Merge branch 'master' of github.com:highfidelity/hifi into privateUserData

This commit is contained in:
Zach Fox 2019-05-06 11:08:36 -07:00
commit 2046fcfd09
68 changed files with 1412 additions and 504 deletions

View file

@ -82,6 +82,7 @@ AvatarMixer::AvatarMixer(ReceivedMessage& message) :
packetReceiver.registerListener(PacketType::BulkAvatarTraitsAck, this, "queueIncomingPacket");
packetReceiver.registerListenerForTypes({ PacketType::OctreeStats, PacketType::EntityData, PacketType::EntityErase },
this, "handleOctreePacket");
packetReceiver.registerListener(PacketType::ChallengeOwnership, this, "handleChallengeOwnership");
packetReceiver.registerListenerForTypes({
PacketType::ReplicatedAvatarIdentity,
@ -367,10 +368,13 @@ void AvatarMixer::manageIdentityData(const SharedNodePointer& node) {
return;
}
bool sendIdentity = false;
if (nodeData && nodeData->getAvatarSessionDisplayNameMustChange()) {
AvatarData& avatar = nodeData->getAvatar();
const QString& existingBaseDisplayName = nodeData->getAvatar().getSessionDisplayName();
MixerAvatar& avatar = nodeData->getAvatar();
bool sendIdentity = avatar.needsIdentityUpdate();
if (sendIdentity) {
nodeData->flagIdentityChange();
}
if (nodeData->getAvatarSessionDisplayNameMustChange()) {
const QString& existingBaseDisplayName = avatar.getSessionDisplayName();
if (!existingBaseDisplayName.isEmpty()) {
SessionDisplayName existingDisplayName { existingBaseDisplayName };
@ -414,10 +418,11 @@ void AvatarMixer::manageIdentityData(const SharedNodePointer& node) {
sendIdentityPacket(nodeData, node); // Tell node whose name changed about its new session display name or avatar.
// since this packet includes a change to either the skeleton model URL or the display name
// it needs a new sequence number
nodeData->getAvatar().pushIdentitySequenceNumber();
avatar.pushIdentitySequenceNumber();
// tell node whose name changed about its new session display name or avatar.
sendIdentityPacket(nodeData, node);
avatar.setNeedsIdentityUpdate(false);
}
}
@ -1123,6 +1128,16 @@ void AvatarMixer::entityChange() {
_dirtyHeroStatus = true;
}
void AvatarMixer::handleChallengeOwnership(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
if (senderNode->getType() == NodeType::Agent && senderNode->getLinkedData()) {
auto clientData = static_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
auto avatar = clientData->getAvatarSharedPointer();
if (avatar) {
avatar->handleChallengeResponse(message.data());
}
}
}
void AvatarMixer::aboutToFinish() {
DependencyManager::destroy<ResourceManager>();
DependencyManager::destroy<ResourceCacheSharedItems>();

View file

@ -65,6 +65,7 @@ private slots:
void domainSettingsRequestComplete();
void handlePacketVersionMismatch(PacketType type, const HifiSockAddr& senderSockAddr, const QUuid& senderUUID);
void handleOctreePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleChallengeOwnership(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void start();
private:

View file

@ -81,6 +81,10 @@ int AvatarMixerClientData::processPackets(const SlaveSharedData& slaveSharedData
}
assert(_packetQueue.empty());
if (_avatar) {
_avatar->processCertifyEvents();
}
return packetsProcessed;
}
@ -200,6 +204,7 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
if (traitType == AvatarTraits::SkeletonModelURL) {
// special handling for skeleton model URL, since we need to make sure it is in the whitelist
checkSkeletonURLAgainstWhitelist(slaveSharedData, sendingNode, packetTraitVersion);
_avatar->fetchAvatarFST();
}
anyTraitsChanged = true;

View file

@ -157,6 +157,11 @@ qint64 AvatarMixerSlave::addChangedTraitsToBulkPacket(AvatarMixerClientData* lis
++simpleReceivedIt;
}
if (bytesWritten > 0 && sendingAvatar->isCertifyFailed()) {
// Resend identity packet if certification failed:
sendingAvatar->setNeedsIdentityUpdate();
}
// enumerate the received instanced trait versions
auto instancedReceivedIt = lastReceivedVersions.instancedCBegin();
while (instancedReceivedIt != lastReceivedVersions.instancedCEnd()) {

View file

@ -0,0 +1,345 @@
//
// MixerAvatar.cpp
// assignment-client/src/avatars
//
// Created by Simon Walton April 2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "MixerAvatar.h"
#include <QRegularExpression>
#include <QJsonObject>
#include <QJsonArray>
#include <QJsonDocument>
#include <QNetworkReply>
#include <QCryptographicHash>
#include <QApplication>
#include <ResourceManager.h>
#include <NetworkAccessManager.h>
#include <NetworkingConstants.h>
#include <EntityItem.h>
#include <EntityItemProperties.h>
#include "ClientTraitsHandler.h"
#include "AvatarLogging.h"
void MixerAvatar::fetchAvatarFST() {
_verifyState = nonCertified;
_pendingEvent = false;
QUrl avatarURL = getSkeletonModelURL();
if (avatarURL.isEmpty() || avatarURL.isLocalFile() || avatarURL.scheme() == "qrc") {
// Not network FST.
return;
}
_certificateIdFromURL.clear();
_certificateIdFromFST.clear();
_marketplaceIdFromURL.clear();
_marketplaceIdFromFST.clear();
auto resourceManager = DependencyManager::get<ResourceManager>();
// Match UUID + (optionally) URL cert
static const QRegularExpression marketIdRegex{
"^https://.*?highfidelity\\.com/api/.*?/commerce/entity_edition/([-0-9a-z]{36})(.*?certificate_id=([\\w/+%]+)|.*).*$"
};
auto marketIdMatch = marketIdRegex.match(avatarURL.toDisplayString());
if (marketIdMatch.hasMatch()) {
QMutexLocker certifyLocker(&_avatarCertifyLock);
_marketplaceIdFromURL = marketIdMatch.captured(1);
if (marketIdMatch.lastCapturedIndex() == 3) {
_certificateIdFromURL = QUrl::fromPercentEncoding(marketIdMatch.captured(3).toUtf8());
}
}
ResourceRequest* fstRequest = resourceManager->createResourceRequest(this, avatarURL);
if (fstRequest) {
QMutexLocker certifyLocker(&_avatarCertifyLock);
_avatarRequest = fstRequest;
_verifyState = requestingFST;
connect(fstRequest, &ResourceRequest::finished, this, &MixerAvatar::fstRequestComplete);
fstRequest->send();
} else {
qCDebug(avatars) << "Couldn't create FST request for" << avatarURL;
_verifyState = error;
}
_needsIdentityUpdate = true;
}
void MixerAvatar::fstRequestComplete() {
ResourceRequest* fstRequest = static_cast<ResourceRequest*>(QObject::sender());
QMutexLocker certifyLocker(&_avatarCertifyLock);
if (fstRequest == _avatarRequest) {
auto result = fstRequest->getResult();
if (result != ResourceRequest::Success) {
_verifyState = error;
qCDebug(avatars) << "FST request for" << fstRequest->getUrl() << "failed:" << result;
} else {
_avatarFSTContents = fstRequest->getData();
_verifyState = receivedFST;
_pendingEvent = true;
}
_avatarRequest->deleteLater();
_avatarRequest = nullptr;
} else {
qCDebug(avatars) << "Incorrect request for" << getDisplayName();
}
}
bool MixerAvatar::generateFSTHash() {
if (_avatarFSTContents.length() == 0) {
return false;
}
QByteArray hashJson = canonicalJson(_avatarFSTContents);
QCryptographicHash fstHash(QCryptographicHash::Sha256);
fstHash.addData(hashJson);
_certificateHash = fstHash.result();
return true;
}
bool MixerAvatar::validateFSTHash(const QString& publicKey) {
// Guess we should refactor this stuff into a Authorization namespace ...
return EntityItemProperties::verifySignature(publicKey, _certificateHash,
QByteArray::fromBase64(_certificateIdFromFST.toUtf8()));
}
QByteArray MixerAvatar::canonicalJson(const QString fstFile) {
QStringList fstLines = fstFile.split("\n", QString::SkipEmptyParts);
static const QString fstKeywordsReg {
"(marketplaceID|itemDescription|itemCategories|itemArtist|itemLicenseUrl|limitedRun|itemName|"
"filename|texdir|script|editionNumber|certificateID)"
};
QRegularExpression fstLineRegExp { QString("^\\s*") + fstKeywordsReg + "\\s*=\\s*(\\S.*)$" };
QStringListIterator fstLineIter(fstLines);
QJsonObject certifiedItems;
QStringList scripts;
while (fstLineIter.hasNext()) {
auto line = fstLineIter.next();
auto lineMatch = fstLineRegExp.match(line);
if (lineMatch.hasMatch()) {
QString key = lineMatch.captured(1);
if (key == "certificateID") {
_certificateIdFromFST = lineMatch.captured(2);
} else if (key == "itemDescription") {
// Item description can be multiline - intermediate lines end in <CR>
QString itemDesc = lineMatch.captured(2);
while (itemDesc.endsWith('\r') && fstLineIter.hasNext()) {
itemDesc += '\n' + fstLineIter.next();
}
certifiedItems[key] = QJsonValue(itemDesc);
} else if (key == "limitedRun" || key == "editionNumber") {
double value = lineMatch.captured(2).toDouble();
if (value != 0.0) {
certifiedItems[key] = QJsonValue(value);
}
} else if (key == "script") {
scripts.append(lineMatch.captured(2).trimmed());
} else {
certifiedItems[key] = QJsonValue(lineMatch.captured(2));
if (key == "marketplaceID") {
_marketplaceIdFromFST = lineMatch.captured(2);
}
}
}
}
if (!scripts.empty()) {
scripts.sort();
certifiedItems["script"] = QJsonArray::fromStringList(scripts);
}
QJsonDocument jsonDocCertifiedItems(certifiedItems);
//Example working form:
//return R"({"editionNumber":34,"filename":"http://mpassets.highfidelity.com/7f142fde-541a-4902-b33a-25fa89dfba21-v1/Bridger/Hifi_Toon_Male_3.fbx","itemArtist":"EgyMax",
//"itemCategories":"Avatars","itemDescription":"This is my first avatar. I hope you like it. More will come","itemName":"Bridger","limitedRun":-1,
//"marketplaceID":"7f142fde-541a-4902-b33a-25fa89dfba21","texdir":"http://mpassets.highfidelity.com/7f142fde-541a-4902-b33a-25fa89dfba21-v1/Bridger/textures"})";
return jsonDocCertifiedItems.toJson(QJsonDocument::Compact);
}
void MixerAvatar::ownerRequestComplete() {
QMutexLocker certifyLocker(&_avatarCertifyLock);
QNetworkReply* networkReply = static_cast<QNetworkReply*>(QObject::sender());
if (networkReply->error() == QNetworkReply::NoError) {
_dynamicMarketResponse = networkReply->readAll();
_verifyState = ownerResponse;
_pendingEvent = true;
} else {
auto jsonData = QJsonDocument::fromJson(networkReply->readAll())["data"];
if (!jsonData.isUndefined() && !jsonData.toObject()["message"].isUndefined()) {
qCDebug(avatars) << "Owner lookup failed for" << getDisplayName() << ":"
<< jsonData.toObject()["message"].toString();
_verifyState = error;
_pendingEvent = false;
}
}
networkReply->deleteLater();
}
void MixerAvatar::processCertifyEvents() {
if (!_pendingEvent) {
return;
}
QMutexLocker certifyLocker(&_avatarCertifyLock);
switch (_verifyState) {
case receivedFST:
{
generateFSTHash();
if (_certificateIdFromFST.length() != 0) {
QString& marketplacePublicKey = EntityItem::_marketplacePublicKey;
bool staticVerification = validateFSTHash(marketplacePublicKey);
_verifyState = staticVerification ? staticValidation : verificationFailed;
if (_verifyState == staticValidation) {
static const QString POP_MARKETPLACE_API { "/api/v1/commerce/proof_of_purchase_status/transfer" };
auto& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkRequest networkRequest;
networkRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
networkRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
QUrl requestURL = NetworkingConstants::METAVERSE_SERVER_URL();
requestURL.setPath(POP_MARKETPLACE_API);
networkRequest.setUrl(requestURL);
QJsonObject request;
request["certificate_id"] = _certificateIdFromFST;
_verifyState = requestingOwner;
QNetworkReply* networkReply = networkAccessManager.put(networkRequest, QJsonDocument(request).toJson());
connect(networkReply, &QNetworkReply::finished, this, &MixerAvatar::ownerRequestComplete);
} else {
_needsIdentityUpdate = true;
_pendingEvent = false;
qCDebug(avatars) << "Avatar" << getDisplayName() << "FAILED static certification";
}
} else { // FST doesn't have a certificate, so noncertified rather than failed:
_pendingEvent = false;
_verifyState = nonCertified;
}
break;
}
case ownerResponse:
{
QJsonDocument responseJson = QJsonDocument::fromJson(_dynamicMarketResponse.toUtf8());
QString ownerPublicKey;
bool ownerValid = false;
if (responseJson["status"].toString() == "success") {
QJsonValue jsonData = responseJson["data"];
if (jsonData.isObject()) {
auto ownerJson = jsonData["transfer_recipient_key"];
if (ownerJson.isString()) {
ownerPublicKey = ownerJson.toString();
}
auto transferStatusJson = jsonData["transfer_status"];
if (transferStatusJson.isArray() && transferStatusJson.toArray()[0].toString() == "confirmed") {
ownerValid = true;
}
}
if (ownerValid && !ownerPublicKey.isEmpty()) {
if (ownerPublicKey.startsWith("-----BEGIN ")){
_ownerPublicKey = ownerPublicKey;
} else {
_ownerPublicKey = "-----BEGIN PUBLIC KEY-----\n"
+ ownerPublicKey
+ "\n-----END PUBLIC KEY-----\n";
}
sendOwnerChallenge();
_verifyState = challengeClient;
} else {
_verifyState = error;
}
} else {
qCDebug(avatars) << "Get owner status failed for " << getDisplayName() << _marketplaceIdFromURL <<
"message:" << responseJson["message"].toString();
_verifyState = error;
}
_pendingEvent = false;
break;
}
case challengeResponse:
{
if (_challengeResponse.length() < 8) {
_verifyState = error;
_pendingEvent = false;
break;
}
int avatarIDLength;
int signedNonceLength;
{
QDataStream responseStream(_challengeResponse);
responseStream.setByteOrder(QDataStream::LittleEndian);
responseStream >> avatarIDLength >> signedNonceLength;
}
QByteArray avatarID(_challengeResponse.data() + 2 * sizeof(int), avatarIDLength);
QByteArray signedNonce(_challengeResponse.data() + 2 * sizeof(int) + avatarIDLength, signedNonceLength);
bool challengeResult = EntityItemProperties::verifySignature(_ownerPublicKey, _challengeNonceHash,
QByteArray::fromBase64(signedNonce));
_verifyState = challengeResult ? verificationSucceeded : verificationFailed;
_needsIdentityUpdate = true;
if (_verifyState == verificationFailed) {
qCDebug(avatars) << "Dynamic verification FAILED for " << getDisplayName() << getSessionUUID();
} else {
qCDebug(avatars) << "Dynamic verification SUCCEEDED for " << getDisplayName() << getSessionUUID();
}
_pendingEvent = false;
break;
}
case requestingOwner:
{ // Qt networking done on this thread:
QCoreApplication::processEvents();
break;
}
default:
qCDebug(avatars) << "Unexpected verify state" << _verifyState;
break;
} // close switch
}
void MixerAvatar::sendOwnerChallenge() {
auto nodeList = DependencyManager::get<NodeList>();
QByteArray avatarID = ("{" + _marketplaceIdFromFST + "}").toUtf8();
QByteArray nonce = QUuid::createUuid().toByteArray();
auto challengeOwnershipPacket = NLPacket::create(PacketType::ChallengeOwnership,
2 * sizeof(int) + nonce.length() + avatarID.length(), true);
challengeOwnershipPacket->writePrimitive(avatarID.length());
challengeOwnershipPacket->writePrimitive(nonce.length());
challengeOwnershipPacket->write(avatarID);
challengeOwnershipPacket->write(nonce);
nodeList->sendPacket(std::move(challengeOwnershipPacket), *(nodeList->nodeWithUUID(getSessionUUID())) );
QCryptographicHash nonceHash(QCryptographicHash::Sha256);
nonceHash.addData(nonce);
_challengeNonceHash = nonceHash.result();
static constexpr int CHALLENGE_TIMEOUT_MS = 10 * 1000; // 10 s
_challengeTimeout.setInterval(CHALLENGE_TIMEOUT_MS);
_challengeTimeout.connect(&_challengeTimeout, &QTimer::timeout, [this]() {
_verifyState = verificationFailed;
_needsIdentityUpdate = true;
});
}
void MixerAvatar::handleChallengeResponse(ReceivedMessage* response) {
QByteArray avatarID;
QByteArray encryptedNonce;
QMutexLocker certifyLocker(&_avatarCertifyLock);
if (_verifyState == challengeClient) {
_challengeTimeout.stop();
_challengeResponse = response->readAll();
_verifyState = challengeResponse;
_pendingEvent = true;
}
}

View file

@ -17,14 +17,55 @@
#include <AvatarData.h>
class ResourceRequest;
class MixerAvatar : public AvatarData {
public:
bool getNeedsHeroCheck() const { return _needsHeroCheck; }
void setNeedsHeroCheck(bool needsHeroCheck = true)
{ _needsHeroCheck = needsHeroCheck; }
void setNeedsHeroCheck(bool needsHeroCheck = true) { _needsHeroCheck = needsHeroCheck; }
void fetchAvatarFST();
virtual bool isCertifyFailed() const override { return _verifyState == verificationFailed; }
bool needsIdentityUpdate() const { return _needsIdentityUpdate; }
void setNeedsIdentityUpdate(bool value = true) { _needsIdentityUpdate = value; }
void processCertifyEvents();
void handleChallengeResponse(ReceivedMessage* response);
private:
bool _needsHeroCheck { false };
// Avatar certification/verification:
enum VerifyState { nonCertified, requestingFST, receivedFST, staticValidation, requestingOwner, ownerResponse,
challengeClient, challengeResponse, verified, verificationFailed, verificationSucceeded, error };
Q_ENUM(VerifyState);
VerifyState _verifyState { nonCertified };
std::atomic<bool> _pendingEvent { false };
QMutex _avatarCertifyLock;
ResourceRequest* _avatarRequest { nullptr };
QString _marketplaceIdFromURL;
QString _marketplaceIdFromFST;
QByteArray _avatarFSTContents;
QByteArray _certificateHash;
QString _certificateIdFromURL;
QString _certificateIdFromFST;
QString _dynamicMarketResponse;
QString _ownerPublicKey;
QByteArray _challengeNonceHash;
QByteArray _challengeResponse;
QTimer _challengeTimeout;
bool _needsIdentityUpdate { false };
bool generateFSTHash();
bool validateFSTHash(const QString& publicKey);
QByteArray canonicalJson(const QString fstFile);
void sendOwnerChallenge();
static const QString VERIFY_FAIL_MODEL;
private slots:
void fstRequestComplete();
void ownerRequestComplete();
};
using MixerAvatarSharedPointer = std::shared_ptr<MixerAvatar>;

View file

@ -89,7 +89,7 @@ if (APPLE)
string(REGEX MATCH "^[0-9]+\\.[0-9]+" OSX_VERSION ${OSX_VERSION})
message(STATUS "Detected OS X version = ${OSX_VERSION}")
set(OSX_SDK "${OSX_VERSION}" CACHE String "OS X SDK version to look for inside Xcode bundle or at OSX_SDK_PATH")
set(OSX_SDK "${OSX_VERSION}" CACHE STRING "OS X SDK version to look for inside Xcode bundle or at OSX_SDK_PATH")
# set our OS X deployment target
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)

View file

@ -27,12 +27,12 @@ if (WIN32)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(LIBOVR_DIR ${INSTALL_DIR})
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${LIBOVR_DIR}/Include CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${LIBOVR_DIR}/Lib/LibOVRd.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${LIBOVR_DIR}/Lib/LibOVR.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${LIBOVR_DIR}/Include CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${LIBOVR_DIR}/Lib/LibOVRd.lib CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${LIBOVR_DIR}/Lib/LibOVR.lib CACHE STRING INTERNAL)
include(SelectLibraryConfigurations)
select_library_configurations(LIBOVR)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE STRING INTERNAL)
elseif(APPLE)
@ -50,11 +50,11 @@ elseif(APPLE)
# In theory we should use the Headers path inside the framework, as seen here
# but unfortunately Oculus doesn't seem to have figured out automated testing
# so they released a framework with missing headers.
#set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Lib/Mac/Release/LibOVR.framework/Headers/ CACHE TYPE INTERNAL)
#set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Lib/Mac/Release/LibOVR.framework/Headers/ CACHE STRING INTERNAL)
# Work around the broken framework by using a different path for the headers.
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Include CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/LibOVR/Lib/Mac/Release/LibOVR.framework/LibOVR CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Include CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/LibOVR/Lib/Mac/Release/LibOVR.framework/LibOVR CACHE STRING INTERNAL)
@ -74,8 +74,8 @@ elseif(NOT ANDROID)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/libovr.a CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/libovr.a CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE STRING INTERNAL)
find_package(Threads REQUIRED)
find_package(X11 REQUIRED)
@ -89,8 +89,8 @@ elseif(NOT ANDROID)
select_library_configurations(${EXTERNAL_NAME_UPPER})
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Include ${SOURCE_DIR}/LibOVR/Src CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARY} ${${EXTERNAL_NAME_UPPER}_LIBRARY_EXTRAS} CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/LibOVR/Include ${SOURCE_DIR}/LibOVR/Src CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARY} ${${EXTERNAL_NAME_UPPER}_LIBRARY_EXTRAS} CACHE STRING INTERNAL)
endif()
# Hide this external target (for ide users)

