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https://github.com/overte-org/overte.git
synced 2025-04-20 03:24:00 +02:00
Merge pull request #9880 from Atlante45/feat/sit
Fix avatars stuck in the sitting position after a domain disconnect
This commit is contained in:
commit
21c5e7b0b2
1 changed files with 106 additions and 68 deletions
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@ -2,7 +2,6 @@
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Script.include("/~/system/libraries/utils.js");
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var SETTING_KEY = "com.highfidelity.avatar.isSitting";
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var ROLE = "fly";
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var ANIMATION_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/clement/production/animations/sitting_idle.fbx";
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var ANIMATION_FPS = 30;
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var ANIMATION_FIRST_FRAME = 1;
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@ -10,23 +9,25 @@
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var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
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var RELEASE_TIME = 500; // ms
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var RELEASE_DISTANCE = 0.2; // meters
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var MAX_IK_ERROR = 20;
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var DESKTOP_UI_CHECK_INTERVAL = 250;
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var MAX_IK_ERROR = 30;
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var DESKTOP_UI_CHECK_INTERVAL = 100;
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var DESKTOP_MAX_DISTANCE = 5;
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var SIT_DELAY = 25
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var MAX_RESET_DISTANCE = 0.5
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this.entityID = null;
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this.timers = {};
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this.animStateHandlerID = null;
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this.interval = null;
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this.preload = function(entityID) {
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this.entityID = entityID;
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}
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this.unload = function() {
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if (MyAvatar.sessionUUID === this.getSeatUser()) {
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this.sitUp(this.entityID);
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if (Settings.getValue(SETTING_KEY) === this.entityID) {
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this.sitUp();
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}
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if (this.interval) {
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if (this.interval !== null) {
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Script.clearInterval(this.interval);
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this.interval = null;
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}
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@ -34,42 +35,60 @@
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}
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this.setSeatUser = function(user) {
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var userData = Entities.getEntityProperties(this.entityID, ["userData"]).userData;
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userData = JSON.parse(userData);
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try {
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var userData = Entities.getEntityProperties(this.entityID, ["userData"]).userData;
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userData = JSON.parse(userData);
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if (user) {
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userData.seat.user = user;
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} else {
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delete userData.seat.user;
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if (user !== null) {
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userData.seat.user = user;
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} else {
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delete userData.seat.user;
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}
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Entities.editEntity(this.entityID, {
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userData: JSON.stringify(userData)
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});
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} catch (e) {
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// Do Nothing
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}
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Entities.editEntity(this.entityID, {
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userData: JSON.stringify(userData)
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});
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}
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this.getSeatUser = function() {
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var properties = Entities.getEntityProperties(this.entityID, ["userData", "position"]);
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var userData = JSON.parse(properties.userData);
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try {
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var properties = Entities.getEntityProperties(this.entityID, ["userData", "position"]);
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var userData = JSON.parse(properties.userData);
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if (userData.seat.user && userData.seat.user !== MyAvatar.sessionUUID) {
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var avatar = AvatarList.getAvatar(userData.seat.user);
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if (avatar && Vec3.distance(avatar.position, properties.position) > RELEASE_DISTANCE) {
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return null;
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// If MyAvatar return my uuid
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if (userData.seat.user === MyAvatar.sessionUUID) {
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return userData.seat.user;
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}
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// If Avatar appears to be sitting
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if (userData.seat.user) {
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var avatar = AvatarList.getAvatar(userData.seat.user);
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if (avatar && (Vec3.distance(avatar.position, properties.position) < RELEASE_DISTANCE)) {
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return userData.seat.user;
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}
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}
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} catch (e) {
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// Do nothing
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}
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return userData.seat.user;
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// Nobody on the seat
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return null;
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}
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// Is the seat used
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this.checkSeatForAvatar = function() {
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var seatUser = this.getSeatUser();
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var avatarIdentifiers = AvatarList.getAvatarIdentifiers();
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for (var i in avatarIdentifiers) {
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var avatar = AvatarList.getAvatar(avatarIdentifiers[i]);
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if (avatar && avatar.sessionUUID === seatUser) {
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return true;
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}
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// If MyAvatar appears to be sitting
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if (seatUser === MyAvatar.sessionUUID) {
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var properties = Entities.getEntityProperties(this.entityID, ["position"]);
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return Vec3.distance(MyAvatar.position, properties.position) < RELEASE_DISTANCE;
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}
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return false;
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return seatUser !== null;
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}
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this.sitDown = function() {
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@ -78,40 +97,50 @@
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return;
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}
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this.setSeatUser(MyAvatar.sessionUUID);
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var previousValue = Settings.getValue(SETTING_KEY);
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Settings.setValue(SETTING_KEY, this.entityID);
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this.setSeatUser(MyAvatar.sessionUUID);
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if (previousValue === "") {
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MyAvatar.characterControllerEnabled = false;
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MyAvatar.hmdLeanRecenterEnabled = false;
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MyAvatar.overrideRoleAnimation(ROLE, ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
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var ROLES = MyAvatar.getAnimationRoles();
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for (i in ROLES) {
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MyAvatar.overrideRoleAnimation(ROLES[i], ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
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}
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MyAvatar.resetSensorsAndBody();
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}
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var that = this;
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Script.setTimeout(function() {
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var properties = Entities.getEntityProperties(that.entityID, ["position", "rotation"]);
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var index = MyAvatar.getJointIndex("Hips");
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MyAvatar.pinJoint(index, properties.position, properties.rotation);
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var properties = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
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var index = MyAvatar.getJointIndex("Hips");
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MyAvatar.pinJoint(index, properties.position, properties.rotation);
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that.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(properties) {
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return { headType: 0 };
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}, ["headType"]);
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Script.update.connect(that, that.update);
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Controller.keyPressEvent.connect(that, that.keyPressed);
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Controller.keyReleaseEvent.connect(that, that.keyReleased);
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for (var i in RELEASE_KEYS) {
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Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
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}
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}, SIT_DELAY);
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this.animStateHandlerID = MyAvatar.addAnimationStateHandler(function(properties) {
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return { headType: 0 };
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}, ["headType"]);
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Script.update.connect(this, this.update);
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Controller.keyPressEvent.connect(this, this.keyPressed);
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Controller.keyReleaseEvent.connect(this, this.keyReleased);
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for (var i in RELEASE_KEYS) {
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Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
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}
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}
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this.sitUp = function() {
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this.setSeatUser(null);
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MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
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Script.update.disconnect(this, this.update);
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Controller.keyPressEvent.disconnect(this, this.keyPressed);
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Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
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for (var i in RELEASE_KEYS) {
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Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
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}
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this.setSeatUser(null);
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if (Settings.getValue(SETTING_KEY) === this.entityID) {
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MyAvatar.restoreRoleAnimation(ROLE);
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Settings.setValue(SETTING_KEY, "");
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var ROLES = MyAvatar.getAnimationRoles();
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for (i in ROLES) {
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MyAvatar.restoreRoleAnimation(ROLES[i]);
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}
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MyAvatar.characterControllerEnabled = true;
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MyAvatar.hmdLeanRecenterEnabled = true;
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@ -124,16 +153,6 @@
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MyAvatar.bodyPitch = 0.0;
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MyAvatar.bodyRoll = 0.0;
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}, SIT_DELAY);
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Settings.setValue(SETTING_KEY, "");
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}
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MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
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Script.update.disconnect(this, this.update);
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Controller.keyPressEvent.disconnect(this, this.keyPressed);
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Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
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for (var i in RELEASE_KEYS) {
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Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
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}
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}
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@ -183,15 +202,22 @@
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}
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}
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this.update = function(dt) {
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if (MyAvatar.sessionUUID === this.getSeatUser()) {
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var properties = Entities.getEntityProperties(this.entityID, ["position"]);
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var properties = Entities.getEntityProperties(this.entityID);
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var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
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var ikError = MyAvatar.getIKErrorOnLastSolve();
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if (avatarDistance > RELEASE_DISTANCE || ikError > MAX_IK_ERROR) {
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print("IK error: " + ikError + ", distance from chair: " + avatarDistance);
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this.sitUp(this.entityID);
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// Move avatar in front of the chair to avoid getting stuck in collision hulls
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if (avatarDistance < MAX_RESET_DISTANCE) {
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var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
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var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
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MyAvatar.position = position;
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}
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this.sitUp();
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}
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}
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}
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@ -203,6 +229,18 @@
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if (RELEASE_KEYS.indexOf(event.text) !== -1) {
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var that = this;
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this.timers[event.text] = Script.setTimeout(function() {
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delete that.timers[event.text];
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var properties = Entities.getEntityProperties(that.entityID);
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var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
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// Move avatar in front of the chair to avoid getting stuck in collision hulls
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if (avatarDistance < MAX_RESET_DISTANCE) {
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var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
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var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
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MyAvatar.position = position;
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}
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that.sitUp();
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}, RELEASE_TIME);
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}
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@ -223,7 +261,7 @@
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}
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this.hoverEnterEntity = function(event) {
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if (isInEditMode() || (MyAvatar.sessionUUID === this.getSeatUser())) {
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if (isInEditMode() || this.interval !== null) {
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return;
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}
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@ -239,18 +277,18 @@
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}, DESKTOP_UI_CHECK_INTERVAL);
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}
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this.hoverLeaveEntity = function(event) {
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if (this.interval) {
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if (this.interval !== null) {
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Script.clearInterval(this.interval);
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this.interval = null;
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}
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this.cleanupOverlay();
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}
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this.clickDownOnEntity = function () {
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if (isInEditMode() || (MyAvatar.sessionUUID === this.getSeatUser())) {
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this.clickDownOnEntity = function (id, event) {
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if (isInEditMode()) {
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return;
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}
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if (this.canSitDesktop()) {
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if (event.isPrimaryButton && this.canSitDesktop()) {
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this.sitDown();
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}
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}
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