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https://github.com/overte-org/overte.git
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Merge pull request #12990 from Atlante45/fix/spec-cam-av
Add support for multifrustum avatar queries
This commit is contained in:
commit
21396287a4
19 changed files with 143 additions and 42 deletions
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@ -548,16 +548,21 @@ void Agent::setIsAvatar(bool isAvatar) {
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if (_isAvatar && !_avatarIdentityTimer) {
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// set up the avatar timers
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_avatarIdentityTimer = new QTimer(this);
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_avatarViewTimer = new QTimer(this);
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// connect our slot
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connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
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connect(_avatarViewTimer, &QTimer::timeout, this, &Agent::sendAvatarViewFrustum);
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static const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
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static const int AVATAR_VIEW_PACKET_SEND_INTERVAL_MSECS = 1000;
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// start the timers
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_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); // FIXME - we shouldn't really need to constantly send identity packets
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_avatarViewTimer->start(AVATAR_VIEW_PACKET_SEND_INTERVAL_MSECS);
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// tell the avatarAudioTimer to start ticking
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QMetaObject::invokeMethod(&_avatarAudioTimer, "start");
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}
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if (!_isAvatar) {
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@ -567,6 +572,10 @@ void Agent::setIsAvatar(bool isAvatar) {
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delete _avatarIdentityTimer;
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_avatarIdentityTimer = nullptr;
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_avatarViewTimer->stop();
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delete _avatarViewTimer;
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_avatarViewTimer = nullptr;
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// The avatar mixer never times out a connection (e.g., based on identity or data packets)
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// but rather keeps avatars in its list as long as "connected". As a result, clients timeout
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// when we stop sending identity, but then get woken up again by the mixer itself, which sends
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@ -585,6 +594,7 @@ void Agent::setIsAvatar(bool isAvatar) {
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nodeList->sendPacket(std::move(packet), *node);
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});
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}
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QMetaObject::invokeMethod(&_avatarAudioTimer, "stop");
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}
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}
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@ -597,6 +607,25 @@ void Agent::sendAvatarIdentityPacket() {
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}
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}
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void Agent::sendAvatarViewFrustum() {
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auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
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ViewFrustum view;
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view.setPosition(scriptedAvatar->getWorldPosition());
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view.setOrientation(scriptedAvatar->getHeadOrientation());
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view.calculate();
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uint8_t numFrustums = 1;
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auto viewFrustumByteArray = view.toByteArray();
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auto avatarPacket = NLPacket::create(PacketType::ViewFrustum, viewFrustumByteArray.size() + sizeof(numFrustums));
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avatarPacket->writePrimitive(numFrustums);
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avatarPacket->write(viewFrustumByteArray);
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DependencyManager::get<NodeList>()->broadcastToNodes(std::move(avatarPacket),
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{ NodeType::AvatarMixer });
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}
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void Agent::processAgentAvatar() {
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if (!_scriptEngine->isFinished() && _isAvatar) {
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auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
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@ -97,6 +97,7 @@ private:
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void setAvatarSound(SharedSoundPointer avatarSound) { _avatarSound = avatarSound; }
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void sendAvatarIdentityPacket();
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void sendAvatarViewFrustum();
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QString _scriptContents;
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QTimer* _scriptRequestTimeout { nullptr };
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@ -106,6 +107,7 @@ private:
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int _numAvatarSoundSentBytes = 0;
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bool _isAvatar = false;
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QTimer* _avatarIdentityTimer = nullptr;
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QTimer* _avatarViewTimer = nullptr;
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QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
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AudioGate _audioGate;
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@ -521,11 +521,9 @@ void AvatarMixer::handleViewFrustumPacket(QSharedPointer<ReceivedMessage> messag
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auto start = usecTimestampNow();
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getOrCreateClientData(senderNode);
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if (senderNode->getLinkedData()) {
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AvatarMixerClientData* nodeData = dynamic_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
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if (nodeData != nullptr) {
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nodeData->readViewFrustumPacket(message->getMessage());
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}
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AvatarMixerClientData* nodeData = dynamic_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
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if (nodeData) {
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nodeData->readViewFrustumPacket(message->getMessage());
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}
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auto end = usecTimestampNow();
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@ -19,8 +19,6 @@
