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Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar.
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parent
7057d5c40c
commit
20406a5a14
6 changed files with 9 additions and 5 deletions
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@ -850,7 +850,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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return (float)qApp->getAvatarUpdater()->isHMDMode();
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}));
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_applicationStateDevice->addInputVariant(QString("ComfortMode"), controller::StateController::ReadLambda([]() -> float {
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return (float)Menu::getInstance()->isOptionChecked(MenuOption::ComfortMode);
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return (float)qApp->getMyAvatar()->getSnapTurn();
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}));
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_applicationStateDevice->addInputVariant(QString("Grounded"), controller::StateController::ReadLambda([]() -> float {
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return (float)qApp->getMyAvatar()->getCharacterController()->onGround();
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@ -490,7 +490,6 @@ Menu::Menu() {
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avatar, SLOT(setEnableMeshVisible(bool)));
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::UseAnimPreAndPostRotations, 0, false,
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avatar, SLOT(setUseAnimPreAndPostRotations(bool)));
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableInverseKinematics, 0, true,
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@ -177,7 +177,6 @@ namespace MenuOption {
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const QString CenterPlayerInView = "Center Player In View";
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const QString Chat = "Chat...";
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const QString Collisions = "Collisions";
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const QString ComfortMode = "Comfort Mode";
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const QString Connexion = "Activate 3D Connexion Devices";
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const QString Console = "Console...";
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const QString ControlWithSpeech = "Control With Speech";
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@ -653,6 +653,7 @@ void MyAvatar::saveData() {
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settings.setValue("displayName", _displayName);
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settings.setValue("collisionSoundURL", _collisionSoundURL);
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settings.setValue("snapTurn", _useSnapTurn);
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settings.endGroup();
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}
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@ -746,6 +747,7 @@ void MyAvatar::loadData() {
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setDisplayName(settings.value("displayName").toString());
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setCollisionSoundURL(settings.value("collisionSoundURL", DEFAULT_AVATAR_COLLISION_SOUND_URL).toString());
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setSnapTurn(settings.value("snapTurn").toBool());
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settings.endGroup();
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@ -151,6 +151,9 @@ public:
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// Removes a handler previously added by addAnimationStateHandler.
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Q_INVOKABLE void removeAnimationStateHandler(QScriptValue handler) { _rig->removeAnimationStateHandler(handler); }
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Q_INVOKABLE bool getSnapTurn() const { return _useSnapTurn; }
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Q_INVOKABLE void setSnapTurn(bool on) { _useSnapTurn = on; }
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// get/set avatar data
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void saveData();
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void loadData();
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@ -370,6 +373,7 @@ private:
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QUrl _fullAvatarURLFromPreferences;
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QString _fullAvatarModelName;
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QUrl _animGraphUrl {""};
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bool _useSnapTurn { true };
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// cache of the current HMD sensor position and orientation
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// in sensor space.
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@ -58,8 +58,8 @@ void setupPreferences() {
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preferences->addPreference(preference);
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}
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{
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auto getter = []()->bool {return Menu::getInstance()->isOptionChecked(MenuOption::ComfortMode); };
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auto setter = [](bool value) { Menu::getInstance()->setIsOptionChecked(MenuOption::ComfortMode, value); };
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auto getter = [=]()->bool {return myAvatar->getSnapTurn(); };
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auto setter = [=](bool value) { myAvatar->setSnapTurn(value); };
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preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Snap Turn", getter, setter));
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}
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{
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