View file

@ -20,12 +20,12 @@ if (WIN32)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/Windows/LibOVRPlatform64_1.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/Windows/LibOVRPlatform64_1.lib CACHE STRING INTERNAL)
else()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/Windows/LibOVRPlatform32_1.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/Windows/LibOVRPlatform32_1.lib CACHE STRING INTERNAL)
endif()
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/Include CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/Include CACHE STRING INTERNAL)
endif ()
# Hide this external target (for ide users)

View file

@ -36,10 +36,10 @@ set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE STRING INTERNAL)
if (WIN32)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/Release/audio.lib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/Release/audio.lib CACHE STRING INTERNAL)
else()
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/Release/libaudio.a CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/Release/libaudio.a CACHE STRING INTERNAL)
endif()

View file

@ -21,9 +21,9 @@ set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
# set include dir
if(WIN32)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS "${SOURCE_DIR}/NeuronDataReader_Windows/include" CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS "${SOURCE_DIR}/NeuronDataReader_Windows/include" CACHE STRING INTERNAL)
elseif(APPLE)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS "${SOURCE_DIR}/NeuronDataReader_Mac/include" CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS "${SOURCE_DIR}/NeuronDataReader_Mac/include" CACHE STRING INTERNAL)
else()
# Unsupported
endif()
@ -37,16 +37,16 @@ if(WIN32)
endif()
set(${EXTERNAL_NAME_UPPER}_LIB_PATH "${SOURCE_DIR}/NeuronDataReader_Windows/lib/${ARCH_DIR}")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/NeuronDataReader.lib" CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/NeuronDataReader.lib" CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/NeuronDataReader.lib" CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/NeuronDataReader.lib" CACHE STRING INTERNAL)
add_paths_to_fixup_libs("${${EXTERNAL_NAME_UPPER}_LIB_PATH}")
elseif(APPLE)
set(${EXTERNAL_NAME_UPPER}_LIB_PATH "${SOURCE_DIR}/NeuronDataReader_Mac/dylib")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/NeuronDataReader.dylib" CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/NeuronDataReader.dylib" CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/NeuronDataReader.dylib" CACHE STRING INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/NeuronDataReader.dylib" CACHE STRING INTERNAL)
add_paths_to_fixup_libs("${${EXTERNAL_NAME_UPPER}_LIB_PATH}")

View file

@ -30,7 +30,7 @@ set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE STRING INTERNAL)
if (WIN32)
@ -52,7 +52,7 @@ if (WIN32)
set(${EXTERNAL_NAME_UPPER}_LIB_PATH "${SOURCE_DIR}/lib/${ARCH_DIR}/release_dll")
endif()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/sixense${ARCH_SUFFIX}.lib" CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/sixense${ARCH_SUFFIX}.lib" CACHE STRING INTERNAL)
add_paths_to_fixup_libs("${${EXTERNAL_NAME_UPPER}_DLL_PATH}")
elseif(APPLE)
@ -62,7 +62,7 @@ elseif(APPLE)
elseif(NOT ANDROID)
# FIXME need to account for different architectures
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/lib/linux_x64/release/libsixense_x64.so CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/lib/linux_x64/release/libsixense_x64.so CACHE STRING INTERNAL)
endif()

View file

@ -21,7 +21,7 @@ set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/public CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/public CACHE STRING INTERNAL)
if (WIN32)
@ -36,12 +36,12 @@ if (WIN32)
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${ARCH_DIR})
set(${EXTERNAL_NAME_UPPER}_LIB_PATH ${ARCH_DIR})
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/steam_api${ARCH_SUFFIX}.lib" CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/steam_api${ARCH_SUFFIX}.lib" CACHE STRING INTERNAL)
add_paths_to_fixup_libs("${${EXTERNAL_NAME_UPPER}_DLL_PATH}")
elseif(APPLE)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/redistributable_bin/osx32/libsteam_api.dylib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/redistributable_bin/osx32/libsteam_api.dylib CACHE STRING INTERNAL)
set(_STEAMWORKS_LIB_DIR "${SOURCE_DIR}/redistributable_bin/osx32")
ExternalProject_Add_Step(
@ -57,6 +57,6 @@ elseif(APPLE)
elseif(NOT ANDROID)
# FIXME need to account for different architectures
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/redistributable_bin/linux64/libsteam_api.so CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/redistributable_bin/linux64/libsteam_api.so CACHE STRING INTERNAL)
endif()

View file

@ -102,6 +102,6 @@ if (DEFINED _TBB_LIB_DIR)
endif ()
if (DEFINED ${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE TYPE "List of tbb include directories")
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE STRING "List of tbb include directories")
endif ()

View file

@ -8,7 +8,7 @@
macro(TARGET_BREAKPAD)
if (ANDROID)
set(INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/breakpad)
set(BREAKPAD_INCLUDE_DIRS "${INSTALL_DIR}/include" CACHE TYPE INTERNAL)
set(BREAKPAD_INCLUDE_DIRS "${INSTALL_DIR}/include" CACHE STRING INTERNAL)
set(LIB_DIR ${INSTALL_DIR}/lib)
list(APPEND BREAKPAD_LIBRARIES ${LIB_DIR}/libbreakpad_client.a)
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${BREAKPAD_INCLUDE_DIRS})

View file

@ -8,7 +8,7 @@
macro(TARGET_BULLET)
if (ANDROID)
set(INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/bullet)
set(BULLET_INCLUDE_DIRS "${INSTALL_DIR}/include/bullet" CACHE TYPE INTERNAL)
set(BULLET_INCLUDE_DIRS "${INSTALL_DIR}/include/bullet" CACHE STRING INTERNAL)
set(LIB_DIR ${INSTALL_DIR}/lib)
list(APPEND BULLET_LIBRARIES ${LIB_DIR}/libBulletDynamics.a)

View file

@ -3,7 +3,7 @@ macro(TARGET_DRACO)
find_library(LIBPATH ${LIB} PATHS )
if (ANDROID)
set(INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/draco)
set(DRACO_INCLUDE_DIRS "${INSTALL_DIR}/include" CACHE TYPE INTERNAL)
set(DRACO_INCLUDE_DIRS "${INSTALL_DIR}/include" CACHE STRING INTERNAL)
set(LIB_DIR ${INSTALL_DIR}/lib)
list(APPEND DRACO_LIBRARIES ${LIB_DIR}/libdraco.a)
list(APPEND DRACO_LIBRARIES ${LIB_DIR}/libdracodec.a)
@ -21,4 +21,4 @@ macro(TARGET_DRACO)
select_library_configurations(DRACO)
target_link_libraries(${TARGET_NAME} ${DRACO_LIBRARY})
endif()
endmacro()
endmacro()

View file

@ -9,9 +9,9 @@ macro(TARGET_HIFIAUDIOCODEC)
if (ANDROID)
set(HIFIAC_INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/hifiAC/codecSDK)
set(HIFIAC_LIB_DIR "${HIFIAC_INSTALL_DIR}/Release")
set(HIFIAC_INCLUDE_DIRS "${HIFIAC_INSTALL_DIR}/include" CACHE TYPE INTERNAL)
set(HIFIAC_INCLUDE_DIRS "${HIFIAC_INSTALL_DIR}/include" CACHE STRING INTERNAL)
list(APPEND HIFIAC_LIBS "${HIFIAC_LIB_DIR}/libaudio.a")
set(HIFIAC_LIBRARIES ${HIFIAC_LIBS} CACHE TYPE INTERNAL)
set(HIFIAC_LIBRARIES ${HIFIAC_LIBS} CACHE STRING INTERNAL)
else()
add_dependency_external_projects(hifiAudioCodec)
target_include_directories(${TARGET_NAME} PRIVATE ${HIFIAUDIOCODEC_INCLUDE_DIRS})

View file

@ -9,12 +9,12 @@ macro(TARGET_NVTT)
if (ANDROID)
set(NVTT_INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/nvtt)
set(NVTT_LIB_DIR "${NVTT_INSTALL_DIR}/lib")
set(NVTT_INCLUDE_DIRS "${NVTT_INSTALL_DIR}/include" CACHE TYPE INTERNAL)
set(NVTT_INCLUDE_DIRS "${NVTT_INSTALL_DIR}/include" CACHE STRING INTERNAL)
list(APPEND NVTT_LIBS "${NVTT_LIB_DIR}/libnvcore.so")
list(APPEND NVTT_LIBS "${NVTT_LIB_DIR}/libnvmath.so")
list(APPEND NVTT_LIBS "${NVTT_LIB_DIR}/libnvimage.so")
list(APPEND NVTT_LIBS "${NVTT_LIB_DIR}/libnvtt.so")
set(NVTT_LIBRARIES ${NVTT_LIBS} CACHE TYPE INTERNAL)
set(NVTT_LIBRARIES ${NVTT_LIBS} CACHE STRING INTERNAL)
target_include_directories(${TARGET_NAME} PRIVATE ${NVTT_INCLUDE_DIRS})
else()
find_library(NVTT_LIBRARY_RELEASE nvtt PATHS ${VCPKG_INSTALL_ROOT}/lib NO_DEFAULT_PATH)

View file

@ -8,8 +8,8 @@
macro(TARGET_OPENSSL)
if (ANDROID)
set(OPENSSL_INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/openssl)
set(OPENSSL_INCLUDE_DIR "${OPENSSL_INSTALL_DIR}/include" CACHE TYPE INTERNAL)
set(OPENSSL_LIBRARIES "${OPENSSL_INSTALL_DIR}/lib/libcrypto.a;${OPENSSL_INSTALL_DIR}/lib/libssl.a" CACHE TYPE INTERNAL)
set(OPENSSL_INCLUDE_DIR "${OPENSSL_INSTALL_DIR}/include" CACHE STRING INTERNAL)
set(OPENSSL_LIBRARIES "${OPENSSL_INSTALL_DIR}/lib/libcrypto.a;${OPENSSL_INSTALL_DIR}/lib/libssl.a" CACHE STRING INTERNAL)
else()
# using VCPKG for OpenSSL
find_package(OpenSSL REQUIRED)

View file

@ -8,7 +8,7 @@
macro(TARGET_POLYVOX)
if (ANDROID)
set(INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/polyvox)
set(POLYVOX_INCLUDE_DIRS "${INSTALL_DIR}/include" CACHE TYPE INTERNAL)
set(POLYVOX_INCLUDE_DIRS "${INSTALL_DIR}/include" CACHE STRING INTERNAL)
set(LIB_DIR ${INSTALL_DIR}/lib)
list(APPEND POLYVOX_LIBRARIES ${LIB_DIR}/libPolyVoxUtil.so)
list(APPEND POLYVOX_LIBRARIES ${LIB_DIR}/Release/libPolyVoxCore.so)

View file

@ -1357,8 +1357,8 @@
"name": "connection_rate",
"label": "Connection Rate",
"help": "Number of new agents that can connect to the mixer every second",
"placeholder": "50",
"default": "50",
"placeholder": "10000000",
"default": "10000000",
"advanced": true
},
{

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View file

@ -0,0 +1,86 @@
name = mannequin2
type = body+head
scale = 1
filename = mannequin/man_stolen.fbx
texdir = textures
joint = jointEyeLeft = LeftEye
joint = jointRightHand = RightHand
joint = jointHead = Head
joint = jointEyeRight = RightEye
joint = jointNeck = Neck
joint = jointLeftHand = LeftHand
joint = jointLean = Spine
joint = jointRoot = Hips
freeJoint = LeftArm
freeJoint = LeftForeArm
freeJoint = RightArm
freeJoint = RightForeArm
jointIndex = RightHandPinky2 = 19
jointIndex = LeftHandPinky3 = 44
jointIndex = RightToeBase = 9
jointIndex = LeftHandRing4 = 49
jointIndex = LeftHandPinky1 = 42
jointIndex = LeftHandRing1 = 46
jointIndex = LeftLeg = 2
jointIndex = RightHandIndex4 = 29
jointIndex = LeftHandRing3 = 48
jointIndex = RightShoulder = 14
jointIndex = RightArm = 15
jointIndex = Neck = 62
jointIndex = RightHandMiddle2 = 35
jointIndex = HeadTop_End = 66
jointIndex = LeftHandRing2 = 47
jointIndex = RightHandThumb1 = 30
jointIndex = RightHandRing3 = 24
jointIndex = LeftHandIndex3 = 52
jointIndex = LeftForeArm = 40
jointIndex = face = 68
jointIndex = LeftToe_End = 5
jointIndex = RightHandThumb3 = 32
jointIndex = RightEye = 65
jointIndex = Spine = 11
jointIndex = LeftEye = 64
jointIndex = LeftToeBase = 4
jointIndex = LeftHandIndex4 = 53
jointIndex = RightHandPinky4 = 21
jointIndex = RightHandMiddle1 = 34
jointIndex = Spine1 = 12
jointIndex = LeftHandIndex2 = 51
jointIndex = RightToe_End = 10
jointIndex = RightHand = 17
jointIndex = LeftUpLeg = 1
jointIndex = RightHandRing1 = 22
jointIndex = RightUpLeg = 6
jointIndex = RightHandMiddle4 = 37
jointIndex = Head = 63
jointIndex = RightHandMiddle3 = 36
jointIndex = RightHandIndex1 = 26
jointIndex = LeftHandMiddle4 = 61
jointIndex = LeftHandPinky4 = 45
jointIndex = Hips = 0
jointIndex = body = 67
jointIndex = RightHandThumb2 = 31
jointIndex = LeftHandThumb2 = 55
jointIndex = RightHandThumb4 = 33
jointIndex = RightHandPinky3 = 20
jointIndex = LeftHandPinky2 = 43
jointIndex = LeftShoulder = 38
jointIndex = RightHandIndex3 = 28
jointIndex = LeftHandThumb4 = 57
jointIndex = RightLeg = 7
jointIndex = RightHandIndex2 = 27
jointIndex = LeftHandMiddle3 = 60
jointIndex = RightHandRing4 = 25
jointIndex = LeftHandThumb1 = 54
jointIndex = LeftArm = 39
jointIndex = LeftHandThumb3 = 56
jointIndex = LeftHandMiddle1 = 58
jointIndex = RightHandPinky1 = 18
jointIndex = Spine2 = 13
jointIndex = RightHandRing2 = 23
jointIndex = RightForeArm = 16
jointIndex = LeftHandIndex1 = 50
jointIndex = RightFoot = 8
jointIndex = LeftHandMiddle2 = 59
jointIndex = LeftHand = 41
jointIndex = LeftFoot = 3

