Merge pull request #2842 from AndrewMeadows/master

Revert "Merge pull request #2834 from andrew/thermonuclear"
This commit is contained in:
AndrewMeadows 2014-05-13 11:00:04 -07:00
commit 20749b48da
9 changed files with 288 additions and 77 deletions

View file

@ -60,13 +60,15 @@ BuckyBalls::BuckyBalls() {
void BuckyBalls::grab(PalmData& palm, float deltaTime) { void BuckyBalls::grab(PalmData& palm, float deltaTime) {
float penetration; float penetration;
glm::vec3 fingerTipPosition = palm.getFingerTipPosition(); glm::vec3 diff;
FingerData& finger = palm.getFingers()[0]; // Sixense has only one finger
glm::vec3 fingerTipPosition = finger.getTipPosition();
if (palm.getControllerButtons() & BUTTON_FWD) { if (palm.getControllerButtons() & BUTTON_FWD) {
if (!_bballIsGrabbed[palm.getSixenseID()]) { if (!_bballIsGrabbed[palm.getSixenseID()]) {
// Look for a ball to grab // Look for a ball to grab
for (int i = 0; i < NUM_BBALLS; i++) { for (int i = 0; i < NUM_BBALLS; i++) {
glm::vec3 diff = _bballPosition[i] - fingerTipPosition; diff = _bballPosition[i] - fingerTipPosition;
penetration = glm::length(diff) - (_bballRadius[i] + COLLISION_RADIUS); penetration = glm::length(diff) - (_bballRadius[i] + COLLISION_RADIUS);
if (penetration < 0.f) { if (penetration < 0.f) {
_bballIsGrabbed[palm.getSixenseID()] = i; _bballIsGrabbed[palm.getSixenseID()] = i;
@ -75,7 +77,7 @@ void BuckyBalls::grab(PalmData& palm, float deltaTime) {
} }
if (_bballIsGrabbed[palm.getSixenseID()]) { if (_bballIsGrabbed[palm.getSixenseID()]) {
// If ball being grabbed, move with finger // If ball being grabbed, move with finger
glm::vec3 diff = _bballPosition[_bballIsGrabbed[palm.getSixenseID()]] - fingerTipPosition; diff = _bballPosition[_bballIsGrabbed[palm.getSixenseID()]] - fingerTipPosition;
penetration = glm::length(diff) - (_bballRadius[_bballIsGrabbed[palm.getSixenseID()]] + COLLISION_RADIUS); penetration = glm::length(diff) - (_bballRadius[_bballIsGrabbed[palm.getSixenseID()]] + COLLISION_RADIUS);
_bballPosition[_bballIsGrabbed[palm.getSixenseID()]] -= glm::normalize(diff) * penetration; _bballPosition[_bballIsGrabbed[palm.getSixenseID()]] -= glm::normalize(diff) * penetration;
glm::vec3 fingerTipVelocity = palm.getTipVelocity(); glm::vec3 fingerTipVelocity = palm.getTipVelocity();

View file

@ -609,6 +609,18 @@ bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float parti
const PalmData* palm = handData->getPalm(i); const PalmData* palm = handData->getPalm(i);
if (palm && palm->hasPaddle()) { if (palm && palm->hasPaddle()) {
// create a disk collision proxy where the hand is // create a disk collision proxy where the hand is
glm::vec3 fingerAxis(0.0f);
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
const FingerData& finger = (palm->getFingers())[f];
if (finger.isActive()) {
// compute finger axis
glm::vec3 fingerTip = finger.getTipPosition();
glm::vec3 fingerRoot = finger.getRootPosition();
fingerAxis = glm::normalize(fingerTip - fingerRoot);
break;
}
}
int jointIndex = -1; int jointIndex = -1;
glm::vec3 handPosition; glm::vec3 handPosition;
if (i == 0) { if (i == 0) {
@ -619,10 +631,8 @@ bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float parti
_skeletonModel.getRightHandPosition(handPosition); _skeletonModel.getRightHandPosition(handPosition);
jointIndex = _skeletonModel.getRightHandJointIndex(); jointIndex = _skeletonModel.getRightHandJointIndex();
} }
glm::vec3 fingerAxis = palm->getFingerDirection();
glm::vec3 diskCenter = handPosition + HAND_PADDLE_OFFSET * fingerAxis; glm::vec3 diskCenter = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
glm::vec3 diskNormal = palm->getPalmDirection(); glm::vec3 diskNormal = palm->getNormal();
const float DISK_THICKNESS = 0.08f; const float DISK_THICKNESS = 0.08f;
// collide against the disk // collide against the disk

