This commit is contained in:
Philip Rosedale 2014-02-23 21:08:54 -08:00
commit 26541e12b6
5 changed files with 625 additions and 190 deletions

View file

@ -27,13 +27,19 @@ var WHEEL_PIXELS_PER_SCALE_CHANGE = 100;
var MAX_VOXEL_SCALE = 1.0;
var MIN_VOXEL_SCALE = 1.0 / Math.pow(2.0, 8.0);
var zFightingSizeAdjust = 0.002; // used to adjust preview voxels to prevent z fighting
var previewLineWidth = 1.5;
var oldMode = Camera.getMode();
var key_alt = false;
var key_shift = false;
var isAdding = false;
var isExtruding = false;
var isOrbiting = false;
var isOrbitingFromTouch = false;
var isPanning = false;
var isPanningFromTouch = false;
var touchPointsToOrbit = 2; // you can change these, but be mindful that on some track pads 2 touch points = right click+drag
var touchPointsToPan = 3;
var orbitAzimuth = 0.0;
var orbitAltitude = 0.0;
var orbitCenter = { x: 0, y: 0, z: 0 };
@ -51,8 +57,6 @@ var wheelPixelsMoved = 0;
var mouseX = 0;
var mouseY = 0;
// Create a table of the different colors you can choose
var colors = new Array();
colors[0] = { red: 237, green: 175, blue: 0 };
@ -73,6 +77,7 @@ var changeColorSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelit
var clickSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Switches+and+sliders/toggle+switch+-+medium.raw");
var audioOptions = new AudioInjectionOptions();
audioOptions.volume = 0.5;
audioOptions.position = Vec3.sum(MyAvatar.position, { x: 0, y: 1, z: 0 } ); // start with audio slightly above the avatar
var editToolsOn = false; // starts out off
@ -97,7 +102,7 @@ var linePreviewTop = Overlays.addOverlay("line3d", {
color: { red: 255, green: 255, blue: 255},
alpha: 1,
visible: false,
lineWidth: 1
lineWidth: previewLineWidth
});
var linePreviewBottom = Overlays.addOverlay("line3d", {
@ -106,7 +111,7 @@ var linePreviewBottom = Overlays.addOverlay("line3d", {
color: { red: 255, green: 255, blue: 255},
alpha: 1,
visible: false,
lineWidth: 1
lineWidth: previewLineWidth
});
var linePreviewLeft = Overlays.addOverlay("line3d", {
@ -115,7 +120,7 @@ var linePreviewLeft = Overlays.addOverlay("line3d", {
color: { red: 255, green: 255, blue: 255},
alpha: 1,
visible: false,
lineWidth: 1
lineWidth: previewLineWidth
});
var linePreviewRight = Overlays.addOverlay("line3d", {
@ -124,7 +129,7 @@ var linePreviewRight = Overlays.addOverlay("line3d", {
color: { red: 255, green: 255, blue: 255},
alpha: 1,
visible: false,
lineWidth: 1
lineWidth: previewLineWidth
});
@ -331,12 +336,31 @@ var trackLastMouseY = 0;
var trackAsDelete = false;
var trackAsRecolor = false;
var trackAsEyedropper = false;
var trackAsOrbit = false;
var trackAsOrbitOrPan = false;
var addToolSelected = true;
var deleteToolSelected = false;
var recolorToolSelected = false;
var eyedropperToolSelected = false;
var selectToolSelected = false;
function calculateVoxelFromIntersection(intersection, operation) {
//print("calculateVoxelFromIntersection() operation="+operation);
var resultVoxel;
var wantDebug = false;
if (wantDebug) {
print(">>>>> calculateVoxelFromIntersection().... intersection voxel.red/green/blue=" + intersection.voxel.red + ", "
+ intersection.voxel.green + ", " + intersection.voxel.blue);
print(" intersection voxel.x/y/z/s=" + intersection.voxel.x + ", "
+ intersection.voxel.y + ", " + intersection.voxel.z+ ": " + intersection.voxel.s);
print(" intersection face=" + intersection.face);
print(" intersection distance=" + intersection.distance);
print(" intersection intersection.x/y/z=" + intersection.intersection.x + ", "
+ intersection.intersection.y + ", " + intersection.intersection.z);
}
var voxelSize;
if (pointerVoxelScaleSet) {
voxelSize = pointerVoxelScale;
@ -344,93 +368,115 @@ function calculateVoxelFromIntersection(intersection, operation) {
voxelSize = intersection.voxel.s;
}
// first, calculate the enclosed voxel of size voxelSize that the intersection point falls inside of.
var x;
var y;
var z;
// if our "target voxel size" is larger than the voxel we intersected with, then we need to find the closest
// ancestor voxel of our target size that contains our intersected voxel.
if (voxelSize > intersection.voxel.s) {
if (wantDebug) {
print("voxelSize > intersection.voxel.s.... choose the larger voxel that encompasses the one selected");
}
x = Math.floor(intersection.voxel.x / voxelSize) * voxelSize;
y = Math.floor(intersection.voxel.y / voxelSize) * voxelSize;
z = Math.floor(intersection.voxel.z / voxelSize) * voxelSize;
} else {
// otherwise, calculate the enclosed voxel of size voxelSize that the intersection point falls inside of.