View file

@ -664,9 +664,10 @@ private:
/**jsdoc
* <p>The <code>Controller.Hardware.Application</code> object has properties representing Interface's state. The property
* values are integer IDs, uniquely identifying each output. <em>Read-only.</em> These can be mapped to actions or functions or
* <code>Controller.Standard</code> items in a {@link RouteObject} mapping (e.g., using the {@link RouteObject#when} method).
* Each data value is either <code>1.0</code> for "true" or <code>0.0</code> for "false".</p>
* values are integer IDs, uniquely identifying each output. <em>Read-only.</em></p>
* <p>These states can be mapped to actions or functions or <code>Controller.Standard</code> items in a {@link RouteObject}
* mapping (e.g., using the {@link RouteObject#when} method). Each data value is either <code>1.0</code> for "true" or
* <code>0.0</code> for "false".</p>
* <table>
* <thead>
* <tr><th>Property</th><th>Type</th><th>Data</th><th>Description</th></tr>
@ -680,13 +681,17 @@ private:
* <tr><td><code>CameraIndependent</code></td><td>number</td><td>number</td><td>The camera is in independent mode.</td></tr>
* <tr><td><code>CameraEntity</code></td><td>number</td><td>number</td><td>The camera is in entity mode.</td></tr>
* <tr><td><code>InHMD</code></td><td>number</td><td>number</td><td>The user is in HMD mode.</td></tr>
* <tr><td><code>AdvancedMovement</code></td><td>number</td><td>number</td><td>Advanced movement controls are enabled.
* </td></tr>
* <tr><td><code>AdvancedMovement</code></td><td>number</td><td>number</td><td>Advanced movement (walking) controls are
* enabled.</td></tr>
* <tr><td><code>StrafeEnabled</code></td><td>number</td><td>number</td><td>Strafing is enabled</td></tr>
* <tr><td><code>LeftHandDominant</code></td><td>number</td><td>number</td><td>Dominant hand set to left.</td></tr>
* <tr><td><code>RightHandDominant</code></td><td>number</td><td>number</td><td>Dominant hand set to right.</td></tr>
* <tr><td><code>SnapTurn</code></td><td>number</td><td>number</td><td>Snap turn is enabled.</td></tr>
* <tr><td><code>Grounded</code></td><td>number</td><td>number</td><td>The user's avatar is on the ground.</td></tr>
* <tr><td><code>NavigationFocused</code></td><td>number</td><td>number</td><td><em>Not used.</em></td></tr>
* <tr><td><code>PlatformWindows</code></td><td>number</td><td>number</td><td>The operating system is Windows.</td></tr>
* <tr><td><code>PlatformMac</code></td><td>number</td><td>number</td><td>The operating system is Mac.</td></tr>
* <tr><td><code>PlatformAndroid</code></td><td>number</td><td>number</td><td>The operating system is Android.</td></tr>
* </tbody>
* </table>
* @typedef {object} Controller.Hardware-Application
@ -1330,7 +1335,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
setCrashAnnotation("avatar", avatarURL.toString().toStdString());
});
// Inititalize sample before registering
_sampleSound = DependencyManager::get<SoundCache>()->getSound(PathUtils::resourcesUrl("sounds/sample.wav"));
@ -1421,6 +1425,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
initializeDisplayPlugins();
qCDebug(interfaceapp, "Initialized Display");
if (_displayPlugin && !_displayPlugin->isHmd()) {
_preferredCursor.set(Cursor::Manager::getIconName(Cursor::Icon::SYSTEM));
showCursor(Cursor::Manager::lookupIcon(_preferredCursor.get()));
}
// An audio device changed signal received before the display plugins are set up will cause a crash,
// so we defer the setup of the `scripting::Audio` class until this point
{
@ -1440,8 +1448,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
audioScriptingInterface->environmentMuted();
}
});
connect(this, &Application::activeDisplayPluginChanged,
reinterpret_cast<scripting::Audio*>(audioScriptingInterface.data()), &scripting::Audio::onContextChanged);
QSharedPointer<scripting::Audio> scriptingAudioSharedPointer = qSharedPointerDynamicCast<scripting::Audio>(DependencyManager::get<AudioScriptingInterface>());
if (scriptingAudioSharedPointer) {
connect(this, &Application::activeDisplayPluginChanged,
scriptingAudioSharedPointer.data(), &scripting::Audio::onContextChanged);
}
}
// Create the rendering engine. This can be slow on some machines due to lots of
@ -1634,7 +1645,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
connect(userInputMapper.data(), &UserInputMapper::actionEvent, [this](int action, float state) {
using namespace controller;
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto audioScriptingInterface = reinterpret_cast<scripting::Audio*>(DependencyManager::get<AudioScriptingInterface>().data());
QSharedPointer<scripting::Audio> audioScriptingInterface = qSharedPointerDynamicCast<scripting::Audio>(DependencyManager::get<AudioScriptingInterface>());
{
auto actionEnum = static_cast<Action>(action);
int key = Qt::Key_unknown;
@ -1642,10 +1653,12 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
bool navAxis = false;
switch (actionEnum) {
case Action::TOGGLE_PUSHTOTALK:
if (state > 0.0f) {
audioScriptingInterface->setPushingToTalk(true);
} else if (state <= 0.0f) {
audioScriptingInterface->setPushingToTalk(false);
if (audioScriptingInterface) {
if (state > 0.0f) {
audioScriptingInterface->setPushingToTalk(true);
} else if (state <= 0.0f) {
audioScriptingInterface->setPushingToTalk(false);
}
}
break;
@ -3377,6 +3390,7 @@ void Application::setupQmlSurface(QQmlContext* surfaceContext, bool setAdditiona
surfaceContext->setContextProperty("KeyboardScriptingInterface", DependencyManager::get<KeyboardScriptingInterface>().data());
if (setAdditionalContextProperties) {
qDebug() << "setting additional context properties!";
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto flags = tabletScriptingInterface->getFlags();
@ -4064,9 +4078,6 @@ bool Application::event(QEvent* event) {
case QEvent::KeyRelease:
keyReleaseEvent(static_cast<QKeyEvent*>(event));
return true;
case QEvent::FocusIn:
focusInEvent(static_cast<QFocusEvent*>(event));
return true;
case QEvent::FocusOut:
focusOutEvent(static_cast<QFocusEvent*>(event));
return true;
@ -4109,6 +4120,11 @@ bool Application::eventFilter(QObject* object, QEvent* event) {
return true;
}
auto eventType = event->type();
if (eventType == QEvent::KeyPress || eventType == QEvent::KeyRelease || eventType == QEvent::MouseMove) {
getRefreshRateManager().resetInactiveTimer();
}
if (event->type() == QEvent::Leave) {
getApplicationCompositor().handleLeaveEvent();
}
@ -4298,6 +4314,10 @@ void Application::keyPressEvent(QKeyEvent* event) {
if (isMeta) {
auto audioClient = DependencyManager::get<AudioClient>();
audioClient->setMuted(!audioClient->isMuted());
QSharedPointer<scripting::Audio> audioScriptingInterface = qSharedPointerDynamicCast<scripting::Audio>(DependencyManager::get<AudioScriptingInterface>());
if (audioScriptingInterface && audioScriptingInterface->getPTT()) {
audioScriptingInterface->setPushingToTalk(!audioClient->isMuted());
}
}
break;
@ -4420,13 +4440,6 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
}
void Application::focusInEvent(QFocusEvent* event) {
if (!_aboutToQuit && _startUpFinished) {
getRefreshRateManager().setRefreshRateRegime(RefreshRateManager::RefreshRateRegime::RUNNING);
}
}
void Application::focusOutEvent(QFocusEvent* event) {
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
foreach(auto inputPlugin, inputPlugins) {
@ -4434,10 +4447,6 @@ void Application::focusOutEvent(QFocusEvent* event) {
inputPlugin->pluginFocusOutEvent();
}
}
if (!_aboutToQuit && _startUpFinished) {
getRefreshRateManager().setRefreshRateRegime(RefreshRateManager::RefreshRateRegime::UNFOCUS);
}
// FIXME spacemouse code still needs cleanup
#if 0
//SpacemouseDevice::getInstance().focusOutEvent();
@ -5359,8 +5368,10 @@ void Application::loadSettings() {
}
}
auto audioScriptingInterface = reinterpret_cast<scripting::Audio*>(DependencyManager::get<AudioScriptingInterface>().data());
audioScriptingInterface->loadData();
QSharedPointer<scripting::Audio> audioScriptingInterface = qSharedPointerDynamicCast<scripting::Audio>(DependencyManager::get<AudioScriptingInterface>());
if (audioScriptingInterface) {
audioScriptingInterface->loadData();
}
getMyAvatar()->loadData();
_settingsLoaded = true;
@ -5371,8 +5382,10 @@ void Application::saveSettings() const {
DependencyManager::get<AudioClient>()->saveSettings();
DependencyManager::get<LODManager>()->saveSettings();
auto audioScriptingInterface = reinterpret_cast<scripting::Audio*>(DependencyManager::get<AudioScriptingInterface>().data());
audioScriptingInterface->saveData();
QSharedPointer<scripting::Audio> audioScriptingInterface = qSharedPointerDynamicCast<scripting::Audio>(DependencyManager::get<AudioScriptingInterface>());
if (audioScriptingInterface) {
audioScriptingInterface->saveData();
}
Menu::getInstance()->saveSettings();
getMyAvatar()->saveData();
@ -5606,7 +5619,7 @@ void Application::resumeAfterLoginDialogActionTaken() {
_myCamera.setMode(_previousCameraMode);
cameraModeChanged();
_startUpFinished = true;
getRefreshRateManager().setRefreshRateRegime(RefreshRateManager::RefreshRateRegime::RUNNING);
getRefreshRateManager().setRefreshRateRegime(RefreshRateManager::RefreshRateRegime::FOCUS_ACTIVE);
}
void Application::loadAvatarScripts(const QVector<QString>& urls) {
@ -8463,28 +8476,30 @@ bool Application::takeSnapshotOperators(std::queue<SnapshotOperator>& snapshotOp
void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRatio, const QString& filename) {
addSnapshotOperator(std::make_tuple([notify, includeAnimated, aspectRatio, filename](const QImage& snapshot) {
QString path = DependencyManager::get<Snapshot>()->saveSnapshot(snapshot, filename, TestScriptingInterface::getInstance()->getTestResultsLocation());
qApp->postLambdaEvent([snapshot, notify, includeAnimated, aspectRatio, filename] {
QString path = DependencyManager::get<Snapshot>()->saveSnapshot(snapshot, filename, TestScriptingInterface::getInstance()->getTestResultsLocation());
// If we're not doing an animated snapshot as well...
if (!includeAnimated) {
if (!path.isEmpty()) {
// Tell the dependency manager that the capture of the still snapshot has taken place.
emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(path, notify);
}
} else if (!SnapshotAnimated::isAlreadyTakingSnapshotAnimated()) {
qApp->postLambdaEvent([path, aspectRatio] {
// If we're not doing an animated snapshot as well...
if (!includeAnimated) {
if (!path.isEmpty()) {
// Tell the dependency manager that the capture of the still snapshot has taken place.
emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(path, notify);
}
} else if (!SnapshotAnimated::isAlreadyTakingSnapshotAnimated()) {
// Get an animated GIF snapshot and save it
SnapshotAnimated::saveSnapshotAnimated(path, aspectRatio, DependencyManager::get<WindowScriptingInterface>());
});
}
}
});
}, aspectRatio, true));
}
void Application::takeSecondaryCameraSnapshot(const bool& notify, const QString& filename) {
addSnapshotOperator(std::make_tuple([notify, filename](const QImage& snapshot) {
QString snapshotPath = DependencyManager::get<Snapshot>()->saveSnapshot(snapshot, filename, TestScriptingInterface::getInstance()->getTestResultsLocation());
qApp->postLambdaEvent([snapshot, notify, filename] {
QString snapshotPath = DependencyManager::get<Snapshot>()->saveSnapshot(snapshot, filename, TestScriptingInterface::getInstance()->getTestResultsLocation());
emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(snapshotPath, notify);
emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(snapshotPath, notify);
});
}, 0.0f, false));
}
@ -8549,11 +8564,20 @@ void Application::activeChanged(Qt::ApplicationState state) {
switch (state) {
case Qt::ApplicationActive:
_isForeground = true;
if (!_aboutToQuit && _startUpFinished) {
getRefreshRateManager().setRefreshRateRegime(RefreshRateManager::RefreshRateRegime::FOCUS_ACTIVE);
}
break;
case Qt::ApplicationSuspended:
break;
case Qt::ApplicationHidden:
break;
case Qt::ApplicationInactive:
if (!_aboutToQuit && _startUpFinished) {
getRefreshRateManager().setRefreshRateRegime(RefreshRateManager::RefreshRateRegime::UNFOCUS);
}
break;
default:
_isForeground = false;
break;
@ -8884,7 +8908,7 @@ void Application::setDisplayPlugin(DisplayPluginPointer newDisplayPlugin) {
RefreshRateManager& refreshRateManager = getRefreshRateManager();
refreshRateManager.setRefreshRateOperator(OpenGLDisplayPlugin::getRefreshRateOperator());
bool isHmd = newDisplayPlugin->isHmd();
RefreshRateManager::UXMode uxMode = isHmd ? RefreshRateManager::UXMode::HMD :
RefreshRateManager::UXMode uxMode = isHmd ? RefreshRateManager::UXMode::VR :
RefreshRateManager::UXMode::DESKTOP;
refreshRateManager.setUXMode(uxMode);

View file

@ -20,37 +20,40 @@
#include <display-plugins/hmd/HmdDisplayPlugin.h>
static const int HMD_TARGET_RATE = 90;
static const int VR_TARGET_RATE = 90;
static const std::array<std::string, RefreshRateManager::RefreshRateProfile::PROFILE_NUM> REFRESH_RATE_PROFILE_TO_STRING =
{ { "Eco", "Interactive", "Realtime" } };
static const std::array<std::string, RefreshRateManager::RefreshRateRegime::REGIME_NUM> REFRESH_RATE_REGIME_TO_STRING =
{ { "Running", "Unfocus", "Minimized", "StartUp", "ShutDown" } };
{ { "FocusActive", "FocusInactive", "Unfocus", "Minimized", "StartUp", "ShutDown" } };
static const std::array<std::string, RefreshRateManager::UXMode::UX_NUM> UX_MODE_TO_STRING =
{ { "Desktop", "HMD" } };
{ { "Desktop", "VR" } };
static const std::map<std::string, RefreshRateManager::RefreshRateProfile> REFRESH_RATE_PROFILE_FROM_STRING =
{ { "Eco", RefreshRateManager::RefreshRateProfile::ECO },
{ "Interactive", RefreshRateManager::RefreshRateProfile::INTERACTIVE },
{ "Realtime", RefreshRateManager::RefreshRateProfile::REALTIME } };
static const std::array<int, RefreshRateManager::RefreshRateProfile::PROFILE_NUM> RUNNING_REGIME_PROFILES =
{ { 5, 20, 60 } };
static const std::array<int, RefreshRateManager::RefreshRateProfile::PROFILE_NUM> UNFOCUS_REGIME_PROFILES =
{ { 5, 5, 10 } };
// Porfile regimes are:
// { { "FocusActive", "FocusInactive", "Unfocus", "Minimized", "StartUp", "ShutDown" } }
static const std::array<int, RefreshRateManager::RefreshRateProfile::PROFILE_NUM> MINIMIZED_REGIME_PROFILE =
{ { 2, 2, 2 } };
static const std::array<int, RefreshRateManager::RefreshRateRegime::REGIME_NUM> ECO_PROFILE =
{ { 20, 10, 5, 2, 30, 30 } };
static const std::array<int, RefreshRateManager::RefreshRateProfile::PROFILE_NUM> START_AND_SHUTDOWN_REGIME_PROFILES =
{ { 30, 30, 30 } };
static const std::array<int, RefreshRateManager::RefreshRateRegime::REGIME_NUM> INTERACTIVE_PROFILE =
{ { 30, 20, 10, 2, 30, 30 } };
static const std::array<std::array<int, RefreshRateManager::RefreshRateProfile::PROFILE_NUM>, RefreshRateManager::RefreshRateRegime::REGIME_NUM> REFRESH_RATE_REGIMES =
{ { RUNNING_REGIME_PROFILES, UNFOCUS_REGIME_PROFILES, MINIMIZED_REGIME_PROFILE,
START_AND_SHUTDOWN_REGIME_PROFILES, START_AND_SHUTDOWN_REGIME_PROFILES } };
static const std::array<int, RefreshRateManager::RefreshRateRegime::REGIME_NUM> REALTIME_PROFILE =
{ { 60, 60, 10, 2, 30, 30} };
static const std::array<std::array<int, RefreshRateManager::RefreshRateRegime::REGIME_NUM>, RefreshRateManager::RefreshRateProfile::PROFILE_NUM> REFRESH_RATE_PROFILES =
{ { ECO_PROFILE, INTERACTIVE_PROFILE, REALTIME_PROFILE } };
static const int INACTIVE_TIMER_LIMIT = 3000;
std::string RefreshRateManager::refreshRateProfileToString(RefreshRateManager::RefreshRateProfile refreshRateProfile) {
@ -70,14 +73,36 @@ std::string RefreshRateManager::uxModeToString(RefreshRateManager::RefreshRateMa
}
RefreshRateManager::RefreshRateManager() {
_refreshRateProfile = (RefreshRateManager::RefreshRateProfile) _refreshRateMode.get();
_refreshRateProfile = (RefreshRateManager::RefreshRateProfile) _refreshRateProfileSetting.get();
_inactiveTimer->setInterval(INACTIVE_TIMER_LIMIT);
_inactiveTimer->setSingleShot(true);
QObject::connect(_inactiveTimer.get(), &QTimer::timeout, [&] {
toggleInactive();
});
}
void RefreshRateManager::resetInactiveTimer() {
if (_uxMode == RefreshRateManager::UXMode::DESKTOP) {
auto regime = getRefreshRateRegime();
if (regime == RefreshRateRegime::FOCUS_ACTIVE || regime == RefreshRateRegime::FOCUS_INACTIVE) {
_inactiveTimer->start();
setRefreshRateRegime(RefreshRateManager::RefreshRateRegime::FOCUS_ACTIVE);
}
}
}
void RefreshRateManager::toggleInactive() {
if (_uxMode == RefreshRateManager::UXMode::DESKTOP &&
getRefreshRateRegime() == RefreshRateManager::RefreshRateRegime::FOCUS_ACTIVE) {
setRefreshRateRegime(RefreshRateManager::RefreshRateRegime::FOCUS_INACTIVE);
}
}
void RefreshRateManager::setRefreshRateProfile(RefreshRateManager::RefreshRateProfile refreshRateProfile) {
if (_refreshRateProfile != refreshRateProfile) {
_refreshRateModeLock.withWriteLock([&] {
_refreshRateProfileSettingLock.withWriteLock([&] {
_refreshRateProfile = refreshRateProfile;
_refreshRateMode.set((int) refreshRateProfile);
_refreshRateProfileSetting.set((int) refreshRateProfile);
});
updateRefreshRateController();
}
@ -86,9 +111,9 @@ void RefreshRateManager::setRefreshRateProfile(RefreshRateManager::RefreshRatePr
RefreshRateManager::RefreshRateProfile RefreshRateManager::getRefreshRateProfile() const {
RefreshRateManager::RefreshRateProfile profile = RefreshRateManager::RefreshRateProfile::REALTIME;
if (getUXMode() != RefreshRateManager::UXMode::HMD) {
profile =(RefreshRateManager::RefreshRateProfile) _refreshRateModeLock.resultWithReadLock<int>([&] {
return _refreshRateMode.get();
if (getUXMode() != RefreshRateManager::UXMode::VR) {
profile =(RefreshRateManager::RefreshRateProfile) _refreshRateProfileSettingLock.resultWithReadLock<int>([&] {
return _refreshRateProfileSetting.get();
});
}
@ -96,8 +121,11 @@ RefreshRateManager::RefreshRateProfile RefreshRateManager::getRefreshRateProfile
}
RefreshRateManager::RefreshRateRegime RefreshRateManager::getRefreshRateRegime() const {
return getUXMode() == RefreshRateManager::UXMode::HMD ? RefreshRateManager::RefreshRateRegime::RUNNING :
_refreshRateRegime;
if (getUXMode() == RefreshRateManager::UXMode::VR) {
return RefreshRateManager::RefreshRateRegime::FOCUS_ACTIVE;
} else {
return _refreshRateRegime;
}
}
void RefreshRateManager::setRefreshRateRegime(RefreshRateManager::RefreshRateRegime refreshRateRegime) {
@ -119,31 +147,12 @@ void RefreshRateManager::updateRefreshRateController() const {
if (_refreshRateOperator) {
int targetRefreshRate;
if (_uxMode == RefreshRateManager::UXMode::DESKTOP) {
if (_refreshRateRegime == RefreshRateManager::RefreshRateRegime::RUNNING &&
_refreshRateProfile == RefreshRateManager::RefreshRateProfile::INTERACTIVE) {
targetRefreshRate = getInteractiveRefreshRate();
} else {
targetRefreshRate = REFRESH_RATE_REGIMES[_refreshRateRegime][_refreshRateProfile];
}
targetRefreshRate = REFRESH_RATE_PROFILES[_refreshRateProfile][_refreshRateRegime];
} else {
targetRefreshRate = HMD_TARGET_RATE;
targetRefreshRate = VR_TARGET_RATE;
}
_refreshRateOperator(targetRefreshRate);
_activeRefreshRate = targetRefreshRate;
}
}
void RefreshRateManager::setInteractiveRefreshRate(int refreshRate) {
_refreshRateLock.withWriteLock([&] {
_interactiveRefreshRate.set(refreshRate);
});
updateRefreshRateController();
}
int RefreshRateManager::getInteractiveRefreshRate() const {
return _refreshRateLock.resultWithReadLock<int>([&] {
return _interactiveRefreshRate.get();
});
}

View file

@ -15,6 +15,8 @@
#include <map>
#include <string>
#include <QTimer>
#include <SettingHandle.h>
#include <shared/ReadWriteLockable.h>
@ -28,7 +30,8 @@ public:
};
enum RefreshRateRegime {
RUNNING = 0,
FOCUS_ACTIVE = 0,
FOCUS_INACTIVE,
UNFOCUS,
MINIMIZED,
STARTUP,
@ -38,7 +41,7 @@ public:
enum UXMode {
DESKTOP = 0,
HMD,
VR,
UX_NUM
};
@ -57,8 +60,9 @@ public:
void setRefreshRateOperator(std::function<void(int)> refreshRateOperator) { _refreshRateOperator = refreshRateOperator; }
int getActiveRefreshRate() const { return _activeRefreshRate; }
void updateRefreshRateController() const;
void setInteractiveRefreshRate(int refreshRate);
int getInteractiveRefreshRate() const;
void resetInactiveTimer();
void toggleInactive();
static std::string refreshRateProfileToString(RefreshRateProfile refreshRateProfile);
static RefreshRateProfile refreshRateProfileFromString(std::string refreshRateProfile);
@ -66,18 +70,17 @@ public:
static std::string refreshRateRegimeToString(RefreshRateRegime refreshRateRegime);
private:
mutable ReadWriteLockable _refreshRateLock;
mutable ReadWriteLockable _refreshRateModeLock;
mutable int _activeRefreshRate { 20 };
RefreshRateProfile _refreshRateProfile { RefreshRateProfile::INTERACTIVE};
RefreshRateRegime _refreshRateRegime { RefreshRateRegime::STARTUP };
UXMode _uxMode;
Setting::Handle<int> _interactiveRefreshRate { "interactiveRefreshRate", 20};
Setting::Handle<int> _refreshRateMode { "refreshRateProfile", INTERACTIVE };
mutable ReadWriteLockable _refreshRateProfileSettingLock;
Setting::Handle<int> _refreshRateProfileSetting { "refreshRateProfile", RefreshRateProfile::INTERACTIVE };
std::function<void(int)> _refreshRateOperator { nullptr };
std::shared_ptr<QTimer> _inactiveTimer { std::make_shared<QTimer>() };
};
#endif

View file

@ -46,6 +46,7 @@
#include "MyAvatar.h"
#include "DebugDraw.h"
#include "SceneScriptingInterface.h"
#include "ui/AvatarCertifyBanner.h"
// 50 times per second - target is 45hz, but this helps account for any small deviations
// in the update loop - this also results in ~30hz when in desktop mode which is essentially
@ -178,6 +179,13 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
_lastSendAvatarDataTime = now;
_myAvatarSendRate.increment();
}
static AvatarCertifyBanner theftBanner;
if (_myAvatar->isCertifyFailed()) {
theftBanner.show(_myAvatar->getSessionUUID());
} else {
theftBanner.clear();
}
}

View file

@ -18,7 +18,7 @@
#include <EntityItemID.h>
/**jsdoc
* The Clipboard API enables you to export and import entities to and from JSON files.
* The <code>Clipboard</code> API enables you to export and import entities to and from JSON files.
*
* @namespace Clipboard
*
@ -33,56 +33,92 @@ public:
public:
/**jsdoc
* Compute the extents of the contents held in the clipboard.
* Gets the extents of the entities held in the clipboard.
* @function Clipboard.getContentsDimensions
* @returns {Vec3} The extents of the contents held in the clipboard.
* @returns {Vec3} The extents of the content held in the clipboard.
* @example <caption>Import entities to the clipboard and report their overall dimensions.</caption>
* var filename = Window.browse("Import entities to clipboard", "", "*.json");
* if (filename) {
* if (Clipboard.importEntities(filename)) {
* print("Clipboard dimensions: " + JSON.stringify(Clipboard.getContentsDimensions()));
* }
* }
*/
Q_INVOKABLE glm::vec3 getContentsDimensions();
/**jsdoc
* Compute the largest dimension of the extents of the contents held in the clipboard.
* Gets the largest dimension of the extents of the entities held in the clipboard.
* @function Clipboard.getClipboardContentsLargestDimension
* @returns {number} The largest dimension computed.
* @returns {number} The largest dimension of the extents of the content held in the clipboard.
*/
Q_INVOKABLE float getClipboardContentsLargestDimension();
/**jsdoc
* Import entities from a JSON file containing entity data into the clipboard.
* You can generate a JSON file using {@link Clipboard.exportEntities}.
* Imports entities from a JSON file into the clipboard.
* @function Clipboard.importEntities
* @param {string} filename Path and name of file to import.
* @param {boolean} does the ResourceRequestObserver observe this request?
* @param {number} optional internal id of object causing this import.
* @param {string} filename - The path and name of the JSON file to import.
* @param {boolean} [isObservable=true] - <code>true</code> if the {@link ResourceRequestObserver} can observe this
* request, <code>false</code> if it can't.
* @param {number} [callerID=-1] - An integer ID that is passed through to the {@link ResourceRequestObserver}.
* @returns {boolean} <code>true</code> if the import was successful, otherwise <code>false</code>.
* @example <caption>Import entities and paste into the domain.</caption>
* var filename = Window.browse("Import entities to clipboard", "", "*.json");
* if (filename) {
* if (Clipboard.importEntities(filename)) {
* pastedEntities = Clipboard.pasteEntities(Vec3.sum(MyAvatar.position,
* Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -3 })));
* print("Entities pasted: " + JSON.stringify(pastedEntities));
* }
* }
*/
Q_INVOKABLE bool importEntities(const QString& filename, const bool isObservable = true, const qint64 callerId = -1);
/**jsdoc
* Export the entities specified to a JSON file.
* Exports specified entities to a JSON file.
* @function Clipboard.exportEntities
* @param {string} filename Path and name of the file to export the entities to. Should have the extension ".json".
* @param {Uuid[]} entityIDs Array of IDs of the entities to export.
* @returns {boolean} <code>true</code> if the export was successful, otherwise <code>false</code>.
* @param {string} filename - Path and name of the file to export the entities to. Should have the extension ".json".
* @param {Uuid[]} entityIDs - The IDs of the entities to export.
* @returns {boolean} <code>true</code> if entities were found and the file was written, otherwise <code>false</code>.
* @example <caption>Create and export a cube and a sphere.</caption>
* // Create entities.
* var box = Entities.addEntity({
* type: "Box",
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: -0.2, y: 0, z: -3 })),
* lifetime: 300 // Delete after 5 minutes.
* });
* var sphere = Entities.addEntity({
* type: "Sphere",
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0.2, y: 0, z: -3 })),
* lifetime: 300 // Delete after 5 minutes.
* });
*
* // Export entities.
* var filename = Window.save("Export entities to JSON file", Paths.resources, "*.json");
* if (filename) {
* Clipboard.exportEntities(filename, [box, sphere]);
* }
*/
Q_INVOKABLE bool exportEntities(const QString& filename, const QVector<QUuid>& entityIDs);
/**jsdoc
* Export the entities with centers within a cube to a JSON file.
* Exports all entities that have centers within a cube to a JSON file.
* @function Clipboard.exportEntities
* @param {string} filename Path and name of the file to export the entities to. Should have the extension ".json".
* @param {number} x X-coordinate of the cube center.
* @param {number} y Y-coordinate of the cube center.
* @param {number} z Z-coordinate of the cube center.
* @param {number} scale Half dimension of the cube.
* @returns {boolean} <code>true</code> if the export was successful, otherwise <code>false</code>.
* @variation 0
* @param {string} filename - Path and name of the file to export the entities to. Should have the extension ".json".
* @param {number} x - X-coordinate of the cube center.
* @param {number} y - Y-coordinate of the cube center.
* @param {number} z - Z-coordinate of the cube center.
* @param {number} scale - Half dimension of the cube.
* @returns {boolean} <code>true</code> if entities were found and the file was written, otherwise <code>false</code>.
*/
Q_INVOKABLE bool exportEntities(const QString& filename, float x, float y, float z, float scale);
/**jsdoc
* Paste the contents of the clipboard into the world.
* Pastes the contents of the clipboard into the domain.
* @function Clipboard.pasteEntities
* @param {Vec3} position Position to paste the clipboard contents at.
* @returns {Uuid[]} Array of entity IDs for the new entities that were created as a result of the paste operation.
* @param {Vec3} position - The position to paste the clipboard contents at.
* @returns {Uuid[]} The IDs of the new entities that were created as a result of the paste operation. If entities couldn't
* be created then an empty array is returned.
*/
Q_INVOKABLE QVector<EntityItemID> pasteEntities(glm::vec3 position);
};