View file

@ -176,7 +176,8 @@ void Hand::renderHandTargets(bool isMine) {
if (!palm.isActive()) { if (!palm.isActive()) {
continue; continue;
} }
glm::vec3 targetPosition = palm.getFingerTipPosition(); glm::vec3 targetPosition;
palm.getBallHoldPosition(targetPosition);
glPushMatrix(); glPushMatrix();
glTranslatef(targetPosition.x, targetPosition.y, targetPosition.z); glTranslatef(targetPosition.x, targetPosition.y, targetPosition.z);
@ -196,20 +197,59 @@ void Hand::renderHandTargets(bool isMine) {
for (size_t i = 0; i < getNumPalms(); ++i) { for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i]; PalmData& palm = getPalms()[i];
if (palm.isActive()) { if (palm.isActive()) {
glColor4f(handColor.r, handColor.g, handColor.b, alpha); for (size_t f = 0; f < palm.getNumFingers(); ++f) {
glm::vec3 tip = palm.getFingerTipPosition(); FingerData& finger = palm.getFingers()[f];
glm::vec3 root = palm.getPosition(); if (finger.isActive()) {
Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS); glColor4f(handColor.r, handColor.g, handColor.b, alpha);
// Render sphere at palm/finger root glm::vec3 tip = finger.getTipPosition();
glm::vec3 offsetFromPalm = root + palm.getPalmDirection() * PALM_DISK_THICKNESS; glm::vec3 root = finger.getRootPosition();
Avatar::renderJointConnectingCone(root, offsetFromPalm, PALM_DISK_RADIUS, 0.0f); Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS);
glPushMatrix(); // Render sphere at palm/finger root
glTranslatef(root.x, root.y, root.z); glm::vec3 palmNormal = root + palm.getNormal() * PALM_DISK_THICKNESS;
glutSolidSphere(PALM_BALL_RADIUS, 20.0f, 20.0f); Avatar::renderJointConnectingCone(root, palmNormal, PALM_DISK_RADIUS, 0.0f);
glPopMatrix(); glPushMatrix();
glTranslatef(root.x, root.y, root.z);
glutSolidSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
glPopMatrix();
}
}
} }
} }
/*
// Draw the hand paddles
int MAX_NUM_PADDLES = 2; // one for left and one for right
glColor4f(handColor.r, handColor.g, handColor.b, 0.3f);
for (int i = 0; i < MAX_NUM_PADDLES; i++) {
const PalmData* palm = getPalm(i);
if (palm) {
// compute finger axis
glm::vec3 fingerAxis(0.f);
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
const FingerData& finger = (palm->getFingers())[f];
if (finger.isActive()) {
glm::vec3 fingerTip = finger.getTipPosition();
glm::vec3 fingerRoot = finger.getRootPosition();
fingerAxis = glm::normalize(fingerTip - fingerRoot);
break;
}
}
// compute paddle position
glm::vec3 handPosition;
if (i == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
_owningAvatar->getSkeletonModel().getLeftHandPosition(handPosition);
} else if (i == SIXENSE_CONTROLLER_ID_RIGHT_HAND) {
_owningAvatar->getSkeletonModel().getRightHandPosition(handPosition);
}
glm::vec3 tip = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
glm::vec3 root = tip + palm->getNormal() * HAND_PADDLE_THICKNESS;
// render a very shallow cone as the paddle
Avatar::renderJointConnectingCone(root, tip, HAND_PADDLE_RADIUS, 0.f);
}
}
*/
glDepthMask(GL_TRUE); glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);