// if you have a voxelSize that's smaller than the voxel you're intersecting, this calculation will result
// in the subvoxel that the intersection point falls in
var x = Math.floor(intersection.intersection.x / voxelSize) * voxelSize;
var y = Math.floor(intersection.intersection.y / voxelSize) * voxelSize;
var z = Math.floor(intersection.intersection.z / voxelSize) * voxelSize;
// in the subvoxel that the intersection point falls in, if the target voxelSize matches the intersecting
// voxel this still works and results in returning the intersecting voxel which is what we want
var adjustToCenter = Vec3.multiply(Voxels.getFaceVector(intersection.face), (voxelSize * -0.5));
if (wantDebug) {
print("adjustToCenter=" + adjustToCenter.x + "," + adjustToCenter.y + "," + adjustToCenter.z);
}
var centerOfIntersectingVoxel = Vec3.sum(intersection.intersection, adjustToCenter);
x = Math.floor(centerOfIntersectingVoxel.x / voxelSize) * voxelSize;
y = Math.floor(centerOfIntersectingVoxel.y / voxelSize) * voxelSize;
z = Math.floor(centerOfIntersectingVoxel.z / voxelSize) * voxelSize;
}
resultVoxel = { x: x, y: y, z: z, s: voxelSize };
highlightAt = { x: x, y: y, z: z, s: voxelSize };
// we only do the "add to the face we're pointing at" adjustment, if the operation is an add
// operation, and the target voxel size is equal to or smaller than the intersecting voxel.
var wantAddAdjust = (operation == "add" && (voxelSize <= intersection.voxel.s));
if (wantDebug) {
print("wantAddAdjust="+wantAddAdjust);
}
// now we also want to calculate the "edge square" for the face for this voxel
if (intersection.face == "MIN_X_FACE") {
highlightAt.x = intersection.voxel.x;
resultVoxel.x = intersection.voxel.x;
if (operation == "add") {
highlightAt.x = x - zFightingSizeAdjust;
if (wantAddAdjust) {
resultVoxel.x -= voxelSize;
}
resultVoxel.bottomLeft = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z };
resultVoxel.bottomRight = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z + voxelSize };
resultVoxel.topLeft = {x: highlightAt.x, y: highlightAt.y + voxelSize, z: highlightAt.z };
resultVoxel.topRight = {x: highlightAt.x, y: highlightAt.y + voxelSize, z: highlightAt.z + voxelSize };
resultVoxel.bottomLeft = {x: highlightAt.x, y: highlightAt.y + zFightingSizeAdjust, z: highlightAt.z + zFightingSizeAdjust };
resultVoxel.bottomRight = {x: highlightAt.x, y: highlightAt.y + zFightingSizeAdjust, z: highlightAt.z + voxelSize - zFightingSizeAdjust };
resultVoxel.topLeft = {x: highlightAt.x, y: highlightAt.y + voxelSize - zFightingSizeAdjust, z: highlightAt.z + zFightingSizeAdjust };
resultVoxel.topRight = {x: highlightAt.x, y: highlightAt.y + voxelSize - zFightingSizeAdjust, z: highlightAt.z + voxelSize - zFightingSizeAdjust };
} else if (intersection.face == "MAX_X_FACE") {
highlightAt.x = intersection.voxel.x + intersection.voxel.s;
resultVoxel.x = intersection.voxel.x + intersection.voxel.s;
if (operation != "add") {
resultVoxel.x -= voxelSize;
highlightAt.x = x + voxelSize + zFightingSizeAdjust;
if (wantAddAdjust) {
resultVoxel.x += resultVoxel.s;
}
resultVoxel.bottomLeft = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z };
resultVoxel.bottomRight = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z + voxelSize };
resultVoxel.topLeft = {x: highlightAt.x, y: highlightAt.y + voxelSize, z: highlightAt.z };
resultVoxel.topRight = {x: highlightAt.x, y: highlightAt.y + voxelSize, z: highlightAt.z + voxelSize };
resultVoxel.bottomRight = {x: highlightAt.x, y: highlightAt.y + zFightingSizeAdjust, z: highlightAt.z + zFightingSizeAdjust };
resultVoxel.bottomLeft = {x: highlightAt.x, y: highlightAt.y + zFightingSizeAdjust, z: highlightAt.z + voxelSize - zFightingSizeAdjust };
resultVoxel.topRight = {x: highlightAt.x, y: highlightAt.y + voxelSize - zFightingSizeAdjust, z: highlightAt.z + zFightingSizeAdjust };
resultVoxel.topLeft = {x: highlightAt.x, y: highlightAt.y + voxelSize - zFightingSizeAdjust, z: highlightAt.z + voxelSize - zFightingSizeAdjust };
} else if (intersection.face == "MIN_Y_FACE") {
highlightAt.y = intersection.voxel.y;
resultVoxel.y = intersection.voxel.y;
if (operation == "add") {
highlightAt.y = y - zFightingSizeAdjust;
if (wantAddAdjust) {
resultVoxel.y -= voxelSize;
}
resultVoxel.bottomLeft = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z };
resultVoxel.bottomRight = {x: highlightAt.x + voxelSize , y: highlightAt.y, z: highlightAt.z};
resultVoxel.topLeft = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z + voxelSize };
resultVoxel.topRight = {x: highlightAt.x + voxelSize , y: highlightAt.y, z: highlightAt.z + voxelSize};
resultVoxel.topRight = {x: highlightAt.x + zFightingSizeAdjust , y: highlightAt.y, z: highlightAt.z + zFightingSizeAdjust };
resultVoxel.topLeft = {x: highlightAt.x + voxelSize - zFightingSizeAdjust, y: highlightAt.y, z: highlightAt.z + zFightingSizeAdjust };
resultVoxel.bottomRight = {x: highlightAt.x + zFightingSizeAdjust , y: highlightAt.y, z: highlightAt.z + voxelSize - zFightingSizeAdjust };
resultVoxel.bottomLeft = {x: highlightAt.x + voxelSize - zFightingSizeAdjust , y: highlightAt.y, z: highlightAt.z + voxelSize - zFightingSizeAdjust };
} else if (intersection.face == "MAX_Y_FACE") {
highlightAt.y = intersection.voxel.y + intersection.voxel.s;
resultVoxel.y = intersection.voxel.y + intersection.voxel.s;
if (operation != "add") {
resultVoxel.y -= voxelSize;
highlightAt.y = y + voxelSize + zFightingSizeAdjust;
if (wantAddAdjust) {
resultVoxel.y += voxelSize;
}
resultVoxel.bottomLeft = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z };
resultVoxel.bottomRight = {x: highlightAt.x + voxelSize , y: highlightAt.y, z: highlightAt.z};
resultVoxel.topLeft = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z + voxelSize };
resultVoxel.topRight = {x: highlightAt.x + voxelSize , y: highlightAt.y, z: highlightAt.z + voxelSize};
resultVoxel.bottomRight = {x: highlightAt.x + zFightingSizeAdjust, y: highlightAt.y, z: highlightAt.z + zFightingSizeAdjust };
resultVoxel.bottomLeft = {x: highlightAt.x + voxelSize - zFightingSizeAdjust, y: highlightAt.y, z: highlightAt.z + zFightingSizeAdjust};
