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fixed color initialization on VoxelNode construction
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parent
6e5ed6435b
commit
2130572034
1 changed files with 7 additions and 11 deletions
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@ -29,9 +29,12 @@ VoxelNode::VoxelNode(unsigned char * octalCode) {
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void VoxelNode::init(unsigned char * octalCode) {
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_octalCode = octalCode;
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#ifdef HAS_FALSE_COLOR
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#ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color
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_falseColored = false; // assume true color
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_currentColor[0] = _currentColor[1] = _currentColor[2] = _currentColor[3] = 0;
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#endif
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_trueColor[0] = _trueColor[1] = _trueColor[2] = _trueColor[3] = 0;
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// default pointers to child nodes to NULL
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for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
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@ -104,13 +107,6 @@ VoxelNode* VoxelNode::removeChildAtIndex(int childIndex) {
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void VoxelNode::addChildAtIndex(int childIndex) {
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if (!_children[childIndex]) {
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_children[childIndex] = new VoxelNode(childOctalCode(_octalCode, childIndex));
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// XXXBHG - When the node is constructed, it should be cleanly set up as
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// true colored, but for some reason, not so much. I've added a a basecamp
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// to-do to research this. But for now we'll use belt and suspenders and set
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// it to not-false-colored here!
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_children[childIndex]->setFalseColored(false);
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_isDirty = true;
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_childCount++;
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}
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@ -273,10 +269,10 @@ void VoxelNode::printDebugDetails(const char* label) const {
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}
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}
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printLog("%s - Voxel at corner=(%f,%f,%f) size=%f\n isLeaf=%s isColored=%s isDirty=%s shouldRender=%s\n children=", label,
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printLog("%s - Voxel at corner=(%f,%f,%f) size=%f\n isLeaf=%s isColored=%s (%d,%d,%d,%d) isDirty=%s shouldRender=%s\n children=", label,
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_box.getCorner().x, _box.getCorner().y, _box.getCorner().z, _box.getSize().x,
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debug::valueOf(isLeaf()), debug::valueOf(isColored()), debug::valueOf(isDirty()),
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debug::valueOf(getShouldRender()));
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debug::valueOf(isLeaf()), debug::valueOf(isColored()), getColor()[0], getColor()[1], getColor()[2], getColor()[3],
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debug::valueOf(isDirty()), debug::valueOf(getShouldRender()));
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outputBits(childBits, false);
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printLog("\n octalCode=");
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