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Merge pull request #11369 from huffman/feat/bake-skinning-support
Add animation support for draco encoded FBXs
This commit is contained in:
commit
1f961885cc
7 changed files with 127 additions and 43 deletions
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@ -292,13 +292,27 @@ QUrl FBXBaker::getTextureURL(const QFileInfo& textureFileInfo, QString relativeF
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void FBXBaker::rewriteAndBakeSceneModels() {
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unsigned int meshIndex = 0;
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bool hasDeformers { false };
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for (FBXNode& rootChild : _rootNode.children) {
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if (rootChild.name == "Objects") {
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for (FBXNode& objectChild : rootChild.children) {
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if (objectChild.name == "Deformer") {
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hasDeformers = true;
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break;
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}
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}
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}
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if (hasDeformers) {
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break;
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}
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}
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for (FBXNode& rootChild : _rootNode.children) {
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if (rootChild.name == "Objects") {
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for (FBXNode& objectChild : rootChild.children) {
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if (objectChild.name == "Geometry") {
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// TODO Pull this out of _geometry instead so we don't have to reprocess it
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auto extractedMesh = FBXReader::extractMesh(objectChild, meshIndex);
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auto extractedMesh = FBXReader::extractMesh(objectChild, meshIndex, false);
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auto& mesh = extractedMesh.mesh;
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if (mesh.wasCompressed) {
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@ -334,15 +348,22 @@ void FBXBaker::rewriteAndBakeSceneModels() {
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bool hasTexCoords { mesh.texCoords.size() > 0 };
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bool hasTexCoords1 { mesh.texCoords1.size() > 0 };
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bool hasPerFaceMaterials { mesh.parts.size() > 1 };
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bool needsOriginalIndices { hasDeformers };
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int normalsAttributeID { -1 };
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int colorsAttributeID { -1 };
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int texCoordsAttributeID { -1 };
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int texCoords1AttributeID { -1 };
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int faceMaterialAttributeID { -1 };
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int originalIndexAttributeID { -1 };
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const int positionAttributeID = meshBuilder.AddAttribute(draco::GeometryAttribute::POSITION,
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3, draco::DT_FLOAT32);
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if (needsOriginalIndices) {
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originalIndexAttributeID = meshBuilder.AddAttribute(
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(draco::GeometryAttribute::Type)DRACO_ATTRIBUTE_ORIGINAL_INDEX,
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1, draco::DT_INT32);
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}
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if (hasNormals) {
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normalsAttributeID = meshBuilder.AddAttribute(draco::GeometryAttribute::NORMAL,
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@ -372,14 +393,14 @@ void FBXBaker::rewriteAndBakeSceneModels() {
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draco::FaceIndex face;
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for (auto& part : mesh.parts) {
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const auto& matTex = extractedMesh.partMaterialTextures[partIndex];
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uint16_t materialID = matTex.first;
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auto addFace = [&](QVector<int>& indices, int index, draco::FaceIndex face) {
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auto idx0 = indices[index];
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auto idx1 = indices[index + 1];
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auto idx2 = indices[index + 2];
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int32_t idx0 = indices[index];
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int32_t idx1 = indices[index + 1];
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int32_t idx2 = indices[index + 2];
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if (hasPerFaceMaterials) {
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uint16_t materialID = matTex.first;
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meshBuilder.SetPerFaceAttributeValueForFace(faceMaterialAttributeID, face, &materialID);
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}
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@ -387,6 +408,12 @@ void FBXBaker::rewriteAndBakeSceneModels() {
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&mesh.vertices[idx0], &mesh.vertices[idx1],
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&mesh.vertices[idx2]);
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if (needsOriginalIndices) {
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meshBuilder.SetAttributeValuesForFace(originalIndexAttributeID, face,
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&mesh.originalIndices[idx0],
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&mesh.originalIndices[idx1],
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&mesh.originalIndices[idx2]);
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}
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if (hasNormals) {
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meshBuilder.SetAttributeValuesForFace(normalsAttributeID, face,
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&mesh.normals[idx0], &mesh.normals[idx1],
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@ -437,6 +464,10 @@ void FBXBaker::rewriteAndBakeSceneModels() {
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dracoMesh->attribute(texCoords1AttributeID)->set_unique_id(DRACO_ATTRIBUTE_TEX_COORD_1);
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}
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if (needsOriginalIndices) {
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dracoMesh->attribute(originalIndexAttributeID)->set_unique_id(DRACO_ATTRIBUTE_ORIGINAL_INDEX);
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}
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draco::Encoder encoder;
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encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, 14);
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@ -30,14 +30,16 @@
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static const QByteArray FBX_BINARY_PROLOG = "Kaydara FBX Binary ";
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static const int FBX_HEADER_BYTES_BEFORE_VERSION = 23;