resultVoxel.topRight = {x: highlightAt.x + zFightingSizeAdjust, y: highlightAt.y, z: highlightAt.z + voxelSize - zFightingSizeAdjust};
resultVoxel.topLeft = {x: highlightAt.x + voxelSize - zFightingSizeAdjust, y: highlightAt.y, z: highlightAt.z + voxelSize - zFightingSizeAdjust};
} else if (intersection.face == "MIN_Z_FACE") {
highlightAt.z = intersection.voxel.z;
resultVoxel.z = intersection.voxel.z;
if (operation == "add") {
highlightAt.z = z - zFightingSizeAdjust;
if (wantAddAdjust) {
resultVoxel.z -= voxelSize;
}
resultVoxel.bottomLeft = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z };
resultVoxel.bottomRight = {x: highlightAt.x + voxelSize , y: highlightAt.y, z: highlightAt.z};
resultVoxel.topLeft = {x: highlightAt.x, y: highlightAt.y + voxelSize, z: highlightAt.z };
resultVoxel.topRight = {x: highlightAt.x + voxelSize , y: highlightAt.y + voxelSize, z: highlightAt.z};
resultVoxel.bottomRight = {x: highlightAt.x + zFightingSizeAdjust, y: highlightAt.y + zFightingSizeAdjust, z: highlightAt.z };
resultVoxel.bottomLeft = {x: highlightAt.x + voxelSize - zFightingSizeAdjust, y: highlightAt.y + zFightingSizeAdjust, z: highlightAt.z};
resultVoxel.topRight = {x: highlightAt.x + zFightingSizeAdjust, y: highlightAt.y + voxelSize - zFightingSizeAdjust, z: highlightAt.z };
resultVoxel.topLeft = {x: highlightAt.x + voxelSize - zFightingSizeAdjust, y: highlightAt.y + voxelSize - zFightingSizeAdjust, z: highlightAt.z};
} else if (intersection.face == "MAX_Z_FACE") {
highlightAt.z = intersection.voxel.z + intersection.voxel.s;
resultVoxel.z = intersection.voxel.z + intersection.voxel.s;
if (operation != "add") {
resultVoxel.z -= voxelSize;
highlightAt.z = z + voxelSize + zFightingSizeAdjust;
if (wantAddAdjust) {
resultVoxel.z += voxelSize;
}
resultVoxel.bottomLeft = {x: highlightAt.x, y: highlightAt.y, z: highlightAt.z };
resultVoxel.bottomRight = {x: highlightAt.x + voxelSize , y: highlightAt.y, z: highlightAt.z};
resultVoxel.topLeft = {x: highlightAt.x, y: highlightAt.y + voxelSize, z: highlightAt.z };
resultVoxel.topRight = {x: highlightAt.x + voxelSize , y: highlightAt.y + voxelSize, z: highlightAt.z};
resultVoxel.bottomLeft = {x: highlightAt.x + zFightingSizeAdjust, y: highlightAt.y + zFightingSizeAdjust, z: highlightAt.z };
resultVoxel.bottomRight = {x: highlightAt.x + voxelSize - zFightingSizeAdjust, y: highlightAt.y + zFightingSizeAdjust, z: highlightAt.z};
resultVoxel.topLeft = {x: highlightAt.x + zFightingSizeAdjust, y: highlightAt.y + voxelSize - zFightingSizeAdjust, z: highlightAt.z };
resultVoxel.topRight = {x: highlightAt.x + voxelSize - zFightingSizeAdjust, y: highlightAt.y + voxelSize - zFightingSizeAdjust, z: highlightAt.z};
}
@ -461,35 +507,45 @@ function showPreviewVoxel() {
var guidePosition;
if (trackAsDelete) {
if (trackAsDelete || deleteToolSelected) {
guidePosition = calculateVoxelFromIntersection(intersection,"delete");
Overlays.editOverlay(voxelPreview, {
position: guidePosition,
size: guidePosition.s,
size: guidePosition.s + zFightingSizeAdjust,
visible: true,
color: { red: 255, green: 0, blue: 0 },
solid: false,
alpha: 1
});
} else if (trackAsRecolor || trackAsEyedropper) {
} else if (selectToolSelected) {
guidePosition = calculateVoxelFromIntersection(intersection,"select");
Overlays.editOverlay(voxelPreview, {
position: guidePosition,
size: guidePosition.s + zFightingSizeAdjust,
visible: true,
color: { red: 255, green: 255, blue: 0 },
solid: false,
alpha: 1
});
} else if (trackAsRecolor || recolorToolSelected || trackAsEyedropper|| eyedropperToolSelected) {
guidePosition = calculateVoxelFromIntersection(intersection,"recolor");
Overlays.editOverlay(voxelPreview, {
position: guidePosition,
size: guidePosition.s + 0.002,
size: guidePosition.s + zFightingSizeAdjust,
visible: true,
color: voxelColor,
solid: true,
alpha: 0.8
});
} else if (trackAsOrbit) {
} else if (trackAsOrbitOrPan) {
Overlays.editOverlay(voxelPreview, { visible: false });
} else if (!isExtruding) {
} else if (addToolSelected && !isExtruding) {
guidePosition = calculateVoxelFromIntersection(intersection,"add");
Overlays.editOverlay(voxelPreview, {
position: guidePosition,
size: guidePosition.s,
size: (guidePosition.s - zFightingSizeAdjust),
visible: true,
color: voxelColor,
solid: true,
@ -513,12 +569,25 @@ function showPreviewLines() {
}
resultVoxel = calculateVoxelFromIntersection(intersection,"");
if (selectToolSelected) {
Overlays.editOverlay(voxelPreview, {
position: resultVoxel,
size: resultVoxel.s + zFightingSizeAdjust,
visible: true,
color: { red: 255, green: 255, blue: 0 },
lineWidth: previewLineWidth,
solid: false,
alpha: 1
});
} else {
Overlays.editOverlay(voxelPreview, { visible: false });
Overlays.editOverlay(linePreviewTop, { position: resultVoxel.topLeft, end: resultVoxel.topRight, visible: true });
Overlays.editOverlay(linePreviewBottom, { position: resultVoxel.bottomLeft, end: resultVoxel.bottomRight, visible: true });
Overlays.editOverlay(linePreviewLeft, { position: resultVoxel.topLeft, end: resultVoxel.bottomLeft, visible: true });
Overlays.editOverlay(linePreviewRight, { position: resultVoxel.topRight, end: resultVoxel.bottomRight, visible: true });
}
} else {
Overlays.editOverlay(voxelPreview, { visible: false });
Overlays.editOverlay(linePreviewTop, { visible: false });
Overlays.editOverlay(linePreviewBottom, { visible: false });
Overlays.editOverlay(linePreviewLeft, { visible: false });
@ -538,9 +607,6 @@ function showPreviewGuides() {
Overlays.editOverlay(linePreviewRight, { visible: false });
} else {
showPreviewLines();
// make sure alternative is hidden
Overlays.editOverlay(voxelPreview, { visible: false });
}
} else {
// make sure all previews are off
@ -553,16 +619,22 @@ function showPreviewGuides() {
}
function trackMouseEvent(event) {
if (!trackAsOrbitOrPan) {
trackLastMouseX = event.x;
trackLastMouseY = event.y;
trackAsDelete = event.isControl;
trackAsRecolor = event.isShifted;
trackAsEyedropper = event.isMeta;
trackAsOrbit = event.isAlt;
trackAsOrbitOrPan = event.isAlt; // TODO: double check this...??
