Conflicts:
	interface/src/main.cpp
	shared/src/SharedUtil.cpp
	shared/src/SharedUtil.h
This commit is contained in:
ZappoMan 2013-03-25 22:51:59 -07:00
commit 23c6a9017c
18 changed files with 451 additions and 233 deletions

View file

@ -6,4 +6,5 @@ add_subdirectory(space)
add_subdirectory(domain) add_subdirectory(domain)
add_subdirectory(mixer) add_subdirectory(mixer)
add_subdirectory(voxel) add_subdirectory(voxel)
add_subdirectory(interface) add_subdirectory(interface)
add_subdirectory(injector)

View file

@ -45,11 +45,12 @@ const int LOGOFF_CHECK_INTERVAL = 5000;
#define DEBUG_TO_SELF 0 #define DEBUG_TO_SELF 0
int lastActiveCount = 0; int lastActiveCount = 0;
AgentList agentList(DOMAIN_LISTEN_PORT); AgentList agentList('D', DOMAIN_LISTEN_PORT);
unsigned char * addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *agentToAdd) { unsigned char * addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *agentToAdd) {
*currentPosition++ = agentToAdd->getType(); *currentPosition++ = agentToAdd->getType();
currentPosition += packAgentId(currentPosition, agentToAdd->getAgentId());
currentPosition += packSocket(currentPosition, agentToAdd->getPublicSocket()); currentPosition += packSocket(currentPosition, agentToAdd->getPublicSocket());
currentPosition += packSocket(currentPosition, agentToAdd->getLocalSocket()); currentPosition += packSocket(currentPosition, agentToAdd->getLocalSocket());
@ -74,6 +75,8 @@ int main(int argc, const char * argv[])
sockaddr_in agentPublicAddress, agentLocalAddress; sockaddr_in agentPublicAddress, agentLocalAddress;
agentLocalAddress.sin_family = AF_INET; agentLocalAddress.sin_family = AF_INET;
in_addr_t serverLocalAddress = getLocalAddress();
agentList.startSilentAgentRemovalThread(); agentList.startSilentAgentRemovalThread();
while (true) { while (true) {
@ -83,7 +86,21 @@ int main(int argc, const char * argv[])
agentType = packetData[0]; agentType = packetData[0];
unpackSocket(&packetData[1], (sockaddr *)&agentLocalAddress); unpackSocket(&packetData[1], (sockaddr *)&agentLocalAddress);
agentList.addOrUpdateAgent((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType); // check the agent public address
// if it matches our local address we're on the same box
// so hardcode the EC2 public address for now
if (agentPublicAddress.sin_addr.s_addr == serverLocalAddress) {
agentPublicAddress.sin_addr.s_addr = 895283510;
}
if (agentList.addOrUpdateAgent((sockaddr *)&agentPublicAddress,
(sockaddr *)&agentLocalAddress,
agentType,
agentList.getLastAgentId())) {
agentList.increaseAgentId();
}
currentBufferPos = broadcastPacket + 1; currentBufferPos = broadcastPacket + 1;
startPointer = currentBufferPos; startPointer = currentBufferPos;

17
injector/CMakeLists.txt Normal file
View file

@ -0,0 +1,17 @@
cmake_minimum_required(VERSION 2.8)
project(injector)
# grab the implemenation and header files
file(GLOB INJECTOR_SRCS src/*.cpp src/*.h)
# add the executable
add_executable(injector ${INJECTOR_SRCS})
# link the shared hifi library
include(../LinkHifiShared.cmake)
link_hifi_shared_library(injector)
# link the threads library
find_package(Threads REQUIRED)
target_link_libraries(injector ${CMAKE_THREAD_LIBS_INIT})