View file

@ -26,18 +26,20 @@ class ScriptEngine;
/**jsdoc
* The Controller API provides facilities to interact with computer and controller hardware.
* The <code>Controller</code> API provides facilities to interact with computer and controller hardware.
*
* <h5>Functions</h5>
* <h3>Facilities</h3>
*
* <p>Properties</p>
* <h4>Properties</h4>
* <p>Get <code>Controller</code> property trees.</p>
* <ul>
* <li>{@link Controller.getActions|getActions}</li>
* <li>{@link Controller.getHardware|getHardware}</li>
* <li>{@link Controller.getStandard|getStandard}</li>
* </ul>
*
* <p>Mappings</p>
* <h4>Mappings</h4>
* <p>Create and enable or disable <code>Controller</code> mappings.</p>
* <ul>
* <li>{@link Controller.disableMapping|disableMapping}</li>
* <li>{@link Controller.enableMapping|enableMapping}</li>
@ -46,7 +48,8 @@ class ScriptEngine;
* <li>{@link Controller.parseMapping|parseMapping}</li>
* </ul>
*
* <p>Input, Hardware, and Action Reflection</p>
* <h4>Input, Hardware, and Action Reflection</h4>
* <p>Information on the devices and actions available.</p>
* <ul>
* <li>{@link Controller.findAction|findAction}</li>
* <li>{@link Controller.findDevice|findDevice}</li>
@ -55,16 +58,20 @@ class ScriptEngine;
* <li>{@link Controller.getAvailableInputs|getAvailableInputs}</li>
* <li>{@link Controller.getDeviceName|getDeviceName}</li>
* <li>{@link Controller.getDeviceNames|getDeviceNames}</li>
* <li>{@link Controller.getRunningInputDevices|getRunningInputDevices}</li>
* </ul>
*
* <p>Input, Hardware, and Action Events</p>
* <h4>Input, Hardware, and Action Signals</h4>
* <p>Notifications of device and action events.</p>
* <ul>
* <li>{@link Controller.actionEvent|actionEvent}</li>
* <li>{@link Controller.hardwareChanged|hardwareChanged}</li>
* <li>{@link Controller.inputDeviceRunningChanged|inputDeviceRunningChanged}</li>
* <li>{@link Controller.inputEvent|inputEvent}</li>
* </ul>
*
* <p>Mouse, Keyboard, and Touch Events</p>
* <h4>Mouse, Keyboard, and Touch Signals</h4>
* <p>Notifications of mouse, keyboard, and touch events.</p>
* <ul>
* <li>{@link Controller.keyPressEvent|keyPressEvent}</li>
* <li>{@link Controller.keyReleaseEvent|keyReleaseEvent}</li>
@ -78,29 +85,32 @@ class ScriptEngine;
* <li>{@link Controller.wheelEvent|wheelEvent}</li>
* </ul>
*
* <p>Control Capturing</p>
* <h4>Control Capturing</h4>
* <p>Disable and enable the processing of mouse and touch events.</p>
* <ul>
* <li>{@link Controller.captureMouseEvents|captureMouseEvents}</li>
* <li>{@link Controller.captureTouchEvents|captureTouchEvents}</li>
* <li>{@link Controller.captureWheelEvents|captureWheelEvents}</li>
* <li>{@link Controller.captureTouchEvents|captureTouchEvents}</li>
* <li>{@link Controller.releaseMouseEvents|releaseMouseEvents}</li>
* <li>{@link Controller.releaseTouchEvents|releaseTouchEvents}</li>
* <li>{@link Controller.releaseWheelEvents|releaseWheelEvents}</li>
* <li>{@link Controller.releaseTouchEvents|releaseTouchEvents}</li>
* </ul>
*
* <p>Action Capturing</p>
* <h4>Action Capturing</h4>
* <p>Disable and enable controller actions.</p>
* <ul>
* <li>{@link Controller.captureActionEvents|captureActionEvents}</li>
* <li>{@link Controller.captureEntityClickEvents|captureEntityClickEvents}</li>
* <li>{@link Controller.captureJoystick|captureJoystick}</li>
* <li>{@link Controller.captureKeyEvents|captureKeyEvents}</li>
* <li>{@link Controller.captureJoystick|captureJoystick}</li>
* <li>{@link Controller.captureEntityClickEvents|captureEntityClickEvents}</li>
* <li>{@link Controller.releaseActionEvents|releaseActionEvents}</li>
* <li>{@link Controller.releaseEntityClickEvents|releaseEntityClickEvents}</li>
* <li>{@link Controller.releaseJoystick|releaseJoystick}</li>
* <li>{@link Controller.releaseKeyEvents|releaseKeyEvents}</li>
* <li>{@link Controller.releaseJoystick|releaseJoystick}</li>
* <li>{@link Controller.releaseEntityClickEvents|releaseEntityClickEvents}</li>
* </ul>
*
* <p>Controller and Action Values</p>
* <h4>Controller and Action Values</h4>
* <p>Get the current value of controller outputs and actions.</p>
* <ul>
* <li>{@link Controller.getValue|getValue}</li>
* <li>{@link Controller.getAxisValue|getAxisValue}</li>
@ -108,7 +118,8 @@ class ScriptEngine;
* <li>{@link Controller.getActionValue|getActionValue}</li>
* </ul>
*
* <p>Haptics</p>
* <h4>Haptics</h4>
* <p>Trigger haptic pulses.</p>
* <ul>
* <li>{@link Controller.triggerHapticPulse|triggerHapticPulse}</li>
* <li>{@link Controller.triggerHapticPulseOnDevice|triggerHapticPulseOnDevice}</li>
@ -116,20 +127,23 @@ class ScriptEngine;
* <li>{@link Controller.triggerShortHapticPulseOnDevice|triggerShortHapticPulseOnDevice}</li>
* </ul>
*
* <p>Display Information</p>
* <h4>Display Information</h4>
* <p>Get information on the display.</p>
* <ul>
* <li>{@link Controller.getViewportDimensions|getViewportDimensions}</li>
* <li>{@link Controller.getRecommendedHUDRect|getRecommendedHUDRect}</li>
* </ul>
*
* <p>Virtual Game Pad</p>
* <h4>Virtual Game Pad</h4>
* <p>Use the virtual game pad which is available on some devices.</p>
* <ul>
* <li>{@link Controller.setVPadEnabled|setVPadEnabled}</li>
* <li>{@link Controller.setVPadHidden|setVPadHidden}</li>
* <li>{@link Controller.setVPadExtraBottomMargin|setVPadExtraBottomMargin}</li>
* </ul>
*
* <p>Input Recordings</p>
* <h4>Input Recordings</h4>
* <p>Create and play input recordings.</p>
* <ul>
* <li>{@link Controller.startInputRecording|startInputRecording}</li>
* <li>{@link Controller.stopInputRecording|stopInputRecording}</li>
@ -140,10 +154,10 @@ class ScriptEngine;
* <li>{@link Controller.stopInputPlayback|stopInputPlayback}</li>
* </ul>
*
* <h5>Entity Methods:</h5>
* <h3>Entity Methods</h3>
*
* <p>The default scripts implement hand controller actions that use {@link Entities.callEntityMethod} to call entity script
* methods, if present in the entity being interacted with.</p>
* methods, if present, in the entity being interacted with.</p>
*
* <table>
* <thead>
@ -203,7 +217,7 @@ class ScriptEngine;
*
* @property {Controller.Actions} Actions - Predefined actions on Interface and the user's avatar. These can be used as end
* points in a {@link RouteObject} mapping. A synonym for <code>Controller.Hardware.Actions</code>.
* <em>Read-only.</em><br />
* <em>Read-only.</em><br /><br />
* Default mappings are provided from the <code>Controller.Hardware.Keyboard</code> and <code>Controller.Standard</code> to
* actions in
* <a href="https://github.com/highfidelity/hifi/blob/master/interface/resources/controllers/keyboardMouse.json">
@ -217,7 +231,7 @@ class ScriptEngine;
* controller outputs. <em>Read-only.</em>
*
* @property {Controller.Standard} Standard - Standard controller outputs that can be mapped to <code>Actions</code> or
* functions in a {@link RouteObject} mapping. <em>Read-only.</em><br />
* functions in a {@link RouteObject} mapping. <em>Read-only.</em><br /><br />
* Each hardware device has a mapping from its outputs to <code>Controller.Standard</code> items, specified in a JSON file.
* For example, <a href="https://github.com/highfidelity/hifi/blob/master/interface/resources/controllers/leapmotion.json">
* leapmotion.json</a> and
@ -253,7 +267,7 @@ public:
public slots:
/**jsdoc
* Disable default Interface actions for a particular key event.
* Disables default Interface actions for a particular key event.
* @function Controller.captureKeyEvents
* @param {KeyEvent} event - Details of the key event to be captured. The <code>key</code> property must be specified. The
* <code>text</code> property is ignored. The other properties default to <code>false</code>.
@ -272,7 +286,7 @@ public slots:
virtual void captureKeyEvents(const KeyEvent& event);
/**jsdoc
* Re-enable default Interface actions for a particular key event that has been disabled using
* Re-enables default Interface actions for a particular key event that has been disabled using
* {@link Controller.captureKeyEvents|captureKeyEvents}.
* @function Controller.releaseKeyEvents
* @param {KeyEvent} event - Details of the key event to release from capture. The <code>key</code> property must be
@ -281,7 +295,7 @@ public slots:
virtual void releaseKeyEvents(const KeyEvent& event);
/**jsdoc
* Disable default Interface actions for a joystick.
* Disables default Interface actions for a joystick.
* @function Controller.captureJoystick
* @param {number} joystickID - The integer ID of the joystick.
* @deprecated This function is deprecated and will be removed. It no longer has any effect.
@ -289,7 +303,7 @@ public slots:
virtual void captureJoystick(int joystickIndex);
/**jsdoc
* Re-enable default Interface actions for a joystick that has been disabled using
* Re-enables default Interface actions for a joystick that has been disabled using
* {@link Controller.captureJoystick|captureJoystick}.
* @function Controller.releaseJoystick
* @param {number} joystickID - The integer ID of the joystick.
@ -298,7 +312,7 @@ public slots:
virtual void releaseJoystick(int joystickIndex);
/**jsdoc
* Disable {@link Entities.mousePressOnEntity} and {@link Entities.mouseDoublePressOnEntity} events on entities.
* Disables {@link Entities.mousePressOnEntity} and {@link Entities.mouseDoublePressOnEntity} events on entities.
* @function Controller.captureEntityClickEvents
* @example <caption>Disable entity click events for a short period.</caption>
* Entities.mousePressOnEntity.connect(function (entityID, event) {
@ -316,7 +330,7 @@ public slots:
virtual void captureEntityClickEvents();
/**jsdoc
* Re-enable {@link Entities.mousePressOnEntity} and {@link Entities.mouseDoublePressOnEntity} events on entities that were
* Re-enables {@link Entities.mousePressOnEntity} and {@link Entities.mouseDoublePressOnEntity} events on entities that were
* disabled using {@link Controller.captureEntityClickEvents|captureEntityClickEvents}.
* @function Controller.releaseEntityClickEvents
*/
@ -324,14 +338,14 @@ public slots:
/**jsdoc
* Get the dimensions of the Interface window's interior if in desktop mode or the HUD surface if in HMD mode.
* Gets the dimensions of the Interface window's interior if in desktop mode or the HUD surface if in HMD mode.
* @function Controller.getViewportDimensions
* @returns {Vec2} The dimensions of the Interface window interior if in desktop mode or HUD surface if in HMD mode.
*/
virtual glm::vec2 getViewportDimensions() const;
/**jsdoc
* Get the recommended area to position UI on the HUD surface if in HMD mode or Interface's window interior if in desktop
* Gets the recommended area to position UI on the HUD surface if in HMD mode or Interface's window interior if in desktop
* mode.
* @function Controller.getRecommendedHUDRect
* @returns {Rect} The recommended area in which to position UI.

View file

@ -0,0 +1,76 @@
//
// AvatarCertifyBanner.h
// interface/src/ui
//
// Created by Simon Walton, April 2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AvatarCertifyBanner.h"
#include <QtGui/QDesktopServices>
#include "ui/TabletScriptingInterface.h"
#include "EntityTreeRenderer.h"
namespace {
const QUrl AVATAR_THEFT_BANNER_IMAGE = PathUtils::resourcesUrl("images/AvatarTheftBanner.png");
const QString AVATAR_THEFT_BANNER_SCRIPT { "/system/clickToAvatarApp.js" };
}
AvatarCertifyBanner::AvatarCertifyBanner(QQuickItem* parent) {
}
void AvatarCertifyBanner::show(const QUuid& avatarID) {
if (!_active) {
auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = entityTreeRenderer->getTree();
if (!entityTree) {
return;
}
const bool tabletShown = DependencyManager::get<TabletScriptingInterface>()->property("tabletShown").toBool();
const auto& position = tabletShown ? glm::vec3(0.0f, 0.0f, -1.8f) : glm::vec3(0.0f, 0.0f, -0.7f);
const float scaleFactor = tabletShown ? 2.6f : 1.0f;
EntityItemProperties entityProperties;
entityProperties.setType(EntityTypes::Image);
entityProperties.setEntityHostType(entity::HostType::LOCAL);
entityProperties.setImageURL(AVATAR_THEFT_BANNER_IMAGE.toString());
entityProperties.setName("hifi-avatar-notification-banner");
entityProperties.setParentID(avatarID);
entityProperties.setParentJointIndex(CAMERA_MATRIX_INDEX);
entityProperties.setLocalPosition(position);
entityProperties.setDimensions(glm::vec3(1.0f, 1.0f, 0.3f) * scaleFactor);
entityProperties.setRenderLayer(tabletShown ? RenderLayer::WORLD : RenderLayer::FRONT);
entityProperties.getGrab().setGrabbable(false);
QString scriptPath = QUrl(PathUtils::defaultScriptsLocation("")).toString() + AVATAR_THEFT_BANNER_SCRIPT;
entityProperties.setScript(scriptPath);
entityProperties.setVisible(true);
entityTree->withWriteLock([&] {
auto entityTreeItem = entityTree->addEntity(_bannerID, entityProperties);
entityTreeItem->setLocalPosition(position);
});
_active = true;
}
}
void AvatarCertifyBanner::clear() {
if (_active) {
auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = entityTreeRenderer->getTree();
if (!entityTree) {
return;
}
entityTree->withWriteLock([&] {
entityTree->deleteEntity(_bannerID);
});
_active = false;
}
}

View file

@ -0,0 +1,34 @@
//
// AvatarCertifyBanner.h
// interface/src/ui
//
// Created by Simon Walton, April 2019
// Copyright 2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AvatarCertifyBanner_h
#define hifi_AvatarCertifyBanner_h
#include <QUuid>
#include "OffscreenQmlElement.h"
#include "EntityItemID.h"
class EntityItemID;
class AvatarCertifyBanner : QObject {
Q_OBJECT
HIFI_QML_DECL
public:
AvatarCertifyBanner(QQuickItem* parent = nullptr);
void show(const QUuid& avatarID);
void clear();
private:
const EntityItemID _bannerID { QUuid::createUuid() };
bool _active { false };
};
#endif // hifi_AvatarCertifyBanner_h

View file

@ -1428,7 +1428,7 @@ int Avatar::getJointIndex(const QString& name) const {
withValidJointIndicesCache([&]() {
if (_modelJointIndicesCache.contains(name)) {
result = _modelJointIndicesCache[name] - 1;
result = _modelJointIndicesCache.value(name) - 1;
}
});
return result;
@ -1439,9 +1439,7 @@ QStringList Avatar::getJointNames() const {
withValidJointIndicesCache([&]() {
// find out how large the vector needs to be
int maxJointIndex = -1;
QHashIterator<QString, int> k(_modelJointIndicesCache);
while (k.hasNext()) {
k.next();
for (auto k = _modelJointIndicesCache.constBegin(); k != _modelJointIndicesCache.constEnd(); k++) {
int index = k.value();
if (index > maxJointIndex) {
maxJointIndex = index;
@ -1450,9 +1448,7 @@ QStringList Avatar::getJointNames() const {
// iterate through the hash and put joint names
// into the vector at their indices
QVector<QString> resultVector(maxJointIndex+1);
QHashIterator<QString, int> i(_modelJointIndicesCache);
while (i.hasNext()) {
i.next();
for (auto i = _modelJointIndicesCache.constBegin(); i != _modelJointIndicesCache.constEnd(); i++) {
int index = i.value();
resultVector[index] = i.key();
}

View file

@ -164,7 +164,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
Parent::simulate(deltaTime, fullUpdate);
}
// FIXME: This texture loading logic should probably live in Avatar, to mirror RenderableModelEntityItem and ModelOverlay,
// FIXME: This texture loading logic should probably live in Avatar, to mirror RenderableModelEntityItem,
// but Avatars don't get updates in the same way
if (!_texturesLoaded && getGeometry() && getGeometry()->areTexturesLoaded()) {
_texturesLoaded = true;

View file

@ -1955,8 +1955,7 @@ void AvatarData::processAvatarIdentity(QDataStream& packetStream, bool& identity
>> identity.attachmentData
>> identity.displayName
>> identity.sessionDisplayName
>> identity.isReplicated
>> identity.lookAtSnappingEnabled
>> identity.identityFlags
;
if (incomingSequenceNumber > _identitySequenceNumber) {
@ -1971,8 +1970,22 @@ void AvatarData::processAvatarIdentity(QDataStream& packetStream, bool& identity
}
maybeUpdateSessionDisplayNameFromTransport(identity.sessionDisplayName);
if (identity.isReplicated != _isReplicated) {
_isReplicated = identity.isReplicated;
bool flagValue;
flagValue = identity.identityFlags.testFlag(AvatarDataPacket::IdentityFlag::isReplicated);
if ( flagValue != _isReplicated) {
_isReplicated = flagValue;
identityChanged = true;
}
flagValue = identity.identityFlags.testFlag(AvatarDataPacket::IdentityFlag::lookAtSnapping);
if ( flagValue != _lookAtSnappingEnabled) {
setProperty("lookAtSnappingEnabled", flagValue);
identityChanged = true;
}
flagValue = identity.identityFlags.testFlag(AvatarDataPacket::IdentityFlag::verificationFailed);
if (flagValue != _verificationFailed) {
_verificationFailed = flagValue;
identityChanged = true;
}
@ -1981,11 +1994,6 @@ void AvatarData::processAvatarIdentity(QDataStream& packetStream, bool& identity
identityChanged = true;
}
if (identity.lookAtSnappingEnabled != _lookAtSnappingEnabled) {
setProperty("lookAtSnappingEnabled", identity.lookAtSnappingEnabled);
identityChanged = true;
}
#ifdef WANT_DEBUG
qCDebug(avatars) << __FUNCTION__
<< "identity.uuid:" << identity.uuid
@ -2195,17 +2203,27 @@ void AvatarData::prepareResetTraitInstances() {
QByteArray AvatarData::identityByteArray(bool setIsReplicated) const {
QByteArray identityData;
QDataStream identityStream(&identityData, QIODevice::Append);
using namespace AvatarDataPacket;
// when mixers send identity packets to agents, they simply forward along the last incoming sequence number they received
// whereas agents send a fresh outgoing sequence number when identity data has changed
IdentityFlags identityFlags = IdentityFlag::none;
if (_isReplicated || setIsReplicated) {
identityFlags.setFlag(IdentityFlag::isReplicated);
}
if (_lookAtSnappingEnabled) {
identityFlags.setFlag(IdentityFlag::lookAtSnapping);
}
if (isCertifyFailed()) {
identityFlags.setFlag(IdentityFlag::verificationFailed);
}
identityStream << getSessionUUID()
<< (udt::SequenceNumber::Type) _identitySequenceNumber
<< _attachmentData
<< _displayName
<< getSessionDisplayNameForTransport() // depends on _sessionDisplayName
<< (_isReplicated || setIsReplicated)
<< _lookAtSnappingEnabled;
<< identityFlags;
return identityData;
}

