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Merge pull request #9594 from AndrewMeadows/cap-fbx-texture-size
Cap fbx texture size
This commit is contained in:
commit
24a3a514a4
8 changed files with 144 additions and 39 deletions
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@ -1465,6 +1465,34 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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// Create the Material Library
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consolidateFBXMaterials(mapping);
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// HACK: until we get proper LOD management we're going to cap model textures
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// according to how many unique textures the model uses:
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// 1 - 8 textures --> 2048
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// 8 - 32 textures --> 1024
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// 33 - 128 textures --> 512
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// etc...
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QSet<QString> uniqueTextures;
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for (auto& material : _fbxMaterials) {
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material.getTextureNames(uniqueTextures);
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}
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int numTextures = uniqueTextures.size();
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const int MAX_NUM_TEXTURES_AT_MAX_RESOLUTION = 8;
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int maxWidth = sqrt(MAX_NUM_PIXELS_FOR_FBX_TEXTURE);
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if (numTextures > MAX_NUM_TEXTURES_AT_MAX_RESOLUTION) {
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int numTextureThreshold = MAX_NUM_TEXTURES_AT_MAX_RESOLUTION;
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const int MIN_MIP_TEXTURE_WIDTH = 64;
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do {
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maxWidth /= 2;
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numTextureThreshold *= 4;
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} while (numTextureThreshold < numTextures && maxWidth > MIN_MIP_TEXTURE_WIDTH);
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qCDebug(modelformat) << "Capped square texture width =" << maxWidth << "for model" << url << "with" << numTextures << "textures";
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for (auto& material : _fbxMaterials) {
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material.setMaxNumPixelsPerTexture(maxWidth * maxWidth);
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}
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}
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geometry.materials = _fbxMaterials;
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// see if any materials have texture children
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@ -13,6 +13,7 @@
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#define hifi_FBXReader_h
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#include <QMetaType>
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#include <QSet>
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#include <QUrl>
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#include <QVarLengthArray>
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#include <QVariant>
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@ -100,22 +101,25 @@ public:
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/// A single binding to a joint in an FBX document.
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class FBXCluster {
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public:
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int jointIndex;
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glm::mat4 inverseBindMatrix;
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};
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const int MAX_NUM_PIXELS_FOR_FBX_TEXTURE = 2048 * 2048;
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/// A texture map in an FBX document.
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class FBXTexture {
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public:
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QString name;
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QByteArray filename;
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QByteArray content;
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Transform transform;
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int maxNumPixels { MAX_NUM_PIXELS_FOR_FBX_TEXTURE };
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int texcoordSet;
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QString texcoordSetName;
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bool isBumpmap{ false };
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bool isNull() const { return name.isEmpty() && filename.isEmpty() && content.isEmpty(); }
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@ -143,6 +147,9 @@ public:
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shininess(shininess),
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opacity(opacity) {}
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void getTextureNames(QSet<QString>& textureList) const;
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void setMaxNumPixelsPerTexture(int maxNumPixels);
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glm::vec3 diffuseColor{ 1.0f };
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float diffuseFactor{ 1.0f };
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glm::vec3 specularColor{ 0.02f };
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@ -27,6 +27,56 @@
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#include "ModelFormatLogging.h"
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void FBXMaterial::getTextureNames(QSet<QString>& textureList) const {
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if (!normalTexture.isNull()) {
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textureList.insert(normalTexture.name);
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}
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if (!albedoTexture.isNull()) {
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textureList.insert(albedoTexture.name);
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}
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if (!opacityTexture.isNull()) {
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textureList.insert(opacityTexture.name);
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}
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if (!glossTexture.isNull()) {
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textureList.insert(glossTexture.name);
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}
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if (!roughnessTexture.isNull()) {
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textureList.insert(roughnessTexture.name);
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}
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if (!specularTexture.isNull()) {
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textureList.insert(specularTexture.name);
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}
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if (!metallicTexture.isNull()) {
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textureList.insert(metallicTexture.name);
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}
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if (!emissiveTexture.isNull()) {
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textureList.insert(emissiveTexture.name);
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}
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if (!occlusionTexture.isNull()) {
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textureList.insert(occlusionTexture.name);
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}
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if (!scatteringTexture.isNull()) {
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textureList.insert(scatteringTexture.name);
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}