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static const quint32 FBX_VERSION_2015 = 7400;
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static const quint32 FBX_VERSION_2016 = 7500;
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// TODO Convert to GeometryAttribute type
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static const int DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES = 1000;
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static const int DRACO_ATTRIBUTE_MATERIAL_ID = DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES;
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static const int DRACO_ATTRIBUTE_TEX_COORD_1 = DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES + 1;
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static const int DRACO_ATTRIBUTE_ORIGINAL_INDEX = DRACO_BEGIN_CUSTOM_HIFI_ATTRIBUTES + 2;
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static const int32_t FBX_PROPERTY_UNCOMPRESSED_FLAG = 0;
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static const int32_t FBX_PROPERTY_COMPRESSED_FLAG = 1;
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class FBXNode;
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using FBXNodeList = QList<FBXNode>;
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@ -223,6 +225,7 @@ public:
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QVector<glm::vec2> texCoords1;
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QVector<uint16_t> clusterIndices;
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QVector<uint8_t> clusterWeights;
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QVector<int32_t> originalIndices;
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QVector<FBXCluster> clusters;
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@ -110,7 +110,7 @@ public:
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FBXGeometry* extractFBXGeometry(const QVariantHash& mapping, const QString& url);
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static ExtractedMesh extractMesh(const FBXNode& object, unsigned int& meshIndex);
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static ExtractedMesh extractMesh(const FBXNode& object, unsigned int& meshIndex, bool deduplicate = true);
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QHash<QString, ExtractedMesh> meshes;
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static void buildModelMesh(FBXMesh& extractedMesh, const QString& url);
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@ -84,7 +84,7 @@ public:
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};
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void appendIndex(MeshData& data, QVector<int>& indices, int index) {
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void appendIndex(MeshData& data, QVector<int>& indices, int index, bool deduplicate) {
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if (index >= data.polygonIndices.size()) {
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return;
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}
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@ -156,12 +156,13 @@ void appendIndex(MeshData& data, QVector<int>& indices, int index) {
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}
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QHash<Vertex, int>::const_iterator it = data.indices.find(vertex);
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if (it == data.indices.constEnd()) {
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if (!deduplicate || it == data.indices.constEnd()) {
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int newIndex = data.extracted.mesh.vertices.size();
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indices.append(newIndex);
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data.indices.insert(vertex, newIndex);
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data.extracted.newIndices.insert(vertexIndex, newIndex);
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data.extracted.mesh.vertices.append(position);
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data.extracted.mesh.originalIndices.append(vertexIndex);
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data.extracted.mesh.normals.append(normal);
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data.extracted.mesh.texCoords.append(vertex.texCoord);
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if (hasColors) {
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@ -176,7 +177,7 @@ void appendIndex(MeshData& data, QVector<int>& indices, int index) {
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}
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}
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ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIndex) {
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ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIndex, bool deduplicate) {
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MeshData data;
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data.extracted.mesh.meshIndex = meshIndex++;
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@ -355,7 +356,8 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
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auto texCoordAttribute = dracoMesh->GetNamedAttribute(draco::GeometryAttribute::TEX_COORD);
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auto extraTexCoordAttribute = dracoMesh->GetAttributeByUniqueId(DRACO_ATTRIBUTE_TEX_COORD_1);
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auto colorAttribute = dracoMesh->GetNamedAttribute(draco::GeometryAttribute::COLOR);
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auto matTexAttribute = dracoMesh->GetAttributeByUniqueId(DRACO_ATTRIBUTE_MATERIAL_ID);
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auto materialIDAttribute = dracoMesh->GetAttributeByUniqueId(DRACO_ATTRIBUTE_MATERIAL_ID);
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auto originalIndexAttribute = dracoMesh->GetAttributeByUniqueId(DRACO_ATTRIBUTE_ORIGINAL_INDEX);
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// setup extracted mesh data structures given number of points
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auto numVertices = dracoMesh->num_points();
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@ -424,7 +426,17 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
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reinterpret_cast<float*>(&data.extracted.mesh.colors[i]));
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}
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data.extracted.newIndices.insert(i, i);
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if (originalIndexAttribute) {
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auto mappedIndex = originalIndexAttribute->mapped_index(vertexIndex);
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int32_t originalIndex;
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originalIndexAttribute->ConvertValue<int32_t, 1>(mappedIndex, &originalIndex);
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data.extracted.newIndices.insert(originalIndex, i);
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} else {
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data.extracted.newIndices.insert(i, i);
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}
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}
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for (int i = 0; i < dracoMesh->num_faces(); ++i) {
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@ -434,11 +446,11 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
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uint16_t materialID { 0 };
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if (matTexAttribute) {
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if (materialIDAttribute) {
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// read material ID and texture ID mappings into materials and texture vectors
