Support normal vertex format

This commit is contained in:
Brad Davis 2018-01-10 19:43:28 -08:00
parent dd71035bf0
commit 238f1b9449

View file

@ -109,7 +109,8 @@ static const GLenum ELEMENT_TYPE_TO_GL[gpu::NUM_TYPES] = {
GL_UNSIGNED_SHORT,
GL_BYTE,
GL_UNSIGNED_BYTE,
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE,
GL_INT_2_10_10_10_REV,
};
bool checkGLError(const char* name = nullptr);