mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 08:04:01 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
This commit is contained in:
commit
23dbbcc7bb
47 changed files with 754 additions and 142 deletions
|
@ -13,10 +13,9 @@
|
|||
|
||||
|
||||
EntityActionPointer assignmentActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) {
|
||||
return (EntityActionPointer) new AssignmentAction(type, id, ownerEntity);
|
||||
return EntityActionPointer(new AssignmentAction(type, id, ownerEntity));
|
||||
}
|
||||
|
||||
|
||||
EntityActionPointer AssignmentActionFactory::factory(EntityActionType type,
|
||||
const QUuid& id,
|
||||
EntityItemPointer ownerEntity,
|
||||
|
|
|
@ -131,9 +131,6 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<NLPacket> packet
|
|||
qDebug() << " numBytesPacketHeader=" << packet->totalHeadersSize();
|
||||
qDebug() << " sizeof(sequence)=" << sizeof(sequence);
|
||||
qDebug() << " sizeof(sentAt)=" << sizeof(sentAt);
|
||||
}
|
||||
|
||||
if (debugProcessPacket) {
|
||||
qDebug() << " atByte (in payload)=" << packet->pos();
|
||||
qDebug() << " payload size=" << packet->getPayloadSize();
|
||||
|
||||
|
|
|
@ -643,7 +643,7 @@ bool OctreeServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
|
|||
quint64 averageLoggingTime = _tree->getAverageLoggingTime();
|
||||
|
||||
|
||||
float averageElementsPerPacket = totalPacketsProcessed == 0 ? 0 : totalElementsProcessed / totalPacketsProcessed;
|
||||
float averageElementsPerPacket = totalPacketsProcessed == 0 ? 0 : (float)totalElementsProcessed / totalPacketsProcessed;
|
||||
|
||||
statsString += QString(" Current Inbound Packets Queue: %1 packets\r\n")
|
||||
.arg(locale.toString((uint)currentPacketsInQueue).rightJustified(COLUMN_WIDTH, ' '));
|
||||
|
@ -695,7 +695,7 @@ bool OctreeServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
|
|||
totalElementsProcessed = senderStats.getTotalElementsProcessed();
|
||||
totalPacketsProcessed = senderStats.getTotalPacketsProcessed();
|
||||
|
||||
averageElementsPerPacket = totalPacketsProcessed == 0 ? 0 : totalElementsProcessed / totalPacketsProcessed;
|
||||
averageElementsPerPacket = totalPacketsProcessed == 0 ? 0 : (float)totalElementsProcessed / totalPacketsProcessed;
|
||||
|
||||
statsString += QString(" Total Inbound Packets: %1 packets\r\n")
|
||||
.arg(locale.toString((uint)totalPacketsProcessed).rightJustified(COLUMN_WIDTH, ' '));
|
||||
|
@ -1075,9 +1075,7 @@ void OctreeServer::run() {
|
|||
// now set up PersistThread
|
||||
_persistThread = new OctreePersistThread(_tree, _persistFilename, _persistInterval,
|
||||
_wantBackup, _settings, _debugTimestampNow, _persistAsFileType);
|
||||
if (_persistThread) {
|
||||
_persistThread->initialize(true);
|
||||
}
|
||||
_persistThread->initialize(true);
|
||||
}
|
||||
|
||||
HifiSockAddr senderSockAddr;
|
||||
|
|
|
@ -57,7 +57,7 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
|
|||
set(SCRIBE_ARGS -c++ -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
|
||||
|
||||
add_custom_command(OUTPUT ${SHADER_TARGET} COMMAND scribe ${SCRIBE_ARGS} DEPENDS scribe ${SHADER_INCLUDE_FILES} ${SHADER_FILE})
|
||||
else (APPLE)
|
||||
else ()
|
||||
set(GLPROFILE PC_GL)
|
||||
set(SCRIBE_ARGS -c++ -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
|
||||
|
||||
|
@ -91,7 +91,8 @@ macro(AUTOSCRIBE_SHADER_LIB)
|
|||
#message(${SHADER_INCLUDE_FILES})
|
||||
foreach(SHADER_FILE ${SHADER_SOURCE_FILES})
|
||||
AUTOSCRIBE_SHADER(${SHADER_FILE} ${SHADER_INCLUDE_FILES})
|
||||
list(APPEND AUTOSCRIBE_SHADER_SRC ${AUTOSCRIBE_SHADER_RETURN})
|
||||
file(TO_CMAKE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${AUTOSCRIBE_SHADER_RETURN}" AUTOSCRIBE_GENERATED_FILE)
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||||
list(APPEND AUTOSCRIBE_SHADER_SRC ${AUTOSCRIBE_GENERATED_FILE})
|
||||
endforeach()
|
||||
#message(${AUTOSCRIBE_SHADER_SRC})
|
||||
|
||||
|
|
|
@ -23,8 +23,8 @@ macro(SETUP_HIFI_PROJECT)
|
|||
endforeach()
|
||||
|
||||
# add the executable, include additional optional sources
|
||||
add_executable(${TARGET_NAME} ${TARGET_SRCS} "${AUTOMTC_SRC}")
|
||||
|
||||
add_executable(${TARGET_NAME} ${TARGET_SRCS} ${AUTOMTC_SRC} ${AUTOSCRIBE_SHADER_LIB_SRC})
|
||||
|
||||
set(${TARGET_NAME}_DEPENDENCY_QT_MODULES ${ARGN})
|
||||
list(APPEND ${TARGET_NAME}_DEPENDENCY_QT_MODULES Core)
|
||||
|
||||
|
|
|
@ -185,4 +185,26 @@ Hifi.VrMenu {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
function addMenu(menu, newMenu) {
|
||||
return menu.addMenu(newMenu);
|
||||
}
|
||||
|
||||
function addItem(menu, newMenuItem) {
|
||||
return menu.addItem(newMenuItem);
|
||||
}
|
||||
|
||||
function insertItem(menu, beforeItem, newMenuItem) {
|
||||
for (var i = 0; i < menu.items.length; ++i) {
|
||||
console.log(menu.items[i]);
|
||||
if (menu.items[i] === beforeItem) {
|
||||
return menu.insertItem(i, newMenuItem);
|
||||
}
|
||||
}
|
||||
return addItem(menu, newMenuItem);
|
||||
}
|
||||
|
||||
function removeItem(menu, menuItem) {
|
||||
menu.removeItem(menuItem);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -126,6 +126,7 @@
|
|||
#include "scripting/AccountScriptingInterface.h"
|
||||
#include "scripting/AudioDeviceScriptingInterface.h"
|
||||
#include "scripting/ClipboardScriptingInterface.h"
|
||||
#include "scripting/DesktopScriptingInterface.h"
|
||||
#include "scripting/HMDScriptingInterface.h"
|
||||
#include "scripting/GlobalServicesScriptingInterface.h"
|
||||
#include "scripting/LocationScriptingInterface.h"
|
||||
|
@ -284,6 +285,7 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
auto dialogsManager = DependencyManager::set<DialogsManager>();
|
||||
auto bandwidthRecorder = DependencyManager::set<BandwidthRecorder>();
|
||||
auto resourceCacheSharedItems = DependencyManager::set<ResourceCacheSharedItems>();
|
||||
auto desktopScriptingInterface = DependencyManager::set<DesktopScriptingInterface>();
|
||||
auto entityScriptingInterface = DependencyManager::set<EntityScriptingInterface>();
|
||||
auto windowScriptingInterface = DependencyManager::set<WindowScriptingInterface>();
|
||||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
|
@ -1269,7 +1271,7 @@ void Application::resizeGL() {
|
|||
loadViewFrustum(_myCamera, _viewFrustum);
|
||||
float fov = glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES);
|
||||
// FIXME the aspect ratio for stereo displays is incorrect based on this.
