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make mesh around btConvexShape, copy to model::Mesh
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2 changed files with 55 additions and 6 deletions
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@ -12,28 +12,77 @@
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#include "CollisionRenderMeshCache.h"
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#include <cassert>
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//#include <glm/gtx/norm.hpp>
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//#include "ShapeFactory.h"
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#include <btBulletDynamicsCommon.h>
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#include <BulletCollision/CollisionShapes/btShapeHull.h>
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#include <ShapeInfo.h> // for MAX_HULL_POINTS
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float verts[3 * MAX_HULL_POINTS];
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void copyHullToMesh(const btShapeHull& hull, model::MeshPointer mesh) {
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if ((bool)mesh) {
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const uint32_t* hullIndices = hull.getIndexPointer();
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int32_t numIndices = hull.numIndices();
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assert(numIndices <= 6 * MAX_HULL_POINTS);
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{ // new part
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model::Mesh::Part part;
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part._startIndex = mesh->getIndexBuffer().getNumElements();
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part._numIndices = (model::Index)numIndices;
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part._baseVertex = mesh->getVertexBuffer().getNumElements();
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gpu::BufferView::Size numBytes = sizeof(model::Mesh::Part);
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const gpu::Byte* data = reinterpret_cast<const gpu::Byte*>(&part);
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mesh->getPartBuffer()._buffer->append(numBytes, data);
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}
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{ // new vertices
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const btVector3* hullVertices = hull.getVertexPointer();
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int32_t numVertices = hull.numVertices();
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assert(numVertices <= MAX_HULL_POINTS);
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for (int32_t i = 0; i < numVertices; ++i) {
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float* data = verts + 3 * i;
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data[0] = hullVertices[i].getX();
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data[1] = hullVertices[i].getY();
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data[2] = hullVertices[i].getZ();
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}
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gpu::BufferView::Size numBytes = sizeof(float) * (3 * numVertices);
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const gpu::Byte* data = reinterpret_cast<const gpu::Byte*>(verts);
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mesh->getVertexBuffer()._buffer->append(numBytes, data);
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}
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{ // new indices
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gpu::BufferView::Size numBytes = (gpu::BufferView::Size)(sizeof(uint32_t) * hull.numIndices());
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const gpu::Byte* data = reinterpret_cast<const gpu::Byte*>(hullIndices);
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mesh->getIndexBuffer()._buffer->append(numBytes, data);
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}
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}
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}
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model::MeshPointer createMeshFromShape(const btCollisionShape* shape) {
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if (!shape) {
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return std::make_shared<model::Mesh>();
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}
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model::MeshPointer mesh = std::make_shared<model::Mesh>();
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int32_t shapeType = shape->getShapeType();
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if (shapeType == (int32_t)COMPOUND_SHAPE_PROXYTYPE) {
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const btScalar MARGIN = 0.0f;
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
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int32_t numSubShapes = compoundShape->getNumChildShapes();
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for (int i = 0; i < numSubShapes; ++i) {
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const btCollisionShape* childShape = compoundShape->getChildShape(i);
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std::cout << "adebug " << i << " " << (void*)(childShape) << std::endl; // adebug
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if (childShape->isConvex()) {
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const btConvexShape* convexShape = static_cast<const btConvexShape*>(childShape);
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btShapeHull shapeHull(convexShape);
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shapeHull.buildHull(MARGIN);
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copyHullToMesh(shapeHull, mesh);
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}
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}
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} else if (shape->isConvex()) {
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std::cout << "adebug " << (void*)(shape)<< std::endl; // adebug
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}
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return std::make_shared<model::Mesh>();
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return mesh;
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}
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CollisionRenderMeshCache::CollisionRenderMeshCache() {
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@ -31,7 +31,7 @@ namespace std {
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class CollisionRenderMeshCache {
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public:
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using Key = btCollisionShape const *;
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using Key = const btCollisionShape*;
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CollisionRenderMeshCache();
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~CollisionRenderMeshCache();
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