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AvatarMixerClientData::AvatarMixerClientData(const QUuid& nodeID) :
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NodeData(nodeID)
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{
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_currentViewFrustum.invalidate();
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// in case somebody calls getSessionUUID on the AvatarData instance, make sure it has the right ID
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_avatar->setID(nodeID);
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}
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@ -128,12 +126,27 @@ void AvatarMixerClientData::removeFromRadiusIgnoringSet(SharedNodePointer self,
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}
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}
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void AvatarMixerClientData::readViewFrustumPacket(const QByteArray& message) {
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_currentViewFrustum.fromByteArray(message);
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void AvatarMixerClientData::readViewFrustumPacket(QByteArray message) {
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_currentViewFrustums.clear();
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uint8_t numFrustums = 0;
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memcpy(&numFrustums, message.constData(), sizeof(numFrustums));
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message.remove(0, sizeof(numFrustums));
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for (uint8_t i = 0; i < numFrustums; ++i) {
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ViewFrustum frustum;
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auto bytesRead = frustum.fromByteArray(message);
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message.remove(0, bytesRead);
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_currentViewFrustums.push_back(frustum);
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}
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}
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bool AvatarMixerClientData::otherAvatarInView(const AABox& otherAvatarBox) {
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return _currentViewFrustum.boxIntersectsKeyhole(otherAvatarBox);
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return std::any_of(std::begin(_currentViewFrustums), std::end(_currentViewFrustums),
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[&](const ViewFrustum& viewFrustum) {
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return viewFrustum.boxIntersectsKeyhole(otherAvatarBox);
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});
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}
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void AvatarMixerClientData::loadJSONStats(QJsonObject& jsonObject) const {
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@ -98,7 +98,7 @@ public:
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void removeFromRadiusIgnoringSet(SharedNodePointer self, const QUuid& other);
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void ignoreOther(SharedNodePointer self, SharedNodePointer other);
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void readViewFrustumPacket(const QByteArray& message);
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void readViewFrustumPacket(QByteArray message);
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bool otherAvatarInView(const AABox& otherAvatarBox);
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@ -110,7 +110,7 @@ public:
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bool getRequestsDomainListData() { return _requestsDomainListData; }
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void setRequestsDomainListData(bool requesting) { _requestsDomainListData = requesting; }
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ViewFrustum getViewFrustum() const { return _currentViewFrustum; }
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const ViewFrustums& getViewFrustums() const { return _currentViewFrustums; }
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uint64_t getLastOtherAvatarEncodeTime(QUuid otherAvatar) const;
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void setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, uint64_t time);
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@ -150,7 +150,7 @@ private:
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SimpleMovingAverage _avgOtherAvatarDataRate;
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std::unordered_set<QUuid> _radiusIgnoredOthers;
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ViewFrustum _currentViewFrustum;
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ViewFrustums _currentViewFrustums;
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int _recentOtherAvatarsInView { 0 };
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int _recentOtherAvatarsOutOfView { 0 };
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@ -222,8 +222,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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};
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// prepare to sort
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ViewFrustum cameraView = nodeData->getViewFrustum();
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PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(cameraView,
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const auto& cameraViews = nodeData->getViewFrustums();
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PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(cameraViews,
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AvatarData::_avatarSortCoefficientSize,
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AvatarData::_avatarSortCoefficientCenter,
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AvatarData::_avatarSortCoefficientAge);
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@ -5844,8 +5844,16 @@ void Application::update(float deltaTime) {
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}
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void Application::sendAvatarViewFrustum() {
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uint8_t numFrustums = 1;
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QByteArray viewFrustumByteArray = _viewFrustum.toByteArray();
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auto avatarPacket = NLPacket::create(PacketType::ViewFrustum, viewFrustumByteArray.size());
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if (_hasSecondaryViewFrustum) {
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++numFrustums;
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viewFrustumByteArray += _secondaryViewFrustum.toByteArray();
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}
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auto avatarPacket = NLPacket::create(PacketType::ViewFrustum, viewFrustumByteArray.size() + sizeof(numFrustums));
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avatarPacket->writePrimitive(numFrustums);
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avatarPacket->write(viewFrustumByteArray);
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DependencyManager::get<NodeList>()->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer);
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@ -175,13 +175,13 @@ public:
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Camera& getCamera() { return _myCamera; }
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const Camera& getCamera() const { return _myCamera; }
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// Represents the current view frustum of the avatar.
