Merge pull request #9322 from sethalves/tablet-ui-reenable-web-lasers

Tablet ui reenable web lasers
This commit is contained in:
Seth Alves 2017-01-06 15:23:16 -08:00 committed by GitHub
commit 20a84e7288

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@ -66,7 +66,7 @@ var WEB_TOUCH_SPHERE_RADIUS = 0.017;
var WEB_STYLUS_COLOR = { red: 0, green: 240, blue: 0 };
var WEB_STYLUS_TIP_COLOR = { red: 0, green: 0, blue: 240 };
var WEB_STYLUS_ALPHA = 1.0;
var WEB_DISPLAY_STYLUS_DISTANCE = 1.0;
var WEB_DISPLAY_STYLUS_DISTANCE = 0.5;
var WEB_TOUCH_DISTANCE = 0.2;
//
@ -196,8 +196,10 @@ var STATE_NEAR_GRABBING = 3;
var STATE_NEAR_TRIGGER = 4;
var STATE_FAR_TRIGGER = 5;
var STATE_HOLD = 6;
var STATE_ENTITY_TOUCHING = 7;
var STATE_OVERLAY_TOUCHING = 8;
var STATE_ENTITY_STYLUS_TOUCHING = 7;
var STATE_ENTITY_LASER_TOUCHING = 8;
var STATE_OVERLAY_STYLUS_TOUCHING = 9;
var STATE_OVERLAY_LASER_TOUCHING = 10;
var holdEnabled = true;
var nearGrabEnabled = true;
@ -259,18 +261,21 @@ CONTROLLER_STATE_MACHINE[STATE_FAR_TRIGGER] = {
enterMethod: "farTriggerEnter",
updateMethod: "farTrigger"
};
CONTROLLER_STATE_MACHINE[STATE_ENTITY_TOUCHING] = {
CONTROLLER_STATE_MACHINE[STATE_ENTITY_STYLUS_TOUCHING] = {
name: "entityTouching",
enterMethod: "entityTouchingEnter",
exitMethod: "entityTouchingExit",
updateMethod: "entityTouching"
};
CONTROLLER_STATE_MACHINE[STATE_OVERLAY_TOUCHING] = {
CONTROLLER_STATE_MACHINE[STATE_ENTITY_LASER_TOUCHING] = CONTROLLER_STATE_MACHINE[STATE_ENTITY_STYLUS_TOUCHING];
CONTROLLER_STATE_MACHINE[STATE_OVERLAY_STYLUS_TOUCHING] = {
name: "overlayTouching",
enterMethod: "overlayTouchingEnter",
exitMethod: "overlayTouchingExit",
updateMethod: "overlayTouching"
};
CONTROLLER_STATE_MACHINE[STATE_OVERLAY_LASER_TOUCHING] = CONTROLLER_STATE_MACHINE[STATE_OVERLAY_STYLUS_TOUCHING];
function distanceBetweenPointAndEntityBoundingBox(point, entityProps) {
var entityXform = new Xform(entityProps.rotation, entityProps.position);
@ -861,7 +866,8 @@ function MyController(hand) {
if (WANT_DEBUG || WANT_DEBUG_STATE) {
var oldStateName = stateToName(this.state);
var newStateName = stateToName(newState);
print("STATE (" + this.hand + "): " + newStateName + " <-- " + oldStateName + ", reason = " + reason);
print("STATE (" + this.hand + "): " + this.state + "-" + newStateName +
" <-- " + oldStateName + ", reason = " + reason);
}
// exit the old state
@ -1221,140 +1227,30 @@ function MyController(hand) {
this.grabPointSphereOff();
}
var rayPickInfo = this.calcRayPickInfo(this.hand);
if (rayPickInfo.overlayID && rayPickInfo.distance < WEB_DISPLAY_STYLUS_DISTANCE) {
this.showStylus();
this.hideStylusCounter = 0;
} else if (rayPickInfo.entityID &&
rayPickInfo.properties.type == "Web" &&
rayPickInfo.distance < WEB_DISPLAY_STYLUS_DISTANCE) {
this.showStylus();
this.hideStylusCounter = 0;
} else {
this.hideStylusCounter++;
if (this.hideStylusCounter > 10) {
this.hideStylus();
// see if the hand is near a tablet or web-entity
candidateEntities = Entities.findEntities(worldHandPosition, WEB_DISPLAY_STYLUS_DISTANCE);
var nearWeb = false;
for (var i = 0; i < candidateEntities.length; i++) {
var props = entityPropertiesCache.getProps(candidateEntities[i]);
if (props && (props.type == "Web" || this.isTablet(props))) {
nearWeb = true;
break;
}
return;
}
if (rayPickInfo.distance < WEB_TOUCH_DISTANCE) {
Controller.triggerHapticPulse(1, 20, this.hand);
var pointerEvent;
if (rayPickInfo.entityID && Entities.wantsHandControllerPointerEvents(rayPickInfo.entityID)) {
var entity = rayPickInfo.entityID;
var name = entityPropertiesCache.getProps(entity).name;
if (Entities.keyboardFocusEntity != entity) {
Overlays.keyboardFocusOverlay = 0;
Entities.keyboardFocusEntity = entity;