|
||||
float aspectRatio = aspect(_renderResolution);
|
||||
float aspectRatio = displayPlugin->getRecommendedAspectRatio();
|
||||
_myCamera.setProjection(glm::perspective(fov, aspectRatio, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
|
||||
}
|
||||
|
||||
|
@ -1425,7 +1427,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
bool isMeta = event->modifiers().testFlag(Qt::ControlModifier);
|
||||
bool isOption = event->modifiers().testFlag(Qt::AltModifier);
|
||||
switch (event->key()) {
|
||||
break;
|
||||
case Qt::Key_Enter:
|
||||
case Qt::Key_Return:
|
||||
if (isOption) {
|
||||
|
@ -3971,6 +3972,8 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
|
|||
qScriptRegisterMetaType(scriptEngine, RayToOverlayIntersectionResultToScriptValue,
|
||||
RayToOverlayIntersectionResultFromScriptValue);
|
||||
|
||||
scriptEngine->registerGlobalObject("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
|
||||
|
||||
QScriptValue windowValue = scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
|
||||
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
|
||||
LocationScriptingInterface::locationSetter, windowValue);
|
||||
|
|
|
@ -62,7 +62,7 @@ void GLCanvas::paintGL() {
|
|||
// FIXME - I'm not sure why this still remains, it appears as if this GLCanvas gets a single paintGL call near
|
||||
// the beginning of the application starting up. I'm not sure if we really need to call Application::paintGL()
|
||||
// in this case, since the display plugins eventually handle all the painting
|
||||
if ((!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled())) {
|
||||
if (!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled()) {
|
||||
Application::getInstance()->paintGL();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1046,6 +1046,9 @@ QAction* MenuWrapper::addAction(const QString& menuName, const QObject* receiver
|
|||
|
||||
void MenuWrapper::removeAction(QAction* action) {
|
||||
_realMenu->removeAction(action);
|
||||
VrMenu::executeOrQueue([=](VrMenu* vrMenu) {
|
||||
vrMenu->removeAction(action);
|
||||
});
|
||||
}
|
||||
|
||||
void MenuWrapper::insertAction(QAction* before, QAction* action) {
|
||||
|
|
|
@ -65,9 +65,8 @@ FSTReader::ModelType ModelSelector::getModelType() const {
|
|||
return FSTReader::ATTACHMENT_MODEL;
|
||||
} else if (text == ENTITY_MODEL_STRING) {
|
||||
return FSTReader::ENTITY_MODEL;
|
||||
} else {
|
||||
Q_UNREACHABLE();
|
||||
}
|
||||
}
|
||||
Q_UNREACHABLE();
|
||||
}
|
||||
|
||||
void ModelSelector::accept() {
|
||||
|
|
|
@ -1307,7 +1307,7 @@ glm::vec3 MyAvatar::applyKeyboardMotor(float deltaTime, const glm::vec3& localVe
|
|||
bool isThrust = (glm::length2(_thrust) > EPSILON);
|
||||
if (_isPushing || isThrust ||
|
||||
(_scriptedMotorTimescale < MAX_KEYBOARD_MOTOR_TIMESCALE &&
|
||||
_motionBehaviors | AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED)) {
|
||||
(_motionBehaviors & AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED))) {
|
||||
// we don't want to brake if something is pushing the avatar around
|
||||
timescale = _keyboardMotorTimescale;
|
||||
_isBraking = false;
|
||||
|
|
27
interface/src/scripting/DesktopScriptingInterface.cpp
Normal file
27
interface/src/scripting/DesktopScriptingInterface.cpp
Normal file
|
@ -0,0 +1,27 @@
|
|||
//
|
||||
// DesktopScriptingInterface.h
|
||||
// interface/src/scripting
|
||||
//
|
||||
// Created by David Rowe on 25 Aug 2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "DesktopScriptingInterface.h"
|
||||
|
||||
#include <QWindow>
|
||||
#include <QScreen>
|
||||
|
||||
#include "Application.h"
|
||||
#include "MainWindow.h"
|
||||
|
||||
int DesktopScriptingInterface::getWidth() {
|
||||
QSize size = Application::getInstance()->getWindow()->windowHandle()->screen()->virtualSize();
|
||||
return size.width();
|
||||
}
|
||||
int DesktopScriptingInterface::getHeight() {
|
||||
QSize size = Application::getInstance()->getWindow()->windowHandle()->screen()->virtualSize();
|
||||
return size.height();
|
||||
}
|
29
interface/src/scripting/DesktopScriptingInterface.h
Normal file
29
interface/src/scripting/DesktopScriptingInterface.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
//
|
||||
// DesktopScriptingInterface.h
|
||||
// interface/src/scripting
|
||||
//
|
||||
// Created by David Rowe on 25 Aug 2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_DesktopScriptingInterface_h
|
||||
#define hifi_DesktopScriptingInterface_h
|
||||
|
||||
#include <QObject>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
|
||||
class DesktopScriptingInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(int width READ getWidth) // Physical width of screen(s) including task bars and system menus
|
||||
Q_PROPERTY(int height READ getHeight) // Physical height of screen(s) including task bars and system menus
|
||||
|
||||
public:
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
};
|
||||
|
||||
#endif // hifi_DesktopScriptingInterface_h
|
|
@ -437,7 +437,6 @@ void OctreeStatsDialog::showOctreeServersOfType(int& serverCount, NodeType_t ser
|
|||
case MOST: {
|
||||
extraDetails << "<br/>" ;
|
||||
|
||||
const unsigned long USECS_PER_MSEC = 1000;
|
||||
float lastFullEncode = stats.getLastFullTotalEncodeTime() / USECS_PER_MSEC;
|
||||
float lastFullSend = stats.getLastFullElapsedTime() / USECS_PER_MSEC;
|
||||
float lastFullSendInSeconds = stats.getLastFullElapsedTime() / USECS_PER_SECOND;
|
||||
|
|
|
@ -129,8 +129,8 @@ void Stats::updateStats() {
|
|||
STAT_UPDATE(audioPing, audioMixerNode ? audioMixerNode->getPingMs() : -1);
|
||||
STAT_UPDATE(avatarPing, avatarMixerNode ? avatarMixerNode->getPingMs() : -1);
|
||||
|
||||
//// Now handle voxel servers, since there could be more than one, we average their ping times
|
||||
unsigned long totalPingOctree = 0;
|
||||
//// Now handle entity servers, since there could be more than one, we average their ping times
|
||||
int totalPingOctree = 0;
|
||||
int octreeServerCount = 0;
|
||||
int pingOctreeMax = 0;
|
||||
nodeList->eachNode([&](const SharedNodePointer& node) {
|
||||
|
@ -143,6 +143,9 @@ void Stats::updateStats() {
|
|||
}
|
||||
}
|
||||
});
|
||||
|
||||
// update the entities ping with the average for all connected entity servers
|
||||
STAT_UPDATE(entitiesPing, octreeServerCount ? totalPingOctree / octreeServerCount : -1);
|
||||
} else {
|
||||
// -2 causes the QML to hide the ping column
|
||||
STAT_UPDATE(audioPing, -2);
|
||||
|
|
|
@ -27,9 +27,10 @@ class AngularConstraint;
|
|||
class JointState {
|
||||
public:
|
||||
JointState() {}
|
||||
JointState(const JointState& other) : _constraint(NULL) { copyState(other); }
|
||||
JointState(const JointState& other) { copyState(other); }
|
||||
JointState(const FBXJoint& joint);
|
||||
~JointState();
|
||||
JointState& operator=(const JointState& other) { copyState(other); return *this; }
|
||||
void copyState(const JointState& state);
|
||||
void buildConstraint();
|
||||
|
||||
|
|
|
@ -77,10 +77,8 @@ AudioFrameBuffer< T >::~AudioFrameBuffer() {
|
|||
template< typename T >
|
||||
void AudioFrameBuffer< T >::allocateFrames() {
|
||||
_frameBuffer = new T*[_channelCountMax];
|
||||
if (_frameBuffer) {
|
||||
for (uint32_t i = 0; i < _channelCountMax; ++i) {
|
||||
_frameBuffer[i] = new T[_frameCountMax];
|
||||
}
|
||||
for (uint32_t i = 0; i < _channelCountMax; ++i) {
|
||||
_frameBuffer[i] = new T[_frameCountMax];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -108,14 +108,14 @@ public:
|
|||
|
||||
void setParameters(uint32_t filterStage, uint32_t filterChannel, const float32_t sampleRate, const float32_t frequency,
|
||||
