Update paths in bow to be relative

This commit is contained in:
Ryan Huffman 2016-11-29 14:33:59 -08:00
parent 53a8a0e45b
commit 25821eb01a

View file

@ -17,11 +17,10 @@
var NULL_UUID = "{00000000-0000-0000-0000-000000000000}";
var NOTCH_ARROW_SOUND_URL = 'http://mpassets.highfidelity.com/32fc6d32-27a2-428e-937e-869f3f05e8e1-v1/notch.wav';
var SHOOT_ARROW_SOUND_URL =
'http://mpassets.highfidelity.com/32fc6d32-27a2-428e-937e-869f3f05e8e1-v1/String_release2.L.wav';
var STRING_PULL_SOUND_URL = 'http://mpassets.highfidelity.com/32fc6d32-27a2-428e-937e-869f3f05e8e1-v1/Bow_draw.1.L.wav';
var ARROW_HIT_SOUND_URL = 'http://mpassets.highfidelity.com/32fc6d32-27a2-428e-937e-869f3f05e8e1-v1/Arrow_impact1.L.wav';
var NOTCH_ARROW_SOUND_URL = Script.resolvePath('notch.wav');
var SHOOT_ARROW_SOUND_URL = Script.resolvePath('String_release2.L.wav');
var STRING_PULL_SOUND_URL = Script.resolvePath('Bow_draw.1.L.wav');
var ARROW_HIT_SOUND_URL = Script.resolvePath('Arrow_impact1.L.wav');
var ARROW_TIP_OFFSET = 0.47;
var ARROW_GRAVITY = {
@ -30,9 +29,8 @@
z: 0
};
var ARROW_MODEL_URL = "http://mpassets.highfidelity.com/32fc6d32-27a2-428e-937e-869f3f05e8e1-v1/newarrow_textured.fbx";
var ARROW_COLLISION_HULL_URL =
"http://mpassets.highfidelity.com/32fc6d32-27a2-428e-937e-869f3f05e8e1-v1/newarrow_collision_hull.obj";
var ARROW_MODEL_URL = Script.resolvePath('newarrow_textured.fbx');
var ARROW_COLLISION_HULL_URL = Script.resolvePath('newarrow_collision_hull.obj');
var ARROW_DIMENSIONS = {
x: 0.03,