fixed largeroom illegal characters

This commit is contained in:
ericrius1 2016-04-06 10:50:58 -07:00
parent ce290a1993
commit 21f6d7bee3

View file

@ -12,98 +12,85 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
(function() { (function() {
var _this = this; var _this = this;
Script.include("http://public.highfidelity.io/scripts/utilities/tools/cookies.js");
Script.include("http://public.highfidelity.io/scripts/utilities/tools/cookies.js"); print("EBL PRELOADING NEW VERSION ")
print("EBL PRELOADING NEW VERSION ") var audioOptions = new AudioEffectOptions({
var audioOptions = new AudioEffectOptions({ bandwidth: 7000,
bandwidth: 7000, preDelay: 80,
preDelay: 80, lateDelay: 0,
lateDelay: 0, reverbTime: 3,
reverbTime: 3, earlyDiffusion: 100,
earlyDiffusion: 100, lateDiffusion: 100,
lateDiffusion: 100, roomSize: 50,
roomSize: 50, density: 100,
density: 100, bassMult: 1.5,
bassMult: 1.5, bassFreq: 250,
bassFreq: 250, highGain: -12,
highGain: -12, highFreq: 3000,
highFreq: 3000, modRate: 2.3,
modRate: 2.3, modDepth: 50,
modDepth: 50, earlyGain: -12,
earlyGain: -12, lateGain: -12,
lateGain: -12, earlyMixLeft: 20,
earlyMixLeft: 20, earlyMixRight: 20,
earlyMixRight: 20, lateMixLeft: 90,
lateMixLeft: 90, lateMixRight: 90,
lateMixRight: 90, wetDryMix: 90,
wetDryMix: 90, });
}); var panel = new Panel(10, 160);
function setter(name) {
return function(value) {
var panel = new Panel(10, 160); audioOptions[name] = value;
AudioDevice.setReverbOptions(audioOptions);
}
function setter(name) {
return function(value) {
audioOptions[name] = value;
AudioDevice.setReverbOptions(audioOptions);
} }
}
function getter(name) {
function getter(name) { return function() {
return function() { return audioOptions[name];
return audioOptions[name]; }
} }
}
function displayer(units) {
function displayer(units) { return function(value) {
return function(value) { return (value).toFixed(1) + units;
return (value).toFixed(1) + units; }
} }
}
function scriptEnding() {
panel.destroy();
function scriptEnding() { AudioDevice.setReverb(false);
panel.destroy(); print("Reverb is OFF.");
AudioDevice.setReverb(false); }
print("Reverb is OFF."); _this.enterEntity = function(entityID) {
} print('EBL I am insiude');
// create a slider for each parameter
_this.enterEntity = function(entityID) { for (var i = 0; i < parameters.length; i++) {
print('EBL I am insiude'); var p = parameters[i];
// create a slider for each parameter panel.newSlider(p.name, p.min, p.max, setter(p.name), getter(p.name), displayer(p.units));
for (var i = 0; i < parameters.length; i++) { }
var p = parameters[i]; Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) {
panel.newSlider(p.name, p.min, p.max, setter(p.name), getter(p.name), displayer(p.units)); return panel.mouseMoveEvent(event);
} });
Controller.mousePressEvent.connect(function panelMousePressEvent(event) {
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) { return panel.mousePressEvent(event);
return panel.mouseMoveEvent(event); });
}); Controller.mouseReleaseEvent.connect(function(event) {
Controller.mousePressEvent.connect(function panelMousePressEvent(event) { return panel.mouseReleaseEvent(event);
return panel.mousePressEvent(event); });
}); AudioDevice.setReverbOptions(audioOptions);
Controller.mouseReleaseEvent.connect(function(event) { AudioDevice.setReverb(true);
return panel.mouseReleaseEvent(event); print("Reverb is ON.");
}); // Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
AudioDevice.setReverbOptions(audioOptions);
AudioDevice.setReverb(true); _this.leaveEntity = function(entityID) {
print("Reverb is ON."); print('EBL I am outsidee');
panel.destroy();
AudioDevice.setReverb(false);
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome'); print("Reverb is OFF.");
}; // Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
_this.leaveEntity = function(entityID) {
print('EBL I am outsidee');
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
}); });