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Support normal vertex format
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1 changed files with 2 additions and 1 deletions
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@ -109,7 +109,8 @@ static const GLenum ELEMENT_TYPE_TO_GL[gpu::NUM_TYPES] = {
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GL_UNSIGNED_SHORT,
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GL_BYTE,
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GL_UNSIGNED_BYTE,
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GL_UNSIGNED_BYTE
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GL_UNSIGNED_BYTE,
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GL_INT_2_10_10_10_REV,
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};
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bool checkGLError(const char* name = nullptr);
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