View file

@ -33,7 +33,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
return; // only simulate for own avatar return; // only simulate for own avatar
} }
// find the left and rightmost active palms // find the left and rightmost active Leap palms
int leftPalmIndex, rightPalmIndex; int leftPalmIndex, rightPalmIndex;
Hand* hand = _owningAvatar->getHand(); Hand* hand = _owningAvatar->getHand();
hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex); hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
@ -42,7 +42,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
const FBXGeometry& geometry = _geometry->getFBXGeometry(); const FBXGeometry& geometry = _geometry->getFBXGeometry();
if (leftPalmIndex == -1) { if (leftPalmIndex == -1) {
// palms are not yet set, use mouse // no Leap data; set hands from mouse
if (_owningAvatar->getHandState() == HAND_STATE_NULL) { if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
restoreRightHandPosition(HAND_RESTORATION_RATE); restoreRightHandPosition(HAND_RESTORATION_RATE);
} else { } else {
@ -159,13 +159,29 @@ void SkeletonModel::applyPalmData(int jointIndex, const QVector<int>& fingerJoin
} else { } else {
getJointRotation(jointIndex, palmRotation, true); getJointRotation(jointIndex, palmRotation, true);
} }
palmRotation = rotationBetween(palmRotation * geometry.palmDirection, palm.getPalmDirection()) * palmRotation; palmRotation = rotationBetween(palmRotation * geometry.palmDirection, palm.getNormal()) * palmRotation;
// sort the finger indices by raw x, get the average direction
QVector<IndexValue> fingerIndices;
glm::vec3 direction;
for (size_t i = 0; i < palm.getNumFingers(); i++) {
glm::vec3 fingerVector = palm.getFingers()[i].getTipPosition() - palm.getPosition();
float length = glm::length(fingerVector);
if (length > EPSILON) {
direction += fingerVector / length;
}
fingerVector = glm::inverse(palmRotation) * fingerVector * -sign;
IndexValue indexValue = { (int)i, atan2f(fingerVector.z, fingerVector.x) };
fingerIndices.append(indexValue);
}
qSort(fingerIndices.begin(), fingerIndices.end());
// rotate forearm according to average finger direction // rotate forearm according to average finger direction
// NOTE: we're doing this in the avatar local frame, so we DON'T want to use Palm::getHandDirection() float directionLength = glm::length(direction);
// which returns the world-frame. const unsigned int MIN_ROTATION_FINGERS = 3;
glm::vec3 direction = palm.getRawRotation() * glm::vec3(0.0f, 0.0f, 1.0f); if (directionLength > EPSILON && palm.getNumFingers() >= MIN_ROTATION_FINGERS) {
palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), direction) * palmRotation; palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), direction) * palmRotation;
}
// set hand position, rotation // set hand position, rotation
if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) { if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {

View file

@ -22,9 +22,9 @@ const int CALIBRATION_STATE_Z = 3;
const int CALIBRATION_STATE_COMPLETE = 4; const int CALIBRATION_STATE_COMPLETE = 4;
// default (expected) location of neck in sixense space // default (expected) location of neck in sixense space
const float NECK_X = 0.25f; // meters const float NECK_X = 250.f; // millimeters
const float NECK_Y = 0.3f; // meters const float NECK_Y = 300.f; // millimeters
const float NECK_Z = 0.3f; // meters const float NECK_Z = 300.f; // millimeters
#endif #endif
SixenseManager::SixenseManager() { SixenseManager::SixenseManager() {
@ -106,11 +106,8 @@ void SixenseManager::update(float deltaTime) {
palm->setControllerButtons(data->buttons); palm->setControllerButtons(data->buttons);
palm->setTrigger(data->trigger); palm->setTrigger(data->trigger);
palm->setJoystick(data->joystick_x, data->joystick_y); palm->setJoystick(data->joystick_x, data->joystick_y);
// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
glm::vec3 position(data->pos[0], data->pos[1], data->pos[2]);
position *= METERS_PER_MILLIMETER;
glm::vec3 position(data->pos[0], data->pos[1], data->pos[2]);
// Transform the measured position into body frame. // Transform the measured position into body frame.
glm::vec3 neck = _neckBase; glm::vec3 neck = _neckBase;
// Zeroing y component of the "neck" effectively raises the measured position a little bit. // Zeroing y component of the "neck" effectively raises the measured position a little bit.
@ -120,12 +117,15 @@ void SixenseManager::update(float deltaTime) {
// Rotation of Palm // Rotation of Palm
glm::quat rotation(data->rot_quat[3], -data->rot_quat[0], data->rot_quat[1], -data->rot_quat[2]); glm::quat rotation(data->rot_quat[3], -data->rot_quat[0], data->rot_quat[1], -data->rot_quat[2]);
rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * _orbRotation * rotation; rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * _orbRotation * rotation;
const glm::vec3 PALM_VECTOR(0.0f, -1.0f, 0.0f);
glm::vec3 newNormal = rotation * PALM_VECTOR;
palm->setRawNormal(newNormal);
palm->setRawRotation(rotation); palm->setRawRotation(rotation);
// Compute current velocity from position change // Compute current velocity from position change
glm::vec3 rawVelocity; glm::vec3 rawVelocity;
if (deltaTime > 0.f) { if (deltaTime > 0.f) {
rawVelocity = (position - palm->getRawPosition()) / deltaTime; rawVelocity = (position - palm->getRawPosition()) / deltaTime / 1000.f;
} else { } else {
rawVelocity = glm::vec3(0.0f); rawVelocity = glm::vec3(0.0f);
} }
@ -140,17 +140,29 @@ void SixenseManager::update(float deltaTime) {
_amountMoved = glm::vec3(0.0f); _amountMoved = glm::vec3(0.0f);
} }
// Store the one fingertip in the palm structure so we can track velocity // initialize the "finger" based on the direction
const float FINGER_LENGTH = 0.3f; // meters FingerData finger(palm, hand);
finger.setActive(true);
finger.setRawRootPosition(position);
const float FINGER_LENGTH = 300.0f; // Millimeters
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH); const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR; const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
finger.setRawTipPosition(position + rotation * FINGER_VECTOR);
