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Android: Make audioInputStateChanged watcher work so it can restart input audio if it stops without a reason. Implement a mechanism that counts last reads in an interval and restart input audio in case of low reads -in these cases (happens particularly on Huawei) there is no call to the audioInputStateChanged method- (Android only)
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8b2e8706ff
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21f1c0e275
2 changed files with 57 additions and 3 deletions
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@ -52,11 +52,21 @@
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#include "AudioClient.h"
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#if defined(Q_OS_ANDROID)
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const int AudioClient::MIN_BUFFER_FRAMES = 20;
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#else
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const int AudioClient::MIN_BUFFER_FRAMES = 1;
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#endif
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const int AudioClient::MAX_BUFFER_FRAMES = 20;
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static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 100;
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#if defined(Q_OS_ANDROID)
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static const int CHECK_INPUT_READS_MSECS = 2000;
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static const int MIN_READS_TO_CONSIDER_INPUT_ALIVE = 100;
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#endif
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static const auto DEFAULT_POSITION_GETTER = []{ return Vectors::ZERO; };
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static const auto DEFAULT_ORIENTATION_GETTER = [] { return Quaternions::IDENTITY; };
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@ -197,6 +207,9 @@ AudioClient::AudioClient() :
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_audioOutputIODevice(_localInjectorsStream, _receivedAudioStream, this),
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_stats(&_receivedAudioStream),
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_positionGetter(DEFAULT_POSITION_GETTER),
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#if defined(Q_OS_ANDROID)
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_checkInputTimer(this),
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#endif
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_orientationGetter(DEFAULT_ORIENTATION_GETTER) {
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// avoid putting a lock in the device callback
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assert(_localSamplesAvailable.is_lock_free());
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@ -278,6 +291,9 @@ void AudioClient::cleanupBeforeQuit() {
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return;
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}
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#if defined(Q_OS_ANDROID)
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_shouldRestartInputSetup = false;
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#endif
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stop();
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_checkDevicesTimer->stop();
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_checkPeakValuesTimer->stop();
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@ -622,6 +638,12 @@ void AudioClient::start() {
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qCDebug(audioclient) << "Unable to set up audio output because of a problem with output format.";
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qCDebug(audioclient) << "The closest format available is" << outputDeviceInfo.nearestFormat(_desiredOutputFormat);
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}
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#if defined(Q_OS_ANDROID)
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connect(&_checkInputTimer, &QTimer::timeout, [this] {
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checkInputTimeout();
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});
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_checkInputTimer.start(CHECK_INPUT_READS_MSECS);
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#endif
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}
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void AudioClient::stop() {
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@ -631,6 +653,9 @@ void AudioClient::stop() {
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qCDebug(audioclient) << "AudioClient::stop(), requesting switchOutputToAudioDevice() to shut down";
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switchOutputToAudioDevice(QAudioDeviceInfo(), true);
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#if defined(Q_OS_ANDROID)
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_checkInputTimer.stop();
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#endif
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}
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void AudioClient::handleAudioEnvironmentDataPacket(QSharedPointer<ReceivedMessage> message) {
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@ -1090,6 +1115,10 @@ void AudioClient::handleMicAudioInput() {
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return;
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}
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#if defined(Q_OS_ANDROID)
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_inputReadsSinceLastCheck++;
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#endif
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// input samples required to produce exactly NETWORK_FRAME_SAMPLES of output
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const int inputSamplesRequired = (_inputToNetworkResampler ?
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_inputToNetworkResampler->getMinInput(AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL) :
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@ -1425,6 +1454,10 @@ bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceIn
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// NOTE: device start() uses the Qt internal device list
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Lock lock(_deviceMutex);
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#if defined(Q_OS_ANDROID)
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_shouldRestartInputSetup = false; // avoid a double call to _audioInput->start() from audioInputStateChanged
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#endif
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// cleanup any previously initialized device
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if (_audioInput) {
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// The call to stop() causes _inputDevice to be destructed.
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@ -1505,7 +1538,10 @@ bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceIn
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#if defined(Q_OS_ANDROID)
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if (_audioInput) {
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connect(_audioInput, SIGNAL(stateChanged(QAudio::State)), this, SLOT(audioInputStateChanged(QAudio::State)));
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_shouldRestartInputSetup = true;
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connect(_audioInput, &QAudioInput::stateChanged, [this](QAudio::State state) {
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audioInputStateChanged(state);
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});
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}
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#endif
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_inputDevice = _audioInput->start();
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@ -1553,10 +1589,11 @@ void AudioClient::audioInputStateChanged(QAudio::State state) {
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if (!_audioInput) {
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break;
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}
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// Stopped on purpose
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// Stopped on purpose
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if (_shouldRestartInputSetup) {
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Lock lock(_deviceMutex);
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_inputDevice = _audioInput->start();
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qCDebug(audioclient) << "[AUDIO-WA] Restarted _audioInput";
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lock.unlock();
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if (_inputDevice) {
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connect(_inputDevice, SIGNAL(readyRead()), this, SLOT(handleMicAudioInput()));
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@ -1569,6 +1606,18 @@ void AudioClient::audioInputStateChanged(QAudio::State state) {
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break;
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}
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}
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void AudioClient::checkInputTimeout() {
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if (_audioInput && _inputReadsSinceLastCheck < MIN_READS_TO_CONSIDER_INPUT_ALIVE) {
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qCDebug(audioclient) << "[AUDIO-WA] No input in last second _inputReadsSinceLastCheck" << _inputReadsSinceLastCheck;
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// this is a weird issue happening at low level in android
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// it simply stops sending us mic data
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_audioInput->stop();
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} else {
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//qCDebug(audioclient) << "[AUDIO-WA] ok _inputReadsSinceLastCheck " << _inputReadsSinceLastCheck;
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_inputReadsSinceLastCheck = 0;
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}
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}
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#endif
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void AudioClient::outputNotify() {
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@ -26,7 +26,6 @@
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#include <QtMultimedia/QAudio>
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#include <QtMultimedia/QAudioFormat>
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#include <QtMultimedia/QAudioInput>
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#include <AbstractAudioInterface.h>
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#include <AudioEffectOptions.h>
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#include <AudioStreamStats.h>
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@ -185,6 +184,7 @@ public slots:
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void handleMicAudioInput();
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#if defined(Q_OS_ANDROID)
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void audioInputStateChanged(QAudio::State state);
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void checkInputTimeout();
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#endif
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void handleDummyAudioInput();
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void handleRecordedAudioInput(const QByteArray& audio);
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@ -276,6 +276,11 @@ private:
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float azimuthForSource(const glm::vec3& relativePosition);
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float gainForSource(float distance, float volume);
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#ifdef Q_OS_ANDROID
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QTimer _checkInputTimer;
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long _inputReadsSinceLastCheck = 0l;
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#endif
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class Gate {
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public:
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Gate(AudioClient* audioClient);
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