const float32_t gain, const float32_t slope) {
|
||||
if (filterStage >= 0 && filterStage < _filterCount && filterChannel >= 0 && filterChannel < _channelCount) {
|
||||
if (filterStage < _filterCount && filterChannel >= 0 && filterChannel < _channelCount) {
|
||||
_filters[filterStage][filterChannel].setParameters(sampleRate,frequency,gain,slope);
|
||||
}
|
||||
}
|
||||
|
||||
void getParameters(uint32_t filterStage, uint32_t filterChannel, float32_t& sampleRate, float32_t& frequency,
|
||||
float32_t& gain, float32_t& slope) {
|
||||
if (filterStage >= 0 && filterStage < _filterCount && filterChannel >= 0 && filterChannel < _channelCount) {
|
||||
if (filterStage < _filterCount && filterChannel >= 0 && filterChannel < _channelCount) {
|
||||
_filters[filterStage][filterChannel].getParameters(sampleRate,frequency,gain,slope);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,12 +85,12 @@ public:
|
|||
_bufferFirst(NULL),
|
||||
_bufferLast(NULL),
|
||||
_at(NULL) {}
|
||||
|
||||
ConstIterator(int16_t* bufferFirst, int capacity, int16_t* at)
|
||||
: _bufferLength(capacity),
|
||||
_bufferFirst(bufferFirst),
|
||||
_bufferLast(bufferFirst + capacity - 1),
|
||||
_at(at) {}
|
||||
ConstIterator(const ConstIterator& rhs) = default;
|
||||
|
||||
bool isNull() const { return _at == NULL; }
|
||||
|
||||
|
|
|
@ -8,12 +8,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "plugins/Plugin.h"
|
||||
|
||||
#include <QSize>
|
||||
#include <QPoint>
|
||||
#include <functional>
|
||||
|
||||
#include "gpu/GPUConfig.h"
|
||||
#include "GLMHelpers.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
@ -92,6 +92,11 @@ public:
|
|||
return getRecommendedRenderSize();
|
||||
}
|
||||
|
||||
// By default the aspect ratio is just the render size
|
||||
virtual float getRecommendedAspectRatio() const {
|
||||
return aspect(getRecommendedRenderSize());
|
||||
}
|
||||
|
||||
// Stereo specific methods
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
return baseProjection;
|
||||
|
|
|
@ -91,3 +91,9 @@ void StereoDisplayPlugin::deactivate() {
|
|||
CONTAINER->unsetFullscreen();
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
}
|
||||
|
||||
// Derived classes will override the recommended render size based on the window size,
|
||||
// so here we want to fix the aspect ratio based on the window, not on the render size
|
||||
float StereoDisplayPlugin::getRecommendedAspectRatio() const {
|
||||
return aspect(WindowOpenGLDisplayPlugin::getRecommendedRenderSize());
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ public:
|
|||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
virtual float getRecommendedAspectRatio() const override;
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
|
||||
|
|
|
@ -2003,6 +2003,7 @@ FBXGeometry* extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping
|
|||
|
||||
material._material = make_shared<model::Material>();
|
||||
material._material->setEmissive(material.emissive);
|
||||
// FIXME both cases are identical
|
||||
if (glm::all(glm::equal(material.diffuse, glm::vec3(0.0f)))) {
|
||||
material._material->setDiffuse(material.diffuse);
|
||||
} else {
|
||||
|
|
|
@ -149,7 +149,7 @@ protected:
|
|||
void updateSize(const TexturePointer& texture);
|
||||
|
||||
// Non exposed
|
||||
Framebuffer(const Framebuffer& framebuffer) {}
|
||||
Framebuffer(const Framebuffer& framebuffer) = delete;
|
||||
Framebuffer() {}
|
||||
|
||||
// This shouldn't be used by anything else than the Backend class with the proper casting.
|
||||
|
|
|
@ -234,14 +234,21 @@ void GLBackend::do_clearFramebuffer(Batch& batch, uint32 paramOffset) {
|
|||
|
||||
std::vector<GLenum> drawBuffers;
|
||||
if (masks & Framebuffer::BUFFER_COLORS) {
|
||||
for (unsigned int i = 0; i < Framebuffer::MAX_NUM_RENDER_BUFFERS; i++) {
|
||||
if (masks & (1 << i)) {
|
||||
drawBuffers.push_back(GL_COLOR_ATTACHMENT0 + i);
|
||||
if (_output._framebuffer) {
|
||||
for (unsigned int i = 0; i < Framebuffer::MAX_NUM_RENDER_BUFFERS; i++) {
|
||||
if (masks & (1 << i)) {
|
||||
drawBuffers.push_back(GL_COLOR_ATTACHMENT0 + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!drawBuffers.empty()) {
|
||||
glDrawBuffers(drawBuffers.size(), drawBuffers.data());
|
||||
if (!drawBuffers.empty()) {
|
||||
glDrawBuffers(drawBuffers.size(), drawBuffers.data());
|
||||
glClearColor(color.x, color.y, color.z, color.w);
|
||||
glmask |= GL_COLOR_BUFFER_BIT;
|
||||
|
||||
(void) CHECK_GL_ERROR();
|
||||
}
|
||||
} else {
|
||||
glClearColor(color.x, color.y, color.z, color.w);
|
||||
glmask |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
|
|
|
@ -226,9 +226,12 @@ void UserInputMapper::update(float deltaTime) {
|
|||
}
|
||||
|
||||
// Scale all the channel step with the scale
|
||||
static const float EPSILON = 0.01f;
|
||||
for (auto i = 0; i < NUM_ACTIONS; i++) {
|
||||
_actionStates[i] *= _actionScales[i];
|
||||
if (_actionStates[i] > 0) {
|
||||
// Emit only on change, and emit when moving back to 0
|
||||
if (fabs(_actionStates[i] - _lastActionStates[i]) > EPSILON) {
|
||||
_lastActionStates[i] = _actionStates[i];
|
||||
emit actionEvent(i, _actionStates[i]);
|
||||
}
|
||||
// TODO: emit signal for pose changes
|
||||
|
|
|
@ -248,6 +248,7 @@ protected:
|
|||
|
||||
std::vector<float> _actionStates = std::vector<float>(NUM_ACTIONS, 0.0f);
|
||||
std::vector<float> _actionScales = std::vector<float>(NUM_ACTIONS, 1.0f);
|
||||
std::vector<float> _lastActionStates = std::vector<float>(NUM_ACTIONS, 0.0f);
|
||||
std::vector<PoseValue> _poseStates = std::vector<PoseValue>(NUM_ACTIONS);
|
||||
|
||||
glm::mat4 _sensorToWorldMat;
|
||||
|
|
|
@ -95,7 +95,7 @@ void ViveControllerManager::activate() {
|
|||
|
||||
vr::RenderModel_t model;
|
||||
if (!_hmd->LoadRenderModel(CONTROLLER_MODEL_STRING.toStdString().c_str(), &model)) {
|
||||
qDebug("Unable to load render model %s\n", CONTROLLER_MODEL_STRING);
|
||||
qDebug() << QString("Unable to load render model %1\n").arg(CONTROLLER_MODEL_STRING);
|
||||
} else {
|
||||
model::Mesh* mesh = new model::Mesh();
|
||||
model::MeshPointer meshPtr(mesh);
|
||||
|
@ -198,7 +198,7 @@ void ViveControllerManager::renderHand(UserInputMapper::PoseValue pose, gpu::Bat
|
|||
Transform transform(userInputMapper->getSensorToWorldMat());
|
||||
transform.postTranslate(pose.getTranslation() + pose.getRotation() * glm::vec3(0, 0, CONTROLLER_LENGTH_OFFSET));
|
||||
|
||||
int sign = index == LEFT_HAND ? 1.0f : -1.0f;
|
||||
int sign = index == LEFT_HAND ? 1 : -1;
|
||||
glm::quat rotation = pose.getRotation() * glm::angleAxis(PI, glm::vec3(1.0f, 0.0f, 0.0f)) * glm::angleAxis(sign * PI_OVER_TWO, glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
transform.postRotate(rotation);
|
||||
|
||||
|
@ -325,7 +325,7 @@ void ViveControllerManager::handlePoseEvent(const mat4& mat, int index) {
|
|||
glm::quat rotation = glm::quat_cast(mat);
|
||||
|
||||
// Flip the rotation appropriately for each hand
|
||||
int sign = index == LEFT_HAND ? 1.0f : -1.0f;
|
||||
int sign = index == LEFT_HAND ? 1 : -1;
|
||||
rotation = rotation * glm::angleAxis(PI, glm::vec3(1.0f, 0.0f, 0.0f)) * glm::angleAxis(sign * PI_OVER_TWO, glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
position += rotation * glm::vec3(0, 0, -CONTROLLER_LENGTH_OFFSET);
|
||||
|
|
|
@ -338,7 +338,7 @@ void CoverageRegion::erase() {
|
|||
}
|
||||
**/
|
||||
// If we're in charge of managing the polygons, then clean them up first
|
||||
if (_managePolygons) {
|
||||
if (_polygons && _managePolygons) {
|
||||
for (int i = 0; i < _polygonCount; i++) {
|
||||
delete _polygons[i];
|
||||
_polygons[i] = NULL; // do we need to do this?