pointerEvent = {
type: "Move",
id: this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(entity, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
this.hoverEntity = entity;
Entities.sendHoverEnterEntity(entity, pointerEvent);
if (nearWeb) {
this.showStylus();
var rayPickInfo = this.calcRayPickInfo(this.hand);
if (rayPickInfo.distance < WEB_TOUCH_DISTANCE) {
if (this.handleStylusOnWebEntity(rayPickInfo)) {
return;
}
// send mouse events for button highlights and tooltips.
if (this.hand == mostRecentSearchingHand || (this.hand !== mostRecentSearchingHand &&
this.getOtherHandController().state !== STATE_SEARCHING &&
this.getOtherHandController().state !== STATE_ENTITY_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_TOUCHING)) {
// most recently searching hand has priority over other hand, for the purposes of button highlighting.
pointerEvent = {
type: "Move",
id: this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(entity, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
Entities.sendMouseMoveOnEntity(entity, pointerEvent);
Entities.sendHoverOverEntity(entity, pointerEvent);
if (this.handleStylusOnWebOverlay(rayPickInfo)) {
return;
}
this.grabbedEntity = entity;
this.setState(STATE_ENTITY_TOUCHING, "begin touching entity '" + name + "'");
return;
} else if (this.hoverEntity) {
pointerEvent = {
type: "Move",
id: this.hand + 1
};
Entities.sendHoverLeaveEntity(this.hoverEntity, pointerEvent);
this.hoverEntity = null;
}
if (rayPickInfo.overlayID) {
var overlay = rayPickInfo.overlayID;
if (Overlays.keyboardFocusOverlay != overlay) {
Entities.keyboardFocusEntity = null;
Overlays.keyboardFocusOverlay = overlay;
pointerEvent = {
type: "Move",
id: HARDWARE_MOUSE_ID,
pos2D: projectOntoOverlayXYPlane(overlay, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
this.hoverOverlay = overlay;
Overlays.sendHoverEnterOverlay(overlay, pointerEvent);
}
// Send mouse events for button highlights and tooltips.
if (this.hand == mostRecentSearchingHand || (this.hand !== mostRecentSearchingHand &&
this.getOtherHandController().state !== STATE_SEARCHING &&
this.getOtherHandController().state !== STATE_ENTITY_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_TOUCHING)) {
// most recently searching hand has priority over other hand, for the purposes of button highlighting.
pointerEvent = {
type: "Move",
id: HARDWARE_MOUSE_ID,
pos2D: projectOntoOverlayXYPlane(overlay, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
Overlays.sendMouseMoveOnOverlay(overlay, pointerEvent);
Overlays.sendHoverOverOverlay(overlay, pointerEvent);
}
this.grabbedOverlay = overlay;
this.setState(STATE_OVERLAY_TOUCHING, "begin touching overlay '" + overlay + "'");
return;
} else if (this.hoverOverlay) {
pointerEvent = {
type: "Move",
id: HARDWARE_MOUSE_ID
};
Overlays.sendHoverLeaveOverlay(this.hoverOverlay, pointerEvent);
this.hoverOverlay = null;
}
} else {
this.hideStylus();
}
};
@ -1763,7 +1659,14 @@ function MyController(hand) {
}
}
// web-entity mouse event stuff was here
if (rayPickInfo.distance >= WEB_TOUCH_DISTANCE) {
if (this.handleLaserOnWebEntity(rayPickInfo)) {
return;
}
if (this.handleLaserOnWebOverlay(rayPickInfo)) {
return;
}
}
if (rayPickInfo.entityID) {
entity = rayPickInfo.entityID;
@ -1787,8 +1690,6 @@ function MyController(hand) {
}
}
// overlay mouse event stuff was here
this.updateEquipHaptics(potentialEquipHotspot, handPosition);
var nearEquipHotspots = this.chooseNearEquipHotspots(candidateEntities, EQUIP_HOTSPOT_RENDER_RADIUS);
@ -1803,6 +1704,276 @@ function MyController(hand) {
Reticle.setVisible(false);
};
this.isTablet = function (props) {
if (props.name == "WebTablet Tablet") { // XXX what's a better way to know this?
