diff --git a/cmake/modules/MacOSXBundleInfo.plist.in b/cmake/modules/MacOSXBundleInfo.plist.in new file mode 100644 index 0000000000..1682b6c022 --- /dev/null +++ b/cmake/modules/MacOSXBundleInfo.plist.in @@ -0,0 +1,47 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + ${MACOSX_BUNDLE_EXECUTABLE_NAME} + CFBundleGetInfoString + ${MACOSX_BUNDLE_INFO_STRING} + CFBundleIconFile + ${MACOSX_BUNDLE_ICON_FILE} + CFBundleIdentifier + ${MACOSX_BUNDLE_GUI_IDENTIFIER} + CFBundleInfoDictionaryVersion + 6.0 + CFBundleLongVersionString + ${MACOSX_BUNDLE_LONG_VERSION_STRING} + CFBundleName + ${MACOSX_BUNDLE_BUNDLE_NAME} + CFBundlePackageType + APPL + CFBundleShortVersionString + ${MACOSX_BUNDLE_SHORT_VERSION_STRING} + CFBundleSignature + ???? + CFBundleVersion + ${MACOSX_BUNDLE_BUNDLE_VERSION} + CSResourcesFileMapped + + LSRequiresCarbon + + NSHumanReadableCopyright + ${MACOSX_BUNDLE_COPYRIGHT} + CFBundleURLTypes + + + CFBundleURLName + ${MACOSX_BUNDLE_BUNDLE_NAME} URL + CFBundleURLSchemes + + hifi + + + + + diff --git a/examples/overlaysExample.js b/examples/overlaysExample.js new file mode 100644 index 0000000000..b57f82e7e9 --- /dev/null +++ b/examples/overlaysExample.js @@ -0,0 +1,279 @@ +// +// overlaysExample.js +// hifi +// +// Created by Brad Hefta-Gaub on 2/14/14. +// Copyright (c) 2014 HighFidelity, Inc. All rights reserved. +// +// This is an example script that demonstrates use of the Overlays class +// +// + + +// The "Swatches" example of this script will create 9 different image overlays, that use the color feature to +// display different colors as color swatches. The overlays can be clicked on, to change the "selectedSwatch" variable +// and update the image used for the overlay so that it appears to have a selected indicator. +// These are our colors... +var swatchColors = new Array(); +swatchColors[0] = { red: 255, green: 0, blue: 0}; +swatchColors[1] = { red: 0, green: 255, blue: 0}; +swatchColors[2] = { red: 0, green: 0, blue: 255}; +swatchColors[3] = { red: 255, green: 255, blue: 0}; +swatchColors[4] = { red: 255, green: 0, blue: 255}; +swatchColors[5] = { red: 0, green: 255, blue: 255}; +swatchColors[6] = { red: 128, green: 128, blue: 128}; +swatchColors[7] = { red: 128, green: 0, blue: 0}; +swatchColors[8] = { red: 0, green: 240, blue: 240}; + +// The location of the placement of these overlays +var swatchesX = 100; +var swatchesY = 200; + +// These will be our "overlay IDs" +var swatches = new Array(); +var numberOfSwatches = 9; +var selectedSwatch = 0; + +// create the overlays, position them in a row, set their colors, and for the selected one, use a different source image +// location so that it displays the "selected" marker +for (s = 0; s < numberOfSwatches; s++) { + var imageFromX = 12 + (s * 27); + var imageFromY = 0; + if (s == selectedSwatch) { + imageFromY = 55; + } + + swatches[s] = Overlays.addOverlay("image", { + x: 100 + (30 * s), + y: 200, + width: 31, + height: 54, + subImage: { x: imageFromX, y: imageFromY, width: 30, height: 54 }, + imageURL: "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/testing-swatches.svg", + color: swatchColors[s], + alpha: 1 + }); +} + +// This will create a text overlay that when you click on it, the text will change +var text = Overlays.addOverlay("text", { + x: 200, + y: 100, + width: 150, + height: 50, + color: { red: 0, green: 0, blue: 0}, + textColor: { red: 255, green: 0, blue: 0}, + topMargin: 4, + leftMargin: 4, + text: "Here is some text.\nAnd a second line." + }); + +// This will create an image overlay, which starts out as invisible +var toolA = Overlays.addOverlay("image", { + x: 100, + y: 100, + width: 62, + height: 40, + subImage: { x: 0, y: 0, width: 62, height: 40 }, + imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/hifi-interface-tools.svg", + color: { red: 255, green: 255, blue: 255}, + visible: false + }); + +// This will create a couple of image overlays that make a "slider", we will demonstrate how to trap mouse messages to +// move the slider +var slider = Overlays.addOverlay("image", { + // alternate form of expressing bounds + bounds: { x: 100, y: 300, width: 158, height: 35}, + imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/slider.png", + color: { red: 255, green: 255, blue: 255}, + alpha: 1 + }); + +// This is the thumb of our slider +var minThumbX = 130; +var maxThumbX = minThumbX + 65; +var thumbX = (minThumbX + maxThumbX) / 2; +var thumb = Overlays.addOverlay("image", { + x: thumbX, + y: 309, + width: 18, + height: 17, + imageURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/images/thumb.png", + color: { red: 255, green: 255, blue: 255}, + alpha: 1 + }); + + +// We will also demonstrate some 3D overlays. We will create a couple of cubes, spheres, and lines +// our 3D cube that moves around... +var cubePosition = { x: 2, y: 0, z: 2 }; +var cubeSize = 5; +var cubeMove = 0.1; +var minCubeX = 1; +var maxCubeX = 20; + +var cube = Overlays.addOverlay("cube", { + position: cubePosition, + size: cubeSize, + color: { red: 255, green: 0, blue: 0}, + alpha: 1, + solid: false + }); + +var solidCubePosition = { x: 0, y: 5, z: 0 }; +var solidCubeSize = 2; +var minSolidCubeX = 0; +var maxSolidCubeX = 10; +var solidCubeMove = 0.05; +var solidCube = Overlays.addOverlay("cube", { + position: solidCubePosition, + size: solidCubeSize, + color: { red: 0, green: 255, blue: 0}, + alpha: 1, + solid: true + }); + +var spherePosition = { x: 5, y: 5, z: 5 }; +var sphereSize = 1; +var minSphereSize = 0.5; +var maxSphereSize = 10; +var sphereSizeChange = 0.05; + +var sphere = Overlays.addOverlay("sphere", { + position: spherePosition, + size: sphereSize, + color: { red: 0, green: 0, blue: 255}, + alpha: 1, + solid: false + }); + +var line3d = Overlays.addOverlay("line3d", { + position: { x: 0, y: 0, z:0 }, + end: { x: 10, y: 10, z:10 }, + color: { red: 0, green: 255, blue: 255}, + alpha: 1, + lineWidth: 5 + }); + + +// When our script shuts down, we should clean up all of our overlays +function scriptEnding() { + Overlays.deleteOverlay(toolA); + for (s = 0; s < numberOfSwatches; s++) { + Overlays.deleteOverlay(swatches[s]); + } + Overlays.deleteOverlay(thumb); + Overlays.deleteOverlay(slider); + Overlays.deleteOverlay(text); + Overlays.deleteOverlay(cube); + Overlays.deleteOverlay(solidCube); + Overlays.deleteOverlay(sphere); + Overlays.deleteOverlay(line3d); +} +Script.scriptEnding.connect(scriptEnding); + + +var toolAVisible = false; +var count = 0; + +// Our update() function is called at approximately 60fps, and we will use it to animate our various overlays +function update() { + count++; + + // every second or so, toggle the visibility our our blinking tool + if (count % 60 == 0) { + if (toolAVisible) { + toolAVisible = false; + } else { + toolAVisible = true; + } + Overlays.editOverlay(toolA, { visible: toolAVisible } ); + } + + // move our 3D cube + cubePosition.x += cubeMove; + cubePosition.z += cubeMove; + if (cubePosition.x > maxCubeX || cubePosition.x < minCubeX) { + cubeMove = cubeMove * -1; + } + Overlays.editOverlay(cube, { position: cubePosition } ); + + // move our solid 3D cube + solidCubePosition.x += solidCubeMove; + solidCubePosition.z += solidCubeMove; + if (solidCubePosition.x > maxSolidCubeX || solidCubePosition.x < minSolidCubeX) { + solidCubeMove = solidCubeMove * -1; + } + Overlays.editOverlay(solidCube, { position: solidCubePosition } ); + + // adjust our 3D sphere + sphereSize += sphereSizeChange; + if (sphereSize > maxSphereSize || sphereSize < minSphereSize) { + sphereSizeChange = sphereSizeChange * -1; + } + Overlays.editOverlay(sphere, { size: sphereSize, solid: (sphereSizeChange < 0) } ); + + + // update our 3D line to go from origin to our avatar's position + Overlays.editOverlay(line3d, { end: MyAvatar.position } ); +} +Script.willSendVisualDataCallback.connect(update); + + +// The slider is handled in the mouse event callbacks. +var movingSlider = false; +var thumbClickOffsetX = 0; +function mouseMoveEvent(event) { + if (movingSlider) { + newThumbX = event.x - thumbClickOffsetX; + if (newThumbX < minThumbX) { + newThumbX = minThumbX; + } + if (newThumbX > maxThumbX) { + newThumbX = maxThumbX; + } + Overlays.editOverlay(thumb, { x: newThumbX } ); + } +} + +// we also handle click detection in our mousePressEvent() +function mousePressEvent(event) { + var clickedText = false; + var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); + + // If the user clicked on the thumb, handle the slider logic + if (clickedOverlay == thumb) { + movingSlider = true; + thumbClickOffsetX = event.x - thumbX; + + } else if (clickedOverlay == text) { // if the user clicked on the text, update text with where you clicked + + Overlays.editOverlay(text, { text: "you clicked here:\n " + event.x + "," + event.y } ); + clickedText = true; + + } else { // if the user clicked on one of the color swatches, update the selectedSwatch + + for (s = 0; s < numberOfSwatches; s++) { + if (clickedOverlay == swatches[s]) { + Overlays.editOverlay(swatches[selectedSwatch], { subImage: { y: 0 } } ); + Overlays.editOverlay(swatches[s], { subImage: { y: 55 } } ); + selectedSwatch = s; + } + } + } + if (!clickedText) { // if you didn't click on the text, then update the text accordningly + Overlays.editOverlay(text, { text: "you didn't click here" } ); + } +} + +function mouseReleaseEvent(event) { + if (movingSlider) { + movingSlider = false; + } +} + +Controller.mouseMoveEvent.connect(mouseMoveEvent); +Controller.mousePressEvent.connect(mousePressEvent); +Controller.mouseReleaseEvent.connect(mouseReleaseEvent); + diff --git a/interface/CMakeLists.txt b/interface/CMakeLists.txt index e000efa695..c3f7ebc286 100644 --- a/interface/CMakeLists.txt +++ b/interface/CMakeLists.txt @@ -91,7 +91,13 @@ qt5_wrap_ui(QT_UI_HEADERS ${QT_UI_FILES}) set(INTERFACE_SRCS ${INTERFACE_SRCS} ${QT_UI_HEADERS}) if (APPLE) + + # configure CMake to use a custom Info.plist + SET_TARGET_PROPERTIES( ${this_target} PROPERTIES MACOSX_BUNDLE_INFO_PLIST MacOSXBundleInfo.plist.in ) + set(MACOSX_BUNDLE_BUNDLE_NAME Interface) + set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.Interface) + # set how the icon shows up in the Info.plist file SET(MACOSX_BUNDLE_ICON_FILE interface.icns) diff --git a/interface/resources/shaders/perlin_modulate.frag b/interface/resources/shaders/perlin_modulate.frag index eea0da3671..8ead57c238 100644 --- a/interface/resources/shaders/perlin_modulate.frag +++ b/interface/resources/shaders/perlin_modulate.frag @@ -12,7 +12,7 @@ uniform sampler2D permutationNormalTexture; // the noise frequency -const float frequency = 1024.0; +const float frequency = 65536.0; // looks better with current TREE_SCALE, was 1024 when TREE_SCALE was either 512 or 128 // the noise amplitude const float amplitude = 0.1; diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index f51360cca1..36fd8f9635 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -101,6 +101,8 @@ const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::D const int STATS_PELS_PER_LINE = 20; +const QString CUSTOM_URL_SCHEME = "hifi:"; + void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) { if (message.size() > 0) { QString messageWithNewLine = message + "\n"; @@ -289,6 +291,9 @@ Application::Application(int& argc, char** argv, timeval &startup_time) : _sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense)); checkVersion(); + + _overlays.init(_glWidget); // do this before scripts load + // do this as late as possible so that all required subsystems are inialized loadScripts(); @@ -679,6 +684,38 @@ void Application::controlledBroadcastToNodes(const QByteArray& packet, const Nod } } +bool Application::event(QEvent* event) { + + // handle custom URL + if (event->type() == QEvent::FileOpen) { + QFileOpenEvent* fileEvent = static_cast(event); + if (!fileEvent->url().isEmpty() && fileEvent->url().toLocalFile().startsWith(CUSTOM_URL_SCHEME)) { + QString destination = fileEvent->url().toLocalFile().remove(CUSTOM_URL_SCHEME); + QStringList urlParts = destination.split('/', QString::SkipEmptyParts); + + if (urlParts.count() > 1) { + // if url has 2 or more parts, the first one is domain name + Menu::getInstance()->goToDomain(urlParts[0]); + + // location coordinates + Menu::getInstance()->goToDestination(urlParts[1]); + if (urlParts.count() > 2) { + + // location orientation + Menu::getInstance()->goToOrientation(urlParts[2]); + } + } else if (urlParts.count() == 1) { + + // location coordinates + Menu::getInstance()->goToDestination(urlParts[0]); + } + } + + return false; + } + return QApplication::event(event); +} + void Application::keyPressEvent(QKeyEvent* event) { _controllerScriptingInterface.emitKeyPressEvent(event); // send events to any registered scripts @@ -1875,6 +1912,8 @@ void Application::init() { connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView())); connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView())); connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors())); + + } void Application::closeMirrorView() { @@ -2706,7 +2745,13 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) { PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide() ... voxels..."); if (!Menu::getInstance()->isOptionChecked(MenuOption::DontRenderVoxels)) { - _voxels.render(Menu::getInstance()->isOptionChecked(MenuOption::VoxelTextures)); + _voxels.render(); + + // double check that our LOD doesn't need to be auto-adjusted + // only adjust if our option is set + if (Menu::getInstance()->isOptionChecked(MenuOption::AutoAdjustLOD)) { + Menu::getInstance()->autoAdjustLOD(_fps); + } } } @@ -2797,7 +2842,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) { _mouseVoxel.s, _mouseVoxel.s); - _sharedVoxelSystem.render(true); + _sharedVoxelSystem.render(); glPopMatrix(); } } @@ -2837,6 +2882,9 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) { // give external parties a change to hook in emit renderingInWorldInterface(); + + // render JS/scriptable overlays + _overlays.render3D(); } } @@ -2983,6 +3031,8 @@ void Application::displayOverlay() { _pieMenu.render(); } + _overlays.render2D(); + glPopMatrix(); } @@ -3984,6 +4034,32 @@ void Application::saveScripts() { settings->endArray(); } +void Application::stopAllScripts() { + // stops all current running scripts + QList scriptActions = Menu::getInstance()->getActiveScriptsMenu()->actions(); + foreach (QAction* scriptAction, scriptActions) { + scriptAction->activate(QAction::Trigger); + qDebug() << "stopping script..." << scriptAction->text(); + } + _activeScripts.clear(); +} + +void Application::reloadAllScripts() { + // remember all the current scripts so we can reload them + QStringList reloadList = _activeScripts; + // reloads all current running scripts + QList scriptActions = Menu::getInstance()->getActiveScriptsMenu()->actions(); + foreach (QAction* scriptAction, scriptActions) { + scriptAction->activate(QAction::Trigger); + qDebug() << "stopping script..." << scriptAction->text(); + } + _activeScripts.clear(); + foreach (QString scriptName, reloadList){ + qDebug() << "reloading script..." << scriptName; + loadScript(scriptName); + } +} + void Application::removeScriptName(const QString& fileNameString) { _activeScripts.removeOne(fileNameString); } @@ -4034,6 +4110,8 @@ void Application::loadScript(const QString& fileNameString) { scriptEngine->registerGlobalObject("Camera", cameraScriptable); connect(scriptEngine, SIGNAL(finished(const QString&)), cameraScriptable, SLOT(deleteLater())); + scriptEngine->registerGlobalObject("Overlays", &_overlays); + QThread* workerThread = new QThread(this); // when the worker thread is started, call our engine's run.. diff --git a/interface/src/Application.h b/interface/src/Application.h index 9984f1b9c1..b1e3af54ec 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -71,6 +71,7 @@ #include "FileLogger.h" #include "ParticleTreeRenderer.h" #include "ControllerScriptingInterface.h" +#include "ui/Overlays.h" class QAction; @@ -127,7 +128,9 @@ public: void touchUpdateEvent(QTouchEvent* event); void wheelEvent(QWheelEvent* event); - + + bool event(QEvent* event); + void makeVoxel(glm::vec3 position, float scale, unsigned char red, @@ -232,6 +235,8 @@ public slots: void loadDialog(); void toggleLogDialog(); void initAvatarAndViewFrustum(); + void stopAllScripts(); + void reloadAllScripts(); private slots: void timer(); @@ -488,6 +493,8 @@ private: void takeSnapshot(); TouchEvent _lastTouchEvent; + + Overlays _overlays; }; #endif /* defined(__interface__Application__) */ diff --git a/interface/src/Menu.cpp b/interface/src/Menu.cpp index 4a3733f760..c61b4cbdaf 100644 --- a/interface/src/Menu.cpp +++ b/interface/src/Menu.cpp @@ -70,7 +70,8 @@ Menu::Menu() : _maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM), _voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE), _boundaryLevelAdjust(0), - _maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS) + _maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS), + _lastAdjust(usecTimestampNow()) { Application *appInstance = Application::getInstance(); @@ -93,6 +94,8 @@ Menu::Menu() : addDisabledActionAndSeparator(fileMenu, "Scripts"); addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, appInstance, SLOT(loadDialog())); + addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, appInstance, SLOT(stopAllScripts())); + addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, 0, appInstance, SLOT(reloadAllScripts())); _activeScriptsMenu = fileMenu->addMenu("Running Scripts"); addDisabledActionAndSeparator(fileMenu, "Voxels"); @@ -166,14 +169,7 @@ Menu::Menu() : addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ClickToFly); - QMenu* collisionsOptionsMenu = editMenu->addMenu("Collision Options"); - - QObject* avatar = appInstance->getAvatar(); - addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithEnvironment, 0, false, avatar, SLOT(updateCollisionFlags())); - addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithAvatars, 0, false, avatar, SLOT(updateCollisionFlags())); - addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithVoxels, 0, false, avatar, SLOT(updateCollisionFlags())); - // TODO: make this option work - //addCheckableActionToQMenuAndActionHash(collisionsOptionsMenu, MenuOption::CollideWithParticles, 0, false, avatar, SLOT(updateCollisionFlags())); + addAvatarCollisionSubMenu(editMenu); QMenu* toolsMenu = addMenu("Tools"); @@ -316,6 +312,7 @@ Menu::Menu() : addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures); addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion); addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges); + addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AutoAdjustLOD); addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools())); QMenu* voxelProtoOptionsMenu = voxelOptionsMenu->addMenu("Voxel Server Protocol Options"); @@ -341,6 +338,8 @@ Menu::Menu() : SLOT(setTCPEnabled(bool))); addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false); + addAvatarCollisionSubMenu(avatarOptionsMenu); + QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options"); addCheckableActionToQMenuAndActionHash(handOptionsMenu, @@ -515,6 +514,11 @@ void Menu::loadSettings(QSettings* settings) { Application::getInstance()->getProfile()->loadData(settings); Application::getInstance()->updateWindowTitle(); NodeList::getInstance()->loadData(settings); + + // MyAvatar caches some menu options, so we have to update them whenever we load settings. + // TODO: cache more settings in MyAvatar that are checked with very high frequency. + MyAvatar* myAvatar = Application::getInstance()->getAvatar(); + myAvatar->updateCollisionFlags(); } void Menu::saveSettings(QSettings* settings) { @@ -882,6 +886,17 @@ void Menu::editPreferences() { sendFakeEnterEvent(); } +void Menu::goToDomain(const QString newDomain) { + if (NodeList::getInstance()->getDomainHostname() != newDomain) { + + // send a node kill request, indicating to other clients that they should play the "disappeared" effect + Application::getInstance()->getAvatar()->sendKillAvatar(); + + // give our nodeList the new domain-server hostname + NodeList::getInstance()->setDomainHostname(newDomain); + } +} + void Menu::goToDomain() { QString currentDomainHostname = NodeList::getInstance()->getDomainHostname(); @@ -906,17 +921,77 @@ void Menu::goToDomain() { // the user input a new hostname, use that newHostname = domainDialog.textValue(); } - - // send a node kill request, indicating to other clients that they should play the "disappeared" effect - Application::getInstance()->getAvatar()->sendKillAvatar(); - - // give our nodeList the new domain-server hostname - NodeList::getInstance()->setDomainHostname(domainDialog.textValue()); + + goToDomain(newHostname); } sendFakeEnterEvent(); } +void Menu::goToOrientation(QString orientation) { + + if (orientation.isEmpty()) { + return; + } + + QStringList orientationItems = orientation.split(QRegExp("_|,"), QString::SkipEmptyParts); + + const int NUMBER_OF_ORIENTATION_ITEMS = 4; + const int W_ITEM = 0; + const int X_ITEM = 1; + const int Y_ITEM = 2; + const int Z_ITEM = 3; + + if (orientationItems.size() == NUMBER_OF_ORIENTATION_ITEMS) { + + double w = replaceLastOccurrence('-', '.', orientationItems[W_ITEM].trimmed()).toDouble(); + double x = replaceLastOccurrence('-', '.', orientationItems[X_ITEM].trimmed()).toDouble(); + double y = replaceLastOccurrence('-', '.', orientationItems[Y_ITEM].trimmed()).toDouble(); + double z = replaceLastOccurrence('-', '.', orientationItems[Z_ITEM].trimmed()).toDouble(); + + glm::quat newAvatarOrientation(w, x, y, z); + + MyAvatar* myAvatar = Application::getInstance()->getAvatar(); + glm::quat avatarOrientation = myAvatar->getOrientation(); + if (newAvatarOrientation != avatarOrientation) { + myAvatar->setOrientation(newAvatarOrientation); + } + } +} + +bool Menu::goToDestination(QString destination) { + + QStringList coordinateItems = destination.split(QRegExp("_|,"), QString::SkipEmptyParts); + + const int NUMBER_OF_COORDINATE_ITEMS = 3; + const int X_ITEM = 0; + const int Y_ITEM = 1; + const int Z_ITEM = 2; + if (coordinateItems.size() == NUMBER_OF_COORDINATE_ITEMS) { + + double x = replaceLastOccurrence('-', '.', coordinateItems[X_ITEM].trimmed()).toDouble(); + double y = replaceLastOccurrence('-', '.', coordinateItems[Y_ITEM].trimmed()).toDouble(); + double z = replaceLastOccurrence('-', '.', coordinateItems[Z_ITEM].trimmed()).toDouble(); + + glm::vec3 newAvatarPos(x, y, z); + + MyAvatar* myAvatar = Application::getInstance()->getAvatar(); + glm::vec3 avatarPos = myAvatar->getPosition(); + if (newAvatarPos != avatarPos) { + // send a node kill request, indicating to other clients that they should play the "disappeared" effect + MyAvatar::sendKillAvatar(); + + qDebug("Going To Location: %f, %f, %f...", x, y, z); + myAvatar->setPosition(newAvatarPos); + } + + return true; + } + + // no coordinates were parsed + return false; +} + void Menu::goTo() { QInputDialog gotoDialog(Application::getInstance()->getWindow()); @@ -932,31 +1007,8 @@ void Menu::goTo() { destination = gotoDialog.textValue(); - QStringList coordinateItems = destination.split(QRegExp("_|,"), QString::SkipEmptyParts); - - const int NUMBER_OF_COORDINATE_ITEMS = 3; - const int X_ITEM = 0; - const int Y_ITEM = 1; - const int Z_ITEM = 2; - if (coordinateItems.size() == NUMBER_OF_COORDINATE_ITEMS) { - - double x = replaceLastOccurrence('-', '.', coordinateItems[X_ITEM].trimmed()).toDouble(); - double y = replaceLastOccurrence('-', '.', coordinateItems[Y_ITEM].trimmed()).toDouble(); - double z = replaceLastOccurrence('-', '.', coordinateItems[Z_ITEM].trimmed()).toDouble(); - - glm::vec3 newAvatarPos(x, y, z); - - MyAvatar* myAvatar = Application::getInstance()->getAvatar(); - glm::vec3 avatarPos = myAvatar->getPosition(); - if (newAvatarPos != avatarPos) { - // send a node kill request, indicating to other clients that they should play the "disappeared" effect - MyAvatar::sendKillAvatar(); - - qDebug("Going To Location: %f, %f, %f...", x, y, z); - myAvatar->setPosition(newAvatarPos); - } - - } else { + // go to coordinate destination or to Username + if (!goToDestination(destination)) { // there's a username entered by the user, make a request to the data-server DataServerClient::getValuesForKeysAndUserString( QStringList() @@ -987,29 +1039,7 @@ void Menu::goToLocation() { int dialogReturn = coordinateDialog.exec(); if (dialogReturn == QDialog::Accepted && !coordinateDialog.textValue().isEmpty()) { - QByteArray newCoordinates; - - QString delimiterPattern(","); - QStringList coordinateItems = coordinateDialog.textValue().split(delimiterPattern); - - const int NUMBER_OF_COORDINATE_ITEMS = 3; - const int X_ITEM = 0; - const int Y_ITEM = 1; - const int Z_ITEM = 2; - if (coordinateItems.size() == NUMBER_OF_COORDINATE_ITEMS) { - double x = coordinateItems[X_ITEM].toDouble(); - double y = coordinateItems[Y_ITEM].toDouble(); - double z = coordinateItems[Z_ITEM].toDouble(); - glm::vec3 newAvatarPos(x, y, z); - - if (newAvatarPos != avatarPos) { - // send a node kill request, indicating to other clients that they should play the "disappeared" effect - MyAvatar::sendKillAvatar(); - - qDebug("Going To Location: %f, %f, %f...", x, y, z); - myAvatar->setPosition(newAvatarPos); - } - } + goToDestination(coordinateDialog.textValue()); } sendFakeEnterEvent(); @@ -1089,14 +1119,38 @@ void Menu::voxelStatsDetailsClosed() { } } +void Menu::autoAdjustLOD(float currentFPS) { + bool changed = false; + quint64 now = usecTimestampNow(); + quint64 elapsed = now - _lastAdjust; + + if (elapsed > ADJUST_LOD_DOWN_DELAY && currentFPS < ADJUST_LOD_DOWN_FPS && _voxelSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) { + _voxelSizeScale *= ADJUST_LOD_DOWN_BY; + changed = true; + _lastAdjust = now; + qDebug() << "adjusting LOD down... currentFPS=" << currentFPS << "_voxelSizeScale=" << _voxelSizeScale; + } + + if (elapsed > ADJUST_LOD_UP_DELAY && currentFPS > ADJUST_LOD_UP_FPS && _voxelSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) { + _voxelSizeScale *= ADJUST_LOD_UP_BY; + changed = true; + _lastAdjust = now; + qDebug() << "adjusting LOD up... currentFPS=" << currentFPS << "_voxelSizeScale=" << _voxelSizeScale; + } + + if (changed) { + if (_lodToolsDialog) { + _lodToolsDialog->reloadSliders(); + } + } +} + void Menu::setVoxelSizeScale(float sizeScale) { _voxelSizeScale = sizeScale; - Application::getInstance()->getVoxels()->redrawInViewVoxels(); } void Menu::setBoundaryLevelAdjust(int boundaryLevelAdjust) { _boundaryLevelAdjust = boundaryLevelAdjust; - Application::getInstance()->getVoxels()->redrawInViewVoxels(); } void Menu::lodTools() { @@ -1178,6 +1232,22 @@ void Menu::updateFrustumRenderModeAction() { } } +void Menu::addAvatarCollisionSubMenu(QMenu* overMenu) { + // add avatar collisions subMenu to overMenu + QMenu* subMenu = overMenu->addMenu("Collision Options"); + + Application* appInstance = Application::getInstance(); + QObject* avatar = appInstance->getAvatar(); + addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithEnvironment, + 0, false, avatar, SLOT(updateCollisionFlags())); + addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithAvatars, + 0, true, avatar, SLOT(updateCollisionFlags())); + addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithVoxels, + 0, false, avatar, SLOT(updateCollisionFlags())); + addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithParticles, + 0, true, avatar, SLOT(updateCollisionFlags())); +} + QString Menu::replaceLastOccurrence(QChar search, QChar replace, QString string) { int lastIndex; lastIndex = string.lastIndexOf(search); @@ -1188,4 +1258,3 @@ QString Menu::replaceLastOccurrence(QChar search, QChar replace, QString string) return string; } - diff --git a/interface/src/Menu.h b/interface/src/Menu.h index 19e9fbf49f..986034002d 100644 --- a/interface/src/Menu.h +++ b/interface/src/Menu.h @@ -16,6 +16,18 @@ #include +const float ADJUST_LOD_DOWN_FPS = 40.0; +const float ADJUST_LOD_UP_FPS = 55.0; + +const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5; +const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2; + +const float ADJUST_LOD_DOWN_BY = 0.9f; +const float ADJUST_LOD_UP_BY = 1.1f; + +const float ADJUST_LOD_MIN_SIZE_SCALE = TREE_SCALE * 1.0f; +const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE; + enum FrustumDrawMode { FRUSTUM_DRAW_MODE_ALL, FRUSTUM_DRAW_MODE_VECTORS, @@ -68,6 +80,7 @@ public: void handleViewFrustumOffsetKeyModifier(int key); // User Tweakable LOD Items + void autoAdjustLOD(float currentFPS); void setVoxelSizeScale(float sizeScale); float getVoxelSizeScale() const { return _voxelSizeScale; } void setBoundaryLevelAdjust(int boundaryLevelAdjust); @@ -84,6 +97,9 @@ public: const char* member = NULL, QAction::MenuRole role = QAction::NoRole); virtual void removeAction(QMenu* menu, const QString& actionName); + bool goToDestination(QString destination); + void goToOrientation(QString orientation); + void goToDomain(const QString newDomain); public slots: void bandwidthDetails(); @@ -136,6 +152,8 @@ private: void updateFrustumRenderModeAction(); + void addAvatarCollisionSubMenu(QMenu* overMenu); + QHash _actionHash; int _audioJitterBufferSamples; /// number of extra samples to wait before starting audio playback BandwidthDialog* _bandwidthDialog; @@ -154,6 +172,7 @@ private: int _maxVoxelPacketsPerSecond; QMenu* _activeScriptsMenu; QString replaceLastOccurrence(QChar search, QChar replace, QString string); + quint64 _lastAdjust; }; namespace MenuOption { @@ -161,6 +180,7 @@ namespace MenuOption { const QString AmbientOcclusion = "Ambient Occlusion"; const QString Avatars = "Avatars"; const QString Atmosphere = "Atmosphere"; + const QString AutoAdjustLOD = "Automatically Adjust LOD"; const QString AutomaticallyAuditTree = "Automatically Audit Tree Stats"; const QString Bandwidth = "Bandwidth Display"; const QString BandwidthDetails = "Bandwidth Details"; @@ -243,8 +263,10 @@ namespace MenuOption { const QString PasteVoxels = "Paste"; const QString PasteToVoxel = "Paste to Voxel..."; const QString PipelineWarnings = "Show Render Pipeline Warnings"; + const QString PlaySlaps = "Play Slaps"; const QString Preferences = "Preferences..."; const QString RandomizeVoxelColors = "Randomize Voxel TRUE Colors"; + const QString ReloadAllScripts = "Reload All Scripts"; const QString ResetAvatarSize = "Reset Avatar Size"; const QString ResetSwatchColors = "Reset Swatch Colors"; const QString RunTimingTests = "Run Timing Tests"; @@ -253,11 +275,10 @@ namespace MenuOption { const QString SettingsExport = "Export Settings"; const QString ShowAllLocalVoxels = "Show All Local Voxels"; const QString ShowTrueColors = "Show TRUE Colors"; - const QString VoxelDrumming = "Voxel Drumming"; - const QString PlaySlaps = "Play Slaps"; const QString SuppressShortTimings = "Suppress Timings Less than 10ms"; const QString Stars = "Stars"; const QString Stats = "Stats"; + const QString StopAllScripts = "Stop All Scripts"; const QString TestPing = "Test Ping"; const QString TreeStats = "Calculate Tree Stats"; const QString TransmitterDrive = "Transmitter Drive"; @@ -268,6 +289,7 @@ namespace MenuOption { const QString VoxelAddMode = "Add Voxel Mode"; const QString VoxelColorMode = "Color Voxel Mode"; const QString VoxelDeleteMode = "Delete Voxel Mode"; + const QString VoxelDrumming = "Voxel Drumming"; const QString VoxelGetColorMode = "Get Color Mode"; const QString VoxelMode = "Cycle Voxel Mode"; const QString VoxelPaintColor = "Voxel Paint Color"; diff --git a/interface/src/Util.h b/interface/src/Util.h index 09d1fa0484..0c762ccd79 100644 --- a/interface/src/Util.h +++ b/interface/src/Util.h @@ -19,15 +19,6 @@ #include #include -// the standard sans serif font family -#define SANS_FONT_FAMILY "Helvetica" - -// the standard mono font family -#define MONO_FONT_FAMILY "Courier" - -// the Inconsolata font family -#define INCONSOLATA_FONT_FAMILY "Inconsolata" - void eulerToOrthonormals(glm::vec3 * angles, glm::vec3 * fwd, glm::vec3 * left, glm::vec3 * up); float azimuth_to(glm::vec3 head_pos, glm::vec3 source_pos); diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index 1ffc6c3e5e..a3352f36e7 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -57,9 +57,12 @@ GLubyte identityIndicesBack[] = { 4, 5, 6, 4, 6, 7 }; VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) : NodeData(), - _treeScale(treeScale), - _maxVoxels(maxVoxels), - _initialized(false) { + _treeScale(treeScale), + _maxVoxels(maxVoxels), + _initialized(false), + _writeArraysLock(QReadWriteLock::Recursive), + _readArraysLock(QReadWriteLock::Recursive) + { _voxelsInReadArrays = _voxelsInWriteArrays = _voxelsUpdated = 0; _writeRenderFullVBO = true; @@ -99,6 +102,9 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) _culledOnce = false; _inhideOutOfView = false; + + _lastKnownVoxelSizeScale = DEFAULT_OCTREE_SIZE_SCALE; + _lastKnownBoundaryLevelAdjust = 0; } void VoxelSystem::elementDeleted(OctreeElement* element) { @@ -121,6 +127,7 @@ void VoxelSystem::setDisableFastVoxelPipeline(bool disableFastVoxelPipeline) { void VoxelSystem::elementUpdated(OctreeElement* element) { VoxelTreeElement* voxel = (VoxelTreeElement*)element; + // If we're in SetupNewVoxelsForDrawing() or _writeRenderFullVBO then bail.. if (!