// Store the one fingertip in the palm structure so we can track velocity
glm::vec3 oldTipPosition = palm->getTipRawPosition(); glm::vec3 oldTipPosition = palm->getTipRawPosition();
if (deltaTime > 0.f) { if (deltaTime > 0.f) {
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime); palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime / 1000.f);
} else { } else {
palm->setTipVelocity(glm::vec3(0.f)); palm->setTipVelocity(glm::vec3(0.f));
} }
palm->setTipPosition(newTipPosition); palm->setTipPosition(newTipPosition);
// three fingers indicates to the skeleton that we have enough data to determine direction
palm->getFingers().clear();
palm->getFingers().push_back(finger);
palm->getFingers().push_back(finger);
palm->getFingers().push_back(finger);
} }
if (numActiveControllers == 2) { if (numActiveControllers == 2) {
@ -159,7 +171,7 @@ void SixenseManager::update(float deltaTime) {
// if the controllers haven't been moved in a while, disable // if the controllers haven't been moved in a while, disable
const unsigned int MOVEMENT_DISABLE_SECONDS = 3; const unsigned int MOVEMENT_DISABLE_SECONDS = 3;
if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * USECS_PER_SECOND)) { if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * 1000 * 1000)) {
for (std::vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) { for (std::vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
it->setActive(false); it->setActive(false);
} }
@ -176,8 +188,8 @@ void SixenseManager::update(float deltaTime) {
// (4) move arms a bit forward (Z) // (4) move arms a bit forward (Z)
// (5) release BUTTON_FWD on both hands // (5) release BUTTON_FWD on both hands
const float MINIMUM_ARM_REACH = 0.3f; // meters const float MINIMUM_ARM_REACH = 300.f; // millimeters
const float MAXIMUM_NOISE_LEVEL = 0.05f; // meters const float MAXIMUM_NOISE_LEVEL = 50.f; // millimeters
const quint64 LOCK_DURATION = USECS_PER_SECOND / 4; // time for lock to be acquired const quint64 LOCK_DURATION = USECS_PER_SECOND / 4; // time for lock to be acquired
void SixenseManager::updateCalibration(const sixenseControllerData* controllers) { void SixenseManager::updateCalibration(const sixenseControllerData* controllers) {
@ -217,17 +229,14 @@ void SixenseManager::updateCalibration(const sixenseControllerData* controllers)
return; return;
} }
// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
const float* pos = dataLeft->pos; const float* pos = dataLeft->pos;
glm::vec3 positionLeft(pos[0], pos[1], pos[2]); glm::vec3 positionLeft(pos[0], pos[1], pos[2]);
positionLeft *= METERS_PER_MILLIMETER;
pos = dataRight->pos; pos = dataRight->pos;
glm::vec3 positionRight(pos[0], pos[1], pos[2]); glm::vec3 positionRight(pos[0], pos[1], pos[2]);
positionRight *= METERS_PER_MILLIMETER;
if (_calibrationState == CALIBRATION_STATE_IDLE) { if (_calibrationState == CALIBRATION_STATE_IDLE) {
float reach = glm::distance(positionLeft, positionRight); float reach = glm::distance(positionLeft, positionRight);
if (reach > 2.0f * MINIMUM_ARM_REACH) { if (reach > 2.f * MINIMUM_ARM_REACH) {
qDebug("started: sixense calibration"); qDebug("started: sixense calibration");
_averageLeft = positionLeft; _averageLeft = positionLeft;
_averageRight = positionRight; _averageRight = positionRight;