View file

@ -378,6 +378,10 @@ namespace AvatarDataPacket {
static const size_t MIN_BULK_PACKET_SIZE = NUM_BYTES_RFC4122_UUID + HEADER_SIZE;
// AvatarIdentity packet:
enum class IdentityFlag: quint32 {none, isReplicated = 0x1, lookAtSnapping = 0x2, verificationFailed = 0x4};
Q_DECLARE_FLAGS(IdentityFlags, IdentityFlag)
struct SendStatus {
HasFlags itemFlags { 0 };
bool sendUUID { false };
@ -1182,6 +1186,7 @@ public:
QString sessionDisplayName;
bool isReplicated;
bool lookAtSnappingEnabled;
AvatarDataPacket::IdentityFlags identityFlags;
};
// identityChanged returns true if identity has changed, false otherwise.
@ -1213,6 +1218,7 @@ public:
_sessionDisplayName = sessionDisplayName;
markIdentityDataChanged();
}
virtual bool isCertifyFailed() const { return _verificationFailed; }
/**jsdoc
* Gets information about the models currently attached to your avatar.
@ -1694,6 +1700,7 @@ protected:
QString _displayName;
QString _sessionDisplayName { };
bool _lookAtSnappingEnabled { true };
bool _verificationFailed { false };
quint64 _errorLogExpiry; ///< time in future when to log an error

View file

@ -23,6 +23,8 @@
#include "Profile.h"
static const QString VERIFY_FAIL_MODEL { "/meshes/verifyFailed.fst" };
void AvatarReplicas::addReplica(const QUuid& parentID, AvatarSharedPointer replica) {
if (parentID == QUuid()) {
return;
@ -324,6 +326,10 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
bool displayNameChanged = false;
// In this case, the "sendingNode" is the Avatar Mixer.
avatar->processAvatarIdentity(avatarIdentityStream, identityChanged, displayNameChanged);
if (avatar->isCertifyFailed() && identityUUID != EMPTY) {
qCDebug(avatars) << "Avatar" << avatar->getSessionDisplayName() << "marked as VERIFY-FAILED";
avatar->setSkeletonModelURL(PathUtils::resourcesUrl(VERIFY_FAIL_MODEL));
}
_replicas.processAvatarIdentity(identityUUID, message->getMessage(), identityChanged, displayNameChanged);
}
}

View file

@ -35,9 +35,9 @@ namespace controller {
/**jsdoc
* <p>The <code>Controller.Actions</code> object has properties representing predefined actions on the user's avatar and
* Interface. The property values are integer IDs, uniquely identifying each action. <em>Read-only.</em> These can be used
* as end points in the routes of a {@link MappingObject}. The data routed to each action is either a number or a
* {@link Pose}.</p>
* Interface. The property values are integer IDs, uniquely identifying each action. <em>Read-only.</em></p>
* <p>These actions can be used as end points in the routes of a {@link MappingObject}. The data item routed to each action
* is either a number or a {@link Pose}.</p>
*
* <table>
* <thead>
@ -178,7 +178,7 @@ namespace controller {
* person view.</td></tr>
* <tr><td><code>CycleCamera</code></td><td>number</td><td>number</td><td>Cycle the camera view from first person, to
* third person, to full screen mirror, then back to first person and repeat.</td></tr>
* <tr><td><code>ContextMenu</code></td><td>number</td><td>number</td><td>Show / hide the tablet.</td></tr>
* <tr><td><code>ContextMenu</code></td><td>number</td><td>number</td><td>Show/hide the tablet.</td></tr>
* <tr><td><code>ToggleMute</code></td><td>number</td><td>number</td><td>Toggle the microphone mute.</td></tr>
* <tr><td><code>TogglePushToTalk</code></td><td>number</td><td>number</td><td>Toggle push to talk.</td></tr>
* <tr><td><code>ToggleOverlay</code></td><td>number</td><td>number</td><td>Toggle the display of overlays.</td></tr>
@ -238,71 +238,49 @@ namespace controller {
* <tr><td><code>LEFT_HAND</code></td><td>number</td><td>{@link Pose}</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use <code>LeftHand</code> instead.</span></td></tr>
* <tr><td><code>RIGHT_HAND</code></td><td>number</td><td>{@link Pose}</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>RightHand</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>RightHand</code> instead.</span></td></tr>
* <tr><td><code>BOOM_IN</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>BoomIn</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>BoomIn</code> instead.</span></td></tr>
* <tr><td><code>BOOM_OUT</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>BoomOut</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>BoomOut</code> instead.</span></td></tr>
* <tr><td><code>CONTEXT_MENU</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>ContextMenu</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>ContextMenu</code> instead.</span></td></tr>
* <tr><td><code>TOGGLE_MUTE</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>ToggleMute</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>ToggleMute</code> instead.</span></td></tr>
* <tr><td><code>TOGGLE_PUSHTOTALK</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>TogglePushToTalk</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>TogglePushToTalk</code> instead.</span></td></tr>
* <tr><td><code>SPRINT</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>Sprint</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>Sprint</code> instead.</span></td></tr>
* <tr><td><code>LONGITUDINAL_BACKWARD</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>Backward</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>Backward</code> instead.</span></td></tr>
* <tr><td><code>LONGITUDINAL_FORWARD</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>Forward</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>Forward</code> instead.</span></td></tr>
* <tr><td><code>LATERAL_LEFT</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>StrafeLeft</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>StrafeLeft</code> instead.</span></td></tr>
* <tr><td><code>LATERAL_RIGHT</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>StrafeRight</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>StrafeRight</code> instead.</span></td></tr>
* <tr><td><code>VERTICAL_UP</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>Up</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>Up</code> instead.</span></td></tr>
* <tr><td><code>VERTICAL_DOWN</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>Down</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>Down</code> instead.</span></td></tr>
* <tr><td><code>PITCH_DOWN</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>PitchDown</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>PitchDown</code> instead.</span></td></tr>
* <tr><td><code>PITCH_UP</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>PitchUp</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>PitchUp</code> instead.</span></td></tr>
* <tr><td><code>YAW_LEFT</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>YawLeft</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>YawLeft</code> instead.</span></td></tr>
* <tr><td><code>YAW_RIGHT</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>YawRight</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>YawRight</code> instead.</span></td></tr>
* <tr><td><code>LEFT_HAND_CLICK</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>LeftHandClick</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>LeftHandClick</code> instead.</span></td></tr>
* <tr><td><code>RIGHT_HAND_CLICK</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>RightHandClick</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>RightHandClick</code> instead.</span></td></tr>
* <tr><td><code>SHIFT</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>Shift</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>Shift</code> instead.</span></td></tr>
* <tr><td><code>ACTION1</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>PrimaryAction</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>PrimaryAction</code> instead.</span></td></tr>
* <tr><td><code>ACTION2</code></td><td>number</td><td>number</td><td><span class="important">Deprecated: This
* action is deprecated and will be removed. Use
* <code>SecondaryAction</code> instead.</span></td></tr>
* action is deprecated and will be removed. Use <code>SecondaryAction</code> instead.</span></td></tr>
*
* <tr><td colSpan=4><strong>Deprecated Trackers</strong></td>
* <tr><td><code>TrackedObject00</code></td><td>number</td><td>{@link Pose}</td><td><span class="important">Deprecated:

View file

@ -54,10 +54,9 @@ enum Hand {
/**jsdoc
* <p>The <code>Controller.Hardware</code> object has properties representing standard and hardware-specific controller and
* computer outputs, plus predefined actions on Interface and the user's avatar. <em>Read-only.</em> The outputs can be mapped
* to actions or functions in a {@link RouteObject} mapping. Additionally, hardware-specific controller outputs can be mapped
* to standard controller outputs.
*
* computer outputs, plus predefined actions on Interface and the user's avatar. <em>Read-only.</em></p>
* <p>The outputs can be mapped to actions or functions in a {@link RouteObject} mapping. Additionally, hardware-specific
* controller outputs can be mapped to standard controller outputs.
* <p>Controllers typically implement a subset of the {@link Controller.Standard} controls, plus they may implement some extras.
* Some common controllers are included in the table. You can see the outputs provided by these and others by
* viewing their {@link Controller.MappingJSON|MappingJSON} files at

View file

@ -227,6 +227,7 @@ namespace controller {
}
QObject* ScriptingInterface::loadMapping(const QString& jsonUrl) {
// FIXME: Implement. https://highfidelity.manuscript.com/f/cases/14188/Implement-Controller-loadMappping
return nullptr;
}

View file

@ -73,7 +73,7 @@ namespace controller {
virtual ~ScriptingInterface() {};
/**jsdoc
* Get a list of all available actions.
* Gets a list of all available actions.
* @function Controller.getAllActions
* @returns {Action[]} All available actions.
* @deprecated This function is deprecated and will be removed. It no longer works.
@ -82,7 +82,7 @@ namespace controller {
Q_INVOKABLE QVector<Action> getAllActions();
/**jsdoc
* Get a list of all available inputs for a hardware device.
* Gets a list of all available inputs for a hardware device.
* @function Controller.getAvailableInputs
* @param {number} deviceID - Integer ID of the hardware device.
* @returns {NamedPair[]} All available inputs for the device.
@ -92,7 +92,7 @@ namespace controller {
Q_INVOKABLE QVector<Input::NamedPair> getAvailableInputs(unsigned int device);
/**jsdoc
* Find the name of a particular controller from its device ID.
* Finds the name of a particular controller from its device ID.
* @function Controller.getDeviceName
* @param {number} deviceID - The integer ID of the device.
* @returns {string} The name of the device if found, otherwise <code>"unknown"</code>.
@ -106,7 +106,7 @@ namespace controller {
Q_INVOKABLE QString getDeviceName(unsigned int device);
/**jsdoc
* Get the current value of an action.
* Gets the current value of an action.
* @function Controller.getActionValue
* @param {number} actionID - The integer ID of the action.
* @returns {number} The current value of the action.
@ -121,7 +121,7 @@ namespace controller {
Q_INVOKABLE float getActionValue(int action);
/**jsdoc
* Find the ID of a specific controller from its device name.
* Finds the ID of a specific controller from its device name.
* @function Controller.findDevice
* @param {string} deviceName - The name of the device to find.
* @returns {number} The integer ID of the device if available, otherwise <code>65535</code>.
@ -132,7 +132,7 @@ namespace controller {
Q_INVOKABLE int findDevice(QString name);
/**jsdoc
* Get the names of all currently available controller devices plus "Actions", "Application", and "Standard".
* Gets the names of all currently available controller devices plus "Actions", "Application", and "Standard".
* @function Controller.getDeviceNames
* @returns {string[]} An array of device names.
* @example <caption>Get the names of all currently available controller devices.</caption>
@ -143,7 +143,7 @@ namespace controller {
Q_INVOKABLE QVector<QString> getDeviceNames();
/**jsdoc
* Find the ID of an action from its name.
* Finds the ID of an action from its name.
* @function Controller.findAction
* @param {string} actionName - The name of the action: one of the {@link Controller.Actions} property names.
* @returns {number} The integer ID of the action if found, otherwise <code>4095</code>. Note that this value is not
@ -156,7 +156,7 @@ namespace controller {
Q_INVOKABLE int findAction(QString actionName);
/**jsdoc
* Get the names of all actions available as properties of {@link Controller.Actions}.
* Gets the names of all actions available as properties of {@link Controller.Actions}.
* @function Controller.getActionNames
* @returns {string[]} An array of action names.
* @example <caption>Get the names of all actions.</caption>
@ -167,7 +167,7 @@ namespace controller {
Q_INVOKABLE QVector<QString> getActionNames() const;
/**jsdoc
* Get the value of a controller button or axis output. Note: Also gets the value of a controller axis output.
* Gets the value of a controller button or axis output. Note: Also gets the value of a controller axis output.
* @function Controller.getValue
* @param {number} source - The {@link Controller.Standard} or {@link Controller.Hardware} item.
* @returns {number} The current value of the controller item output if <code>source</code> is valid, otherwise
@ -186,7 +186,7 @@ namespace controller {
Q_INVOKABLE float getValue(const int& source) const;
/**jsdoc
* Get the value of a controller axis output. Note: Also gets the value of a controller button output.
* Gets the value of a controller axis output. Note: Also gets the value of a controller button output.
* @function Controller.getAxisValue
* @param {number} source - The {@link Controller.Standard} or {@link Controller.Hardware} item.
* @returns {number} The current value of the controller item output if <code>source</code> is valid, otherwise
@ -196,7 +196,7 @@ namespace controller {
Q_INVOKABLE float getAxisValue(int source) const;
/**jsdoc
* Get the value of a controller pose output.
* Gets the value of a controller pose output.
* @function Controller.getPoseValue
* @param {number} source - The {@link Controller.Standard} or {@link Controller.Hardware} pose output.
* @returns {Pose} The current value of the controller pose output if <code>source</code> is a pose output, otherwise
@ -210,9 +210,9 @@ namespace controller {
/**jsdoc
* Triggers a haptic pulse on connected and enabled devices that have the capability.
* @function Controller.triggerHapticPulse
* @param {number} strength - The strength of the haptic pulse, <code>0.0</code> &ndash; <code>1.0</code>.
* @param {number} strength - The strength of the haptic pulse, range <code>0.0</code> &ndash; <code>1.0</code>.
* @param {number} duration - The duration of the haptic pulse, in milliseconds.
* @param {Controller.Hand} hand=2 - The hand or hands to trigger the haptic pulse on.
* @param {Controller.Hand} [hand=2] - The hand or hands to trigger the haptic pulse on.
* @example <caption>Trigger a haptic pulse on the right hand.</caption>
* var HAPTIC_STRENGTH = 0.5;
* var HAPTIC_DURATION = 10;
@ -224,8 +224,8 @@ namespace controller {
/**jsdoc
* Triggers a 250ms haptic pulse on connected and enabled devices that have the capability.
* @function Controller.triggerShortHapticPulse
* @param {number} strength - The strength of the haptic pulse, <code>0.0</code> &ndash; <code>1.0</code>.
* @param {Controller.Hand} hand=2 - The hand or hands to trigger the haptic pulse on.
* @param {number} strength - The strength of the haptic pulse, range <code>0.0</code> &ndash; <code>1.0</code>.
* @param {Controller.Hand} [hand=2] - The hand or hands to trigger the haptic pulse on.
*/
Q_INVOKABLE bool triggerShortHapticPulse(float strength, controller::Hand hand = BOTH) const;
@ -233,9 +233,9 @@ namespace controller {
* Triggers a haptic pulse on a particular device if connected and enabled and it has the capability.
* @function Controller.triggerHapticPulseOnDevice
* @param {number} deviceID - The ID of the device to trigger the haptic pulse on.
* @param {number} strength - The strength of the haptic pulse, <code>0.0</code> &ndash; <code>1.0</code>.
* @param {number} strength - The strength of the haptic pulse, range <code>0.0</code> &ndash; <code>1.0</code>.
* @param {number} duration - The duration of the haptic pulse, in milliseconds.
* @param {Controller.Hand} hand=2 - The hand or hands to trigger the haptic pulse on.
* @param {Controller.Hand} [hand=2] - The hand or hands to trigger the haptic pulse on.
* @example <caption>Trigger a haptic pulse on an Oculus Touch controller.</caption>
* var HAPTIC_STRENGTH = 0.5;
* var deviceID = Controller.findDevice("OculusTouch");
@ -250,19 +250,19 @@ namespace controller {
* Triggers a 250ms haptic pulse on a particular device if connected and enabled and it has the capability.
* @function Controller.triggerShortHapticPulseOnDevice
* @param {number} deviceID - The ID of the device to trigger the haptic pulse on.
* @param {number} strength - The strength of the haptic pulse, <code>0.0</code> &ndash; <code>1.0</code>.
* @param {Controller.Hand} hand=2 - The hand or hands to trigger the haptic pulse on.
* @param {number} strength - The strength of the haptic pulse, range <code>0.0</code> &ndash; <code>1.0</code>.
* @param {Controller.Hand} [hand=2] - The hand or hands to trigger the haptic pulse on.
*/
Q_INVOKABLE bool triggerShortHapticPulseOnDevice(unsigned int device, float strength, controller::Hand hand = BOTH)
const;
/**jsdoc
* Create a new controller mapping. Routes can then be added to the mapping using {@link MappingObject} methods and
* Creates a new controller mapping. Routes can then be added to the mapping using {@link MappingObject} methods and
* routed to <code>Standard</code> controls, <code>Actions</code>, or script functions using {@link RouteObject}
* methods. The mapping can then be enabled using {@link Controller.enableMapping|enableMapping} for it to take effect.
* @function Controller.newMapping
* @param {string} mappingName=Uuid.generate() - A unique name for the mapping. If not specified a new UUID generated
* @param {string} [mappingName=Uuid.generate()] - A unique name for the mapping. If not specified a new UUID generated
* by {@link Uuid.generate} is used.
* @returns {MappingObject} A controller mapping object.
* @example <caption>Create a simple mapping that makes the right trigger move your avatar up.</caption>
@ -279,22 +279,22 @@ namespace controller {
Q_INVOKABLE QObject* newMapping(const QString& mappingName = QUuid::createUuid().toString());
/**jsdoc
* Enable or disable a controller mapping. When enabled, the routes in the mapping have effect.
* Enables or disables a controller mapping. When enabled, the routes in the mapping have effect.
* @function Controller.enableMapping
* @param {string} mappingName - The name of the mapping.
* @param {boolean} enable=true - If <code>true</code> then the mapping is enabled, otherwise it is disabled.
* @param {boolean} [[enable=true] - If <code>true</code> then the mapping is enabled, otherwise it is disabled.
*/
Q_INVOKABLE void enableMapping(const QString& mappingName, bool enable = true);
/**jsdoc
* Disable a controller mapping. When disabled, the routes in the mapping have no effect.
* Disables a controller mapping. When disabled, the routes in the mapping have no effect.
* @function Controller.disableMapping
* @param {string} mappingName - The name of the mapping.
*/
Q_INVOKABLE void disableMapping(const QString& mappingName) { enableMapping(mappingName, false); }
/**jsdoc
* Create a new controller mapping from a {@link Controller.MappingJSON|MappingJSON} string. Use
* Creates a new controller mapping from a {@link Controller.MappingJSON|MappingJSON} string. Use
* {@link Controller.enableMapping|enableMapping} to enable the mapping for it to take effect.
* @function Controller.parseMapping
* @param {string} jsonString - A JSON string of the {@link Controller.MappingJSON|MappingJSON}.
@ -317,19 +317,19 @@ namespace controller {
Q_INVOKABLE QObject* parseMapping(const QString& json);
/**jsdoc
* Create a new controller mapping from a {@link Controller.MappingJSON|MappingJSON} JSON file at a URL. Use
* Creates a new controller mapping from a {@link Controller.MappingJSON|MappingJSON} JSON file at a URL. Use
* {@link Controller.enableMapping|enableMapping} to enable the mapping for it to take effect.
* <p><strong>Warning:</strong> This function is not yet implemented; it doesn't load a mapping and just returns
* <code>null</code>.
* @function Controller.loadMapping
* @param {string} jsonURL - The URL the {@link Controller.MappingJSON|MappingJSON} JSON file.
* @returns {MappingObject} A controller mapping object.
* @todo <em>Implement this function. It currently does not load the mapping from the file; it just returns
* <code>null</code>.</em>
*/
Q_INVOKABLE QObject* loadMapping(const QString& jsonUrl);
/**jsdoc
* Get the {@link Controller.Hardware} property tree. Calling this function is the same as using the {@link Controller}
* Gets the {@link Controller.Hardware} property tree. Calling this function is the same as using the {@link Controller}
* property, <code>Controller.Hardware</code>.
* @function Controller.getHardware
* @returns {Controller.Hardware} The {@link Controller.Hardware} property tree.
@ -337,7 +337,7 @@ namespace controller {
Q_INVOKABLE const QVariantMap getHardware() { return _hardware; }
/**jsdoc
* Get the {@link Controller.Actions} property tree. Calling this function is the same as using the {@link Controller}
* Gets the {@link Controller.Actions} property tree. Calling this function is the same as using the {@link Controller}
* property, <code>Controller.Actions</code>.
* @function Controller.getActions
* @returns {Controller.Actions} The {@link Controller.Actions} property tree.
@ -345,7 +345,7 @@ namespace controller {
Q_INVOKABLE const QVariantMap getActions() { return _actions; } //undefined
/**jsdoc
* Get the {@link Controller.Standard} property tree. Calling this function is the same as using the {@link Controller}
* Gets the {@link Controller.Standard} property tree. Calling this function is the same as using the {@link Controller}
* property, <code>Controller.Standard</code>.
* @function Controller.getStandard
* @returns {Controller.Standard} The {@link Controller.Standard} property tree.
@ -354,7 +354,7 @@ namespace controller {
/**jsdoc
* Start making a recording of currently active controllers.
* Starts making a recording of currently active controllers.
* @function Controller.startInputRecording
* @example <caption>Make a controller recording.</caption>
* // Delay start of recording for 2s.
@ -374,13 +374,13 @@ namespace controller {
Q_INVOKABLE void startInputRecording();
/**jsdoc
* Stop making a recording started by {@link Controller.startInputRecording|startInputRecording}.
* Stops making a recording started by {@link Controller.startInputRecording|startInputRecording}.
* @function Controller.stopInputRecording
*/
Q_INVOKABLE void stopInputRecording();
/**jsdoc
* Play back the current recording from the beginning. The current recording may have been recorded by
* Plays back the current recording from the beginning. The current recording may have been recorded by
* {@link Controller.startInputRecording|startInputRecording} and
* {@link Controller.stopInputRecording|stopInputRecording}, or loaded by
* {@link Controller.loadInputRecording|loadInputRecording}. Playback repeats in a loop until
@ -403,13 +403,13 @@ namespace controller {
Q_INVOKABLE void startInputPlayback();
/**jsdoc
* Stop play back of a recording started by {@link Controller.startInputPlayback|startInputPlayback}.
* Stops play back of a recording started by {@link Controller.startInputPlayback|startInputPlayback}.
* @function Controller.stopInputPlayback
*/
Q_INVOKABLE void stopInputPlayback();
/**jsdoc
* Save the current recording to a file. The current recording may have been recorded by
* Saves the current recording to a file. The current recording may have been recorded by
* {@link Controller.startInputRecording|startInputRecording} and
* {@link Controller.stopInputRecording|stopInputRecording}, or loaded by
* {@link Controller.loadInputRecording|loadInputRecording}. It is saved in the directory returned by
@ -419,24 +419,26 @@ namespace controller {
Q_INVOKABLE void saveInputRecording();
/**jsdoc
* Load an input recording, ready for play back.
* Loads an input recording, ready for play back.
* @function Controller.loadInputRecording
* @param {string} file - The path to the recording file, prefixed by <code>"file:///"</code>.
*/
Q_INVOKABLE void loadInputRecording(const QString& file);
/**jsdoc
* Get the directory in which input recordings are saved.
* Gets the directory in which input recordings are saved.
* @function Controller.getInputRecorderSaveDirectory
* @returns {string} The directory in which input recordings are saved.
*/
Q_INVOKABLE QString getInputRecorderSaveDirectory();
/**jsdoc
* Get all the active and enabled (running) input devices
* @function Controller.getRunningInputDevices
* @returns {string[]} An array of strings with the names
*/
* Gets the names of all the active and running (enabled) input devices.
* @function Controller.getRunningInputDevices
* @returns {string[]} The list of current active and running input devices.
* @example <caption>List all active and running input devices.</caption>
* print("Running devices: " + JSON.stringify(Controller.getRunningInputDeviceNames()));
*/
Q_INVOKABLE QStringList getRunningInputDeviceNames();
bool isMouseCaptured() const { return _mouseCaptured; }
@ -447,7 +449,7 @@ namespace controller {
public slots:
/**jsdoc
* Disable processing of mouse "move", "press", "double-press", and "release" events into
* Disables processing of mouse "move", "press", "double-press", and "release" events into
* {@link Controller.Hardware|Controller.Hardware.Keyboard} outputs.
* @function Controller.captureMouseEvents
* @example <caption>Disable Controller.Hardware.Keyboard mouse events for a short period.</caption>
@ -475,7 +477,7 @@ namespace controller {
virtual void captureMouseEvents() { _mouseCaptured = true; }
/**jsdoc
* Enable processing of mouse "move", "press", "double-press", and "release" events into
* Enables processing of mouse "move", "press", "double-press", and "release" events into
* {@link Controller.Hardware-Keyboard|Controller.Hardware.Keyboard} outputs that were disabled using
* {@link Controller.captureMouseEvents|captureMouseEvents}.
* @function Controller.releaseMouseEvents
@ -484,7 +486,7 @@ namespace controller {
/**jsdoc
* Disable processing of touch "begin", "update", and "end" events into
* Disables processing of touch "begin", "update", and "end" events into
* {@link Controller.Hardware|Controller.Hardware.Keyboard},
* {@link Controller.Hardware|Controller.Hardware.Touchscreen}, and
* {@link Controller.Hardware|Controller.Hardware.TouchscreenVirtualPad} outputs.
@ -493,7 +495,7 @@ namespace controller {
virtual void captureTouchEvents() { _touchCaptured = true; }
/**jsdoc
* Enable processing of touch "begin", "update", and "end" events into
* Enables processing of touch "begin", "update", and "end" events into
* {@link Controller.Hardware|Controller.Hardware.Keyboard},
* {@link Controller.Hardware|Controller.Hardware.Touchscreen}, and
* {@link Controller.Hardware|Controller.Hardware.TouchscreenVirtualPad} outputs that were disabled using
@ -504,14 +506,14 @@ namespace controller {
/**jsdoc
* Disable processing of mouse wheel rotation events into {@link Controller.Hardware|Controller.Hardware.Keyboard}
* Disables processing of mouse wheel rotation events into {@link Controller.Hardware|Controller.Hardware.Keyboard}
* outputs.
* @function Controller.captureWheelEvents
*/
virtual void captureWheelEvents() { _wheelCaptured = true; }
/**jsdoc
* Enable processing of mouse wheel rotation events into {@link Controller.Hardware|Controller.Hardware.Keyboard}
* Enables processing of mouse wheel rotation events into {@link Controller.Hardware|Controller.Hardware.Keyboard}
* outputs that wer disabled using {@link Controller.captureWheelEvents|captureWheelEvents}.
* @function Controller.releaseWheelEvents
*/
@ -519,7 +521,7 @@ namespace controller {
/**jsdoc
* Disable translating and rotating the user's avatar in response to keyboard and controller controls.
* Disables translating and rotating the user's avatar in response to keyboard and controller controls.
* @function Controller.captureActionEvents
* @example <caption>Disable avatar translation and rotation for a short period.</caption>
* Script.setTimeout(function () {
@ -533,12 +535,19 @@ namespace controller {
virtual void captureActionEvents() { _actionsCaptured = true; }
/**jsdoc
* Enable translating and rotating the user's avatar in response to keyboard and controller controls that were disabled
* Enables translating and rotating the user's avatar in response to keyboard and controller controls that were disabled
* using {@link Controller.captureActionEvents|captureActionEvents}.
* @function Controller.releaseActionEvents
*/
virtual void releaseActionEvents() { _actionsCaptured = false; }
/**jsdoc
* @function Controller.updateRunningInputDevices
* @param {string} deviceName - Device name.
* @param {boolean} isRunning - Is running.
* @param {string[]} runningDevices - Running devices.
* @deprecated This function is deprecated and will be removed.
*/
void updateRunningInputDevices(const QString& deviceName, bool isRunning, const QStringList& runningDevices);
signals:
@ -593,7 +602,7 @@ namespace controller {
/**jsdoc
* Triggered when a device is registered or unregistered by a plugin. Not all plugins generate
* <code>hardwareChanged</code> events: for example connecting or disconnecting a mouse will not generate an event but
* <code>hardwareChanged</code> events: for example, connecting or disconnecting a mouse will not generate an event but
* connecting or disconnecting an Xbox controller will.
* @function Controller.hardwareChanged
* @returns {Signal}
@ -601,13 +610,13 @@ namespace controller {
void hardwareChanged();
/**jsdoc
* Triggered when a device is enabled/disabled
* Enabling/Disabling Leapmotion on settings/controls will trigger this signal.
* @function Controller.deviceRunningChanged
* @param {string} deviceName - The name of the device that is getting enabled/disabled
* @param {boolean} isEnabled - Return if the device is enabled.
* @returns {Signal}
*/
* Triggered when an input device starts or stops being active and running (enabled). For example, enabling or
* disabling the LeapMotion in Settings &gt; Controls &gt; Calibration will trigger this signal.
* @function Controller.inputDeviceRunningChanged
* @param {string} deviceName - The name of the device.
* @param {boolean} isRunning - <code>true</code> if the device is active and running, <code>false</code> if it isn't.
* @returns {Signal}
*/
void inputDeviceRunningChanged(QString deviceName, bool isRunning);