|
||||
|
|
|
@ -1318,7 +1318,8 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElement* element,
|
|||
// If the user also asked for occlusion culling, check if this element is occluded
|
||||
if (params.wantOcclusionCulling && childElement->isLeaf()) {
|
||||
// Don't check occlusion here, just add them to our distance ordered array...
|
||||
|
||||
|
||||
// FIXME params.ViewFrustum is used here, but later it is checked against nullptr.
|
||||
OctreeProjectedPolygon* voxelPolygon = new OctreeProjectedPolygon(
|
||||
params.viewFrustum->getProjectedPolygon(childElement->getAACube()));
|
||||
|
||||
|
|
|
@ -621,6 +621,7 @@ QSharedPointer<Texture> DilatableNetworkTexture::getDilatedTexture(float dilatio
|
|||
gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::UINT8, (isLinearRGB ? gpu::RGB : gpu::SRGB));
|
||||
if (dilatedImage.hasAlphaChannel()) {
|
||||
formatGPU = gpu::Element(gpu::VEC4, gpu::UINT8, (isLinearRGB ? gpu::RGBA : gpu::SRGBA));
|
||||
// FIXME either remove the ?: operator or provide different arguments depending on linear
|
||||
formatMip = gpu::Element(gpu::VEC4, gpu::UINT8, (isLinearRGB ? gpu::BGRA : gpu::BGRA));
|
||||
}
|
||||
texture->_gpuTexture = gpu::TexturePointer(gpu::Texture::create2D(formatGPU, dilatedImage.width(), dilatedImage.height(), gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
|
||||
|
|
|
@ -81,8 +81,10 @@ public:
|
|||
return OPEN;
|
||||
case QAbstractSocket::SocketState::ClosingState:
|
||||
return CLOSING;
|
||||
case QAbstractSocket::SocketState::UnconnectedState:
|
||||
default:
|
||||
return CLOSED;
|
||||
}
|
||||
return CLOSED;
|
||||
}
|
||||
|
||||
void setOnClose(QScriptValue eventFunction) { _onCloseEvent = eventFunction; }
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
#include "Transform.h"
|
||||
|
||||
void Extents::reset() {
|
||||
minimum = glm::vec3(FLT_MAX);
|
||||
maximum = glm::vec3(-FLT_MAX);
|
||||
minimum = Vectors::MAX;
|
||||
maximum = Vectors::MIN;
|
||||
}
|
||||
|
||||
bool Extents::containsPoint(const glm::vec3& point) const {
|
||||
|
|
|
@ -18,14 +18,15 @@
|
|||
|
||||
#include <QDebug>
|
||||
#include "StreamUtils.h"
|
||||
#include "GLMHelpers.h"
|
||||
|
||||
class AABox;
|
||||
class Transform;
|
||||
|
||||
class Extents {
|
||||
public:
|
||||
Extents(const glm::vec3& minimum, const glm::vec3& maximum) : minimum(minimum), maximum(maximum) { }
|
||||
Extents() { reset(); }
|
||||
Extents() { }
|
||||
Extents(const glm::vec3& minimum, const glm::vec3& maximum) : minimum(minimum), maximum(maximum) {}
|
||||
Extents(const AABox& box) { reset(); add(box); }
|
||||
|
||||
/// set minimum and maximum to FLT_MAX and -FLT_MAX respectively
|
||||
|
@ -49,7 +50,7 @@ public:
|
|||
|
||||
/// \return whether or not the extents are empty
|
||||
bool isEmpty() const { return minimum == maximum; }
|
||||
bool isValid() const { return !((minimum == glm::vec3(FLT_MAX)) && (maximum == glm::vec3(-FLT_MAX))); }
|
||||
bool isValid() const { return !((minimum == Vectors::MAX) && (maximum == Vectors::MIN)); }
|
||||
|
||||
/// \param vec3 for delta amount to shift the extents by
|
||||
/// \return true if point is within current limits
|
||||
|
@ -75,8 +76,8 @@ public:
|
|||
return temp;
|
||||
}
|
||||
|
||||
glm::vec3 minimum;
|
||||
glm::vec3 maximum;
|
||||
glm::vec3 minimum{ Vectors::MAX };
|
||||
glm::vec3 maximum{ Vectors::MIN };
|
||||
};
|
||||
|
||||
inline QDebug operator<<(QDebug debug, const Extents& extents) {
|
||||
|
|
|
@ -13,6 +13,24 @@
|
|||
|
||||
#include "NumericalConstants.h"
|
||||
|
||||
const vec3 Vectors::UNIT_X{ 1.0f, 0.0f, 0.0f };
|
||||
const vec3 Vectors::UNIT_Y{ 0.0f, 1.0f, 0.0f };
|
||||
const vec3 Vectors::UNIT_Z{ 0.0f, 0.0f, 1.0f };
|
||||
const vec3 Vectors::UNIT_NEG_X{ -1.0f, 0.0f, 0.0f };
|
||||
const vec3 Vectors::UNIT_NEG_Y{ 0.0f, -1.0f, 0.0f };
|
||||
const vec3 Vectors::UNIT_NEG_Z{ 0.0f, 0.0f, -1.0f };
|
||||
const vec3 Vectors::UNIT_XY{ glm::normalize(UNIT_X + UNIT_Y) };
|
||||
const vec3 Vectors::UNIT_XZ{ glm::normalize(UNIT_X + UNIT_Z) };
|
||||
const vec3 Vectors::UNIT_YZ{ glm::normalize(UNIT_Y + UNIT_Z) };
|
||||
const vec3 Vectors::UNIT_XYZ{ glm::normalize(UNIT_X + UNIT_Y + UNIT_Z) };
|
||||
const vec3 Vectors::MAX{ FLT_MAX };
|
||||
const vec3 Vectors::MIN{ FLT_MIN };
|
||||
const vec3 Vectors::ZERO{ 0.0f };
|
||||
const vec3 Vectors::ONE{ 1.0f };
|
||||
const vec3& Vectors::RIGHT = Vectors::UNIT_X;
|
||||
const vec3& Vectors::UP = Vectors::UNIT_Y;
|
||||
const vec3& Vectors::FRONT = Vectors::UNIT_NEG_Z;
|
||||
|
||||
// Safe version of glm::mix; based on the code in Nick Bobick's article,
|
||||
// http://www.gamasutra.com/features/19980703/quaternions_01.htm (via Clyde,
|
||||
// https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Quaternion.java)
|
||||
|
|
|
@ -53,6 +53,28 @@ const glm::vec3 IDENTITY_FRONT = glm::vec3( 0.0f, 0.0f,-1.0f);
|
|||
|
||||
glm::quat safeMix(const glm::quat& q1, const glm::quat& q2, float alpha);
|
||||
|
||||
class Vectors {
|
||||
public:
|
||||
static const vec3 UNIT_X;
|
||||
static const vec3 UNIT_Y;
|
||||
static const vec3 UNIT_Z;
|
||||
static const vec3 UNIT_NEG_X;
|
||||
static const vec3 UNIT_NEG_Y;
|
||||
static const vec3 UNIT_NEG_Z;
|
||||
static const vec3 UNIT_XY;
|
||||
static const vec3 UNIT_XZ;
|
||||
static const vec3 UNIT_YZ;
|
||||
static const vec3 UNIT_ZX;
|
||||
static const vec3 UNIT_XYZ;
|
||||
static const vec3 MAX;
|
||||
static const vec3 MIN;
|
||||
static const vec3 ZERO;
|
||||
static const vec3 ONE;
|
||||
static const vec3& RIGHT;
|
||||
static const vec3& UP;
|
||||
static const vec3& FRONT;
|
||||
};
|
||||
|
||||
// These pack/unpack functions are designed to start specific known types in as efficient a manner
|
||||
// as possible. Taking advantage of the known characteristics of the semantic types.