_useFastVoxelPipeline || _inSetupNewVoxelsForDrawing || _writeRenderFullVBO) { return; @@ -249,6 +256,9 @@ VoxelSystem::~VoxelSystem() { delete _tree; } + +// This is called by the main application thread on both the initialization of the application and when +// the preferences dialog box is called/saved void VoxelSystem::setMaxVoxels(int maxVoxels) { if (maxVoxels == _maxVoxels) { return; @@ -267,6 +277,8 @@ void VoxelSystem::setMaxVoxels(int maxVoxels) { } } +// This is called by the main application thread on both the initialization of the application and when +// the use voxel shader menu item is chosen void VoxelSystem::setUseVoxelShader(bool useVoxelShader) { if (_useVoxelShader == useVoxelShader) { return; @@ -330,7 +342,7 @@ void VoxelSystem::setVoxelsAsPoints(bool voxelsAsPoints) { void VoxelSystem::cleanupVoxelMemory() { if (_initialized) { - _bufferWriteLock.lock(); + _readArraysLock.lockForWrite(); _initialized = false; // no longer initialized if (_useVoxelShader) { // these are used when in VoxelShader mode. @@ -368,7 +380,7 @@ void VoxelSystem::cleanupVoxelMemory() { delete[] _writeVoxelDirtyArray; delete[] _readVoxelDirtyArray; _writeVoxelDirtyArray = _readVoxelDirtyArray = NULL; - _bufferWriteLock.unlock(); + _readArraysLock.unlock(); } } @@ -401,7 +413,8 @@ void VoxelSystem::setupFaceIndices(GLuint& faceVBOID, GLubyte faceIdentityIndice } void VoxelSystem::initVoxelMemory() { - _bufferWriteLock.lock(); + _readArraysLock.lockForWrite(); + _writeArraysLock.lockForWrite(); _memoryUsageRAM = 0; _memoryUsageVBO = 0; // our VBO allocations as we know them @@ -516,7 +529,8 @@ void VoxelSystem::initVoxelMemory() { _initialized = true; - _bufferWriteLock.unlock(); + _writeArraysLock.unlock(); + _readArraysLock.unlock(); } void VoxelSystem::writeToSVOFile(const char* filename, VoxelTreeElement* element) const { @@ -646,7 +660,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() { } _inSetupNewVoxelsForDrawing = true; - + bool didWriteFullVBO = _writeRenderFullVBO; if (_tree->isDirty()) { static char buffer[64] = { 0 }; @@ -673,7 +687,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() { } // lock on the buffer write lock so we can't modify the data when the GPU is reading it - _bufferWriteLock.lock(); + _readArraysLock.lockForWrite(); if (_voxelsUpdated) { _voxelsDirty=true; @@ -682,7 +696,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() { // copy the newly written data to the arrays designated for reading, only does something if _voxelsDirty && _voxelsUpdated copyWrittenDataToReadArrays(didWriteFullVBO); - _bufferWriteLock.unlock(); + _readArraysLock.unlock(); quint64 end = usecTimestampNow(); int elapsedmsec = (end - start) / 1000; @@ -713,8 +727,8 @@ void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) { // lock on the buffer write lock so we can't modify the data when the GPU is reading it { PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), - "setupNewVoxelsForDrawingSingleNode()... _bufferWriteLock.lock();" ); - _bufferWriteLock.lock(); + "setupNewVoxelsForDrawingSingleNode()... _readArraysLock.lockForWrite();" ); + _readArraysLock.lockForWrite(); } _voxelsDirty = true; // if we got this far, then we can assume some voxels are dirty @@ -725,7 +739,7 @@ void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) { // after... _voxelsUpdated = 0; - _bufferWriteLock.unlock(); + _readArraysLock.unlock(); quint64 end = usecTimestampNow(); int elapsedmsec = (end - start) / 1000; @@ -733,8 +747,73 @@ void VoxelSystem::setupNewVoxelsForDrawingSingleNode(bool allowBailEarly) { _setupNewVoxelsForDrawingLastElapsed = elapsedmsec; } -void VoxelSystem::checkForCulling() { + +class recreateVoxelGeometryInViewArgs { +public: + VoxelSystem* thisVoxelSystem; + ViewFrustum thisViewFrustum; + unsigned long nodesScanned; + float voxelSizeScale; + int boundaryLevelAdjust; + + recreateVoxelGeometryInViewArgs(VoxelSystem* voxelSystem) : + thisVoxelSystem(voxelSystem), + thisViewFrustum(*voxelSystem->getViewFrustum()), + nodesScanned(0), + voxelSizeScale(Menu::getInstance()->getVoxelSizeScale()), + boundaryLevelAdjust(Menu::getInstance()->getBoundaryLevelAdjust()) + { + } +}; + +// The goal of this operation is to remove any old references to old geometry, and if the voxel +// should be visible, create new geometry for it. +bool VoxelSystem::recreateVoxelGeometryInViewOperation(OctreeElement* element, void* extraData) { + VoxelTreeElement* voxel = (VoxelTreeElement*)element; + recreateVoxelGeometryInViewArgs* args = (recreateVoxelGeometryInViewArgs*)extraData; + + args->nodesScanned++; + + // reset the old geometry... + // note: this doesn't "mark the voxel as changed", so it only releases the old buffer index thereby forgetting the + // old geometry + voxel->setBufferIndex(GLBUFFER_INDEX_UNKNOWN); + + bool shouldRender = voxel->calculateShouldRender(&args->thisViewFrustum, args->voxelSizeScale, args->boundaryLevelAdjust); + bool inView = voxel->isInView(args->thisViewFrustum); + voxel->setShouldRender(inView && shouldRender); + if (shouldRender && inView) { + // recreate the geometry + args->thisVoxelSystem->updateNodeInArrays(voxel, false, true); // DONT_REUSE_INDEX, FORCE_REDRAW + } + + return true; // keep recursing! +} + + +// TODO: does cleanupRemovedVoxels() ever get called? +// TODO: other than cleanupRemovedVoxels() is there anyplace we attempt to detect too many abandoned slots??? +void VoxelSystem::recreateVoxelGeometryInView() { + + qDebug() << "recreateVoxelGeometryInView()..."; + + recreateVoxelGeometryInViewArgs args(this); + _writeArraysLock.lockForWrite(); // don't let anyone read or write our write arrays until we're done + _tree->lockForRead(); // don't let anyone change our tree structure until we're run + + // reset our write arrays bookkeeping to think we've got no voxels in it + clearFreeBufferIndexes(); + + // do we need to reset out _writeVoxelDirtyArray arrays?? + memset(_writeVoxelDirtyArray, false, _maxVoxels * sizeof(bool)); + + _tree->recurseTreeWithOperation(recreateVoxelGeometryInViewOperation,(void*)&args); + _tree->unlock(); + _writeArraysLock.unlock(); +} + +void VoxelSystem::checkForCulling() { PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "checkForCulling()"); quint64 start = usecTimestampNow(); @@ -762,7 +841,20 @@ void VoxelSystem::checkForCulling() { _hasRecentlyChanged = false; } - hideOutOfView(forceFullFrustum); + // This would be a good place to do a special processing pass, for example, switching the LOD of the scene + bool fullRedraw = (_lastKnownVoxelSizeScale != Menu::getInstance()->getVoxelSizeScale() || + _lastKnownBoundaryLevelAdjust != Menu::getInstance()->getBoundaryLevelAdjust()); + + // track that these values + _lastKnownVoxelSizeScale = Menu::getInstance()->getVoxelSizeScale(); + _lastKnownBoundaryLevelAdjust = Menu::getInstance()->getBoundaryLevelAdjust(); + + if (fullRedraw) { + // this will remove all old geometry and recreate the correct geometry for all in view voxels + recreateVoxelGeometryInView(); + } else { + hideOutOfView(forceFullFrustum); + } if (forceFullFrustum) { quint64 endViewCulling = usecTimestampNow(); @@ -880,12 +972,26 @@ void VoxelSystem::copyWrittenDataToReadArrays(bool fullVBOs) { PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "copyWrittenDataToReadArrays()"); - if (_voxelsDirty && _voxelsUpdated) { - if (fullVBOs) { - copyWrittenDataToReadArraysFullVBOs(); + // attempt to get the writeArraysLock for reading and the readArraysLock for writing + // so we can copy from the write to the read... if we fail, that's ok, we'll get it the next + // time around, the only side effect is the VBOs won't be updated this frame + const int WAIT_FOR_LOCK_IN_MS = 5; + if (_readArraysLock.tryLockForWrite(WAIT_FOR_LOCK_IN_MS)) { + if (_writeArraysLock.tryLockForRead(WAIT_FOR_LOCK_IN_MS)) { + if (_voxelsDirty && _voxelsUpdated) { + if (fullVBOs) { + copyWrittenDataToReadArraysFullVBOs(); + } else { + copyWrittenDataToReadArraysPartialVBOs(); + } + } + _writeArraysLock.unlock(); } else { - copyWrittenDataToReadArraysPartialVBOs(); + qDebug() << "couldn't get _writeArraysLock.LockForRead()..."; } + _readArraysLock.unlock(); + } else { + qDebug() << "couldn't get _readArraysLock.LockForWrite()..."; } } @@ -1141,17 +1247,27 @@ void VoxelSystem::updateVBOs() { // would like to include _callsToTreesToArrays PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), buffer); if (_voxelsDirty) { - if (_readRenderFullVBO) { - updateFullVBOs(); + + // attempt to lock the read arrays, to for copying from them to the actual GPU VBOs. + // if we fail to get the lock, that's ok, our VBOs will update on the next frame... + const int WAIT_FOR_LOCK_IN_MS = 5; + if (_readArraysLock.tryLockForRead(WAIT_FOR_LOCK_IN_MS)) { + if (_readRenderFullVBO) { + updateFullVBOs(); + } else { + updatePartialVBOs(); + } + _voxelsDirty = false; + _readRenderFullVBO = false; + _readArraysLock.unlock(); } else { - updatePartialVBOs(); + qDebug() << "updateVBOs().... couldn't get _readArraysLock.tryLockForRead()"; } - _voxelsDirty = false; - _readRenderFullVBO = false; } _callsToTreesToArrays = 0; // clear it } +// this should only be called on the main application thread during render void VoxelSystem::updateVBOSegment(glBufferIndex segmentStart, glBufferIndex segmentEnd) { bool showWarning = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarning, "updateVBOSegment()"); @@ -1197,7 +1313,8 @@ void VoxelSystem::updateVBOSegment(glBufferIndex segmentStart, glBufferIndex seg } } -void VoxelSystem::render(bool texture) { +void VoxelSystem::render() { + bool texture = Menu::getInstance()->isOptionChecked(MenuOption::VoxelTextures); bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "render()"); @@ -1404,11 +1521,7 @@ void VoxelSystem::killLocalVoxels() { setupNewVoxelsForDrawing(); } -void VoxelSystem::redrawInViewVoxels() { - hideOutOfView(true); -} - - +// only called on main thread bool VoxelSystem::clearAllNodesBufferIndexOperation(OctreeElement* element, void* extraData) { _nodeCount++; VoxelTreeElement* voxel = (VoxelTreeElement*)element; @@ -1416,12 +1529,15 @@ bool VoxelSystem::clearAllNodesBufferIndexOperation(OctreeElement* element, void return true; } +// only called on main thread, and also always followed by a call to cleanupVoxelMemory() +// you shouldn't be calling this on any other thread or without also cleaning up voxel memory void VoxelSystem::clearAllNodesBufferIndex() { PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "VoxelSystem::clearAllNodesBufferIndex()"); _nodeCount = 0; _tree->lockForRead(); // we won't change the tree so it's ok to treat this as a read _tree->recurseTreeWithOperation(clearAllNodesBufferIndexOperation); + clearFreeBufferIndexes(); // this should be called too _tree->unlock(); if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) { qDebug("clearing buffer index of %d nodes", _nodeCount); diff --git a/interface/src/VoxelSystem.h b/interface/src/VoxelSystem.h index d1404668bf..121a7f86c4 100644 --- a/interface/src/VoxelSystem.h +++ b/interface/src/VoxelSystem.h @@ -53,7 +53,7 @@ public: virtual void init(); void simulate(float deltaTime) { } - void render(bool texture); + void render(); void changeTree(VoxelTree* newTree); VoxelTree* getTree() const { return _tree; } @@ -79,7 +79,6 @@ public: unsigned long getVoxelMemoryUsageGPU(); void killLocalVoxels(); - void redrawInViewVoxels(); virtual void removeOutOfView(); virtual void hideOutOfView(bool forceFullFrustum = false); @@ -151,6 +150,7 @@ protected: static const bool DONT_BAIL_EARLY; // by default we will bail early, if you want to force not bailing, then use this void setupNewVoxelsForDrawingSingleNode(bool allowBailEarly = true); void checkForCulling(); + void recreateVoxelGeometryInView(); glm::vec3 computeVoxelVertex(const glm::vec3& startVertex, float voxelScale, int index) const; @@ -194,6 +194,7 @@ private: static bool showAllSubTreeOperation(OctreeElement* element, void* extraData); static bool showAllLocalVoxelsOperation(OctreeElement* element, void* extraData); static bool getVoxelEnclosingOperation(OctreeElement* element, void* extraData); + static bool recreateVoxelGeometryInViewOperation(OctreeElement* element, void* extraData); int updateNodeInArrays(VoxelTreeElement* node, bool reuseIndex, bool forceDraw); int forceRemoveNodeFromArrays(VoxelTreeElement* node); @@ -211,6 +212,11 @@ private: GLfloat* _readVerticesArray; GLubyte* _readColorsArray; + + QReadWriteLock _writeArraysLock; + QReadWriteLock _readArraysLock; + + GLfloat* _writeVerticesArray; GLubyte* _writeColorsArray; bool* _writeVoxelDirtyArray; @@ -253,9 +259,6 @@ private: GLuint _vboIndicesFront; GLuint _vboIndicesBack; - QMutex _bufferWriteLock; - QMutex _treeLock; - ViewFrustum _lastKnownViewFrustum; ViewFrustum _lastStableViewFrustum; ViewFrustum* _viewFrustum; @@ -299,6 +302,9 @@ private: bool _useFastVoxelPipeline; bool _inhideOutOfView; + + float _lastKnownVoxelSizeScale; + int _lastKnownBoundaryLevelAdjust; }; #endif diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 18245b8b18..efee7fcc8e 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -162,6 +162,7 @@ void Avatar::render(bool forceRenderHead) { // render body if (Menu::getInstance()->isOptionChecked(MenuOption::CollisionProxies)) { _skeletonModel.renderCollisionProxies(1.f); + //_head.getFaceModel().renderCollisionProxies(0.5f); } if (Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) { @@ -272,24 +273,19 @@ bool Avatar::findRayIntersection(const glm::vec3& origin, const glm::vec3& direc } bool Avatar::findSphereCollisions(const glm::vec3& penetratorCenter, float penetratorRadius, - ModelCollisionList& collisions, int skeletonSkipIndex) { - bool didPenetrate = false; - glm::vec3 skeletonPenetration; - ModelCollisionInfo collisionInfo; - if (_skeletonModel.findSphereCollision(penetratorCenter, penetratorRadius, collisionInfo, 1.0f, skeletonSkipIndex)) { - collisionInfo._model = &_skeletonModel; - collisions.push_back(collisionInfo); - didPenetrate = true; - } - if (_head.getFaceModel().findSphereCollision(penetratorCenter, penetratorRadius, collisionInfo)) { - collisionInfo._model = &(_head.getFaceModel()); - collisions.push_back(collisionInfo); - didPenetrate = true; - } - return didPenetrate; + CollisionList& collisions, int skeletonSkipIndex) { + // Temporarily disabling collisions against the skeleton because the collision proxies up + // near the neck are bad and prevent the hand from hitting the face. + //return _skeletonModel.findSphereCollisions(penetratorCenter, penetratorRadius, collisions, 1.0f, skeletonSkipIndex); + return _head.getFaceModel().findSphereCollisions(penetratorCenter, penetratorRadius, collisions); } -bool Avatar::findSphereCollisionWithHands(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) { +bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float particleRadius, CollisionList& collisions) { + if (_collisionFlags & COLLISION_GROUP_PARTICLES) { + return false; + } + bool collided = false; + // first do the hand collisions const HandData* handData = getHandData(); if (handData) { for (int i = 0; i < NUM_HANDS; i++) { @@ -307,41 +303,55 @@ bool Avatar::findSphereCollisionWithHands(const glm::vec3& sphereCenter, float s break; } } + + int jointIndex = -1; glm::vec3 handPosition; if (i == 0) { _skeletonModel.getLeftHandPosition(handPosition); + jointIndex = _skeletonModel.getLeftHandJointIndex(); } else { _skeletonModel.getRightHandPosition(handPosition); + jointIndex = _skeletonModel.getRightHandJointIndex(); } glm::vec3 diskCenter = handPosition + HAND_PADDLE_OFFSET * fingerAxis; glm::vec3 diskNormal = palm->getNormal(); - float diskThickness = 0.08f; + const float DISK_THICKNESS = 0.08f; // collide against the disk - if (findSphereDiskPenetration(sphereCenter, sphereRadius, - diskCenter, HAND_PADDLE_RADIUS, diskThickness, diskNormal, - collision._penetration)) { - collision._addedVelocity = palm->getVelocity(); - return true; + glm::vec3 penetration; + if (findSphereDiskPenetration(particleCenter, particleRadius, + diskCenter, HAND_PADDLE_RADIUS, DISK_THICKNESS, diskNormal, + penetration)) { + CollisionInfo* collision = collisions.getNewCollision(); + if (collision) { + collision->_type = PADDLE_HAND_COLLISION; + collision->_flags = jointIndex; + collision->_penetration = penetration; + collision->_addedVelocity = palm->getVelocity(); + collided = true; + } else { + // collisions are full, so we might as well bail now + return collided; + } } } } } - return false; -} - -/* adebug TODO: make this work again -bool Avatar::findSphereCollisionWithSkeleton(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) { - int jointIndex = _skeletonModel.findSphereCollision(sphereCenter, sphereRadius, collision._penetration); - if (jointIndex != -1) { - collision._penetration /= (float)(TREE_SCALE); - collision._addedVelocity = getVelocity(); - return true; + // then collide against the models + int preNumCollisions = collisions.size(); + if (_skeletonModel.findSphereCollisions(particleCenter, particleRadius, collisions)) { + // the Model doesn't have velocity info, so we have to set it for each new collision + int postNumCollisions = collisions.size(); + for (int i = preNumCollisions; i < postNumCollisions; ++i) { + CollisionInfo* collision = collisions.getCollision(i); + collision->_penetration /= (float)(TREE_SCALE); + collision->_addedVelocity = getVelocity(); + } + collided = true; } - return false; + return collided; } -*/ void Avatar::setFaceModelURL(const QUrl &faceModelURL) { AvatarData::setFaceModelURL(faceModelURL); @@ -426,9 +436,9 @@ void Avatar::updateCollisionFlags() { if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithVoxels)) { _collisionFlags |= COLLISION_GROUP_VOXELS; } - //if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithParticles)) { - // _collisionFlags |= COLLISION_GROUP_PARTICLES; - //} + if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithParticles)) { + _collisionFlags |= COLLISION_GROUP_PARTICLES; + } } void Avatar::setScale(float scale) { @@ -445,20 +455,34 @@ float Avatar::getHeight() const { return extents.maximum.y - extents.minimum.y; } -bool Avatar::isPokeable(ModelCollisionInfo& collision) const { - // ATM only the Skeleton is pokeable - // TODO: make poke affect head - if (collision._model == &_skeletonModel && collision._jointIndex != -1) { - return _skeletonModel.isPokeable(collision); +bool Avatar::collisionWouldMoveAvatar(CollisionInfo& collision) const { + if (!collision._data || collision._type != MODEL_COLLISION) { + return false; + } + Model* model = static_cast(collision._data); + int jointIndex = collision._flags; + + if (model == &(_skeletonModel) && jointIndex != -1) { + // collision response of skeleton is temporarily disabled + return false; + //return _skeletonModel.collisionHitsMoveableJoint(collision); + } + if (model == &(_head.getFaceModel())) { + // ATM we always handle MODEL_COLLISIONS against the face. + return true; } return false; } -bool Avatar::poke(ModelCollisionInfo& collision) { - if (collision._model == &_skeletonModel && collision._jointIndex != -1) { - return _skeletonModel.poke(collision); +void Avatar::applyCollision(CollisionInfo& collision) { + if (!collision._data || collision._type != MODEL_COLLISION) { + return; + } + // TODO: make skeleton also respond to collisions + Model* model = static_cast(collision._data); + if (model == &(_head.getFaceModel())) { + _head.applyCollision(collision); } - return false; } float Avatar::getPelvisFloatingHeight() const { diff --git a/interface/src/avatar/Avatar.h b/interface/src/avatar/Avatar.h index 7e8a1d8f64..cc1168ca88 100755 --- a/interface/src/avatar/Avatar.h +++ b/interface/src/avatar/Avatar.h @@ -57,8 +57,6 @@ enum ScreenTintLayer { NUM_SCREEN_TINT_LAYERS }; -typedef QVector ModelCollisionList; - // Where one's own Avatar begins in the world (will be overwritten if avatar data file is found) // this is basically in the center of the ground plane. Slightly adjusted. This was asked for by // Grayson as he's building a street around here for demo dinner 2 @@ -97,26 +95,19 @@ public: /// Checks for penetration between the described sphere and the avatar. /// \param penetratorCenter the center of the penetration test sphere /// \param penetratorRadius the radius of the penetration test sphere - /// \param collisions[out] a list of collisions + /// \param collisions[out] a list to which collisions get appended /// \param skeletonSkipIndex if not -1, the index of a joint to skip (along with its descendents) in the skeleton model /// \return whether or not the sphere penetrated bool findSphereCollisions(const glm::vec3& penetratorCenter, float penetratorRadius, - ModelCollisionList& collisions, int skeletonSkipIndex = -1); + CollisionList& collisions, int skeletonSkipIndex = -1); - /// Checks for collision between the a sphere and the avatar's (paddle) hands. - /// \param collisionCenter the center of the penetration test sphere - /// \param collisionRadius the radius of the penetration test sphere - /// \param collision[out] the details of the collision point - /// \return whether or not the sphere collided - bool findSphereCollisionWithHands(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision); + /// Checks for collision between the a spherical particle and the avatar (including paddle hands) + /// \param collisionCenter the center of particle's bounding sphere + /// \param collisionRadius the radius of particle's bounding sphere + /// \param collisions[out] a list to which collisions get appended + /// \return whether or not the particle collided + bool findParticleCollisions(const glm::vec3& particleCenter, float particleRadius, CollisionList& collisions); - /// Checks for collision between the a sphere and the avatar's skeleton (including hand capsules). - /// \param collisionCenter the center of the penetration test sphere - /// \param collisionRadius the radius of the penetration test sphere - /// \param collision[out] the details of the collision point - /// \return whether or not the sphere collided - //bool findSphereCollisionWithSkeleton(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision); - virtual bool isMyAvatar() { return false; } virtual void setFaceModelURL(const QUrl& faceModelURL); @@ -126,14 +117,13 @@ public: static void renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, float radius1, float radius2); - float getHeight() const; - /// \return true if we expect the avatar would move as a result of the collision - bool isPokeable(ModelCollisionInfo& collision) const; + bool collisionWouldMoveAvatar(CollisionInfo& collision) const; /// \param collision a data structure for storing info about collisions against Models - /// \return true if the collision affects the Avatar models - bool poke(ModelCollisionInfo& collision); + void applyCollision(CollisionInfo& collision); + + float getBoundingRadius() const { return 0.5f * getHeight(); } public slots: void updateCollisionFlags(); @@ -165,6 +155,7 @@ protected: glm::quat computeRotationFromBodyToWorldUp(float proportion = 1.0f) const; void setScale(float scale); + float getHeight() const; float getPelvisFloatingHeight() const; float getPelvisToHeadLength() const; diff --git a/interface/src/avatar/FaceModel.cpp b/interface/src/avatar/FaceModel.cpp index b041f5bc2d..c9d2565cee 100644 --- a/interface/src/avatar/FaceModel.cpp +++ b/interface/src/avatar/FaceModel.cpp @@ -20,6 +20,7 @@ FaceModel::FaceModel(Head* owningHead) : void FaceModel::simulate(float deltaTime) { if (!isActive()) { + Model::simulate(deltaTime); return; } Avatar* owningAvatar = static_cast(_owningHead->_owningAvatar); diff --git a/interface/src/avatar/Hand.cpp b/interface/src/avatar/Hand.cpp index 1239e38818..7c9905557e 100644 --- a/interface/src/avatar/Hand.cpp +++ b/interface/src/avatar/Hand.cpp @@ -57,7 +57,6 @@ void Hand::simulate(float deltaTime, bool isMine) { if (isMine) { _buckyBalls.simulate(deltaTime); - updateCollisions(); } calculateGeometry(); @@ -126,92 +125,111 @@ void Hand::simulate(float deltaTime, bool isMine) { } } -void Hand::updateCollisions() { - // use position to obtain the left and right palm indices - int leftPalmIndex, rightPalmIndex; - getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex); - - ModelCollisionList collisions; - // check for collisions +// We create a static CollisionList that is recycled for each collision test. +const float MAX_COLLISIONS_PER_AVATAR = 32; +static CollisionList handCollisions(MAX_COLLISIONS_PER_AVATAR); + +void Hand::collideAgainstAvatar(Avatar* avatar, bool isMyHand) { + if (!avatar || avatar == _owningAvatar) { + // don't collide with our own hands (that is done elsewhere) + return; + } + float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale(); for (size_t i = 0; i < getNumPalms(); i++) { PalmData& palm = getPalms()[i]; if (!palm.isActive()) { continue; } - float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale(); glm::vec3 totalPenetration; - - if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithAvatars)) { - // check other avatars - foreach (const AvatarSharedPointer& avatarPointer, Application::getInstance()->getAvatarManager().getAvatarHash()) { - Avatar* avatar = static_cast(avatarPointer.data()); - if (avatar == _owningAvatar) { - // don't collid with our own hands + if (isMyHand && Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) { + // Check for palm collisions + glm::vec3 myPalmPosition = palm.getPosition(); + float palmCollisionDistance = 0.1f; + bool wasColliding = palm.getIsCollidingWithPalm(); + palm.setIsCollidingWithPalm(false); + // If 'Play Slaps' is enabled, look for palm-to-palm collisions and make sound + for (size_t j = 0; j < avatar->getHand().getNumPalms(); j++) { + PalmData& otherPalm = avatar->getHand().getPalms()[j]; + if (!otherPalm.isActive()) { continue; } - if (Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) { - // Check for palm collisions - glm::vec3 myPalmPosition = palm.getPosition(); - float palmCollisionDistance = 0.1f; - bool wasColliding = palm.getIsCollidingWithPalm(); - palm.setIsCollidingWithPalm(false); - // If 'Play Slaps' is enabled, look for palm-to-palm collisions and make sound - for (size_t j = 0; j < avatar->getHand().getNumPalms(); j++) { - PalmData& otherPalm = avatar->getHand().getPalms()[j]; - if (!otherPalm.isActive()) { - continue; - } - glm::vec3 otherPalmPosition = otherPalm.getPosition(); - if (glm::length(otherPalmPosition - myPalmPosition) < palmCollisionDistance) { - palm.setIsCollidingWithPalm(true); - if (!wasColliding) { - const float PALM_COLLIDE_VOLUME = 1.f; - const float PALM_COLLIDE_FREQUENCY = 1000.f; - const float PALM_COLLIDE_DURATION_MAX = 0.75f; - const float PALM_COLLIDE_DECAY_PER_SAMPLE = 0.01f; - Application::getInstance()->getAudio()->startDrumSound(PALM_COLLIDE_VOLUME, - PALM_COLLIDE_FREQUENCY, - PALM_COLLIDE_DURATION_MAX, - PALM_COLLIDE_DECAY_PER_SAMPLE); - // If the other person's palm is in motion, move mine downward to show I was hit - const float MIN_VELOCITY_FOR_SLAP = 0.05f; - if (glm::length(otherPalm.getVelocity()) > MIN_VELOCITY_FOR_SLAP) { - // add slapback here - } - } - } - } - } - if (avatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions)) { - for (int j = 0; j < collisions.size(); ++j) { - // we don't resolve penetrations that would poke the other avatar - if (!avatar->isPokeable(collisions[j])) { - totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration); + glm::vec3 otherPalmPosition = otherPalm.getPosition(); + if (glm::length(otherPalmPosition - myPalmPosition) < palmCollisionDistance) { + palm.setIsCollidingWithPalm(true); + if (!wasColliding) { + const float PALM_COLLIDE_VOLUME = 1.f; + const float PALM_COLLIDE_FREQUENCY = 1000.f; + const float PALM_COLLIDE_DURATION_MAX = 0.75f; + const float PALM_COLLIDE_DECAY_PER_SAMPLE = 0.01f; + Application::getInstance()->getAudio()->startDrumSound(PALM_COLLIDE_VOLUME, + PALM_COLLIDE_FREQUENCY, + PALM_COLLIDE_DURATION_MAX, + PALM_COLLIDE_DECAY_PER_SAMPLE); + // If the other person's palm is in motion, move mine downward to show I was hit + const float MIN_VELOCITY_FOR_SLAP = 0.05f; + if (glm::length(otherPalm.getVelocity()) > MIN_VELOCITY_FOR_SLAP) { + // add slapback here } } } } } - - if (Menu::getInstance()->isOptionChecked(MenuOption::HandsCollideWithSelf)) { - // and the current avatar (ignoring everything below the parent of the parent of the last free joint) - collisions.clear(); - const Model& skeletonModel = _owningAvatar->getSkeletonModel(); - int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex( - skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() : - (i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1))); - if (_owningAvatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions, skipIndex)) { - for (int j = 0; j < collisions.size(); ++j) { - totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration); + handCollisions.clear(); + if (avatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, handCollisions)) { + for (int j = 0; j < handCollisions.size(); ++j) { + CollisionInfo* collision = handCollisions.getCollision(j); + if (isMyHand) { + if (!avatar->collisionWouldMoveAvatar(*collision)) { + // we resolve the hand from collision when it belongs to MyAvatar AND the other Avatar is + // not expected to respond to the collision (hand hit unmovable part of their Avatar) + totalPenetration = addPenetrations(totalPenetration, collision->_penetration); + } + } else { + // when !isMyHand then avatar is MyAvatar and we apply the collision + // which might not do anything (hand hit unmovable part of MyAvatar) however + // we don't resolve the hand's penetration because we expect the remote + // simulation to do the right thing. + avatar->applyCollision(*collision); } } } - - // un-penetrate - palm.addToPosition(-totalPenetration); + if (isMyHand) { + // resolve penetration + palm.addToPosition(-totalPenetration); + } + } +} - // we recycle the collisions container, so we clear it for the next loop - collisions.clear(); +void Hand::collideAgainstOurself() { + if (!Menu::getInstance()->isOptionChecked(MenuOption::HandsCollideWithSelf)) { + return; + } + + int leftPalmIndex, rightPalmIndex; + getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex); + float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale(); + + for (size_t i = 0; i < getNumPalms(); i++) { + PalmData& palm = getPalms()[i]; + if (!palm.isActive()) { + continue; + } + const Model& skeletonModel = _owningAvatar->getSkeletonModel(); + // ignoring everything below the parent of the parent of the last free joint + int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex( + skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() : + (i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1))); + + handCollisions.clear(); + glm::vec3 totalPenetration; + if (_owningAvatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, handCollisions, skipIndex)) { + for (int j = 0; j < handCollisions.size(); ++j) { + CollisionInfo* collision = handCollisions.getCollision(j); + totalPenetration = addPenetrations(totalPenetration, collision->_penetration); + } + } + // resolve penetration + palm.addToPosition(-totalPenetration); } } diff --git a/interface/src/avatar/Hand.h b/interface/src/avatar/Hand.h index c2f49a15e5..5a423630b4 100755 --- a/interface/src/avatar/Hand.h +++ b/interface/src/avatar/Hand.h @@ -58,6 +58,9 @@ public: const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;} const glm::vec3& getLeapFingerRootBallPosition(int ball) const { return _leapFingerRootBalls[ball].position;} + void collideAgainstAvatar(Avatar* avatar, bool isMyHand); + void collideAgainstOurself(); + private: // disallow copies of the Hand, copy of owning Avatar is disallowed too Hand(const Hand&); @@ -87,7 +90,6 @@ private: void renderLeapHands(bool isMine); void renderLeapFingerTrails(); - void updateCollisions(); void calculateGeometry(); void handleVoxelCollision(PalmData* palm, const glm::vec3& fingerTipPosition, VoxelTreeElement* voxel, float deltaTime); diff --git a/interface/src/avatar/Head.cpp b/interface/src/avatar/Head.cpp index e5d4724bb5..ddb0660364 100644 --- a/interface/src/avatar/Head.cpp +++ b/interface/src/avatar/Head.cpp @@ -219,6 +219,34 @@ float Head::getTweakedRoll() const { return glm::clamp(_roll + _tweakedRoll, MIN_HEAD_ROLL, MAX_HEAD_ROLL); } +void Head::applyCollision(CollisionInfo& collision) { + // HACK: the collision proxies for the FaceModel are bad. As a temporary workaround + // we collide against a hard coded collision proxy. + // TODO: get a better collision proxy here. + const float HEAD_RADIUS = 0.15f; + const glm::vec3 HEAD_CENTER = _position; + + // collide the contactPoint against the collision proxy to obtain a new penetration + // NOTE: that penetration is in opposite direction (points the way out for the point, not the sphere) + glm::vec3 penetration; + if (findPointSpherePenetration(collision._contactPoint, HEAD_CENTER, HEAD_RADIUS, penetration)) { + // compute lean angles + Avatar* owningAvatar = static_cast(_owningAvatar); + glm::quat bodyRotation = owningAvatar->getOrientation(); + glm::vec3 neckPosition; + if (owningAvatar->getSkeletonModel().getNeckPosition(neckPosition)) { + glm::vec3 xAxis = bodyRotation * glm::vec3(1.f, 0.f, 0.f); + glm::vec3 zAxis = bodyRotation * glm::vec3(0.f, 0.f, 1.f); + float neckLength = glm::length(_position - neckPosition); + if (neckLength > 0.f) { + float forward = glm::dot(collision._penetration, zAxis) / neckLength; + float sideways = - glm::dot(collision._penetration, xAxis) / neckLength; + addLean(sideways, forward); + } + } + } +} + void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition) { Application::getInstance()->getGlowEffect()->begin(); diff --git a/interface/src/avatar/Head.h b/interface/src/avatar/Head.h index 19f9efd8e6..c88e654d95 100644 --- a/interface/src/avatar/Head.h +++ b/interface/src/avatar/Head.h @@ -79,6 +79,8 @@ public: float getTweakedPitch() const; float getTweakedYaw() const; float getTweakedRoll() const; + + void applyCollision(CollisionInfo& collisionInfo); private: // disallow copies of the Head, copy of owning Avatar is disallowed too diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 0e2625bf0f..6673abe88b 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -112,23 +112,7 @@ void MyAvatar::updateTransmitter(float deltaTime) { void MyAvatar::update(float deltaTime) { updateTransmitter(deltaTime); - // TODO: resurrect touch interactions between avatars - //// rotate body yaw for yaw received from multitouch - //setOrientation(getOrientation() * glm::quat(glm::vec3(0, _yawFromTouch, 0))); - //_yawFromTouch = 0.f; - // - //// apply pitch from touch - //_head.setPitch(_head.getPitch() + _pitchFromTouch); - //_pitchFromTouch = 0.0f; - // - //float TOUCH_YAW_SCALE = -0.25f; - //float TOUCH_PITCH_SCALE = -12.5f; - //float FIXED_TOUCH_TIMESTEP = 0.016f; - //_yawFromTouch += ((_touchAvgX - _lastTouchAvgX) * TOUCH_YAW_SCALE * FIXED_TOUCH_TIMESTEP); - //_pitchFromTouch += ((_touchAvgY - _lastTouchAvgY) * TOUCH_PITCH_SCALE * FIXED_TOUCH_TIMESTEP); - - // Update my avatar's state from gyros - updateFromGyros(Menu::getInstance()->isOptionChecked(MenuOption::TurnWithHead)); + updateFromGyros(deltaTime); // Update head mouse from faceshift if active Faceshift* faceshift = Application::getInstance()->getFaceshift(); @@ -329,6 +313,7 @@ void MyAvatar::simulate(float deltaTime) { _position += _velocity * deltaTime; // update avatar skeleton and simulate hand and head + _hand.collideAgainstOurself(); _hand.simulate(deltaTime, true); _skeletonModel.simulate(deltaTime); _head.setBodyRotation(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll)); @@ -348,7 +333,7 @@ void MyAvatar::simulate(float deltaTime) { const float MAX_PITCH = 90.0f; // Update avatar head rotation with sensor data -void MyAvatar::updateFromGyros(bool turnWithHead) { +void MyAvatar::updateFromGyros(float deltaTime) { Faceshift* faceshift = Application::getInstance()->getFaceshift(); glm::vec3 estimatedPosition, estimatedRotation; @@ -356,7 +341,7 @@ void MyAvatar::updateFromGyros(bool turnWithHead) { estimatedPosition = faceshift->getHeadTranslation(); estimatedRotation = safeEulerAngles(faceshift->getHeadRotation()); // Rotate the body if the head is turned beyond the screen - if (turnWithHead) { + if (Menu::getInstance()->isOptionChecked(MenuOption::TurnWithHead)) { const float FACESHIFT_YAW_TURN_SENSITIVITY = 0.5f; const float FACESHIFT_MIN_YAW_TURN = 15.f; const float FACESHIFT_MAX_YAW_TURN = 50.f; @@ -371,11 +356,12 @@ void MyAvatar::updateFromGyros(bool turnWithHead) { } } else { // restore rotation, lean to neutral positions - const float RESTORE_RATE = 0.05f; - _head.setYaw(glm::mix(_head.getYaw(), 0.0f, RESTORE_RATE)); - _head.setRoll(glm::mix(_head.getRoll(), 0.0f, RESTORE_RATE)); - _head.setLeanSideways(glm::mix(_head.getLeanSideways(), 0.0f, RESTORE_RATE)); - _head.setLeanForward(glm::mix(_head.getLeanForward(), 0.0f, RESTORE_RATE)); + const float RESTORE_PERIOD = 1.f; // seconds + float restorePercentage = glm::clamp(deltaTime/RESTORE_PERIOD, 0.f, 1.f); + _head.setYaw(glm::mix(_head.getYaw(), 0.0f, restorePercentage)); + _head.setRoll(glm::mix(_head.getRoll(), 0.0f, restorePercentage)); + _head.setLeanSideways(glm::mix(_head.getLeanSideways(), 0.0f, restorePercentage)); + _head.setLeanForward(glm::mix(_head.getLeanForward(), 0.0f, restorePercentage)); return; } @@ -854,7 +840,6 @@ void MyAvatar::updateCollisionWithEnvironment(float deltaTime, float radius) { } } - void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) { const float VOXEL_ELASTICITY = 0.4f; const float VOXEL_DAMPING = 0.0f; @@ -970,7 +955,7 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) { // no need to compute a bunch of stuff if we have one or fewer avatars return; } - float myBoundingRadius = 0.5f * getHeight(); + float myBoundingRadius = getBoundingRadius(); // HACK: body-body collision uses two coaxial capsules with axes parallel to y-axis // TODO: make the collision work without assuming avatar orientation @@ -990,7 +975,7 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) { if (_distanceToNearestAvatar > distance) { _distanceToNearestAvatar = distance; } - float theirBoundingRadius = 0.5f * avatar->getHeight(); + float theirBoundingRadius = avatar->getBoundingRadius(); if (distance < myBoundingRadius + theirBoundingRadius) { Extents theirStaticExtents = _skeletonModel.getStaticExtents(); glm::vec3 staticScale = theirStaticExtents.maximum - theirStaticExtents.minimum; @@ -1002,8 +987,13 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) { avatar->getPosition(), theirCapsuleRadius, theirCapsuleHeight, penetration)) { // move the avatar out by half the penetration setPosition(_position - 0.5f * penetration); - glm::vec3 pushOut = 0.5f * penetration; } + + // collide our hands against them + _hand.collideAgainstAvatar(avatar, true); + + // collide their hands against us + avatar->getHand().collideAgainstAvatar(this, false); } } } diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 8f4f96ffcf..d8cb4c05aa 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -34,7 +34,7 @@ public: void reset(); void update(float deltaTime); void simulate(float deltaTime); - void updateFromGyros(bool turnWithHead); + void updateFromGyros(float deltaTime); void updateTransmitter(float deltaTime); void render(bool forceRenderHead); diff --git a/interface/src/avatar/SkeletonModel.cpp b/interface/src/avatar/SkeletonModel.cpp index ac08c52b49..9bf2e0f727 100644 --- a/interface/src/avatar/SkeletonModel.cpp +++ b/interface/src/avatar/SkeletonModel.cpp @@ -21,9 +21,9 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar) : void SkeletonModel::simulate(float deltaTime) { if (!isActive()) { + Model::simulate(deltaTime); return; } - setTranslation(_owningAvatar->getPosition()); setRotation(_owningAvatar->getOrientation() * glm::angleAxis(180.0f, 0.0f, 1.0f, 0.0f)); const float MODEL_SCALE = 0.0006f; @@ -36,23 +36,24 @@ void SkeletonModel::simulate(float deltaTime) { HandData& hand = _owningAvatar->getHand(); hand.getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex); - const float HAND_RESTORATION_RATE = 0.25f; + const float HAND_RESTORATION_PERIOD = 1.f; // seconds + float handRestorePercent = glm::clamp(deltaTime / HAND_RESTORATION_PERIOD, 0.f, 1.f); const FBXGeometry& geometry = _geometry->getFBXGeometry(); if (leftPalmIndex == -1) { // no Leap data; set hands from mouse if (_owningAvatar->getHandState() == HAND_STATE_NULL) { - restoreRightHandPosition(HAND_RESTORATION_RATE); + restoreRightHandPosition(handRestorePercent); } else { applyHandPosition(geometry.rightHandJointIndex, _owningAvatar->getHandPosition()); } - restoreLeftHandPosition(HAND_RESTORATION_RATE); + restoreLeftHandPosition(handRestorePercent); } else if (leftPalmIndex == rightPalmIndex) { // right hand only applyPalmData(geometry.rightHandJointIndex, geometry.rightFingerJointIndices, geometry.rightFingertipJointIndices, hand.getPalms()[leftPalmIndex]); - restoreLeftHandPosition(HAND_RESTORATION_RATE); + restoreLeftHandPosition(handRestorePercent); } else { applyPalmData(geometry.leftHandJointIndex, geometry.leftFingerJointIndices, geometry.leftFingertipJointIndices, diff --git a/interface/src/renderer/GeometryCache.cpp b/interface/src/renderer/GeometryCache.cpp index dfe6949438..78cc657018 100644 --- a/interface/src/renderer/GeometryCache.cpp +++ b/interface/src/renderer/GeometryCache.cpp @@ -294,23 +294,34 @@ QSharedPointer GeometryCache::getGeometry(const QUrl& url, cons if (geometry.isNull()) { geometry = QSharedPointer(new NetworkGeometry(url, fallback.isValid() ? getGeometry(fallback) : QSharedPointer())); + geometry->setLODParent(geometry); _networkGeometry.insert(url, geometry); } return geometry; } -NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer& fallback) : +const float NetworkGeometry::NO_HYSTERESIS = -1.0f; + +NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer& fallback, + const QVariantHash& mapping, const QUrl& textureBase) : _request(url), _reply(NULL), - _textureBase(url), + _mapping(mapping), + _textureBase(textureBase.isValid() ? textureBase : url), _fallback(fallback), + _startedLoading(false), + _failedToLoad(false), _attempts(0) { if (!url.isValid()) { return; } _request.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache); - makeRequest(); + + // if we already have a mapping (because we're an LOD), hold off on loading until we're requested + if (mapping.isEmpty()) { + makeRequest(); + } } NetworkGeometry::~NetworkGeometry() { @@ -319,6 +330,52 @@ NetworkGeometry::~NetworkGeometry() { } } +QSharedPointer NetworkGeometry::getLODOrFallback(float distance, float& hysteresis) const { + if (_lodParent.data() != this) { + return _lodParent.data()->getLODOrFallback(distance, hysteresis); + } + if (_failedToLoad && _fallback) { + return _fallback; + } + QSharedPointer lod = _lodParent; + float lodDistance = 0.0f; + QMap >::const_iterator it = _lods.upperBound(distance); + if (it != _lods.constBegin()) { + it = it - 1; + lod = it.value(); + lodDistance = it.key(); + } + if (hysteresis != NO_HYSTERESIS && hysteresis != lodDistance) { + // if we previously selected a different distance, make sure we've moved far enough to justify switching + const float HYSTERESIS_PROPORTION = 0.1f; + if (glm::abs(distance - qMax(hysteresis, lodDistance)) / fabsf(hysteresis - lodDistance) < HYSTERESIS_PROPORTION) { + return getLODOrFallback(hysteresis, hysteresis); + } + } + if (lod->isLoaded()) { + hysteresis = lodDistance; + return lod; + } + // if the ideal LOD isn't loaded, we need to make sure it's started to load, and possibly return the closest loaded one + if (!lod->_startedLoading) { + lod->makeRequest(); + } + float closestDistance = FLT_MAX; + if (isLoaded()) { + lod = _lodParent; + closestDistance = distance; + } + for (it = _lods.constBegin(); it != _lods.constEnd(); it++) { + float distanceToLOD = glm::abs(distance - it.key()); + if (it.value()->isLoaded() && distanceToLOD < closestDistance) { + lod = it.value(); + closestDistance = distanceToLOD; + } + } + hysteresis = NO_HYSTERESIS; + return lod; +} + glm::vec4 NetworkGeometry::computeAverageColor() const { glm::vec4 totalColor; int totalTriangles = 0; @@ -344,6 +401,7 @@ glm::vec4 NetworkGeometry::computeAverageColor() const { } void NetworkGeometry::makeRequest() { + _startedLoading = true; _reply = Application::getInstance()->getNetworkAccessManager()->get(_request); connect(_reply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(handleDownloadProgress(qint64,qint64))); @@ -367,7 +425,8 @@ void NetworkGeometry::handleDownloadProgress(qint64 bytesReceived, qint64 bytesT QString filename = _mapping.value("filename").toString(); if (filename.isNull()) { qDebug() << "Mapping file " << url << " has no filename."; - maybeLoadFallback(); + _failedToLoad = true; + } else { QString texdir = _mapping.value("texdir").toString(); if (!texdir.isNull()) { @@ -376,8 +435,20 @@ void NetworkGeometry::handleDownloadProgress(qint64 bytesReceived, qint64 bytesT } _textureBase = url.resolved(texdir); } + QVariantHash lods = _mapping.value("lod").toHash(); + for (QVariantHash::const_iterator it = lods.begin(); it != lods.end(); it++) { + QSharedPointer geometry(new NetworkGeometry(url.resolved(it.key()), + QSharedPointer(), _mapping, _textureBase)); + geometry->setLODParent(_lodParent); + _lods.insert(it.value().toFloat(), geometry); + } _request.setUrl(url.resolved(filename)); - makeRequest(); + + // make the request immediately only if we have no LODs to switch between + _startedLoading = false; + if (_lods.isEmpty()) { + makeRequest(); + } } return; } @@ -387,7 +458,7 @@ void NetworkGeometry::handleDownloadProgress(qint64 bytesReceived, qint64 bytesT } catch (const QString& error) { qDebug() << "Error reading " << url << ": " << error; - maybeLoadFallback(); + _failedToLoad = true; return; } @@ -481,8 +552,6 @@ void NetworkGeometry::handleDownloadProgress(qint64 bytesReceived, qint64 bytesT _meshes.append(networkMesh); } - - emit loaded(); } void NetworkGeometry::handleReplyError() { @@ -515,28 +584,12 @@ void NetworkGeometry::handleReplyError() { // fall through to final failure } default: - maybeLoadFallback(); + _failedToLoad = true; break; } } -void NetworkGeometry::loadFallback() { - _geometry = _fallback->_geometry; - _meshes = _fallback->_meshes; - emit loaded(); -} - -void NetworkGeometry::maybeLoadFallback() { - if (_fallback) { - if (_fallback->isLoaded()) { - loadFallback(); - } else { - connect(_fallback.data(), SIGNAL(loaded()), SLOT(loadFallback())); - } - } -} - bool NetworkMeshPart::isTranslucent() const { return diffuseTexture && diffuseTexture->isTranslucent(); } diff --git a/interface/src/renderer/GeometryCache.h b/interface/src/renderer/GeometryCache.h index 0587831721..ef53fe9c3e 100644 --- a/interface/src/renderer/GeometryCache.h +++ b/interface/src/renderer/GeometryCache.h @@ -13,6 +13,7 @@ #include "InterfaceConfig.h" #include +#include #include #include #include @@ -61,41 +62,52 @@ class NetworkGeometry : public QObject { public: - NetworkGeometry(const QUrl& url, const QSharedPointer& fallback); + /// A hysteresis value indicating that we have no state memory. + static const float NO_HYSTERESIS; + + NetworkGeometry(const QUrl& url, const QSharedPointer& fallback, + const QVariantHash& mapping = QVariantHash(), const QUrl& textureBase = QUrl()); ~NetworkGeometry(); + /// Checks whether the geometry is fulled loaded. bool isLoaded() const { return !_geometry.joints.isEmpty(); } + /// Returns a pointer to the geometry appropriate for the specified distance. + /// \param hysteresis a hysteresis parameter that prevents rapid model switching + QSharedPointer getLODOrFallback(float distance, float& hysteresis) const; + const FBXGeometry& getFBXGeometry() const { return _geometry; } const QVector& getMeshes() const { return _meshes; } /// Returns the average color of all meshes in the geometry. glm::vec4 computeAverageColor() const; -signals: - - void loaded(); - private slots: void makeRequest(); void handleDownloadProgress(qint64 bytesReceived, qint64 bytesTotal); void handleReplyError(); - void loadFallback(); private: - void maybeLoadFallback(); + friend class GeometryCache; + + void setLODParent(const QWeakPointer& lodParent) { _lodParent = lodParent; } QNetworkRequest _request; QNetworkReply* _reply; QVariantHash _mapping; QUrl _textureBase; QSharedPointer _fallback; + bool _startedLoading; + bool _failedToLoad; int _attempts; + QMap > _lods; FBXGeometry _geometry; QVector _meshes; + + QWeakPointer _lodParent; }; /// The state associated with a single mesh part. diff --git a/interface/src/renderer/Model.cpp b/interface/src/renderer/Model.cpp index 18654a6efc..48e1d0f70c 100644 --- a/interface/src/renderer/Model.cpp +++ b/interface/src/renderer/Model.cpp @@ -90,6 +90,16 @@ void Model::reset() { } void Model::simulate(float deltaTime) { + // update our LOD + if (_geometry) { + QSharedPointer geometry = _geometry->getLODOrFallback(glm::distance(_translation, + Application::getInstance()->getCamera()->getPosition()), _lodHysteresis); + if (_geometry != geometry) { + deleteGeometry(); + _dilatedTextures.clear(); + _geometry = geometry; + } + } if (!isActive()) { return; } @@ -409,8 +419,9 @@ void Model::setURL(const QUrl& url, const QUrl& fallback) { // delete our local geometry and custom textures deleteGeometry(); _dilatedTextures.clear(); + _lodHysteresis = NetworkGeometry::NO_HYSTERESIS; - _geometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback); + _baseGeometry = _geometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback); } glm::vec4 Model::computeAverageColor() const { @@ -446,9 +457,9 @@ bool Model::findRayIntersection(const glm::vec3& origin, const glm::vec3& direct return false; } -bool Model::findSphereCollision(const glm::vec3& penetratorCenter, float penetratorRadius, - ModelCollisionInfo& collisionInfo, float boneScale, int skipIndex) const { - int jointIndex = -1; +bool Model::findSphereCollisions(const glm::vec3& penetratorCenter, float penetratorRadius, + CollisionList& collisions, float boneScale, int skipIndex) const { + bool collided = false; const glm::vec3 relativeCenter = penetratorCenter - _translation; const FBXGeometry& geometry = _geometry->getFBXGeometry(); glm::vec3 totalPenetration; @@ -477,19 +488,22 @@ bool Model::findSphereCollision(const glm::vec3& penetratorCenter, float penetra if (findSphereCapsuleConePenetration(relativeCenter, penetratorRadius, start, end, startRadius, endRadius, bonePenetration)) { totalPenetration = addPenetrations(totalPenetration, bonePenetration); - // TODO: Andrew to try to keep the joint furthest toward the root - jointIndex = i; + CollisionInfo* collision = collisions.getNewCollision(); + if (collision) { + collision->_type = MODEL_COLLISION; + collision->_data = (void*)(this); + collision->_flags = i; + collision->_contactPoint = penetratorCenter + penetratorRadius * glm::normalize(totalPenetration); + collision->_penetration = totalPenetration; + collided = true; + } else { + // collisions are full, so we might as well break + break; + } } outerContinue: ; } - if (jointIndex != -1) { - // don't store collisionInfo._model at this stage, let the outer context do that - collisionInfo._penetration = totalPenetration; - collisionInfo._jointIndex = jointIndex; - collisionInfo._contactPoint = penetratorCenter + penetratorRadius * glm::normalize(totalPenetration); - return true; - } - return false; + return collided; } void Model::updateJointState(int index) { @@ -722,24 +736,30 @@ void Model::renderCollisionProxies(float alpha) { glPopMatrix(); } -bool Model::isPokeable(ModelCollisionInfo& collision) const { - // the joint is pokable by a collision if it exists and is free to move - const FBXJoint& joint = _geometry->getFBXGeometry().joints[collision._jointIndex]; - if (joint.parentIndex == -1 || _jointStates.isEmpty()) { - return false; +bool Model::collisionHitsMoveableJoint(CollisionInfo& collision) const { + if (collision._type == MODEL_COLLISION) { + // the joint is pokable by a collision if it exists and is free to move + const FBXJoint& joint = _geometry->getFBXGeometry().joints[collision._flags]; + if (joint.parentIndex == -1 || _jointStates.isEmpty()) { + return false; + } + // an empty freeLineage means the joint can't move + const FBXGeometry& geometry = _geometry->getFBXGeometry(); + int jointIndex = collision._flags; + const QVector& freeLineage = geometry.joints.at(jointIndex).freeLineage; + return !freeLineage.isEmpty(); } - // an empty freeLineage means the joint can't move - const FBXGeometry& geometry = _geometry->getFBXGeometry(); - const QVector& freeLineage = geometry.joints.at(collision._jointIndex).freeLineage; - return !freeLineage.isEmpty(); + return false; } -bool Model::poke(ModelCollisionInfo& collision) { - // This needs work. At the moment it can wiggle joints that are free to move (such as arms) - // but unmovable joints (such as torso) cannot be influenced at all. +void Model::applyCollision(CollisionInfo& collision) { + if (collision._type != MODEL_COLLISION) { + return; + } + glm::vec3 jointPosition(0.f); - if (getJointPosition(collision._jointIndex, jointPosition)) { - int jointIndex = collision._jointIndex; + int jointIndex = collision._flags; + if (getJointPosition(jointIndex, jointPosition)) { const FBXJoint& joint = _geometry->getFBXGeometry().joints[jointIndex]; if (joint.parentIndex != -1) { // compute the approximate distance (travel) that the joint needs to move @@ -758,11 +778,10 @@ bool Model::poke(ModelCollisionInfo& collision) { getJointPosition(jointIndex, end); glm::vec3 newEnd = start + glm::angleAxis(glm::degrees(angle), axis) * (end - start); // try to move it - return setJointPosition(jointIndex, newEnd, -1, true); + setJointPosition(jointIndex, newEnd, -1, true); } } } - return false; } void Model::deleteGeometry() { @@ -793,6 +812,10 @@ void Model::renderMeshes(float alpha, bool translucent) { const FBXMesh& mesh = geometry.meshes.at(i); int vertexCount = mesh.vertices.size(); + if (vertexCount == 0) { + // sanity check + continue; + } const_cast(networkMesh.vertexBuffer).bind(); @@ -902,11 +925,11 @@ void Model::renderMeshes(float alpha, bool translucent) { qint64 offset = 0; for (int j = 0; j < networkMesh.parts.size(); j++) { const NetworkMeshPart& networkPart = networkMesh.parts.at(j); + const FBXMeshPart& part = mesh.parts.at(j); if (networkPart.isTranslucent() != translucent) { + offset += (part.quadIndices.size() + part.triangleIndices.size()) * sizeof(int); continue; } - const FBXMeshPart& part = mesh.parts.at(j); - // apply material properties glm::vec4 diffuse = glm::vec4(part.diffuseColor, alpha); glm::vec4 specular = glm::vec4(part.specularColor, alpha); diff --git a/interface/src/renderer/Model.h b/interface/src/renderer/Model.h index 003cdfe3e5..1d1cdc22a7 100644 --- a/interface/src/renderer/Model.h +++ b/interface/src/renderer/Model.h @@ -17,16 +17,6 @@ #include "ProgramObject.h" #include "TextureCache.h" -class Model; - -// TODO: Andrew to move this into its own file -class ModelCollisionInfo : public CollisionInfo { -public: - ModelCollisionInfo() : CollisionInfo(), _model(NULL), _jointIndex(-1) {} - Model* _model; - int _jointIndex; -}; - /// A generic 3D model displaying geometry loaded from a URL. class Model : public QObject { Q_OBJECT @@ -162,17 +152,18 @@ public: bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const; - bool findSphereCollision(const glm::vec3& penetratorCenter, float penetratorRadius, - ModelCollisionInfo& collision, float boneScale = 1.0f, int skipIndex = -1) const; + bool findSphereCollisions(const glm::vec3& penetratorCenter, float penetratorRadius, + CollisionList& collisions, float boneScale = 1.0f, int skipIndex = -1) const; void renderCollisionProxies(float alpha); - /// \return true if the collision would move the model - bool isPokeable(ModelCollisionInfo& collision) const; + /// \param collision details about the collisions + /// \return true if the collision is against a moveable joint + bool collisionHitsMoveableJoint(CollisionInfo& collision) const; - /// \param collisionInfo info about the collision - /// \return true if collision affects the Model - bool poke(ModelCollisionInfo& collisionInfo); + /// \param collision details about the collision + /// Use the collision to affect the model + void applyCollision(CollisionInfo& collision); protected: @@ -236,6 +227,9 @@ private: void deleteGeometry(); void renderMeshes(float alpha, bool translucent); + QSharedPointer _baseGeometry; + float _lodHysteresis; + float _pupilDilation; std::vector _blendshapeCoefficients; diff --git a/interface/src/ui/Base3DOverlay.cpp b/interface/src/ui/Base3DOverlay.cpp new file mode 100644 index 0000000000..67e7ea25f2 --- /dev/null +++ b/interface/src/ui/Base3DOverlay.cpp @@ -0,0 +1,61 @@ +// +// Base3DOverlay.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include + +#include "Base3DOverlay.h" +#include "TextRenderer.h" + +const glm::vec3 DEFAULT_POSITION = glm::vec3(0.0f, 0.0f, 0.0f); +const float DEFAULT_LINE_WIDTH = 1.0f; + +Base3DOverlay::Base3DOverlay() : + _position(DEFAULT_POSITION), + _lineWidth(DEFAULT_LINE_WIDTH) +{ +} + +Base3DOverlay::~Base3DOverlay() { +} + +void Base3DOverlay::setProperties(const QScriptValue& properties) { + Overlay::setProperties(properties); + + QScriptValue position = properties.property("position"); + + // if "position" property was not there, check to see if they included aliases: start, point, p1 + if (!position.isValid()) { + position = properties.property("start"); + if (!position.isValid()) { + position = properties.property("p1"); + if (!position.isValid()) { + position = properties.property("point"); + } + } + } + + if (position.isValid()) { + QScriptValue x = position.property("x"); + QScriptValue y = position.property("y"); + QScriptValue z = position.property("z"); + if (x.isValid() && y.isValid() && z.isValid()) { + glm::vec3 newPosition; + newPosition.x = x.toVariant().toFloat(); + newPosition.y = y.toVariant().toFloat(); + newPosition.z = z.toVariant().toFloat(); + setPosition(newPosition); + } + } + + if (properties.property("lineWidth").isValid()) { + setLineWidth(properties.property("lineWidth").toVariant().toFloat()); + } +} diff --git a/interface/src/ui/Base3DOverlay.h b/interface/src/ui/Base3DOverlay.h new file mode 100644 index 0000000000..286193393c --- /dev/null +++ b/interface/src/ui/Base3DOverlay.h @@ -0,0 +1,36 @@ +// +// Base3DOverlay.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__Base3DOverlay__ +#define __interface__Base3DOverlay__ + +#include "Overlay.h" + +class Base3DOverlay : public Overlay { + Q_OBJECT + +public: + Base3DOverlay(); + ~Base3DOverlay(); + + // getters + const glm::vec3& getPosition() const { return _position; } + float getLineWidth() const { return _lineWidth; } + + // setters + void setPosition(const glm::vec3& position) { _position = position; } + void setLineWidth(float lineWidth) { _lineWidth = lineWidth; } + + virtual void setProperties(const QScriptValue& properties); + +protected: + glm::vec3 _position; + float _lineWidth; +}; + + +#endif /* defined(__interface__Base3DOverlay__) */ diff --git a/interface/src/ui/Cube3DOverlay.cpp b/interface/src/ui/Cube3DOverlay.cpp new file mode 100644 index 0000000000..992a18e451 --- /dev/null +++ b/interface/src/ui/Cube3DOverlay.cpp @@ -0,0 +1,44 @@ +// +// Cube3DOverlay.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include + +#include "Cube3DOverlay.h" + +Cube3DOverlay::Cube3DOverlay() { +} + +Cube3DOverlay::~Cube3DOverlay() { +} + +void Cube3DOverlay::render() { + if (!_visible) { + return; // do nothing if we're not visible + } + + const float MAX_COLOR = 255; + glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha); + + + glDisable(GL_LIGHTING); + glPushMatrix(); + glTranslatef(_position.x + _size * 0.5f, + _position.y + _size * 0.5f, + _position.z + _size * 0.5f); + glLineWidth(_lineWidth); + if (_isSolid) { + glutSolidCube(_size); + } else { + glutWireCube(_size); + } + glPopMatrix(); + +} diff --git a/interface/src/ui/Cube3DOverlay.h b/interface/src/ui/Cube3DOverlay.h new file mode 100644 index 0000000000..a1705d47d0 --- /dev/null +++ b/interface/src/ui/Cube3DOverlay.h @@ -0,0 +1,23 @@ +// +// Cube3DOverlay.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__Cube3DOverlay__ +#define __interface__Cube3DOverlay__ + +#include "Volume3DOverlay.h" + +class Cube3DOverlay : public Volume3DOverlay { + Q_OBJECT + +public: + Cube3DOverlay(); + ~Cube3DOverlay(); + virtual void render(); +}; + + +#endif /* defined(__interface__Cube3DOverlay__) */ diff --git a/interface/src/ui/ImageOverlay.cpp b/interface/src/ui/ImageOverlay.cpp new file mode 100644 index 0000000000..178383749b --- /dev/null +++ b/interface/src/ui/ImageOverlay.cpp @@ -0,0 +1,145 @@ +// +// ImageOverlay.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include +#include +#include + +#include "ImageOverlay.h" + +ImageOverlay::ImageOverlay() : + _textureID(0), + _renderImage(false), + _textureBound(false), + _wantClipFromImage(false) +{ +} + +ImageOverlay::~ImageOverlay() { + if (_parent && _textureID) { + // do we need to call this? + //_parent->deleteTexture(_textureID); + } +} + +// TODO: handle setting image multiple times, how do we manage releasing the bound texture? +void ImageOverlay::setImageURL(const QUrl& url) { + // TODO: are we creating too many QNetworkAccessManager() when multiple calls to setImageURL are made? + QNetworkAccessManager* manager = new QNetworkAccessManager(this); + connect(manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(replyFinished(QNetworkReply*))); + manager->get(QNetworkRequest(url)); +} + +void ImageOverlay::replyFinished(QNetworkReply* reply) { + + // replace our byte array with the downloaded data + QByteArray rawData = reply->readAll(); + _textureImage.loadFromData(rawData); + _renderImage = true; + +} + +void ImageOverlay::render() { + if (!_visible) { + return; // do nothing if we're not visible + } + if (_renderImage && !_textureBound) { + _textureID = _parent->bindTexture(_textureImage); + _textureBound = true; + } + + if (_renderImage) { + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, _textureID); + } + const float MAX_COLOR = 255; + glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha); + + float imageWidth = _textureImage.width(); + float imageHeight = _textureImage.height(); + + QRect fromImage; + if (_wantClipFromImage) { + fromImage = _fromImage; + } else { + fromImage.setX(0); + fromImage.setY(0); + fromImage.setWidth(imageWidth); + fromImage.setHeight(imageHeight); + } + float x = fromImage.x() / imageWidth; + float y = fromImage.y() / imageHeight; + float w = fromImage.width() / imageWidth; // ?? is this what we want? not sure + float h = fromImage.height() / imageHeight; + + glBegin(GL_QUADS); + if (_renderImage) { + glTexCoord2f(x, 1.0f - y); + } + glVertex2f(_bounds.left(), _bounds.top()); + + if (_renderImage) { + glTexCoord2f(x + w, 1.0f - y); + } + glVertex2f(_bounds.right(), _bounds.top()); + + if (_renderImage) { + glTexCoord2f(x + w, 1.0f - (y + h)); + } + glVertex2f(_bounds.right(), _bounds.bottom()); + + if (_renderImage) { + glTexCoord2f(x, 1.0f - (y + h)); + } + glVertex2f(_bounds.left(), _bounds.bottom()); + glEnd(); + if (_renderImage) { + glDisable(GL_TEXTURE_2D); + } +} + +void ImageOverlay::setProperties(const QScriptValue& properties) { + Overlay2D::setProperties(properties); + + QScriptValue subImageBounds = properties.property("subImage"); + if (subImageBounds.isValid()) { + QRect oldSubImageRect = _fromImage; + QRect subImageRect = _fromImage; + if (subImageBounds.property("x").isValid()) { + subImageRect.setX(subImageBounds.property("x").toVariant().toInt()); + } else { + subImageRect.setX(oldSubImageRect.x()); + } + if (subImageBounds.property("y").isValid()) { + subImageRect.setY(subImageBounds.property("y").toVariant().toInt()); + } else { + subImageRect.setY(oldSubImageRect.y()); + } + if (subImageBounds.property("width").isValid()) { + subImageRect.setWidth(subImageBounds.property("width").toVariant().toInt()); + } else { + subImageRect.setWidth(oldSubImageRect.width()); + } + if (subImageBounds.property("height").isValid()) { + subImageRect.setHeight(subImageBounds.property("height").toVariant().toInt()); + } else { + subImageRect.setHeight(oldSubImageRect.height()); + } + setClipFromSource(subImageRect); + } + + QScriptValue imageURL = properties.property("imageURL"); + if (imageURL.isValid()) { + setImageURL(imageURL.toVariant().toString()); + } +} + + diff --git a/interface/src/ui/ImageOverlay.h b/interface/src/ui/ImageOverlay.h new file mode 100644 index 0000000000..77cac3b3c6 --- /dev/null +++ b/interface/src/ui/ImageOverlay.h @@ -0,0 +1,60 @@ +// +// ImageOverlay.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__ImageOverlay__ +#define __interface__ImageOverlay__ + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +#include "Overlay.h" +#include "Overlay2D.h" + +class ImageOverlay : public Overlay2D { + Q_OBJECT + +public: + ImageOverlay(); + ~ImageOverlay(); + virtual void render(); + + // getters + const QRect& getClipFromSource() const { return _fromImage; } + const QUrl& getImageURL() const { return _imageURL; } + + // setters + void setClipFromSource(const QRect& bounds) { _fromImage = bounds; _wantClipFromImage = true; } + void setImageURL(const QUrl& url); + virtual void setProperties(const QScriptValue& properties); + +private slots: + void replyFinished(QNetworkReply* reply); // we actually want to hide this... + +private: + + QUrl _imageURL; + QImage _textureImage; + GLuint _textureID; + QRect _fromImage; // where from in the image to sample + bool _renderImage; // is there an image associated with this overlay, or is it just a colored rectangle + bool _textureBound; // has the texture been bound + bool _wantClipFromImage; +}; + + +#endif /* defined(__interface__ImageOverlay__) */ diff --git a/interface/src/ui/Line3DOverlay.cpp b/interface/src/ui/Line3DOverlay.cpp new file mode 100644 index 0000000000..c357233329 --- /dev/null +++ b/interface/src/ui/Line3DOverlay.cpp @@ -0,0 +1,60 @@ +// +// Line3DOverlay.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include "Line3DOverlay.h" + + +Line3DOverlay::Line3DOverlay() { +} + +Line3DOverlay::~Line3DOverlay() { +} + +void Line3DOverlay::render() { + if (!_visible) { + return; // do nothing if we're not visible + } + + const float MAX_COLOR = 255; + glDisable(GL_LIGHTING); + glLineWidth(_lineWidth); + glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha); + + glBegin(GL_LINES); + glVertex3f(_position.x, _position.y, _position.z); + glVertex3f(_end.x, _end.y, _end.z); + glEnd(); + glEnable(GL_LIGHTING); +} + +void Line3DOverlay::setProperties(const QScriptValue& properties) { + Base3DOverlay::setProperties(properties); + + QScriptValue end = properties.property("end"); + // if "end" property was not there, check to see if they included aliases: endPoint, or p2 + if (!end.isValid()) { + end = properties.property("endPoint"); + if (!end.isValid()) { + end = properties.property("p2"); + } + } + if (end.isValid()) { + QScriptValue x = end.property("x"); + QScriptValue y = end.property("y"); + QScriptValue z = end.property("z"); + if (x.isValid() && y.isValid() && z.isValid()) { + glm::vec3 newEnd; + newEnd.x = x.toVariant().toFloat(); + newEnd.y = y.toVariant().toFloat(); + newEnd.z = z.toVariant().toFloat(); + setEnd(newEnd); + } + } +} diff --git a/interface/src/ui/Line3DOverlay.h b/interface/src/ui/Line3DOverlay.h new file mode 100644 index 0000000000..d52b639d59 --- /dev/null +++ b/interface/src/ui/Line3DOverlay.h @@ -0,0 +1,34 @@ +// +// Line3DOverlay.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__Line3DOverlay__ +#define __interface__Line3DOverlay__ + +#include "Base3DOverlay.h" + +class Line3DOverlay : public Base3DOverlay { + Q_OBJECT + +public: + Line3DOverlay(); + ~Line3DOverlay(); + virtual void render(); + + // getters + const glm::vec3& getEnd() const { return _end; } + + // setters + void setEnd(const glm::vec3& end) { _end = end; } + + virtual void setProperties(const QScriptValue& properties); + +protected: + glm::vec3 _end; +}; + + +#endif /* defined(__interface__Line3DOverlay__) */ diff --git a/interface/src/ui/LodToolsDialog.cpp b/interface/src/ui/LodToolsDialog.cpp index 788f7e5561..4cf4a29bf1 100644 --- a/interface/src/ui/LodToolsDialog.cpp +++ b/interface/src/ui/LodToolsDialog.cpp @@ -121,6 +121,12 @@ LodToolsDialog::~LodToolsDialog() { delete _boundaryLevelAdjust; } +void LodToolsDialog::reloadSliders() { + _lodSize->setValue(Menu::getInstance()->getVoxelSizeScale() / TREE_SCALE); + _boundaryLevelAdjust->setValue(Menu::getInstance()->getBoundaryLevelAdjust()); + _feedback->setText(getFeedbackText()); +} + void LodToolsDialog::sizeScaleValueChanged(int value) { float realValue = value * TREE_SCALE; Menu::getInstance()->setVoxelSizeScale(realValue); diff --git a/interface/src/ui/LodToolsDialog.h b/interface/src/ui/LodToolsDialog.h index ee14196188..ee96cffd7e 100644 --- a/interface/src/ui/LodToolsDialog.h +++ b/interface/src/ui/LodToolsDialog.h @@ -28,6 +28,7 @@ public slots: void sizeScaleValueChanged(int value); void boundaryLevelValueChanged(int value); void resetClicked(bool checked); + void reloadSliders(); protected: diff --git a/interface/src/ui/Overlay.cpp b/interface/src/ui/Overlay.cpp new file mode 100644 index 0000000000..40da2253f4 --- /dev/null +++ b/interface/src/ui/Overlay.cpp @@ -0,0 +1,55 @@ +// +// Overlay.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include +#include +#include + +#include "Overlay.h" + + +Overlay::Overlay() : + _parent(NULL), + _alpha(DEFAULT_ALPHA), + _color(DEFAULT_BACKGROUND_COLOR), + _visible(true) +{ +} + +void Overlay::init(QGLWidget* parent) { + _parent = parent; +} + + +Overlay::~Overlay() { +} + +void Overlay::setProperties(const QScriptValue& properties) { + QScriptValue color = properties.property("color"); + if (color.isValid()) { + QScriptValue red = color.property("red"); + QScriptValue green = color.property("green"); + QScriptValue blue = color.property("blue"); + if (red.isValid() && green.isValid() && blue.isValid()) { + _color.red = red.toVariant().toInt(); + _color.green = green.toVariant().toInt(); + _color.blue = blue.toVariant().toInt(); + } + } + + if (properties.property("alpha").isValid()) { + setAlpha(properties.property("alpha").toVariant().toFloat()); + } + + if (properties.property("visible").isValid()) { + setVisible(properties.property("visible").toVariant().toBool()); + } +} diff --git a/interface/src/ui/Overlay.h b/interface/src/ui/Overlay.h new file mode 100644 index 0000000000..df898ec741 --- /dev/null +++ b/interface/src/ui/Overlay.h @@ -0,0 +1,53 @@ +// +// Overlay.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__Overlay__ +#define __interface__Overlay__ + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include +#include +#include + +#include // for xColor + +const xColor DEFAULT_BACKGROUND_COLOR = { 255, 255, 255 }; +const float DEFAULT_ALPHA = 0.7f; + +class Overlay : public QObject { + Q_OBJECT + +public: + Overlay(); + ~Overlay(); + void init(QGLWidget* parent); + virtual void render() = 0; + + // getters + bool getVisible() const { return _visible; } + const xColor& getColor() const { return _color; } + float getAlpha() const { return _alpha; } + + // setters + void setVisible(bool visible) { _visible = visible; } + void setColor(const xColor& color) { _color = color; } + void setAlpha(float alpha) { _alpha = alpha; } + + virtual void setProperties(const QScriptValue& properties); + +protected: + QGLWidget* _parent; + float _alpha; + xColor _color; + bool _visible; // should the overlay be drawn at all +}; + + +#endif /* defined(__interface__Overlay__) */ diff --git a/interface/src/ui/Overlay2D.cpp b/interface/src/ui/Overlay2D.cpp new file mode 100644 index 0000000000..0c459811c4 --- /dev/null +++ b/interface/src/ui/Overlay2D.cpp @@ -0,0 +1,63 @@ +// +// Overlay2D.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include +#include +#include + +#include "Overlay2D.h" + + +Overlay2D::Overlay2D() { +} + +Overlay2D::~Overlay2D() { +} + +void Overlay2D::setProperties(const QScriptValue& properties) { + Overlay::setProperties(properties); + + QScriptValue bounds = properties.property("bounds"); + if (bounds.isValid()) { + QRect boundsRect; + boundsRect.setX(bounds.property("x").toVariant().toInt()); + boundsRect.setY(bounds.property("y").toVariant().toInt()); + boundsRect.setWidth(bounds.property("width").toVariant().toInt()); + boundsRect.setHeight(bounds.property("height").toVariant().toInt()); + setBounds(boundsRect); + } else { + QRect oldBounds = getBounds(); + QRect newBounds = oldBounds; + + if (properties.property("x").isValid()) { + newBounds.setX(properties.property("x").toVariant().toInt()); + } else { + newBounds.setX(oldBounds.x()); + } + if (properties.property("y").isValid()) { + newBounds.setY(properties.property("y").toVariant().toInt()); + } else { + newBounds.setY(oldBounds.y()); + } + if (properties.property("width").isValid()) { + newBounds.setWidth(properties.property("width").toVariant().toInt()); + } else { + newBounds.setWidth(oldBounds.width()); + } + if (properties.property("height").isValid()) { + newBounds.setHeight(properties.property("height").toVariant().toInt()); + } else { + newBounds.setHeight(oldBounds.height()); + } + setBounds(newBounds); + //qDebug() << "set bounds to " << getBounds(); + } +} diff --git a/interface/src/ui/Overlay2D.h b/interface/src/ui/Overlay2D.h new file mode 100644 index 0000000000..3da8f8bca4 --- /dev/null +++ b/interface/src/ui/Overlay2D.h @@ -0,0 +1,51 @@ +// +// Overlay2D.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__Overlay2D__ +#define __interface__Overlay2D__ + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include +#include +#include + +#include // for xColor + +#include "Overlay.h" + +class Overlay2D : public Overlay { + Q_OBJECT + +public: + Overlay2D(); + ~Overlay2D(); + + // getters + int getX() const { return _bounds.x(); } + int getY() const { return _bounds.y(); } + int getWidth() const { return _bounds.width(); } + int getHeight() const { return _bounds.height(); } + const QRect& getBounds() const { return _bounds; } + + // setters + void setX(int x) { _bounds.setX(x); } + void setY(int y) { _bounds.setY(y); } + void setWidth(int width) { _bounds.setWidth(width); } + void setHeight(int height) { _bounds.setHeight(height); } + void setBounds(const QRect& bounds) { _bounds = bounds; } + + virtual void setProperties(const QScriptValue& properties); + +protected: + QRect _bounds; // where on the screen to draw +}; + + +#endif /* defined(__interface__Overlay2D__) */ diff --git a/interface/src/ui/Overlays.cpp b/interface/src/ui/Overlays.cpp new file mode 100644 index 0000000000..c35c4fc5ec --- /dev/null +++ b/interface/src/ui/Overlays.cpp @@ -0,0 +1,129 @@ +// +// Overlays.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + + +#include "Cube3DOverlay.h" +#include "ImageOverlay.h" +#include "Line3DOverlay.h" +#include "Overlays.h" +#include "Sphere3DOverlay.h" +#include "TextOverlay.h" + + +unsigned int Overlays::_nextOverlayID = 1; + +Overlays::Overlays() { +} + +Overlays::~Overlays() { +} + +void Overlays::init(QGLWidget* parent) { + _parent = parent; +} + +void Overlays::render2D() { + foreach(Overlay* thisOverlay, _overlays2D) { + thisOverlay->render(); + } +} + +void Overlays::render3D() { + foreach(Overlay* thisOverlay, _overlays3D) { + thisOverlay->render(); + } +} + +// TODO: make multi-threaded safe +unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) { + unsigned int thisID = 0; + bool created = false; + bool is3D = false; + Overlay* thisOverlay = NULL; + + if (type == "image") { + thisOverlay = new ImageOverlay(); + thisOverlay->init(_parent); + thisOverlay->setProperties(properties); + created = true; + } else if (type == "text") { + thisOverlay = new TextOverlay(); + thisOverlay->init(_parent); + thisOverlay->setProperties(properties); + created = true; + } else if (type == "cube") { + thisOverlay = new Cube3DOverlay(); + thisOverlay->init(_parent); + thisOverlay->setProperties(properties); + created = true; + is3D = true; + } else if (type == "sphere") { + thisOverlay = new Sphere3DOverlay(); + thisOverlay->init(_parent); + thisOverlay->setProperties(properties); + created = true; + is3D = true; + } else if (type == "line3d") { + thisOverlay = new Line3DOverlay(); + thisOverlay->init(_parent); + thisOverlay->setProperties(properties); + created = true; + is3D = true; + } + + if (created) { + thisID = _nextOverlayID; + _nextOverlayID++; + if (is3D) { + _overlays3D[thisID] = thisOverlay; + } else { + _overlays2D[thisID] = thisOverlay; + } + } + + return thisID; +} + +// TODO: make multi-threaded safe +bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) { + Overlay* thisOverlay = NULL; + if (_overlays2D.contains(id)) { + thisOverlay = _overlays2D[id]; + } else if (_overlays3D.contains(id)) { + thisOverlay = _overlays3D[id]; + } + if (thisOverlay) { + thisOverlay->setProperties(properties); + return true; + } + return false; +} + +// TODO: make multi-threaded safe +void Overlays::deleteOverlay(unsigned int id) { + if (_overlays2D.contains(id)) { + _overlays2D.erase(_overlays2D.find(id)); + } else if (_overlays3D.contains(id)) { + _overlays3D.erase(_overlays3D.find(id)); + } +} + +unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) { + QMapIterator i(_overlays2D); + i.toBack(); + while (i.hasPrevious()) { + i.previous(); + unsigned int thisID = i.key(); + Overlay2D* thisOverlay = static_cast(i.value()); + if (thisOverlay->getVisible() && thisOverlay->getBounds().contains(point.x, point.y, false)) { + return thisID; + } + } + return 0; // not found +} + + diff --git a/interface/src/ui/Overlays.h b/interface/src/ui/Overlays.h new file mode 100644 index 0000000000..cfd84fd44b --- /dev/null +++ b/interface/src/ui/Overlays.h @@ -0,0 +1,46 @@ +// +// Overlays.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__Overlays__ +#define __interface__Overlays__ + +#include + +#include "Overlay.h" + +class Overlays : public QObject { + Q_OBJECT +public: + Overlays(); + ~Overlays(); + void init(QGLWidget* parent); + void render3D(); + void render2D(); + +public slots: + /// adds an overlay with the specific properties + unsigned int addOverlay(const QString& type, const QScriptValue& properties); + + /// edits an overlay updating only the included properties, will return the identified OverlayID in case of + /// successful edit, if the input id is for an unknown overlay this function will have no effect + bool editOverlay(unsigned int id, const QScriptValue& properties); + + /// deletes a particle + void deleteOverlay(unsigned int id); + + /// returns the top most overlay at the screen point, or 0 if not overlay at that point + unsigned int getOverlayAtPoint(const glm::vec2& point); + +private: + QMap _overlays2D; + QMap _overlays3D; + static unsigned int _nextOverlayID; + QGLWidget* _parent; +}; + + +#endif /* defined(__interface__Overlays__) */ diff --git a/interface/src/ui/Sphere3DOverlay.cpp b/interface/src/ui/Sphere3DOverlay.cpp new file mode 100644 index 0000000000..7fded5bedb --- /dev/null +++ b/interface/src/ui/Sphere3DOverlay.cpp @@ -0,0 +1,45 @@ +// +// Sphere3DOverlay.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include + +#include "Sphere3DOverlay.h" + +Sphere3DOverlay::Sphere3DOverlay() { +} + +Sphere3DOverlay::~Sphere3DOverlay() { +} + +void Sphere3DOverlay::render() { + if (!_visible) { + return; // do nothing if we're not visible + } + + const float MAX_COLOR = 255; + glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha); + + + glDisable(GL_LIGHTING); + glPushMatrix(); + glTranslatef(_position.x + _size * 0.5f, + _position.y + _size * 0.5f, + _position.z + _size * 0.5f); + glLineWidth(_lineWidth); + const int slices = 15; + if (_isSolid) { + glutSolidSphere(_size, slices, slices); + } else { + glutWireSphere(_size, slices, slices); + } + glPopMatrix(); + +} diff --git a/interface/src/ui/Sphere3DOverlay.h b/interface/src/ui/Sphere3DOverlay.h new file mode 100644 index 0000000000..58ed0d7776 --- /dev/null +++ b/interface/src/ui/Sphere3DOverlay.h @@ -0,0 +1,23 @@ +// +// Sphere3DOverlay.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__Sphere3DOverlay__ +#define __interface__Sphere3DOverlay__ + +#include "Volume3DOverlay.h" + +class Sphere3DOverlay : public Volume3DOverlay { + Q_OBJECT + +public: + Sphere3DOverlay(); + ~Sphere3DOverlay(); + virtual void render(); +}; + + +#endif /* defined(__interface__Sphere3DOverlay__) */ diff --git a/interface/src/ui/TextOverlay.cpp b/interface/src/ui/TextOverlay.cpp new file mode 100644 index 0000000000..edaec6849a --- /dev/null +++ b/interface/src/ui/TextOverlay.cpp @@ -0,0 +1,82 @@ +// +// TextOverlay.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include + +#include "TextOverlay.h" +#include "TextRenderer.h" + +TextOverlay::TextOverlay() : + _leftMargin(DEFAULT_MARGIN), + _topMargin(DEFAULT_MARGIN) +{ +} + +TextOverlay::~TextOverlay() { +} + +void TextOverlay::render() { + if (!_visible) { + return; // do nothing if we're not visible + } + + const float MAX_COLOR = 255; + glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha); + + glBegin(GL_QUADS); + glVertex2f(_bounds.left(), _bounds.top()); + glVertex2f(_bounds.right(), _bounds.top()); + glVertex2f(_bounds.right(), _bounds.bottom()); + glVertex2f(_bounds.left(), _bounds.bottom()); + glEnd(); + + //TextRenderer(const char* family, int pointSize = -1, int weight = -1, bool italic = false, + // EffectType effect = NO_EFFECT, int effectThickness = 1); + + TextRenderer textRenderer(SANS_FONT_FAMILY, 11, 50); + const int leftAdjust = -1; // required to make text render relative to left edge of bounds + const int topAdjust = -2; // required to make text render relative to top edge of bounds + int x = _bounds.left() + _leftMargin + leftAdjust; + int y = _bounds.top() + _topMargin + topAdjust; + + glColor3f(1.0f, 1.0f, 1.0f); + QStringList lines = _text.split("\n"); + int lineOffset = 0; + foreach(QString thisLine, lines) { + if (lineOffset == 0) { + lineOffset = textRenderer.calculateHeight(qPrintable(thisLine)); + } + lineOffset += textRenderer.draw(x, y + lineOffset, qPrintable(thisLine)); + + const int lineGap = 2; + lineOffset += lineGap; + } + +} + +void TextOverlay::setProperties(const QScriptValue& properties) { + Overlay2D::setProperties(properties); + + QScriptValue text = properties.property("text"); + if (text.isValid()) { + setText(text.toVariant().toString()); + } + + if (properties.property("leftMargin").isValid()) { + setLeftMargin(properties.property("leftMargin").toVariant().toInt()); + } + + if (properties.property("topMargin").isValid()) { + setTopMargin(properties.property("topMargin").toVariant().toInt()); + } +} + + diff --git a/interface/src/ui/TextOverlay.h b/interface/src/ui/TextOverlay.h new file mode 100644 index 0000000000..d565aeb70d --- /dev/null +++ b/interface/src/ui/TextOverlay.h @@ -0,0 +1,59 @@ +// +// TextOverlay.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__TextOverlay__ +#define __interface__TextOverlay__ + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +#include "Overlay.h" +#include "Overlay2D.h" + +const int DEFAULT_MARGIN = 10; + +class TextOverlay : public Overlay2D { + Q_OBJECT + +public: + TextOverlay(); + ~TextOverlay(); + virtual void render(); + + // getters + const QString& getText() const { return _text; } + int getLeftMargin() const { return _leftMargin; } + int getTopMargin() const { return _topMargin; } + + // setters + void setText(const QString& text) { _text = text; } + void setLeftMargin(int margin) { _leftMargin = margin; } + void setTopMargin(int margin) { _topMargin = margin; } + + virtual void setProperties(const QScriptValue& properties); + +private: + + QString _text; + int _leftMargin; + int _topMargin; + +}; + + +#endif /* defined(__interface__TextOverlay__) */ diff --git a/interface/src/ui/TextRenderer.cpp b/interface/src/ui/TextRenderer.cpp index 65056799e2..cacd730fd6 100644 --- a/interface/src/ui/TextRenderer.cpp +++ b/interface/src/ui/TextRenderer.cpp @@ -8,6 +8,8 @@ #include #include #include +#include +#include #include "InterfaceConfig.h" #include "TextRenderer.h" @@ -30,10 +32,25 @@ TextRenderer::~TextRenderer() { glDeleteTextures(_allTextureIDs.size(), _allTextureIDs.constData()); } -void TextRenderer::draw(int x, int y, const char* str) { +int TextRenderer::calculateHeight(const char* str) { + int maxHeight = 0; + for (const char* ch = str; *ch != 0; ch++) { + const Glyph& glyph = getGlyph(*ch); + if (glyph.textureID() == 0) { + continue; + } + + if (glyph.bounds().height() > maxHeight) { + maxHeight = glyph.bounds().height(); + } + } + return maxHeight; +} +int TextRenderer::draw(int x, int y, const char* str) { glEnable(GL_TEXTURE_2D); + int maxHeight = 0; for (const char* ch = str; *ch != 0; ch++) { const Glyph& glyph = getGlyph(*ch); if (glyph.textureID() == 0) { @@ -41,19 +58,23 @@ void TextRenderer::draw(int x, int y, const char* str) { continue; } + if (glyph.bounds().height() > maxHeight) { + maxHeight = glyph.bounds().height(); + } + glBindTexture(GL_TEXTURE_2D, glyph.textureID()); - + int left = x + glyph.bounds().x(); int right = x + glyph.bounds().x() + glyph.bounds().width(); int bottom = y + glyph.bounds().y(); int top = y + glyph.bounds().y() + glyph.bounds().height(); - + float scale = 1.0 / IMAGE_SIZE; float ls = glyph.location().x() * scale; float rs = (glyph.location().x() + glyph.bounds().width()) * scale; float bt = glyph.location().y() * scale; float tt = (glyph.location().y() + glyph.bounds().height()) * scale; - + glBegin(GL_QUADS); glTexCoord2f(ls, bt); glVertex2f(left, bottom); @@ -64,12 +85,13 @@ void TextRenderer::draw(int x, int y, const char* str) { glTexCoord2f(ls, tt); glVertex2f(left, top); glEnd(); - + x += glyph.width(); } - glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); + + return maxHeight; } int TextRenderer::computeWidth(char ch) diff --git a/interface/src/ui/TextRenderer.h b/interface/src/ui/TextRenderer.h index ff484066d8..d6c24c1ce8 100644 --- a/interface/src/ui/TextRenderer.h +++ b/interface/src/ui/TextRenderer.h @@ -20,6 +20,16 @@ // a special "character" that renders as a solid block const char SOLID_BLOCK_CHAR = 127; +// the standard sans serif font family +#define SANS_FONT_FAMILY "Helvetica" + +// the standard mono font family +#define MONO_FONT_FAMILY "Courier" + +// the Inconsolata font family +#define INCONSOLATA_FONT_FAMILY "Inconsolata" + + class Glyph; class TextRenderer { @@ -33,7 +43,11 @@ public: const QFontMetrics& metrics() const { return _metrics; } - void draw(int x, int y, const char* str); + // returns the height of the tallest character + int calculateHeight(const char* str); + + // also returns the height of the tallest