cleanup access to sessionID

This commit is contained in:
Andrew Meadows 2018-09-26 15:29:21 -07:00
parent f63610af2b
commit 21654ba77c

View file

@ -242,13 +242,12 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
_activityTracking.addedEntityCount++;
auto nodeList = DependencyManager::get<NodeList>();
auto sessionID = nodeList->getSessionUUID();
const auto sessionID = nodeList->getSessionUUID();
EntityItemProperties propertiesWithSimID = properties;
if (clientOnly) {
const QUuid myNodeID = sessionID;
propertiesWithSimID.setClientOnly(clientOnly);
propertiesWithSimID.setOwningAvatarID(myNodeID);
propertiesWithSimID.setOwningAvatarID(sessionID);
}
propertiesWithSimID.setLastEditedBy(sessionID);
@ -530,8 +529,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
_activityTracking.editedEntityCount++;
auto nodeList = DependencyManager::get<NodeList>();
auto sessionID = nodeList->getSessionUUID();
const auto sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
EntityItemProperties properties = scriptSideProperties;
properties.setLastEditedBy(sessionID);
@ -550,7 +548,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
return;
}
if (entity->getClientOnly() && entity->getOwningAvatarID() != nodeList->getSessionUUID()) {
if (entity->getClientOnly() && entity->getOwningAvatarID() != sessionID) {
// don't edit other avatar's avatarEntities
return;
}
@ -600,10 +598,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
bool hasTransformOrVelocityChanges = properties.hasTransformOrVelocityChanges();
bool hasPhysicsChanges = properties.hasMiscPhysicsChanges() || hasTransformOrVelocityChanges;
if (_bidOnSimulationOwnership && hasPhysicsChanges) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
if (entity->getSimulatorID() == myNodeID) {
if (entity->getSimulatorID() == sessionID) {
// we think we already own the simulation, so make sure to send the full transform and all velocities
if (hasTransformOrVelocityChanges) {
entity->getTransformAndVelocityProperties(properties);
@ -618,11 +613,11 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
if (entity->getSimulationPriority() < SCRIPT_POKE_SIMULATION_PRIORITY) {
// we re-assert our simulation ownership at a higher priority
properties.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
properties.setSimulationOwner(sessionID, SCRIPT_POKE_SIMULATION_PRIORITY);
}
} else {
// we make a bid for simulation ownership
properties.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
properties.setSimulationOwner(sessionID, SCRIPT_POKE_SIMULATION_PRIORITY);
entity->setScriptSimulationPriority(SCRIPT_POKE_SIMULATION_PRIORITY);
}
}