Made oculus camera modes only active when AllowOculusCameraModeChange is checked.

This commit is contained in:
barnold1953 2014-05-21 12:43:44 -07:00
parent b5ad295756
commit 21f03a4fb5
3 changed files with 16 additions and 8 deletions

View file

@ -555,14 +555,7 @@ void Application::paintGL() {
glEnable(GL_LINE_SMOOTH);
float pushback = 0.0f;
float pushbackFocalLength = 0.0f;
if (OculusManager::isConnected()) {
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
_myCamera.setDistance(0.0f);
}
_myCamera.setUpShift(0.0f);
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
}
float pushbackFocalLength = 0.0f;
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
_myCamera.setTightness(0.0f); // In first person, camera follows (untweaked) head exactly without delay
@ -590,6 +583,19 @@ void Application::paintGL() {
pushback = relativePosition.z + pushbackRadius - _myCamera.getDistance();
pushbackFocalLength = _myCamera.getDistance();
}
if (OculusManager::isConnected()) {
// OR in third person causes nausea, so only allow it if option is checked in dev menu
if (!Menu::getInstance()->isOptionChecked(MenuOption::AllowOculusCameraModeChange) || _myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
_myCamera.setDistance(0.0f);
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
pushback = 0.0f;
pushbackFocalLength = 0.0f;
}
_myCamera.setUpShift(0.0f);
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
}
// handle pushback, if any
if (pushbackFocalLength > 0.0f) {

View file

@ -327,6 +327,7 @@ Menu::Menu() :
QMenu* avatarOptionsMenu = developerMenu->addMenu("Avatar Options");
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::AllowOculusCameraModeChange, 0, false);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderSkeletonCollisionShapes);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderHeadCollisionShapes);

View file

@ -267,6 +267,7 @@ private:
namespace MenuOption {
const QString AboutApp = "About Interface";
const QString AlignForearmsWithWrists = "Align Forearms with Wrists";
const QString AllowOculusCameraModeChange = "Allow Oculus Camera Mode Change (Nausea)";
const QString AlternateIK = "Alternate IK";
const QString AmbientOcclusion = "Ambient Occlusion";
const QString Atmosphere = "Atmosphere";