return true;
}
return false;
};
this.handleStylusOnWebEntity = function (rayPickInfo) {
Controller.triggerHapticPulse(1, 20, this.hand);
var pointerEvent;
if (rayPickInfo.entityID && Entities.wantsHandControllerPointerEvents(rayPickInfo.entityID)) {
var entity = rayPickInfo.entityID;
var name = entityPropertiesCache.getProps(entity).name;
if (Entities.keyboardFocusEntity != entity) {
Overlays.keyboardFocusOverlay = 0;
Entities.keyboardFocusEntity = entity;
pointerEvent = {
type: "Move",
id: this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(entity, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
this.hoverEntity = entity;
Entities.sendHoverEnterEntity(entity, pointerEvent);
}
// send mouse events for button highlights and tooltips.
if (this.hand == mostRecentSearchingHand ||
(this.hand !== mostRecentSearchingHand &&
this.getOtherHandController().state !== STATE_SEARCHING &&
this.getOtherHandController().state !== STATE_ENTITY_STYLUS_TOUCHING &&
this.getOtherHandController().state !== STATE_ENTITY_LASER_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_STYLUS_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_LASER_TOUCHING)) {
// most recently searching hand has priority over other hand, for the purposes of button highlighting.
pointerEvent = {
type: "Move",
id: this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(entity, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
Entities.sendMouseMoveOnEntity(entity, pointerEvent);
Entities.sendHoverOverEntity(entity, pointerEvent);
}
this.grabbedEntity = entity;
this.setState(STATE_ENTITY_STYLUS_TOUCHING, "begin touching entity '" + name + "'");
return true;
} else if (this.hoverEntity) {
pointerEvent = {
type: "Move",
id: this.hand + 1
};
Entities.sendHoverLeaveEntity(this.hoverEntity, pointerEvent);
this.hoverEntity = null;
}
return false;
};
this.handleStylusOnWebOverlay = function (rayPickInfo) {
var pointerEvent;
if (rayPickInfo.overlayID) {
var overlay = rayPickInfo.overlayID;
if (Overlays.keyboardFocusOverlay != overlay) {
Entities.keyboardFocusEntity = null;
Overlays.keyboardFocusOverlay = overlay;
pointerEvent = {
type: "Move",
id: HARDWARE_MOUSE_ID,
pos2D: projectOntoOverlayXYPlane(overlay, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
this.hoverOverlay = overlay;
Overlays.sendHoverEnterOverlay(overlay, pointerEvent);
}
// Send mouse events for button highlights and tooltips.
if (this.hand == mostRecentSearchingHand ||
(this.hand !== mostRecentSearchingHand &&
this.getOtherHandController().state !== STATE_SEARCHING &&
this.getOtherHandController().state !== STATE_ENTITY_STYLUS_TOUCHING &&
this.getOtherHandController().state !== STATE_ENTITY_LASER_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_STYLUS_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_LASER_TOUCHING)) {
// most recently searching hand has priority over other hand, for the purposes of button highlighting.