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if (!lightmapTexture.isNull()) {
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textureList.insert(lightmapTexture.name);
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}
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}
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void FBXMaterial::setMaxNumPixelsPerTexture(int maxNumPixels) {
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normalTexture.maxNumPixels = maxNumPixels;
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albedoTexture.maxNumPixels = maxNumPixels;
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opacityTexture.maxNumPixels = maxNumPixels;
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glossTexture.maxNumPixels = maxNumPixels;
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roughnessTexture.maxNumPixels = maxNumPixels;
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specularTexture.maxNumPixels = maxNumPixels;
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metallicTexture.maxNumPixels = maxNumPixels;
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emissiveTexture.maxNumPixels = maxNumPixels;
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occlusionTexture.maxNumPixels = maxNumPixels;
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scatteringTexture.maxNumPixels = maxNumPixels;
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lightmapTexture.maxNumPixels = maxNumPixels;
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}
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bool FBXMaterial::needTangentSpace() const {
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return !normalTexture.isNull();
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}
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@ -47,10 +97,10 @@ FBXTexture FBXReader::getTexture(const QString& textureID) {
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texture.texcoordSet = 0;
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if (_textureParams.contains(textureID)) {
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auto p = _textureParams.value(textureID);
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texture.transform.setTranslation(p.translation);
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texture.transform.setRotation(glm::quat(glm::radians(p.rotation)));
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auto scaling = p.scaling;
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// Protect from bad scaling which should never happen
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if (scaling.x == 0.0f) {
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@ -63,7 +113,7 @@ FBXTexture FBXReader::getTexture(const QString& textureID) {
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scaling.z = 1.0f;
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}
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texture.transform.setScale(scaling);
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if ((p.UVSet != "map1") && (p.UVSet != "UVSet0")) {
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texture.texcoordSet = 1;
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}
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@ -78,11 +128,10 @@ void FBXReader::consolidateFBXMaterials(const QVariantHash& mapping) {
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QJsonDocument materialMapDocument = QJsonDocument::fromJson(materialMapString.toUtf8());
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QJsonObject materialMap = materialMapDocument.object();
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// foreach (const QString& materialID, materials) {
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for (QHash<QString, FBXMaterial>::iterator it = _fbxMaterials.begin(); it != _fbxMaterials.end(); it++) {
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FBXMaterial& material = (*it);
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// Maya is the exporting the shading model and we aretrying to use it
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// Maya is the exporting the shading model and we are trying to use it
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bool isMaterialLambert = (material.shadingModel.toLower() == "lambert");
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// the pure material associated with this part
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@ -127,21 +176,19 @@ void FBXReader::consolidateFBXMaterials(const QVariantHash& mapping) {
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detectDifferentUVs |= (transparentTexture.texcoordSet != 0) || (!transparentTexture.transform.isIdentity());
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}
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FBXTexture normalTexture;
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QString bumpTextureID = bumpTextures.value(material.materialID);
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QString normalTextureID = normalTextures.value(material.materialID);
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if (!normalTextureID.isNull()) {
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normalTexture = getTexture(normalTextureID);
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normalTexture.isBumpmap = false;
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material.normalTexture = normalTexture;
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detectDifferentUVs |= (normalTexture.texcoordSet != 0) || (!normalTexture.transform.isIdentity());
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} else if (!bumpTextureID.isNull()) {
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normalTexture = getTexture(bumpTextureID);
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normalTexture.isBumpmap = true;
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material.normalTexture = normalTexture;
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detectDifferentUVs |= (normalTexture.texcoordSet != 0) || (!normalTexture.transform.isIdentity());
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}
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@ -151,7 +198,7 @@ void FBXReader::consolidateFBXMaterials(const QVariantHash& mapping) {
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if (!specularTextureID.isNull()) {
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specularTexture = getTexture(specularTextureID);
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detectDifferentUVs |= (specularTexture.texcoordSet != 0) || (!specularTexture.transform.isIdentity());
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material.specularTexture = specularTexture;
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material.specularTexture = specularTexture;
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}
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FBXTexture metallicTexture;
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@ -222,7 +269,7 @@ void FBXReader::consolidateFBXMaterials(const QVariantHash& mapping) {
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ambientTextureID = ambientFactorTextures.value(material.materialID);
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}
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}
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if (_loadLightmaps && !ambientTextureID.isNull()) {
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ambientTexture = getTexture(ambientTextureID);
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detectDifferentUVs |= (ambientTexture.texcoordSet != 0) || (!ambientTexture.transform.isIdentity());
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@ -472,7 +472,7 @@ QUrl NetworkMaterial::getTextureUrl(const QUrl& baseUrl, const FBXTexture& textu
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model::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& baseUrl, const FBXTexture& fbxTexture,
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TextureType type, MapChannel channel) {
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const auto url = getTextureUrl(baseUrl, fbxTexture);
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const auto texture = DependencyManager::get<TextureCache>()->getTexture(url, type, fbxTexture.content);
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const auto texture = DependencyManager::get<TextureCache>()->getTexture(url, type, fbxTexture.content, fbxTexture.maxNumPixels);
