diff --git a/interface/src/ui/overlays/BillboardOverlay.cpp b/interface/src/ui/overlays/BillboardOverlay.cpp index 288a950bbb..988223765a 100644 --- a/interface/src/ui/overlays/BillboardOverlay.cpp +++ b/interface/src/ui/overlays/BillboardOverlay.cpp @@ -93,31 +93,6 @@ void BillboardOverlay::render(RenderArgs* args) { glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)); batch->setUniformTexture(0, args->_whiteTexture); // restore default white color after me - } else { - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_GREATER, 0.5f); - - glEnable(GL_TEXTURE_2D); - glDisable(GL_LIGHTING); - - glBindTexture(GL_TEXTURE_2D, _texture->getID()); - - glPushMatrix(); { - glTranslatef(getPosition().x, getPosition().y, getPosition().z); - glm::vec3 axis = glm::axis(rotation); - glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z); - glScalef(_dimensions.x, _dimensions.y, 1.0f); - - DependencyManager::get()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, - glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)); - - } glPopMatrix(); - - glDisable(GL_TEXTURE_2D); - glEnable(GL_LIGHTING); - glDisable(GL_ALPHA_TEST); - - glBindTexture(GL_TEXTURE_2D, 0); } } diff --git a/interface/src/ui/overlays/Grid3DOverlay.cpp b/interface/src/ui/overlays/Grid3DOverlay.cpp index 6316c8cd77..baf7b42ac5 100644 --- a/interface/src/ui/overlays/Grid3DOverlay.cpp +++ b/interface/src/ui/overlays/Grid3DOverlay.cpp @@ -89,75 +89,6 @@ void Grid3DOverlay::render(RenderArgs* args) { DependencyManager::get()->renderGrid(*batch, MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS, gridColor); } - } else { - if (!_gridProgram.isLinked()) { - if (!_gridProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() + "shaders/grid.vert")) { - qDebug() << "Failed to compile: " + _gridProgram.log(); - return; - } - if (!_gridProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() + "shaders/grid.frag")) { - qDebug() << "Failed to compile: " + _gridProgram.log(); - return; - } - if (!_gridProgram.link()) { - qDebug() << "Failed to link: " + _gridProgram.log(); - return; - } - } - - // Render code largely taken from MetavoxelEditor::render() - glDisable(GL_LIGHTING); - - glDepthMask(GL_FALSE); - - glPushMatrix(); - - glm::quat rotation = getRotation(); - - glm::vec3 axis = glm::axis(rotation); - - glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z); - - glLineWidth(1.5f); - - glm::vec3 position = getPosition(); - - _gridProgram.bind(); - - // Minor grid - glPushMatrix(); - { - glTranslatef(_minorGridWidth * (floorf(rotated.x / spacing) - MINOR_GRID_DIVISIONS / 2), - spacing * (floorf(rotated.y / spacing) - MINOR_GRID_DIVISIONS / 2), position.z); - - float scale = MINOR_GRID_DIVISIONS * spacing; - glScalef(scale, scale, scale); - - DependencyManager::get()->renderGrid(MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS, gridColor); - } - glPopMatrix(); - - // Major grid - glPushMatrix(); - { - glLineWidth(4.0f); - spacing *= _majorGridEvery; - glTranslatef(spacing * (floorf(rotated.x / spacing) - MAJOR_GRID_DIVISIONS / 2), - spacing * (floorf(rotated.y / spacing) - MAJOR_GRID_DIVISIONS / 2), position.z); - - float scale = MAJOR_GRID_DIVISIONS * spacing; - glScalef(scale, scale, scale); - - DependencyManager::get()->renderGrid(MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS, gridColor); - } - glPopMatrix(); - - _gridProgram.release(); - - glPopMatrix(); - - glEnable(GL_LIGHTING); - glDepthMask(GL_TRUE); } } diff --git a/interface/src/ui/overlays/LocalModelsOverlay.cpp b/interface/src/ui/overlays/LocalModelsOverlay.cpp index 