pointerEvent = {
type: "Move",
id: HARDWARE_MOUSE_ID,
pos2D: projectOntoOverlayXYPlane(overlay, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
Overlays.sendMouseMoveOnOverlay(overlay, pointerEvent);
Overlays.sendHoverOverOverlay(overlay, pointerEvent);
}
this.grabbedOverlay = overlay;
this.setState(STATE_OVERLAY_STYLUS_TOUCHING, "begin touching overlay '" + overlay + "'");
return true;
} else if (this.hoverOverlay) {
pointerEvent = {
type: "Move",
id: HARDWARE_MOUSE_ID
};
Overlays.sendHoverLeaveOverlay(this.hoverOverlay, pointerEvent);
this.hoverOverlay = null;
}
return false;
};
this.handleLaserOnWebEntity = function(rayPickInfo) {
var pointerEvent;
if (rayPickInfo.entityID && Entities.wantsHandControllerPointerEvents(rayPickInfo.entityID)) {
var entity = rayPickInfo.entityID;
var props = entityPropertiesCache.getProps(entity);
var name = props.name;
if (Entities.keyboardFocusEntity != entity) {
Overlays.keyboardFocusOverlay = 0;
Entities.keyboardFocusEntity = entity;
pointerEvent = {
type: "Move",
id: this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(entity, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
this.hoverEntity = entity;
Entities.sendHoverEnterEntity(entity, pointerEvent);
}
// send mouse events for button highlights and tooltips.
if (this.hand == mostRecentSearchingHand ||
(this.hand !== mostRecentSearchingHand &&
this.getOtherHandController().state !== STATE_SEARCHING &&
this.getOtherHandController().state !== STATE_ENTITY_STYLUS_TOUCHING &&
this.getOtherHandController().state !== STATE_ENTITY_LASER_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_STYLUS_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_LASER_TOUCHING)) {
// most recently searching hand has priority over other hand, for the purposes of button highlighting.
pointerEvent = {
type: "Move",
id: this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(entity, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
Entities.sendMouseMoveOnEntity(entity, pointerEvent);
Entities.sendHoverOverEntity(entity, pointerEvent);
}
if (this.triggerSmoothedGrab() && (!isEditing() || this.isTablet(props))) {
this.grabbedEntity = entity;
this.setState(STATE_ENTITY_LASER_TOUCHING, "begin touching entity '" + name + "'");
return true;
}
} else if (this.hoverEntity) {
pointerEvent = {
type: "Move",
id: this.hand + 1
};
Entities.sendHoverLeaveEntity(this.hoverEntity, pointerEvent);
this.hoverEntity = null;
}
return false;
};
this.handleLaserOnWebOverlay = function(rayPickInfo) {
var pointerEvent;
var overlay;
if (rayPickInfo.overlayID) {
overlay = rayPickInfo.overlayID;
if (Overlays.keyboardFocusOverlay != overlay) {
Entities.keyboardFocusEntity = null;
Overlays.keyboardFocusOverlay = overlay;
pointerEvent = {
type: "Move",
id: HARDWARE_MOUSE_ID,
pos2D: projectOntoOverlayXYPlane(overlay, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
this.hoverOverlay = overlay;
Overlays.sendHoverEnterOverlay(overlay, pointerEvent);
}
// Send mouse events for button highlights and tooltips.
if (this.hand == mostRecentSearchingHand ||
(this.hand !== mostRecentSearchingHand &&
this.getOtherHandController().state !== STATE_SEARCHING &&
this.getOtherHandController().state !== STATE_ENTITY_STYLUS_TOUCHING &&
this.getOtherHandController().state !== STATE_ENTITY_LASER_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_STYLUS_TOUCHING &&
this.getOtherHandController().state !== STATE_OVERLAY_LASER_TOUCHING)) {
// most recently searching hand has priority over other hand, for the purposes of button highlighting.
pointerEvent = {
type: "Move",
id: HARDWARE_MOUSE_ID,
pos2D: projectOntoOverlayXYPlane(overlay, rayPickInfo.intersection),
pos3D: rayPickInfo.intersection,
normal: rayPickInfo.normal,
direction: rayPickInfo.searchRay.direction,
button: "None"
};
Overlays.sendMouseMoveOnOverlay(overlay, pointerEvent);
Overlays.sendHoverOverOverlay(overlay, pointerEvent);
}
if (this.triggerSmoothedGrab() && !isEditing()) {
this.grabbedOverlay = overlay;
this.setState(STATE_OVERLAY_LASER_TOUCHING, "begin touching overlay '" + overlay + "'");
return true;
}
} else if (this.hoverOverlay) {
pointerEvent = {
type: "Move",
id: HARDWARE_MOUSE_ID
};
Overlays.sendHoverLeaveOverlay(this.hoverOverlay, pointerEvent);
this.hoverOverlay = null;
}
return false;
};
this.distanceGrabTimescale = function(mass, distance) {
var timeScale = DISTANCE_HOLDING_ACTION_TIMEFRAME * mass /
DISTANCE_HOLDING_UNITY_MASS * distance /
@ -2423,9 +2594,9 @@ function MyController(hand) {
var scalingCurrentDistance = Vec3.length(Vec3.subtract(this.getHandPosition(), this.getOtherHandController().getHandPosition()));
var currentRescale = scalingCurrentDistance / this.scalingStartDistance;
var newDimensions = Vec3.multiply(currentRescale, this.scalingStartDimensions);
Entities.editEntity(this.grabbedEntity, { dimensions: newDimensions })
Entities.editEntity(this.grabbedEntity, { dimensions: newDimensions });
}
}
};
this.maybeScaleMyAvatar = function() {
if (!myAvatarScalingEnabled) {
@ -2447,7 +2618,7 @@ function MyController(hand) {
var newAvatarScale = (scalingCurrentDistance / this.scalingStartDistance) * this.scalingStartAvatarScale;
MyAvatar.scale = newAvatarScale;
}
}
};
this.nearTriggerEnter = function() {
this.clearEquipHaptics();
@ -2570,12 +2741,17 @@ function MyController(hand) {
entityPropertiesCache.addEntity(this.grabbedEntity);
if (this.state == STATE_ENTITY_LASER_TOUCHING && !this.triggerSmoothedGrab()) {
this.setState(STATE_OFF, "released trigger");
return;
}
// test for intersection between controller laser and web entity plane.
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity,
getControllerWorldLocation(this.handToController(), true));
if (intersectInfo) {
if (intersectInfo.distance > WEB_TOUCH_DISTANCE) {
if (this.state == STATE_ENTITY_STYLUS_TOUCHING && intersectInfo.distance > WEB_TOUCH_DISTANCE) {
this.setState(STATE_OFF, "pulled away from web entity");
return;
}
@ -2670,12 +2846,22 @@ function MyController(hand) {
this.overlayTouching = function (dt) {
this.touchingEnterTimer += dt;
if (this.state == STATE_OVERLAY_STYLUS_TOUCHING && this.triggerSmoothedSqueezed()) {
this.setState(STATE_OFF, "trigger squeezed");
return;
}
if (this.state == STATE_OVERLAY_LASER_TOUCHING && !this.triggerSmoothedGrab()) {
this.setState(STATE_OFF, "released trigger");
return;
}
// Test for intersection between controller laser and Web overlay plane.
var intersectInfo =
handLaserIntersectOverlay(this.grabbedOverlay, getControllerWorldLocation(this.handToController(), true));
if (intersectInfo) {
if (intersectInfo.distance > WEB_TOUCH_DISTANCE) {
if (this.state == STATE_OVERLAY_STYLUS_TOUCHING && intersectInfo.distance > WEB_TOUCH_DISTANCE) {
this.setState(STATE_OFF, "pulled away from overlay");
return;
}
@ -3212,11 +3398,13 @@ var updateIntervalTimer = Script.setInterval(function(){
if (intervalCount == 100) {
if (UPDATE_PERFORMANCE_DEBUGGING) {
print("handControllerGrab.js -- For " + intervalCount + " samples average= " + totalDelta/intervalCount + " ms"
+ " average variance:" + totalVariance/intervalCount + " ms"
+ " high variance count:" + highVarianceCount + " [ " + (highVarianceCount/intervalCount) * 100 + "% ] "
+ " VERY high variance count:" + veryhighVarianceCount + " [ " + (veryhighVarianceCount/intervalCount) * 100 + "% ] "
+ " average work:" + updateTotalWork/intervalCount + " ms");
print("handControllerGrab.js -- For " + intervalCount + " samples average= " +
totalDelta/intervalCount + " ms" +
" average variance:" + totalVariance/intervalCount + " ms" +
" high variance count:" + highVarianceCount + " [ " + (highVarianceCount/intervalCount) * 100 + "% ] " +
" VERY high variance count:" + veryhighVarianceCount +
" [ " + (veryhighVarianceCount/intervalCount) * 100 + "% ] " +
" average work:" + updateTotalWork/intervalCount + " ms");
}
intervalCount = 0;