showPreviewGuides();
}
}
function trackKeyPressEvent(event) {
if (!editToolsOn) {
return;
}
if (event.text == "CONTROL") {
trackAsDelete = true;
moveTools();
@ -576,13 +648,21 @@ function trackKeyPressEvent(event) {
moveTools();
}
if (event.text == "ALT") {
trackAsOrbit = true;
trackAsOrbitOrPan = true;
moveTools();
}
showPreviewGuides();
}
function trackKeyReleaseEvent(event) {
// on TAB release, toggle our tool state
if (event.text == "TAB") {
editToolsOn = !editToolsOn;
moveTools();
Audio.playSound(clickSound, audioOptions);
}
if (editToolsOn) {
if (event.text == "ESC") {
pointerVoxelScaleSet = false;
}
@ -607,17 +687,10 @@ function trackKeyReleaseEvent(event) {
moveTools();
}
if (event.text == "ALT") {
trackAsOrbit = false;
trackAsOrbitOrPan = false;
moveTools();
}
// on TAB release, toggle our tool state
if (event.text == "TAB") {
editToolsOn = !editToolsOn;
moveTools();
Audio.playSound(clickSound, audioOptions);
}
// on F1 toggle the preview mode between cubes and lines
if (event.text == "F1") {
previewAsVoxel = !previewAsVoxel;
@ -625,6 +698,71 @@ function trackKeyReleaseEvent(event) {
showPreviewGuides();
}
}
function startOrbitMode(event) {
mouseX = event.x;
mouseY = event.y;
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Voxels.findRayIntersection(pickRay);
// start orbit camera!
var cameraPosition = Camera.getPosition();
oldMode = Camera.getMode();
Camera.setMode("independent");
Camera.keepLookingAt(intersection.intersection);
// get position for initial azimuth, elevation
orbitCenter = intersection.intersection;
var orbitVector = Vec3.subtract(cameraPosition, orbitCenter);
orbitRadius = Vec3.length(orbitVector);
orbitAzimuth = Math.atan2(orbitVector.z, orbitVector.x);
orbitAltitude = Math.asin(orbitVector.y / Vec3.length(orbitVector));
//print("startOrbitMode...");
}
function handleOrbitingMove(event) {
var cameraOrientation = Camera.getOrientation();
var origEulers = Quat.safeEulerAngles(cameraOrientation);
var newEulers = fixEulerAngles(Quat.safeEulerAngles(cameraOrientation));
var dx = event.x - mouseX;
var dy = event.y - mouseY;
orbitAzimuth += dx / ORBIT_RATE_AZIMUTH;
orbitAltitude += dy / ORBIT_RATE_ALTITUDE;
var orbitVector = { x:(Math.cos(orbitAltitude) * Math.cos(orbitAzimuth)) * orbitRadius,
y:Math.sin(orbitAltitude) * orbitRadius,
z:(Math.cos(orbitAltitude) * Math.sin(orbitAzimuth)) * orbitRadius };
orbitPosition = Vec3.sum(orbitCenter, orbitVector);
Camera.setPosition(orbitPosition);
mouseX = event.x;
mouseY = event.y;
//print("handleOrbitingMove...");
}
function endOrbitMode(event) {
var cameraOrientation = Camera.getOrientation();
MyAvatar.position = Camera.getPosition();
MyAvatar.headOrientation = cameraOrientation;
Camera.stopLooking();
Camera.setMode(oldMode);
Camera.setOrientation(cameraOrientation);
//print("endOrbitMode...");
}
function startPanMode(event, intersection) {
// start pan camera!
print("handle PAN mode!!!");
}
function handlePanMove(event) {
print("PANNING mode!!! ");
//print("isPanning="+isPanning + " inPanningFromTouch="+isPanningFromTouch + " trackAsOrbitOrPan="+trackAsOrbitOrPan);
}
function endPanMode(event) {
print("ending PAN mode!!!");
}
function mousePressEvent(event) {
@ -633,29 +771,100 @@ function mousePressEvent(event) {
return;
}
var clickedOnSwatch = false;
// Normally, if we're panning or orbiting from touch, ignore these... because our touch takes precedence.
// but In the case of a button="RIGHT" click, we may get some touch messages first, and we actually want to
// cancel any touch mode, and then let the right-click through
if (isOrbitingFromTouch || isPanningFromTouch) {
// if the user is holding the ALT key AND they are clicking the RIGHT button (or on multi-touch doing a two
// finger touch, then we want to let the new panning behavior take over.
