cleanup a few things in emote App

This commit is contained in:
ZappoMan 2018-01-08 08:55:32 -08:00
parent c4d0872bbf
commit 1dc24072dc

View file

@ -22,7 +22,6 @@ var ANIMATIONS = Array();
EMOTE_ANIMATIONS.forEach(function (name) {
var animURL = Script.resolvePath("assets/animations/" + name + ".fbx");
print(animURL);
var resource = AnimationCache.prefetch(animURL);
var animation = AnimationCache.getAnimation(animURL);
ANIMATIONS[name] = { url: animURL, animation: animation, resource: resource};
@ -31,21 +30,23 @@ EMOTE_ANIMATIONS.forEach(function (name) {
var EMOTE_APP_BASE = "html/EmoteApp.html";
var EMOTE_APP_URL = Script.resolvePath(EMOTE_APP_BASE);
var EMOTE_LABLE = "EMOTE";
var EMOTE_APP_SORT_ORDER = 11;
var FPS = 30;
var MSEC_PER_SEC = 1000;
var FINISHED = 3; // see ScriptableResource::State
var onEmoteScreen = false;
var button;
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var emoteLable = "EMOTE";
var activeTimer = false; // used to cancel active timer if a user plays an amimation while another animation is playing
button = tablet.addButton({
//icon: "icons/tablet-icons/emote.svg",
text: emoteLable,
sortOrder: 11
//icon: "icons/tablet-icons/emote.svg", // TODO - we need graphics for this
text: EMOTE_LABLE,
sortOrder: EMOTE_APP_SORT_ORDER
});
var enabled = false;
function onClicked() {
if (onEmoteScreen) {
tablet.gotoHomeScreen();
@ -56,14 +57,12 @@ function onClicked() {
}
function onScreenChanged(type, url) {
print("type:", type, "url:", url);
onEmoteScreen = type === "Web" && (url.indexOf(EMOTE_APP_BASE) == url.length - EMOTE_APP_BASE.length);
button.editProperties({ isActive: onEmoteScreen });
}
// Handle the events we're receiving from the web UI
function onWebEventReceived(event) {
print("emote.js received a web event: " + event);
// Converts the event to a JavasScript Object
if (typeof event === "string") {
@ -72,29 +71,20 @@ function onWebEventReceived(event) {
if (event.type === "click") {
var emoteName = event.data;
print("emote.js received a click event for " + emoteName);
print("ANIMATIONS[emoteName].resource.url:" + ANIMATIONS[emoteName].resource.url);
if (ANIMATIONS[emoteName].resource.state == FINISHED) {
if (activeTimer !== false) {
Script.clearTimeout(activeTimer);
}
// ANIMATIONS[emoteName].animation.isLoaded
if (ANIMATIONS[emoteName].resource.state == 3) {
var frameCount = ANIMATIONS[emoteName].animation.frames.length;
print("the animation for " + emoteName + " is loaded, it has " + frameCount + " frames");
var frameCount = ANIMATIONS[emoteName].animation.frames.length;
var FPS = 30;
var MSEC_PER_SEC = 1000;
MyAvatar.overrideAnimation(ANIMATIONS[emoteName].url, FPS, false, 0, frameCount);
var timeOut = MSEC_PER_SEC * frameCount / FPS;
Script.setTimeout(function () {
activeTimer = Script.setTimeout(function () {
MyAvatar.restoreAnimation();
activeTimer = false;
}, timeOut);
} else {
print("the animation for " + emoteName + " is in state:" + ANIMATIONS[emoteName].resource.state);
}
}
}
@ -103,7 +93,6 @@ button.clicked.connect(onClicked);
tablet.screenChanged.connect(onScreenChanged);
tablet.webEventReceived.connect(onWebEventReceived);
Script.scriptEnding.connect(function () {
if (onEmoteScreen) {
tablet.gotoHomeScreen();
@ -113,6 +102,10 @@ Script.scriptEnding.connect(function () {
if (tablet) {
tablet.removeButton(button);
}
if (activeTimer !== false) {
Script.clearTimeout(activeTimer);
MyAvatar.restoreAnimation();
}
});