hook audio loudness back to QAudioInput

This commit is contained in:
Stephen Birarda 2013-12-05 14:29:55 -08:00
parent 983fd32676
commit 21076af739
2 changed files with 11 additions and 17 deletions

View file

@ -10,15 +10,6 @@
#include <stdlib.h>
#include <cmath>
#ifdef _WIN32
#include "Syssocket.h"
#include "Systime.h"
#else
#include <sys/time.h>
#include <arpa/inet.h>
#include <ifaddrs.h>
#endif
#include <glm/gtx/component_wise.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/vector_angle.hpp>
@ -2426,10 +2417,8 @@ void Application::updateAudio(float deltaTime) {
PerformanceWarning warn(showWarnings, "Application::updateAudio()");
// Update audio stats for procedural sounds
#ifndef _WIN32
_audio.setLastAcceleration(_myAvatar.getThrust());
_audio.setLastVelocity(_myAvatar.getVelocity());
#endif
}
void Application::updateCursor(float deltaTime) {
@ -2569,10 +2558,8 @@ void Application::updateAvatar(float deltaTime) {
}
// Get audio loudness data from audio input device
#ifndef _WIN32
_myAvatar.getHead().setAudioLoudness(_audio.getLastInputLoudness());
#endif
_myAvatar.getHead().setAudioLoudness(_audio.getLastInputLoudness());
NodeList* nodeList = NodeList::getInstance();
// send head/hand data to the avatar mixer and voxel server
@ -3203,14 +3190,12 @@ void Application::displayOverlay() {
}
}
#ifndef _WIN32
if (Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
_audio.render(_glWidget->width(), _glWidget->height());
if (Menu::getInstance()->isOptionChecked(MenuOption::Oscilloscope)) {
_audioScope.render(45, _glWidget->height() - 200);
}
}
#endif
//noiseTest(_glWidget->width(), _glWidget->height());

View file

@ -194,6 +194,15 @@ void Audio::handleAudioInput() {
// copy samples from the inputByteArray to the stereoInputBuffer
memcpy((char*) (stereoInputBuffer + bufferSizeSamples), inputByteArray.data(), inputByteArray.size());
// Measure the loudness of the signal from the microphone and store in audio object
float loudness = 0;
for (int i = 0; i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL * SAMPLE_RATE_RATIO; i += 2) {
loudness += abs(stereoInputBuffer[i]);
}
loudness /= BUFFER_LENGTH_SAMPLES_PER_CHANNEL * SAMPLE_RATE_RATIO;
_lastInputLoudness = loudness;
} else {
// take samples we have in this callback and store them in the first half of the static buffer
// to send off in the next callback