181
injector/src/injector.cpp Normal file
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@ -0,0 +1,181 @@
//
// injector.cpp
// Audio Injector
//
// Created by Leonardo Murillo on 3/5/13.
// Copyright (c) 2013 Leonardo Murillo. All rights reserved.
//
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <vector>
#include <fstream>
#include <algorithm>
#include <arpa/inet.h>
#include <string.h>
#include <sstream>
#include "UDPSocket.h"
#include "UDPSocket.cpp"
#include <SharedUtil.h>
char EC2_WEST_AUDIO_SERVER[] = "54.241.92.53";
const int AUDIO_UDP_LISTEN_PORT = 55443;
const int BUFFER_LENGTH_BYTES = 512;
const int BUFFER_LENGTH_SAMPLES = BUFFER_LENGTH_BYTES / sizeof(int16_t);
const float SAMPLE_RATE = 22050.0;
const float BUFFER_SEND_INTERVAL_USECS = (BUFFER_LENGTH_SAMPLES / SAMPLE_RATE) * 1000000;
// Command line parameter defaults
bool loopAudio = true;
float sleepIntervalMin = 1.00;
float sleepIntervalMax = 2.00;
float positionInUniverse[] = {0, 0, 0, 0};
unsigned char attenuationModifier = 255;
char *sourceAudioFile;
const char *allowedParameters = ":rb::t::c::a::f:";
char *charBuffer;
int16_t *buffer;
long length;
UDPSocket *streamSocket;
void usage(void)
{
std::cout << "High Fidelity - Interface audio injector" << std::endl;
std::cout << " -r Random sleep mode. If not specified will default to constant loop." << std::endl;
std::cout << " -b FLOAT Min. number of seconds to sleep. Only valid in random sleep mode. Default 1.0" << std::endl;
std::cout << " -t FLOAT Max. number of seconds to sleep. Only valid in random sleep mode. Default 2.0" << std::endl;
std::cout << " -c FLOAT,FLOAT,FLOAT,FLOAT X,Y,Z,YAW position in universe where audio will be originating from and direction. Defaults to 0,0,0,0" << std::endl;
std::cout << " -a 0-255 Attenuation curve modifier, defaults to 255" << std::endl;
std::cout << " -f FILENAME Name of audio source file. Required - RAW format, 22050hz 16bit signed mono" << std::endl;
};
bool processParameters(int parameterCount, char* parameterData[])
{
int p;
while ((p = getopt(parameterCount, parameterData, allowedParameters)) != -1) {
switch (p) {
case 'r':
loopAudio = false;
std::cout << "[DEBUG] Random sleep mode enabled" << std::endl;
break;
case 'b':
sleepIntervalMin = atof(optarg);
std::cout << "[DEBUG] Min delay between plays " << sleepIntervalMin << "sec" << std::endl;
break;
case 't':
sleepIntervalMax = atof(optarg);
std::cout << "[DEBUG] Max delay between plays " << sleepIntervalMax << "sec" << std::endl;
break;
case 'f':
sourceAudioFile = optarg;
std::cout << "[DEBUG] Opening file: " << sourceAudioFile << std::endl;
break;
case 'c':
{
std::istringstream ss(optarg);
std::string token;
int i = 0;
while (std::getline(ss, token, ',')) {
positionInUniverse[i] = atof(token.c_str());
++i;
if (i == 4) {
break;
}
}
break;
}
case 'a':
attenuationModifier = atoi(optarg);
std::cout << "[DEBUG] Attenuation modifier: " << optarg << std::endl;
break;
default:
usage();
return false;
}
}
return true;
};
void loadFile(void) {
std::fstream sourceFile;
sourceFile.open(sourceAudioFile, std::ios::in | std::ios::binary);
sourceFile.seekg(0, std::ios::end);
length = sourceFile.tellg();
sourceFile.seekg(0, std::ios::beg);
long sizeOfShortArray = length / 2;
buffer = new int16_t[sizeOfShortArray];
sourceFile.read((char *)buffer, length);
}
void stream(void)
{
timeval startTime;
int leadingBytes = 1 + (sizeof(float) * 4);
unsigned char dataPacket[BUFFER_LENGTH_BYTES + leadingBytes];
dataPacket[0] = 'I';
unsigned char *currentPacketPtr = dataPacket + 1;
for (int p = 0; p < 4; p++) {
memcpy(currentPacketPtr, &positionInUniverse[p], sizeof(float));
currentPacketPtr += sizeof(float);
}
*currentPacketPtr = attenuationModifier;
currentPacketPtr++;
for (int i = 0; i < length; i += BUFFER_LENGTH_SAMPLES) {
gettimeofday(&startTime, NULL);
memcpy(currentPacketPtr, &buffer[i], BUFFER_LENGTH_BYTES);
streamSocket->send(EC2_WEST_AUDIO_SERVER, AUDIO_UDP_LISTEN_PORT, dataPacket, sizeof(dataPacket));
double usecToSleep = usecTimestamp(&startTime) + BUFFER_SEND_INTERVAL_USECS - usecTimestampNow();
usleep(usecToSleep);
}
};
int main(int argc, char* argv[])
{
srand(time(0));
int AUDIO_UDP_SEND_PORT = 1500 + (rand() % (int)(1500 - 2000 + 1));
UDPSocket *streamSocket = new UDPSocket(AUDIO_UDP_SEND_PORT);
if (processParameters(argc, argv)) {
if (sourceAudioFile) {
loadFile();
} else {
std::cout << "[FATAL] Source audio file not specified" << std::endl;
exit(-1);
}
for (int i = 0; i < sizeof(positionInUniverse)/sizeof(positionInUniverse[0]); ++i) {
std::cout << "Position " << positionInUniverse[i] << std::endl;
}
float delay;
int usecDelay;
while (true) {
stream();
if (loopAudio) {
delay = 0;
} else {
delay = randFloatInRange(sleepIntervalMin, sleepIntervalMax);
}
usecDelay = delay * 1000 * 1000;
usleep(usecDelay);
}
}
return 0;
}

View file

@ -158,6 +158,9 @@ int audioCallback (const void *inputBuffer,
currentPacketPtr += sizeof(float); currentPacketPtr += sizeof(float);
} }
// tell the mixer not to add additional attenuation to our source
*(currentPacketPtr++) = 255;
// memcpy the corrected render yaw // memcpy the corrected render yaw
float correctedYaw = fmodf(data->linkedHead->getRenderYaw(), 360); float correctedYaw = fmodf(data->linkedHead->getRenderYaw(), 360);

View file

@ -12,7 +12,6 @@
#include <fstream> // to load voxels from file #include <fstream> // to load voxels from file
#include <SharedUtil.h> #include <SharedUtil.h>
#include <OctalCode.h> #include <OctalCode.h>
#include <AgentList.h>
#include "VoxelSystem.h" #include "VoxelSystem.h"
const int MAX_VOXELS_PER_SYSTEM = 250000; const int MAX_VOXELS_PER_SYSTEM = 250000;

