From 23f1767634cf0c7a7fc5444ab3933c5ede22d58b Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Mon, 20 Apr 2015 16:13:28 -0700 Subject: [PATCH] cleanup --- libraries/physics/src/PhysicsEngine.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index a55da0fa8c..fbfb7914f0 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -371,8 +371,6 @@ void PhysicsEngine::computeCollisionEvents() { const btCollisionObject* characterCollisionObject = _characterController ? _characterController->getCollisionObject() : NULL; - auto nodeList = DependencyManager::get(); - const QUuid& myNodeID = nodeList->getSessionUUID(); // update all contacts every frame int numManifolds = _collisionDispatcher->getNumManifolds(); @@ -400,15 +398,11 @@ void PhysicsEngine::computeCollisionEvents() { // see EntityMotionState::sendUpdate if (objectA == characterCollisionObject && !objectB->isStaticOrKinematicObject() && b) { EntityItem* entityB = static_cast(b)->getEntity(); - if (entityB->getSimulatorID() != myNodeID && !entityB->getShouldClaimSimulationOwnership()) { - entityB->setShouldClaimSimulationOwnership(true); - } + entityB->setShouldClaimSimulationOwnership(true); } if (objectB == characterCollisionObject && !objectA->isStaticOrKinematicObject() && a) { EntityItem* entityA = static_cast(a)->getEntity(); - if (entityA->getSimulatorID() != myNodeID && !entityA->getShouldClaimSimulationOwnership()) { - entityA->setShouldClaimSimulationOwnership(true); - } + entityA->setShouldClaimSimulationOwnership(true); } } }