ContactTestResult>* objectIntersections;
if (intersectionType == ENTITY) {
objectIntersections = &entityIntersections;
}
else {
objectIntersections = &avatarIntersections;
QVariantList qIntersectingObjects;
for (auto& intersectionKeyVal : intersections) {
const QUuid& id = intersectionKeyVal.first;
QVariantMap& intersection = intersectionKeyVal.second;
intersection["collisionContacts"] = collisionPointPairs[id];
qIntersectingObjects.append(intersection);
}
for (auto& objectIntersection : *objectIntersections) {
variantMap["intersectingObjects"] = qIntersectingObjects;
variantMap["loaded"] = (loadState == LOAD_STATE_LOADED);
variantMap["collisionRegion"] = pickVariant;
return variantMap;
}
void buildObjectIntersectionsMap(IntersectionType intersectionType, const std::vector<ContactTestResult>& objectIntersections, std::unordered_map<QUuid, QVariantMap>& intersections, std::unordered_map<QUuid, QVariantList>& collisionPointPairs) {
for (auto& objectIntersection : objectIntersections) {
auto at = intersections.find(objectIntersection.foundID);
if (at == intersections.end()) {
QVariantMap intersectingObject;
@ -54,22 +62,6 @@ QVariantMap CollisionPickResult::toVariantMap() const {
}
}
QVariantList qIntersectingObjects;
for (auto& intersectionKeyVal : intersections) {
const QUuid& id = intersectionKeyVal.first;
QVariantMap& intersection = intersectionKeyVal.second;
intersection["collisionContacts"] = collisionPointPairs[id];
qIntersectingObjects.append(intersection);
}
variantMap["intersectingObjects"] = qIntersectingObjects;
variantMap["loaded"] = (loadState == LOAD_STATE_LOADED);
variantMap["collisionRegion"] = pickVariant;
return variantMap;
}
bool CollisionPick::isShapeInfoReady() {
if (_mathPick.shouldComputeShapeInfo()) {
if (_cachedResource && _cachedResource->isLoaded()) {