added additional collision types to asset browser in tablet mode

This commit is contained in:
utkarshgautamnyu 2017-07-25 17:09:46 -07:00
parent 65192aa620
commit 24f4468fd5

View file

@ -152,12 +152,19 @@ Rectangle {
var SHAPE_TYPE_SIMPLE_HULL = 1;
var SHAPE_TYPE_SIMPLE_COMPOUND = 2;
var SHAPE_TYPE_STATIC_MESH = 3;
var SHAPE_TYPE_BOX = 4;
var SHAPE_TYPE_SPHERE = 5;
var SHAPE_TYPE_COMPOUND = 6;
var SHAPE_TYPES = [];
SHAPE_TYPES[SHAPE_TYPE_NONE] = "No Collision";
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_HULL] = "Basic - Whole model";
SHAPE_TYPES[SHAPE_TYPE_SIMPLE_COMPOUND] = "Good - Sub-meshes";
SHAPE_TYPES[SHAPE_TYPE_STATIC_MESH] = "Exact - All polygons";
SHAPE_TYPES[SHAPE_TYPE_BOX] = "Box";
SHAPE_TYPES[SHAPE_TYPE_SPHERE] = "Sphere";
SHAPE_TYPES[SHAPE_TYPE_COMPOUND] = "Compound";
var SHAPE_TYPE_DEFAULT = SHAPE_TYPE_STATIC_MESH;
var DYNAMIC_DEFAULT = false;
@ -197,6 +204,15 @@ Rectangle {
case SHAPE_TYPE_STATIC_MESH:
shapeType = "static-mesh";
break;
case SHAPE_TYPE_BOX:
shapeType = "box";
break;
case SHAPE_TYPE_SPHERE:
shapeType = "sphere";
break;
case SHAPE_TYPE_COMPOUND:
shapeType = "compound";
break;
default:
shapeType = "none";
}