mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 14:18:24 +02:00
Fixing line endings
This commit is contained in:
parent
edd2ce27f8
commit
22602fb6f6
4 changed files with 1006 additions and 1006 deletions
|
@ -1,218 +1,218 @@
|
||||||
import QtQuick 2.3
|
import QtQuick 2.3
|
||||||
import QtQuick.Controls 1.2
|
import QtQuick.Controls 1.2
|
||||||
import QtQuick.Layouts 1.0
|
import QtQuick.Layouts 1.0
|
||||||
import QtQuick.Dialogs 1.0
|
import QtQuick.Dialogs 1.0
|
||||||
|
|
||||||
import "controller"
|
import "controller"
|
||||||
import "controls" as HifiControls
|
import "controls" as HifiControls
|
||||||
import "styles"
|
import "styles"
|
||||||
|
|
||||||
HifiControls.VrDialog {
|
HifiControls.VrDialog {
|
||||||
id: root
|
id: root
|
||||||
HifiConstants { id: hifi }
|
HifiConstants { id: hifi }
|
||||||
title: "Controller Test"
|
title: "Controller Test"
|
||||||
resizable: true
|
resizable: true
|
||||||
contentImplicitWidth: clientArea.implicitWidth
|
contentImplicitWidth: clientArea.implicitWidth
|
||||||
contentImplicitHeight: clientArea.implicitHeight
|
contentImplicitHeight: clientArea.implicitHeight
|
||||||
backgroundColor: "beige"
|
backgroundColor: "beige"
|
||||||
|
|
||||||
property var actions: Controller.Actions
|
property var actions: Controller.Actions
|
||||||
property var standard: Controller.Standard
|
property var standard: Controller.Standard
|
||||||
property var hydra: null
|
property var hydra: null
|
||||||
property var testMapping: null
|
property var testMapping: null
|
||||||
property var xbox: null
|
property var xbox: null
|
||||||
|
|
||||||
|
|
||||||
Component.onCompleted: {
|
Component.onCompleted: {
|
||||||
enabled = true
|
enabled = true
|
||||||
var xboxRegex = /^X360Controller/;
|
var xboxRegex = /^X360Controller/;
|
||||||
var hydraRegex = /^Hydra/;
|
var hydraRegex = /^Hydra/;
|
||||||
for (var prop in Controller.Hardware) {
|
for (var prop in Controller.Hardware) {
|
||||||
if(xboxRegex.test(prop)) {
|
if(xboxRegex.test(prop)) {
|
||||||
root.xbox = Controller.Hardware[prop]
|
root.xbox = Controller.Hardware[prop]
|
||||||
print("found xbox")
|
print("found xbox")
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
if (hydraRegex.test(prop)) {
|
if (hydraRegex.test(prop)) {
|
||||||
root.hydra = Controller.Hardware[prop]
|
root.hydra = Controller.Hardware[prop]
|
||||||
print("found hydra")
|
print("found hydra")
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Column {
|
Column {
|
||||||
id: clientArea
|
id: clientArea
|
||||||
spacing: 12
|
spacing: 12
|
||||||
x: root.clientX
|
x: root.clientX
|
||||||
y: root.clientY
|
y: root.clientY
|
||||||
|
|
||||||
Row {
|
Row {
|
||||||
spacing: 8
|
spacing: 8
|
||||||
Button {
|
Button {
|
||||||
text: "Standard Mapping"
|
text: "Standard Mapping"
|
||||||
onClicked: {
|
onClicked: {
|
||||||
var mapping = Controller.newMapping("Default");
|
var mapping = Controller.newMapping("Default");
|
||||||
mapping.from(standard.LX).to(actions.TranslateX);
|
mapping.from(standard.LX).to(actions.TranslateX);
|
||||||
mapping.from(standard.LY).to(actions.TranslateZ);
|
mapping.from(standard.LY).to(actions.TranslateZ);
|
||||||
mapping.from(standard.RY).to(actions.Pitch);
|
mapping.from(standard.RY).to(actions.Pitch);
|
||||||
mapping.from(standard.RX).to(actions.Yaw);
|
mapping.from(standard.RX).to(actions.Yaw);
|
||||||
mapping.from(standard.DU).scale(0.5).to(actions.LONGITUDINAL_FORWARD);
|
mapping.from(standard.DU).scale(0.5).to(actions.LONGITUDINAL_FORWARD);
|
||||||
mapping.from(standard.DD).scale(0.5).to(actions.LONGITUDINAL_BACKWARD);
|
