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Merge pull request #686 from Atlante45/few_avatar_resizing_correction
Few avatar resizing correction
This commit is contained in:
commit
1e0f3e4d1c
2 changed files with 4 additions and 4 deletions
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@ -1677,8 +1677,8 @@ void Application::initMenu() {
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"First Person", this, SLOT(setRenderFirstPerson(bool)), Qt::Key_P))->setCheckable(true);
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(_manualThirdPerson = renderMenu->addAction(
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"Third Person", this, SLOT(setRenderThirdPerson(bool))))->setCheckable(true);
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renderMenu->addAction("Increase Avatar Size", this, SLOT(increaseAvatarSize()), Qt::SHIFT | Qt::Key_Plus);
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renderMenu->addAction("Decrease Avatar Size", this, SLOT(decreaseAvatarSize()), Qt::SHIFT | Qt::Key_Minus);
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renderMenu->addAction("Increase Avatar Size", this, SLOT(increaseAvatarSize()), Qt::ALT | Qt::Key_Plus);
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renderMenu->addAction("Decrease Avatar Size", this, SLOT(decreaseAvatarSize()), Qt::ALT | Qt::Key_Minus);
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QMenu* toolsMenu = menuBar->addMenu("Tools");
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@ -1048,7 +1048,7 @@ void Avatar::render(bool lookingInMirror, bool renderAvatarBalls) {
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}
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glPushMatrix();
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glm::vec3 chatPosition = _bodyBall[BODY_BALL_HEAD_BASE].position + getBodyUpDirection() * chatMessageHeight;
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glm::vec3 chatPosition = _bodyBall[BODY_BALL_HEAD_BASE].position + getBodyUpDirection() * chatMessageHeight * _scale;
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glTranslatef(chatPosition.x, chatPosition.y, chatPosition.z);
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glm::quat chatRotation = Application::getInstance()->getCamera()->getRotation();
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glm::vec3 chatAxis = glm::axis(chatRotation);
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@ -1058,7 +1058,7 @@ void Avatar::render(bool lookingInMirror, bool renderAvatarBalls) {
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glColor3f(0, 0.8, 0);
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glRotatef(180, 0, 1, 0);
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glRotatef(180, 0, 0, 1);
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glScalef(chatMessageScale, chatMessageScale, 1.0f);
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glScalef(_scale * chatMessageScale, _scale * chatMessageScale, 1.0f);
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glDisable(GL_LIGHTING);
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glDepthMask(false);
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