View file

@ -198,9 +198,9 @@ glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex
if (palmData) { if (palmData) {
switch (controlOfPalm) { switch (controlOfPalm) {
case PALM_SPATIALCONTROL: case PALM_SPATIALCONTROL:
return palmData->getPalmDirection(); return palmData->getNormal();
case TIP_SPATIALCONTROL: case TIP_SPATIALCONTROL:
return palmData->getFingerDirection(); return palmData->getNormal(); // currently the tip doesn't have a unique normal, use the palm normal
} }
} }
return glm::vec3(0); // bad index return glm::vec3(0); // bad index

View file

@ -26,8 +26,8 @@ HandData::HandData(AvatarData* owningAvatar) :
addNewPalm(); addNewPalm();
} }
glm::vec3 HandData::worldToLocalVector(const glm::vec3& worldVector) const { glm::vec3 HandData::worldVectorToLeapVector(const glm::vec3& worldVector) const {
return glm::inverse(getBaseOrientation()) * worldVector; return glm::inverse(getBaseOrientation()) * worldVector / LEAP_UNIT_SCALE;
} }
PalmData& HandData::addNewPalm() { PalmData& HandData::addNewPalm() {
@ -66,21 +66,69 @@ void HandData::getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex)
PalmData::PalmData(HandData* owningHandData) : PalmData::PalmData(HandData* owningHandData) :
_rawRotation(0.f, 0.f, 0.f, 1.f), _rawRotation(0.f, 0.f, 0.f, 1.f),
_rawPosition(0.f), _rawPosition(0.f),
_rawNormal(0.f, 1.f, 0.f),
_rawVelocity(0.f), _rawVelocity(0.f),
_rotationalVelocity(0.f), _rotationalVelocity(0.f),
_totalPenetration(0.f), _totalPenetration(0.f),
_controllerButtons(0), _controllerButtons(0),
_isActive(false), _isActive(false),
_leapID(LEAPID_INVALID),
_sixenseID(SIXENSEID_INVALID), _sixenseID(SIXENSEID_INVALID),
_numFramesWithoutData(0), _numFramesWithoutData(0),
_owningHandData(owningHandData), _owningHandData(owningHandData),
_isCollidingWithVoxel(false), _isCollidingWithVoxel(false),
_isCollidingWithPalm(false), _isCollidingWithPalm(false),
_collisionlessPaddleExpiry(0) { _collisionlessPaddleExpiry(0)
{
for (int i = 0; i < NUM_FINGERS_PER_HAND; ++i) {
_fingers.push_back(FingerData(this, owningHandData));
}
} }
void PalmData::addToPosition(const glm::vec3& delta) { void PalmData::addToPosition(const glm::vec3& delta) {
_rawPosition += _owningHandData->worldToLocalVector(delta); // convert to Leap coordinates, then add to palm and finger positions
glm::vec3 leapDelta = _owningHandData->worldVectorToLeapVector(delta);
_rawPosition += leapDelta;
for (size_t i = 0; i < getNumFingers(); i++) {
FingerData& finger = _fingers[i];
if (finger.isActive()) {
finger.setRawTipPosition(finger.getTipRawPosition() + leapDelta);
finger.setRawRootPosition(finger.getRootRawPosition() + leapDelta);
}
}
}
FingerData::FingerData(PalmData* owningPalmData, HandData* owningHandData) :
_tipRawPosition(0, 0, 0),
_rootRawPosition(0, 0, 0),
_isActive(false),
_leapID(LEAPID_INVALID),
_numFramesWithoutData(0),
_owningPalmData(owningPalmData),
_owningHandData(owningHandData)
{
const int standardTrailLength = 10;
setTrailLength(standardTrailLength);
}
void HandData::setFingerTrailLength(unsigned int length) {
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
FingerData& finger = palm.getFingers()[f];
finger.setTrailLength(length);
}
}
}
void HandData::updateFingerTrails() {
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
FingerData& finger = palm.getFingers()[f];
finger.updateTrail();
}
}
} }
bool HandData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration, bool HandData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
@ -109,20 +157,54 @@ glm::vec3 HandData::getBasePosition() const {
return _owningAvatarData->getPosition(); return _owningAvatarData->getPosition();
} }
glm::vec3 PalmData::getFingerTipPosition() const { void FingerData::setTrailLength(unsigned int length) {
glm::vec3 fingerOffset(0.0f, 0.0f, 0.3f); _tipTrailPositions.resize(length);
glm::vec3 palmOffset(0.0f, -0.08f, 0.0f); _tipTrailCurrentStartIndex = 0;
return getPosition() + _owningHandData->localToWorldDirection(_rawRotation * (fingerOffset + palmOffset)); _tipTrailCurrentValidLength = 0;
} }
glm::vec3 PalmData::getFingerDirection() const { void FingerData::updateTrail() {
const glm::vec3 LOCAL_FINGER_DIRECTION(0.0f, 0.0f, 1.0f); if (_tipTrailPositions.size() == 0)
return _owningHandData->localToWorldDirection(_rawRotation * LOCAL_FINGER_DIRECTION); return;
if (_isActive) {
// Add the next point in the trail.
_tipTrailCurrentStartIndex--;
if (_tipTrailCurrentStartIndex < 0)
_tipTrailCurrentStartIndex = _tipTrailPositions.size() - 1;
_tipTrailPositions[_tipTrailCurrentStartIndex] = getTipPosition();
if (_tipTrailCurrentValidLength < (int)_tipTrailPositions.size())
_tipTrailCurrentValidLength++;
}
else {
// It's not active, so just kill the trail.
_tipTrailCurrentValidLength = 0;
}
} }
glm::vec3 PalmData::getPalmDirection() const { int FingerData::getTrailNumPositions() {
const glm::vec3 LOCAL_PALM_DIRECTION(0.0f, -1.0f, 0.0f); return _tipTrailCurrentValidLength;
return _owningHandData->localToWorldDirection(_rawRotation * LOCAL_PALM_DIRECTION); }
const glm::vec3& FingerData::getTrailPosition(int index) {
if (index >= _tipTrailCurrentValidLength) {
static glm::vec3 zero(0,0,0);
return zero;
}
int posIndex = (index + _tipTrailCurrentStartIndex) % _tipTrailCurrentValidLength;
return _tipTrailPositions[posIndex];
}
void PalmData::getBallHoldPosition(glm::vec3& position) const {
const float BALL_FORWARD_OFFSET = 0.08f; // put the ball a bit forward of fingers
position = BALL_FORWARD_OFFSET * getNormal();
if (_fingers.size() > 0) {
position += _fingers[0].getTipPosition();
} else {
position += getPosition();
}
} }