View file

@ -46,7 +46,7 @@
#include "Particle.h" #include "Particle.h"
#include "Texture.h" #include "Texture.h"
#include "Cloud.h" #include "Cloud.h"
#include "AgentList.h" #include <AgentList.h>
#include "VoxelSystem.h" #include "VoxelSystem.h"
#include "Lattice.h" #include "Lattice.h"
#include "Finger.h" #include "Finger.h"
@ -64,11 +64,10 @@ int simulate_on = 1;
// Network Socket and network constants // Network Socket and network constants
// //
char DOMAIN_HOSTNAME[100] = "highfidelity.below92.com"; char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
char DOMAIN_IP[100] = ""; // IP Address will be used first if not empty string char DOMAIN_IP[100] = ""; // IP Address will be used first if not empty string
const int DOMAINSERVER_PORT = 40102; const int DOMAINSERVER_PORT = 40102;
AgentList agentList('I');
AgentList agentList;
pthread_t networkReceiveThread; pthread_t networkReceiveThread;
bool stopNetworkReceiveThread = false; bool stopNetworkReceiveThread = false;
@ -89,14 +88,11 @@ int WIDTH = 1200;
int HEIGHT = 800; int HEIGHT = 800;
int fullscreen = 0; int fullscreen = 0;
in_addr_t localAddress;
Oscilloscope audioScope(256,200,true); Oscilloscope audioScope(256,200,true);
#define HAND_RADIUS 0.25 // Radius of in-world 'hand' of you #define HAND_RADIUS 0.25 // Radius of in-world 'hand' of you
Head myHead; // The rendered head of oneself Head myHead; // The rendered head of oneself
glm::vec3 box(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE); glm::vec3 box(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE);
ParticleSystem balls(0, ParticleSystem balls(0,
box, box,
@ -227,15 +223,6 @@ void Timer(int extra)
glutTimerFunc(1000,Timer,0); glutTimerFunc(1000,Timer,0);
gettimeofday(&timer_start, NULL); gettimeofday(&timer_start, NULL);
//
// Send a message to the domainserver telling it we are ALIVE
//
unsigned char output[7];
output[0] = 'I';
packSocket(output + 1, localAddress, htons(AGENT_SOCKET_LISTEN_PORT));
agentList.getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
// Ping the agents we can see // Ping the agents we can see
agentList.pingAgents(); agentList.pingAgents();
@ -948,51 +935,17 @@ void audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort) {
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
// pass --NoConnect as a command line option to force NOT connecting
// to the hifidelity domain, and therefore run locally.
if (cmdOptionExists(argc, argv, "--NoConnect"))
{
strcpy(DOMAIN_HOSTNAME,"");
}
#ifndef _WIN32
struct ifaddrs * ifAddrStruct=NULL;
struct ifaddrs * ifa=NULL;
getifaddrs(&ifAddrStruct);
for (ifa = ifAddrStruct; ifa != NULL; ifa = ifa->ifa_next) {
if (ifa ->ifa_addr->sa_family==AF_INET) { // check it is IP4
// is a valid IP4 Address
localAddress = ((struct sockaddr_in *)ifa->ifa_addr)->sin_addr.s_addr;
}
}
#endif
// Lookup the IP address of things we have hostnames
if (atoi(DOMAIN_IP) == 0) {
struct hostent* pHostInfo;
if ((pHostInfo = gethostbyname(DOMAIN_HOSTNAME)) != NULL) {
sockaddr_in tempAddress;
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
printf("Domain server %s: %s\n", DOMAIN_HOSTNAME, DOMAIN_IP);
} else {
printf("Failed lookup domainserver\n");
}
} else printf("Using static domainserver IP: %s\n", DOMAIN_IP);
// the callback for our instance of AgentList is attachNewHeadToAgent // the callback for our instance of AgentList is attachNewHeadToAgent
agentList.linkedDataCreateCallback = &attachNewHeadToAgent; agentList.linkedDataCreateCallback = &attachNewHeadToAgent;
#ifndef _WIN32 #ifndef _WIN32
agentList.audioMixerSocketUpdate = &audioMixerUpdate; agentList.audioMixerSocketUpdate = &audioMixerUpdate;
#endif #endif
// start the thread which checks for silent agents // start the thread which checks for silent agents
agentList.startSilentAgentRemovalThread(); agentList.startSilentAgentRemovalThread();
agentList.startDomainServerCheckInThread();
#ifdef _WIN32 #ifdef _WIN32
WSADATA WsaData; WSADATA WsaData;
int wsaresult = WSAStartup( MAKEWORD(2,2), &WsaData ); int wsaresult = WSAStartup( MAKEWORD(2,2), &WsaData );