|
||||
|
||||
|
|
|
@ -38,14 +38,14 @@ LogHandler::LogHandler() :
|
|||
|
||||
const char* stringForLogType(LogMsgType msgType) {
|
||||
switch (msgType) {
|
||||
case QtDebugMsg:
|
||||
case LogDebug:
|
||||
return "DEBUG";
|
||||
case QtCriticalMsg:
|
||||
return "CRITICAL";
|
||||
case QtFatalMsg:
|
||||
return "FATAL";
|
||||
case QtWarningMsg:
|
||||
case LogWarning:
|
||||
return "WARNING";
|
||||
case LogCritical:
|
||||
return "CRITICAL";
|
||||
case LogFatal:
|
||||
return "FATAL";
|
||||
case LogSuppressed:
|
||||
return "SUPPRESS";
|
||||
default:
|
||||
|
|
|
@ -22,10 +22,10 @@
|
|||
const int VERBOSE_LOG_INTERVAL_SECONDS = 5;
|
||||
|
||||
enum LogMsgType {
|
||||
LogDebug,
|
||||
LogWarning,
|
||||
LogCritical,
|
||||
LogFatal,
|
||||
LogDebug = QtDebugMsg,
|
||||
LogWarning = QtWarningMsg,
|
||||
LogCritical = QtCriticalMsg,
|
||||
LogFatal = QtFatalMsg,
|
||||
LogSuppressed
|
||||
};
|
||||
|
||||
|
|
|
@ -174,7 +174,7 @@ public:
|
|||
}
|
||||
|
||||
bool operator<=(const Iterator& rhs) {
|
||||
return age() < rhs.age();
|
||||
return age() <= rhs.age();
|
||||
}
|
||||
|
||||
bool operator>=(const Iterator& rhs) {
|
||||
|
|
|
@ -37,7 +37,7 @@ void Transform::evalRotationScale(Quat& rotation, Vec3& scale, const Mat3& rotat
|
|||
norm = (norm > n ? norm : n);
|
||||
}
|
||||
rotationMat = nextRotation;
|
||||
} while (count < 100 && norm > ACCURACY_THREASHOLD);
|
||||
} while (count++ < 100 && norm > ACCURACY_THREASHOLD);
|
||||
|
||||
|
||||
// extract scale of the matrix as the length of each axis
|
||||
|
|
|
@ -83,46 +83,6 @@ VrMenu::VrMenu(QQuickItem* parent) : QQuickItem(parent) {
|
|||
this->setEnabled(false);
|
||||
}
|
||||
|
||||
|
||||
// QML helper functions
|
||||
QObject* addMenu(QObject* parent, const QString& text) {
|
||||
// FIXME add more checking here to ensure no name conflicts
|
||||
QVariant returnedValue;
|
||||
QMetaObject::invokeMethod(parent, "addMenu", Qt::DirectConnection,
|
||||
Q_RETURN_ARG(QVariant, returnedValue),
|
||||
Q_ARG(QVariant, text));
|
||||
QObject* result = returnedValue.value<QObject*>();
|
||||
if (result) {
|
||||
result->setObjectName(text);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
class QQuickMenuItem;
|
||||
QObject* addItem(QObject* parent, const QString& text) {
|
||||
// FIXME add more checking here to ensure no name conflicts
|
||||
QQuickMenuItem* returnedValue{ nullptr };
|
||||
bool invokeResult =
|
||||
QMetaObject::invokeMethod(parent, "addItem", Qt::DirectConnection, Q_RETURN_ARG(QQuickMenuItem*, returnedValue),
|
||||
Q_ARG(QString, text));
|
||||
|
||||
#ifndef QT_NO_DEBUG
|
||||
Q_ASSERT(invokeResult);
|
||||
#else
|
||||
Q_UNUSED(invokeResult);
|
||||
#endif
|
||||
QObject* result = reinterpret_cast<QObject*>(returnedValue);
|
||||
return result;
|
||||
}
|
||||
|
||||
const QObject* VrMenu::findMenuObject(const QString& menuOption) const {
|
||||
if (menuOption.isEmpty()) {
|
||||
return _rootMenu;
|
||||
}
|
||||
const QObject* result = _rootMenu->findChild<QObject*>(menuOption);
|
||||
return result;
|
||||
}
|
||||
|
||||
QObject* VrMenu::findMenuObject(const QString& menuOption) {
|
||||
if (menuOption.isEmpty()) {
|
||||
return _rootMenu;
|
||||
|
@ -147,7 +107,16 @@ void VrMenu::addMenu(QMenu* menu) {
|
|||
} else {
|
||||
Q_ASSERT(false);
|
||||
}
|
||||
QObject* result = ::addMenu(qmlParent, menu->title());
|
||||
QVariant returnedValue;
|
||||
bool invokeResult = QMetaObject::invokeMethod(this, "addMenu", Qt::DirectConnection,
|
||||
Q_RETURN_ARG(QVariant, returnedValue),
|
||||
Q_ARG(QVariant, QVariant::fromValue(qmlParent)),
|
||||
Q_ARG(QVariant, QVariant::fromValue(menu->title())));
|
||||
Q_ASSERT(invokeResult);
|
||||
QObject* result = returnedValue.value<QObject*>();
|
||||
Q_ASSERT(result);
|
||||
|
||||
// Bind the QML and Widget together
|
||||
new MenuUserData(menu, result);
|
||||
}
|
||||
|
||||
|
@ -175,9 +144,15 @@ void VrMenu::addAction(QMenu* menu, QAction* action) {
|
|||
Q_ASSERT(!MenuUserData::forObject(action));
|
||||
Q_ASSERT(MenuUserData::forObject(menu));
|
||||
MenuUserData* userData = MenuUserData::forObject(menu);
|
||||
QObject* parent = findMenuObject(userData->uuid.toString());
|
||||
Q_ASSERT(parent);
|
||||
QObject* result = ::addItem(parent, action->text());
|
||||
QObject* menuQml = findMenuObject(userData->uuid.toString());
|
||||
Q_ASSERT(menuQml);
|
||||
QVariant returnedValue;
|
||||
bool invokeResult = QMetaObject::invokeMethod(this, "addItem", Qt::DirectConnection,
|
||||
Q_RETURN_ARG(QVariant, returnedValue),
|
||||
Q_ARG(QVariant, QVariant::fromValue(menuQml)),
|
||||
Q_ARG(QVariant, QVariant::fromValue(action->text())));
|
||||
Q_ASSERT(invokeResult);
|
||||
QObject* result = returnedValue.value<QObject*>();
|
||||
Q_ASSERT(result);
|
||||
// Bind the QML and Widget together
|
||||
bindActionToQmlAction(result, action);
|
||||
|
@ -190,38 +165,34 @@ void VrMenu::insertAction(QAction* before, QAction* action) {
|
|||
Q_ASSERT(beforeUserData);
|
||||
beforeQml = findMenuObject(beforeUserData->uuid.toString());
|
||||
}
|
||||
|
||||
QObject* menu = beforeQml->parent();
|
||||
int index{ -1 };
|
||||
QVariant itemsVar = menu->property("items");
|
||||
QList<QVariant> items = itemsVar.toList();
|
||||
// FIXME add more checking here to ensure no name conflicts
|
||||
for (index = 0; index < items.length(); ++index) {
|
||||
QObject* currentQmlItem = items.at(index).value<QObject*>();
|
||||
if (currentQmlItem == beforeQml) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
QObject* result{ nullptr };
|
||||
if (index < 0 || index >= items.length()) {
|
||||
result = ::addItem(menu, action->text());
|
||||
} else {
|
||||
QQuickMenuItem* returnedValue{ nullptr };
|
||||
bool invokeResult =
|
||||
