Fix procedural rendering on primitives

This commit is contained in:
Brad Davis 2016-05-14 10:59:59 -07:00
parent 87aa90de08
commit 1e136ed71f

View file

@ -18,7 +18,7 @@
// the interpolated normal
in vec3 _normal;
in vec3 _modelNormal;
in vec3 _color;
in vec4 _color;
in vec2 _texCoord0;
in vec4 _position;