mapping.from(standard.DD).scale(0.5).to(actions.LONGITUDINAL_BACKWARD);
|
||||||
mapping.from(standard.DL).scale(0.5).to(actions.LATERAL_LEFT);
|
mapping.from(standard.DL).scale(0.5).to(actions.LATERAL_LEFT);
|
||||||
mapping.from(standard.DR).scale(0.5).to(actions.LATERAL_RIGHT);
|
mapping.from(standard.DR).scale(0.5).to(actions.LATERAL_RIGHT);
|
||||||
mapping.from(standard.X).to(actions.VERTICAL_DOWN);
|
mapping.from(standard.X).to(actions.VERTICAL_DOWN);
|
||||||
mapping.from(standard.Y).to(actions.VERTICAL_UP);
|
mapping.from(standard.Y).to(actions.VERTICAL_UP);
|
||||||
mapping.from(standard.RT).scale(0.1).to(actions.BOOM_IN);
|
mapping.from(standard.RT).scale(0.1).to(actions.BOOM_IN);
|
||||||
mapping.from(standard.LT).scale(0.1).to(actions.BOOM_OUT);
|
mapping.from(standard.LT).scale(0.1).to(actions.BOOM_OUT);
|
||||||
mapping.from(standard.B).to(actions.ACTION1);
|
mapping.from(standard.B).to(actions.ACTION1);
|
||||||
mapping.from(standard.A).to(actions.ACTION2);
|
mapping.from(standard.A).to(actions.ACTION2);
|
||||||
mapping.from(standard.RB).to(actions.SHIFT);
|
mapping.from(standard.RB).to(actions.SHIFT);
|
||||||
mapping.from(standard.Back).to(actions.TOGGLE_MUTE);
|
mapping.from(standard.Back).to(actions.TOGGLE_MUTE);
|
||||||
mapping.from(standard.Start).to(actions.CONTEXT_MENU);
|
mapping.from(standard.Start).to(actions.CONTEXT_MENU);
|
||||||
Controller.enableMapping("Default");
|
Controller.enableMapping("Default");
|
||||||
enabled = false;
|
enabled = false;
|
||||||
text = "Standard Built"
|
text = "Standard Built"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Button {
|
Button {
|
||||||
text: root.xbox ? "XBox Mapping" : "XBox not found"
|
text: root.xbox ? "XBox Mapping" : "XBox not found"
|
||||||
property bool built: false
|
property bool built: false
|
||||||
enabled: root.xbox && !built
|
enabled: root.xbox && !built
|
||||||
onClicked: {
|
onClicked: {
|
||||||
var mapping = Controller.newMapping();
|
var mapping = Controller.newMapping();
|
||||||
mapping.from(xbox.A).to(standard.A);
|
mapping.from(xbox.A).to(standard.A);
|
||||||
mapping.from(xbox.B).to(standard.B);
|
mapping.from(xbox.B).to(standard.B);
|
||||||
mapping.from(xbox.X).to(standard.X);
|
mapping.from(xbox.X).to(standard.X);
|
||||||
mapping.from(xbox.Y).to(standard.Y);
|
mapping.from(xbox.Y).to(standard.Y);
|
||||||
mapping.from(xbox.Up).to(standard.DU);
|
mapping.from(xbox.Up).to(standard.DU);
|
||||||
mapping.from(xbox.Down).to(standard.DD);
|
mapping.from(xbox.Down).to(standard.DD);
|
||||||
mapping.from(xbox.Left).to(standard.DL);
|
mapping.from(xbox.Left).to(standard.DL);
|
||||||
mapping.from(xbox.Right).to(standard.Right);
|
mapping.from(xbox.Right).to(standard.Right);
|
||||||
mapping.from(xbox.LB).to(standard.LB);
|
mapping.from(xbox.LB).to(standard.LB);
|
||||||
mapping.from(xbox.RB).to(standard.RB);
|
mapping.from(xbox.RB).to(standard.RB);
|
||||||
mapping.from(xbox.LS).to(standard.LS);
|
mapping.from(xbox.LS).to(standard.LS);
|
||||||
mapping.from(xbox.RS).to(standard.RS);
|
mapping.from(xbox.RS).to(standard.RS);
|
||||||
mapping.from(xbox.Start).to(standard.Start);
|
mapping.from(xbox.Start).to(standard.Start);
|
||||||
mapping.from(xbox.Back).to(standard.Back);
|
mapping.from(xbox.Back).to(standard.Back);
|
||||||
mapping.from(xbox.LY).to(standard.LY);
|
mapping.from(xbox.LY).to(standard.LY);
|
||||||
mapping.from(xbox.LX).to(standard.LX);
|
mapping.from(xbox.LX).to(standard.LX);
|
||||||
mapping.from(xbox.RY).to(standard.RY);
|
mapping.from(xbox.RY).to(standard.RY);
|
||||||
mapping.from(xbox.RX).to(standard.RX);
|
mapping.from(xbox.RX).to(standard.RX);
|
||||||
