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update ALL parameters of remote physics simulation
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parent
396a20c72d
commit
2400f5c000
2 changed files with 9 additions and 16 deletions
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@ -49,24 +49,17 @@ EntityMotionState::~EntityMotionState() {
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assert(!_entity);
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assert(!_entity);
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}
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}
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void EntityMotionState::updateServerPhysicsVariables(uint32_t flags) {
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void EntityMotionState::updateServerPhysicsVariables() {
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if (flags & EntityItem::DIRTY_POSITION) {
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_serverPosition = _entity->getPosition();
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_serverPosition = _entity->getPosition();
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_serverRotation = _entity->getRotation();
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}
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_serverVelocity = _entity->getVelocity();
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if (flags & EntityItem::DIRTY_ROTATION) {
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_serverAngularVelocity = _entity->getAngularVelocity();
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_serverRotation = _entity->getRotation();
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_serverAcceleration = _entity->getAcceleration();
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}
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if (flags & EntityItem::DIRTY_LINEAR_VELOCITY) {
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_serverVelocity = _entity->getVelocity();
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}
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if (flags & EntityItem::DIRTY_ANGULAR_VELOCITY) {
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_serverAngularVelocity = _entity->getAngularVelocity();
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}
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}
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}
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// virtual
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// virtual
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void EntityMotionState::handleEasyChanges(uint32_t flags) {
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void EntityMotionState::handleEasyChanges(uint32_t flags) {
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updateServerPhysicsVariables(flags);
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updateServerPhysicsVariables();
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ObjectMotionState::handleEasyChanges(flags);
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ObjectMotionState::handleEasyChanges(flags);
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if (flags & EntityItem::DIRTY_SIMULATOR_ID) {
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if (flags & EntityItem::DIRTY_SIMULATOR_ID) {
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_loopsWithoutOwner = 0;
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_loopsWithoutOwner = 0;
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@ -94,7 +87,7 @@ void EntityMotionState::handleEasyChanges(uint32_t flags) {
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// virtual
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// virtual
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void EntityMotionState::handleHardAndEasyChanges(uint32_t flags, PhysicsEngine* engine) {
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void EntityMotionState::handleHardAndEasyChanges(uint32_t flags, PhysicsEngine* engine) {
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updateServerPhysicsVariables(flags);
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updateServerPhysicsVariables();
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ObjectMotionState::handleHardAndEasyChanges(flags, engine);
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ObjectMotionState::handleHardAndEasyChanges(flags, engine);
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}
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}
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@ -28,7 +28,7 @@ public:
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EntityMotionState(btCollisionShape* shape, EntityItemPointer item);
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EntityMotionState(btCollisionShape* shape, EntityItemPointer item);
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virtual ~EntityMotionState();
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virtual ~EntityMotionState();
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void updateServerPhysicsVariables(uint32_t flags);
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void updateServerPhysicsVariables();
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virtual void handleEasyChanges(uint32_t flags);
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virtual void handleEasyChanges(uint32_t flags);
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virtual void handleHardAndEasyChanges(uint32_t flags, PhysicsEngine* engine);
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virtual void handleHardAndEasyChanges(uint32_t flags, PhysicsEngine* engine);
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