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https://github.com/overte-org/overte.git
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Merge pull request #3148 from AndrewMeadows/inertia
improved performance stats API
This commit is contained in:
commit
1f00923146
14 changed files with 193 additions and 147 deletions
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@ -695,7 +695,7 @@ void Application::paintGL() {
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}
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{
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PerformanceTimer perfTimer("paintGL/renderOverlay");
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PerformanceTimer perfTimer("renderOverlay");
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// PrioVR will only work if renderOverlay is called, calibration is connected to Application::renderingOverlay()
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_applicationOverlay.renderOverlay(true);
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if (Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
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@ -1369,18 +1369,18 @@ void Application::idle() {
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if (timeSinceLastUpdate > IDLE_SIMULATE_MSECS) {
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_lastTimeUpdated.start();
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{
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PerformanceTimer perfTimer("idle/update");
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PerformanceTimer perfTimer("update");
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PerformanceWarning warn(showWarnings, "Application::idle()... update()");
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const float BIGGEST_DELTA_TIME_SECS = 0.25f;
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update(glm::clamp((float)timeSinceLastUpdate / 1000.f, 0.f, BIGGEST_DELTA_TIME_SECS));
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}
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{
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PerformanceTimer perfTimer("idle/updateGL");
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PerformanceTimer perfTimer("updateGL");
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PerformanceWarning warn(showWarnings, "Application::idle()... updateGL()");
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_glWidget->updateGL();
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}
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{
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PerformanceTimer perfTimer("idle/rest");
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PerformanceTimer perfTimer("rest");
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PerformanceWarning warn(showWarnings, "Application::idle()... rest of it");
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_idleLoopStdev.addValue(timeSinceLastUpdate);
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@ -1392,7 +1392,7 @@ void Application::idle() {
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::BuckyBalls)) {
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PerformanceTimer perfTimer("idle/rest/_buckyBalls");
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PerformanceTimer perfTimer("buckyBalls");
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_buckyBalls.simulate(timeSinceLastUpdate / 1000.f, Application::getInstance()->getAvatar()->getHandData());
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}
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@ -1810,7 +1810,7 @@ bool Application::isLookingAtMyAvatar(Avatar* avatar) {
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}
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void Application::updateLOD() {
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PerformanceTimer perfTimer("idle/update/updateLOD");
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PerformanceTimer perfTimer("LOD");
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// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
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if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD) && !isThrottleRendering()) {
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Menu::getInstance()->autoAdjustLOD(_fps);
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@ -1820,7 +1820,7 @@ void Application::updateLOD() {
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}
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void Application::updateMouseRay() {
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PerformanceTimer perfTimer("idle/update/updateMouseRay");
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PerformanceTimer perfTimer("mouseRay");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateMouseRay()");
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@ -1853,8 +1853,6 @@ void Application::updateMouseRay() {
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}
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void Application::updateFaceshift() {
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PerformanceTimer perfTimer("idle/update/updateFaceshift");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateFaceshift()");
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@ -1868,8 +1866,6 @@ void Application::updateFaceshift() {
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}
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void Application::updateVisage() {
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PerformanceTimer perfTimer("idle/update/updateVisage");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateVisage()");
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@ -1878,11 +1874,11 @@ void Application::updateVisage() {
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}
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void Application::updateMyAvatarLookAtPosition() {
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PerformanceTimer perfTimer("idle/update/updateMyAvatarLookAtPosition");
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PerformanceTimer perfTimer("lookAt");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateMyAvatarLookAtPosition()");
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_myAvatar->updateLookAtTargetAvatar();
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FaceTracker* tracker = getActiveFaceTracker();
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bool isLookingAtSomeone = false;
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@ -1945,7 +1941,7 @@ void Application::updateMyAvatarLookAtPosition() {
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}
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void Application::updateThreads(float deltaTime) {
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PerformanceTimer perfTimer("idle/update/updateThreads");
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PerformanceTimer perfTimer("updateThreads");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateThreads()");
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@ -1960,7 +1956,7 @@ void Application::updateThreads(float deltaTime) {
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}
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void Application::updateMetavoxels(float deltaTime) {
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PerformanceTimer perfTimer("idle/update/updateMetavoxels");
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PerformanceTimer perfTimer("updateMetavoxels");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateMetavoxels()");
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@ -1990,7 +1986,7 @@ void Application::cameraMenuChanged() {
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}
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void Application::updateCamera(float deltaTime) {
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PerformanceTimer perfTimer("idle/update/updateCamera");
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PerformanceTimer perfTimer("updateCamera");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateCamera()");
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@ -2008,7 +2004,7 @@ void Application::updateCamera(float deltaTime) {
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}
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void Application::updateDialogs(float deltaTime) {
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PerformanceTimer perfTimer("idle/update/updateDialogs");
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PerformanceTimer perfTimer("updateDialogs");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
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@ -2025,7 +2021,7 @@ void Application::updateDialogs(float deltaTime) {
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}
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void Application::updateCursor(float deltaTime) {
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PerformanceTimer perfTimer("idle/update/updateCursor");
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PerformanceTimer perfTimer("updateCursor");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateCursor()");
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@ -2050,83 +2046,69 @@ void Application::updateCursor(float deltaTime) {
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}
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void Application::update(float deltaTime) {
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//PerformanceTimer perfTimer("idle/update"); // NOTE: we track this above in Application::idle()
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::update()");
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updateLOD();
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updateMouseRay(); // check what's under the mouse and update the mouse voxel
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updateFaceshift();
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updateVisage();
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{
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PerformanceTimer perfTimer("idle/update/updateLookAtTargetAvatar");
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_myAvatar->updateLookAtTargetAvatar();
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}
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updateMyAvatarLookAtPosition();
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{
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PerformanceTimer perfTimer("idle/update/sixense,joystick,prioVR");
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PerformanceTimer perfTimer("devices");
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updateFaceshift();
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updateVisage();
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_sixenseManager.update(deltaTime);
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_joystickManager.update();
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_prioVR.update(deltaTime);
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}
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{
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PerformanceTimer perfTimer("idle/update/updateMyAvatar");
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PerformanceTimer perfTimer("myAvatar");
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updateMyAvatarLookAtPosition();
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updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
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}
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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{
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PerformanceTimer perfTimer("idle/update/_avatarManager");
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_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
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}
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_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
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updateMetavoxels(deltaTime); // update metavoxels
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updateCamera(deltaTime); // handle various camera tweaks like off axis projection
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updateDialogs(deltaTime); // update various stats dialogs if present
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updateCursor(deltaTime); // Handle cursor updates
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{
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PerformanceTimer perfTimer("idle/update/_particles");
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PerformanceTimer perfTimer("particles");
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_particles.update(); // update the particles...
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}
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{
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PerformanceTimer perfTimer("idle/update/_particleCollisionSystem");
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_particleCollisionSystem.update(); // collide the particles...
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{
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PerformanceTimer perfTimer("collisions");
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_particleCollisionSystem.update(); // collide the particles...
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}
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}
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{
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PerformanceTimer perfTimer("idle/update/_models");
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PerformanceTimer perfTimer("models");
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_models.update(); // update the models...
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}
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{
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PerformanceTimer perfTimer("idle/update/_overlays");
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PerformanceTimer perfTimer("overlays");
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_overlays.update(deltaTime);
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}
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{
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PerformanceTimer perfTimer("idle/update/emit simulating");
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PerformanceTimer perfTimer("emitSimulating");
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// let external parties know we're updating
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emit simulating(deltaTime);
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}
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}
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void Application::updateMyAvatar(float deltaTime) {
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PerformanceTimer perfTimer("updateMyAvatar");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateMyAvatar()");
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{
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PerformanceTimer perfTimer("updateMyAvatar/_myAvatar->update()");
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_myAvatar->update(deltaTime);
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}
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_myAvatar->update(deltaTime);
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{
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// send head/hand data to the avatar mixer and voxel server
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PerformanceTimer perfTimer("updateMyAvatar/sendToAvatarMixer");
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PerformanceTimer perfTimer("send");
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QByteArray packet = byteArrayWithPopulatedHeader(PacketTypeAvatarData);
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packet.append(_myAvatar->toByteArray());
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controlledBroadcastToNodes(packet, NodeSet() << NodeType::AvatarMixer);
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@ -2139,13 +2121,13 @@ void Application::updateMyAvatar(float deltaTime) {
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// actually need to calculate the view frustum planes to send these details
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// to the server.
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{
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PerformanceTimer perfTimer("updateMyAvatar/loadViewFrustum");
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PerformanceTimer perfTimer("loadViewFrustum");
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loadViewFrustum(_myCamera, _viewFrustum);
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}
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// Update my voxel servers with my current voxel query...
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{
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PerformanceTimer perfTimer("updateMyAvatar/queryOctree");
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PerformanceTimer perfTimer("queryOctree");
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quint64 now = usecTimestampNow();
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quint64 sinceLastQuery = now - _lastQueriedTime;
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const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND;
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@ -2478,7 +2460,7 @@ glm::vec3 Application::getSunDirection() {
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}
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void Application::updateShadowMap() {
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PerformanceTimer perfTimer("paintGL/updateShadowMap");
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PerformanceTimer perfTimer("shadowMap");
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QOpenGLFramebufferObject* fbo = _textureCache.getShadowFramebufferObject();
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fbo->bind();
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glEnable(GL_DEPTH_TEST);
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@ -2640,7 +2622,7 @@ QImage Application::renderAvatarBillboard() {
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}
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void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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PerformanceTimer perfTimer("paintGL/displaySide");
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PerformanceTimer perfTimer("display");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
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// transform by eye offset
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@ -2674,7 +2656,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// Setup 3D lights (after the camera transform, so that they are positioned in world space)
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{
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PerformanceTimer perfTimer("paintGL/displaySide/setupWorldLight");
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PerformanceTimer perfTimer("lights");
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setupWorldLight();
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}
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@ -2693,7 +2675,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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}
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if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
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PerformanceTimer perfTimer("paintGL/displaySide/stars");
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PerformanceTimer perfTimer("stars");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... stars...");
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if (!_stars.isStarsLoaded()) {
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@ -2722,7 +2704,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// draw the sky dome
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if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
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PerformanceTimer perfTimer("paintGL/displaySide/atmosphere");
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PerformanceTimer perfTimer("atmosphere");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... atmosphere...");
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_environment.renderAtmospheres(whichCamera);
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@ -2743,13 +2725,13 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// draw the audio reflector overlay
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{
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PerformanceTimer perfTimer("paintGL/displaySide/audioReflector");
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PerformanceTimer perfTimer("audio");
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_audioReflector.render();
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}
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// Draw voxels
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if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
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PerformanceTimer perfTimer("paintGL/displaySide/voxels");
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PerformanceTimer perfTimer("voxels");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... voxels...");
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_voxels.render();
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@ -2757,14 +2739,14 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// also, metavoxels
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if (Menu::getInstance()->isOptionChecked(MenuOption::Metavoxels)) {
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PerformanceTimer perfTimer("paintGL/displaySide/metavoxels");
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PerformanceTimer perfTimer("metavoxels");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... metavoxels...");
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_metavoxels.render();
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::BuckyBalls)) {
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PerformanceTimer perfTimer("paintGL/displaySide/buckyBalls");
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PerformanceTimer perfTimer("buckyBalls");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... bucky balls...");
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_buckyBalls.render();
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@ -2772,7 +2754,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// render particles...
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if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
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PerformanceTimer perfTimer("paintGL/displaySide/particles");
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PerformanceTimer perfTimer("particles");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... particles...");
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_particles.render();
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@ -2780,7 +2762,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// render models...
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if (Menu::getInstance()->isOptionChecked(MenuOption::Models)) {
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PerformanceTimer perfTimer("paintGL/displaySide/models");
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PerformanceTimer perfTimer("models");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... models...");
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_models.render();
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@ -2788,7 +2770,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// render the ambient occlusion effect if enabled
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if (Menu::getInstance()->isOptionChecked(MenuOption::AmbientOcclusion)) {
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PerformanceTimer perfTimer("paintGL/displaySide/AmbientOcclusion");
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PerformanceTimer perfTimer("ambientOcclusion");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... AmbientOcclusion...");
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_ambientOcclusionEffect.render();
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@ -2803,20 +2785,21 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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bool mirrorMode = (whichCamera.getInterpolatedMode() == CAMERA_MODE_MIRROR);
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{
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PerformanceTimer perfTimer("paintGL/displaySide/renderAvatars");
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PerformanceTimer perfTimer("avatars");
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_avatarManager.renderAvatars(mirrorMode ? Avatar::MIRROR_RENDER_MODE : Avatar::NORMAL_RENDER_MODE, selfAvatarOnly);
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}
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if (!selfAvatarOnly) {
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// Render the world box
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if (whichCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats) && Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
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PerformanceTimer perfTimer("paintGL/displaySide/renderWorldBox");
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if (whichCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
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Menu::getInstance()->isOptionChecked(MenuOption::UserInterface)) {
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PerformanceTimer perfTimer("worldBox");
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renderWorldBox();
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}
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// view frustum for debugging
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if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayFrustum) && whichCamera.getMode() != CAMERA_MODE_MIRROR) {
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PerformanceTimer perfTimer("paintGL/displaySide/ViewFrustum");
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PerformanceTimer perfTimer("viewFrustum");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... renderViewFrustum...");
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renderViewFrustum(_viewFrustum);
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@ -2824,7 +2807,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// render voxel fades if they exist
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if (_voxelFades.size() > 0) {
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PerformanceTimer perfTimer("paintGL/displaySide/voxel fades");
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PerformanceTimer perfTimer("voxelFades");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... voxel fades...");
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_voxelFadesLock.lockForWrite();
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@ -2841,13 +2824,13 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// give external parties a change to hook in
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{
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PerformanceTimer perfTimer("paintGL/displaySide/inWorldInterface");
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PerformanceTimer perfTimer("inWorldInterface");
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emit renderingInWorldInterface();
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}
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// render JS/scriptable overlays
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{
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PerformanceTimer perfTimer("paintGL/displaySide/3dOverlays");
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PerformanceTimer perfTimer("3dOverlays");
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_overlays.render3D();
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}
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}
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@ -15,12 +15,12 @@
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include <GeometryUtil.h>
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#include <NodeList.h>
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#include <PacketHeaders.h>
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#include <PerfStat.h>
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#include <SharedUtil.h>
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#include <GeometryUtil.h>
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#include "Application.h"
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#include "Avatar.h"
|
||||
#include "Hand.h"
|
||||
|
@ -99,6 +99,7 @@ float Avatar::getLODDistance() const {
|
|||
}
|
||||
|
||||
void Avatar::simulate(float deltaTime) {
|
||||
PerformanceTimer perfTimer("simulate");
|
||||
if (_scale != _targetScale) {
|
||||
setScale(_targetScale);
|
||||
}
|
||||
|
@ -118,29 +119,36 @@ void Avatar::simulate(float deltaTime) {
|
|||
bool inViewFrustum = Application::getInstance()->getViewFrustum()->sphereInFrustum(_position, boundingRadius) !=
|
||||
ViewFrustum::OUTSIDE;
|
||||
|
||||
getHand()->simulate(deltaTime, false);
|
||||
{
|
||||
PerformanceTimer perfTimer("hand");
|
||||
getHand()->simulate(deltaTime, false);
|
||||
}
|
||||
_skeletonModel.setLODDistance(getLODDistance());
|
||||
|
||||
if (!_shouldRenderBillboard && inViewFrustum) {
|
||||
if (_hasNewJointRotations) {
|
||||
PerformanceTimer perfTimer("skeleton");
|
||||
for (int i = 0; i < _jointData.size(); i++) {
|
||||
const JointData& data = _jointData.at(i);
|
||||
_skeletonModel.setJointState(i, data.valid, data.rotation);
|
||||
}
|
||||
_skeletonModel.simulate(deltaTime);
|
||||
}
|
||||
_skeletonModel.simulate(deltaTime, _hasNewJointRotations);
|
||||
simulateAttachments(deltaTime);
|
||||
_hasNewJointRotations = false;
|
||||
{
|
||||
PerformanceTimer perfTimer("head");
|
||||
_skeletonModel.simulate(deltaTime, _hasNewJointRotations);
|
||||
simulateAttachments(deltaTime);
|
||||
_hasNewJointRotations = false;
|
||||
|
||||
glm::vec3 headPosition = _position;
|
||||
_skeletonModel.getHeadPosition(headPosition);
|
||||
Head* head = getHead();
|
||||
head->setPosition(headPosition);
|
||||
head->setScale(_scale);
|
||||
head->simulate(deltaTime, false, _shouldRenderBillboard);
|
||||
|
||||
glm::vec3 headPosition = _position;
|
||||
_skeletonModel.getHeadPosition(headPosition);
|
||||
Head* head = getHead();
|
||||
head->setPosition(headPosition);
|
||||
head->setScale(_scale);
|
||||
head->simulate(deltaTime, false, _shouldRenderBillboard);
|
||||
}
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::StringHair)) {
|
||||
PerformanceTimer perfTimer("hair");
|
||||
simulateHair(deltaTime);
|
||||
}
|
||||
|
||||
|
|
|
@ -41,9 +41,13 @@ void AvatarManager::init() {
|
|||
}
|
||||
|
||||
void AvatarManager::updateOtherAvatars(float deltaTime) {
|
||||
if (_avatarHash.size() > 1) {
|
||||
return;
|
||||
}
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateAvatars()");
|
||||
|
||||
PerformanceTimer perfTimer("otherAvatars");
|
||||
Application* applicationInstance = Application::getInstance();
|
||||
glm::vec3 mouseOrigin = applicationInstance->getMouseRayOrigin();
|
||||
glm::vec3 mouseDirection = applicationInstance->getMouseRayDirection();
|
||||
|
|
|
@ -108,15 +108,10 @@ void MyAvatar::reset() {
|
|||
}
|
||||
|
||||
void MyAvatar::update(float deltaTime) {
|
||||
PerformanceTimer perfTimer("MyAvatar::update/");
|
||||
Head* head = getHead();
|
||||
head->relaxLean(deltaTime);
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::update/updateFromTrackers");
|
||||
updateFromTrackers(deltaTime);
|
||||
}
|
||||
updateFromTrackers(deltaTime);
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::MoveWithLean)) {
|
||||
PerformanceTimer perfTimer("MyAvatar::update/moveWithLean");
|
||||
// Faceshift drive is enabled, set the avatar drive based on the head position
|
||||
moveWithLean();
|
||||
}
|
||||
|
@ -127,19 +122,14 @@ void MyAvatar::update(float deltaTime) {
|
|||
head->setAudioAverageLoudness(audio->getAudioAverageInputLoudness());
|
||||
|
||||
if (_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY) {
|
||||
PerformanceTimer perfTimer("MyAvatar::update/gravityWork");
|
||||
setGravity(Application::getInstance()->getEnvironment()->getGravity(getPosition()));
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::update/simulate");
|
||||
simulate(deltaTime);
|
||||
}
|
||||
simulate(deltaTime);
|
||||
}
|
||||
|
||||
void MyAvatar::simulate(float deltaTime) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate");
|
||||
|
||||
PerformanceTimer perfTimer("simulate");
|
||||
if (_scale != _targetScale) {
|
||||
float scale = (1.0f - SMOOTHING_RATIO) * _scale + SMOOTHING_RATIO * _targetScale;
|
||||
setScale(scale);
|
||||
|
@ -150,31 +140,28 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
_handState = HAND_STATE_NULL;
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updateOrientation");
|
||||
PerformanceTimer perfTimer("transform");
|
||||
updateOrientation(deltaTime);
|
||||
}
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updatePosition");
|
||||
updatePosition(deltaTime);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/hand Collision,simulate");
|
||||
PerformanceTimer perfTimer("hand");
|
||||
// update avatar skeleton and simulate hand and head
|
||||
getHand()->simulate(deltaTime, true);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/_skeletonModel.simulate()");
|
||||
PerformanceTimer perfTimer("skeleton");
|
||||
_skeletonModel.simulate(deltaTime);
|
||||
}
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/simulateAttachments");
|
||||
PerformanceTimer perfTimer("attachments");
|
||||
simulateAttachments(deltaTime);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/copy joints");
|
||||
PerformanceTimer perfTimer("joints");
|
||||
// copy out the skeleton joints from the model
|
||||
_jointData.resize(_skeletonModel.getJointStateCount());
|
||||
for (int i = 0; i < _jointData.size(); i++) {
|
||||
|
@ -184,7 +171,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/head Simulate");
|
||||
PerformanceTimer perfTimer("head");
|
||||
Head* head = getHead();
|
||||
glm::vec3 headPosition;
|
||||
if (!_skeletonModel.getHeadPosition(headPosition)) {
|
||||
|
@ -196,7 +183,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/hair Simulate");
|
||||
PerformanceTimer perfTimer("hair");
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::StringHair)) {
|
||||
simulateHair(deltaTime);
|
||||
foreach (Hair* hair, _hairs) {
|
||||
|
@ -206,7 +193,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/ragdoll");
|
||||
PerformanceTimer perfTimer("ragdoll");
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
|
||||
const int minError = 0.01f;
|
||||
const float maxIterations = 10;
|
||||
|
@ -219,7 +206,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
|
||||
// now that we're done stepping the avatar forward in time, compute new collisions
|
||||
if (_collisionGroups != 0) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/_collisionGroups");
|
||||
PerformanceTimer perfTimer("collisions");
|
||||
Camera* myCamera = Application::getInstance()->getCamera();
|
||||
|
||||
float radius = getSkeletonHeight() * COLLISION_RADIUS_SCALE;
|
||||
|
@ -228,18 +215,18 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
radius *= COLLISION_RADIUS_SCALAR;
|
||||
}
|
||||
if (_collisionGroups & COLLISION_GROUP_ENVIRONMENT) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updateCollisionWithEnvironment");
|
||||
PerformanceTimer perfTimer("environment");
|
||||
updateCollisionWithEnvironment(deltaTime, radius);
|
||||
}
|
||||
if (_collisionGroups & COLLISION_GROUP_VOXELS) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updateCollisionWithVoxels");
|
||||
PerformanceTimer perfTimer("voxels");
|
||||
updateCollisionWithVoxels(deltaTime, radius);
|
||||
} else {
|
||||
_trapDuration = 0.0f;
|
||||
}
|
||||
/* TODO: Andrew to make this work
|
||||
if (_collisionGroups & COLLISION_GROUP_AVATARS) {
|
||||
PerformanceTimer perfTimer("MyAvatar::simulate/updateCollisionWithAvatars");
|
||||
PerformanceTimer perfTimer("avatars");
|
||||
updateCollisionWithAvatars(deltaTime);
|
||||
}
|
||||
*/
|
||||
|
@ -916,7 +903,6 @@ bool MyAvatar::shouldRenderHead(const glm::vec3& cameraPosition, RenderMode rend
|
|||
}
|
||||
|
||||
float MyAvatar::computeDistanceToFloor(const glm::vec3& startPoint) {
|
||||
PerformanceTimer perfTimer("MyAvatar::computeDistanceToFloor()");
|
||||
glm::vec3 direction = -_worldUpDirection;
|
||||
OctreeElement* elementHit; // output from findRayIntersection
|
||||
float distance = FLT_MAX; // output from findRayIntersection
|
||||
|
@ -982,7 +968,6 @@ void MyAvatar::updateOrientation(float deltaTime) {
|
|||
const float NEARBY_FLOOR_THRESHOLD = 5.0f;
|
||||
|
||||
void MyAvatar::updatePosition(float deltaTime) {
|
||||
PerformanceTimer perfTimer("MyAvatar::updatePosition");
|
||||
float keyboardInput = fabsf(_driveKeys[FWD] - _driveKeys[BACK]) +
|
||||
fabsf(_driveKeys[RIGHT] - _driveKeys[LEFT]) +
|
||||
fabsf(_driveKeys[UP] - _driveKeys[DOWN]);
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <QTimer>
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "Application.h"
|
||||
|
@ -75,6 +76,7 @@ void Faceshift::update() {
|
|||
if (!isActive()) {
|
||||
return;
|
||||
}
|
||||
PerformanceTimer perfTimer("faceshift");
|
||||
// get the euler angles relative to the window
|
||||
glm::vec3 eulers = glm::degrees(safeEulerAngles(_headRotation * glm::quat(glm::radians(glm::vec3(
|
||||
(_eyeGazeLeftPitch + _eyeGazeRightPitch) / 2.0f, (_eyeGazeLeftYaw + _eyeGazeRightYaw) / 2.0f, 0.0f)))));
|
||||
|
|
|
@ -12,9 +12,10 @@
|
|||
#include <limits>
|
||||
|
||||
#include <QtDebug>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "JoystickManager.h"
|
||||
|
||||
using namespace std;
|
||||
|
@ -46,6 +47,7 @@ JoystickManager::~JoystickManager() {
|
|||
|
||||
void JoystickManager::update() {
|
||||
#ifdef HAVE_SDL
|
||||
PerformanceTimer perfTimer("joystick");
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
for (int i = 0; i < _joystickStates.size(); i++) {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <QtDebug>
|
||||
|
||||
#include <FBXReader.h>
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "PrioVR.h"
|
||||
|
@ -166,6 +167,7 @@ void PrioVR::update(float deltaTime) {
|
|||
if (!_skeletalDevice) {
|
||||
return;
|
||||
}
|
||||
PerformanceTimer perfTimer("PrioVR");
|
||||
unsigned int timestamp;
|
||||
yei_getLastStreamDataAll(_skeletalDevice, (char*)_jointRotations.data(),
|
||||
_jointRotations.size() * sizeof(glm::quat), ×tamp);
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
|
||||
#include <vector>
|
||||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "SixenseManager.h"
|
||||
#include "UserActivityLogger.h"
|
||||
|
@ -83,7 +85,10 @@ void SixenseManager::update(float deltaTime) {
|
|||
if (sixenseGetNumActiveControllers() == 0) {
|
||||
_hydrasConnected = false;
|
||||
return;
|
||||
} else if (!_hydrasConnected) {
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("sixense");
|
||||
if (!_hydrasConnected) {
|
||||
_hydrasConnected = true;
|
||||
UserActivityLogger::getInstance().connectedDevice("spatial_controller", "hydra");
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <QHash>
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include <FBXReader.h>
|
||||
|
@ -128,6 +129,7 @@ void Visage::update() {
|
|||
if (!_active) {
|
||||
return;
|
||||
}
|
||||
PerformanceTimer perfTimer("visage");
|
||||
_headRotation = glm::quat(glm::vec3(-_data->faceRotation[0], -_data->faceRotation[1], _data->faceRotation[2]));
|
||||
_headTranslation = (glm::vec3(_data->faceTranslation[0], _data->faceTranslation[1], _data->faceTranslation[2]) -
|
||||
_headOrigin) * TRANSLATION_SCALE;
|
||||
|
|
|
@ -121,7 +121,7 @@ static void maybeRelease(QOpenGLFramebufferObject* fbo) {
|
|||
}
|
||||
|
||||
QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
|
||||
PerformanceTimer perfTimer("paintGL/glowEffect");
|
||||
PerformanceTimer perfTimer("glowEffect");
|
||||
|
||||
QOpenGLFramebufferObject* primaryFBO = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject();
|
||||
primaryFBO->release();
|
||||
|
|
|
@ -601,6 +601,8 @@ void Stats::display(
|
|||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
}
|
||||
|
||||
PerformanceTimer::tallyAllTimerRecords();
|
||||
|
||||
// TODO: the display of these timing details should all be moved to JavaScript
|
||||
if (_expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayTimingDetails)) {
|
||||
// Timing details...