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auto mappedIndex = matTexAttribute->mapped_index(firstCorner);
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auto mappedIndex = materialIDAttribute->mapped_index(firstCorner);
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matTexAttribute->ConvertValue<uint16_t, 1>(mappedIndex, &materialID);
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materialIDAttribute->ConvertValue<uint16_t, 1>(mappedIndex, &materialID);
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}
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QPair<int, int> materialTexture(materialID, 0);
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@ -488,10 +500,10 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
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FBXMeshPart& part = data.extracted.mesh.parts[partIndex - 1];
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if (endIndex - beginIndex == 4) {
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appendIndex(data, part.quadIndices, beginIndex++);
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appendIndex(data, part.quadIndices, beginIndex++);
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appendIndex(data, part.quadIndices, beginIndex++);
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appendIndex(data, part.quadIndices, beginIndex++);
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appendIndex(data, part.quadIndices, beginIndex++, deduplicate);
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appendIndex(data, part.quadIndices, beginIndex++, deduplicate);
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appendIndex(data, part.quadIndices, beginIndex++, deduplicate);
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appendIndex(data, part.quadIndices, beginIndex++, deduplicate);
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int quadStartIndex = part.quadIndices.size() - 4;
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int i0 = part.quadIndices[quadStartIndex + 0];
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@ -516,9 +528,9 @@ ExtractedMesh FBXReader::extractMesh(const FBXNode& object, unsigned int& meshIn
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} else {
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for (int nextIndex = beginIndex + 1;; ) {
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appendIndex(data, part.triangleIndices, beginIndex);
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appendIndex(data, part.triangleIndices, nextIndex++);
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appendIndex(data, part.triangleIndices, nextIndex);
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appendIndex(data, part.triangleIndices, beginIndex, deduplicate);
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appendIndex(data, part.triangleIndices, nextIndex++, deduplicate);
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appendIndex(data, part.triangleIndices, nextIndex, deduplicate);
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if (nextIndex >= data.polygonIndices.size() || data.polygonIndices.at(nextIndex) < 0) {
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break;
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}
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@ -48,9 +48,8 @@ QVariant readBinaryArray(QDataStream& in, int& position) {
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QVector<T> values;
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if ((int)QSysInfo::ByteOrder == (int)in.byteOrder()) {
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values.resize(arrayLength);
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const unsigned int DEFLATE_ENCODING = 1;
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QByteArray arrayData;
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if (encoding == DEFLATE_ENCODING) {
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if (encoding == FBX_PROPERTY_COMPRESSED_FLAG) {
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// preface encoded data with uncompressed length
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QByteArray compressed(sizeof(quint32) + compressedLength, 0);
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*((quint32*)compressed.data()) = qToBigEndian<quint32>(arrayLength * sizeof(T));
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@ -72,8 +71,7 @@ QVariant readBinaryArray(QDataStream& in, int& position) {
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}
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} else {
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values.reserve(arrayLength);
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const unsigned int DEFLATE_ENCODING = 1;
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if (encoding == DEFLATE_ENCODING) {
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if (encoding == FBX_PROPERTY_COMPRESSED_FLAG) {
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// preface encoded data with uncompressed length
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QByteArray compressed(sizeof(quint32) + compressedLength, 0);
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*((quint32*)compressed.data()) = qToBigEndian<quint32>(arrayLength * sizeof(T));
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@ -13,14 +13,45 @@
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#include <QDebug>
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template <typename T>
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void writeVector(QDataStream& out, char ch, QVector<T> list) {
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out.device()->write(&ch, 1);
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out << (int32_t)list.length();
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out << (int32_t)0;
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out << (int32_t)0;
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#ifdef USE_FBX_2016_FORMAT
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using FBXEndOffset = int64_t;
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using FBXPropertyCount = uint64_t;
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using FBXListLength = uint64_t;
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#else
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using FBXEndOffset = int32_t;
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using FBXPropertyCount = uint32_t;
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using FBXListLength = uint32_t;
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#endif
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out.writeBytes(reinterpret_cast<const char*>(list.constData()), list.length() * sizeof(T));
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template <typename T>
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void writeVector(QDataStream& out, char ch, QVector<T> vec) {
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// Minimum number of bytes to consider compressing
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const int ATTEMPT_COMPRESSION_THRESHOLD_BYTES = 2000;
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out.device()->write(&ch, 1);
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out << (int32_t)vec.length();
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auto data { QByteArray::fromRawData((const char*)vec.constData(), vec.length() * sizeof(T)) };
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if (data.size() >= ATTEMPT_COMPRESSION_THRESHOLD_BYTES) {
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auto compressedDataWithLength { qCompress(data) };
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// qCompress packs a length uint32 at the beginning of the buffer, but the FBX format
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// does not expect it. This removes it.