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_textures[channel] = Texture { fbxTexture.name, texture };
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auto map = std::make_shared<model::TextureMap>();
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@ -159,7 +159,7 @@ protected:
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class Texture {
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public:
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QString name;
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QSharedPointer<NetworkTexture> texture;
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NetworkTexturePointer texture;
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};
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using Textures = std::vector<Texture>;
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@ -167,16 +167,17 @@ class TextureExtra {
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public:
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NetworkTexture::Type type;
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const QByteArray& content;
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int maxNumPixels;
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};
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ScriptableResource* TextureCache::prefetch(const QUrl& url, int type) {
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ScriptableResource* TextureCache::prefetch(const QUrl& url, int type, int maxNumPixels) {
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auto byteArray = QByteArray();
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TextureExtra extra = { (Type)type, byteArray };
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TextureExtra extra = { (Type)type, byteArray, maxNumPixels };
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return ResourceCache::prefetch(url, &extra);
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}
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NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const QByteArray& content) {
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TextureExtra extra = { type, content };
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NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const QByteArray& content, int maxNumPixels) {
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TextureExtra extra = { type, content, maxNumPixels };
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return ResourceCache::getResource(url, QUrl(), &extra).staticCast<NetworkTexture>();
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}
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@ -251,13 +252,15 @@ QSharedPointer<Resource> TextureCache::createResource(const QUrl& url, const QSh
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const TextureExtra* textureExtra = static_cast<const TextureExtra*>(extra);
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auto type = textureExtra ? textureExtra->type : Type::DEFAULT_TEXTURE;
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auto content = textureExtra ? textureExtra->content : QByteArray();
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return QSharedPointer<Resource>(new NetworkTexture(url, type, content),
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auto maxNumPixels = textureExtra ? textureExtra->maxNumPixels : ABSOLUTE_MAX_TEXTURE_NUM_PIXELS;
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return QSharedPointer<Resource>(new NetworkTexture(url, type, content, maxNumPixels),
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&Resource::deleter);
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}
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NetworkTexture::NetworkTexture(const QUrl& url, Type type, const QByteArray& content) :
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NetworkTexture::NetworkTexture(const QUrl& url, Type type, const QByteArray& content, int maxNumPixels) :
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Resource(url),
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_type(type)
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_type(type),
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_maxNumPixels(maxNumPixels)
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{
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_textureSource = std::make_shared<gpu::TextureSource>();
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@ -274,7 +277,7 @@ NetworkTexture::NetworkTexture(const QUrl& url, Type type, const QByteArray& con
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}
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NetworkTexture::NetworkTexture(const QUrl& url, const TextureLoaderFunc& textureLoader, const QByteArray& content) :
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NetworkTexture(url, CUSTOM_TEXTURE, content)
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NetworkTexture(url, CUSTOM_TEXTURE, content, ABSOLUTE_MAX_TEXTURE_NUM_PIXELS)
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{
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_textureLoader = textureLoader;
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}
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@ -290,7 +293,8 @@ NetworkTexture::TextureLoaderFunc NetworkTexture::getTextureLoader() const {
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class ImageReader : public QRunnable {
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public:
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ImageReader(const QWeakPointer<Resource>& resource, const QByteArray& data, const QUrl& url = QUrl());
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ImageReader(const QWeakPointer<Resource>& resource, const QByteArray& data,
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const QUrl& url = QUrl(), int maxNumPixels = ABSOLUTE_MAX_TEXTURE_NUM_PIXELS);
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virtual void run() override;
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@ -300,6 +304,7 @@ private:
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QWeakPointer<Resource> _resource;
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QUrl _url;
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QByteArray _content;
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int _maxNumPixels;
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};
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void NetworkTexture::downloadFinished(const QByteArray& data) {
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@ -308,14 +313,15 @@ void NetworkTexture::downloadFinished(const QByteArray& data) {
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}
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void NetworkTexture::loadContent(const QByteArray& content) {
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QThreadPool::globalInstance()->start(new ImageReader(_self, content, _url));
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QThreadPool::globalInstance()->start(new ImageReader(_self, content, _url, _maxNumPixels));
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}
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ImageReader::ImageReader(const QWeakPointer<Resource>& resource, const QByteArray& data,
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const QUrl& url) :
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const QUrl& url, int maxNumPixels) :
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_resource(resource),
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_url(url),
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_content(data)
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_content(data),
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_maxNumPixels(maxNumPixels)
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{
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#if DEBUG_DUMP_TEXTURE_LOADS
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static auto start = usecTimestampNow() / USECS_PER_MSEC;
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@ -375,10 +381,10 @@ void ImageReader::run() {
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// Note that QImage.format is the pixel format which is different from the "format" of the image file...