QMetaObject::invokeMethod(menu, "insertItem", Qt::DirectConnection, Q_RETURN_ARG(QQuickMenuItem*, returnedValue),
|
||||
Q_ARG(int, index), Q_ARG(QString, action->text()));
|
||||
#ifndef QT_NO_DEBUG
|
||||
Q_ASSERT(invokeResult);
|
||||
#else
|
||||
Q_UNUSED(invokeResult);
|
||||
#endif
|
||||
result = reinterpret_cast<QObject*>(returnedValue);
|
||||
}
|
||||
QVariant returnedValue;
|
||||
bool invokeResult = QMetaObject::invokeMethod(this, "insertItem", Qt::DirectConnection,
|
||||
Q_RETURN_ARG(QVariant, returnedValue),
|
||||
Q_ARG(QVariant, QVariant::fromValue(menu)),
|
||||
Q_ARG(QVariant, QVariant::fromValue(beforeQml)),
|
||||
Q_ARG(QVariant, QVariant::fromValue(action->text())));
|
||||
Q_ASSERT(invokeResult);
|
||||
QObject* result = returnedValue.value<QObject*>();
|
||||
Q_ASSERT(result);
|
||||
bindActionToQmlAction(result, action);
|
||||
}
|
||||
|
||||
void VrMenu::removeAction(QAction* action) {
|
||||
// FIXME implement
|
||||
MenuUserData* userData = MenuUserData::forObject(action);
|
||||
if (!userData) {
|
||||
qWarning("Attempted to remove menu action with no found QML object");
|
||||
return;
|
||||
}
|
||||
QObject* item = findMenuObject(userData->uuid.toString());
|
||||
QObject* menu = item->parent();
|
||||
// Proxy QuickItem requests through the QML layer
|
||||
bool invokeResult = QMetaObject::invokeMethod(this, "removeItem", Qt::DirectConnection,
|
||||
Q_ARG(QVariant, QVariant::fromValue(menu)),
|
||||
Q_ARG(QVariant, QVariant::fromValue(item)));
|
||||
#ifndef QT_NO_DEBUG
|
||||
Q_ASSERT(invokeResult);
|
||||
#else
|
||||
Q_UNUSED(invokeResult);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -38,9 +38,7 @@ public:
|
|||
|
||||
protected:
|
||||
QObject* _rootMenu{ nullptr };
|
||||
|
||||
QObject* findMenuObject(const QString& name);
|
||||
const QObject* findMenuObject(const QString& name) const;
|
||||
|
||||
static VrMenu* _instance;
|
||||
friend class MenuUserData;
|
||||
|
|
15
tests/gpu-test/CMakeLists.txt
Normal file
15
tests/gpu-test/CMakeLists.txt
Normal file
|
@ -0,0 +1,15 @@
|
|||
|
||||
set(TARGET_NAME gpu-test)
|
||||
|
||||
AUTOSCRIBE_SHADER_LIB(gpu model render-utils)
|
||||
|
||||
# This is not a testcase -- just set it up as a regular hifi project
|
||||
setup_hifi_project(Quick Gui OpenGL Script Widgets)
|
||||
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
|
||||
|
||||
#include_oglplus()
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(render-utils gpu shared networking fbx model animation script-engine)
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
415
tests/gpu-test/src/main.cpp
Normal file
415
tests/gpu-test/src/main.cpp
Normal file
|
@ -0,0 +1,415 @@
|
|||
//
|
||||
// main.cpp
|
||||
// tests/gpu-test/src
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <QApplication>
|
||||
#include <QDir>
|
||||
#include <QElapsedTimer>
|
||||
#include <QFile>
|
||||
#include <QImage>
|
||||
#include <QLoggingCategory>
|
||||
|
||||
#include <gpu/Context.h>
|
||||
#include <gpu/Batch.h>
|
||||
#include <gpu/Stream.h>
|
||||
#include <gpu/StandardShaderLib.h>
|
||||
#include <gpu/GLBackend.h>
|
||||
|
||||
#include <QOpenGLContext>
|
||||
#include <QResizeEvent>
|
||||
#include <QTime>
|
||||
#include <QTimer>
|
||||
#include <QWindow>
|
||||
#include <cstdio>
|
||||
#include <PathUtils.h>
|
||||
#include <GeometryCache.h>
|
||||
|
||||
#include "simple_frag.h"
|
||||
#include "simple_vert.h"
|
||||
|
||||
class RateCounter {
|
||||
std::vector<float> times;
|
||||
QElapsedTimer timer;
|
||||
public:
|
||||
RateCounter() {
|
||||
timer.start();
|
||||
}
|
||||
|
||||
void reset() {
|
||||
times.clear();
|
||||
}
|
||||
|
||||
unsigned int count() const {
|
||||
return times.size() - 1;
|
||||
}
|
||||
|
||||
float elapsed() const {
|
||||
if (times.size() < 1) {
|
||||
return 0.0f;
|
||||
}
|
||||
float elapsed = *times.rbegin() - *times.begin();
|
||||
return elapsed;
|
||||
}
|
||||
|
||||
void increment() {
|
||||
times.push_back(timer.elapsed() / 1000.0f);
|
||||
}
|
||||
|
||||
float rate() const {
|
||||
if (elapsed() == 0.0f) {
|
||||
return NAN;
|
||||
}
|
||||
return (float) count() / elapsed();
|
||||
}
|
||||
};
|
||||
|
||||
#define MOVE_PARAM(name) decltype(name) && name
|
||||
|
||||
struct BasicModel {
|
||||
gpu::PipelinePointer pipeline;
|
||||
// gpu::BufferPointer vertexBuffer;
|
||||
// gpu::BufferPointer indexBuffer;
|
||||
// gpu::BufferPointer normalBuffer;
|
||||
|
||||
gpu::BufferView vertices;
|
||||
gpu::BufferView normals;
|
||||
gpu::BufferPointer indices;
|
||||
|
||||
gpu::Stream::FormatPointer format;
|
||||
|
||||
BasicModel (MOVE_PARAM(pipeline), MOVE_PARAM(vertices), MOVE_PARAM(normals), MOVE_PARAM(indices), MOVE_PARAM(format))
|
||||
: pipeline(pipeline), vertices(vertices), normals(normals), indices(indices), format(format) {}
|
||||
|
||||
// BasicModel (gpu::PipelinePointer && pipeline, gpu::BufferPointer && buffer, gpu::Stream::FormatPointer && format)
|
||||
// : pipeline(pipeline), buffer(buffer), format(format) {}
|
||||
};
|
||||
typedef std::shared_ptr<BasicModel> BasicModelPointer;
|
||||
#undef MOVE_PARAM
|
||||
|
||||
BasicModelPointer makeCube () {
|
||||
// Axis-aligned cube, facing the user at +z
|
||||
// coords == binary mapping of each index, with z inverted (front face faces camera,
|
||||
// instead of away from the camera)
|
||||
//
|
||||
// -x,+y,-z ----------- +x,+y,-z
|
||||
// ___--- | ___--- |
|
||||
// -x,+y,+z --------- +x,+y,+z |
|
||||
// | | | |
|
||||
// | | | |
|
||||
// | | | |
|
||||
// | | | |
|
||||
// | -x,-y,-z ------|---- +x,-y,-z
|
||||
// | ___--- | ___----
|
||||
// -x,-y,+z --------- +x,-y,+z
|
||||
//
|
||||
float s = 1.0f;
|
||||
const glm::vec3 raw_verts[8] = {
|
||||
// x, y, z
|
||||
{ -s, -s, +s }, // 0b000 0x0
|
||||
{ +s, -s, +s }, // 0b001 0x1
|
||||