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void copyViewFrustum(ViewFrustum& viewOut) const;
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void copyViewFrustum(ViewFrustum& viewOut) const override;
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void copySecondaryViewFrustum(ViewFrustum& viewOut) const override;
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bool hasSecondaryViewFrustum() const override { return _hasSecondaryViewFrustum; }
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// Represents the view frustum of the current rendering pass,
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// which might be different from the viewFrustum, i.e. shadowmap
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// passes, mirror window passes, etc
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void copyDisplayViewFrustum(ViewFrustum& viewOut) const;
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void copySecondaryViewFrustum(ViewFrustum& viewOut) const;
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bool hasSecondaryViewFrustum() const { return _hasSecondaryViewFrustum; }
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const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; }
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QSharedPointer<EntityTreeRenderer> getEntities() const { return DependencyManager::get<EntityTreeRenderer>(); }
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@ -155,9 +155,19 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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AvatarSharedPointer _avatar;
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};
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ViewFrustum cameraView;
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qApp->copyDisplayViewFrustum(cameraView);
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PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(cameraView,
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ViewFrustums views;
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ViewFrustum view;
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qApp->copyCurrentViewFrustum(view);
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views.push_back(view);
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if (qApp->hasSecondaryViewFrustum()) {
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qApp->copySecondaryViewFrustum(view);
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views.push_back(view);
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}
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PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(views,
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AvatarData::_avatarSortCoefficientSize,
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AvatarData::_avatarSortCoefficientCenter,
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AvatarData::_avatarSortCoefficientAge);
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@ -277,8 +277,6 @@ namespace AvatarDataPacket {
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const float MAX_AUDIO_LOUDNESS = 1000.0f; // close enough for mouth animation
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const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
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// See also static AvatarData::defaultFullAvatarModelUrl().
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const QString DEFAULT_FULL_AVATAR_MODEL_NAME = QString("Default");
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@ -296,7 +296,8 @@ void EntityTreeRenderer::addPendingEntities(const render::ScenePointer& scene, r
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}
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}
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void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene, const ViewFrustum& view, render::Transaction& transaction) {
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void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene, const ViewFrustums& views,
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render::Transaction& transaction) {
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PROFILE_RANGE_EX(simulation_physics, "ChangeInScene", 0xffff00ff, (uint64_t)_changedEntities.size());
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PerformanceTimer pt("change");
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std::unordered_set<EntityItemID> changedEntities;
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@ -357,7 +358,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
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// prioritize and sort the renderables
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uint64_t sortStart = usecTimestampNow();
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PrioritySortUtil::PriorityQueue<SortableRenderer> sortedRenderables(view);
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PrioritySortUtil::PriorityQueue<SortableRenderer> sortedRenderables(views);
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{
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PROFILE_RANGE_EX(simulation_physics, "SortRenderables", 0xffff00ff, (uint64_t)_renderablesToUpdate.size());
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std::unordered_map<EntityItemID, EntityRendererPointer>::iterator itr = _renderablesToUpdate.begin();
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@ -415,9 +416,20 @@ void EntityTreeRenderer::update(bool simulate) {
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if (scene) {
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render::Transaction transaction;
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addPendingEntities(scene, transaction);
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ViewFrustums views;
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ViewFrustum view;
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_viewState->copyCurrentViewFrustum(view);
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updateChangedEntities(scene, view, transaction);
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_viewState->copyViewFrustum(view);
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views.push_back(view);
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if (_viewState->hasSecondaryViewFrustum()) {
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_viewState->copySecondaryViewFrustum(view);
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views.push_back(view);
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}
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updateChangedEntities(scene, views, transaction);
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scene->enqueueTransaction(transaction);
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}
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}
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@ -148,7 +148,8 @@ protected:
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private:
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void addPendingEntities(const render::ScenePointer& scene, render::Transaction& transaction);
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void updateChangedEntities(const render::ScenePointer& scene, const ViewFrustum& view, render::Transaction& transaction);
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void updateChangedEntities(const render::ScenePointer& scene, const ViewFrustums& views,
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render::Transaction& transaction);
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EntityRendererPointer renderableForEntity(const EntityItemPointer& entity) const { return renderableForEntityId(entity->getID()); }
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render::ItemID renderableIdForEntity(const EntityItemPointer& entity) const { return renderableIdForEntityId(entity->getID()); }
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@ -36,7 +36,7 @@ public:
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bool isVerySimilar(const View& view) const;
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ViewFrustum::intersection calculateIntersection(const AACube& cube) const;
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std::vector<ViewFrustum> viewFrustums;
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ViewFrustums viewFrustums;
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uint64_t startTime { 0 };
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float lodScaleFactor { 1.0f };
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};