// if it's any other case we still want to bail
if (event.button == "RIGHT" && trackAsOrbitOrPan) {
// cancel our current multitouch operation...
if (isOrbitingFromTouch) {
endOrbitMode(event);
isOrbitingFromTouch = false;
}
if (isPanningFromTouch) {
//print("mousePressEvent... calling endPanMode()");
endPanMode(event);
isPanningFromTouch = false;
}
// let things fall through
} else {
return;
}
}
// no clicking on overlays while in panning mode
if (!trackAsOrbitOrPan) {
var clickedOnSomething = false;
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
print("clickedOverlay="+clickedOverlay);
// If the user clicked on the thumb, handle the slider logic
if (clickedOverlay == thumb) {
isMovingSlider = true;
thumbClickOffsetX = event.x - (sliderX + thumbX); // this should be the position of the mouse relative to the thumb
return; // no further processing
clickedOnSomething = true;
} else if (clickedOverlay == addTool) {
addToolSelected = true;
deleteToolSelected = false;
recolorToolSelected = false;
eyedropperToolSelected = false;
selectToolSelected = false;
moveTools();
clickedOnSomething = true;
} else if (clickedOverlay == deleteTool) {
addToolSelected = false;
deleteToolSelected = true;
recolorToolSelected = false;
eyedropperToolSelected = false;
selectToolSelected = false;
moveTools();
clickedOnSomething = true;
} else if (clickedOverlay == recolorTool) {
addToolSelected = false;
deleteToolSelected = false;
recolorToolSelected = true;
eyedropperToolSelected = false;
selectToolSelected = false;
moveTools();
clickedOnSomething = true;
} else if (clickedOverlay == eyedropperTool) {
addToolSelected = false;
deleteToolSelected = false;
recolorToolSelected = false;
eyedropperToolSelected = true;
selectToolSelected = false;
moveTools();
clickedOnSomething = true;
} else if (clickedOverlay == selectTool) {
addToolSelected = false;
deleteToolSelected = false;
recolorToolSelected = false;
eyedropperToolSelected = false;
selectToolSelected = true;
moveTools();
clickedOnSomething = true;
} else {
// if the user clicked on one of the color swatches, update the selectedSwatch
for (s = 0; s < numColors; s++) {
if (clickedOverlay == swatches[s]) {
whichColor = s;
moveTools();
clickedOnSwatch = true;
clickedOnSomething = true;
break;
}
}
if (clickedOnSwatch) {
}
if (clickedOnSomething) {
return; // no further processing
}
}
// TODO: does any of this stuff need to execute if we're panning or orbiting?
trackMouseEvent(event); // used by preview support
mouseX = event.x;
mouseY = event.y;
@ -668,27 +877,23 @@ function mousePressEvent(event) {
calcThumbFromScale(intersection.voxel.s);
}
if (event.isAlt) {
// start orbit camera!
var cameraPosition = Camera.getPosition();
oldMode = Camera.getMode();
Camera.setMode("independent");
// Note: touch and mouse events can cross paths, so we want to ignore any mouse events that would
// start a pan or orbit if we're already doing a pan or orbit via touch...
if ((event.isAlt || trackAsOrbitOrPan) && !(isOrbitingFromTouch || isPanningFromTouch)) {
if (event.isLeftButton && !event.isRightButton) {
startOrbitMode(event);
isOrbiting = true;
Camera.keepLookingAt(intersection.intersection);
// get position for initial azimuth, elevation
orbitCenter = intersection.intersection;
var orbitVector = Vec3.subtract(cameraPosition, orbitCenter);
orbitRadius = Vec3.length(orbitVector);
orbitAzimuth = Math.atan2(orbitVector.z, orbitVector.x);
orbitAltitude = Math.asin(orbitVector.y / Vec3.length(orbitVector));
} else if (trackAsDelete || (event.isRightButton && !trackAsEyedropper)) {
} else if (event.isRightButton && !event.isLeftButton) {
startPanMode(event);
isPanning = true;
}
} else if (deleteToolSelected || trackAsDelete || (event.isRightButton && !trackAsEyedropper)) {
// Delete voxel
voxelDetails = calculateVoxelFromIntersection(intersection,"delete");
Voxels.eraseVoxel(voxelDetails.x, voxelDetails.y, voxelDetails.z, voxelDetails.s);
Audio.playSound(deleteSound, audioOptions);
Overlays.editOverlay(voxelPreview, { visible: false });
} else if (trackAsEyedropper) {
} else if (eyedropperToolSelected || trackAsEyedropper) {
if (whichColor != -1) {
colors[whichColor].red = intersection.voxel.red;
colors[whichColor].green = intersection.voxel.green;
@ -696,7 +901,7 @@ function mousePressEvent(event) {
moveTools();
}
} else if (trackAsRecolor) {
} else if (recolorToolSelected || trackAsRecolor) {
// Recolor Voxel
voxelDetails = calculateVoxelFromIntersection(intersection,"recolor");
@ -706,7 +911,7 @@ function mousePressEvent(event) {
colors[whichColor].red, colors[whichColor].green, colors[whichColor].blue);
Audio.playSound(changeColorSound, audioOptions);
Overlays.editOverlay(voxelPreview, { visible: false });
} else {
} else if (addToolSelected) {
// Add voxel on face
if (whichColor == -1) {
// Copy mode - use clicked voxel color
@ -722,6 +927,7 @@ function mousePressEvent(event) {
}
voxelDetails = calculateVoxelFromIntersection(intersection,"add");
Voxels.eraseVoxel(voxelDetails.x, voxelDetails.y, voxelDetails.z, voxelDetails.s);
Voxels.setVoxel(voxelDetails.x, voxelDetails.y, voxelDetails.z, voxelDetails.s,
newColor.red, newColor.green, newColor.blue);
lastVoxelPosition = { x: voxelDetails.x, y: voxelDetails.y, z: voxelDetails.z };
@ -739,8 +945,6 @@ function mousePressEvent(event) {
function keyPressEvent(event) {
// if our tools are off, then don't do anything
if (editToolsOn) {
key_alt = event.isAlt;
key_shift = event.isShifted;
var nVal = parseInt(event.text);
if (event.text == "0") {
print("Color = Copy");
@ -765,6 +969,7 @@ function keyPressEvent(event) {
red: colors[color].red,
green: colors[color].green,
blue: colors[color].blue };