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auto compressedData = QByteArray::fromRawData(
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compressedDataWithLength.constData() + sizeof(uint32_t), compressedDataWithLength.size() - sizeof(uint32_t));
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if (compressedData.size() < data.size()) {
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out << FBX_PROPERTY_COMPRESSED_FLAG;
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out << (int32_t)compressedData.size();
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out.writeRawData(compressedData.constData(), compressedData.size());
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return;
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}
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}
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out << FBX_PROPERTY_UNCOMPRESSED_FLAG;
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out << (int32_t)0;
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out.writeRawData(data.constData(), data.size());
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}
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@ -34,7 +65,11 @@ QByteArray FBXWriter::encodeFBX(const FBXNode& root) {
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auto bytes = QByteArray(FBX_HEADER_BYTES_BEFORE_VERSION - FBX_BINARY_PROLOG.size(), '\0');
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out.writeRawData(bytes, bytes.size());
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#ifdef USE_FBX_2016_FORMAT
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out << FBX_VERSION_2016;
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#else
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out << FBX_VERSION_2015;
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#endif
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for (auto& child : root.children) {
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encodeNode(out, child);
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@ -45,19 +80,17 @@ QByteArray FBXWriter::encodeFBX(const FBXNode& root) {
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}
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void FBXWriter::encodeNode(QDataStream& out, const FBXNode& node) {
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qDebug() << "Encoding " << node.name;
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auto device = out.device();
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auto nodeStartPos = device->pos();
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// endOffset (temporary, updated later)
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out << (qint64)0;
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out << (FBXEndOffset)0;
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// Property count
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out << (quint64)node.properties.size();
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out << (FBXPropertyCount)node.properties.size();
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// Property list length (temporary, updated later)
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out << (quint64)0;
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out << (FBXListLength)0;
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out << (quint8)node.name.size();
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out.writeRawData(node.name, node.name.size());
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@ -70,8 +103,8 @@ void FBXWriter::encodeNode(QDataStream& out, const FBXNode& node) {
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// Go back and write property list length
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auto nodePropertiesEndPos = device->pos();
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device->seek(nodeStartPos + sizeof(qint64) + sizeof(quint64));
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out << (quint64)(nodePropertiesEndPos - nodePropertiesStartPos);
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device->seek(nodeStartPos + sizeof(FBXEndOffset) + sizeof(FBXPropertyCount));
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out << (FBXListLength)(nodePropertiesEndPos - nodePropertiesStartPos);
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device->seek(nodePropertiesEndPos);
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@ -86,7 +119,7 @@ void FBXWriter::encodeNode(QDataStream& out, const FBXNode& node) {
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// Go back and write actual endOffset
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auto nodeEndPos = device->pos();
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device->seek(nodeStartPos);
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out << (qint64)(nodeEndPos);
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out << (FBXEndOffset)(nodeEndPos);
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device->seek(nodeEndPos);
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}
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@ -94,8 +127,12 @@ void FBXWriter::encodeNode(QDataStream& out, const FBXNode& node) {
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void FBXWriter::encodeFBXProperty(QDataStream& out, const QVariant& prop) {
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auto type = prop.userType();
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switch (type) {
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case QVariant::Type::Bool:
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case QMetaType::Short:
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out.device()->write("Y", 1);
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out << prop.value<int16_t>();
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break;
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case QVariant::Type::Bool:
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out.device()->write("C", 1);
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out << prop.toBool();
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break;
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@ -215,6 +252,7 @@ void FBXWriter::encodeFBXProperty(QDataStream& out, const QVariant& prop) {
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writeVector(out, 'b', prop.value<QVector<bool>>());
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} else {
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qDebug() << "Unsupported property type in FBXWriter::encodeNode: " << type << prop;
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throw("Unsupported property type in FBXWriter::encodeNode: " + QString::number(type) + " " + prop.toString());
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}
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}
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@ -17,6 +17,8 @@
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#include <QByteArray>
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#include <QDataStream>
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//#define USE_FBX_2016_FORMAT
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class FBXWriter {
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public:
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static QByteArray encodeFBX(const FBXNode& root);
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