View file

@ -30,17 +30,16 @@ void StandardController::focusOutEvent() {
/**jsdoc
* <p>The <code>Controller.Standard</code> object has properties representing standard controller outputs. Those for physical
* controllers are based on the XBox controller, with aliases for PlayStation. The property values are integer IDs, uniquely
* identifying each output. <em>Read-only.</em> These can be mapped to actions or functions in a {@link RouteObject}
* mapping.</p>
*
* <p>The data value provided by each control is either a number or a {@link Pose}. Numbers are typically normalized to
* <code>0.0</code> or <code>1.0</code> for button states, the range <code>0.0 &ndash; 1.0</code> for unidirectional scales,
* and the range <code>-1.0 &ndash; 1.0</code> for bidirectional scales.</p>
*
* <p>Each hardware device has a mapping from its outputs to <code>Controller.Standard</code> items, specified in a JSON file.
* For example, <a href="https://github.com/highfidelity/hifi/blob/master/interface/resources/controllers/leapmotion.json">
* leapmotion.json</a> and
* <a href="https://github.com/highfidelity/hifi/blob/master/interface/resources/controllers/vive.json">vive.json</a>.</p>
* identifying each output. <em>Read-only.</em></p>
* <p>These outputs can be mapped to actions or functions in a {@link RouteObject} mapping. The data value provided by each
* control is either a number or a {@link Pose}. Numbers are typically normalized to <code>0.0</code> or <code>1.0</code> for
* button states, the range <code>0.0</code> &ndash; </code>1.0</code> for unidirectional scales, and the range
* <code>-1.0</code> &ndash; <code>1.0</code> for bidirectional scales.</p>
* <p>Each hardware device has a mapping from its outputs to a subset of <code>Controller.Standard</code> items, specified in a
* JSON file. For example,
* <a href="https://github.com/highfidelity/hifi/blob/master/interface/resources/controllers/vive.json">vive.json</a>
* and <a href="https://github.com/highfidelity/hifi/blob/master/interface/resources/controllers/leapmotion.json">
* leapmotion.json</a>.</p>
*
* <table>
* <thead>
@ -119,12 +118,12 @@ void StandardController::focusOutEvent() {
* button.</td></tr>
* <tr><td><code>RightThumbUp</code></td><td>number</td><td>number</td><td>Right thumb not touching primary or secondary
* thumb buttons.</td></tr>
* <tr><td><code>LeftPrimaryIndex</code></td><td>number</td><td>number</td><td>Left primary index control pressed.
* <strong>To Do:</strong> <em>Implement this for current controllers.</em></td></tr>
* <tr><td><code>LeftPrimaryIndex</code></td><td>number</td><td>number</td><td>Left primary index control
* pressed.</em></td></tr>
* <tr><td><code>LeftSecondaryIndex</code></td><td>number</td><td>number</td><td>Left secondary index control pressed.
* </td></tr>
* <tr><td><code>RightPrimaryIndex</code></td><td>number</td><td>number</td><td>Right primary index control pressed.
* <strong>To Do:</strong> <em>Implement this for current controllers.</em></td></tr>
* </td></tr>
* <tr><td><code>RightSecondaryIndex</code></td><td>number</td><td>number</td><td>Right secondary index control pressed.
* </td></tr>
* <tr><td><code>LeftPrimaryIndexTouch</code></td><td>number</td><td>number</td><td>Left index finger is touching primary

View file

@ -84,12 +84,12 @@ class UserInputMapper;
/**jsdoc
* A route in a {@link Controller.MappingJSON}.
* @typedef {object} Controller.MappingJSONRoute
* @property {string|Controller.MappingJSONAxis} from - The name of a {@link Controller.Hardware} property name or an axis
* made from them. If a property name, the leading <code>"Controller.Hardware."</code> can be omitted.
* @property {boolean} [peek=false] - If <codd>true</code> then peeking is enabled per {@link RouteObject#peek}.
* @property {boolean} [debug=false] - If <code>true</code> then debug is enabled per {@link RouteObject#debug}.
* @property {string|Controller.MappingJSONAxis} from - The name of a {@link Controller.Hardware} property or an axis made from
* them. If a property name, the leading <code>"Controller.Hardware."</code> can be omitted.
* @property {boolean} [peek=false] - If <codd>true</code>, then peeking is enabled per {@link RouteObject#peek}.
* @property {boolean} [debug=false] - If <code>true</code>, then debug is enabled per {@link RouteObject#debug}.
* @property {string|string[]} [when=[]] - One or more numeric {@link Controller.Hardware} property names which are evaluated
* as booleans and ANDed together. Prepend with a <code>!</code> to use the logical NOT of the property value. The leading
* as booleans and ANDed together. Prepend a property name with a <code>!</code> to do a logical NOT. The leading
* <code>"Controller.Hardware."</code> can be omitted from the property names.
* @property {Controller.MappingJSONFilter|Controller.MappingJSONFilter[]} [filters=[]] - One or more filters in the route.
* @property {string} to - The name of a {@link Controller.Actions} or {@link Controller.Standard} property. The leading
@ -134,7 +134,7 @@ public:
: _parent(parent), _mapping(mapping) { }
/**jsdoc
* Create a new {@link RouteObject} from a controller output, ready to be mapped to a standard control, action, or
* Creates a new {@link RouteObject} from a controller output, ready to be mapped to a standard control, action, or
* function.<br />
* This is a QML-specific version of {@link MappingObject#from|from}: use this version in QML files.
* @function MappingObject#fromQml
@ -145,7 +145,7 @@ public:
Q_INVOKABLE QObject* fromQml(const QJSValue& source);
/**jsdoc
* Create a new {@link RouteObject} from two numeric {@link Controller.Hardware} outputs, one applied in the negative
* Creates a new {@link RouteObject} from two numeric {@link Controller.Hardware} outputs, one applied in the negative
* direction and the other in the positive direction, ready to be mapped to a standard control, action, or function.<br />
* This is a QML-specific version of {@link MappingObject#makeAxis|makeAxis}: use this version in QML files.
* @function MappingObject#makeAxisQml
@ -157,7 +157,7 @@ public:
Q_INVOKABLE QObject* makeAxisQml(const QJSValue& source1, const QJSValue& source2);
/**jsdoc
* Create a new {@link RouteObject} from a controller output, ready to be mapped to a standard control, action, or
* Creates a new {@link RouteObject} from a controller output, ready to be mapped to a standard control, action, or
* function.
* @function MappingObject#from
* @param {Controller.Standard|Controller.Hardware|function} source - The controller output or function that is the source
@ -167,7 +167,7 @@ public:
Q_INVOKABLE QObject* from(const QScriptValue& source);
/**jsdoc
* Create a new {@link RouteObject} from two numeric {@link Controller.Hardware} outputs, one applied in the negative
* Creates a new {@link RouteObject} from two numeric {@link Controller.Hardware} outputs, one applied in the negative
* direction and the other in the positive direction, ready to be mapped to a standard control, action, or function.
* @function MappingObject#makeAxis
* @param {Controller.Hardware} source1 - The first, negative-direction controller output.
@ -189,7 +189,7 @@ public:
Q_INVOKABLE QObject* makeAxis(const QScriptValue& source1, const QScriptValue& source2);
/**jsdoc
* Enable or disable the mapping. When enabled, the routes in the mapping take effect.<br />
* Enables or disables the mapping. When enabled, the routes in the mapping take effect.<br />
* Synonymous with {@link Controller.enableMapping}.
* @function MappingObject#enable
* @param {boolean} enable=true - If <code>true</code> then the mapping is enabled, otherwise it is disabled.
@ -198,7 +198,7 @@ public:
Q_INVOKABLE QObject* enable(bool enable = true);
/**jsdoc
* Disable the mapping. When disabled, the routes in the mapping have no effect.<br />
* Disables the mapping. When disabled, the routes in the mapping have no effect.<br />
* Synonymous with {@link Controller.disableMapping}.
* @function MappingObject#disable
* @returns {MappingObject} The mapping object, so that further routes can be added.

View file

@ -66,6 +66,8 @@ QObject* RouteBuilderProxy::peek(bool enable) {
}
QObject* RouteBuilderProxy::when(const QScriptValue& expression) {
// FIXME: Support "!" conditional in simple expression and array expression.
// Note that "!" is supported when parsing a JSON file, in UserInputMapper::parseConditional().
auto newConditional = _parent.conditionalFor(expression);
if (_route->conditional) {
_route->conditional = ConditionalPointer(new AndConditional(_route->conditional, newConditional));

View file

@ -51,7 +51,7 @@ class RouteBuilderProxy : public QObject {
: _parent(parent), _mapping(mapping), _route(route) { }
/**jsdoc
* Terminate the route with a standard control, an action, or a script function. The output value from the route is
* Terminates the route with a standard control, an action, or a script function. The output value from the route is
* sent to the specified destination.<br />
* This is a QML-specific version of {@link MappingObject#to|to}: use this version in QML files.
* @function RouteObject#toQml
@ -62,7 +62,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE void toQml(const QJSValue& destination);
/**jsdoc
* Process the route only if a condition is satisfied. The condition is evaluated before the route input is read, and
* Processes the route only if a condition is satisfied. The condition is evaluated before the route input is read, and
* the input is read only if the condition is <code>true</code>. Thus, if the condition is not met then subsequent
* routes using the same input are processed.<br />
* This is a QML-specific version of {@link MappingObject#to|to}: use this version in QML files.
@ -81,7 +81,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* whenQml(const QJSValue& expression);
/**jsdoc
* Terminate the route with a standard control, an action, or a script function. The output value from the route is
* Terminates the route with a standard control, an action, or a script function. The output value from the route is
* sent to the specified destination.
* @function RouteObject#to
* @param {Controller.Standard|Controller.Actions|function} destination - The standard control, action, or JavaScript
@ -117,7 +117,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE void to(const QScriptValue& destination);
/**jsdoc
* Enable and disabling writing debug information for a route to the program log.
* Enables or disables writing debug information for a route to the program log.
* @function RouteObject#debug
* @param {boolean} [enable=true] - If <code>true</code> then writing debug information is enabled for the route,
* otherwise it is disabled.
@ -147,7 +147,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* debug(bool enable = true);
/**jsdoc
* Process the route without marking the controller output as having been read, so that other routes from the same
* Processes the route without marking the controller output as having been read, so that other routes from the same
* controller output can also process.
* @function RouteObject#peek
* @param {boolean} [enable=true] - If <code>true</code> then the route is processed without marking the route's
@ -157,7 +157,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* peek(bool enable = true);
/**jsdoc
* Process the route only if a condition is satisfied. The condition is evaluated before the route input is read, and
* Processes the route only if a condition is satisfied. The condition is evaluated before the route input is read, and
* the input is read only if the condition is <code>true</code>. Thus, if the condition is not met then subsequent
* routes using the same input are processed.
* @function RouteObject#when
@ -170,6 +170,8 @@ class RouteBuilderProxy : public QObject {
* definition.</li>
* </ul>
* <p>If an array of conditions is provided, their values are ANDed together.</p>
* <p><strong>Warning:</strong> The use of <code>!</code> is not currently supported in JavaScript <code>.when()</code>
* calls.</p>
* @returns {RouteObject} The <code>RouteObject</code> with the condition added.
* @example <caption>Process the right trigger differently in HMD and desktop modes.</caption>
* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
@ -193,7 +195,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* when(const QScriptValue& expression);
/**jsdoc
* Filter numeric route values to lie between two values; values outside this range are not passed on through the
* Filters numeric route values to lie between two values; values outside this range are not passed on through the
* route.
* @function RouteObject#clamp
* @param {number} min - The minimum value to pass through.
@ -214,7 +216,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* clamp(float min, float max);
/**jsdoc
* Filter numeric route values such that they are rounded to <code>0</code> or <code>1</code> without output values
* Filters numeric route values such that they are rounded to <code>0</code> or <code>1</code> without output values
* flickering when the input value hovers around <code>0.5</code>. For example, this enables you to use an analog input
* as if it were a toggle.
* @function RouteObject#hysteresis
@ -239,7 +241,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* hysteresis(float min, float max);
/**jsdoc
* Filter numeric route values to send at a specified interval.
* Filters numeric route values to send at a specified interval.
* @function RouteObject#pulse
* @param {number} interval - The interval between sending values, in seconds.
* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
@ -258,7 +260,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* pulse(float interval);
/**jsdoc
* Filter numeric and {@link Pose} route values to be scaled by a constant amount.
* Filters numeric and {@link Pose} route values to be scaled by a constant amount.
* @function RouteObject#scale
* @param {number} multiplier - The scale to multiply the value by.
* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
@ -280,7 +282,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* scale(float multiplier);
/**jsdoc
* Filter numeric and {@link Pose} route values to have the opposite sign, e.g., <code>0.5</code> is changed to
* Filters numeric and {@link Pose} route values to have the opposite sign, e.g., <code>0.5</code> is changed to
* <code>-0.5</code>.
* @function RouteObject#invert
* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
@ -302,7 +304,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* invert();
/**jsdoc
* Filter numeric route values such that they're sent only when the input value is outside a dead-zone. When the input
* Filters numeric route values such that they're sent only when the input value is outside a dead-zone. When the input
* passes the dead-zone value, output is sent starting at <code>0.0</code> and catching up with the input value. As the
* input returns toward the dead-zone value, output values reduce to <code>0.0</code> at the dead-zone value.
* @function RouteObject#deadZone
@ -324,7 +326,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* deadZone(float min);
/**jsdoc
* Filter numeric route values such that they are rounded to <code>-1</code>, <code>0</code>, or <code>1</code>.
* Filters numeric route values such that they are rounded to <code>-1</code>, <code>0</code>, or <code>1</code>.
* For example, this enables you to use an analog input as if it were a toggle or, in the case of a bidirectional axis,
* a tri-state switch.
* @function RouteObject#constrainToInteger
@ -345,7 +347,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* constrainToInteger();
/**jsdoc
* Filter numeric route values such that they are rounded to <code>0</code> or <code>1</code>. For example, this
* Filters numeric route values such that they are rounded to <code>0</code> or <code>1</code>. For example, this
* enables you to use an analog input as if it were a toggle.
* @function RouteObject#constrainToPositiveInteger
* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
@ -364,7 +366,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* constrainToPositiveInteger();
/**jsdoc
* Filter {@link Pose} route values to have a pre-translation applied.
* Filters {@link Pose} route values to have a pre-translation applied.
* @function RouteObject#translate
* @param {Vec3} translate - The pre-translation to add to the pose.
* @returns {RouteObject} The <code>RouteObject</code> with the pre-translation applied.
@ -373,7 +375,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* translate(glm::vec3 translate);
/**jsdoc
* Filter {@link Pose} route values to have a pre-transform applied.
* Filters {@link Pose} route values to have a pre-transform applied.
* @function RouteObject#transform
* @param {Mat4} transform - The pre-transform to apply.
* @returns {RouteObject} The <code>RouteObject</code> with the pre-transform applied.
@ -382,7 +384,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* transform(glm::mat4 transform);
/**jsdoc
* Filter {@link Pose} route values to have a post-transform applied.
* Filters {@link Pose} route values to have a post-transform applied.
* @function RouteObject#postTransform
* @param {Mat4} transform - The post-transform to apply.
* @returns {RouteObject} The <code>RouteObject</code> with the post-transform applied.
@ -391,7 +393,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* postTransform(glm::mat4 transform);
/**jsdoc
* Filter {@link Pose} route values to have a pre-rotation applied.
* Filters {@link Pose} route values to have a pre-rotation applied.
* @function RouteObject#rotate
* @param {Quat} rotation - The pre-rotation to add to the pose.
* @returns {RouteObject} The <code>RouteObject</code> with the pre-rotation applied.
@ -400,7 +402,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* rotate(glm::quat rotation);
/**jsdoc
* Filter {@link Pose} route values to be smoothed by a low velocity filter. The filter's rotation and translation
* Filters {@link Pose} route values to be smoothed by a low velocity filter. The filter's rotation and translation
* values are calculated as: <code>(1 - f) * currentValue + f * previousValue</code> where
* <code>f = currentVelocity / filterConstant</code>. At low velocities, the filter value is largely the previous
* value; at high velocities the value is wholly the current controller value.
@ -415,7 +417,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* lowVelocity(float rotationConstant, float translationConstant);
/**jsdoc
* Filter {@link Pose} route values to be smoothed by an exponential decay filter. The filter's rotation and
* Filters {@link Pose} route values to be smoothed by an exponential decay filter. The filter's rotation and
* translation values are calculated as: <code>filterConstant * currentValue + (1 - filterConstant) *
* previousValue</code>. Values near 1 are less smooth with lower latency; values near 0 are more smooth with higher
* latency.
@ -428,7 +430,7 @@ class RouteBuilderProxy : public QObject {
Q_INVOKABLE QObject* exponentialSmoothing(float rotationConstant, float translationConstant);
/**jsdoc
* Filter numeric route values such that a value of <code>0.0</code> is changed to <code>1.0</code>, and other values
* Filters numeric route values such that a value of <code>0.0</code> is changed to <code>1.0</code>, and other values
* are changed to <code>0.0</code>.
* @function RouteObject#logicalNot
* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.