Voxels.eraseVoxel(voxelDetails.x, voxelDetails.y, voxelDetails.z, voxelDetails.s);
Voxels.setVoxel(newVoxel.x, newVoxel.y, newVoxel.z, newVoxel.s, newVoxel.red, newVoxel.green, newVoxel.blue);
setAudioPosition();
Audio.playSound(addSound, audioOptions);
@ -783,13 +988,70 @@ function keyPressEvent(event) {
function keyReleaseEvent(event) {
trackKeyReleaseEvent(event); // used by preview support
key_alt = false;
key_shift = false;
// handle clipboard items
if (selectToolSelected) {
var pickRay = Camera.computePickRay(trackLastMouseX, trackLastMouseY);
var intersection = Voxels.findRayIntersection(pickRay);
selectedVoxel = calculateVoxelFromIntersection(intersection,"select");
// Note: this sample uses Alt+ as the key codes for these clipboard items
if ((event.key == 199 || event.key == 67 || event.text == "C" || event.text == "c") && event.isAlt) {
print("the Alt+C key was pressed... copy");
Clipboard.copyVoxel(selectedVoxel.x, selectedVoxel.y, selectedVoxel.z, selectedVoxel.s);
}
if ((event.key == 8776 || event.key == 88 || event.text == "X" || event.text == "x") && event.isAlt) {
print("the Alt+X key was pressed... cut");
Clipboard.cutVoxel(selectedVoxel.x, selectedVoxel.y, selectedVoxel.z, selectedVoxel.s);
}
if ((event.key == 8730 || event.key == 86 || event.text == "V" || event.text == "v") && event.isAlt) {
print("the Alt+V key was pressed... paste");
Clipboard.pasteVoxel(selectedVoxel.x, selectedVoxel.y, selectedVoxel.z, selectedVoxel.s);
}
if (event.text == "DELETE" || event.text == "BACKSPACE") {
print("the DELETE/BACKSPACE key was pressed... delete");
Clipboard.deleteVoxel(selectedVoxel.x, selectedVoxel.y, selectedVoxel.z, selectedVoxel.s);
}
if ((event.text == "E" || event.text == "e") && event.isMeta) {
print("the Ctl+E key was pressed... export");
Clipboard.exportVoxel(selectedVoxel.x, selectedVoxel.y, selectedVoxel.z, selectedVoxel.s);
}
if ((event.text == "I" || event.text == "i") && event.isMeta) {
print("the Ctl+I key was pressed... import");
Clipboard.importVoxels();
}
if ((event.key == 78 || event.text == "N" || event.text == "n") && event.isMeta) {
print("the Ctl+N key was pressed, nudging to left 1 meter... nudge");
Clipboard.nudgeVoxel(selectedVoxel.x, selectedVoxel.y, selectedVoxel.z, selectedVoxel.s, { x: -1, y: 0, z: 0 });
}
}
}
function mouseMoveEvent(event) {
if (isMovingSlider) {
if (!editToolsOn) {
return;
}
// if we're panning or orbiting from touch, ignore these... because our touch takes precedence.
if (isOrbitingFromTouch || isPanningFromTouch) {
return;
}
// double check that we didn't accidentally miss a pan or orbit click request
if (trackAsOrbitOrPan && !isPanning && !isOrbiting) {
if (event.isLeftButton && !event.isRightButton) {
startOrbitMode(event);
isOrbiting = true;
}
if (!event.isLeftButton && event.isRightButton) {
startPanMode(event);
isPanning = true;
}
}
if (!trackAsOrbitOrPan && isMovingSlider) {
thumbX = (event.x - thumbClickOffsetX) - sliderX;
if (thumbX < minThumbX) {
thumbX = minThumbX;
@ -800,21 +1062,10 @@ function mouseMoveEvent(event) {
calcScaleFromThumb(thumbX);
} else if (isOrbiting) {
var cameraOrientation = Camera.getOrientation();
var origEulers = Quat.safeEulerAngles(cameraOrientation);
var newEulers = fixEulerAngles(Quat.safeEulerAngles(cameraOrientation));
var dx = event.x - mouseX;
var dy = event.y - mouseY;
orbitAzimuth += dx / ORBIT_RATE_AZIMUTH;
orbitAltitude += dy / ORBIT_RATE_ALTITUDE;
var orbitVector = { x:(Math.cos(orbitAltitude) * Math.cos(orbitAzimuth)) * orbitRadius,
y:Math.sin(orbitAltitude) * orbitRadius,
z:(Math.cos(orbitAltitude) * Math.sin(orbitAzimuth)) * orbitRadius };
orbitPosition = Vec3.sum(orbitCenter, orbitVector);
Camera.setPosition(orbitPosition);
mouseX = event.x;
mouseY = event.y;
} else if (isAdding) {
handleOrbitingMove(event);
} else if (isPanning) {
handlePanMove(event);
} else if (!trackAsOrbitOrPan && isAdding) {
// Watch the drag direction to tell which way to 'extrude' this voxel
if (!isExtruding) {
var pickRay = Camera.computePickRay(event.x, event.y);
@ -845,6 +1096,7 @@ function mouseMoveEvent(event) {
var dy = event.y - mouseY;
if (Math.sqrt(dx*dx + dy*dy) > PIXELS_PER_EXTRUDE_VOXEL) {
lastVoxelPosition = Vec3.sum(lastVoxelPosition, extrudeDirection);
Voxels.eraseVoxel(voxelDetails.x, voxelDetails.y, voxelDetails.z, voxelDetails.s);
Voxels.setVoxel(lastVoxelPosition.x, lastVoxelPosition.y, lastVoxelPosition.z,
extrudeScale, lastVoxelColor.red, lastVoxelColor.green, lastVoxelColor.blue);
mouseX = event.x;
@ -868,16 +1120,15 @@ function mouseReleaseEvent(event) {
}
if (isOrbiting) {
var cameraOrientation = Camera.getOrientation();
var eulers = Quat.safeEulerAngles(cameraOrientation);
MyAvatar.position = Camera.getPosition();
MyAvatar.headOrientation = cameraOrientation;
Camera.stopLooking();
Camera.setMode(oldMode);
Camera.setOrientation(cameraOrientation);
endOrbitMode(event);
isOrbiting = false;
}
if (isPanning) {
print("mouseReleaseEvent... calling endPanMode()");
endPanMode(event);
isPanning = false;
}
isAdding = false;
isOrbiting = false;
isExtruding = false;
}
@ -914,13 +1165,15 @@ function moveTools() {
eyedropperToolColor = notSelectedColor;
selectToolColor = notSelectedColor;
if (trackAsDelete) {
if (trackAsDelete || deleteToolSelected) {
deleteToolColor = toolSelectedColor;
} else if (trackAsRecolor) {
} else if (trackAsRecolor || recolorToolSelected) {
recolorToolColor = toolSelectedColor;
} else if (trackAsEyedropper) {
} else if (trackAsEyedropper || eyedropperToolSelected) {
eyedropperToolColor = toolSelectedColor;
} else if (trackAsOrbit) {
} else if (selectToolSelected) {
selectToolColor = toolSelectedColor;
} else if (trackAsOrbitOrPan) {
// nothing gets selected in this case...
