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Merge pull request #6464 from ericrius1/whiteboardFix
updated whiteboard to use new controller approach
This commit is contained in:
commit
1d8e2edafb
1 changed files with 9 additions and 6 deletions
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@ -20,7 +20,7 @@
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var _this;
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var _this;
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var RIGHT_HAND = 1;
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var RIGHT_HAND = 1;
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var LEFT_HAND = 0;
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var LEFT_HAND = 0;
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var MIN_POINT_DISTANCE = 0.01 ;
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var MIN_POINT_DISTANCE = 0.01;
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var MAX_POINT_DISTANCE = 0.5;
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var MAX_POINT_DISTANCE = 0.5;
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var MAX_POINTS_PER_LINE = 40;
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var MAX_POINTS_PER_LINE = 40;
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var MAX_DISTANCE = 5;
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var MAX_DISTANCE = 5;
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@ -29,6 +29,11 @@
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var MIN_STROKE_WIDTH = 0.0005;
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var MIN_STROKE_WIDTH = 0.0005;
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var MAX_STROKE_WIDTH = 0.03;
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var MAX_STROKE_WIDTH = 0.03;
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var TRIGGER_CONTROLS = [
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Controller.Standard.LT,
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Controller.Standard.RT,
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];
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Whiteboard = function() {
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Whiteboard = function() {
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_this = this;
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_this = this;
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};
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};
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@ -51,11 +56,9 @@
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if (this.hand === RIGHT_HAND) {
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if (this.hand === RIGHT_HAND) {
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this.getHandPosition = MyAvatar.getRightPalmPosition;
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this.getHandPosition = MyAvatar.getRightPalmPosition;
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this.getHandRotation = MyAvatar.getRightPalmRotation;
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this.getHandRotation = MyAvatar.getRightPalmRotation;
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this.triggerAction = Controller.findAction("RIGHT_HAND_CLICK");
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} else if (this.hand === LEFT_HAND) {
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} else if (this.hand === LEFT_HAND) {
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this.getHandPosition = MyAvatar.getLeftPalmPosition;
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this.getHandPosition = MyAvatar.getLeftPalmPosition;
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this.getHandRotation = MyAvatar.getLeftPalmRotation;
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this.getHandRotation = MyAvatar.getLeftPalmRotation;
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this.triggerAction = Controller.findAction("LEFT_HAND_CLICK");
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}
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}
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Overlays.editOverlay(this.laserPointer, {
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Overlays.editOverlay(this.laserPointer, {
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visible: true
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visible: true
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@ -76,7 +79,7 @@
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if (this.intersection.intersects) {
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if (this.intersection.intersects) {
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var distance = Vec3.distance(handPosition, this.intersection.intersection);
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var distance = Vec3.distance(handPosition, this.intersection.intersection);
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if (distance < MAX_DISTANCE) {
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if (distance < MAX_DISTANCE) {
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this.triggerValue = Controller.getActionValue(this.triggerAction);
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this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[this.hand]);
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this.currentStrokeWidth = map(this.triggerValue, 0, 1, MIN_STROKE_WIDTH, MAX_STROKE_WIDTH);
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this.currentStrokeWidth = map(this.triggerValue, 0, 1, MIN_STROKE_WIDTH, MAX_STROKE_WIDTH);
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var displayPoint = this.intersection.intersection;
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var displayPoint = this.intersection.intersection;
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displayPoint = Vec3.sum(displayPoint, Vec3.multiply(this.normal, 0.01));
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displayPoint = Vec3.sum(displayPoint, Vec3.multiply(this.normal, 0.01));
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@ -184,7 +187,7 @@
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},
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},
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stopFarTrigger: function() {
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stopFarTrigger: function() {
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if(this.hand !== this.whichHand) {
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if (this.hand !== this.whichHand) {
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return;
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return;
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}
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}
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this.stopPainting();
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this.stopPainting();
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@ -209,7 +212,7 @@
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entities.forEach(function(entity) {
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entities.forEach(function(entity) {
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var props = Entities.getEntityProperties(entity, ["name, userData"]);
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var props = Entities.getEntityProperties(entity, ["name, userData"]);
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var name = props.name;
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var name = props.name;
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if(!props.userData) {
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if (!props.userData) {
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return;
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return;
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}
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}
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var whiteboardID = JSON.parse(props.userData).whiteboard;
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var whiteboardID = JSON.parse(props.userData).whiteboard;
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