View file

@ -53,11 +53,7 @@ const int AGENT_LOOPBACK_MODIFIER = 307;
const int LOOPBACK_SANITY_CHECK = 0; const int LOOPBACK_SANITY_CHECK = 0;
char DOMAIN_HOSTNAME[] = "highfidelity.below92.com"; AgentList agentList('M', MIXER_LISTEN_PORT);
char DOMAIN_IP[100] = ""; // IP Address will be re-set by lookup on startup
const int DOMAINSERVER_PORT = 40102;
AgentList agentList(MIXER_LISTEN_PORT);
StDev stdev; StDev stdev;
void plateauAdditionOfSamples(int16_t &mixSample, int16_t sampleToAdd) { void plateauAdditionOfSamples(int16_t &mixSample, int16_t sampleToAdd) {
@ -147,9 +143,6 @@ void *sendBuffer(void *args)
float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]), fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI); float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]), fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI);
float angleToSource; float angleToSource;
if (agentWantsLoopback) {
}
// find the angle we need for calculation based on the orientation of the triangle // find the angle we need for calculation based on the orientation of the triangle
if (otherAgentPosition[0] > agentPosition[0]) { if (otherAgentPosition[0] > agentPosition[0]) {
@ -178,8 +171,6 @@ void *sendBuffer(void *args)
int numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio; int numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
float weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio); float weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
printf("The weak channel AR is %f\n", weakChannelAmplitudeRatio);
int16_t *goodChannel = angleToSource > 0 ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix; int16_t *goodChannel = angleToSource > 0 ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix;
int16_t *delayedChannel = angleToSource > 0 ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL; int16_t *delayedChannel = angleToSource > 0 ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
@ -193,11 +184,16 @@ void *sendBuffer(void *args)
if (s < numSamplesDelay) { if (s < numSamplesDelay) {
// pull the earlier sample for the delayed channel // pull the earlier sample for the delayed channel
int earlierSample = delaySamplePointer[s] * distanceCoeffs[lowAgentIndex][highAgentIndex]; int earlierSample = delaySamplePointer[s] *
distanceCoeffs[lowAgentIndex][highAgentIndex] *
otherAgentBuffer->getAttenuationRatio();
plateauAdditionOfSamples(delayedChannel[s], earlierSample * weakChannelAmplitudeRatio); plateauAdditionOfSamples(delayedChannel[s], earlierSample * weakChannelAmplitudeRatio);
} }
int16_t currentSample = (otherAgentBuffer->getNextOutput()[s] * distanceCoeffs[lowAgentIndex][highAgentIndex]); int16_t currentSample = (otherAgentBuffer->getNextOutput()[s] *
distanceCoeffs[lowAgentIndex][highAgentIndex]) *
otherAgentBuffer->getAttenuationRatio();
plateauAdditionOfSamples(goodChannel[s], currentSample); plateauAdditionOfSamples(goodChannel[s], currentSample);
if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) { if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
@ -235,29 +231,6 @@ void *sendBuffer(void *args)
pthread_exit(0); pthread_exit(0);
} }
void *reportAliveToDS(void *args) {
timeval lastSend;
unsigned char output[7];
while (true) {
gettimeofday(&lastSend, NULL);
*output = 'M';
packSocket(output + 1, 895283510, htons(MIXER_LISTEN_PORT));
// packSocket(output + 1, 788637888, htons(MIXER_LISTEN_PORT));
agentList.getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
double usecToSleep = 1000000 - (usecTimestampNow() - usecTimestamp(&lastSend));
if (usecToSleep > 0) {
usleep(usecToSleep);
} else {
std::cout << "No sleep required!";
}
}
}
void attachNewBufferToAgent(Agent *newAgent) { void attachNewBufferToAgent(Agent *newAgent) {
if (newAgent->getLinkedData() == NULL) { if (newAgent->getLinkedData() == NULL) {
newAgent->setLinkedData(new AudioRingBuffer(RING_BUFFER_SAMPLES, BUFFER_LENGTH_SAMPLES_PER_CHANNEL)); newAgent->setLinkedData(new AudioRingBuffer(RING_BUFFER_SAMPLES, BUFFER_LENGTH_SAMPLES_PER_CHANNEL));
@ -273,26 +246,7 @@ int main(int argc, const char * argv[])
agentList.linkedDataCreateCallback = attachNewBufferToAgent; agentList.linkedDataCreateCallback = attachNewBufferToAgent;
agentList.startSilentAgentRemovalThread(); agentList.startSilentAgentRemovalThread();
agentList.startDomainServerCheckInThread();
// Lookup the IP address of things we have hostnames
if (atoi(DOMAIN_IP) == 0) {
struct hostent* pHostInfo;
if ((pHostInfo = gethostbyname(DOMAIN_HOSTNAME)) != NULL) {
sockaddr_in tempAddress;
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
printf("Domain server %s: %s\n", DOMAIN_HOSTNAME, DOMAIN_IP);
} else {
printf("Failed lookup domainserver\n");
}
} else {
printf("Using static domainserver IP: %s\n", DOMAIN_IP);
}
// setup the agentSocket to report to domain server
pthread_t reportAliveThread;
pthread_create(&reportAliveThread, NULL, reportAliveToDS, NULL);
unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE]; unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
@ -332,7 +286,11 @@ int main(int argc, const char * argv[])
// add or update the existing interface agent // add or update the existing interface agent
if (!LOOPBACK_SANITY_CHECK) { if (!LOOPBACK_SANITY_CHECK) {
agentList.addOrUpdateAgent(agentAddress, agentAddress, packetData[0]);
if (agentList.addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList.getLastAgentId())) {
agentList.increaseAgentId();
}
agentList.updateAgentWithData(agentAddress, (void *)packetData, receivedBytes); agentList.updateAgentWithData(agentAddress, (void *)packetData, receivedBytes);
} else { } else {
memcpy(loopbackAudioPacket, packetData + 1 + (sizeof(float) * 4), 1024); memcpy(loopbackAudioPacket, packetData + 1 + (sizeof(float) * 4), 1024);
@ -342,8 +300,6 @@ int main(int argc, const char * argv[])
} }
} }
agentList.stopSilentAgentRemovalThread();
pthread_join(reportAliveThread, NULL);
pthread_join(sendBufferThread, NULL); pthread_join(sendBufferThread, NULL);
return 0; return 0;

View file

@ -19,7 +19,7 @@
Agent::Agent() {} Agent::Agent() {}
Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType) { Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId) {
publicSocket = new sockaddr; publicSocket = new sockaddr;
memcpy(publicSocket, agentPublicSocket, sizeof(sockaddr)); memcpy(publicSocket, agentPublicSocket, sizeof(sockaddr));
@ -27,6 +27,7 @@ Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agent
memcpy(localSocket, agentLocalSocket, sizeof(sockaddr)); memcpy(localSocket, agentLocalSocket, sizeof(sockaddr));
type = agentType; type = agentType;
agentId = thisAgentId;
firstRecvTimeUsecs = usecTimestampNow(); firstRecvTimeUsecs = usecTimestampNow();
lastRecvTimeUsecs = usecTimestampNow(); lastRecvTimeUsecs = usecTimestampNow();
@ -42,6 +43,8 @@ Agent::Agent(const Agent &otherAgent) {
localSocket = new sockaddr; localSocket = new sockaddr;
memcpy(localSocket, otherAgent.localSocket, sizeof(sockaddr)); memcpy(localSocket, otherAgent.localSocket, sizeof(sockaddr));
agentId = otherAgent.agentId;
if (otherAgent.activeSocket == otherAgent.publicSocket) { if (otherAgent.activeSocket == otherAgent.publicSocket) {
activeSocket = publicSocket; activeSocket = publicSocket;
} else if (otherAgent.activeSocket == otherAgent.localSocket) { } else if (otherAgent.activeSocket == otherAgent.localSocket) {
@ -80,6 +83,14 @@ void Agent::setType(char newType) {
type = newType; type = newType;
} }
uint16_t Agent::getAgentId() {
return agentId;
}
void Agent::setAgentId(uint16_t thisAgentId) {
agentId = thisAgentId;
}
double Agent::getFirstRecvTimeUsecs() { double Agent::getFirstRecvTimeUsecs() {
return firstRecvTimeUsecs; return firstRecvTimeUsecs;
} }
@ -144,6 +155,7 @@ void Agent::swap(Agent &first, Agent &second) {
swap(first.activeSocket, second.activeSocket); swap(first.activeSocket, second.activeSocket);
swap(first.type, second.type); swap(first.type, second.type);
swap(first.linkedData, second.linkedData); swap(first.linkedData, second.linkedData);
swap(first.agentId, second.agentId);
} }
bool Agent::matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType) { bool Agent::matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType) {

View file

@ -10,6 +10,7 @@
#define __hifi__Agent__ #define __hifi__Agent__
#include <iostream> #include <iostream>
#include <stdint.h>
#include "AgentData.h" #include "AgentData.h"
#ifdef _WIN32 #ifdef _WIN32
@ -21,7 +22,7 @@
class Agent { class Agent {
public: public:
Agent(); Agent();
Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType); Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId);
Agent(const Agent &otherAgent); Agent(const Agent &otherAgent);
~Agent(); ~Agent();
Agent& operator=(Agent otherAgent); Agent& operator=(Agent otherAgent);
@ -30,6 +31,8 @@ class Agent {
bool matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType); bool matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType);
char getType(); char getType();
void setType(char newType); void setType(char newType);
uint16_t getAgentId();
void setAgentId(uint16_t thisAgentId);
double getFirstRecvTimeUsecs(); double getFirstRecvTimeUsecs();
void setFirstRecvTimeUsecs(double newTimeUsecs); void setFirstRecvTimeUsecs(double newTimeUsecs);
double getLastRecvTimeUsecs(); double getLastRecvTimeUsecs();
@ -49,6 +52,7 @@ class Agent {
void swap(Agent &first, Agent &second); void swap(Agent &first, Agent &second);
sockaddr *publicSocket, *localSocket, *activeSocket; sockaddr *publicSocket, *localSocket, *activeSocket;
char type; char type;
uint16_t agentId;
double firstRecvTimeUsecs; double firstRecvTimeUsecs;
double lastRecvTimeUsecs; double lastRecvTimeUsecs;
AgentData *linkedData; AgentData *linkedData;