mapping.from(xbox.LT).to(standard.LT);
|
mapping.from(xbox.LT).to(standard.LT);
|
||||||
mapping.from(xbox.RT).to(standard.RT);
|
mapping.from(xbox.RT).to(standard.RT);
|
||||||
mapping.enable();
|
mapping.enable();
|
||||||
built = false;
|
built = false;
|
||||||
text = "XBox Built"
|
text = "XBox Built"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Button {
|
Button {
|
||||||
text: root.hydra ? "Hydra Mapping" : "Hydra Not Found"
|
text: root.hydra ? "Hydra Mapping" : "Hydra Not Found"
|
||||||
property bool built: false
|
property bool built: false
|
||||||
enabled: root.hydra && !built
|
enabled: root.hydra && !built
|
||||||
onClicked: {
|
onClicked: {
|
||||||
var mapping = Controller.newMapping();
|
var mapping = Controller.newMapping();
|
||||||
mapping.from(hydra.LY).invert().to(standard.LY);
|
mapping.from(hydra.LY).invert().to(standard.LY);
|
||||||
mapping.from(hydra.LX).to(standard.LX);
|
mapping.from(hydra.LX).to(standard.LX);
|
||||||
mapping.from(hydra.RY).invert().to(standard.RY);
|
mapping.from(hydra.RY).invert().to(standard.RY);
|
||||||
mapping.from(hydra.RX).to(standard.RX);
|
mapping.from(hydra.RX).to(standard.RX);
|
||||||
mapping.from(hydra.LT).to(standard.LT);
|
mapping.from(hydra.LT).to(standard.LT);
|
||||||
mapping.from(hydra.RT).to(standard.RT);
|
mapping.from(hydra.RT).to(standard.RT);
|
||||||
mapping.enable();
|
mapping.enable();
|
||||||
built = false;
|
built = false;
|
||||||
text = "Hydra Built"
|
text = "Hydra Built"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Button {
|
Button {
|
||||||
text: "Test Mapping"
|
text: "Test Mapping"
|
||||||
onClicked: {
|
onClicked: {
|
||||||
var mapping = Controller.newMapping();
|
var mapping = Controller.newMapping();
|
||||||
// Inverting a value
|
// Inverting a value
|
||||||
mapping.from(hydra.RY).invert().to(standard.RY);
|
mapping.from(hydra.RY).invert().to(standard.RY);
|
||||||
mapping.from(hydra.RX).to(standard.RX);
|
mapping.from(hydra.RX).to(standard.RX);
|
||||||
mapping.from(hydra.LY).to(standard.LY);
|
mapping.from(hydra.LY).to(standard.LY);
|
||||||
mapping.from(hydra.LX).to(standard.LX);
|
mapping.from(hydra.LX).to(standard.LX);
|
||||||
// Assigning a value from a function
|
// Assigning a value from a function
|
||||||
// mapping.from(function() { return Math.sin(Date.now() / 250); }).to(standard.RX);
|
// mapping.from(function() { return Math.sin(Date.now() / 250); }).to(standard.RX);
|
||||||
// Constrainting a value to -1, 0, or 1, with a deadzone
|
// Constrainting a value to -1, 0, or 1, with a deadzone
|
||||||
// mapping.from(xbox.LY).deadZone(0.5).constrainToInteger().to(standard.LY);
|
// mapping.from(xbox.LY).deadZone(0.5).constrainToInteger().to(standard.LY);
|
||||||
mapping.makeAxis(standard.LB, standard.RB).to(actions.Yaw);
|
mapping.makeAxis(standard.LB, standard.RB).to(actions.Yaw);
|
||||||
// mapping.from(actions.Yaw).clamp(0, 1).invert().to(actions.YAW_RIGHT);
|
// mapping.from(actions.Yaw).clamp(0, 1).invert().to(actions.YAW_RIGHT);
|
||||||
// mapping.from(actions.Yaw).clamp(-1, 0).to(actions.YAW_LEFT);
|
// mapping.from(actions.Yaw).clamp(-1, 0).to(actions.YAW_LEFT);
|
||||||
// mapping.modifier(keyboard.Ctrl).scale(2.0)
|
// mapping.modifier(keyboard.Ctrl).scale(2.0)
|
||||||
// mapping.from(keyboard.A).to(actions.TranslateLeft)
|
// mapping.from(keyboard.A).to(actions.TranslateLeft)
|
||||||
// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
|
// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
|
||||||
// mapping.from(keyboard.A, keyboard.Shift, keyboard.Ctrl).scale(2.0).to(actions.TurnLeft)
|
