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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
This commit is contained in:
commit
264435b695
3 changed files with 11 additions and 3 deletions
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@ -45,7 +45,6 @@ ImageOverlay::~ImageOverlay() {
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// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
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// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
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void ImageOverlay::setImageURL(const QUrl& url) {
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void ImageOverlay::setImageURL(const QUrl& url) {
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_imageURL = url;
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_imageURL = url;
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if (url.isEmpty()) {
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if (url.isEmpty()) {
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_isLoaded = true;
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_isLoaded = true;
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_renderImage = false;
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_renderImage = false;
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@ -254,7 +254,16 @@ bool Texture::assignStoredMip(uint16 level, const Element& format, Size size, co
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}
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}
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// THen check that the mem buffer passed make sense with its format
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// THen check that the mem buffer passed make sense with its format
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if (size == evalStoredMipSize(level, format)) {
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Size expectedSize = evalStoredMipSize(level, format);
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if (size == expectedSize) {
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_storage->assignMipData(level, format, size, bytes);
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_stamp++;
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return true;
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} else if (size > expectedSize) {
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// NOTE: We are facing this case sometime because apparently QImage (from where we get the bits) is generating images
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// and alligning the line of pixels to 32 bits.
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// We should probably consider something a bit more smart to get the correct result but for now (UI elements)
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// it seems to work...
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_storage->assignMipData(level, format, size, bytes);
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_storage->assignMipData(level, format, size, bytes);
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_stamp++;
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_stamp++;
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return true;
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return true;
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@ -387,7 +387,7 @@ NetworkTexture::NetworkTexture(const QUrl& url, TextureType type, const QByteArr
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if (!url.isValid()) {
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if (!url.isValid()) {
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_loaded = true;
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_loaded = true;
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}
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}
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// default to white/blue/black
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// default to white/blue/black
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/* glBindTexture(GL_TEXTURE_2D, getID());
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/* glBindTexture(GL_TEXTURE_2D, getID());
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switch (type) {
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switch (type) {
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