View file

@ -21,6 +21,7 @@
#include "SharedUtil.h" #include "SharedUtil.h"
class AvatarData; class AvatarData;
class FingerData;
class PalmData; class PalmData;
const int NUM_HANDS = 2; const int NUM_HANDS = 2;
@ -30,6 +31,8 @@ const int NUM_FINGERS = NUM_HANDS * NUM_FINGERS_PER_HAND;
const int LEAPID_INVALID = -1; const int LEAPID_INVALID = -1;
const int SIXENSEID_INVALID = -1; const int SIXENSEID_INVALID = -1;
const float LEAP_UNIT_SCALE = 0.001f; ///< convert mm to meters
const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0; const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1; const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1;
@ -38,16 +41,17 @@ public:
HandData(AvatarData* owningAvatar); HandData(AvatarData* owningAvatar);
virtual ~HandData() {} virtual ~HandData() {}
// These methods return the positions in Leap-relative space.
// To convert to world coordinates, use Hand::leapPositionToWorldPosition.
// position conversion // position conversion
glm::vec3 localToWorldPosition(const glm::vec3& localPosition) { glm::vec3 leapPositionToWorldPosition(const glm::vec3& leapPosition) {
return getBasePosition() + getBaseOrientation() * localPosition; return getBasePosition() + getBaseOrientation() * (leapPosition * LEAP_UNIT_SCALE);
} }
glm::vec3 leapDirectionToWorldDirection(const glm::vec3& leapDirection) {
glm::vec3 localToWorldDirection(const glm::vec3& localVector) { return getBaseOrientation() * leapDirection;
return getBaseOrientation() * localVector; }
} glm::vec3 worldVectorToLeapVector(const glm::vec3& worldVector) const;
glm::vec3 worldToLocalVector(const glm::vec3& worldVector) const;
std::vector<PalmData>& getPalms() { return _palms; } std::vector<PalmData>& getPalms() { return _palms; }
const std::vector<PalmData>& getPalms() const { return _palms; } const std::vector<PalmData>& getPalms() const { return _palms; }
@ -59,6 +63,9 @@ public:
/// both is not found. /// both is not found.
void getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex) const; void getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex) const;
void setFingerTrailLength(unsigned int length);
void updateFingerTrails();
/// Checks for penetration between the described sphere and the hand. /// Checks for penetration between the described sphere and the hand.
/// \param penetratorCenter the center of the penetration test sphere /// \param penetratorCenter the center of the penetration test sphere
/// \param penetratorRadius the radius of the penetration test sphere /// \param penetratorRadius the radius of the penetration test sphere
@ -82,23 +89,71 @@ private:
HandData& operator= (const HandData&); HandData& operator= (const HandData&);
}; };
class FingerData {
public:
FingerData(PalmData* owningPalmData, HandData* owningHandData);
glm::vec3 getTipPosition() const { return _owningHandData->leapPositionToWorldPosition(_tipRawPosition); }
glm::vec3 getRootPosition() const { return _owningHandData->leapPositionToWorldPosition(_rootRawPosition); }
const glm::vec3& getTipRawPosition() const { return _tipRawPosition; }
const glm::vec3& getRootRawPosition() const { return _rootRawPosition; }
bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setRawTipPosition(const glm::vec3& pos) { _tipRawPosition = pos; }
void setRawRootPosition(const glm::vec3& pos) { _rootRawPosition = pos; }
void setTrailLength(unsigned int length);
void updateTrail();
int getTrailNumPositions();
const glm::vec3& getTrailPosition(int index);
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
int getFramesWithoutData() const { return _numFramesWithoutData; }
private:
glm::vec3 _tipRawPosition;
glm::vec3 _rootRawPosition;
bool _isActive; // This has current valid data
int _leapID; // the Leap's serial id for this tracked object
int _numFramesWithoutData; // after too many frames without data, this tracked object assumed lost.
std::vector<glm::vec3> _tipTrailPositions;
int _tipTrailCurrentStartIndex;
int _tipTrailCurrentValidLength;
PalmData* _owningPalmData;
HandData* _owningHandData;
};
class PalmData { class PalmData {
public: public:
PalmData(HandData* owningHandData); PalmData(HandData* owningHandData);
glm::vec3 getPosition() const { return _owningHandData->localToWorldPosition(_rawPosition); } glm::vec3 getPosition() const { return _owningHandData->leapPositionToWorldPosition(_rawPosition); }
glm::vec3 getVelocity() const { return _owningHandData->localToWorldDirection(_rawVelocity); } glm::vec3 getNormal() const { return _owningHandData->leapDirectionToWorldDirection(_rawNormal); }
glm::vec3 getVelocity() const { return _owningHandData->leapDirectionToWorldDirection(_rawVelocity); }
const glm::vec3& getRawPosition() const { return _rawPosition; } const glm::vec3& getRawPosition() const { return _rawPosition; }
const glm::vec3& getRawNormal() const { return _rawNormal; }
