From d3c60f3057eecaf2038215ccd1fd6d4e16a84a3e Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Fri, 22 Sep 2017 09:44:51 -0700 Subject: [PATCH] Fix for TextEntity rendering, the translation was incorrect This was caused by the removal of _dimensions from the SpatiallyNestable scale component. --- libraries/entities-renderer/src/RenderableTextEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp index 8757bcbb0f..f4e4c0ea8f 100644 --- a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp @@ -102,7 +102,7 @@ void TextEntityRenderer::doRender(RenderArgs* args) { glm::quat orientation = glm::quat(glm::vec3(0.0f, yawRotation, 0.0f)); transformToTopLeft.setRotation(orientation); } - transformToTopLeft.postTranslate(glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left + transformToTopLeft.postTranslate(dimensions * glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed batch.setModelTransform(transformToTopLeft);