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Merge pull request #15237 from SamGondelman/particleShapes
Case 21859: Particle Entity emitter shapes, including model
This commit is contained in:
commit
1cc2cd3194
16 changed files with 427 additions and 69 deletions
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@ -307,10 +307,6 @@ void RenderableModelEntityItem::setShapeType(ShapeType type) {
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}
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void RenderableModelEntityItem::setCompoundShapeURL(const QString& url) {
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// because the caching system only allows one Geometry per url, and because this url might also be used
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// as a visual model, we need to change this url in some way. We add a "collision-hull" query-arg so it
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// will end up in a different hash-key in ResourceCache. TODO: It would be better to use the same URL and
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// parse it twice.
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auto currentCompoundShapeURL = getCompoundShapeURL();
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ModelEntityItem::setCompoundShapeURL(url);
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if (getCompoundShapeURL() != currentCompoundShapeURL || !getModel()) {
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@ -1,4 +1,4 @@
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//
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//
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// RenderableParticleEffectEntityItem.cpp
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// interface/src
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//
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@ -9,12 +9,12 @@
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//
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#include "RenderableParticleEffectEntityItem.h"
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#include <StencilMaskPass.h>
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#include <GeometryCache.h>
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#include <shaders/Shaders.h>
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#include <glm/gtx/transform.hpp>
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using namespace render;
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using namespace render::entities;
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@ -79,6 +79,14 @@ bool ParticleEffectEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedE
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return true;
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}
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if (_shapeType != entity->getShapeType()) {
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return true;
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}
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if (_compoundShapeURL != entity->getCompoundShapeURL()) {
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return true;
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}
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return false;
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}
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@ -87,10 +95,10 @@ void ParticleEffectEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePoi
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if (!newParticleProperties.valid()) {
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qCWarning(entitiesrenderer) << "Bad particle properties";
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}
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if (resultWithReadLock<bool>([&]{ return _particleProperties != newParticleProperties; })) {
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if (resultWithReadLock<bool>([&] { return _particleProperties != newParticleProperties; })) {
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_timeUntilNextEmit = 0;
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withWriteLock([&]{
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withWriteLock([&] {
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_particleProperties = newParticleProperties;
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if (!_prevEmitterShouldTrailInitialized) {
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_prevEmitterShouldTrailInitialized = true;
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@ -101,13 +109,20 @@ void ParticleEffectEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePoi
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withWriteLock([&] {
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_pulseProperties = entity->getPulseProperties();
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_shapeType = entity->getShapeType();
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QString compoundShapeURL = entity->getCompoundShapeURL();
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if (_compoundShapeURL != compoundShapeURL) {
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_compoundShapeURL = compoundShapeURL;
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_hasComputedTriangles = false;
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fetchGeometryResource();
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}
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});
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_emitting = entity->getIsEmitting();
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bool textureEmpty = resultWithReadLock<bool>([&]{ return _particleProperties.textures.isEmpty(); });
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bool textureEmpty = resultWithReadLock<bool>([&] { return _particleProperties.textures.isEmpty(); });
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if (textureEmpty) {
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if (_networkTexture) {
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withWriteLock([&] {
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withWriteLock([&] {
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_networkTexture.reset();
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});
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}
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@ -116,11 +131,11 @@ void ParticleEffectEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePoi
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entity->setVisuallyReady(true);
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});
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} else {
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bool textureNeedsUpdate = resultWithReadLock<bool>([&]{
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bool textureNeedsUpdate = resultWithReadLock<bool>([&] {
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return !_networkTexture || _networkTexture->getURL() != QUrl(_particleProperties.textures);
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});
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if (textureNeedsUpdate) {
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withWriteLock([&] {
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withWriteLock([&] {
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_networkTexture = DependencyManager::get<TextureCache>()->getTexture(_particleProperties.textures);
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});
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}
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@ -144,7 +159,7 @@ void ParticleEffectEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePoi
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void ParticleEffectEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
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// Fill in Uniforms structure
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ParticleUniforms particleUniforms;
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withReadLock([&]{
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withReadLock([&] {
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particleUniforms.radius.start = _particleProperties.radius.range.start;
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particleUniforms.radius.middle = _particleProperties.radius.gradient.target;
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particleUniforms.radius.finish = _particleProperties.radius.range.finish;
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@ -181,9 +196,32 @@ Item::Bound ParticleEffectEntityRenderer::getBound() {
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return _bound;
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}
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static const size_t VERTEX_PER_PARTICLE = 4;
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// FIXME: these methods assume uniform emitDimensions, need to importance sample based on dimensions
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float importanceSample2DDimension(float startDim) {
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float dimension = 1.0f;
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if (startDim < 1.0f) {
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float innerDimensionSquared = startDim * startDim;
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float outerDimensionSquared = 1.0f; // pow(particle::MAXIMUM_EMIT_RADIUS_START, 2);
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float randDimensionSquared = randFloatInRange(innerDimensionSquared, outerDimensionSquared);
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dimension = std::sqrt(randDimensionSquared);
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}
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return dimension;
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}
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ParticleEffectEntityRenderer::CpuParticle ParticleEffectEntityRenderer::createParticle(uint64_t now, const Transform& baseTransform, const particle::Properties& particleProperties) {
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float importanceSample3DDimension(float startDim) {
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float dimension = 1.0f;
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if (startDim < 1.0f) {
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float innerDimensionCubed = startDim * startDim * startDim;
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float outerDimensionCubed = 1.0f; // pow(particle::MAXIMUM_EMIT_RADIUS_START, 3);
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float randDimensionCubed = randFloatInRange(innerDimensionCubed, outerDimensionCubed);
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dimension = std::cbrt(randDimensionCubed);
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}
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return dimension;
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}
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ParticleEffectEntityRenderer::CpuParticle ParticleEffectEntityRenderer::createParticle(uint64_t now, const Transform& baseTransform, const particle::Properties& particleProperties,
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const ShapeType& shapeType, const GeometryResource::Pointer& geometryResource,
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const TriangleInfo& triangleInfo) {
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CpuParticle particle;
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const auto& accelerationSpread = particleProperties.emission.acceleration.spread;
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@ -221,33 +259,130 @@ ParticleEffectEntityRenderer::CpuParticle ParticleEffectEntityRenderer::createPa
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float azimuth;
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if (azimuthFinish >= azimuthStart) {
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azimuth = azimuthStart + (azimuthFinish - azimuthStart) * randFloat();
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azimuth = azimuthStart + (azimuthFinish - azimuthStart) * randFloat();
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} else {
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azimuth = azimuthStart + (TWO_PI + azimuthFinish - azimuthStart) * randFloat();
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}
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// TODO: azimuth and elevation are only used for ellipsoids/circles, but could be used for other shapes too
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if (emitDimensions == Vectors::ZERO) {
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// Point
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emitDirection = glm::quat(glm::vec3(PI_OVER_TWO - elevation, 0.0f, azimuth)) * Vectors::UNIT_Z;
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} else {
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// Ellipsoid
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float radiusScale = 1.0f;
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if (emitRadiusStart < 1.0f) {
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float randRadius =
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emitRadiusStart + randFloatInRange(0.0f, particle::MAXIMUM_EMIT_RADIUS_START - emitRadiusStart);
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radiusScale = 1.0f - std::pow(1.0f - randRadius, 3.0f);
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glm::vec3 emitPosition;
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switch (shapeType) {
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case SHAPE_TYPE_BOX: {
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glm::vec3 dim = importanceSample3DDimension(emitRadiusStart) * 0.5f * emitDimensions;
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int side = randIntInRange(0, 5);
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int axis = side % 3;
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float direction = side > 2 ? 1.0f : -1.0f;
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emitDirection[axis] = direction;
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emitPosition[axis] = direction * dim[axis];
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axis = (axis + 1) % 3;
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emitPosition[axis] = dim[axis] * randFloatInRange(-1.0f, 1.0f);
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axis = (axis + 1) % 3;
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emitPosition[axis] = dim[axis] * randFloatInRange(-1.0f, 1.0f);
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break;
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}
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case SHAPE_TYPE_CYLINDER_X:
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case SHAPE_TYPE_CYLINDER_Y:
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case SHAPE_TYPE_CYLINDER_Z: {
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glm::vec3 radii = importanceSample2DDimension(emitRadiusStart) * 0.5f * emitDimensions;
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int axis = shapeType - SHAPE_TYPE_CYLINDER_X;
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emitPosition[axis] = emitDimensions[axis] * randFloatInRange(-0.5f, 0.5f);
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emitDirection[axis] = 0.0f;
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axis = (axis + 1) % 3;
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emitPosition[axis] = radii[axis] * glm::cos(azimuth);
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emitDirection[axis] = radii[axis] > 0.0f ? emitPosition[axis] / (radii[axis] * radii[axis]) : 0.0f;
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axis = (axis + 1) % 3;
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emitPosition[axis] = radii[axis] * glm::sin(azimuth);
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emitDirection[axis] = radii[axis] > 0.0f ? emitPosition[axis] / (radii[axis] * radii[axis]) : 0.0f;
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emitDirection = glm::normalize(emitDirection);
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break;
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}
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case SHAPE_TYPE_CIRCLE: {
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glm::vec2 radii = importanceSample2DDimension(emitRadiusStart) * 0.5f * glm::vec2(emitDimensions.x, emitDimensions.z);
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float x = radii.x * glm::cos(azimuth);
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float z = radii.y * glm::sin(azimuth);
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emitPosition = glm::vec3(x, 0.0f, z);
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emitDirection = Vectors::UP;
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break;
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}
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case SHAPE_TYPE_PLANE: {
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glm::vec2 dim = importanceSample2DDimension(emitRadiusStart) * 0.5f * glm::vec2(emitDimensions.x, emitDimensions.z);
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int side = randIntInRange(0, 3);
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int axis = side % 2;
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float direction = side > 1 ? 1.0f : -1.0f;
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glm::vec2 pos;
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pos[axis] = direction * dim[axis];
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axis = (axis + 1) % 2;
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pos[axis] = dim[axis] * randFloatInRange(-1.0f, 1.0f);
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emitPosition = glm::vec3(pos.x, 0.0f, pos.y);
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emitDirection = Vectors::UP;
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break;
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}
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case SHAPE_TYPE_COMPOUND: {
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// if we get here we know that geometryResource is loaded
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size_t index = randFloat() * triangleInfo.totalSamples;
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Triangle triangle;
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for (size_t i = 0; i < triangleInfo.samplesPerTriangle.size(); i++) {
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size_t numSamples = triangleInfo.samplesPerTriangle[i];
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if (index < numSamples) {
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triangle = triangleInfo.triangles[i];
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break;
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}
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index -= numSamples;
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}
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float edgeLength1 = glm::length(triangle.v1 - triangle.v0);
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float edgeLength2 = glm::length(triangle.v2 - triangle.v1);
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float edgeLength3 = glm::length(triangle.v0 - triangle.v2);
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float perimeter = edgeLength1 + edgeLength2 + edgeLength3;
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float fraction1 = randFloatInRange(0.0f, 1.0f);
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float fractionEdge1 = glm::min(fraction1 * perimeter / edgeLength1, 1.0f);
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float fraction2 = fraction1 - edgeLength1 / perimeter;
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float fractionEdge2 = glm::clamp(fraction2 * perimeter / edgeLength2, 0.0f, 1.0f);
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float fraction3 = fraction2 - edgeLength2 / perimeter;
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float fractionEdge3 = glm::clamp(fraction3 * perimeter / edgeLength3, 0.0f, 1.0f);
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float dim = importanceSample2DDimension(emitRadiusStart);
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triangle = triangle * (glm::scale(emitDimensions) * triangleInfo.transform);
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glm::vec3 center = (triangle.v0 + triangle.v1 + triangle.v2) / 3.0f;
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glm::vec3 v0 = (dim * (triangle.v0 - center)) + center;
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glm::vec3 v1 = (dim * (triangle.v1 - center)) + center;
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glm::vec3 v2 = (dim * (triangle.v2 - center)) + center;
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emitPosition = glm::mix(v0, glm::mix(v1, glm::mix(v2, v0, fractionEdge3), fractionEdge2), fractionEdge1);
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emitDirection = triangle.getNormal();
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break;
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}
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case SHAPE_TYPE_SPHERE:
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case SHAPE_TYPE_ELLIPSOID:
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default: {
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glm::vec3 radii = importanceSample3DDimension(emitRadiusStart) * 0.5f * emitDimensions;
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float x = radii.x * glm::cos(elevation) * glm::cos(azimuth);
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float y = radii.y * glm::cos(elevation) * glm::sin(azimuth);
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float z = radii.z * glm::sin(elevation);
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emitPosition = glm::vec3(x, y, z);
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emitDirection = glm::normalize(glm::vec3(radii.x > 0.0f ? x / (radii.x * radii.x) : 0.0f,
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radii.y > 0.0f ? y / (radii.y * radii.y) : 0.0f,
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radii.z > 0.0f ? z / (radii.z * radii.z) : 0.0f));
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break;
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}
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}
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glm::vec3 radii = radiusScale * 0.5f * emitDimensions;
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float x = radii.x * glm::cos(elevation) * glm::cos(azimuth);
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float y = radii.y * glm::cos(elevation) * glm::sin(azimuth);
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float z = radii.z * glm::sin(elevation);
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glm::vec3 emitPosition = glm::vec3(x, y, z);
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emitDirection = glm::normalize(glm::vec3(
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radii.x > 0.0f ? x / (radii.x * radii.x) : 0.0f,
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radii.y > 0.0f ? y / (radii.y * radii.y) : 0.0f,
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radii.z > 0.0f ? z / (radii.z * radii.z) : 0.0f