character + int draw(int x, int y, const char* str); int computeWidth(char ch); int computeWidth(const char* str); diff --git a/interface/src/ui/Volume3DOverlay.cpp b/interface/src/ui/Volume3DOverlay.cpp new file mode 100644 index 0000000000..dbc1582cc5 --- /dev/null +++ b/interface/src/ui/Volume3DOverlay.cpp @@ -0,0 +1,47 @@ +// +// Volume3DOverlay.cpp +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include + +#include "Volume3DOverlay.h" + +const float DEFAULT_SIZE = 1.0f; +const bool DEFAULT_IS_SOLID = false; + +Volume3DOverlay::Volume3DOverlay() : + _size(DEFAULT_SIZE), + _isSolid(DEFAULT_IS_SOLID) +{ +} + +Volume3DOverlay::~Volume3DOverlay() { +} + +void Volume3DOverlay::setProperties(const QScriptValue& properties) { + Base3DOverlay::setProperties(properties); + + if (properties.property("size").isValid()) { + setSize(properties.property("size").toVariant().toFloat()); + } + + if (properties.property("isSolid").isValid()) { + setIsSolid(properties.property("isSolid").toVariant().toBool()); + } + if (properties.property("isWire").isValid()) { + setIsSolid(!properties.property("isWire").toVariant().toBool()); + } + if (properties.property("solid").isValid()) { + setIsSolid(properties.property("solid").toVariant().toBool()); + } + if (properties.property("wire").isValid()) { + setIsSolid(!properties.property("wire").toVariant().toBool()); + } +} diff --git a/interface/src/ui/Volume3DOverlay.h b/interface/src/ui/Volume3DOverlay.h new file mode 100644 index 0000000000..8badbf2c33 --- /dev/null +++ b/interface/src/ui/Volume3DOverlay.h @@ -0,0 +1,42 @@ +// +// Volume3DOverlay.h +// interface +// +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#ifndef __interface__Volume3DOverlay__ +#define __interface__Volume3DOverlay__ + +// include this before QGLWidget, which includes an earlier version of OpenGL +#include "InterfaceConfig.h" + +#include +#include + +#include "Base3DOverlay.h" + +class Volume3DOverlay : public Base3DOverlay { + Q_OBJECT + +public: + Volume3DOverlay(); + ~Volume3DOverlay(); + + // getters + float getSize() const { return _size; } + bool getIsSolid() const { return _isSolid; } + + // setters + void setSize(float size) { _size = size; } + void setIsSolid(bool isSolid) { _isSolid = isSolid; } + + virtual void setProperties(const QScriptValue& properties); + +protected: + float _size; + bool _isSolid; +}; + + +#endif /* defined(__interface__Volume3DOverlay__) */ diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 6492d9b7ad..5c48d8ae36 100755 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -135,14 +135,10 @@ public: virtual const glm::vec3& getVelocity() const { return vec3Zero; } - virtual bool findSphereCollisionWithHands(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) { + virtual bool findParticleCollisions(const glm::vec3& particleCenter, float particleRadius, CollisionList& collisions) { return false; } - virtual bool findSphereCollisionWithSkeleton(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) { - return false; - } - bool hasIdentityChangedAfterParsing(const QByteArray& packet); QByteArray identityByteArray(); @@ -150,6 +146,8 @@ public: const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; } virtual void setFaceModelURL(const QUrl& faceModelURL); virtual void setSkeletonModelURL(const QUrl& skeletonModelURL); + + virtual float getBoundingRadius() const { return 1.f; } protected: glm::vec3 _position; diff --git a/libraries/avatars/src/AvatarHashMap.cpp b/libraries/avatars/src/AvatarHashMap.cpp index 72ada7d421..82485691c5 100644 --- a/libraries/avatars/src/AvatarHashMap.cpp +++ b/libraries/avatars/src/AvatarHashMap.cpp @@ -2,7 +2,7 @@ // AvatarHashMap.cpp // hifi // -// Created by Stephen AndrewMeadows on 1/28/2014. +// Created by AndrewMeadows on 1/28/2014. // Copyright (c) 2014 HighFidelity, Inc. All rights reserved. // diff --git a/libraries/avatars/src/HeadData.cpp b/libraries/avatars/src/HeadData.cpp index f863d6b592..62e8276bd3 100644 --- a/libraries/avatars/src/HeadData.cpp +++ b/libraries/avatars/src/HeadData.cpp @@ -45,10 +45,3 @@ void HeadData::addLean(float sideways, float forwards) { _leanForward += forwards; } -bool HeadData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const { - // we would like to update this to determine collisions/penetrations with the Avatar's head sphere... - // but right now it does not appear as if the HeadData has a position and radius. - // this is a placeholder for now. - return false; -} - diff --git a/libraries/avatars/src/HeadData.h b/libraries/avatars/src/HeadData.h index fde684bbf1..0f096059c0 100644 --- a/libraries/avatars/src/HeadData.h +++ b/libraries/avatars/src/HeadData.h @@ -58,13 +58,6 @@ public: void setLookAtPosition(const glm::vec3& lookAtPosition) { _lookAtPosition = lookAtPosition; } friend class AvatarData; - - /// Checks for penetration between the described sphere and the hand. - /// \param penetratorCenter the center of the penetration test sphere - /// \param penetratorRadius the radius of the penetration test sphere - /// \param penetration[out] the vector in which to store the penetration - /// \return whether or not the sphere penetrated - bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const; protected: float _yaw; diff --git a/libraries/octree/src/OctreeSceneStats.cpp b/libraries/octree/src/OctreeSceneStats.cpp index 59287e3c5c..8a5a731cff 100644 --- a/libraries/octree/src/OctreeSceneStats.cpp +++ b/libraries/octree/src/OctreeSceneStats.cpp @@ -791,7 +791,6 @@ const char* OctreeSceneStats::getItemValue(Item item) { break; } default: - sprintf(_itemValueBuffer, ""); break; } return _itemValueBuffer; diff --git a/libraries/octree/src/OctreeScriptingInterface.cpp b/libraries/octree/src/OctreeScriptingInterface.cpp index 553ab961df..1ed82564b6 100644 --- a/libraries/octree/src/OctreeScriptingInterface.cpp +++ b/libraries/octree/src/OctreeScriptingInterface.cpp @@ -11,7 +11,12 @@ #include "OctreeScriptingInterface.h" OctreeScriptingInterface::OctreeScriptingInterface(OctreeEditPacketSender* packetSender, - JurisdictionListener* jurisdictionListener) + JurisdictionListener* jurisdictionListener) : + _packetSender(NULL), + _jurisdictionListener(NULL), + _managedPacketSender(false), + _managedJurisdictionListener(false), + _initialized(false) { setPacketSender(packetSender); setJurisdictionListener(jurisdictionListener); @@ -45,6 +50,9 @@ void OctreeScriptingInterface::setJurisdictionListener(JurisdictionListener* jur } void OctreeScriptingInterface::init() { + if (_initialized) { + return; + } if (_jurisdictionListener) { _managedJurisdictionListener = false; } else { @@ -64,5 +72,5 @@ void OctreeScriptingInterface::init() { if (QCoreApplication::instance()) { connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(cleanupManagedObjects())); } - + _initialized = true; } diff --git a/libraries/octree/src/OctreeScriptingInterface.h b/libraries/octree/src/OctreeScriptingInterface.h index 34eddd8bed..3c832cbae8 100644 --- a/libraries/octree/src/OctreeScriptingInterface.h +++ b/libraries/octree/src/OctreeScriptingInterface.h @@ -93,6 +93,7 @@ protected: JurisdictionListener* _jurisdictionListener; bool _managedPacketSender; bool _managedJurisdictionListener; + bool _initialized; }; #endif /* defined(__hifi__OctreeScriptingInterface__) */ diff --git a/libraries/particles/src/ParticleCollisionSystem.cpp b/libraries/particles/src/ParticleCollisionSystem.cpp index bb0260c2bf..2d272a8f1f 100644 --- a/libraries/particles/src/ParticleCollisionSystem.cpp +++ b/libraries/particles/src/ParticleCollisionSystem.cpp @@ -19,9 +19,11 @@ #include "ParticleEditPacketSender.h" #include "ParticleTree.h" +const int MAX_COLLISIONS_PER_PARTICLE = 16; + ParticleCollisionSystem::ParticleCollisionSystem(ParticleEditPacketSender* packetSender, ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio, - AvatarHashMap* avatars) { + AvatarHashMap* avatars) : _collisions(MAX_COLLISIONS_PER_PARTICLE) { init(packetSender, particles, voxels, audio, avatars); } @@ -181,39 +183,53 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) { const float COLLISION_FREQUENCY = 0.5f; glm::vec3 penetration; + _collisions.clear(); foreach (const AvatarSharedPointer& avatarPointer, _avatars->getAvatarHash()) { AvatarData* avatar = avatarPointer.data(); - CollisionInfo collisionInfo; - collisionInfo._damping = DAMPING; - collisionInfo._elasticity = ELASTICITY; - if (avatar->findSphereCollisionWithHands(center, radius, collisionInfo)) { - // TODO: Andrew to resurrect particles-vs-avatar body collisions - //avatar->findSphereCollisionWithSkeleton(center, radius, collisionInfo)) { - collisionInfo._addedVelocity /= (float)(TREE_SCALE); - glm::vec3 relativeVelocity = collisionInfo._addedVelocity - particle->getVelocity(); - if (glm::dot(relativeVelocity, collisionInfo._penetration) < 0.f) { - // only collide when particle and collision point are moving toward each other - // (doing this prevents some "collision snagging" when particle penetrates the object) - // HACK BEGIN: to allow paddle hands to "hold" particles we attenuate soft collisions against the avatar. - // NOTE: the physics are wrong (particles cannot roll) but it IS possible to catch a slow moving particle. - // TODO: make this less hacky when we have more per-collision details - float elasticity = ELASTICITY; - float attenuationFactor = glm::length(collisionInfo._addedVelocity) / HALTING_SPEED; - float damping = DAMPING; - if (attenuationFactor < 1.f) { - collisionInfo._addedVelocity *= attenuationFactor; - elasticity *= attenuationFactor; - // NOTE: the math below keeps the damping piecewise continuous, - // while ramping it up to 1.0 when attenuationFactor = 0 - damping = DAMPING + (1.f - attenuationFactor) * (1.f - DAMPING); + // use a very generous bounding radius since the arms can stretch + float totalRadius = 2.f * avatar->getBoundingRadius() + radius; + glm::vec3 relativePosition = center - avatar->getPosition(); + if (glm::dot(relativePosition, relativePosition) > (totalRadius * totalRadius)) { + continue; + } + + if (avatar->findParticleCollisions(center, radius, _collisions)) { + int numCollisions = _collisions.size(); + for (int i = 0; i < numCollisions; ++i) { + CollisionInfo* collision = _collisions.getCollision(i); + collision->_damping = DAMPING; + collision->_elasticity = ELASTICITY; + + collision->_addedVelocity /= (float)(TREE_SCALE); + glm::vec3 relativeVelocity = collision->_addedVelocity - particle->getVelocity(); + + if (glm::dot(relativeVelocity, collision->_penetration) <= 0.f) { + // only collide when particle and collision point are moving toward each other + // (doing this prevents some "collision snagging" when particle penetrates the object) + + // HACK BEGIN: to allow paddle hands to "hold" particles we attenuate soft collisions against them. + if (collision->_type == PADDLE_HAND_COLLISION) { + // NOTE: the physics are wrong (particles cannot roll) but it IS possible to catch a slow moving particle. + // TODO: make this less hacky when we have more per-collision details + float elasticity = ELASTICITY; + float attenuationFactor = glm::length(collision->_addedVelocity) / HALTING_SPEED; + float damping = DAMPING; + if (attenuationFactor < 1.f) { + collision->_addedVelocity *= attenuationFactor; + elasticity *= attenuationFactor; + // NOTE: the math below keeps the damping piecewise continuous, + // while ramping it up to 1 when attenuationFactor = 0 + damping = DAMPING + (1.f - attenuationFactor) * (1.f - DAMPING); + } + } + // HACK END + + updateCollisionSound(particle, collision->_penetration, COLLISION_FREQUENCY); + collision->_penetration /= (float)(TREE_SCALE); + particle->applyHardCollision(*collision); + queueParticlePropertiesUpdate(particle); } - // HACK END - - updateCollisionSound(particle, collisionInfo._penetration, COLLISION_FREQUENCY); - collisionInfo._penetration /= (float)(TREE_SCALE); - particle->applyHardCollision(collisionInfo); - queueParticlePropertiesUpdate(particle); } } } diff --git a/libraries/particles/src/ParticleCollisionSystem.h b/libraries/particles/src/ParticleCollisionSystem.h index c525d3ddfc..3bff843743 100644 --- a/libraries/particles/src/ParticleCollisionSystem.h +++ b/libraries/particles/src/ParticleCollisionSystem.h @@ -66,6 +66,7 @@ private: VoxelTree* _voxels; AbstractAudioInterface* _audio; AvatarHashMap* _avatars; + CollisionList _collisions; }; #endif /* defined(__hifi__ParticleCollisionSystem__) */ diff --git a/libraries/shared/src/CollisionInfo.cpp b/libraries/shared/src/CollisionInfo.cpp new file mode 100644 index 0000000000..5d74d591c6 --- /dev/null +++ b/libraries/shared/src/CollisionInfo.cpp @@ -0,0 +1,42 @@ +// +// CollisionInfo.cpp +// hifi +// +// Created by Andrew Meadows on 2014.02.14 +// Copyright (c) 2014 High Fidelity, Inc. All rights reserved. +// + +#include "CollisionInfo.h" + +CollisionList::CollisionList(int maxSize) : + _maxSize(maxSize), + _size(0) { + _collisions.resize(_maxSize); +} + +CollisionInfo* CollisionList::getNewCollision() { + // return pointer to existing CollisionInfo, or NULL of list is full + return (_size < _maxSize) ? &(_collisions[++_size]) : NULL; +} + +CollisionInfo* CollisionList::getCollision(int index) { + return (index > -1 && index < _size) ? &(_collisions[index]) : NULL; +} + +void CollisionList::clear() { + for (int i = 0; i < _size; ++i) { + // we only clear the important stuff + CollisionInfo& collision = _collisions[i]; + collision._type = BASE_COLLISION; + collision._data = NULL; // CollisionInfo does not own whatever this points to. + collision._flags = 0; + // we rely on the consumer to properly overwrite these fields when the collision is "created" + //collision._damping; + //collision._elasticity; + //collision._contactPoint; + //collision._penetration; + //collision._addedVelocity; + } + _size = 0; +} + diff --git a/libraries/shared/src/CollisionInfo.h b/libraries/shared/src/CollisionInfo.h index 1fa95cd83a..acd127435c 100644 --- a/libraries/shared/src/CollisionInfo.h +++ b/libraries/shared/src/CollisionInfo.h @@ -11,15 +11,42 @@ #include -const uint32_t COLLISION_GROUP_ENVIRONMENT = 1U << 0; -const uint32_t COLLISION_GROUP_AVATARS = 1U << 1; -const uint32_t COLLISION_GROUP_VOXELS = 1U << 2; -const uint32_t COLLISION_GROUP_PARTICLES = 1U << 3; +#include + +enum CollisionType { + BASE_COLLISION = 0, + PADDLE_HAND_COLLISION, + MODEL_COLLISION, +}; + +const quint32 COLLISION_GROUP_ENVIRONMENT = 1U << 0; +const quint32 COLLISION_GROUP_AVATARS = 1U << 1; +const quint32 COLLISION_GROUP_VOXELS = 1U << 2; +const quint32 COLLISION_GROUP_PARTICLES = 1U << 3; + +// CollisionInfo contains details about the collision between two things: BodyA and BodyB. +// The assumption is that the context that analyzes the collision knows about BodyA but +// does not necessarily know about BodyB. Hence the data storred in the CollisionInfo +// is expected to be relative to BodyA (for example the penetration points from A into B). class CollisionInfo { public: CollisionInfo() - : _damping(0.f), + : _type(0), + _data(NULL), + _flags(0), + _damping(0.f), + _elasticity(1.f), + _contactPoint(0.f), + _penetration(0.f), + _addedVelocity(0.f) { + } + + CollisionInfo(qint32 type) + : _type(type), + _data(NULL), + _flags(0), + _damping(0.f), _elasticity(1.f), _contactPoint(0.f), _penetration(0.f), @@ -28,13 +55,40 @@ public: ~CollisionInfo() {} - //glm::vec3 _normal; - float _damping; - float _elasticity; - glm::vec3 _contactPoint; // world-frame point on bodyA that is deepest into bodyB - glm::vec3 _penetration; // depth that bodyA penetrates into bodyB - glm::vec3 _addedVelocity; + qint32 _type; // type of Collision (will determine what is supposed to be in _data and _flags) + void* _data; // pointer to user supplied data + quint32 _flags; // 32 bits for whatever + + float _damping; // range [0,1] of friction coeficient + float _elasticity; // range [0,1] of energy conservation + glm::vec3 _contactPoint; // world-frame point on BodyA that is deepest into BodyB + glm::vec3 _penetration; // depth that BodyA penetrates into BodyB + glm::vec3 _addedVelocity; // velocity of BodyB }; +// CollisionList is intended to be a recycled container. Fill the CollisionInfo's, +// use them, and then clear them for the next frame or context. + +class CollisionList { +public: + CollisionList(int maxSize); + + /// \return pointer to next collision. NULL if list is full. + CollisionInfo* getNewCollision(); + + /// \return pointer to collision by index. NULL if index out of bounds. + CollisionInfo* getCollision(int index); + + /// \return number of valid collisions + int size() const { return _size; } + + /// Clear valid collisions. + void clear(); + +private: + int _maxSize; + int _size; + QVector _collisions; +}; #endif /* defined(__hifi__CollisionInfo__) */ diff --git a/libraries/shared/src/PerfStat.h b/libraries/shared/src/PerfStat.h index fffb095021..a7a10b97b8 100644 --- a/libraries/shared/src/PerfStat.h +++ b/libraries/shared/src/PerfStat.h @@ -45,6 +45,8 @@ public: _alwaysDisplay(alwaysDisplay), _runningTotal(runningTotal), _totalCalls(totalCalls) { } + + quint64 elapsed() const { return (usecTimestampNow() - _start); }; ~PerformanceWarning();