912196041f..6e0b53f0c2 100644 --- a/interface/src/ui/overlays/LocalModelsOverlay.cpp +++ b/interface/src/ui/overlays/LocalModelsOverlay.cpp @@ -32,25 +32,25 @@ void LocalModelsOverlay::update(float deltatime) { void LocalModelsOverlay::render(RenderArgs* args) { if (_visible) { - float glowLevel = getGlowLevel(); Glower* glower = NULL; if (glowLevel > 0.0f) { glower = new Glower(glowLevel); } - - glPushMatrix(); { - Application* app = Application::getInstance(); - glm::vec3 oldTranslation = app->getViewMatrixTranslation(); - app->setViewMatrixTranslation(oldTranslation + getPosition()); - _entityTreeRenderer->render(args); - Application::getInstance()->setViewMatrixTranslation(oldTranslation); - } glPopMatrix(); - + + auto batch = args ->_batch; + Application* app = Application::getInstance(); + glm::vec3 oldTranslation = app->getViewMatrixTranslation(); + Transform transform = Transform(); + transform.setTranslation(oldTranslation + getPosition()); + batch->setViewTransform(transform); + _entityTreeRenderer->render(args); + transform.setTranslation(oldTranslation); + batch->setViewTransform(transform); + if (glower) { delete glower; } - } } diff --git a/interface/src/ui/overlays/Overlays.cpp b/interface/src/ui/overlays/Overlays.cpp index dc49478f38..fb0a095e13 100644 --- a/interface/src/ui/overlays/Overlays.cpp +++ b/interface/src/ui/overlays/Overlays.cpp @@ -16,6 +16,7 @@ #include #include +#include #include "BillboardOverlay.h" #include "Circle3DOverlay.h" @@ -96,6 +97,10 @@ void Overlays::cleanupOverlaysToDelete() { void Overlays::renderHUD(RenderArgs* renderArgs) { QReadLocker lock(&_lock); + gpu::Batch batch; + renderArgs->_batch = &batch; + + foreach(Overlay::Pointer thisOverlay, _overlaysHUD) { if (thisOverlay->is3D()) { glEnable(GL_DEPTH_TEST); @@ -109,6 +114,7 @@ void Overlays::renderHUD(RenderArgs* renderArgs) { thisOverlay->render(renderArgs); } } + gpu::GLBackend::renderBatch(batch, true); } unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) { diff --git a/interface/src/ui/overlays/OverlaysPayload.cpp b/interface/src/ui/overlays/OverlaysPayload.cpp index b7cacef80c..e6b37d693b 100644 --- a/interface/src/ui/overlays/OverlaysPayload.cpp +++ b/interface/src/ui/overlays/OverlaysPayload.cpp @@ -62,19 +62,19 @@ namespace render { template <> void payloadRender(const Overlay::Pointer& overlay, RenderArgs* args) { if (args) { if (overlay->getAnchor() == Overlay::MY_AVATAR) { - glPushMatrix(); + auto batch = args->_batch; MyAvatar* avatar = DependencyManager::get()->getMyAvatar(); glm::quat myAvatarRotation = avatar->getOrientation(); glm::vec3 myAvatarPosition = avatar->getPosition(); float angle = glm::degrees(glm::angle(myAvatarRotation)); glm::vec3 axis = glm::axis(myAvatarRotation); float myAvatarScale = avatar->getScale(); - - glTranslatef(myAvatarPosition.x, myAvatarPosition.y, myAvatarPosition.z); - glRotatef(angle, axis.x, axis.y, axis.z); - glScalef(myAvatarScale, myAvatarScale, myAvatarScale); + Transform transform = Transform(); + transform.setTranslation(myAvatarPosition); + transform.setRotation(glm::angleAxis(angle, axis)); + transform.setScale(myAvatarScale); + batch->setModelTransform(transform); overlay->render(args); - glPopMatrix(); } else { overlay->render(args); } diff --git a/interface/src/ui/overlays/Rectangle3DOverlay.cpp b/interface/src/ui/overlays/Rectangle3DOverlay.cpp index 74bbd1bca8..ddab8040b1 100644 --- a/interface/src/ui/overlays/Rectangle3DOverlay.cpp +++ b/interface/src/ui/overlays/Rectangle3DOverlay.cpp @@ -87,70 +87,6 @@ void