diff --git a/tools/unity-avatar-exporter/Assets/Editor.meta b/tools/unity-avatar-exporter/Assets/Editor.meta deleted file mode 100644 index cf7dcf12dd..0000000000 --- a/tools/unity-avatar-exporter/Assets/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 02111c50e71dd664da8ad5c6a6eca767 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/tools/unity-avatar-exporter/Assets/README.txt b/tools/unity-avatar-exporter/Assets/README.txt deleted file mode 100644 index f02bc688ae..0000000000 --- a/tools/unity-avatar-exporter/Assets/README.txt +++ /dev/null @@ -1,23 +0,0 @@ -High Fidelity, Inc. -Avatar Exporter -Version 0.1 - -Note: It is recommended to use Unity versions between 2017.4.17f1 and 2018.2.12f1 for this Avatar Exporter. - -To create a new avatar project: -1. Import your .fbx avatar model into your Unity project's Assets by either dragging and dropping the file into the Assets window or by using Assets menu > Import New Assets. -2. Select the .fbx avatar that you imported in step 1 in the Assets window, and in the Rig section of the Inspector window set the Animation Type to Humanoid and choose Apply. -3. With the .fbx avatar still selected in the Assets window, choose High Fidelity menu > Export New Avatar. -4. Select a name for your avatar project (this will be used to create a directory with that name), as well as the target location for your project folder. -5. Once it is exported, your project directory will open in File Explorer. - -To update an existing avatar project: -1. Select the existing .fbx avatar in the Assets window that you would like to re-export. -2. Choose High Fidelity menu > Update Existing Avatar and browse to the .fst file you would like to update. -3. If the .fbx file in your Unity Assets folder is newer than the existing .fbx file in your selected avatar project or vice-versa, you will be prompted if you wish to replace the older file with the newer file before performing the update. -4. Once it is updated, your project directory will open in File Explorer. - -* WARNING * -If you are using any external textures as part of your .fbx model, be sure they are copied into the textures folder that is created in the project folder after exporting a new avatar. - -For further details including troubleshooting tips, see the full documentation at https://docs.highfidelity.com/create-and-explore/avatars/create-avatars/unity-extension diff --git a/tools/unity-avatar-exporter/Assets/README.txt.meta b/tools/unity-avatar-exporter/Assets/README.txt.meta deleted file mode 100644 index 148fd21fdd..0000000000 --- a/tools/unity-avatar-exporter/Assets/README.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 30b2b6221fd08234eb07c4d6d525d32e -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: