From 823d74d2d4516408e0529495bd63e11f24f98944 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Wed, 1 Feb 2017 16:53:37 -0800 Subject: [PATCH] don't auto-bid for sim ownership on entity creation in ESI --- libraries/entities/src/EntityScriptingInterface.cpp | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/libraries/entities/src/EntityScriptingInterface.cpp b/libraries/entities/src/EntityScriptingInterface.cpp index 85c3fc74f6..781362d531 100644 --- a/libraries/entities/src/EntityScriptingInterface.cpp +++ b/libraries/entities/src/EntityScriptingInterface.cpp @@ -223,17 +223,6 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties } } - if (_bidOnSimulationOwnership) { - // This Node is creating a new object. If it's in motion, set this Node as the simulator. - auto nodeList = DependencyManager::get(); - const QUuid myNodeID = nodeList->getSessionUUID(); - - // and make note of it now, so we can act on it right away. - propertiesWithSimID.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY); - entity->setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY); - entity->rememberHasSimulationOwnershipBid(); - } - entity->setLastBroadcast(usecTimestampNow()); propertiesWithSimID.setLastEdited(entity->getLastEdited()); } else {