View file

@ -6,8 +6,10 @@
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
// //
#include "AgentList.h"
#include <pthread.h> #include <pthread.h>
#include <cstring>
#include <stdlib.h>
#include "AgentList.h"
#include "SharedUtil.h" #include "SharedUtil.h"
#ifdef _WIN32 #ifdef _WIN32
@ -17,22 +19,34 @@
#endif #endif
const char * SOLO_AGENT_TYPES_STRING = "MV"; const char * SOLO_AGENT_TYPES_STRING = "MV";
char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
char DOMAIN_IP[100] = "192.168.1.47"; // IP Address will be re-set by lookup on startup
const int DOMAINSERVER_PORT = 40102;
bool stopAgentRemovalThread = false; bool silentAgentThreadStopFlag = false;
bool domainServerCheckinStopFlag = false;
pthread_mutex_t vectorChangeMutex = PTHREAD_MUTEX_INITIALIZER; pthread_mutex_t vectorChangeMutex = PTHREAD_MUTEX_INITIALIZER;
AgentList::AgentList() : agentSocket(AGENT_SOCKET_LISTEN_PORT) { int unpackAgentId(unsigned char *packedData, uint16_t *agentId) {
linkedDataCreateCallback = NULL; memcpy(packedData, agentId, sizeof(uint16_t));
audioMixerSocketUpdate = NULL; return sizeof(uint16_t);
} }
AgentList::AgentList(int socketListenPort) : agentSocket(socketListenPort) { int packAgentId(unsigned char *packStore, uint16_t agentId) {
linkedDataCreateCallback = NULL; memcpy(&agentId, packStore, sizeof(uint16_t));
audioMixerSocketUpdate = NULL; return sizeof(uint16_t);
}
AgentList::AgentList(char newOwnerType, unsigned int newSocketListenPort) : agentSocket(newSocketListenPort) {
ownerType = newOwnerType;
socketListenPort = newSocketListenPort;
lastAgentId = 0;
} }
AgentList::~AgentList() { AgentList::~AgentList() {
// stop the spawned threads, if they were started
stopSilentAgentRemovalThread(); stopSilentAgentRemovalThread();
stopDomainServerCheckInThread();
} }
std::vector<Agent>& AgentList::getAgents() { std::vector<Agent>& AgentList::getAgents() {
@ -43,6 +57,14 @@ UDPSocket& AgentList::getAgentSocket() {
return agentSocket; return agentSocket;
} }
char AgentList::getOwnerType() {
return ownerType;
}
unsigned int AgentList::getSocketListenPort() {
return socketListenPort;
}
void AgentList::processAgentData(sockaddr *senderAddress, void *packetData, size_t dataBytes) { void AgentList::processAgentData(sockaddr *senderAddress, void *packetData, size_t dataBytes) {
switch (((char *)packetData)[0]) { switch (((char *)packetData)[0]) {
case 'D': case 'D':
@ -105,10 +127,19 @@ int AgentList::indexOfMatchingAgent(sockaddr *senderAddress) {
return -1; return -1;
} }
uint16_t AgentList::getLastAgentId() {
return lastAgentId;
}
void AgentList::increaseAgentId() {
++lastAgentId;
}
int AgentList::updateList(unsigned char *packetData, size_t dataBytes) { int AgentList::updateList(unsigned char *packetData, size_t dataBytes) {
int readAgents = 0; int readAgents = 0;
char agentType; char agentType;
uint16_t agentId;
// assumes only IPv4 addresses // assumes only IPv4 addresses
sockaddr_in agentPublicSocket; sockaddr_in agentPublicSocket;
@ -121,19 +152,20 @@ int AgentList::updateList(unsigned char *packetData, size_t dataBytes) {
while((readPtr - startPtr) < dataBytes) { while((readPtr - startPtr) < dataBytes) {
agentType = *readPtr++; agentType = *readPtr++;
readPtr += unpackAgentId(readPtr, (uint16_t *)&agentId);
readPtr += unpackSocket(readPtr, (sockaddr *)&agentPublicSocket); readPtr += unpackSocket(readPtr, (sockaddr *)&agentPublicSocket);
readPtr += unpackSocket(readPtr, (sockaddr *)&agentLocalSocket); readPtr += unpackSocket(readPtr, (sockaddr *)&agentLocalSocket);
addOrUpdateAgent((sockaddr *)&agentPublicSocket, (sockaddr *)&agentLocalSocket, agentType); addOrUpdateAgent((sockaddr *)&agentPublicSocket, (sockaddr *)&agentLocalSocket, agentType, agentId);
} }
return readAgents; return readAgents;
} }
bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType) { bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType, uint16_t agentId) {
std::vector<Agent>::iterator agent; std::vector<Agent>::iterator agent;
for(agent = agents.begin(); agent != agents.end(); agent++) { for (agent = agents.begin(); agent != agents.end(); agent++) {
if (agent->matches(publicSocket, localSocket, agentType)) { if (agent->matches(publicSocket, localSocket, agentType)) {
// we already have this agent, stop checking // we already have this agent, stop checking
break; break;
@ -142,7 +174,8 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
if (agent == agents.end()) { if (agent == agents.end()) {
// we didn't have this agent, so add them // we didn't have this agent, so add them
Agent newAgent = Agent(publicSocket, localSocket, agentType);
Agent newAgent = Agent(publicSocket, localSocket, agentType, agentId);
if (socketMatch(publicSocket, localSocket)) { if (socketMatch(publicSocket, localSocket)) {
// likely debugging scenario with DS + agent on local network // likely debugging scenario with DS + agent on local network
@ -154,10 +187,10 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
// this is an audio mixer // this is an audio mixer
// for now that means we need to tell the audio class // for now that means we need to tell the audio class
// to use the local socket information the domain server gave us // to use the local socket information the domain server gave us
sockaddr_in *localSocketIn = (sockaddr_in *)localSocket; sockaddr_in *publicSocketIn = (sockaddr_in *)publicSocket;
audioMixerSocketUpdate(localSocketIn->sin_addr.s_addr, localSocketIn->sin_port); audioMixerSocketUpdate(publicSocketIn->sin_addr.s_addr, publicSocketIn->sin_port);
} else if (newAgent.getType() == 'V') { } else if (newAgent.getType() == 'V') {
newAgent.activateLocalSocket(); newAgent.activatePublicSocket();
} }
std::cout << "Added agent - " << &newAgent << "\n"; std::cout << "Added agent - " << &newAgent << "\n";
@ -227,7 +260,7 @@ void *removeSilentAgents(void *args) {
std::vector<Agent> *agents = (std::vector<Agent> *)args; std::vector<Agent> *agents = (std::vector<Agent> *)args;
double checkTimeUSecs, sleepTime; double checkTimeUSecs, sleepTime;
while (!stopAgentRemovalThread) { while (!silentAgentThreadStopFlag) {
checkTimeUSecs = usecTimestampNow(); checkTimeUSecs = usecTimestampNow();
for(std::vector<Agent>::iterator agent = agents->begin(); agent != agents->end();) { for(std::vector<Agent>::iterator agent = agents->begin(); agent != agents->end();) {
@ -259,6 +292,58 @@ void AgentList::startSilentAgentRemovalThread() {
} }
void AgentList::stopSilentAgentRemovalThread() { void AgentList::stopSilentAgentRemovalThread() {
stopAgentRemovalThread = true; silentAgentThreadStopFlag = true;
pthread_join(removeSilentAgentsThread, NULL); pthread_join(removeSilentAgentsThread, NULL);
}
void *checkInWithDomainServer(void *args) {
AgentList *parentAgentList = (AgentList *)args;
timeval lastSend;
unsigned char output[7];
in_addr_t localAddress = getLocalAddress();
// Lookup the IP address of the domain server if we need to
if (atoi(DOMAIN_IP) == 0) {
struct hostent* pHostInfo;
if ((pHostInfo = gethostbyname(DOMAIN_HOSTNAME)) != NULL) {
sockaddr_in tempAddress;
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
printf("Domain server %s: %s\n", DOMAIN_HOSTNAME, DOMAIN_IP);
} else {
printf("Failed lookup domainserver\n");
}
} else printf("Using static domainserver IP: %s\n", DOMAIN_IP);
while (!domainServerCheckinStopFlag) {
gettimeofday(&lastSend, NULL);
output[0] = parentAgentList->getOwnerType();
packSocket(output + 1, localAddress, htons(parentAgentList->getSocketListenPort()));
parentAgentList->getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
double usecToSleep = 1000000 - (usecTimestampNow() - usecTimestamp(&lastSend));
if (usecToSleep > 0) {
usleep(usecToSleep);
}
}
pthread_exit(0);
return NULL;
}
void AgentList::startDomainServerCheckInThread() {
pthread_create(&checkInWithDomainServerThread, NULL, checkInWithDomainServer, (void *)this);
}
void AgentList::stopDomainServerCheckInThread() {
domainServerCheckinStopFlag = true;
pthread_join(checkInWithDomainServerThread, NULL);
} }