// mapping.from(keyboard.A, keyboard.Shift, keyboard.Ctrl).scale(2.0).to(actions.TurnLeft)
|
||||||
// // First loopbacks
|
// // First loopbacks
|
||||||
// // Then non-loopbacks by constraint level (number of inputs)
|
// // Then non-loopbacks by constraint level (number of inputs)
|
||||||
// mapping.from(xbox.RX).deadZone(0.2).to(xbox.RX)
|
// mapping.from(xbox.RX).deadZone(0.2).to(xbox.RX)
|
||||||
// mapping.from(standard.RB, standard.LB, keyboard.Shift).to(actions.TurnLeft)
|
// mapping.from(standard.RB, standard.LB, keyboard.Shift).to(actions.TurnLeft)
|
||||||
// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
|
// mapping.from(keyboard.A, keyboard.Shift).to(actions.TurnLeft)
|
||||||
// mapping.from(keyboard.W).when(keyboard.Shift).to(actions.Forward)
|
// mapping.from(keyboard.W).when(keyboard.Shift).to(actions.Forward)
|
||||||
testMapping = mapping;
|
testMapping = mapping;
|
||||||
enabled = false
|
enabled = false
|
||||||
text = "Built"
|
text = "Built"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Button {
|
Button {
|
||||||
text: "Enable Mapping"
|
text: "Enable Mapping"
|
||||||
onClicked: root.testMapping.enable()
|
onClicked: root.testMapping.enable()
|
||||||
}
|
}
|
||||||
|
|
||||||
Button {
|
Button {
|
||||||
text: "Disable Mapping"
|
text: "Disable Mapping"
|
||||||
onClicked: root.testMapping.disable()
|
onClicked: root.testMapping.disable()
|
||||||
}
|
}
|
||||||
|
|
||||||
Button {
|
Button {
|
||||||
text: "Enable Mapping"
|
text: "Enable Mapping"
|
||||||
onClicked: print(Controller.getValue(root.xbox.LY));
|
onClicked: print(Controller.getValue(root.xbox.LY));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Row {
|
Row {
|
||||||
Xbox { device: root.standard; label: "Standard"; width: 360 }
|
Xbox { device: root.standard; label: "Standard"; width: 360 }
|
||||||
}
|
}
|
||||||
|
|
||||||
Row {
|
Row {
|
||||||
spacing: 8
|
spacing: 8
|
||||||
Xbox { device: root.xbox; label: "XBox"; width: 360 }
|
Xbox { device: root.xbox; label: "XBox"; width: 360 }
|
||||||
Hydra { device: root.hydra; width: 360 }
|
Hydra { device: root.hydra; width: 360 }
|
||||||
}
|
}
|
||||||
// Row {
|
// Row {
|
||||||
// spacing: 8
|
// spacing: 8
|
||||||
// ScrollingGraph {
|
// ScrollingGraph {
|
||||||
// controlId: Controller.Actions.Yaw
|
// controlId: Controller.Actions.Yaw
|
||||||
// label: "Yaw"
|
// label: "Yaw"
|
||||||
// min: -3.0
|
// min: -3.0
|
||||||
// max: 3.0
|
// max: 3.0
|
||||||
// size: 128
|
// size: 128
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
// ScrollingGraph {
|
// ScrollingGraph {
|
||||||
// controlId: Controller.Actions.YAW_LEFT
|
// controlId: Controller.Actions.YAW_LEFT
|
||||||
// label: "Yaw Left"
|
// label: "Yaw Left"
|
||||||
// min: -3.0
|
// min: -3.0
|
||||||
// max: 3.0
|
// max: 3.0
|
||||||
// size: 128
|
// size: 128
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
// ScrollingGraph {
|
// ScrollingGraph {
|
||||||
// controlId: Controller.Actions.YAW_RIGHT
|
// controlId: Controller.Actions.YAW_RIGHT
|
||||||
// label: "Yaw Right"
|
// label: "Yaw Right"
|
||||||
// min: -3.0
|
// min: -3.0
|
||||||
// max: 3.0
|
// max: 3.0
|
||||||
// size: 128
|
// size: 128
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
} // dialog
|
} // dialog
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,207 +1,207 @@
|
||||||
//
|
//
|
||||||
// Joystick.cpp
|
// Joystick.cpp
|
||||||
// input-plugins/src/input-plugins
|
// input-plugins/src/input-plugins
|
||||||
//
|
//
|
||||||
// Created by Stephen Birarda on 2014-09-23.
|
// Created by Stephen Birarda on 2014-09-23.
|
||||||
// Copyright 2014 High Fidelity, Inc.