{ -s, +s, +s }, // 0b010 0x2
|
||||
{ +s, +s, +s }, // 0b011 0x3
|
||||
{ -s, -s, -s }, // 0b100 0x4
|
||||
{ +s, -s, -s }, // 0b101 0x5
|
||||
{ -s, +s, -s }, // 0b110 0x6
|
||||
{ +s, +s, -s } // 0b111 0x7
|
||||
};
|
||||
const glm::vec3 raw_normals[6] = {
|
||||
{ 0.0f, 0.0f, +1.0f }, // x > 0: 1, 3, 5, 7 (N 0)
|
||||
{ 0.0f, 0.0f, -1.0f }, // x < 0: 0, 2, 4, 6 (N 1)
|
||||
{ 0.0f, +1.0f, 0.0f }, // y > 0: 2, 3, 6, 7 (N 2)
|
||||
{ 0.0f, -1.0f, 0.0f }, // y < 0: 0, 1, 4, 5 (N 3)
|
||||
{ +1.0f, 0.0f, 0.0f }, // z > 0: 0, 1, 2, 3 (N 4)
|
||||
{ -1.0f, 0.0f, 0.0f } // z < 0: 4, 5, 6, 7 (N 5)
|
||||
};
|
||||
|
||||
const glm::vec3 cube_verts[24] = {
|
||||
raw_verts[1], raw_verts[3], raw_verts[5], raw_verts[7],
|
||||
raw_verts[0], raw_verts[2], raw_verts[4], raw_verts[6],
|
||||
raw_verts[2], raw_verts[3], raw_verts[6], raw_verts[7],
|
||||
raw_verts[0], raw_verts[1], raw_verts[4], raw_verts[5],
|
||||
raw_verts[0], raw_verts[1], raw_verts[2], raw_verts[3],
|
||||
raw_verts[4], raw_verts[5], raw_verts[6], raw_verts[7]
|
||||
};
|
||||
const glm::vec3 cube_normals[24] = {
|
||||
raw_normals[0], raw_normals[0], raw_normals[0], raw_normals[0],
|
||||
raw_normals[1], raw_normals[1], raw_normals[1], raw_normals[1],
|
||||
raw_normals[2], raw_normals[2], raw_normals[2], raw_normals[2],
|
||||
raw_normals[3], raw_normals[3], raw_normals[3], raw_normals[3],
|
||||
raw_normals[4], raw_normals[4], raw_normals[4], raw_normals[4],
|
||||
raw_normals[5], raw_normals[5], raw_normals[5], raw_normals[5]
|
||||
};
|
||||
|
||||
int16_t cube_indices_tris[36];
|
||||
for (int i = 0, k = 0; i < 36; k += 4) {
|
||||
cube_indices_tris[i++] = k + 0;
|
||||
cube_indices_tris[i++] = k + 3;
|
||||
cube_indices_tris[i++] = k + 1;
|
||||
cube_indices_tris[i++] = k + 0;
|
||||
cube_indices_tris[i++] = k + 2;
|
||||
cube_indices_tris[i++] = k + 3;
|
||||
}
|
||||
|
||||
// const int16_t cube_indices_tris[36] {
|
||||
// 0, 3, 1, 0, 2, 3,
|
||||
// };
|
||||
|
||||
// const glm::vec3 cube_normals[] = {
|
||||
// { 0.0f, 0.0f, 1.0f },
|
||||
// { 0.0f, 0.0f, 1.0f },
|
||||
// { 0.0f, 0.0f, 1.0f },
|
||||
// { 0.0f, 0.0f, 1.0f },
|
||||
// { -1.0f, 0.0f, 0.0f },
|
||||
// { -1.0f, 0.0f, 0.0f },
|
||||
// { -1.0f, 0.0f, 0.0f },
|
||||
// { -1.0f, 0.0f, 0.0f },
|
||||
// };
|
||||
// const int16_t cube_indices[] = {
|
||||
// 3, 1, 0, 2, 3, 0,
|
||||
// 6, 2, 0, 4, 6, 0,
|
||||
// };
|
||||
|
||||
gpu::Stream::FormatPointer format = std::make_shared<gpu::Stream::Format>();
|
||||
|
||||
assert(gpu::Stream::POSITION == 0 && gpu::Stream::NORMAL == 1);
|
||||
const int BUFFER_SLOT = 0;
|
||||
|
||||
format->setAttribute(gpu::Stream::POSITION, BUFFER_SLOT, gpu::Element::VEC3F_XYZ);
|
||||
format->setAttribute(gpu::Stream::NORMAL, BUFFER_SLOT, gpu::Element::VEC3F_XYZ);
|
||||
|
||||
auto vertexBuffer = std::make_shared<gpu::Buffer>(24 * sizeof(glm::vec3), (gpu::Byte*)cube_verts);
|
||||
auto normalBuffer = std::make_shared<gpu::Buffer>(24 * sizeof(glm::vec3), (gpu::Byte*)cube_normals);
|
||||
gpu::BufferPointer indexBuffer = std::make_shared<gpu::Buffer>(36 * sizeof(int16_t), (gpu::Byte*)cube_indices_tris);
|
||||
|
||||
auto positionElement = format->getAttributes().at(gpu::Stream::POSITION)._element;
|
||||
auto normalElement = format->getAttributes().at(gpu::Stream::NORMAL)._element;
|
||||
|
||||
gpu::BufferView vertexView { vertexBuffer, positionElement };
|
||||
gpu::BufferView normalView { normalBuffer, normalElement };
|
||||
|
||||
// Create shaders
|
||||
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex({ simple_vert }));
|
||||
auto fs = gpu::ShaderPointer(gpu::Shader::createPixel({ simple_frag }));
|
||||
auto shader = gpu::ShaderPointer(gpu::Shader::createProgram(vs, fs));
|
||||
|
||||
gpu::Shader::BindingSet bindings;
|
||||
bindings.insert({ "lightPosition", 1 });
|
||||
|
||||
if (!gpu::Shader::makeProgram(*shader, bindings)) {
|
||||
printf("Could not compile shader\n");
|
||||
if (!vs)
|
||||
printf("bad vertex shader\n");
|
||||
if (!fs)
|
||||
printf("bad fragment shader\n");
|
||||
if (!shader)
|
||||
printf("bad shader program\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
// state->setAntialiasedLineEnable(true);
|
||||
state->setMultisampleEnable(true);
|
||||
state->setDepthTest({ true });
|
||||
auto pipeline = gpu::PipelinePointer(gpu::Pipeline::create(shader, state));
|
||||
|
||||
return std::make_shared<BasicModel>(
|
||||
std::move(pipeline),
|
||||
std::move(vertexView),
|
||||
std::move(normalView),
|
||||
std::move(indexBuffer),
|
||||
std::move(format)
|
||||
);
|
||||
}
|
||||
void renderCube(gpu::Batch & batch, const BasicModel & cube) {
|
||||
|
||||
batch.setPipeline(cube.pipeline);
|
||||
batch.setInputFormat(cube.format);
|
||||
batch.setInputBuffer(gpu::Stream::POSITION, cube.vertices);
|
||||
batch.setInputBuffer(gpu::Stream::NORMAL, cube.normals);
|
||||
batch.setIndexBuffer(gpu::INT16, cube.indices, 0);
|
||||
// batch.drawIndexed(gpu::TRIANGLES, 12);
|
||||
batch.draw(gpu::TRIANGLES, 24);
|
||||
}
|
||||
|
||||
gpu::ShaderPointer makeShader(const std::string & vertexShaderSrc, const std::string & fragmentShaderSrc, const gpu::Shader::BindingSet & bindings) {
|
||||
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(vertexShaderSrc));
|
||||
auto fs = gpu::ShaderPointer(gpu::Shader::createPixel(fragmentShaderSrc));
|
||||
auto shader = gpu::ShaderPointer(gpu::Shader::createProgram(vs, fs));
|
||||
if (!gpu::Shader::makeProgram(*shader, bindings)) {
|
||||
printf("Could not compile shader\n");
|
||||
exit(-1);
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
|
||||
// Creates an OpenGL window that renders a simple unlit scene using the gpu library and GeometryCache
|
||||
// Should eventually get refactored into something that supports multiple gpu backends.