View file

@ -11,6 +11,7 @@
#include <iostream> #include <iostream>
#include <vector> #include <vector>
#include <stdint.h>
#include "Agent.h" #include "Agent.h"
#include "UDPSocket.h" #include "UDPSocket.h"
@ -19,38 +20,55 @@
#endif #endif
const int MAX_PACKET_SIZE = 1500; const int MAX_PACKET_SIZE = 1500;
const unsigned short AGENT_SOCKET_LISTEN_PORT = 40103; const unsigned int AGENT_SOCKET_LISTEN_PORT = 40103;
const int AGENT_SILENCE_THRESHOLD_USECS = 2 * 1000000; const int AGENT_SILENCE_THRESHOLD_USECS = 2 * 1000000;
extern const char *SOLO_AGENT_TYPES_STRING; extern const char *SOLO_AGENT_TYPES_STRING;
extern char DOMAIN_HOSTNAME[];
extern char DOMAIN_IP[100]; // IP Address will be re-set by lookup on startup
extern const int DOMAINSERVER_PORT;
class AgentList { class AgentList {
public:
AgentList();
AgentList(int socketListenPort);
~AgentList();
void(*linkedDataCreateCallback)(Agent *);
void(*audioMixerSocketUpdate)(in_addr_t, in_port_t);
std::vector<Agent>& getAgents(); UDPSocket agentSocket;
UDPSocket& getAgentSocket(); char ownerType;
unsigned int socketListenPort;
std::vector<Agent> agents;
uint16_t lastAgentId;
pthread_t removeSilentAgentsThread;
pthread_t checkInWithDomainServerThread;
int updateList(unsigned char *packetData, size_t dataBytes); void handlePingReply(sockaddr *agentAddress);
int indexOfMatchingAgent(sockaddr *senderAddress); public:
bool addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType); AgentList(char ownerType, unsigned int socketListenPort = AGENT_SOCKET_LISTEN_PORT);
void processAgentData(sockaddr *senderAddress, void *packetData, size_t dataBytes); ~AgentList();
void updateAgentWithData(sockaddr *senderAddress, void *packetData, size_t dataBytes);
void broadcastToAgents(char *broadcastData, size_t dataBytes); void(*linkedDataCreateCallback)(Agent *);
void sendToAgent(Agent *destAgent, void *packetData, size_t dataBytes); void(*audioMixerSocketUpdate)(in_addr_t, in_port_t);
void pingAgents();
void startSilentAgentRemovalThread(); std::vector<Agent>& getAgents();
void stopSilentAgentRemovalThread(); UDPSocket& getAgentSocket();
private:
UDPSocket agentSocket; int updateList(unsigned char *packetData, size_t dataBytes);
std::vector<Agent> agents; int indexOfMatchingAgent(sockaddr *senderAddress);
pthread_t removeSilentAgentsThread; uint16_t getLastAgentId();
void increaseAgentId();
void handlePingReply(sockaddr *agentAddress); bool addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType, uint16_t agentId);
void processAgentData(sockaddr *senderAddress, void *packetData, size_t dataBytes);
void updateAgentWithData(sockaddr *senderAddress, void *packetData, size_t dataBytes);
void broadcastToAgents(char *broadcastData, size_t dataBytes);
void sendToAgent(Agent *destAgent, void *packetData, size_t dataBytes);
void pingAgents();
char getOwnerType();
unsigned int getSocketListenPort();
void startSilentAgentRemovalThread();
void stopSilentAgentRemovalThread();
void startDomainServerCheckInThread();
void stopDomainServerCheckInThread();
}; };
int unpackAgentId(unsigned char *packedData, uint16_t *agentId);
int packAgentId(unsigned char *packStore, uint16_t agentId);
#endif /* defined(__hifi__AgentList__) */ #endif /* defined(__hifi__AgentList__) */

View file

@ -89,6 +89,14 @@ void AudioRingBuffer::setPosition(float *newPosition) {
position[2] = newPosition[2]; position[2] = newPosition[2];
} }
float AudioRingBuffer::getAttenuationRatio() {
return attenuationRatio;
}
void AudioRingBuffer::setAttenuationRatio(float newAttenuation) {
attenuationRatio = newAttenuation;
}
float AudioRingBuffer::getBearing() { float AudioRingBuffer::getBearing() {
return bearing; return bearing;
} }
@ -109,6 +117,9 @@ void AudioRingBuffer::parseData(void *data, int size) {
dataPtr += sizeof(float); dataPtr += sizeof(float);
} }
unsigned int attenuationByte = *(dataPtr++);
attenuationRatio = attenuationByte / 255.0f;
memcpy(&bearing, dataPtr, sizeof(float)); memcpy(&bearing, dataPtr, sizeof(float));
dataPtr += sizeof(float); dataPtr += sizeof(float);

View file

@ -33,6 +33,8 @@ class AudioRingBuffer : public AgentData {
void setAddedToMix(bool added); void setAddedToMix(bool added);
float* getPosition(); float* getPosition();
void setPosition(float newPosition[]); void setPosition(float newPosition[]);
float getAttenuationRatio();
void setAttenuationRatio(float newAttenuation);
float getBearing(); float getBearing();
void setBearing(float newBearing); void setBearing(float newBearing);
@ -41,6 +43,7 @@ class AudioRingBuffer : public AgentData {
int ringBufferLengthSamples; int ringBufferLengthSamples;
int bufferLengthSamples; int bufferLengthSamples;
float position[3]; float position[3];
float attenuationRatio;
float bearing; float bearing;
int16_t *nextOutput; int16_t *nextOutput;
int16_t *endOfLastWrite; int16_t *endOfLastWrite;

View file

@ -35,7 +35,6 @@ void switchToResourcesIfRequired();
char* getCmdOption(int argc, char** argv,char* option); char* getCmdOption(int argc, char** argv,char* option);
bool cmdOptionExists(int argc, char** argv,char* option); bool cmdOptionExists(int argc, char** argv,char* option);
unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ); unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b );
#endif /* defined(__hifi__SharedUtil__) */ #endif /* defined(__hifi__SharedUtil__) */

View file

@ -17,6 +17,7 @@
#else #else
#include <sys/socket.h> #include <sys/socket.h>
#include <arpa/inet.h> #include <arpa/inet.h>
#include <ifaddrs.h>
#endif #endif
sockaddr_in destSockaddr, senderAddress; sockaddr_in destSockaddr, senderAddress;
@ -64,6 +65,28 @@ int unpackSocket(unsigned char *packedData, sockaddr *unpackDestSocket) {
return 6; // this could be more if we ever need IPv6 return 6; // this could be more if we ever need IPv6
} }
int getLocalAddress() {
// get this agent's local address so we can pass that to DS
struct ifaddrs * ifAddrStruct = NULL;
struct ifaddrs * ifa = NULL;
int family;
int localAddress = 0;
getifaddrs(&ifAddrStruct);
for (ifa = ifAddrStruct; ifa != NULL; ifa = ifa->ifa_next) {
family = ifa->ifa_addr->sa_family;
if (family == AF_INET) {
localAddress = ((sockaddr_in *)ifa->ifa_addr)->sin_addr.s_addr;
}
}
freeifaddrs(ifAddrStruct);
return localAddress;
}
UDPSocket::UDPSocket(int listeningPort) { UDPSocket::UDPSocket(int listeningPort) {
// create the socket // create the socket
handle = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); handle = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);