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
//
|
//
|
||||||
// Distributed under the Apache License, Version 2.0.
|
// Distributed under the Apache License, Version 2.0.
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
//
|
//
|
||||||
|
|
||||||
#include "Joystick.h"
|
#include "Joystick.h"
|
||||||
|
|
||||||
#include <limits>
|
#include <limits>
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
const float CONTROLLER_THRESHOLD = 0.3f;
|
const float CONTROLLER_THRESHOLD = 0.3f;
|
||||||
|
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
const float MAX_AXIS = 32768.0f;
|
const float MAX_AXIS = 32768.0f;
|
||||||
|
|
||||||
Joystick::Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController) :
|
Joystick::Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController) :
|
||||||
InputDevice(name),
|
InputDevice(name),
|
||||||
_sdlGameController(sdlGameController),
|
_sdlGameController(sdlGameController),
|
||||||
_sdlJoystick(SDL_GameControllerGetJoystick(_sdlGameController)),
|
_sdlJoystick(SDL_GameControllerGetJoystick(_sdlGameController)),
|
||||||
_instanceId(instanceId)
|
_instanceId(instanceId)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
Joystick::~Joystick() {
|
Joystick::~Joystick() {
|
||||||
closeJoystick();
|
closeJoystick();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Joystick::closeJoystick() {
|
void Joystick::closeJoystick() {
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
SDL_GameControllerClose(_sdlGameController);
|
SDL_GameControllerClose(_sdlGameController);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void Joystick::update(float deltaTime, bool jointsCaptured) {
|
void Joystick::update(float deltaTime, bool jointsCaptured) {
|
||||||
for (auto axisState : _axisStateMap) {
|
for (auto axisState : _axisStateMap) {
|
||||||
if (fabsf(axisState.second) < CONTROLLER_THRESHOLD) {
|
if (fabsf(axisState.second) < CONTROLLER_THRESHOLD) {
|
||||||
_axisStateMap[axisState.first] = 0.0f;
|
_axisStateMap[axisState.first] = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Joystick::focusOutEvent() {
|
void Joystick::focusOutEvent() {
|
||||||
_axisStateMap.clear();
|
_axisStateMap.clear();
|
||||||
_buttonPressedMap.clear();
|
_buttonPressedMap.clear();
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
|
|
||||||
void Joystick::handleAxisEvent(const SDL_ControllerAxisEvent& event) {
|
void Joystick::handleAxisEvent(const SDL_ControllerAxisEvent& event) {
|
||||||
SDL_GameControllerAxis axis = (SDL_GameControllerAxis) event.axis;
|
SDL_GameControllerAxis axis = (SDL_GameControllerAxis) event.axis;
|
||||||
_axisStateMap[makeInput((controller::StandardAxisChannel)axis).getChannel()] = (float)event.value / MAX_AXIS;
|
_axisStateMap[makeInput((controller::StandardAxisChannel)axis).getChannel()] = (float)event.value / MAX_AXIS;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
|
void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
|
||||||
auto input = makeInput((controller::StandardButtonChannel)event.button);
|
auto input = makeInput((controller::StandardButtonChannel)event.button);
|
||||||
bool newValue = event.state == SDL_PRESSED;
|
bool newValue = event.state == SDL_PRESSED;
|
||||||
if (newValue) {
|
if (newValue) {
|
||||||
_buttonPressedMap.insert(input.getChannel());
|
_buttonPressedMap.insert(input.getChannel());
|
||||||
} else {
|
} else {
|
||||||
_buttonPressedMap.erase(input.getChannel());
|
_buttonPressedMap.erase(input.getChannel());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
|
void Joystick::registerToUserInputMapper(UserInputMapper& mapper) {
|
||||||
// Grab the current free device ID
|
// Grab the current free device ID
|
||||||
_deviceID = mapper.getFreeDeviceID();
|
_deviceID = mapper.getFreeDeviceID();
|
||||||
|
|
||||||
auto proxy = std::make_shared<UserInputMapper::DeviceProxy>(_name);
|
auto proxy = std::make_shared<UserInputMapper::DeviceProxy>(_name);
|
||||||
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
|
proxy->getButton = [this] (const UserInputMapper::Input& input, int timestamp) -> bool { return this->getButton(input.getChannel()); };
|
||||||
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
|
proxy->getAxis = [this] (const UserInputMapper::Input& input, int timestamp) -> float { return this->getAxis(input.getChannel()); };
|
||||||
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
|
proxy->getAvailabeInputs = [this] () -> QVector<UserInputMapper::InputPair> {
|
||||||
QVector<UserInputMapper::InputPair> availableInputs;
|
QVector<UserInputMapper::InputPair> availableInputs;
|
||||||
// Buttons
|
// Buttons
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::A), "A"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::A), "A"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::B), "B"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::B), "B"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::X), "X"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::X), "X"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::Y), "Y"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::Y), "Y"));
|
||||||
|
|
||||||
// DPad
|
// DPad
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DU), "DU"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DU), "DU"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DD), "DD"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DD), "DD"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DL), "DL"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DL), "DL"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DR), "DR"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DR), "DR"));
|
||||||
|
|
||||||
// Bumpers
|
// Bumpers
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LB), "LB"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LB), "LB"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RB), "RB"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RB), "RB"));