View file

@ -205,8 +205,11 @@ void EntityTreeRenderer::stopDomainAndNonOwnedEntities() {
foreach (const EntityItemID& entityID, entitiesWithEntityScripts) {
EntityItemPointer entityItem = getTree()->findEntityByEntityItemID(entityID);
if (entityItem) {
if (entityItem && !entityItem->getScript().isEmpty()) {
if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
if (entityItem->contains(_avatarPosition)) {
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
}
_entitiesScriptEngine->unloadEntityScript(entityID, true);
}
}
@ -534,7 +537,7 @@ void EntityTreeRenderer::handleSpaceUpdate(std::pair<int32_t, glm::vec4> proxyUp
_spaceUpdates.emplace_back(proxyUpdate.first, proxyUpdate.second);
}
bool EntityTreeRenderer::findBestZoneAndMaybeContainingEntities(QVector<EntityItemID>* entitiesContainingAvatar) {
bool EntityTreeRenderer::findBestZoneAndMaybeContainingEntities(QSet<EntityItemID>& entitiesContainingAvatar) {
bool didUpdate = false;
float radius = 0.01f; // for now, assume 0.01 meter radius, because we actually check the point inside later
QVector<QUuid> entityIDs;
@ -580,9 +583,7 @@ bool EntityTreeRenderer::findBestZoneAndMaybeContainingEntities(QVector<EntityIt
}
if ((!hasScript && isZone) || scriptHasLoaded) {
if (entitiesContainingAvatar) {
*entitiesContainingAvatar << entity->getEntityItemID();
}
entitiesContainingAvatar << entity->getEntityItemID();
}
}
}
@ -616,36 +617,36 @@ bool EntityTreeRenderer::checkEnterLeaveEntities() {
auto movedEnough = glm::distance(avatarPosition, _avatarPosition) > ZONE_CHECK_DISTANCE;
auto enoughTimeElapsed = (now - _lastZoneCheck) > ZONE_CHECK_INTERVAL;
if (movedEnough || enoughTimeElapsed) {
if (_forceRecheckEntities || movedEnough || enoughTimeElapsed) {
_avatarPosition = avatarPosition;
_lastZoneCheck = now;
QVector<EntityItemID> entitiesContainingAvatar;
didUpdate = findBestZoneAndMaybeContainingEntities(&entitiesContainingAvatar);
_forceRecheckEntities = false;
QSet<EntityItemID> entitiesContainingAvatar;
didUpdate = findBestZoneAndMaybeContainingEntities(entitiesContainingAvatar);
// Note: at this point we don't need to worry about the tree being locked, because we only deal with
// EntityItemIDs from here. The callEntityScriptMethod() method is robust against attempting to call scripts
// for entity IDs that no longer exist.
// for all of our previous containing entities, if they are no longer containing then send them a leave event
foreach(const EntityItemID& entityID, _currentEntitiesInside) {
if (!entitiesContainingAvatar.contains(entityID)) {
emit leaveEntity(entityID);
if (_entitiesScriptEngine) {
if (_entitiesScriptEngine) {
// for all of our previous containing entities, if they are no longer containing then send them a leave event
foreach(const EntityItemID& entityID, _currentEntitiesInside) {
if (!entitiesContainingAvatar.contains(entityID)) {
emit leaveEntity(entityID);
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
}
}
}
// for all of our new containing entities, if they weren't previously containing then send them an enter event
foreach(const EntityItemID& entityID, entitiesContainingAvatar) {
if (!_currentEntitiesInside.contains(entityID)) {
emit enterEntity(entityID);
if (_entitiesScriptEngine) {
// for all of our new containing entities, if they weren't previously containing then send them an enter event
foreach(const EntityItemID& entityID, entitiesContainingAvatar) {
if (!_currentEntitiesInside.contains(entityID)) {
emit enterEntity(entityID);
_entitiesScriptEngine->callEntityScriptMethod(entityID, "enterEntity");
}
}
_currentEntitiesInside = entitiesContainingAvatar;
}
_currentEntitiesInside = entitiesContainingAvatar;
}
}
return didUpdate;
@ -653,7 +654,7 @@ bool EntityTreeRenderer::checkEnterLeaveEntities() {
void EntityTreeRenderer::leaveDomainAndNonOwnedEntities() {
if (_tree && !_shuttingDown) {
QVector<EntityItemID> currentEntitiesInsideToSave;
QSet<EntityItemID> currentEntitiesInsideToSave;
foreach (const EntityItemID& entityID, _currentEntitiesInside) {
EntityItemPointer entityItem = getTree()->findEntityByEntityItemID(entityID);
if (!(entityItem->isLocalEntity() || (entityItem->isAvatarEntity() && entityItem->getOwningAvatarID() == getTree()->getMyAvatarSessionUUID()))) {
@ -662,7 +663,7 @@ void EntityTreeRenderer::leaveDomainAndNonOwnedEntities() {
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
}
} else {
currentEntitiesInsideToSave.push_back(entityID);
currentEntitiesInsideToSave.insert(entityID);
}
}
@ -687,9 +688,7 @@ void EntityTreeRenderer::leaveAllEntities() {
}
void EntityTreeRenderer::forceRecheckEntities() {
// make sure our "last avatar position" is something other than our current position,
// so that on our next chance, we'll check for enter/leave entity events.
_avatarPosition = _viewState->getAvatarPosition() + glm::vec3((float)TREE_SCALE);
_forceRecheckEntities = true;
}
bool EntityTreeRenderer::applyLayeredZones() {
@ -992,7 +991,10 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
return;
}
if (_tree && !_shuttingDown && _entitiesScriptEngine) {
if (_tree && !_shuttingDown && _entitiesScriptEngine && !itr->second->getEntity()->getScript().isEmpty()) {
if (itr->second->getEntity()->contains(_avatarPosition)) {
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
}
_entitiesScriptEngine->unloadEntityScript(entityID, true);
}
@ -1038,6 +1040,9 @@ void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, bool
QString scriptUrl = entity->getScript();
if ((shouldLoad && unloadFirst) || scriptUrl.isEmpty()) {
if (_entitiesScriptEngine) {
if (entity->contains(_avatarPosition)) {
_entitiesScriptEngine->callEntityScriptMethod(entityID, "leaveEntity");
}
_entitiesScriptEngine->unloadEntityScript(entityID);
}
entity->scriptHasUnloaded();

View file

@ -169,7 +169,7 @@ private:
void resetEntitiesScriptEngine();
bool findBestZoneAndMaybeContainingEntities(QVector<EntityItemID>* entitiesContainingAvatar = nullptr);
bool findBestZoneAndMaybeContainingEntities(QSet<EntityItemID>& entitiesContainingAvatar);
bool applyLayeredZones();
void stopDomainAndNonOwnedEntities();
@ -186,7 +186,8 @@ private:
void forceRecheckEntities();
glm::vec3 _avatarPosition { 0.0f };
QVector<EntityItemID> _currentEntitiesInside;
bool _forceRecheckEntities { true };
QSet<EntityItemID> _currentEntitiesInside;
bool _wantScripts;
ScriptEnginePointer _entitiesScriptEngine;

View file

@ -41,8 +41,14 @@ QVariant readBinaryArray(QDataStream& in, int& position) {
quint32 compressedLength;
in >> arrayLength;
if (arrayLength > std::numeric_limits<int>::max() / sizeof(T)) { // Upcoming byte containers are limited to max signed int
throw QString("FBX file most likely corrupt: binary data exceeds data limits");
}
in >> encoding;
in >> compressedLength;
if (compressedLength > std::numeric_limits<int>::max() / sizeof(T)) { // Upcoming byte containers are limited to max signed int
throw QString("FBX file most likely corrupt: compressed binary data exceeds data limits");
}
position += sizeof(quint32) * 3;
QVector<T> values;

View file

@ -219,9 +219,10 @@ controller::Input KeyboardMouseDevice::InputDevice::makeInput(KeyboardMouseDevic
/**jsdoc
* <p>The <code>Controller.Hardware.Keyboard</code> object has properties representing keyboard, mouse, and display touch
* events. The property values are integer IDs, uniquely identifying each output. <em>Read-only.</em> These can be mapped to
* actions or functions or <code>Controller.Standard</code> items in a {@link RouteObject} mapping. For presses, each data
* value is either <code>1.0</code> for "true" or <code>0.0</code> for "false".</p>
* events. The property values are integer IDs, uniquely identifying each output. <em>Read-only.</em></p>
* <p>These events can be mapped to actions or functions or <code>Controller.Standard</code> items in a {@link RouteObject}
* mapping. For presses, each data value is either <code>1.0</code> for "true" or <code>0.0</code> for "false".</p>
*
* <table>
* <thead>
* <tr><th>Property</th><th>Type</th><td>Data</th><th>Description</th></tr>
@ -269,14 +270,18 @@ controller::Input KeyboardMouseDevice::InputDevice::makeInput(KeyboardMouseDevic
* new x-coordinate value.</td></tr>
* <tr><td><code>MouseY</code></td><td>number</td><td>number</td><td>The mouse y-coordinate changed. The data value is its
* new y-coordinate value.</td></tr>
* <tr><td><code>MouseWheelRight</code></td><td>number</td><td>number</td><td>The mouse wheel rotated left. The data value
* <tr><td><code>MouseWheelRight</code></td><td>number</td><td>number</td><td>The mouse wheel rotated right. The data value
* is the number of units rotated (typically <code>1.0</code>).</td></tr>
* <tr><td><code>MouseWheelLeft</code></td><td>number</td><td>number</td><td>The mouse wheel rotated left. The data value
* is the number of units rotated (typically <code>1.0</code>).</td></tr>
* <tr><td><code>MouseWheelUp</code></td><td>number</td><td>number</td><td>The mouse wheel rotated up. The data value
* is the number of units rotated (typically <code>1.0</code>).</td></tr>
* is the number of units rotated (typically <code>1.0</code>).<br />
* <strong>Warning:</strong> The mouse wheel in an ordinary mouse generates left/right wheel events instead of
* up/down.</td></tr>
* <tr><td><code>MouseWheelDown</code></td><td>number</td><td>number</td><td>The mouse wheel rotated down. The data value
* is the number of units rotated (typically <code>1.0</code>).</td></tr>
* is the number of units rotated (typically <code>1.0</code>).<br />
* <strong>Warning:</strong> The mouse wheel in an ordinary mouse generates left/right wheel events instead of
* up/down.</td></tr>
* <tr><td><code>TouchpadRight</code></td><td>number</td><td>number</td><td>The average touch on a touch-enabled device
* moved right. The data value is how far the average position of all touch points moved.</td></tr>
* <tr><td><code>TouchpadLeft</code></td><td>number</td><td>number</td><td>The average touch on a touch-enabled device
@ -288,7 +293,6 @@ controller::Input KeyboardMouseDevice::InputDevice::makeInput(KeyboardMouseDevic
* </tbody>
* </table>
* @typedef {object} Controller.Hardware-Keyboard
* @todo <em>Currently, the mouse wheel in an ordinary mouse generates left/right wheel events instead of up/down.</em>
*/
controller::Input::NamedVector KeyboardMouseDevice::InputDevice::getAvailableInputs() const {
using namespace controller;

View file

@ -261,6 +261,61 @@ void Midi::MidiCleanup() {
}
#endif
/**jsdoc
* A MIDI message.
* <p><strong>Warning:</strong> The <code>status</code> property is NOT a MIDI status value.</p>
* @typedef {object} Midi.MidiMessage
* @property {number} device - Device number.
* @property {Midi.RawMidiMessage} raw - Raw MIDI message.
* @property {number} status - Channel + status. <em>Legacy value.</em>
* @property {number} channel - Channel: <code>1</code> &ndash; <code>16</code>.
* @property {number} type - Status: {@link Midi.MidiStatus}; <code>8</code> &ndash; <code>15</code>.
* @property {number} note - Note: <code>0</code> &ndash; <code>127</code>.
* @property {number} velocity - Note velocity: <code>0</code> &ndash; <code>127</code>. (<code>0</code> means "note off".)
* @property {number} bend - Pitch bend: <code>-8192</code> &ndash; <code>8191</code>.
* @property {number} program - Program change: <code>0</code> &ndash; <code>127</code>.
*/
/**jsdoc
* An integer DWORD (unsigned 32 bit) message with bits having values as follows:
* <table>
* <tbody>
* <tr>
* <td width=25%><code>00000000</code></td>
* <td width=25%><code>0vvvvvvv</code></td>
* <td width=25%><code>0nnnnnnn</code></td>
* <td width=12%><code>1sss</code></td>
* <td width=12%><code>cccc</code></td>
* </tbody>
* </table>
* <p>Where:</p>
* <ul>
* <li><code>v</code> = Velocity.
* <li><code>n</code> = Note.
* <li><code>s</code> = Status - {@link Midi.MidiStatus}
* <li><code>c</code> = Channel.
* </ul>
* <p>The number in the first bit of each byte denotes whether it is a command (1) or data (0).
* @typedef {number} Midi.RawMidiMessage
*/
/**jsdoc
* <p>A MIDI status value. The following MIDI status values are supported:</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Description</th>
* </thead>
* <tbody>
* <tr><td><code>8</code></td><td>Note off.</td></tr>
* <tr><td><code>9</code></td><td>Note on.</td></tr>
* <tr><td><code>10</code></td><td>Polyphonic key pressure.</td></tr>
* <tr><td><code>11</code></td><td>Control change.</td></tr>
* <tr><td><code>12</code></td><td>Program change.</td></tr>
* <tr><td><code>13</code></td><td>Channel pressure.</td></tr>
* <tr><td><code>14</code></td><td>Pitch bend.</td></tr>
* <tr><td><code>15</code></td><td>System message.</td></tr>
* </tbody>
* </table>
* @typedef {number} Midi.MidiStatus
*/
void Midi::midiReceived(int device, int raw, int channel, int status, int type, int note, int velocity, int bend, int program) {
QVariantMap eventData;
eventData["device"] = device;

View file

@ -21,6 +21,12 @@
#include <string>
/**jsdoc
* The <code>Midi</code> API provides the ability to connect Interface with musical instruments and other external or virtual
* devices via the MIDI protocol. For further information and examples, see the tutorial:
* <a href="https://docs.highfidelity.com/en/rc81/script/midi-tutorial.html">Use MIDI to Control Your Environment</a>.</p>
*
* <p><strong>Note:</strong> Only works on Windows.</p>
*
* @namespace Midi
*
* @hifi-interface
@ -49,88 +55,112 @@ private:
void MidiCleanup();
signals:
void midiNote(QVariantMap eventData);
void midiMessage(QVariantMap eventData);
void midiReset();
public slots:
/**jsdoc
* Send Raw MIDI packet to a particular device.
* Triggered when a connected device sends an output.
* @function Midi.midiNote
* @param {Midi.MidiMessage} message - The MIDI message.
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed. Use {@link Midi.midiMessage|midiMessage} instead.
*/
void midiNote(QVariantMap eventData);
/**jsdoc
* Triggered when a connected device sends an output.
* @function Midi.midiMessage
* @param {Midi.MidiMessage} message - The MIDI message.
* @returns {Signal}
*/
void midiMessage(QVariantMap eventData);
/**jsdoc
* Triggered when the system detects there was a reset such as when a device is plugged in or unplugged.
* @function Midi.midiReset
* @returns {Signal}
*/
void midiReset();
public slots:
/**jsdoc
* Sends a raw MIDI packet to a particular device.
* @function Midi.sendRawDword
* @param {number} device - Integer device number.
* @param {number} raw - Integer (DWORD) raw MIDI message.
* @param {Midi.RawMidiMessage} raw - Raw MIDI message.
*/
Q_INVOKABLE void sendRawDword(int device, int raw);
/**jsdoc
* Send MIDI message to a particular device.
* Sends a MIDI message to a particular device.
* @function Midi.sendMidiMessage
* @param {number} device - Integer device number.
* @param {number} channel - Integer channel number.
* @param {number} type - 0x8 is note off, 0x9 is note on (if velocity=0, note off), etc.
* @param {number} note - MIDI note number.
* @param {number} velocity - Note velocity (0 means note off).
* @param {Midi.MidiStatus} type - Integer status value.
* @param {number} note - Note number.
* @param {number} velocity - Note velocity. (<code>0</code> means "note off".)
* @comment The "type" parameter has that name to match up with {@link Midi.MidiMessage}.
*/
Q_INVOKABLE void sendMidiMessage(int device, int channel, int type, int note, int velocity);
/**jsdoc
* Play a note on all connected devices.
* Plays a note on all connected devices.
* @function Midi.playMidiNote
* @param {number} status - 0x80 is note off, 0x90 is note on (if velocity=0, note off), etc.
* @param {number} note - MIDI note number.
* @param {number} velocity - Note velocity (0 means note off).
* @param {MidiStatus} status - Note status.
* @param {number} note - Note number.
* @param {number} velocity - Note velocity. (<code>0</code> means "note off".)
*/
Q_INVOKABLE void playMidiNote(int status, int note, int velocity);
/**jsdoc
* Turn off all notes on all connected devices.
* Turns off all notes on all connected MIDI devices.
* @function Midi.allNotesOff
*/
Q_INVOKABLE void allNotesOff();
/**jsdoc
* Clean up and re-discover attached devices.
* Cleans up and rediscovers attached MIDI devices.
* @function Midi.resetDevices
*/
Q_INVOKABLE void resetDevices();
/**jsdoc
* Get a list of inputs/outputs.
* Gets a list of MIDI input or output devices.
* @function Midi.listMidiDevices
* @param {boolean} output
* @param {boolean} output - <code>true</code> to list output devices, <code>false</code> to list input devices.
* @returns {string[]}
*/
Q_INVOKABLE QStringList listMidiDevices(bool output);
/**jsdoc
* Block an input/output by name.
* Blocks a MIDI device's input or output.
* @function Midi.blockMidiDevice
* @param {string} name
* @param {boolean} output
* @param {string} name - The name of the MIDI device to block.
* @param {boolean} output - <code>true</code> to block the device's output, <code>false</code> to block its input.
*/
Q_INVOKABLE void blockMidiDevice(QString name, bool output);
/**jsdoc
* Unblock an input/output by name.
* Unblocks a MIDI device's input or output.
* @function Midi.unblockMidiDevice
* @param {string} name
* @param {boolean} output
* @param {string} name- The name of the MIDI device to unblock.
* @param {boolean} output - <code>true</code> to unblock the device's output, <code>false</code> to unblock its input.
*/
Q_INVOKABLE void unblockMidiDevice(QString name, bool output);
/**jsdoc
* Repeat all incoming notes to all outputs (default disabled).
* Enables or disables repeating all incoming notes to all outputs. (Default is disabled.)
* @function Midi.thruModeEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to enable repeating all incoming notes to all output, <code>false</code> to
* disable.
*/
Q_INVOKABLE void thruModeEnable(bool enable);
/**jsdoc
* Broadcast on all unblocked devices.
* Enables or disables broadcasts to all unblocked devices.
* @function Midi.broadcastEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to have "send" functions broadcast to all devices, <code>false</code> to
* have them send to specific output devices.
*/
Q_INVOKABLE void broadcastEnable(bool enable);
@ -138,50 +168,58 @@ signals:
/// filter by event types
/**jsdoc
* Enables or disables note off events.
* @function Midi.typeNoteOffEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to enable, <code>false</code> to disable.
*/
Q_INVOKABLE void typeNoteOffEnable(bool enable);
/**jsdoc
* Enables or disables note on events.
* @function Midi.typeNoteOnEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to enable, <code>false</code> to disable.
*/
Q_INVOKABLE void typeNoteOnEnable(bool enable);
/**jsdoc
* Enables or disables poly key pressure events.
* @function Midi.typePolyKeyPressureEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to enable, <code>false</code> to disable.
*/
Q_INVOKABLE void typePolyKeyPressureEnable(bool enable);
/**jsdoc
* Enables or disables control change events.
* @function Midi.typeControlChangeEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to enable, <code>false</code> to disable.
*/
Q_INVOKABLE void typeControlChangeEnable(bool enable);
/**jsdoc
* Enables or disables program change events.
* @function Midi.typeProgramChangeEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to enable, <code>false</code> to disable.
*/
Q_INVOKABLE void typeProgramChangeEnable(bool enable);
/**jsdoc
* Enables or disables channel pressure events.
* @function Midi.typeChanPressureEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to enable, <code>false</code> to disable.
*/
Q_INVOKABLE void typeChanPressureEnable(bool enable);
/**jsdoc
* Enables or disables pitch bend events.
* @function Midi.typePitchBendEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to enable, <code>false</code> to disable.
*/
Q_INVOKABLE void typePitchBendEnable(bool enable);
/**jsdoc
* Enables or disables system message events.
* @function Midi.typeSystemMessageEnable
* @param {boolean} enable
* @param {boolean} enable - <code>true</code> to enable, <code>false</code> to disable.
*/
Q_INVOKABLE void typeSystemMessageEnable(bool enable);