View file

@ -36,5 +36,6 @@ bool socketMatch(sockaddr *first, sockaddr *second);
int packSocket(unsigned char *packStore, in_addr_t inAddress, in_port_t networkOrderPort); int packSocket(unsigned char *packStore, in_addr_t inAddress, in_port_t networkOrderPort);
int packSocket(unsigned char *packStore, sockaddr *socketToPack); int packSocket(unsigned char *packStore, sockaddr *socketToPack);
int unpackSocket(unsigned char *packedData, sockaddr *unpackDestSocket); int unpackSocket(unsigned char *packedData, sockaddr *unpackDestSocket);
int getLocalAddress();
#endif /* defined(__interface__UDPSocket__) */ #endif /* defined(__interface__UDPSocket__) */

View file

@ -39,41 +39,9 @@ const int MIN_BRIGHTNESS = 64;
const float DEATH_STAR_RADIUS = 4.0; const float DEATH_STAR_RADIUS = 4.0;
const float MAX_CUBE = 0.05f; const float MAX_CUBE = 0.05f;
char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
char DOMAIN_IP[100] = ""; // IP Address will be re-set by lookup on startup
const int DOMAINSERVER_PORT = 40102;
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 10; const int MAX_VOXEL_TREE_DEPTH_LEVELS = 10;
AgentList agentList(VOXEL_LISTEN_PORT); AgentList agentList('V', VOXEL_LISTEN_PORT);
in_addr_t localAddress;
void *reportAliveToDS(void *args) {
timeval lastSend;
unsigned char output[7];
while (true) {
gettimeofday(&lastSend, NULL);
*output = 'V';
packSocket(output + 1, 895283510, htons(VOXEL_LISTEN_PORT));
// packSocket(output + 1, 788637888, htons(VOXEL_LISTEN_PORT));
agentList.getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, output, 7);
double usecToSleep = 1000000 - (usecTimestampNow() - usecTimestamp(&lastSend));
if (usecToSleep > 0) {
#ifdef _WIN32
Sleep( static_cast<int>(1000.0f*usecToSleep) );
#else
usleep(usecToSleep);
#endif
} else {
std::cout << "No sleep required!";
}
}
}
int randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) { int randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) {
// randomly generate children for this node // randomly generate children for this node
@ -142,43 +110,9 @@ int main(int argc, const char * argv[])
{ {
setvbuf(stdout, NULL, _IOLBF, 0); setvbuf(stdout, NULL, _IOLBF, 0);
#ifndef _WIN32
// get the local address of the voxel server
struct ifaddrs * ifAddrStruct=NULL;
struct ifaddrs * ifa=NULL;
getifaddrs(&ifAddrStruct);
for (ifa = ifAddrStruct; ifa != NULL; ifa = ifa->ifa_next) {
if (ifa ->ifa_addr->sa_family==AF_INET) { // check it is IP4
// is a valid IP4 Address
localAddress = ((struct sockaddr_in *)ifa->ifa_addr)->sin_addr.s_addr;
}
}
#endif
// Lookup the IP address of things we have hostnames
if (atoi(DOMAIN_IP) == 0) {
struct hostent* pHostInfo;
if ((pHostInfo = gethostbyname(DOMAIN_HOSTNAME)) != NULL) {
sockaddr_in tempAddress;
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
printf("Domain server %s: %s\n", DOMAIN_HOSTNAME, DOMAIN_IP);
} else {
printf("Failed lookup domainserver\n");
}
} else {
printf("Using static domainserver IP: %s\n", DOMAIN_IP);
}
// setup the agentSocket to report to domain server
pthread_t reportAliveThread;
pthread_create(&reportAliveThread, NULL, reportAliveToDS, NULL);
agentList.linkedDataCreateCallback = &attachVoxelAgentDataToAgent; agentList.linkedDataCreateCallback = &attachVoxelAgentDataToAgent;
agentList.startSilentAgentRemovalThread(); agentList.startSilentAgentRemovalThread();
agentList.startDomainServerCheckInThread();
srand((unsigned)time(0)); srand((unsigned)time(0));
@ -205,7 +139,11 @@ int main(int argc, const char * argv[])
while (true) { while (true) {
if (agentList.getAgentSocket().receive(&agentPublicAddress, packetData, &receivedBytes)) { if (agentList.getAgentSocket().receive(&agentPublicAddress, packetData, &receivedBytes)) {
if (packetData[0] == 'H') { if (packetData[0] == 'H') {
agentList.addOrUpdateAgent(&agentPublicAddress, &agentPublicAddress, packetData[0]);
if (agentList.addOrUpdateAgent(&agentPublicAddress, &agentPublicAddress, packetData[0], agentList.getLastAgentId())) {
agentList.increaseAgentId();
}
agentList.updateAgentWithData(&agentPublicAddress, (void *)packetData, receivedBytes); agentList.updateAgentWithData(&agentPublicAddress, (void *)packetData, receivedBytes);
VoxelAgentData *agentData = (VoxelAgentData *) agentList.getAgents()[agentList.indexOfMatchingAgent(&agentPublicAddress)].getLinkedData(); VoxelAgentData *agentData = (VoxelAgentData *) agentList.getAgents()[agentList.indexOfMatchingAgent(&agentPublicAddress)].getLinkedData();
@ -245,8 +183,5 @@ int main(int argc, const char * argv[])
} }
} }
pthread_join(reportAliveThread, NULL);
agentList.stopSilentAgentRemovalThread();
return 0; return 0;
} }