Merge pull request #10945 from rickdaniels/jh21402

Address #21402 Added a handler to Sit.js script for the onLoadComplet…
This commit is contained in:
Clément Brisset 2017-07-20 18:02:47 -07:00 committed by GitHub
commit 1cb030992f

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@ -126,6 +126,16 @@
}); });
} }
// Handler for user changing the avatar model while sitting. There's currently an issue with changing avatar models while override role animations are applied,
// so to avoid that problem, re-apply the role overrides once the model has finished changing.
this.modelURLChangeFinished = function () {
print("Sitter's model has FINISHED changing. Reapply anim role overrides.");
var roles = this.rolesToOverride();
for (i in roles) {
MyAvatar.overrideRoleAnimation(roles[i], ANIMATION_URL, ANIMATION_FPS, true, ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
}
}
this.sitDown = function() { this.sitDown = function() {
if (this.checkSeatForAvatar()) { if (this.checkSeatForAvatar()) {
print("Someone is already sitting in that chair."); print("Someone is already sitting in that chair.");
@ -164,12 +174,14 @@
return { headType: 0 }; return { headType: 0 };
}, ["headType"]); }, ["headType"]);
Script.update.connect(this, this.update); Script.update.connect(this, this.update);
MyAvatar.onLoadComplete.connect(this, this.modelURLChangeFinished);
} }
this.standUp = function() { this.standUp = function() {
print("Standing up (" + this.entityID + ")"); print("Standing up (" + this.entityID + ")");
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID); MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
Script.update.disconnect(this, this.update); Script.update.disconnect(this, this.update);
MyAvatar.onLoadComplete.disconnect(this, this.modelURLChangeFinished);
if (MyAvatar.sessionUUID === this.getSeatUser()) { if (MyAvatar.sessionUUID === this.getSeatUser()) {
this.setSeatUser(null); this.setSeatUser(null);