|
||||
class QTestWindow : public QWindow {
|
||||
Q_OBJECT
|
||||
|
||||
QOpenGLContext* _qGlContext{ nullptr };
|
||||
QSize _size;
|
||||
|
||||
gpu::ContextPointer _context;
|
||||
gpu::PipelinePointer _pipeline;
|
||||
glm::mat4 _projectionMatrix;
|
||||
// BasicModelPointer _cubeModel;
|
||||
RateCounter fps;
|
||||
QTime _time;
|
||||
|
||||
protected:
|
||||
void renderText();
|
||||
|
||||
private:
|
||||
void resizeWindow(const QSize& size) {
|
||||
_size = size;
|
||||
}
|
||||
|
||||
public:
|
||||
QTestWindow() {
|
||||
setSurfaceType(QSurface::OpenGLSurface);
|
||||
|
||||
QSurfaceFormat format;
|
||||
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
|
||||
format.setDepthBufferSize(16);
|
||||
format.setStencilBufferSize(8);
|
||||
format.setVersion(4, 1);
|
||||
format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
|
||||
format.setOption(QSurfaceFormat::DebugContext);
|
||||
|
||||
setFormat(format);
|
||||
|
||||
_qGlContext = new QOpenGLContext;
|
||||
_qGlContext->setFormat(format);
|
||||
_qGlContext->create();
|
||||
|
||||
show();
|
||||
makeCurrent();
|
||||
|
||||
gpu::Context::init<gpu::GLBackend>();
|
||||
_context = std::make_shared<gpu::Context>();
|
||||
|
||||
auto shader = makeShader(simple_vert, simple_frag, gpu::Shader::BindingSet {});
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setMultisampleEnable(true);
|
||||
state->setDepthTest(gpu::State::DepthTest { true });
|
||||
_pipeline = gpu::PipelinePointer(gpu::Pipeline::create(shader, state));
|
||||
|
||||
|
||||
// Clear screen
|
||||
gpu::Batch batch;
|
||||
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 1.0, 0.0, 0.5, 1.0 });
|
||||
_context->render(batch);
|
||||
|
||||
// _cubeModel = makeCube();
|
||||
|
||||
DependencyManager::set<GeometryCache>();
|
||||
|
||||
setFramePosition(QPoint(-1000, 0));
|
||||
resize(QSize(800, 600));
|
||||
|
||||
_time.start();
|
||||
}
|
||||
|
||||
virtual ~QTestWindow() {
|
||||
}
|
||||
|
||||
void draw() {
|
||||
if (!isVisible()) {
|
||||
return;
|
||||
}
|
||||
makeCurrent();
|
||||
|
||||
gpu::Batch batch;
|
||||
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLORS, { 0.0f, 0.0f, 0.0f, 1.0f });
|
||||
batch.clearDepthFramebuffer(1e4);
|
||||
batch.setViewportTransform({ 0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio() });
|
||||
batch.setProjectionTransform(_projectionMatrix);
|
||||
|
||||
double t = _time.elapsed() * 1e-3;
|
||||
glm::vec3 unitscale { 1.0f };
|
||||
glm::vec3 up { 0.0f, 1.0f, 0.0f };
|
||||
|
||||
glm::vec3 cam_pos { 1.5f * sin(t), 0.0f, 2.0f };
|
||||
// glm::vec3 camera_focus { 5.0f * cos(t * 0.1f), 0.0f, 0.0f };
|
||||
glm::vec3 camera_focus { 0.0f, 0.0f, 0.0f };
|
||||
glm::quat cam_rotation;
|
||||
// glm::quat cam_rotation = glm::quat_cast(glm::lookAt(cam_pos, camera_focus, up));
|
||||
// cam_rotation.w = -cam_rotation.w;
|
||||
// printf("cam rotation: %f %f %f %f\n", cam_rotation.x, cam_rotation.y, cam_rotation.z, cam_rotation.w);
|
||||
Transform cam_transform { cam_rotation, unitscale, cam_pos };
|
||||
|
||||
batch.setViewTransform(cam_transform);
|
||||
batch.setPipeline(_pipeline);
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
// Render grid on xz plane (not the optimal way to do things, but w/e)
|
||||
// Note: GeometryCache::renderGrid will *not* work, as it is apparenly unaffected by batch rotations and renders xy only
|
||||
batch.setModelTransform(Transform());
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
geometryCache->renderLine(batch, { -100.0f, -1.0f, -50.0f + float(i) }, { 100.0f, -1.0f, -50.0f + float(i) }, { 0.35f, 0.25f, 0.15f, 1.0f });
|
||||
}
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
geometryCache->renderLine(batch, { -50.0f + float(i), -1.0f, -100.0f}, { -50.0f + float(i), -1.0f, 100.0f }, { 0.15f, 0.25f, 0.35f, 1.0f });
|
||||
}
|
||||
|
||||
// Render unlit cube + sphere
|
||||
geometryCache->renderUnitCube(batch);
|
||||
geometryCache->renderWireCube(batch, 1.0f, { 0.4f, 0.4f, 0.7f, 1.0f });
|
||||
|
||||
batch.setModelTransform(Transform().setTranslation({ 1.5f, -0.5f, -0.5f }));
|
||||
geometryCache->renderSphere(batch, 0.5f, 50, 50, { 0.8f, 0.25f, 0.25f });
|
||||
|
||||
_context->render(batch);
|
||||
_qGlContext->swapBuffers(this);
|
||||
|
||||
fps.increment();
|
||||
if (fps.elapsed() >= 0.5f) {
|
||||
qDebug() << "FPS: " << fps.rate();
|
||||
fps.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void makeCurrent() {
|
||||
_qGlContext->makeCurrent(this);
|
||||
}
|
||||
|
||||
protected:
|
||||
void resizeEvent(QResizeEvent* ev) override {
|
||||
resizeWindow(ev->size());
|
||||
|
||||
float fov_degrees = 60.0f;
|
||||
float aspect_ratio = (float)_size.width() / _size.height();
|
||||
float near_clip = 0.1f;
|
||||
float far_clip = 1000.0f;
|
||||
_projectionMatrix = glm::perspective(glm::radians(fov_degrees), aspect_ratio, near_clip, far_clip);
|
||||
}
|
||||
};
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
QGuiApplication app(argc, argv);
|
||||
QTestWindow window;
|
||||
QTimer timer;
|
||||
timer.setInterval(0);
|
||||
app.connect(&timer, &QTimer::timeout, &app, [&] {
|
||||
window.draw();
|
||||
});
|
||||
timer.start();
|
||||
app.exec();
|
||||
return 0;
|
||||
}
|
||||
|
||||
#include "main.moc"
|
29
tests/gpu-test/src/simple.slf
Normal file
29
tests/gpu-test/src/simple.slf
Normal file
|
@ -0,0 +1,29 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// simple.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Andrzej Kapolka on 9/15/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredBufferWrite.slh@>
|
||||
<@include model/Material.slh@>
|
||||
|
||||
// the interpolated normal
|
||||
in vec3 _normal;
|
||||
in vec3 _color;
|
||||
|
||||
void main(void) {
|
||||
Material material = getMaterial();
|
||||
packDeferredFragment(
|
||||
normalize(_normal.xyz),
|
||||
glowIntensity,
|
||||
_color.rgb,
|
||||
DEFAULT_SPECULAR, DEFAULT_SHININESS);
|
||||
}
|
36
tests/gpu-test/src/simple.slv
Normal file
36
tests/gpu-test/src/simple.slv
Normal file
|
@ -0,0 +1,36 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// simple.vert
|
||||
// vertex shader
|
||||
//
|
||||
// Created by Andrzej Kapolka on 9/15/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Inputs.slh@>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
// the interpolated normal
|
||||
|
||||
out vec3 _normal;
|
||||
out vec3 _color;
|
||||
out vec2 _texCoord0;
|
||||
|
||||
void main(void) {
|
||||
_color = inColor.rgb;
|
||||
_texCoord0 = inTexCoord0.st;
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
|
||||
<$transformModelToEyeDir(cam, obj, inNormal.xyz, _normal)$>
|
||||
}
|
|
@ -196,7 +196,7 @@ bool TextTemplate::grabUntilEndTag(std::istream* str, std::string& grabbed, Tag:
|
|||
preEnd = Tag::REM;
|
||||
}
|
||||
|
||||
while (!str->eof()) {
|
||||
while (!str->eof() && !str->fail()) {
|
||||
// looking for the end of the tag means find the next preEnd
|
||||
std::string dataToken;
|
||||
getline((*str), dataToken, preEnd);
|
||||
|
@ -233,7 +233,7 @@ bool TextTemplate::stepForward(std::istream* str, std::string& grabbed, std::str
|
|||
if (grabUntilEndTag(str, tag, tagType)) {
|
||||
// skip trailing space and new lines only after Command or Remark tag block
|
||||
if ((tagType == Tag::COMMAND) || (tagType == Tag::REMARK)) {
|
||||
while (!str->eof()) {
|
||||
while (!str->eof() && !str->fail()) {
|
||||
char c = str->peek();
|
||||
if ((c == ' ') || (c == '\t') || (c == '\n')) {
|
||||
str->get();
|
||||
|
|
Loading…
Reference in a new issue