} else {
addToolColor = toolSelectedColor;
@ -956,7 +1209,6 @@ function moveTools() {
visible: editToolsOn
});
sliderX = swatchesX + swatchesWidth;
sliderY = windowDimensions.y - sliderHeight;
Overlays.editOverlay(slider, { x: sliderX, y: sliderY, visible: editToolsOn });
@ -967,6 +1219,101 @@ function moveTools() {
}
function touchBeginEvent(event) {
if (!editToolsOn) {
return;
}
// if we're already in the middle of orbiting or panning, then ignore these multi-touch events...
if (isOrbiting || isPanning) {
return;
}
if (event.isAlt || trackAsOrbitOrPan) {
if (event.touchPoints == touchPointsToOrbit) {
// we need to double check that we didn't start an orbit, because the touch events will sometimes
// come in as 2 then 3 touches...
if (isPanningFromTouch) {
print("touchBeginEvent... calling endPanMode()");
endPanMode(event);
isPanningFromTouch = false;
}
startOrbitMode(event);
isOrbitingFromTouch = true;
} else if (event.touchPoints == touchPointsToPan) {
// we need to double check that we didn't start an orbit, because the touch events will sometimes
// come in as 2 then 3 touches...
if (isOrbitingFromTouch) {
endOrbitMode(event);
isOrbitingFromTouch = false;
}
startPanMode(event);
isPanningFromTouch = true;
}
}
}
function touchUpdateEvent(event) {
if (!editToolsOn) {
return;
}
// if we're already in the middle of orbiting or panning, then ignore these multi-touch events...
if (isOrbiting || isPanning) {
return;
}
if (isOrbitingFromTouch) {
// we need to double check that we didn't start an orbit, because the touch events will sometimes
// come in as 2 then 3 touches...
if (event.touchPoints == touchPointsToPan) {
//print("we now have touchPointsToPan touches... switch to pan...");
endOrbitMode(event);
isOrbitingFromTouch = false;
startPanMode(event);
isPanningFromTouch = true;
} else {
handleOrbitingMove(event);
}
}
if (isPanningFromTouch) {
//print("touchUpdateEvent... isPanningFromTouch... event.touchPoints=" + event.touchPoints);
// we need to double check that we didn't start an orbit, because the touch events will sometimes
// come in as 2 then 3 touches...
if (event.touchPoints == touchPointsToOrbit) {
//print("we now have touchPointsToOrbit touches... switch to orbit...");
//print("touchUpdateEvent... calling endPanMode()");
endPanMode(event);
isPanningFromTouch = false;
startOrbitMode(event);
isOrbitingFromTouch = true;
handleOrbitingMove(event);
} else {
handlePanMove(event);
}
}
}
function touchEndEvent(event) {
if (!editToolsOn) {
return;
}
// if we're already in the middle of orbiting or panning, then ignore these multi-touch events...