Rectangle3DOverlay::render(RenderArgs* args) { geometryCache->renderVertices(*batch, gpu::LINE_STRIP, _geometryCacheID); } } - } else { - glDisable(GL_LIGHTING); - - float glowLevel = getGlowLevel(); - Glower* glower = NULL; - if (glowLevel > 0.0f) { - glower = new Glower(glowLevel); - } - - glPushMatrix(); - glTranslatef(position.x, position.y, position.z); - glm::vec3 axis = glm::axis(rotation); - glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z); - glPushMatrix(); - glm::vec3 positionToCenter = center - position; - glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z); - //glScalef(dimensions.x, dimensions.y, 1.0f); - - glLineWidth(_lineWidth); - - auto geometryCache = DependencyManager::get(); - - // for our overlay, is solid means we draw a solid "filled" rectangle otherwise we just draw a border line... - if (getIsSolid()) { - glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f); - glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f); - DependencyManager::get()->renderQuad(topLeft, bottomRight, rectangleColor); - } else { - if (getIsDashedLine()) { - - glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f); - glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f); - glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f); - glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f); - - geometryCache->renderDashedLine(point1, point2, rectangleColor); - geometryCache->renderDashedLine(point2, point3, rectangleColor); - geometryCache->renderDashedLine(point3, point4, rectangleColor); - geometryCache->renderDashedLine(point4, point1, rectangleColor); - - } else { - - if (halfDimensions != _previousHalfDimensions) { - QVector border; - border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f); - border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f); - border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f); - border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f); - border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f); - geometryCache->updateVertices(_geometryCacheID, border, rectangleColor); - - _previousHalfDimensions = halfDimensions; - - } - geometryCache->renderVertices(gpu::LINE_STRIP, _geometryCacheID); - } - } - - glPopMatrix(); - glPopMatrix(); - - if (glower) { - delete glower; - } } } diff --git a/interface/src/ui/overlays/Sphere3DOverlay.cpp b/interface/src/ui/overlays/Sphere3DOverlay.cpp index e129954db9..259fe98acf 100644 --- a/interface/src/ui/overlays/Sphere3DOverlay.cpp +++ b/interface/src/ui/overlays/Sphere3DOverlay.cpp @@ -41,35 +41,6 @@ void Sphere3DOverlay::render(RenderArgs* args) { transform.postScale(getDimensions()); batch->setModelTransform(transform); DependencyManager::get()->renderSphere(*batch, 1.0f, SLICES, SLICES, sphereColor, _isSolid); - } else { - glDisable(GL_LIGHTING); - - glm::vec3 position = getPosition(); - glm::vec3 center = getCenter(); - glm::vec3 dimensions = getDimensions(); - glm::quat rotation = getRotation(); - - float glowLevel = getGlowLevel(); - Glower* glower = NULL; - if (glowLevel > 0.0f) { - glower = new Glower(glowLevel); - } - - glPushMatrix(); - glTranslatef(position.x, position.y, position.z); - glm::vec3 axis = glm::axis(rotation); - glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z); - glPushMatrix(); - glm::vec3 positionToCenter = center - position; - glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z); - glScalef(dimensions.x, dimensions.y, dimensions.z); - DependencyManager::get()->renderSphere(1.0f, SLICES, SLICES, sphereColor, _isSolid); - glPopMatrix(); - glPopMatrix(); - - if (glower) { - delete glower; - } } }