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auto imageFormat = image.format();
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int originalWidth = image.width();
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int originalHeight = image.height();
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int imageWidth = image.width();
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int imageHeight = image.height();
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if (originalWidth == 0 || originalHeight == 0 || imageFormat == QImage::Format_Invalid) {
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if (imageWidth == 0 || imageHeight == 0 || imageFormat == QImage::Format_Invalid) {
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if (filenameExtension.empty()) {
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qCDebug(modelnetworking) << "QImage failed to create from content, no file extension:" << _url;
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} else {
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@ -386,6 +392,20 @@ void ImageReader::run() {
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}
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return;
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}
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if (imageWidth * imageHeight > _maxNumPixels) {
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float scaleFactor = sqrtf(_maxNumPixels / (float)(imageWidth * imageHeight));
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int originalWidth = imageWidth;
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int originalHeight = imageHeight;
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imageWidth = (int)(scaleFactor * (float)imageWidth + 0.5f);
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imageHeight = (int)(scaleFactor * (float)imageHeight + 0.5f);
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QImage newImage = image.scaled(QSize(imageWidth, imageHeight), Qt::IgnoreAspectRatio);
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image.swap(newImage);
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qCDebug(modelnetworking) << "Downscale image" << _url
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<< "from" << originalWidth << "x" << originalHeight
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<< "to" << imageWidth << "x" << imageHeight;
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}
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gpu::TexturePointer texture = nullptr;
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{
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// Double-check the resource still exists between long operations.
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@ -408,7 +428,7 @@ void ImageReader::run() {
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} else {
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QMetaObject::invokeMethod(resource.data(), "setImage",
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Q_ARG(gpu::TexturePointer, texture),
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Q_ARG(int, originalWidth), Q_ARG(int, originalHeight));
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Q_ARG(int, imageWidth), Q_ARG(int, imageHeight));
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}
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}
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@ -23,6 +23,8 @@
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#include <ResourceCache.h>
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#include <model/TextureMap.h>
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const int ABSOLUTE_MAX_TEXTURE_NUM_PIXELS = 8192 * 8192;
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namespace gpu {
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class Batch;
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}
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@ -60,7 +62,7 @@ public:
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typedef gpu::Texture* TextureLoader(const QImage& image, const std::string& srcImageName);
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using TextureLoaderFunc = std::function<TextureLoader>;
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NetworkTexture(const QUrl& url, Type type, const QByteArray& content);
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NetworkTexture(const QUrl& url, Type type, const QByteArray& content, int maxNumPixels);
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NetworkTexture(const QUrl& url, const TextureLoaderFunc& textureLoader, const QByteArray& content);
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QString getType() const override { return "NetworkTexture"; }
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@ -70,7 +72,7 @@ public:
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int getWidth() const { return _width; }
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int getHeight() const { return _height; }
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Type getTextureType() const { return _type; }
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TextureLoaderFunc getTextureLoader() const;
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signals:
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@ -81,7 +83,7 @@ protected:
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virtual bool isCacheable() const override { return _loaded; }
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virtual void downloadFinished(const QByteArray& data) override;
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Q_INVOKABLE void loadContent(const QByteArray& content);
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Q_INVOKABLE void setImage(gpu::TexturePointer texture, int originalWidth, int originalHeight);
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@ -92,6 +94,7 @@ private:
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int _originalHeight { 0 };
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int _width { 0 };
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int _height { 0 };
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int _maxNumPixels { ABSOLUTE_MAX_TEXTURE_NUM_PIXELS };
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};
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using NetworkTexturePointer = QSharedPointer<NetworkTexture>;
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@ -129,11 +132,11 @@ public:
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/// Loads a texture from the specified URL.
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NetworkTexturePointer getTexture(const QUrl& url, Type type = Type::DEFAULT_TEXTURE,
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const QByteArray& content = QByteArray());
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const QByteArray& content = QByteArray(), int maxNumPixels = ABSOLUTE_MAX_TEXTURE_NUM_PIXELS);
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protected:
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// Overload ResourceCache::prefetch to allow specifying texture type for loads
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Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url, int type);
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Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url, int type, int maxNumPixels = ABSOLUTE_MAX_TEXTURE_NUM_PIXELS);
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virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
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const void* extra) override;
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||||
|
|
|
@ -86,7 +86,7 @@ private:
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/// Wrapper to expose resources to JS/QML
|
||||
class ScriptableResource : public QObject {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(QUrl url READ getUrl)
|
||||
Q_PROPERTY(QUrl url READ getURL)
|
||||
Q_PROPERTY(int state READ getState NOTIFY stateChanged)
|
||||
|
||||
/**jsdoc
|
||||
|
@ -125,7 +125,7 @@ public:
|
|||
*/
|
||||
Q_INVOKABLE void release();
|
||||
|
||||
const QUrl& getUrl() const { return _url; }
|
||||
const QUrl& getURL() const { return _url; }
|
||||
int getState() const { return (int)_state; }
|
||||
const QSharedPointer<Resource>& getResource() const { return _resource; }
|
||||
|
||||
|
|
Loading…
Reference in a new issue