if (isOrbiting || isPanning) {
return;
}
if (isOrbitingFromTouch) {
endOrbitMode(event);
isOrbitingFromTouch = false;
}
if (isPanningFromTouch) {
print("touchEndEvent... calling endPanMode()");
endPanMode(event);
isPanningFromTouch = false;
}
}
function update() {
var newWindowDimensions = Controller.getViewportDimensions();
@ -1006,6 +1353,12 @@ Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
Controller.touchBeginEvent.connect(touchBeginEvent);
Controller.touchUpdateEvent.connect(touchUpdateEvent);
Controller.touchEndEvent.connect(touchEndEvent);
Controller.captureKeyEvents({ text: "+" });
Controller.captureKeyEvents({ text: "-" });
function scriptEnding() {
Overlays.deleteOverlay(voxelPreview);
@ -1021,6 +1374,8 @@ function scriptEnding() {
Overlays.deleteOverlay(recolorTool);
Overlays.deleteOverlay(eyedropperTool);
Overlays.deleteOverlay(selectTool);
Controller.releaseKeyEvents({ text: "+" });
Controller.releaseKeyEvents({ text: "-" });
}
Script.scriptEnding.connect(scriptEnding);

View file

@ -26,6 +26,12 @@ function mouseMoveEvent(event) {
print("intersection distance=" + intersection.distance);
print("intersection intersection.x/y/z=" + intersection.intersection.x + ", "
+ intersection.intersection.y + ", " + intersection.intersection.z);
// also test the getVoxelAt() api which should find and return same voxel
var voxelAt = Voxels.getVoxelAt(intersection.voxel.x, intersection.voxel.y, intersection.voxel.z, intersection.voxel.s);
print("voxelAt.x/y/z/s=" + voxelAt.x + ", " + voxelAt.y + ", " + voxelAt.z + ": " + voxelAt.s);
print("voxelAt.red/green/blue=" + voxelAt.red + ", " + voxelAt.green + ", " + voxelAt.blue);
}
}

View file

@ -52,8 +52,8 @@ bool Model::isLoadedWithTextures() const {
}
foreach (const NetworkMesh& mesh, _geometry->getMeshes()) {
foreach (const NetworkMeshPart& part, mesh.parts) {
if (part.diffuseTexture && !part.diffuseTexture->isLoaded() ||
part.normalTexture && !part.normalTexture->isLoaded()) {
if ((part.diffuseTexture && !part.diffuseTexture->isLoaded()) ||
(part.normalTexture && !part.normalTexture->isLoaded())) {
return false;
}
}

View file

@ -12,14 +12,45 @@ void VoxelsScriptingInterface::queueVoxelAdd(PacketType addPacketType, VoxelDeta
getVoxelPacketSender()->queueVoxelEditMessages(addPacketType, 1, &addVoxelDetails);
}
VoxelDetail VoxelsScriptingInterface::getVoxelAt(float x, float y, float z, float scale) {
// setup a VoxelDetail struct with the data
VoxelDetail result = {0,0,0,0,0,0,0};
if (_tree) {
_tree->lockForRead();
VoxelTreeElement* voxel = static_cast<VoxelTreeElement*>(_tree->getOctreeElementAt(x / (float)TREE_SCALE, y / (float)TREE_SCALE,
z / (float)TREE_SCALE, scale / (float)TREE_SCALE));
_tree->unlock();
if (voxel) {
// Note: these need to be in voxel space because the VoxelDetail -> js converter will upscale
result.x = voxel->getCorner().x;
result.y = voxel->getCorner().y;
result.z = voxel->getCorner().z;
result.s = voxel->getScale();
result.red = voxel->getColor()[RED_INDEX];
result.green = voxel->getColor()[GREEN_INDEX];
result.blue = voxel->getColor()[BLUE_INDEX];
}
}
return result;
}
void VoxelsScriptingInterface::setVoxelNonDestructive(float x, float y, float z, float scale,
uchar red, uchar green, uchar blue) {
// setup a VoxelDetail struct with the data
VoxelDetail addVoxelDetail = {x / (float)TREE_SCALE, y / (float)TREE_SCALE, z / (float)TREE_SCALE,
scale / (float)TREE_SCALE, red, green, blue};
// queue the packet
// queue the add packet
queueVoxelAdd(PacketTypeVoxelSet, addVoxelDetail);
// handle the local tree also...
if (_tree) {
_tree->lockForWrite();
_tree->createVoxel(addVoxelDetail.x, addVoxelDetail.y, addVoxelDetail.z, addVoxelDetail.s, red, green, blue, false);
_tree->unlock();
}
}
void VoxelsScriptingInterface::setVoxel(float x, float y, float z, float scale,
@ -30,6 +61,13 @@ void VoxelsScriptingInterface::setVoxel(float x, float y, float z, float scale,
// queue the destructive add
queueVoxelAdd(PacketTypeVoxelSetDestructive, addVoxelDetail);
// handle the local tree also...
if (_tree) {
_tree->lockForWrite();
_tree->createVoxel(addVoxelDetail.x, addVoxelDetail.y, addVoxelDetail.z, addVoxelDetail.s, red, green, blue, true);
_tree->unlock();
}
}
void VoxelsScriptingInterface::eraseVoxel(float x, float y, float z, float scale) {
@ -39,6 +77,13 @@ void VoxelsScriptingInterface::eraseVoxel(float x, float y, float z, float scale
scale / (float)TREE_SCALE, 0, 0, 0};
getVoxelPacketSender()->queueVoxelEditMessages(PacketTypeVoxelErase, 1, &deleteVoxelDetail);
// handle the local tree also...
if (_tree) {
_tree->lockForWrite();
_tree->deleteVoxelAt(deleteVoxelDetail.x, deleteVoxelDetail.y, deleteVoxelDetail.z, deleteVoxelDetail.s);
_tree->unlock();
}
}
@ -64,3 +109,21 @@ RayToVoxelIntersectionResult VoxelsScriptingInterface::findRayIntersection(const
}
return result;
}
glm::vec3 VoxelsScriptingInterface::getFaceVector(const QString& face) {
if (face == "MIN_X_FACE") {
return glm::vec3(-1, 0, 0);
} else if (face == "MAX_X_FACE") {
return glm::vec3(1, 0, 0);
} else if (face == "MIN_Y_FACE") {
return glm::vec3(0, -1, 0);
} else if (face == "MAX_Y_FACE") {
return glm::vec3(0, 1, 0);
} else if (face == "MIN_Z_FACE") {
return glm::vec3(0, 0, -1);
} else if (face == "MAX_Z_FACE") {
return glm::vec3(0, 0, 1);
}
return glm::vec3(0, 0, 0); //error case
}

View file

@ -30,6 +30,14 @@ public:
void setVoxelTree(VoxelTree* tree) { _tree = tree; }
public slots:
/// checks the local voxel tree for a voxel at the specified location and scale
/// \param x the x-coordinate of the voxel (in meter units)
/// \param y the y-coordinate of the voxel (in meter units)
/// \param z the z-coordinate of the voxel (in meter units)
/// \param scale the scale of the voxel (in meter units)
VoxelDetail getVoxelAt(float x, float y, float z, float scale);
/// queues the creation of a voxel which will be sent by calling process on the PacketSender
/// \param x the x-coordinate of the voxel (in meter units)
/// \param y the y-coordinate of the voxel (in meter units)
@ -60,6 +68,9 @@ public slots:
/// If the scripting context has visible voxels, this will determine a ray intersection
RayToVoxelIntersectionResult findRayIntersection(const PickRay& ray);
/// returns a voxel space axis aligned vector for the face, useful in doing voxel math
glm::vec3 getFaceVector(const QString& face);
private:
void queueVoxelAdd(PacketType addPacketType, VoxelDetail& addVoxelDetails);
VoxelTree* _tree;