|
||||
|
|
|
@ -17,6 +17,12 @@
|
|||
|
||||
#include "PerfStat.h"
|
||||
|
||||
#include "SharedUtil.h"
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// PerformanceWarning
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Static class members initialization here!
|
||||
bool PerformanceWarning::_suppressShortTimings = false;
|
||||
|
||||
|
@ -52,14 +58,50 @@ PerformanceWarning::~PerformanceWarning() {
|
|||
}
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// PerformanceTimerRecord
|
||||
// ----------------------------------------------------------------------------
|
||||
const quint64 STALE_STAT_PERIOD = 4 * USECS_PER_SECOND;
|
||||
|
||||
void PerformanceTimerRecord::tallyResult(const quint64& now) {
|
||||
if (_numAccumulations > 0) {
|
||||
_numTallies++;
|
||||
_movingAverage.updateAverage(_runningTotal - _lastTotal);
|
||||
_lastTotal = _runningTotal;
|
||||
_numAccumulations = 0;
|
||||
_expiry = now + STALE_STAT_PERIOD;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// PerformanceTimer
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
QString PerformanceTimer::_fullName;
|
||||
QMap<QString, PerformanceTimerRecord> PerformanceTimer::_records;
|
||||
|
||||
|
||||
PerformanceTimer::~PerformanceTimer() {
|
||||
quint64 end = usecTimestampNow();
|
||||
quint64 elapsedusec = (end - _start);
|
||||
PerformanceTimerRecord& namedRecord = _records[_name];
|
||||
namedRecord.recordResult(elapsedusec);
|
||||
quint64 elapsedusec = (usecTimestampNow() - _start);
|
||||
PerformanceTimerRecord& namedRecord = _records[_fullName];
|
||||
namedRecord.accumulateResult(elapsedusec);
|
||||
_fullName.resize(_fullName.size() - (_name.size() + 1));
|
||||
}
|
||||
|
||||
// static
|
||||
void PerformanceTimer::tallyAllTimerRecords() {
|
||||
QMap<QString, PerformanceTimerRecord>::iterator recordsItr = _records.begin();
|
||||
QMap<QString, PerformanceTimerRecord>::const_iterator recordsEnd = _records.end();
|
||||
quint64 now = usecTimestampNow();
|
||||
while (recordsItr != recordsEnd) {
|
||||
recordsItr.value().tallyResult(now);
|
||||
if (recordsItr.value().isStale(now)) {
|
||||
// purge stale records
|
||||
recordsItr = _records.erase(recordsItr);
|
||||
} else {
|
||||
++recordsItr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PerformanceTimer::dumpAllTimerRecords() {
|
||||
|
|
|
@ -25,13 +25,13 @@
|
|||
|
||||
class PerformanceWarning {
|
||||
private:
|
||||
quint64 _start;
|
||||
const char* _message;
|
||||
bool _renderWarningsOn;
|
||||
bool _alwaysDisplay;
|
||||
quint64* _runningTotal;
|
||||
quint64* _totalCalls;
|
||||
static bool _suppressShortTimings;
|
||||
quint64 _start;
|
||||
const char* _message;
|
||||
bool _renderWarningsOn;
|
||||
bool _alwaysDisplay;
|
||||
quint64* _runningTotal;
|
||||
quint64* _totalCalls;
|
||||
static bool _suppressShortTimings;
|
||||
public:
|
||||
|
||||
PerformanceWarning(bool renderWarnings, const char* message, bool alwaysDisplay = false,
|
||||
|
@ -52,38 +52,47 @@ public:
|
|||
|
||||
class PerformanceTimerRecord {
|
||||
public:
|
||||
PerformanceTimerRecord() : _runningTotal(0), _totalCalls(0) {}
|
||||
PerformanceTimerRecord() : _runningTotal(0), _lastTotal(0), _numAccumulations(0), _numTallies(0), _expiry(0) {}
|
