From 208af5cbca5cd62e3ea4fce00aeeea68b1a59ed4 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Mon, 12 Jan 2015 15:14:49 -0800 Subject: [PATCH] Revert "don't play muzak from lobby to avoid error" This reverts commit 69f5c769b8c4f930e3b02c19e644223adee9203b. --- examples/lobby.js | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/examples/lobby.js b/examples/lobby.js index e34d119502..b03be7c29b 100644 --- a/examples/lobby.js +++ b/examples/lobby.js @@ -139,10 +139,10 @@ function drawLobby() { MyAvatar.attach(HELMET_ATTACHMENT_URL, "Neck", {x: 0, y: 0, z: 0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.15); // start the drone sound - // currentDrone = Audio.playSound(droneSound, { stereo: true, loop: true, localOnly: true, volume: DRONE_VOLUME }); + currentDrone = Audio.playSound(droneSound, { stereo: true, loop: true, localOnly: true, volume: DRONE_VOLUME }); // start one of our muzak sounds - // playRandomMuzak(); + playRandomMuzak(); } } @@ -353,9 +353,9 @@ function update(deltaTime) { Overlays.editOverlay(descriptionText, { position: textOverlayPosition() }); // if the reticle is up then we may need to play the next muzak - // if (!Audio.isInjectorPlaying(currentMuzakInjector)) { -// playNextMuzak(); -// } + if (!Audio.isInjectorPlaying(currentMuzakInjector)) { + playNextMuzak(); + } } }