Minimal temporary setup for avatars in GVR

This commit is contained in:
Atlante45 2015-01-30 11:42:50 -08:00
parent d9152136ea
commit 22f7cbc00d
2 changed files with 28 additions and 0 deletions

View file

@ -47,6 +47,25 @@ RenderingClient::RenderingClient(QObject *parent, const QString& launchURLString
connect(audioThread, &QThread::started, audioClient.data(), &AudioClient::start);
audioThread->start();
connect(&_avatarTimer, &QTimer::timeout, this, &RenderingClient::sendAvatarPacket);
_avatarTimer.setInterval(16); // 60 FPS
_avatarTimer.start();
_fakeAvatar.setDisplayName("GearVR");
_fakeAvatar.setFaceModelURL(QUrl(DEFAULT_HEAD_MODEL_URL));
_fakeAvatar.setSkeletonModelURL(QUrl(DEFAULT_BODY_MODEL_URL));
_fakeAvatar.toByteArray(); // Creates HeadData
}
void RenderingClient::sendAvatarPacket() {
_fakeAvatar.setPosition(_position);
_fakeAvatar.setHeadOrientation(_orientation);
QByteArray packet = byteArrayWithPopulatedHeader(PacketTypeAvatarData);
packet.append(_fakeAvatar.toByteArray());
DependencyManager::get<NodeList>()->broadcastToNodes(packet, NodeSet() << NodeType::AvatarMixer);
_fakeAvatar.sendIdentityPacket();
}
RenderingClient::~RenderingClient() {

View file

@ -16,6 +16,10 @@
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QTimer>
#include <AvatarData.h>
#include "Client.h"
class RenderingClient : public Client {
@ -35,6 +39,8 @@ private slots:
void goToLocation(const glm::vec3& newPosition,
bool hasOrientationChange, const glm::quat& newOrientation,
bool shouldFaceLocation);
void sendAvatarPacket();
private:
virtual void processVerifiedPacket(const HifiSockAddr& senderSockAddr, const QByteArray& incomingPacket);
@ -42,6 +48,9 @@ private:
glm::vec3 _position;
glm::quat _orientation;
QTimer _avatarTimer;
AvatarData _fakeAvatar;
};
#endif // hifi_RenderingClient_h