|
||||||
|
|
||||||
// Stick press
|
// Stick press
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LS), "LS"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LS), "LS"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RS), "RS"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RS), "RS"));
|
||||||
|
|
||||||
// Center buttons
|
// Center buttons
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::START), "Start"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::START), "Start"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::BACK), "Back"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::BACK), "Back"));
|
||||||
|
|
||||||
// Analog sticks
|
// Analog sticks
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LY), "LY"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LY), "LY"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LX), "LX"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LX), "LX"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RY), "RY"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RY), "RY"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RX), "RX"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RX), "RX"));
|
||||||
|
|
||||||
// Triggers
|
// Triggers
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LT), "LT"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LT), "LT"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RT), "RT"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RT), "RT"));
|
||||||
|
|
||||||
// Aliases, PlayStation style names
|
// Aliases, PlayStation style names
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LB), "L1"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LB), "L1"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RB), "R1"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RB), "R1"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LT), "L2"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LT), "L2"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RT), "R2"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RT), "R2"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LS), "L3"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::LS), "L3"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RS), "R3"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::RS), "R3"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::BACK), "Select"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::BACK), "Select"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::A), "Cross"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::A), "Cross"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::B), "Circle"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::B), "Circle"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::X), "Square"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::X), "Square"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::Y), "Triangle"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::Y), "Triangle"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DU), "Up"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DU), "Up"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DD), "Down"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DD), "Down"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DL), "Left"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DL), "Left"));
|
||||||
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DR), "Right"));
|
availableInputs.append(UserInputMapper::InputPair(makeInput(controller::DR), "Right"));
|
||||||
|
|
||||||
return availableInputs;
|
return availableInputs;
|
||||||
};
|
};
|
||||||
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
|
proxy->resetDeviceBindings = [this, &mapper] () -> bool {
|
||||||
mapper.removeAllInputChannelsForDevice(_deviceID);
|
mapper.removeAllInputChannelsForDevice(_deviceID);
|
||||||
this->assignDefaultInputMapping(mapper);
|
this->assignDefaultInputMapping(mapper);
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
mapper.registerDevice(_deviceID, proxy);
|
mapper.registerDevice(_deviceID, proxy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
|
void Joystick::assignDefaultInputMapping(UserInputMapper& mapper) {
|
||||||
#if 0
|
#if 0
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
const float JOYSTICK_MOVE_SPEED = 1.0f;
|
const float JOYSTICK_MOVE_SPEED = 1.0f;
|
||||||
const float DPAD_MOVE_SPEED = 0.5f;
|
const float DPAD_MOVE_SPEED = 0.5f;
|
||||||
const float JOYSTICK_YAW_SPEED = 0.5f;
|
const float JOYSTICK_YAW_SPEED = 0.5f;
|
||||||
const float JOYSTICK_PITCH_SPEED = 0.25f;
|
const float JOYSTICK_PITCH_SPEED = 0.25f;
|
||||||
const float BOOM_SPEED = 0.1f;
|
const float BOOM_SPEED = 0.1f;
|
||||||
|
|
||||||
// Y axes are flipped (up is negative)
|
// Y axes are flipped (up is negative)
|
||||||
// Left Joystick: Movement, strafing
|
// Left Joystick: Movement, strafing
|
||||||
mapper.addInputChannel(UserInputMapper::TRANSLATE_Z, makeInput(controller::LY), JOYSTICK_MOVE_SPEED);
|
mapper.addInputChannel(UserInputMapper::TRANSLATE_Z, makeInput(controller::LY), JOYSTICK_MOVE_SPEED);
|
||||||
mapper.addInputChannel(UserInputMapper::TRANSLATE_X, makeInput(controller::LX), JOYSTICK_MOVE_SPEED);
|
mapper.addInputChannel(UserInputMapper::TRANSLATE_X, makeInput(controller::LX), JOYSTICK_MOVE_SPEED);
|
||||||
// Right Joystick: Camera orientation
|
// Right Joystick: Camera orientation
|
||||||
mapper.addInputChannel(UserInputMapper::YAW, makeInput(controller::RX), JOYSTICK_YAW_SPEED);
|
mapper.addInputChannel(UserInputMapper::YAW, makeInput(controller::RX), JOYSTICK_YAW_SPEED);
|
||||||
mapper.addInputChannel(UserInputMapper::PITCH, makeInput(controller::RY), JOYSTICK_PITCH_SPEED);
|
mapper.addInputChannel(UserInputMapper::PITCH, makeInput(controller::RY), JOYSTICK_PITCH_SPEED);
