From 1f10a44ae496d7017450e145c916e86891377a54 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Mon, 24 Nov 2014 15:38:12 -0800 Subject: [PATCH] More typos in glsl --- interface/resources/shaders/model_lightmap_normal_map.vert | 4 ++-- interface/resources/shaders/skin_model.vert | 2 +- interface/resources/shaders/skin_model_normal_map.vert | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/resources/shaders/model_lightmap_normal_map.vert b/interface/resources/shaders/model_lightmap_normal_map.vert index 08eca835c9..4faf5688cf 100644 --- a/interface/resources/shaders/model_lightmap_normal_map.vert +++ b/interface/resources/shaders/model_lightmap_normal_map.vert @@ -38,8 +38,8 @@ void main(void) { gl_FrontColor = gl_Color * gl_FrontMaterial.diffuse; // and the texture coordinates - gl_TexCoord[0] = texcoordMatrices[0] * vec4(gl_MultiTexCoord0.xy, 0.f, 1.f); - interpolatedTexcoord1 = vec2(texcoordMatrices[1] * vec4(texcoord1.xy, 0.f, 1.f)).xy; + gl_TexCoord[0] = texcoordMatrices[0] * vec4(gl_MultiTexCoord0.xy, 0.0, 1.0); + interpolatedTexcoord1 = vec2(texcoordMatrices[1] * vec4(texcoord1.xy, 0.0, 1.0)).xy; // use standard pipeline transform gl_Position = ftransform(); diff --git a/interface/resources/shaders/skin_model.vert b/interface/resources/shaders/skin_model.vert index a8c25e885b..fd4dea51bb 100644 --- a/interface/resources/shaders/skin_model.vert +++ b/interface/resources/shaders/skin_model.vert @@ -40,7 +40,7 @@ void main(void) { gl_FrontColor = gl_FrontMaterial.diffuse; // and the texture coordinates - gl_TexCoord[0] = texcoordMatrices[0] * vec4(gl_MultiTexCoord0.xy, 0.f, 1.f); + gl_TexCoord[0] = texcoordMatrices[0] * vec4(gl_MultiTexCoord0.xy, 0.0, 1.0); gl_Position = gl_ModelViewProjectionMatrix * position; } diff --git a/interface/resources/shaders/skin_model_normal_map.vert b/interface/resources/shaders/skin_model_normal_map.vert index bbe5da35af..5814dfc584 100644 --- a/interface/resources/shaders/skin_model_normal_map.vert +++ b/interface/resources/shaders/skin_model_normal_map.vert @@ -48,7 +48,7 @@ void main(void) { gl_FrontColor = gl_FrontMaterial.diffuse; // and the texture coordinates - gl_TexCoord[0] = texcoordMatrices[0] * vec4(gl_MultiTexCoord0.xy, 0.f, 1.f); + gl_TexCoord[0] = texcoordMatrices[0] * vec4(gl_MultiTexCoord0.xy, 0.0, 1.0); gl_Position = gl_ModelViewProjectionMatrix * interpolatedPosition; }