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));
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particle.relativePosition += emitOrientation * emitPosition;
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}
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}
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@ -267,20 +402,28 @@ void ParticleEffectEntityRenderer::stepSimulation() {
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const auto now = usecTimestampNow();
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const auto interval = std::min<uint64_t>(USECS_PER_SECOND / 60, now - _lastSimulated);
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_lastSimulated = now;
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particle::Properties particleProperties;
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withReadLock([&]{
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ShapeType shapeType;
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GeometryResource::Pointer geometryResource;
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withReadLock([&] {
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particleProperties = _particleProperties;
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shapeType = _shapeType;
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geometryResource = _geometryResource;
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});
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const auto& modelTransform = getModelTransform();
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if (_emitting && particleProperties.emitting()) {
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if (_emitting && particleProperties.emitting() &&
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(shapeType != SHAPE_TYPE_COMPOUND || (geometryResource && geometryResource->isLoaded()))) {
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uint64_t emitInterval = particleProperties.emitIntervalUsecs();
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if (emitInterval > 0 && interval >= _timeUntilNextEmit) {
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auto timeRemaining = interval;
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while (timeRemaining > _timeUntilNextEmit) {
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if (_shapeType == SHAPE_TYPE_COMPOUND && !_hasComputedTriangles) {
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computeTriangles(geometryResource->getHFMModel());
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}
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// emit particle
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_cpuParticles.push_back(createParticle(now, modelTransform, particleProperties));
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_cpuParticles.push_back(createParticle(now, modelTransform, particleProperties, shapeType, geometryResource, _triangleInfo));
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_timeUntilNextEmit = emitInterval;
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if (emitInterval < timeRemaining) {
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timeRemaining -= emitInterval;
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@ -297,7 +440,7 @@ void ParticleEffectEntityRenderer::stepSimulation() {
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}
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const float deltaTime = (float)interval / (float)USECS_PER_SECOND;
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// update the particles
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// update the particles
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for (auto& particle : _cpuParticles) {
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if (_prevEmitterShouldTrail != particleProperties.emission.shouldTrail) {
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if (_prevEmitterShouldTrail) {
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@ -313,7 +456,7 @@ void ParticleEffectEntityRenderer::stepSimulation() {
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static GpuParticles gpuParticles;
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gpuParticles.clear();
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gpuParticles.reserve(_cpuParticles.size()); // Reserve space
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std::transform(_cpuParticles.begin(), _cpuParticles.end(), std::back_inserter(gpuParticles), [&particleProperties, &modelTransform](const CpuParticle& particle) {
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std::transform(_cpuParticles.begin(), _cpuParticles.end(), std::back_inserter(gpuParticles), [&particleProperties, &modelTransform] (const CpuParticle& particle) {
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glm::vec3 position = particle.relativePosition + (particleProperties.emission.shouldTrail ? particle.basePosition : modelTransform.getTranslation());
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return GpuParticle(position, glm::vec2(particle.lifetime, particle.seed));
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});
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@ -356,5 +499,131 @@ void ParticleEffectEntityRenderer::doRender(RenderArgs* args) {
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batch.setInputBuffer(0, _particleBuffer, 0, sizeof(GpuParticle));
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auto numParticles = _particleBuffer->getSize() / sizeof(GpuParticle);
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static const size_t VERTEX_PER_PARTICLE = 4;
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batch.drawInstanced((gpu::uint32)numParticles, gpu::TRIANGLE_STRIP, (gpu::uint32)VERTEX_PER_PARTICLE);
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}
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void ParticleEffectEntityRenderer::fetchGeometryResource() {
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QUrl hullURL(_compoundShapeURL);
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if (hullURL.isEmpty()) {
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_geometryResource.reset();
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} else {
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_geometryResource = DependencyManager::get<ModelCache>()->getCollisionGeometryResource(hullURL);
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}
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}
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// FIXME: this is very similar to Model::calculateTriangleSets
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void ParticleEffectEntityRenderer::computeTriangles(const hfm::Model& hfmModel) {
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PROFILE_RANGE(render, __FUNCTION__);
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int numberOfMeshes = hfmModel.meshes.size();
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_hasComputedTriangles = true;
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_triangleInfo.triangles.clear();
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_triangleInfo.samplesPerTriangle.clear();
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std::vector<float> areas;
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float minArea = FLT_MAX;
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AABox bounds;
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for (int i = 0; i < numberOfMeshes; i++) {
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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const int numberOfParts = mesh.parts.size();
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for (int j = 0; j < numberOfParts; j++) {
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const HFMMeshPart& part = mesh.parts.at(j);
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const int INDICES_PER_TRIANGLE = 3;
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const int INDICES_PER_QUAD = 4;
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const int TRIANGLES_PER_QUAD = 2;
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// tell our triangleSet how many triangles to expect.
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int numberOfQuads = part.quadIndices.size() / INDICES_PER_QUAD;
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int numberOfTris = part.triangleIndices.size() / INDICES_PER_TRIANGLE;
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int totalTriangles = (numberOfQuads * TRIANGLES_PER_QUAD) + numberOfTris;
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_triangleInfo.triangles.reserve(_triangleInfo.triangles.size() + totalTriangles);
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areas.reserve(areas.size() + totalTriangles);
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auto meshTransform = hfmModel.offset * mesh.modelTransform;
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|
||||
if (part.quadIndices.size() > 0) {
|
||||
int vIndex = 0;
|
||||
for (int q = 0; q < numberOfQuads; q++) {
|
||||
int i0 = part.quadIndices[vIndex++];
|
||||
int i1 = part.quadIndices[vIndex++];
|
||||
int i2 = part.quadIndices[vIndex++];
|
||||
int i3 = part.quadIndices[vIndex++];
|
||||
|
||||
// track the model space version... these points will be transformed by the FST's offset,
|
||||
// which includes the scaling, rotation, and translation specified by the FST/FBX,
|
||||
// this can't change at runtime, so we can safely store these in our TriangleSet
|
||||
glm::vec3 v0 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i0], 1.0f));
|
||||
glm::vec3 v1 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i1], 1.0f));
|
||||
glm::vec3 v2 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i2], 1.0f));
|
||||
glm::vec3 v3 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i3], 1.0f));
|
||||
|
||||
Triangle tri1 = { v0, v1, v3 };
|
||||
Triangle tri2 = { v1, v2, v3 };
|
||||
_triangleInfo.triangles.push_back(tri1);
|
||||
_triangleInfo.triangles.push_back(tri2);
|
||||
|
||||
float area1 = tri1.getArea();
|
||||
areas.push_back(area1);
|
||||
if (area1 > EPSILON) {
|
||||
minArea = std::min(minArea, area1);
|
||||
}
|
||||
|
||||
float area2 = tri2.getArea();
|
||||
areas.push_back(area2);
|
||||
if (area2 > EPSILON) {
|
||||
minArea = std::min(minArea, area2);
|
||||
}
|
||||
|
||||
bounds += v0;
|
||||
bounds += v1;
|
||||
bounds += v2;
|
||||
bounds += v3;
|
||||
}
|
||||
}
|
||||
|
||||
if (part.triangleIndices.size() > 0) {
|
||||
int vIndex = 0;
|
||||
for (int t = 0; t < numberOfTris; t++) {
|
||||
int i0 = part.triangleIndices[vIndex++];
|
||||
int i1 = part.triangleIndices[vIndex++];
|
||||
int i2 = part.triangleIndices[vIndex++];
|
||||
|
||||
// track the model space version... these points will be transformed by the FST's offset,
|
||||
// which includes the scaling, rotation, and translation specified by the FST/FBX,
|
||||
// this can't change at runtime, so we can safely store these in our TriangleSet
|
||||
glm::vec3 v0 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i0], 1.0f));
|
||||
glm::vec3 v1 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i1], 1.0f));
|
||||
glm::vec3 v2 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i2], 1.0f));
|
||||
|
||||
Triangle tri = { v0, v1, v2 };
|
||||
_triangleInfo.triangles.push_back(tri);
|
||||
|
||||
float area = tri.getArea();
|
||||
areas.push_back(area);
|
||||
if (area > EPSILON) {
|
||||
minArea = std::min(minArea, area);
|
||||
}
|
||||
|
||||
bounds += v0;
|
||||
bounds += v1;
|
||||
bounds += v2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_triangleInfo.totalSamples = 0;
|
||||
for (auto& area : areas) {
|
||||
size_t numSamples = area / minArea;
|
||||
_triangleInfo.samplesPerTriangle.push_back(numSamples);
|
||||
_triangleInfo.totalSamples += numSamples;
|
||||
}
|
||||
|
||||
glm::vec3 scale = bounds.getScale();
|
||||
_triangleInfo.transform = glm::scale(1.0f / scale) * glm::translate(-bounds.calcCenter());
|
||||
}
|
|
@ -81,7 +81,18 @@ private:
|
|||
glm::vec2 spare;
|
||||
};
|
||||
|
||||
static CpuParticle createParticle(uint64_t now, const Transform& baseTransform, const particle::Properties& particleProperties);
|
||||
void computeTriangles(const hfm::Model& hfmModel);
|
||||
bool _hasComputedTriangles{ false };
|
||||
struct TriangleInfo {
|
||||
std::vector<Triangle> triangles;
|
||||
std::vector<size_t> samplesPerTriangle;
|
||||
size_t totalSamples;
|
||||
glm::mat4 transform;
|
||||
} _triangleInfo;
|
||||
|
||||
static CpuParticle createParticle(uint64_t now, const Transform& baseTransform, const particle::Properties& particleProperties,
|
||||
const ShapeType& shapeType, const GeometryResource::Pointer& geometryResource,
|
||||
const TriangleInfo& triangleInfo);
|
||||
void stepSimulation();
|
||||
|
||||
particle::Properties _particleProperties;
|
||||
|
@ -90,11 +101,16 @@ private:
|
|||
CpuParticles _cpuParticles;
|
||||
bool _emitting { false };
|
||||
uint64_t _timeUntilNextEmit { 0 };
|
||||
BufferPointer _particleBuffer{ std::make_shared<Buffer>() };
|
||||
BufferPointer _particleBuffer { std::make_shared<Buffer>() };
|
||||
BufferView _uniformBuffer;
|
||||
quint64 _lastSimulated { 0 };
|
||||
|
||||
PulsePropertyGroup _pulseProperties;
|
||||
ShapeType _shapeType;
|
||||
QString _compoundShapeURL;
|
||||
|
||||
void fetchGeometryResource();
|
||||
GeometryResource::Pointer _geometryResource;
|
||||
|
||||
NetworkTexturePointer _networkTexture;
|
||||
ScenePointer _scene;
|
||||
|
|
|
@ -127,6 +127,7 @@ void buildStringToShapeTypeLookup() {
|
|||
addShapeType(SHAPE_TYPE_SIMPLE_COMPOUND);
|
||||
addShapeType(SHAPE_TYPE_STATIC_MESH);
|
||||
addShapeType(SHAPE_TYPE_ELLIPSOID);
|
||||
addShapeType(SHAPE_TYPE_CIRCLE);
|
||||
}
|
||||
|
||||
QHash<QString, MaterialMappingMode> stringToMaterialMappingModeLookup;
|
||||
|
@ -1114,23 +1115,28 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* default, particles emit along the entity's local z-axis, and <code>azimuthStart</code> and <code>azimuthFinish</code>
|
||||
* are relative to the entity's local x-axis. The default value is a rotation of -90 degrees about the local x-axis, i.e.,
|
||||
* the particles emit vertically.
|
||||
* @property {Vec3} emitDimensions=0,0,0 - The dimensions of the ellipsoid from which particles are emitted.
|
||||
* @property {number} emitRadiusStart=1 - The starting radius within the ellipsoid at which particles start being emitted;
|
||||
* range <code>0.0</code> – <code>1.0</code> for the ellipsoid center to the ellipsoid surface, respectively.
|
||||
* Particles are emitted from the portion of the ellipsoid that lies between <code>emitRadiusStart</code> and the
|
||||
* ellipsoid's surface.
|
||||
* @property {Vec3} emitDimensions=0,0,0 - The dimensions of the shape from which particles are emitted. The shape is specified with
|
||||
* <code>shapeType</code>.
|
||||
* @property {number} emitRadiusStart=1 - The starting radius within the shape at which particles start being emitted;
|
||||
* range <code>0.0</code> – <code>1.0</code> for the center to the surface, respectively.
|
||||
* Particles are emitted from the portion of the shape that lies between <code>emitRadiusStart</code> and the
|
||||
* shape's surface.
|
||||
* @property {number} polarStart=0 - The angle in radians from the entity's local z-axis at which particles start being emitted
|
||||
* within the ellipsoid; range <code>0</code> – <code>Math.PI</code>. Particles are emitted from the portion of the
|
||||
* ellipsoid that lies between <code>polarStart<code> and <code>polarFinish</code>.
|
||||
* within the shape; range <code>0</code> – <code>Math.PI</code>. Particles are emitted from the portion of the
|
||||
* shape that lies between <code>polarStart<code> and <code>polarFinish</code>. Only used if <code>shapeType</code> is
|
||||
* <code>ellipsoid</code> or <code>sphere</code>.
|
||||
* @property {number} polarFinish=0 - The angle in radians from the entity's local z-axis at which particles stop being emitted
|
||||
* within the ellipsoid; range <code>0</code> – <code>Math.PI</code>. Particles are emitted from the portion of the
|
||||
* ellipsoid that lies between <code>polarStart<code> and <code>polarFinish</code>.
|
||||
* within the shape; range <code>0</code> – <code>Math.PI</code>. Particles are emitted from the portion of the
|
||||
* shape that lies between <code>polarStart<code> and <code>polarFinish</code>. Only used if <code>shapeType</code> is
|
||||
* <code>ellipsoid</code> or <code>sphere</code>.
|
||||
* @property {number} azimuthStart=-Math.PI - The angle in radians from the entity's local x-axis about the entity's local
|
||||
* z-axis at which particles start being emitted; range <code>-Math.PI</code> – <code>Math.PI</code>. Particles are
|
||||
* emitted from the portion of the ellipsoid that lies between <code>azimuthStart<code> and <code>azimuthFinish</code>.
|
||||
* emitted from the portion of the shape that lies between <code>azimuthStart<code> and <code>azimuthFinish</code>.
|
||||
* Only used if <code>shapeType</code> is <code>ellipsoid</code>, <code>sphere</code>, or <code>circle</code>.
|
||||
* @property {number} azimuthFinish=Math.PI - The angle in radians from the entity's local x-axis about the entity's local
|
||||
* z-axis at which particles stop being emitted; range <code>-Math.PI</code> – <code>Math.PI</code>. Particles are
|
||||
* emitted from the portion of the ellipsoid that lies between <code>azimuthStart<code> and <code>azimuthFinish</code>.
|
||||
* emitted from the portion of the shape that lies between <code>azimuthStart<code> and <code>azimuthFinish</code>.
|
||||
* Only used if <code>shapeType</code> is <code>ellipsoid</code>, <code>sphere</code>, or <code>circle</code>..
|
||||
*
|
||||
* @property {string} textures="" - The URL of a JPG or PNG image file to display for each particle. If you want transparency,
|
||||
* use PNG format.
|
||||
|
@ -1170,7 +1176,9 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* up in the world. If true, they will point towards the entity's up vector, based on its orientation.
|
||||
* @property {Entities.Pulse} pulse - The pulse-related properties. Deprecated.
|
||||
*
|
||||
* @property {ShapeType} shapeType="none" - <em>Currently not used.</em> <em>Read-only.</em>
|
||||
* @property {ShapeType} shapeType="ellipsoid" - The shape of the collision hull used if collisions are enabled.
|
||||
* @property {string} compoundShapeURL="" - The model file to use for the compound shape if <code>shapeType</code> is
|
||||
* <code>"compound"</code>.
|
||||
*
|
||||
* @example <caption>Create a ball of green smoke.</caption>
|
||||
* particles = Entities.addEntity({
|
||||
|
@ -1658,6 +1666,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
|
|||
// Particles only
|
||||
if (_type == EntityTypes::ParticleEffect) {
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_SHAPE_TYPE, shapeType, getShapeTypeAsString());
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_COMPOUND_SHAPE_URL, compoundShapeURL);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE_TYPED(PROP_COLOR, color, u8vec3Color);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_ALPHA, alpha);
|
||||
_pulse.copyToScriptValue(_desiredProperties, properties, engine, skipDefaults, defaultEntityProperties);
|
||||
|
@ -3104,6 +3113,7 @@ OctreeElement::AppendState EntityItemProperties::encodeEntityEditPacket(PacketTy
|
|||
|
||||
if (properties.getType() == EntityTypes::ParticleEffect) {
|
||||
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)(properties.getShapeType()));
|
||||
APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, properties.getCompoundShapeURL());
|
||||
APPEND_ENTITY_PROPERTY(PROP_COLOR, properties.getColor());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ALPHA, properties.getAlpha());
|
||||
_staticPulse.setProperties(properties);
|
||||
|
@ -3584,6 +3594,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
|
|||
|
||||
if (properties.getType() == EntityTypes::ParticleEffect) {
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SHAPE_TYPE, ShapeType, setShapeType);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLOR, u8vec3Color, setColor);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ALPHA, float, setAlpha);
|
||||
properties.getPulse().decodeFromEditPacket(propertyFlags, dataAt, processedBytes);
|
||||
|
|
|
@ -49,8 +49,6 @@ class LineEntityItem : public EntityItem {
|
|||
|
||||
QVector<glm::vec3> getLinePoints() const;
|
||||
|
||||
virtual ShapeType getShapeType() const override { return SHAPE_TYPE_NONE; }
|
||||
|
||||
// never have a ray intersection pick a LineEntityItem.
|
||||
virtual bool supportsDetailedIntersection() const override { return true; }
|
||||
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
|
|
|
@ -175,7 +175,7 @@ protected:
|
|||
|
||||
QString _textures;
|
||||
|
||||
ShapeType _shapeType = SHAPE_TYPE_NONE;
|
||||
ShapeType _shapeType { SHAPE_TYPE_NONE };
|
||||
|
||||
private:
|
||||
uint64_t _lastAnimated{ 0 };
|
||||
|
|
|
@ -410,6 +410,7 @@ EntityItemProperties ParticleEffectEntityItem::getProperties(const EntityPropert
|
|||
EntityItemProperties properties = EntityItem::getProperties(desiredProperties, allowEmptyDesiredProperties); // get the properties from our base class
|
||||
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(shapeType, getShapeType);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(compoundShapeURL, getCompoundShapeURL);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getColor);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(alpha, getAlpha);
|
||||
withReadLock([&] {
|
||||
|
@ -464,6 +465,7 @@ bool ParticleEffectEntityItem::setProperties(const EntityItemProperties& propert
|
|||
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
|
||||
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, setShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alpha, setAlpha);
|
||||
withWriteLock([&] {
|
||||
|
@ -540,6 +542,7 @@ int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
|
|||
const unsigned char* dataAt = data;
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
|
||||
READ_ENTITY_PROPERTY(PROP_COLOR, u8vec3Color, setColor);
|
||||
READ_ENTITY_PROPERTY(PROP_ALPHA, float, setAlpha);
|
||||
withWriteLock([&] {
|
||||
|
@ -598,6 +601,7 @@ EntityPropertyFlags ParticleEffectEntityItem::getEntityProperties(EncodeBitstrea
|
|||
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
|
||||
|
||||
requestedProperties += PROP_SHAPE_TYPE;
|
||||
requestedProperties += PROP_COMPOUND_SHAPE_URL;
|
||||
requestedProperties += PROP_COLOR;
|
||||
requestedProperties += PROP_ALPHA;
|
||||
requestedProperties += _pulseProperties.getEntityProperties(params);
|
||||
|
@ -656,6 +660,7 @@ void ParticleEffectEntityItem::appendSubclassData(OctreePacketData* packetData,
|
|||
|
||||
bool successPropertyFits = true;
|
||||
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)getShapeType());
|
||||
APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, getCompoundShapeURL());
|
||||
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ALPHA, getAlpha());
|
||||
withReadLock([&] {
|
||||
|
@ -718,11 +723,42 @@ void ParticleEffectEntityItem::debugDump() const {
|
|||
}
|
||||
|
||||
void ParticleEffectEntityItem::setShapeType(ShapeType type) {
|
||||
switch (type) {
|
||||
case SHAPE_TYPE_NONE:
|
||||
case SHAPE_TYPE_CAPSULE_X:
|
||||
case SHAPE_TYPE_CAPSULE_Y:
|
||||
case SHAPE_TYPE_CAPSULE_Z:
|
||||
case SHAPE_TYPE_HULL:
|
||||
case SHAPE_TYPE_SIMPLE_HULL:
|
||||
case SHAPE_TYPE_SIMPLE_COMPOUND:
|
||||
case SHAPE_TYPE_STATIC_MESH:
|
||||
// these types are unsupported for ParticleEffectEntity
|
||||
type = particle::DEFAULT_SHAPE_TYPE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
withWriteLock([&] {
|
||||
if (type != _shapeType) {
|
||||
_shapeType = type;
|
||||
_flags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
}
|
||||
_shapeType = type;
|
||||
});
|
||||
}
|
||||
|
||||
ShapeType ParticleEffectEntityItem::getShapeType() const {
|
||||
return resultWithReadLock<ShapeType>([&] {
|
||||
return _shapeType;
|
||||
});
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::setCompoundShapeURL(const QString& compoundShapeURL) {
|
||||
withWriteLock([&] {
|
||||
_compoundShapeURL = compoundShapeURL;
|
||||
});
|
||||
}
|
||||
|
||||
QString ParticleEffectEntityItem::getCompoundShapeURL() const {
|
||||
return resultWithReadLock<QString>([&] {
|
||||
return _compoundShapeURL;
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -79,6 +79,7 @@ namespace particle {
|
|||
static const QString DEFAULT_TEXTURES = "";
|
||||
static const bool DEFAULT_EMITTER_SHOULD_TRAIL = false;
|
||||
static const bool DEFAULT_ROTATE_WITH_ENTITY = false;
|
||||
static const ShapeType DEFAULT_SHAPE_TYPE = ShapeType::SHAPE_TYPE_ELLIPSOID;
|
||||
|
||||
template <typename T>
|
||||
struct Range {
|
||||
|
@ -255,7 +256,10 @@ public:
|
|||
float getAlphaSpread() const { return _particleProperties.alpha.gradient.spread; }
|
||||
|
||||
void setShapeType(ShapeType type) override;
|
||||
virtual ShapeType getShapeType() const override { return _shapeType; }
|
||||
virtual ShapeType getShapeType() const override;
|
||||
|
||||
QString getCompoundShapeURL() const;
|
||||
virtual void setCompoundShapeURL(const QString& url);
|
||||
|
||||
virtual void debugDump() const override;
|
||||
|
||||
|
@ -349,7 +353,8 @@ protected:
|
|||
PulsePropertyGroup _pulseProperties;
|
||||
bool _isEmitting { true };
|
||||
|
||||
ShapeType _shapeType { SHAPE_TYPE_NONE };
|
||||
ShapeType _shapeType{ particle::DEFAULT_SHAPE_TYPE };
|
||||
QString _compoundShapeURL { "" };
|
||||
};
|
||||
|
||||
#endif // hifi_ParticleEffectEntityItem_h
|
||||
|
|
|
@ -112,7 +112,7 @@ protected:
|
|||
//! This is SHAPE_TYPE_ELLIPSOID rather than SHAPE_TYPE_NONE to maintain
|
||||
//! prior functionality where new or unsupported shapes are treated as
|
||||
//! ellipsoids.
|
||||
ShapeType _collisionShapeType{ ShapeType::SHAPE_TYPE_ELLIPSOID };
|
||||
ShapeType _collisionShapeType { ShapeType::SHAPE_TYPE_ELLIPSOID };
|
||||
};
|
||||
|
||||
#endif // hifi_ShapeEntityItem_h
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
|
||||
#include <glm/gtx/transform.hpp>
|
||||
#include <QDebug>
|
||||
#include <QUrlQuery>
|
||||
|
||||
#include <ByteCountCoding.h>
|
||||
|
||||
|
@ -353,7 +352,7 @@ bool ZoneEntityItem::contains(const glm::vec3& point) const {
|
|||
|
||||
Extents meshExtents = hfmModel.getMeshExtents();
|
||||
glm::vec3 meshExtentsDiagonal = meshExtents.maximum - meshExtents.minimum;
|
||||
glm::vec3 offset = -meshExtents.minimum- (meshExtentsDiagonal * getRegistrationPoint());
|
||||
glm::vec3 offset = -meshExtents.minimum - (meshExtentsDiagonal * getRegistrationPoint());
|
||||
glm::vec3 scale(getScaledDimensions() / meshExtentsDiagonal);
|
||||
|
||||
glm::mat4 hfmToEntityMatrix = glm::scale(scale) * glm::translate(offset);
|
||||
|
@ -463,9 +462,6 @@ void ZoneEntityItem::fetchCollisionGeometryResource() {
|
|||
if (hullURL.isEmpty()) {
|
||||
_shapeResource.reset();
|
||||
} else {
|
||||
QUrlQuery queryArgs(hullURL);
|
||||
queryArgs.addQueryItem("collision-hull", "");
|
||||
hullURL.setQuery(queryArgs);
|
||||
_shapeResource = DependencyManager::get<ModelCache>()->getCollisionGeometryResource(hullURL);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,7 +133,7 @@ protected:
|
|||
KeyLightPropertyGroup _keyLightProperties;
|
||||
AmbientLightPropertyGroup _ambientLightProperties;
|
||||
|
||||
ShapeType _shapeType = DEFAULT_SHAPE_TYPE;
|
||||
ShapeType _shapeType { DEFAULT_SHAPE_TYPE };
|
||||
QString _compoundShapeURL;
|
||||
|
||||
// The following 3 values are the defaults for zone creation
|
||||
|
|
|
@ -267,6 +267,7 @@ enum class EntityVersion : PacketVersion {
|
|||
ReOrderParentIDProperties,
|
||||
CertificateTypeProperty,
|
||||
DisableWebMedia,
|
||||
ParticleShapeType,
|
||||
|
||||
// Add new versions above here
|
||||
NUM_PACKET_TYPE,
|
||||
|
|
|
@ -358,6 +358,12 @@ glm::vec3 Triangle::getNormal() const {
|
|||
return glm::normalize(glm::cross(edge1, edge2));
|
||||
}
|
||||
|
||||
float Triangle::getArea() const {
|
||||
glm::vec3 edge1 = v1 - v0;
|
||||
glm::vec3 edge2 = v2 - v0;
|
||||
return 0.5f * glm::length(glm::cross(edge1, edge2));
|
||||
}
|
||||
|
||||
Triangle Triangle::operator*(const glm::mat4& transform) const {
|
||||
return {
|
||||
glm::vec3(transform * glm::vec4(v0, 1.0f)),
|
||||
|
|
|
@ -125,6 +125,7 @@ public:
|
|||
glm::vec3 v1;
|
||||
glm::vec3 v2;
|
||||
glm::vec3 getNormal() const;
|
||||
float getArea() const;
|
||||
Triangle operator*(const glm::mat4& transform) const;
|
||||
};
|
||||
|
||||
|
|
|
@ -227,6 +227,14 @@
|
|||
"speedSpread": {
|
||||
"tooltip": "The spread in speeds at which particles are emitted at, resulting in a variety of speeds."
|
||||
},
|
||||
"particleShapeType": {
|
||||
"tooltip": "The shape of the surface from which to emit particles.",
|
||||
"jsPropertyName": "shapeType"
|
||||
},
|
||||
"particleCompoundShapeURL": {
|
||||
"tooltip": "The model file to use for the particle emitter if Shape Type is \"Use Compound Shape URL\".",
|
||||
"jsPropertyName": "compoundShapeURL"
|
||||
},
|
||||
"emitDimensions": {
|
||||
"tooltip": "The outer limit radius in dimensions that the particles can be emitted from."
|
||||
},
|
||||
|
|
|
@ -807,6 +807,21 @@ const GROUPS = [
|
|||
decimals: 2,
|
||||
propertyID: "speedSpread",
|
||||
},
|
||||
{
|
||||
label: "Shape Type",
|
||||
type: "dropdown",
|
||||
options: { "box": "Box", "ellipsoid": "Ellipsoid",
|
||||
"cylinder-y": "Cylinder", "circle": "Circle", "plane": "Plane",
|
||||
"compound": "Use Compound Shape URL" },
|
||||
propertyID: "particleShapeType",
|
||||
propertyName: "shapeType",
|
||||
},
|
||||
{
|
||||
label: "Compound Shape URL",
|
||||
type: "string",
|
||||
propertyID: "particleCompoundShapeURL",
|
||||
propertyName: "compoundShapeURL",
|
||||
},
|
||||
{
|
||||
label: "Emit Dimensions",
|
||||
type: "vec3",
|
||||
|
|
Loading…
Reference in a new issue