|
||||||
|
|
||||||
// Dpad movement
|
// Dpad movement
|
||||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(controller::DU), DPAD_MOVE_SPEED);
|
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(controller::DU), DPAD_MOVE_SPEED);
|
||||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(controller::DD), DPAD_MOVE_SPEED);
|
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(controller::DD), DPAD_MOVE_SPEED);
|
||||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(controller::DR), DPAD_MOVE_SPEED);
|
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(controller::DR), DPAD_MOVE_SPEED);
|
||||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(controller::DL), DPAD_MOVE_SPEED);
|
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(controller::DL), DPAD_MOVE_SPEED);
|
||||||
|
|
||||||
// Button controls
|
// Button controls
|
||||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(controller::Y), DPAD_MOVE_SPEED);
|
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(controller::Y), DPAD_MOVE_SPEED);
|
||||||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(controller::X), DPAD_MOVE_SPEED);
|
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(controller::X), DPAD_MOVE_SPEED);
|
||||||
|
|
||||||
// Zoom
|
// Zoom
|
||||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(controller::RT), BOOM_SPEED);
|
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(controller::RT), BOOM_SPEED);
|
||||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(controller::LT), BOOM_SPEED);
|
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(controller::LT), BOOM_SPEED);
|
||||||
|
|
||||||
// Hold front right shoulder button for precision controls
|
// Hold front right shoulder button for precision controls
|
||||||
// Left Joystick: Movement, strafing
|
// Left Joystick: Movement, strafing
|
||||||
mapper.addInputChannel(UserInputMapper::TRANSLATE_Z, makeInput(controller::LY), makeInput(controller::RB), JOYSTICK_MOVE_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::TRANSLATE_Z, makeInput(controller::LY), makeInput(controller::RB), JOYSTICK_MOVE_SPEED / 2.0f);
|
||||||
mapper.addInputChannel(UserInputMapper::TRANSLATE_X, makeInput(controller::LY), makeInput(controller::RB), JOYSTICK_MOVE_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::TRANSLATE_X, makeInput(controller::LY), makeInput(controller::RB), JOYSTICK_MOVE_SPEED / 2.0f);
|
||||||
|
|
||||||
// Right Joystick: Camera orientation
|
// Right Joystick: Camera orientation
|
||||||
mapper.addInputChannel(UserInputMapper::YAW, makeInput(controller::RX), makeInput(controller::RB), JOYSTICK_YAW_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::YAW, makeInput(controller::RX), makeInput(controller::RB), JOYSTICK_YAW_SPEED / 2.0f);
|
||||||
mapper.addInputChannel(UserInputMapper::PITCH, makeInput(controller::RY), makeInput(controller::RB), JOYSTICK_PITCH_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::PITCH, makeInput(controller::RY), makeInput(controller::RB), JOYSTICK_PITCH_SPEED / 2.0f);
|
||||||
|
|
||||||
// Dpad movement
|
// Dpad movement
|
||||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(controller::DU), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_FORWARD, makeInput(controller::DU), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
||||||
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(controller::DD), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::LONGITUDINAL_BACKWARD, makeInput(controller::DD), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
||||||
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(controller::DR), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::LATERAL_RIGHT, makeInput(controller::DR), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
||||||
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(controller::DL), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::LATERAL_LEFT, makeInput(controller::DL), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
||||||
|
|
||||||
// Button controls
|
// Button controls
|
||||||
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(controller::Y), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::VERTICAL_UP, makeInput(controller::Y), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
||||||
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(controller::X), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::VERTICAL_DOWN, makeInput(controller::X), makeInput(controller::RB), DPAD_MOVE_SPEED / 2.0f);
|
||||||
|
|
||||||
// Zoom
|
// Zoom
|
||||||
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(controller::RT), makeInput(controller::RB), BOOM_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::BOOM_IN, makeInput(controller::RT), makeInput(controller::RB), BOOM_SPEED / 2.0f);
|
||||||
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(controller::LT), makeInput(controller::RB), BOOM_SPEED / 2.0f);
|
mapper.addInputChannel(UserInputMapper::BOOM_OUT, makeInput(controller::LT), makeInput(controller::RB), BOOM_SPEED / 2.0f);
|
||||||
|
|
||||||
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(controller::RB));
|
mapper.addInputChannel(UserInputMapper::SHIFT, makeInput(controller::RB));
|
||||||
|
|
||||||
mapper.addInputChannel(UserInputMapper::ACTION1, makeInput(controller::B));
|
mapper.addInputChannel(UserInputMapper::ACTION1, makeInput(controller::B));
|
||||||
mapper.addInputChannel(UserInputMapper::ACTION2, makeInput(controller::A));
|
mapper.addInputChannel(UserInputMapper::ACTION2, makeInput(controller::A));
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
|
@ -1,70 +1,70 @@
|
||||||
//
|
//
|
||||||
// Joystick.h
|
// Joystick.h
|
||||||
// input-plugins/src/input-plugins
|
// input-plugins/src/input-plugins
|
||||||
//
|
//
|
||||||
// Created by Stephen Birarda on 2014-09-23.
|
// Created by Stephen Birarda on 2014-09-23.
|
||||||
// Copyright 2014 High Fidelity, Inc.
|
// Copyright 2014 High Fidelity, Inc.
|
||||||
//
|
//
|
||||||
// Distributed under the Apache License, Version 2.0.
|
// Distributed under the Apache License, Version 2.0.
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifndef hifi_Joystick_h
|
#ifndef hifi_Joystick_h
|
||||||
#define hifi_Joystick_h
|
#define hifi_Joystick_h
|
||||||
|
|
||||||
#include <qobject.h>
|
#include <qobject.h>
|
||||||
#include <qvector.h>
|
#include <qvector.h>
|
||||||
|
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
#undef main
|
#undef main
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <controllers/InputDevice.h>
|
#include <controllers/InputDevice.h>
|
||||||
#include <controllers/StandardControls.h>
|
#include <controllers/StandardControls.h>
|
||||||
|
|
||||||
class Joystick : public QObject, public InputDevice {
|
class Joystick : public QObject, public InputDevice {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
Q_PROPERTY(QString name READ getName)
|
Q_PROPERTY(QString name READ getName)
|
||||||
|
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
Q_PROPERTY(int instanceId READ getInstanceId)
|
Q_PROPERTY(int instanceId READ getInstanceId)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
const QString& getName() const { return _name; }
|
const QString& getName() const { return _name; }
|
||||||
|
|
||||||
// Device functions
|
// Device functions
|
||||||
virtual void registerToUserInputMapper(UserInputMapper& mapper) override;
|
virtual void registerToUserInputMapper(UserInputMapper& mapper) override;
|
||||||
virtual void assignDefaultInputMapping(UserInputMapper& mapper) override;
|
virtual void assignDefaultInputMapping(UserInputMapper& mapper) override;
|
||||||
virtual void update(float deltaTime, bool jointsCaptured) override;
|
virtual void update(float deltaTime, bool jointsCaptured) override;
|
||||||
virtual void focusOutEvent() override;
|
virtual void focusOutEvent() override;
|
||||||
|
|
||||||
Joystick() : InputDevice("Joystick") {}
|
Joystick() : InputDevice("Joystick") {}
|
||||||
~Joystick();
|
~Joystick();
|
||||||
|
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController);
|
Joystick(SDL_JoystickID instanceId, const QString& name, SDL_GameController* sdlGameController);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void closeJoystick();
|
void closeJoystick();
|
||||||
|
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
void handleAxisEvent(const SDL_ControllerAxisEvent& event);
|
void handleAxisEvent(const SDL_ControllerAxisEvent& event);
|
||||||
void handleButtonEvent(const SDL_ControllerButtonEvent& event);
|
void handleButtonEvent(const SDL_ControllerButtonEvent& event);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
int getInstanceId() const { return _instanceId; }
|
int getInstanceId() const { return _instanceId; }
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
private:
|
private:
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
SDL_GameController* _sdlGameController;
|
SDL_GameController* _sdlGameController;
|
||||||
SDL_Joystick* _sdlJoystick;
|
SDL_Joystick* _sdlJoystick;
|
||||||
SDL_JoystickID _instanceId;
|
SDL_JoystickID _instanceId;
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // hifi_Joystick_h
|
#endif // hifi_Joystick_h
|
||||||
|
|
Loading…
Reference in a new issue