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Fix transparent items not being rendered correctly against procedural skybox
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1 changed files with 0 additions and 6 deletions
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@ -64,12 +64,6 @@ QJsonValue Procedural::getProceduralData(const QString& proceduralJson) {
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}
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}
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Procedural::Procedural() {
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Procedural::Procedural() {
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_opaqueState->setCullMode(gpu::State::CULL_NONE);
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_opaqueState->setDepthTest(true, true, gpu::LESS_EQUAL);
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_opaqueState->setBlendFunction(false,
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gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
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gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
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_transparentState->setCullMode(gpu::State::CULL_NONE);
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_transparentState->setCullMode(gpu::State::CULL_NONE);
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_transparentState->setDepthTest(true, true, gpu::LESS_EQUAL);
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_transparentState->setDepthTest(true, true, gpu::LESS_EQUAL);
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_transparentState->setBlendFunction(true,
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_transparentState->setBlendFunction(true,
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