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@ -90,6 +90,8 @@ PacketVersion versionForPacketType(PacketType packetType) {
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return 18; // replace min_avatar_scale and max_avatar_scale with min_avatar_height and max_avatar_height
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case PacketType::Ping:
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return static_cast<PacketVersion>(PingVersion::IncludeConnectionID);
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case PacketType::ViewFrustum:
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return static_cast<PacketVersion>(ViewFrustumVersion::SendMultipleFrustums);
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default:
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return 20;
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}
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@ -328,4 +328,8 @@ enum class PingVersion : PacketVersion {
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IncludeConnectionID = 18
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};
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enum class ViewFrustumVersion : PacketVersion {
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SendMultipleFrustums = 21
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};
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#endif // hifi_PacketHeaders_h
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@ -31,6 +31,10 @@ public:
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/// copies the current view frustum for rendering the view state
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virtual void copyCurrentViewFrustum(ViewFrustum& viewOut) const = 0;
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virtual void copyViewFrustum(ViewFrustum& viewOut) const = 0;
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virtual void copySecondaryViewFrustum(ViewFrustum& viewOut) const = 0;
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virtual bool hasSecondaryViewFrustum() const = 0;
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virtual QThread* getMainThread() = 0;
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virtual PickRay computePickRay(float x, float y) const = 0;
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@ -84,14 +84,12 @@ namespace PrioritySortUtil {
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class PriorityQueue {
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public:
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PriorityQueue() = delete;
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PriorityQueue(const ViewFrustum& view) : _view(view) { }
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PriorityQueue(const ViewFrustum& view, float angularWeight, float centerWeight, float ageWeight)
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: _view(view), _angularWeight(angularWeight), _centerWeight(centerWeight), _ageWeight(ageWeight)
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PriorityQueue(const ViewFrustums& views) : _views(views) { }
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PriorityQueue(const ViewFrustums& views, float angularWeight, float centerWeight, float ageWeight)
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: _views(views), _angularWeight(angularWeight), _centerWeight(centerWeight), _ageWeight(ageWeight)
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{ }
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void setView(const ViewFrustum& view) { _view = view; }
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void setViews(const ViewFrustums& views) { _views = views; }
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void setWeights(float angularWeight, float centerWeight, float ageWeight) {
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_angularWeight = angularWeight;
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@ -109,7 +107,18 @@ namespace PrioritySortUtil {
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bool empty() const { return _queue.empty(); }
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private:
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float computePriority(const T& thing) const {
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float priority = std::numeric_limits<float>::min();
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for (const auto& view : _views) {
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priority = std::max(priority, computePriority(view, thing));
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}
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return priority;
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}
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float computePriority(const ViewFrustum& view, const T& thing) const {
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// priority = weighted linear combination of multiple values:
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// (a) angular size
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// (b) proximity to center of view
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@ -117,11 +126,11 @@ namespace PrioritySortUtil {
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// where the relative "weights" are tuned to scale the contributing values into units of "priority".
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glm::vec3 position = thing.getPosition();
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glm::vec3 offset = position - _view.getPosition();
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glm::vec3 offset = position - view.getPosition();
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float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero
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const float MIN_RADIUS = 0.1f; // WORKAROUND for zero size objects (we still want them to sort by distance)
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float radius = glm::min(thing.getRadius(), MIN_RADIUS);
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float cosineAngle = (glm::dot(offset, _view.getDirection()) / distance);
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float cosineAngle = (glm::dot(offset, view.getDirection()) / distance);
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float age = (float)(usecTimestampNow() - thing.getTimestamp());
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// we modulatate "age" drift rate by the cosineAngle term to make periphrial objects sort forward
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@ -134,8 +143,8 @@ namespace PrioritySortUtil {
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+ _ageWeight * cosineAngleFactor * age;
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// decrement priority of things outside keyhole
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if (distance - radius > _view.getCenterRadius()) {
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if (!_view.sphereIntersectsFrustum(position, radius)) {
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if (distance - radius > view.getCenterRadius()) {
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if (!view.sphereIntersectsFrustum(position, radius)) {
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constexpr float OUT_OF_VIEW_PENALTY = -10.0f;
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priority += OUT_OF_VIEW_PENALTY;
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}
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@ -143,7 +152,7 @@ namespace PrioritySortUtil {
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return priority;
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}
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ViewFrustum _view;
|
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ViewFrustums _views;
|
||||
std::priority_queue<T> _queue;
|
||||
float _angularWeight { DEFAULT_ANGULAR_COEF };
|
||||
float _centerWeight { DEFAULT_CENTER_COEF };
|
||||
|
|
|
@ -189,5 +189,6 @@ private:
|
|||
|
||||
};
|
||||
using ViewFrustumPointer = std::shared_ptr<ViewFrustum>;
|
||||
using ViewFrustums = std::vector<ViewFrustum>;
|
||||
|
||||
#endif // hifi_ViewFrustum_h
|
||||
|
|
|
@ -441,6 +441,16 @@ protected:
|
|||
viewOut = _viewFrustum;
|
||||
}
|
||||
|
||||
void copyViewFrustum(ViewFrustum& viewOut) const override {
|
||||
viewOut = _viewFrustum;
|
||||
}
|
||||
|
||||
void copySecondaryViewFrustum(ViewFrustum& viewOut) const override {}
|
||||
|
||||
bool hasSecondaryViewFrustum() const override {
|
||||
return false;
|
||||
}
|
||||
|
||||
QThread* getMainThread() override {
|
||||
return QThread::currentThread();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue