diff --git a/libraries/voxels/src/VoxelNodeBag.cpp b/libraries/voxels/src/VoxelNodeBag.cpp index 60ea2e47d4..a1396ad2c2 100644 --- a/libraries/voxels/src/VoxelNodeBag.cpp +++ b/libraries/voxels/src/VoxelNodeBag.cpp @@ -39,7 +39,7 @@ void VoxelNodeBag::insert(VoxelNode* node) { for (int i = 0; i < _elementsInUse; i++) { // compare the newNode to the elements already in the bag - OctalCodeComparison comparison = compareOctalCodes(_bagElements[i]->octalCode,node->octalCode); + OctalCodeComparison comparison = compareOctalCodes(_bagElements[i]->octalCode, node->octalCode); // If we found a code in the bag that matches, then just return, since the element is already in the bag. if (comparison == EXACT_MATCH) { @@ -56,9 +56,9 @@ void VoxelNodeBag::insert(VoxelNode* node) { // at this point, inserAt will be the location we want to insert at. // If we don't have room in our bag, then grow the bag - if (_sizeOfElementsArray < _elementsInUse+1) { + if (_sizeOfElementsArray < _elementsInUse + 1) { VoxelNode** oldBag = _bagElements; - _bagElements = new VoxelNode*[_sizeOfElementsArray + GROW_BAG_BY]; + _bagElements = new VoxelNode * [_sizeOfElementsArray + GROW_BAG_BY]; _sizeOfElementsArray += GROW_BAG_BY; // If we had an old bag... @@ -66,12 +66,12 @@ void VoxelNodeBag::insert(VoxelNode* node) { // copy old elements into the new bag, but leave a space where we need to // insert the new node memcpy(_bagElements, oldBag, insertAt*sizeof(VoxelNode*)); - memcpy(&_bagElements[insertAt+1], &oldBag[insertAt], (_elementsInUse-insertAt)*sizeof(VoxelNode*)); + memcpy(&_bagElements[insertAt+1], &oldBag[insertAt], (_elementsInUse-insertAt) * sizeof(VoxelNode*)); } } else { // move existing elements further back in the bag array, leave a space where we need to // insert the new node - memmove(&_bagElements[insertAt+1], &_bagElements[insertAt], (_elementsInUse-insertAt)*sizeof(VoxelNode*)); + memmove(&_bagElements[insertAt+1], &_bagElements[insertAt], (_elementsInUse-insertAt) * sizeof(VoxelNode*)); } _bagElements[insertAt] = node; _elementsInUse++; @@ -83,7 +83,7 @@ VoxelNode* VoxelNodeBag::extract() { if (_elementsInUse) { // get the last element - VoxelNode* node = _bagElements[_elementsInUse-1]; + VoxelNode* node = _bagElements[_elementsInUse - 1]; // reduce the count _elementsInUse--;