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Merge pull request #3157 from wdings23/master
2 local lights as default
This commit is contained in:
commit
222869bf53
1 changed files with 4 additions and 4 deletions
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@ -60,9 +60,9 @@ Avatar::Avatar() :
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_mouseRayDirection(0.0f, 0.0f, 0.0f),
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_mouseRayDirection(0.0f, 0.0f, 0.0f),
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_moving(false),
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_moving(false),
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_collisionGroups(0),
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_collisionGroups(0),
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_numLocalLights(2),
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_initialized(false),
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_initialized(false),
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_shouldRenderBillboard(true),
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_shouldRenderBillboard(true)
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_numLocalLights(1)
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{
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{
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// we may have been created in the network thread, but we live in the main thread
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// we may have been created in the network thread, but we live in the main thread
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moveToThread(Application::getInstance()->thread());
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moveToThread(Application::getInstance()->thread());
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@ -89,14 +89,14 @@ void Avatar::init() {
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_localLightDirections[i] = glm::vec3(0.0f, 0.0f, 0.0f);
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_localLightDirections[i] = glm::vec3(0.0f, 0.0f, 0.0f);
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}
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}
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glm::vec3 darkGrayColor(0.3f, 0.3f, 0.3f);
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glm::vec3 darkGrayColor(0.4f, 0.4f, 0.4f);
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glm::vec3 greenColor(0.0f, 1.0f, 0.0f);
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glm::vec3 greenColor(0.0f, 1.0f, 0.0f);
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glm::vec3 directionX(1.0f, 0.0f, 0.0f);
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glm::vec3 directionX(1.0f, 0.0f, 0.0f);
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glm::vec3 directionY(0.0f, 1.0f, 0.0f);
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glm::vec3 directionY(0.0f, 1.0f, 0.0f);
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// initialize local lights
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// initialize local lights
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_localLightColors[0] = darkGrayColor;
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_localLightColors[0] = darkGrayColor;
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_localLightColors[1] = greenColor;
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_localLightColors[1] = darkGrayColor;
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_localLightDirections[0] = directionX;
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_localLightDirections[0] = directionX;
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_localLightDirections[1] = directionY;
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_localLightDirections[1] = directionY;
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