||||
|
||||
void recordResult(quint64 elapsed) { _runningTotal += elapsed; _totalCalls++; _movingAverage.updateAverage(elapsed); }
|
||||
quint64 getAverage() const { return (_totalCalls == 0) ? 0 : _runningTotal / _totalCalls; }
|
||||
quint64 getMovingAverage() const { return (_totalCalls == 0) ? 0 : _movingAverage.getAverage(); }
|
||||
quint64 getCount() const { return _totalCalls; }
|
||||
void accumulateResult(const quint64& elapsed) { _runningTotal += elapsed; ++_numAccumulations; }
|
||||
void tallyResult(const quint64& now);
|
||||
bool isStale(const quint64& now) const { return now > _expiry; }
|
||||
quint64 getAverage() const { return (_numTallies == 0) ? 0 : _runningTotal / _numTallies; }
|
||||
quint64 getMovingAverage() const { return (_numTallies == 0) ? 0 : _movingAverage.getAverage(); }
|
||||
quint64 getCount() const { return _numTallies; }
|
||||
|
||||
private:
|
||||
quint64 _runningTotal;
|
||||
quint64 _totalCalls;
|
||||
SimpleMovingAverage _movingAverage;
|
||||
quint64 _runningTotal;
|
||||
quint64 _lastTotal;
|
||||
quint64 _numAccumulations;
|
||||
quint64 _numTallies;
|
||||
quint64 _expiry;
|
||||
SimpleMovingAverage _movingAverage;
|
||||
};
|
||||
|
||||
class PerformanceTimer {
|
||||
public:
|
||||
|
||||
PerformanceTimer(const QString& name) :
|
||||
_start(usecTimestampNow()),
|
||||
_name(name) { }
|
||||
_start(0),
|
||||
_name(name) {
|
||||
_fullName.append("/");
|
||||
_fullName.append(_name);
|
||||
_start = usecTimestampNow();
|
||||
}
|
||||
|
||||
quint64 elapsed() const { return (usecTimestampNow() - _start); };
|
||||
|
||||
~PerformanceTimer();
|
||||
|
||||
static const PerformanceTimerRecord& getTimerRecord(const QString& name) { return _records[name]; };
|
||||
static const QMap<QString, PerformanceTimerRecord>& getAllTimerRecords() { return _records; };
|
||||
static void tallyAllTimerRecords();
|
||||
static void dumpAllTimerRecords();
|
||||
|
||||
private:
|
||||
quint64 _start;
|
||||
QString _name;
|
||||
static QMap<QString, PerformanceTimerRecord> _records;
|
||||
quint64 _start;
|
||||
QString _name;
|
||||
static QString _fullName;
|
||||
static QMap<QString, PerformanceTimerRecord> _records;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -14,8 +14,8 @@
|
|||
|
||||
SimpleMovingAverage::SimpleMovingAverage(int numSamplesToAverage) :
|
||||
_numSamples(0),
|
||||
_average(0),
|
||||
_eventDeltaAverage(0),
|
||||
_average(0.0f),
|
||||
_eventDeltaAverage(0.0f),
|
||||
WEIGHTING(1.0f / numSamplesToAverage),
|
||||
ONE_MINUS_WEIGHTING(1 - WEIGHTING) {
|
||||
|
||||
|
@ -45,8 +45,8 @@ int SimpleMovingAverage::updateAverage(float sample) {
|
|||
|
||||
void SimpleMovingAverage::reset() {
|
||||
_numSamples = 0;
|
||||
_average = 0;
|
||||
_eventDeltaAverage = 0;
|
||||
_average = 0.0f;
|
||||
_eventDeltaAverage = 0.0f;
|
||||
}
|
||||
|
||||
float SimpleMovingAverage::getEventDeltaAverage() const {
|
||||
|
@ -55,5 +55,5 @@ float SimpleMovingAverage::getEventDeltaAverage() const {
|
|||
}
|
||||
|
||||
float SimpleMovingAverage::getAverageSampleValuePerSecond() const {
|
||||
return _average * (1 / getEventDeltaAverage());
|
||||
return _average * (1.0f / getEventDeltaAverage());
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue