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Repair Application.cpp
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1 changed files with 0 additions and 13 deletions
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@ -1683,9 +1683,6 @@ Application::~Application() {
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_physicsEngine->setCharacterController(nullptr);
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// shutdown render engine
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_main3DScene = nullptr;
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_renderEngine = nullptr;
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// the _shapeManager should have zero references
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_shapeManager.collectGarbage();
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assert(_shapeManager.getNumShapes() == 0);
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@ -4497,17 +4494,7 @@ void Application::update(float deltaTime) {
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getEntities()->getTree()->withWriteLock([&] {
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PerformanceTimer perfTimer("handleOutgoingChanges");
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const VectorOfMotionStates& deactivations = _physicsEngine->getDeactivatedMotionStates();
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_entitySimulation->handleDeactivatedMotionStates(deactivations);
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getEntities()->getTree()->withWriteLock([&] {
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PerformanceTimer perfTimer("handleOutgoingChanges");
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const VectorOfMotionStates& outgoingChanges = _physicsEngine->getChangedMotionStates();
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_entitySimulation->handleChangedMotionStates(outgoingChanges);
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avatarManager->handleChangedMotionStates(outgoingChanges);
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});
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const VectorOfMotionStates& outgoingChanges = _physicsEngine->getChangedMotionStates();
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_entitySimulation->handleChangedMotionStates(outgoingChanges);
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avatarManager->handleChangedMotionStates(outgoingChanges);
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