View file

@ -29,7 +29,7 @@ void CongestionControl::setMaxBandwidth(int maxBandwidth) {
void CongestionControl::setPacketSendPeriod(double newSendPeriod) {
Q_ASSERT_X(newSendPeriod >= 0, "CongestionControl::setPacketPeriod", "Can not set a negative packet send period");
auto packetsPerSecond = (double)_maxBandwidth / (BITS_PER_BYTE * _mss);
auto packetsPerSecond = _mss > 0 ? (double)_maxBandwidth / (BITS_PER_BYTE * _mss) : -1.0;
if (packetsPerSecond > 0.0) {
// anytime the packet send period is about to be increased, make sure it stays below the minimum period,
// calculated based on the maximum desired bandwidth

View file

@ -38,10 +38,10 @@ PacketVersion versionForPacketType(PacketType packetType) {
return static_cast<PacketVersion>(EntityQueryPacketVersion::ConicalFrustums);
case PacketType::AvatarIdentity:
case PacketType::AvatarData:
return static_cast<PacketVersion>(AvatarMixerPacketVersion::HandControllerSection);
return static_cast<PacketVersion>(AvatarMixerPacketVersion::SendVerificationFailed);
case PacketType::BulkAvatarData:
case PacketType::KillAvatar:
return static_cast<PacketVersion>(AvatarMixerPacketVersion::HandControllerSection);
return static_cast<PacketVersion>(AvatarMixerPacketVersion::SendVerificationFailed);
case PacketType::MessagesData:
return static_cast<PacketVersion>(MessageDataVersion::TextOrBinaryData);
// ICE packets

View file

@ -334,6 +334,7 @@ enum class AvatarMixerPacketVersion : PacketVersion {
SendMaxTranslationDimension,
FBXJointOrderChange,
HandControllerSection,
SendVerificationFailed
};
enum class DomainConnectRequestVersion : PacketVersion {

View file

@ -237,9 +237,11 @@ void CauterizedModel::updateRenderItems() {
if (useDualQuaternionSkinning) {
data.updateClusterBuffer(meshState.clusterDualQuaternions,
cauterizedMeshState.clusterDualQuaternions);
data.computeAdjustedLocalBound(meshState.clusterDualQuaternions);
} else {
data.updateClusterBuffer(meshState.clusterMatrices,
cauterizedMeshState.clusterMatrices);
data.computeAdjustedLocalBound(meshState.clusterMatrices);
}
Transform renderTransform = modelTransform;

View file

@ -450,9 +450,9 @@ void ModelMeshPartPayload::render(RenderArgs* args) {
void ModelMeshPartPayload::computeAdjustedLocalBound(const std::vector<glm::mat4>& clusterMatrices) {
_adjustedLocalBound = _localBound;
if (clusterMatrices.size() > 0) {
_adjustedLocalBound.transform(clusterMatrices[0]);
_adjustedLocalBound.transform(clusterMatrices.back());
for (int i = 1; i < (int)clusterMatrices.size(); ++i) {
for (int i = 0; i < (int)clusterMatrices.size() - 1; ++i) {
AABox clusterBound = _localBound;
clusterBound.transform(clusterMatrices[i]);
_adjustedLocalBound += clusterBound;
@ -463,12 +463,12 @@ void ModelMeshPartPayload::computeAdjustedLocalBound(const std::vector<glm::mat4
void ModelMeshPartPayload::computeAdjustedLocalBound(const std::vector<Model::TransformDualQuaternion>& clusterDualQuaternions) {
_adjustedLocalBound = _localBound;
if (clusterDualQuaternions.size() > 0) {
Transform rootTransform(clusterDualQuaternions[0].getRotation(),
clusterDualQuaternions[0].getScale(),
clusterDualQuaternions[0].getTranslation());
Transform rootTransform(clusterDualQuaternions.back().getRotation(),
clusterDualQuaternions.back().getScale(),
clusterDualQuaternions.back().getTranslation());
_adjustedLocalBound.transform(rootTransform);
for (int i = 1; i < (int)clusterDualQuaternions.size(); ++i) {
for (int i = 0; i < (int)clusterDualQuaternions.size() - 1; ++i) {
AABox clusterBound = _localBound;
Transform transform(clusterDualQuaternions[i].getRotation(),
clusterDualQuaternions[i].getScale(),

View file

@ -241,8 +241,10 @@ void Model::updateRenderItems() {
invalidatePayloadShapeKey, primitiveMode, renderItemKeyGlobalFlags, cauterized](ModelMeshPartPayload& data) {
if (useDualQuaternionSkinning) {
data.updateClusterBuffer(meshState.clusterDualQuaternions);
data.computeAdjustedLocalBound(meshState.clusterDualQuaternions);
} else {
data.updateClusterBuffer(meshState.clusterMatrices);
data.computeAdjustedLocalBound(meshState.clusterMatrices);
}
Transform renderTransform = modelTransform;
@ -774,11 +776,14 @@ scriptable::ScriptableModelBase Model::getScriptableModel() {
auto& materialName = _modelMeshMaterialNames[shapeID];
result.appendMaterial(graphics::MaterialLayer(getGeometry()->getShapeMaterial(shapeID), 0), shapeID, materialName);
auto mappedMaterialIter = _materialMapping.find(shapeID);
if (mappedMaterialIter != _materialMapping.end()) {
auto mappedMaterials = mappedMaterialIter->second;
for (auto& mappedMaterial : mappedMaterials) {
result.appendMaterial(mappedMaterial, shapeID, materialName);
{
std::unique_lock<std::mutex> lock(_materialMappingMutex);
auto mappedMaterialIter = _materialMapping.find(shapeID);
if (mappedMaterialIter != _materialMapping.end()) {
auto mappedMaterials = mappedMaterialIter->second;
for (auto& mappedMaterial : mappedMaterials) {
result.appendMaterial(mappedMaterial, shapeID, materialName);
}
}
}
shapeID++;
@ -1367,8 +1372,6 @@ void Model::simulate(float deltaTime, bool fullUpdate) {
// update the world space transforms for all joints
glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset);
updateRig(deltaTime, parentTransform);
computeMeshPartLocalBounds();
}
}
@ -1379,17 +1382,6 @@ void Model::updateRig(float deltaTime, glm::mat4 parentTransform) {
_rig.updateAnimations(deltaTime, parentTransform, rigToWorldTransform);
}
void Model::computeMeshPartLocalBounds() {
for (auto& part : _modelMeshRenderItems) {
const Model::MeshState& state = _meshStates.at(part->_meshIndex);
if (_useDualQuaternionSkinning) {
part->computeAdjustedLocalBound(state.clusterDualQuaternions);
} else {
part->computeAdjustedLocalBound(state.clusterMatrices);
}
}
}
// virtual
void Model::updateClusterMatrices() {
DETAILED_PERFORMANCE_TIMER("Model::updateClusterMatrices");
@ -1569,6 +1561,13 @@ void Model::applyMaterialMapping() {
auto renderItemsKey = _renderItemKeyGlobalFlags;
PrimitiveMode primitiveMode = getPrimitiveMode();
bool useDualQuaternionSkinning = _useDualQuaternionSkinning;
auto modelMeshRenderItemIDs = _modelMeshRenderItemIDs;
auto modelMeshRenderItemShapes = _modelMeshRenderItemShapes;
std::unordered_map<int, bool> shouldInvalidatePayloadShapeKeyMap;
for (auto& shape : _modelMeshRenderItemShapes) {
shouldInvalidatePayloadShapeKeyMap[shape.meshIndex] = shouldInvalidatePayloadShapeKey(shape.meshIndex);
}
auto& materialMapping = getMaterialMapping();
for (auto& mapping : materialMapping) {
@ -1588,7 +1587,8 @@ void Model::applyMaterialMapping() {
priorityMapPerResource[shapeID] = ++_priorityMap[shapeID];
}
auto materialLoaded = [this, networkMaterialResource, shapeIDs, priorityMapPerResource, renderItemsKey, primitiveMode, useDualQuaternionSkinning]() {
auto materialLoaded = [this, networkMaterialResource, shapeIDs, priorityMapPerResource, renderItemsKey, primitiveMode, useDualQuaternionSkinning,
modelMeshRenderItemIDs, modelMeshRenderItemShapes, shouldInvalidatePayloadShapeKeyMap]() {
if (networkMaterialResource->isFailed() || networkMaterialResource->parsedMaterials.names.size() == 0) {
return;
}
@ -1611,12 +1611,15 @@ void Model::applyMaterialMapping() {
}
}
for (auto shapeID : shapeIDs) {
if (shapeID < _modelMeshRenderItemIDs.size()) {
auto itemID = _modelMeshRenderItemIDs[shapeID];
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
if (shapeID < modelMeshRenderItemIDs.size()) {
auto itemID = modelMeshRenderItemIDs[shapeID];
auto meshIndex = modelMeshRenderItemShapes[shapeID].meshIndex;
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKeyMap.at(meshIndex);
graphics::MaterialLayer material = graphics::MaterialLayer(networkMaterial, priorityMapPerResource.at(shapeID));
_materialMapping[shapeID].push_back(material);
{
std::unique_lock<std::mutex> lock(_materialMappingMutex);
_materialMapping[shapeID].push_back(material);
}
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, renderItemsKey,
invalidatePayloadShapeKey, primitiveMode, useDualQuaternionSkinning](ModelMeshPartPayload& data) {
data.addMaterial(material);

View file

@ -379,6 +379,7 @@ protected:
std::unordered_map<unsigned int, quint16> _priorityMap; // only used for materialMapping
std::unordered_map<unsigned int, std::vector<graphics::MaterialLayer>> _materialMapping; // generated during applyMaterialMapping
std::mutex _materialMappingMutex;
void applyMaterialMapping();
void setBlendshapeCoefficients(const QVector<float>& coefficients) { _blendshapeCoefficients = coefficients; }
@ -427,7 +428,6 @@ protected:
void setScaleInternal(const glm::vec3& scale);
void snapToRegistrationPoint();
void computeMeshPartLocalBounds();
virtual void updateRig(float deltaTime, glm::mat4 parentTransform);
/// Allow sub classes to force invalidating the bboxes

View file

@ -392,6 +392,10 @@ void Scene::updateItems(const Transaction::Updates& transactions) {
void Scene::transitionItems(const Transaction::TransitionAdds& transactions) {
auto transitionStage = getStage<TransitionStage>(TransitionStage::getName());
if (!transitionStage) {
return;
}
for (auto& add : transactions) {
auto itemId = std::get<0>(add);
// Access the true item
@ -433,6 +437,10 @@ void Scene::reApplyTransitions(const Transaction::TransitionReApplies& transacti
void Scene::queryTransitionItems(const Transaction::TransitionQueries& transactions) {
auto transitionStage = getStage<TransitionStage>(TransitionStage::getName());
if (!transitionStage) {
return;
}
for (auto& query : transactions) {
auto itemId = std::get<0>(query);
// Access the true item
@ -553,11 +561,14 @@ void Scene::setItemTransition(ItemID itemId, Index transitionId) {
}
void Scene::resetItemTransition(ItemID itemId) {
auto transitionStage = getStage<TransitionStage>(TransitionStage::getName());
if (!transitionStage) {
return;
}
auto& item = _items[itemId];
TransitionStage::Index transitionId = item.getTransitionId();
if (!render::TransitionStage::isIndexInvalid(transitionId)) {
auto transitionStage = getStage<TransitionStage>(TransitionStage::getName());
auto finishedOperators = _transitionFinishedOperatorMap[transitionId];
for (auto finishedOperator : finishedOperators) {
if (finishedOperator) {

View file

@ -16,6 +16,13 @@
#include <QString>
#include <QUrl>
/**jsdoc
* Information about a resource request.
* @typedef {object} ResourceRequestObserver.ResourceRequest
* @property {string} url - The URL of the resource request.
* @property {number} callerId - An ID identifying the request.
* @property {string} extra - Extra information about the request.
*/
void ResourceRequestObserver::update(const QUrl& requestUrl,
const qint64 callerId,
const QString& extra) {

View file

@ -16,7 +16,15 @@
#include "DependencyManager.h"
/**jsdoc
* The <code>ResourceRequestObserver</code> API provides notifications when an observable resource request is made.
*
* @namespace ResourceRequestObserver
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
*/
class ResourceRequestObserver : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
@ -25,5 +33,29 @@ public:
void update(const QUrl& requestUrl, const qint64 callerId = -1, const QString& extra = "");
signals:
/**jsdoc
* Triggered when an observable resource request is made.
* @function ResourceRequestObserver.resourceRequestEvent
* @param {ResourceRequestObserver.ResourceRequest} request - Information about the resource request.
* @returns {Signal}
* @example <caption>Report when a particular Clipboard.importEntities() resource request is made.</caption>
* ResourceRequestObserver.resourceRequestEvent.connect(function (request) {
* if (request.callerId === 100) {
* print("Resource request: " + JSON.stringify(request));
* }
* });
*
* function importEntities() {
* var filename = Window.browse("Import entities to clipboard", "", "*.json");
* if (filename) {
* Clipboard.importEntities(filename, true, 100);
* pastedEntities = Clipboard.pasteEntities(Vec3.sum(MyAvatar.position,
* Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -3 })));
* print("Entities pasted: " + JSON.stringify(pastedEntities));
* }
* }
*
* Script.setTimeout(importEntities, 2000);
*/
void resourceRequestEvent(QVariantMap result);
};

View file

@ -252,7 +252,9 @@ private slots:
_finished = true;
auto offscreenUi = DependencyManager::get<OffscreenUi>();
emit response(_result);
offscreenUi->removeModalDialog(qobject_cast<QObject*>(this));
if (!offscreenUi.isNull()) {
offscreenUi->removeModalDialog(qobject_cast<QObject*>(this));
}
disconnect(_dialog);
}
};

View file

@ -409,9 +409,10 @@ void OculusControllerManager::TouchDevice::stopHapticPulse(bool leftHand) {
}
/**jsdoc
* <p>The <code>Controller.Hardware.OculusTouch</code> object has properties representing Oculus Rift. The property values are
* integer IDs, uniquely identifying each output. <em>Read-only.</em> These can be mapped to actions or functions or
* <code>Controller.Standard</code> items in a {@link RouteObject} mapping.</p>
* <p>The <code>Controller.Hardware.OculusTouch</code> object has properties representing the Oculus Rift. The property values
* are integer IDs, uniquely identifying each output. <em>Read-only.</em></p>
* <p>These outputs can be mapped to actions or functions or <code>Controller.Standard</code> items in a {@link RouteObject}
* mapping.</p>
* <table>
* <thead>
* <tr><th>Property</th><th>Type</th><th>Data</th><th>Description</th></tr>

View file

@ -1299,14 +1299,20 @@ void ViveControllerManager::InputDevice::setConfigFromString(const QString& valu
}
/**jsdoc
* <p>The <code>Controller.Hardware.Vive</code> object has properties representing Vive. The property values are integer IDs,
* uniquely identifying each output. <em>Read-only.</em> These can be mapped to actions or functions or
* <code>Controller.Standard</code> items in a {@link RouteObject} mapping.</p>
* <p>The <code>Controller.Hardware.Vive</code> object has properties representing the Vive. The property values are integer
* IDs, uniquely identifying each output. <em>Read-only.</em></p>
* <p>These outputs can be mapped to actions or functions or <code>Controller.Standard</code> items in a {@link RouteObject}
* mapping.</p>
* <table>
* <thead>
* <tr><th>Property</th><th>Type</th><th>Data</th><th>Description</th></tr>
* </thead>
* <tbody>
* <tr><td colspan="4"><strong>Buttons</strong></td></tr>
* <tr><td><code>LeftApplicationMenu</code></td><td>number</td><td>number</td><td>Left application menu button pressed.
* </td></tr>
* <tr><td><code>RightApplicationMenu</code></td><td>number</td><td>number</td><td>Right application menu button pressed.
* </td></tr>
* <tr><td colspan="4"><strong>Touch Pad (Sticks)</strong></td></tr>
* <tr><td><code>LX</code></td><td>number</td><td>number</td><td>Left touch pad x-axis scale.</td></tr>
* <tr><td><code>LY</code></td><td>number</td><td>number</td><td>Left touch pad y-axis scale.</td></tr>

View file

@ -94,7 +94,7 @@ def parse_args():
parser.add_argument('--vcpkg-root', type=str, help='The location of the vcpkg distribution')
parser.add_argument('--build-root', required=True, type=str, help='The location of the cmake build')
parser.add_argument('--ports-path', type=str, default=defaultPortsPath)
parser.add_argument('--ci-build', action='store_true')
parser.add_argument('--ci-build', action='store_true', default=os.getenv('CI_BUILD') is not None)
if True:
args = parser.parse_args()
else:

View file

@ -203,7 +203,7 @@ function setAwayProperties() {
if (!wasMuted) {
Audio.muted = !Audio.muted;
}
MyAvatar.setEnableMeshVisible(false); // just for our own display, without changing point of view
MyAvatar.setEnableMeshVisible(false); // just for our own display, without changing point of view
playAwayAnimation(); // animation is still seen by others
showOverlay();
@ -223,8 +223,8 @@ function setAwayProperties() {
function setActiveProperties() {
isAway = false;
if (!wasMuted) {
Audio.muted = !Audio.muted;
if (Audio.muted && !wasMuted) {
Audio.muted = false;
}
MyAvatar.setEnableMeshVisible(true); // IWBNI we respected Developer->Avatar->Draw Mesh setting.
stopAwayAnimation();
@ -254,7 +254,7 @@ function setActiveProperties() {
}
function maybeGoActive(event) {
if (event.isAutoRepeat) { // isAutoRepeat is true when held down (or when Windows feels like it)
if (event.isAutoRepeat) { // isAutoRepeat is true when held down (or when Windows feels like it)
return;
}
if (!isAway && (event.text === 'ESC')) {
@ -314,6 +314,13 @@ function setEnabled(value) {
isEnabled = value;
}
function checkAudioToggled() {
if (isAway && !Audio.muted) {
goActive();
}
}
var CHANNEL_AWAY_ENABLE = "Hifi-Away-Enable";
var handleMessage = function(channel, message, sender) {
if (channel === CHANNEL_AWAY_ENABLE && sender === MyAvatar.sessionUUID) {
@ -324,9 +331,10 @@ var handleMessage = function(channel, message, sender) {
Messages.subscribe(CHANNEL_AWAY_ENABLE);
Messages.messageReceived.connect(handleMessage);
var maybeIntervalTimer = Script.setInterval(function(){
var maybeIntervalTimer = Script.setInterval(function() {
maybeMoveOverlay();
maybeGoAway();
checkAudioToggled();
}, BASIC_TIMER_INTERVAL);

View file

@ -0,0 +1,7 @@
(function () {
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
this.clickDownOnEntity = function (entityID, mouseEvent) {
tablet.loadQMLSource("hifi/AvatarApp.qml");
};
}
);