bool isActive() const { return _isActive; } bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
int getSixenseID() const { return _sixenseID; } int getSixenseID() const { return _sixenseID; }
std::vector<FingerData>& getFingers() { return _fingers; }
const std::vector<FingerData>& getFingers() const { return _fingers; }
size_t getNumFingers() const { return _fingers.size(); }
void setActive(bool active) { _isActive = active; } void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setSixenseID(int id) { _sixenseID = id; } void setSixenseID(int id) { _sixenseID = id; }
void setRawRotation(const glm::quat rawRotation) { _rawRotation = rawRotation; }; void setRawRotation(const glm::quat rawRotation) { _rawRotation = rawRotation; };
glm::quat getRawRotation() const { return _rawRotation; } glm::quat getRawRotation() const { return _rawRotation; }
void setRawPosition(const glm::vec3& pos) { _rawPosition = pos; } void setRawPosition(const glm::vec3& pos) { _rawPosition = pos; }
void setRawNormal(const glm::vec3& normal) { _rawNormal = normal; }
void setRawVelocity(const glm::vec3& velocity) { _rawVelocity = velocity; } void setRawVelocity(const glm::vec3& velocity) { _rawVelocity = velocity; }
const glm::vec3& getRawVelocity() const { return _rawVelocity; } const glm::vec3& getRawVelocity() const { return _rawVelocity; }
void addToPosition(const glm::vec3& delta); void addToPosition(const glm::vec3& delta);
@ -107,11 +162,11 @@ public:
void resolvePenetrations() { addToPosition(-_totalPenetration); _totalPenetration = glm::vec3(0.f); } void resolvePenetrations() { addToPosition(-_totalPenetration); _totalPenetration = glm::vec3(0.f); }
void setTipPosition(const glm::vec3& position) { _tipPosition = position; } void setTipPosition(const glm::vec3& position) { _tipPosition = position; }
const glm::vec3 getTipPosition() const { return _owningHandData->localToWorldPosition(_tipPosition); } const glm::vec3 getTipPosition() const { return _owningHandData->leapPositionToWorldPosition(_tipPosition); }
const glm::vec3& getTipRawPosition() const { return _tipPosition; } const glm::vec3& getTipRawPosition() const { return _tipPosition; }
void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; } void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; }
const glm::vec3 getTipVelocity() const { return _owningHandData->localToWorldDirection(_tipVelocity); } const glm::vec3 getTipVelocity() const { return _owningHandData->leapDirectionToWorldDirection(_tipVelocity); }
const glm::vec3& getTipRawVelocity() const { return _tipVelocity; } const glm::vec3& getTipRawVelocity() const { return _tipVelocity; }
void incrementFramesWithoutData() { _numFramesWithoutData++; } void incrementFramesWithoutData() { _numFramesWithoutData++; }
@ -143,14 +198,11 @@ public:
/// Store position where the palm holds the ball. /// Store position where the palm holds the ball.
void getBallHoldPosition(glm::vec3& position) const; void getBallHoldPosition(glm::vec3& position) const;
// return world-frame:
glm::vec3 getFingerTipPosition() const;
glm::vec3 getFingerDirection() const;
glm::vec3 getPalmDirection() const;
private: private:
std::vector<FingerData> _fingers;
glm::quat _rawRotation; glm::quat _rawRotation;
glm::vec3 _rawPosition; glm::vec3 _rawPosition;
glm::vec3 _rawNormal;
glm::vec3 _rawVelocity; glm::vec3 _rawVelocity;
glm::vec3 _rotationalVelocity; glm::vec3 _rotationalVelocity;
glm::quat _lastRotation; glm::quat _lastRotation;
@ -164,6 +216,7 @@ private:
float _joystickX, _joystickY; float _joystickX, _joystickY;
bool _isActive; // This has current valid data bool _isActive; // This has current valid data
int _leapID; // the Leap's serial id for this tracked object
int _sixenseID; // Sixense controller ID for this palm int _sixenseID; // Sixense controller ID for this palm
int _numFramesWithoutData; // after too many frames without data, this tracked object assumed lost. int _numFramesWithoutData; // after too many frames without data, this tracked object assumed lost.
HandData* _owningHandData; HandData* _owningHandData;

View file

@ -54,7 +54,6 @@ static const float SQUARE_ROOT_OF_3 = (float)sqrt(3.f);
static const float METERS_PER_DECIMETER = 0.1f; static const float METERS_PER_DECIMETER = 0.1f;
static const float METERS_PER_CENTIMETER = 0.01f; static const float METERS_PER_CENTIMETER = 0.01f;
static const float METERS_PER_MILLIMETER = 0.001f; static const float METERS_PER_MILLIMETER = 0.001f;
static const float MILLIMETERS_PER_METER = 1000.0f;
static const quint64 USECS_PER_MSEC = 1000; static const quint64 USECS_PER_MSEC = 1000;
static const quint64 MSECS_PER_SECOND = 1000; static const quint64 MSECS_PER_SECOND = 1000;
static const quint64 USECS_PER_SECOND = USECS_PER_MSEC * MSECS_PER_SECOND; static const quint64 USECS_PER_SECOND = USECS_PER_MSEC * MSECS_PER_SECOND;